import Mathlib.Algebra.BigOperators.Field import Mathlib.Algebra.BigOperators.Fin import Mathlib.Tactic.FinCases import Mathlib.Tactic.Linarith import Mathlib.Tactic.NormNum import OAI.Computability.UniqueGames.Foundations.SamplingLemmas import OAI.Computability.UniqueGames.Foundations.ValueLemmas import OAI.Computability.UniqueGames.Repetition.AnalyticRateLemmas import OAI.Computability.UniqueGames.Soundness.ExpectationComparisonLemmas namespace OAI section /-! The weighted equation-versus-variable game for a three-variable parity system. An occurrence is sampled with its given weight and one of its three positions is sampled uniformly. Alice sees the occurrence and Bob sees only the variable name. Distinct positions make the predicate a partial projection. The loss of a factor of three in the gap is proved directly by counting the three positions. No PCP hardness statement or parallel-repetition bound is a premise here. -/ namespace UniqueGamesTheorem.Clean.IncidenceGap open UniqueGamesTheorem.Foundations.Games open UniqueGamesTheorem.Soundness.IncidenceExtraction (Incidence Triple xorTriple) open scoped BigOperators noncomputable section variable {O N : Type} [Fintype O] [Fintype N] local instance accepts_decidable (g : Incidence O N) (o : O) (i : Fin 3) (a : Triple) (b : Bool) : Decidable (g.accepts o i a b) := inferInstanceAs (Decidable (xorTriple a = g.rhs o ∧ a i = b)) /-- Independent occurrence and uniform retained-position sampling. -/ def slotLaw (ω : FiniteDistribution O) : FiniteDistribution (O × Fin 3) := ω.product (FiniteDistribution.uniform (Fin 3)) @[simp] theorem slotLaw_weight (ω : FiniteDistribution O) (o : O) (i : Fin 3) : (slotLaw ω).weight (o, i) = ω.weight o / 3 := by simp [slotLaw, FiniteDistribution.product, FiniteDistribution.uniform, div_eq_mul_inv] /-- The retained position is internal; the actual right question is its name. -/ def incidenceLaw (g : Incidence O N) (ω : FiniteDistribution O) : FiniteDistribution (O × N) := (slotLaw ω).pushforward (fun q => (q.1, g.name q.1 q.2)) def game (g : Incidence O N) (ω : FiniteDistribution O) : Game O N Triple Bool := by classical exact { questions := incidenceLaw g ω accepts := fun o n a b => decide (g.namedAccepts o n a b) } @[simp] theorem game_accepts_iff (g : Incidence O N) (ω : FiniteDistribution O) (o : O) (n : N) (a : Triple) (b : Bool) : (game g ω).accepts o n a b = true ↔ g.namedAccepts o n a b := by classical simp [game] theorem game_isProjection (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) : UniqueGamesTheorem.Repetition.IsProjection (game g ω) := by intro o n a b b' hb hb' obtain ⟨i, hi, _, hai⟩ := (game_accepts_iff g ω o n a b).mp hb obtain ⟨j, hj, _, haj⟩ := (game_accepts_iff g ω o n a b').mp hb' have hij := distinct o i j (hi.trans hj.symm) subst j exact hai.symm.trans haj /-- The actual weighted satisfaction probability of the parity equations. -/ def paritySuccess (g : Incidence O N) (ω : FiniteDistribution O) (b : N → Bool) : ℝ := ω.probability (fun o => decide (xorTriple (fun i => b (g.name o i)) = g.rhs o)) /-- The attained optimum over all assignments to the names. -/ def parityValue (g : Incidence O N) (ω : FiniteDistribution O) : ℝ := by classical exact Finset.univ.sup' Finset.univ_nonempty (paritySuccess g ω) theorem paritySuccess_le_parityValue (g : Incidence O N) (ω : FiniteDistribution O) (b : N → Bool) : paritySuccess g ω b ≤ parityValue g ω := by classical exact Finset.le_sup' (paritySuccess g ω) (Finset.mem_univ b) /-- If Bob violates the equation, at most two of Alice's three coordinates can agree with him while satisfying the required parity. -/ theorem local_count_bound (a b : Triple) (rhs : Bool) : (∑ i : Fin 3, if xorTriple a = rhs ∧ a i = b i then (1 : ℝ) else 0) ≤ 2 + if xorTriple b = rhs then (1 : ℝ) else 0 := by rw [Fin.sum_univ_three] by_cases ha : xorTriple a = rhs · by_cases hb : xorTriple b = rhs · simp only [ha, hb, true_and, ite_true] split_ifs <;> norm_num · by_cases h0 : a 0 = b 0 <;> by_cases h1 : a 1 = b 1 <;> by_cases h2 : a 2 = b 2 <;> simp_all [xorTriple] <;> norm_num · simp only [ha, false_and, ite_false, zero_add] split_ifs <;> norm_num theorem game_success_eq_slot_average (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (a : O → Triple) (b : N → Bool) : (game g ω).success (a, b) = ∑ o, ω.weight o * ((∑ i : Fin 3, if g.accepts o i (a o) (b (g.name o i)) then (1 : ℝ) else 0) / 3) := by classical unfold Game.success change ((slotLaw ω).pushforward (fun q => (q.1, g.name q.1 q.2))).probability _ = _ rw [FiniteDistribution.probability_pushforward] simp only [FiniteDistribution.probability, Fintype.sum_prod_type] apply Finset.sum_congr rfl intro o _ rw [Finset.sum_div, Finset.mul_sum] apply Finset.sum_congr rfl intro i _ simp only [Game.wins, game, decide_eq_true_eq, slotLaw_weight, Incidence.namedAccepts_iff_accepts g distinct] by_cases h : g.accepts o i (a o) (b (g.name o i)) <;> simp [h, div_eq_mul_inv] /-- The assignment itself supplies both local answer functions. Its incidence success equals its parity satisfaction probability exactly. -/ theorem game_success_honest_eq_paritySuccess (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (b : N → Bool) : (game g ω).success ((fun o i => b (g.name o i)), b) = paritySuccess g ω b := by classical rw [game_success_eq_slot_average g ω distinct] unfold paritySuccess FiniteDistribution.probability apply Finset.sum_congr rfl intro o _ by_cases h : xorTriple (fun i => b (g.name o i)) = g.rhs o <;> simp [Incidence.accepts, h] theorem parityValue_le_game_value (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) : parityValue g ω ≤ (game g ω).value := by classical unfold parityValue apply Finset.sup'_le intro b _ rw [← game_success_honest_eq_paritySuccess g ω distinct b] exact Game.success_le_value _ _ theorem game_success_le_two_add_parity_third (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (a : O → Triple) (b : N → Bool) : (game g ω).success (a, b) ≤ (2 + paritySuccess g ω b) / 3 := by classical rw [game_success_eq_slot_average g ω distinct] calc _ ≤ ∑ o, ω.weight o * ((2 + if xorTriple (fun i => b (g.name o i)) = g.rhs o then (1 : ℝ) else 0) / 3) := by apply Finset.sum_le_sum intro o _ apply mul_le_mul_of_nonneg_left _ (ω.nonnegative o) apply div_le_div_of_nonneg_right _ (by norm_num : (0 : ℝ) ≤ 3) exact local_count_bound (a o) (fun i => b (g.name o i)) (g.rhs o) _ = (2 + paritySuccess g ω b) / 3 := by simp_rw [← mul_div_assoc, mul_add] rw [← Finset.sum_div, Finset.sum_add_distrib, ← Finset.sum_mul, ω.normalized] simp only [one_mul, paritySuccess, FiniteDistribution.probability, decide_eq_true_eq, mul_ite, mul_one, mul_zero] theorem game_value_le_one_sub_third (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) : (game g ω).value ≤ 1 - (1 - parityValue g ω) / 3 := by apply (Game.value_le_iff _ _).mpr intro s have h := game_success_le_two_add_parity_third g ω distinct s.1 s.2 have hv := paritySuccess_le_parityValue g ω s.2 linarith theorem game_value_le_one_sub_gap_third (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (gap : ℝ) (hgap : ∀ b : N → Bool, paritySuccess g ω b ≤ 1 - gap) : (game g ω).value ≤ 1 - gap / 3 := by apply (Game.value_le_iff _ _).mpr intro s have h := game_success_le_two_add_parity_third g ω distinct s.1 s.2 linarith [hgap s.2] theorem game_value_le_fourteen_fifteenths (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (hopt : parityValue g ω ≤ (4 : ℝ) / 5) : (game g ω).value ≤ (14 : ℝ) / 15 := by have h := game_value_le_one_sub_third g ω distinct linarith /-- Two bits encode the four satisfying answers for an occurrence. -/ def satisfyingTriple (rhs : Bool) (a : Bool × Bool) : Triple := fun i => if i = 0 then a.1 else if i = 1 then a.2 else (a.1 ^^ a.2) ^^ rhs theorem satisfyingTriple_valid (rhs : Bool) (a : Bool × Bool) : xorTriple (satisfyingTriple rhs a) = rhs := by have h : ∀ x y z : Bool, ((x ^^ y) ^^ ((x ^^ y) ^^ z)) = z := by decide exact h a.1 a.2 rhs theorem satisfyingTriple_of_valid (a : Triple) (rhs : Bool) (valid : xorTriple a = rhs) : satisfyingTriple rhs (a 0, a 1) = a := by have h : ∀ x y z : Bool, ((x ^^ y) ^^ ((x ^^ y) ^^ z)) = z := by decide funext i fin_cases i · rfl · rfl · change ((a 0 ^^ a 1) ^^ rhs) = a 2 rw [← valid] exact h (a 0) (a 1) (a 2) def fourAnswerGame (g : Incidence O N) (ω : FiniteDistribution O) : Game O N (Bool × Bool) Bool where questions := incidenceLaw g ω accepts o n a b := (game g ω).accepts o n (satisfyingTriple (g.rhs o) a) b theorem four_answer_card : Fintype.card (Bool × Bool) = 4 := by decide theorem fourAnswerGame_isProjection (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) : UniqueGamesTheorem.Repetition.IsProjection (fourAnswerGame g ω) := by intro o n a b b' hb hb' exact game_isProjection g ω distinct o n (satisfyingTriple (g.rhs o) a) b b' hb hb' theorem fourAnswerGame_accepts_encode (g : Incidence O N) (ω : FiniteDistribution O) (o : O) (n : N) (a : Triple) (b : Bool) (h : (game g ω).accepts o n a b = true) : (fourAnswerGame g ω).accepts o n (a 0, a 1) b = true := by have valid : xorTriple a = g.rhs o := by obtain ⟨_, _, hv, _⟩ := (game_accepts_iff g ω o n a b).mp h exact hv change (game g ω).accepts o n (satisfyingTriple (g.rhs o) (a 0, a 1)) b = true rw [satisfyingTriple_of_valid a (g.rhs o) valid] exact h /-- Rejecting invalid ambient triples does not change the optimum. Both directions transport local answer functions; no extra question is revealed. -/ theorem fourAnswerGame_value_eq (g : Incidence O N) (ω : FiniteDistribution O) : (fourAnswerGame g ω).value = (game g ω).value := by apply le_antisymm · apply (Game.value_le_iff _ _).mpr intro s change (game g ω).success ((fun o => satisfyingTriple (g.rhs o) (s.1 o)), s.2) ≤ (game g ω).value exact Game.success_le_value _ _ · apply (Game.value_le_iff _ _).mpr intro s calc (game g ω).success s ≤ (fourAnswerGame g ω).success ((fun o => (s.1 o 0, s.1 o 1)), s.2) := by apply FiniteDistribution.probability_mono intro q h exact fourAnswerGame_accepts_encode g ω q.1 q.2 (s.1 q.1) (s.2 q.2) h _ ≤ (fourAnswerGame g ω).value := Game.success_le_value _ _ theorem fourAnswerGame_value_le_one_sub_third (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) : (fourAnswerGame g ω).value ≤ 1 - (1 - parityValue g ω) / 3 := by rw [fourAnswerGame_value_eq] exact game_value_le_one_sub_third g ω distinct theorem fourAnswerGame_value_le_fourteen_fifteenths (g : Incidence O N) (ω : FiniteDistribution O) (distinct : ∀ o i j, g.name o i = g.name o j → i = j) (hopt : parityValue g ω ≤ (4 : ℝ) / 5) : (fourAnswerGame g ω).value ≤ (14 : ℝ) / 15 := by rw [fourAnswerGame_value_eq] exact game_value_le_fourteen_fifteenths g ω distinct hopt end end UniqueGamesTheorem.Clean.IncidenceGap end end OAI