import Mathlib import OAI.Computability.UniqueGames.Model namespace OAI namespace PerfectCompleteness.BinaryFormula structure Literal where name : Nat positive : Bool deriving DecidableEq def Literal.eval (literal : Literal) (assignment : Nat → Bool) : Bool := if literal.positive then assignment literal.name else !(assignment literal.name) abbrev Clause := Vector Literal 3 def Clause.eval (clause : Clause) (assignment : Nat → Bool) : Bool := (clause[0].eval assignment || clause[1].eval assignment) || clause[2].eval assignment structure Formula where clauses : List Clause def Formula.Satisfiable (F : Formula) : Prop := ∃ assignment : Nat → Bool, ∀ clause ∈ F.clauses, clause.eval assignment = true end PerfectCompleteness.BinaryFormula namespace PerfectCompleteness.BinaryEncoding open PerfectCompleteness.BinaryFormula def bitsValue : List Bool → Nat | [] => 0 | b :: bits => Nat.bit b (bitsValue bits) def parseFrame : List Bool → Option (List Bool × List Bool) | false :: rest => some ([], rest) | true :: b :: rest => do let (bits, trailing) ← parseFrame rest return (b :: bits, trailing) | _ => none def parseName (input : List Bool) : Option (Nat × List Bool) := do let (digits, rest) ← parseFrame input let name := bitsValue digits if digits = name.bits then some (name, rest) else none def parseLiteral : List Bool → Option (Literal × List Bool) | sign :: input => do let (name, rest) ← parseName input return (⟨name, sign⟩, rest) | [] => none def parseClause (input : List Bool) : Option (Clause × List Bool) := do let (a, input) ← parseLiteral input let (b, input) ← parseLiteral input let (c, rest) ← parseLiteral input return (#v[a, b, c], rest) def parseClauses : Nat → List Bool → Option (List Clause × List Bool) | 0, _ => none | _ + 1, false :: rest => some ([], rest) | fuel + 1, true :: input => do let (clause, input) ← parseClause input let (clauses, rest) ← parseClauses fuel input return (clause :: clauses, rest) | _ + 1, [] => none def decodeFormula (input : List Bool) : Option Formula := do let (clauses, rest) ← parseClauses (input.length + 1) input if rest = [] then some ⟨clauses⟩ else none end PerfectCompleteness.BinaryEncoding namespace PerfectCompleteness.BinaryLanguage def language (input : List Bool) : Prop := ∃ formula, BinaryEncoding.decodeFormula input = some formula ∧ formula.Satisfiable end PerfectCompleteness.BinaryLanguage namespace PerfectCompleteness structure ProjectionTable (q : Nat) where images : Vector (Fin q) (2 * q) exactlyTwo : ∀ b : Fin q, ((List.finRange (2 * q)).filter (fun a => decide (images[a] = b))).length = 2 structure Edge (leftVertices rightVertices q : Nat) where left : Fin leftVertices right : Fin rightVertices projection : ProjectionTable q structure Instance (q : Nat) where leftVertices : Nat rightVertices : Nat edges : List (Edge leftVertices rightVertices q) nonempty : edges ≠ [] abbrev Labeling {q : Nat} (G : Instance q) := (Fin G.leftVertices → Fin (2 * q)) × (Fin G.rightVertices → Fin q) def Edge.satisfied {l r q : Nat} (e : Edge l r q) (a : Fin l → Fin (2 * q)) (b : Fin r → Fin q) : Bool := decide (e.projection.images[a e.left] = b e.right) def countSatisfied {l r q : Nat} (a : Fin l → Fin (2 * q)) (b : Fin r → Fin q) : List (Edge l r q) → Nat | [] => 0 | e :: es => (if e.satisfied a b then 1 else 0) + countSatisfied a b es end PerfectCompleteness namespace PerfectCompleteness.Instance def maxSatisfied {q : Nat} (G : Instance q) : Nat := Finset.univ.sup (fun s : Labeling G => countSatisfied s.1 s.2 G.edges) noncomputable def value {q : Nat} (G : Instance q) : ℝ := (G.maxSatisfied : ℝ) / G.edges.length end PerfectCompleteness.Instance namespace PerfectCompleteness.Encoding open UniqueGamesTheorem.Foundations.Complexity def tableWords {q : Nat} (table : ProjectionTable q) : List Nat := table.images.toList.map Fin.val def edgeWords {l r q : Nat} (edge : Edge l r q) : List Nat := [edge.left.val, edge.right.val] ++ tableWords edge.projection def gameWords {q : Nat} (game : Instance q) : List Nat := [game.leftVertices, game.rightVertices, q, game.edges.length] ++ game.edges.flatMap edgeWords def gameBits {q : Nat} (game : Instance q) : List Bool := encodeWords (gameWords game) end PerfectCompleteness.Encoding namespace PerfectCompleteness open Turing UniqueGamesTheorem.Foundations.Complexity structure BinaryGapReduction (δ : ℚ) where alphabet : Nat alphabet_ge_two : 2 ≤ alphabet construct : List Bool → Instance alphabet computation : TM2ComputableInPolyTime (id : List Bool → List Bool) Encoding.gameBits construct finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet computation.tm completeness : ∀ input, BinaryLanguage.language input → (construct input).value = 1 soundness : ∀ input, ¬BinaryLanguage.language input → (construct input).value ≤ (δ : ℝ) end PerfectCompleteness end OAI