import OAI.Computability.UniqueGames.Games.ProductTarget import OAI.Computability.UniqueGames.Machines.MachineFixedCopiesLemmas namespace OAI /-! Concrete numbered, full-table output for the four-edge subdivision. Original vertices keep their names. The new names are `n+e`, `n+Q+2e`, and `n+Q+2e+1`, and each input occurrence emits four consecutive rows. -/ namespace UniqueGamesTheorem.Explicit.SubdivisionTarget open UniqueGamesTheorem.Foundations Target open MachineOutputContract open scoped BigOperators /-- Retain every original list occurrence as its own edge identifier. -/ def ofInstance {q : Nat} (H : Instance q) : OccurrenceGame (Fin H.vertices) (Fin H.constraints.length) (Fin q) where source e := H.constraints[e].source target e := H.constraints[e].target permutation e := permutationEquiv H.constraints[e].permutation theorem ofInstance_count {q : Nat} (H : Instance q) (a : Fin H.vertices → Fin q) : (ofInstance H).satisfiedCount a = countSatisfied a H.constraints := by have h := Integration.GapSemantics.countSatisfied_ofFn a (fun i : Fin H.constraints.length => H.constraints[i.val]) rw [List.ofFn_getElem] at h rw [h] simp only [OccurrenceGame.satisfiedCount, ofInstance, permutationEquiv, Equiv.coe_fn_mk, Constraint.satisfied, decide_eq_true_eq, Fin.getElem_fin] rfl theorem ofInstance_maxSatisfied {q : Nat} (H : Instance q) : (ofInstance H).maxSatisfied = Integration.InstanceValue.maxSatisfied H := by classical unfold OccurrenceGame.maxSatisfied Integration.InstanceValue.maxSatisfied apply Finset.sup_congr · ext a simp only [Finset.mem_univ] · intro a _ exact ofInstance_count H a theorem ofInstance_value {q : Nat} (H : Instance q) : (ofInstance H).value = Integration.InstanceValue.value H := by unfold OccurrenceGame.value Integration.InstanceValue.value rw [ofInstance_maxSatisfied] simp /-- Number `p_e` by `2e` and `r_e` by `2e+1`. -/ def numericRightEquiv (Q : Nat) : Fin Q × Bool ≃ Fin (Q * 2) := (Equiv.prodCongr (Equiv.refl (Fin Q)) finTwoEquiv.symm).trans finProdFinEquiv @[simp] theorem numericRightEquiv_false_val (Q : Nat) (e : Fin Q) : (numericRightEquiv Q (e, false)).val = 2 * e.val := by change 0 + 2 * e.val = 2 * e.val exact Nat.zero_add _ @[simp] theorem numericRightEquiv_true_val (Q : Nat) (e : Fin Q) : (numericRightEquiv Q (e, true)).val = 2 * e.val + 1 := by change 1 + 2 * e.val = 2 * e.val + 1 exact Nat.add_comm _ _ /-- Original vertices, middle vertices, then interleaved `p_e,r_e`. -/ def numericVertexEquiv (n Q : Nat) : (Fin n ⊕ Fin Q) ⊕ (Fin Q × Bool) ≃ Fin (n + 3 * Q) := ((Equiv.sumCongr (finSumFinEquiv : Fin n ⊕ Fin Q ≃ Fin (n + Q)) (numericRightEquiv Q)).trans (finSumFinEquiv : Fin (n + Q) ⊕ Fin (Q * 2) ≃ Fin ((n + Q) + Q * 2))).trans (finCongr (by ring : (n + Q) + Q * 2 = n + 3 * Q)) @[simp] theorem numericVertexEquiv_original_val (n Q : Nat) (v : Fin n) : (numericVertexEquiv n Q (Sum.inl (Sum.inl v))).val = v.val := rfl @[simp] theorem numericVertexEquiv_middle_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inl (Sum.inr e))).val = n + e.val := rfl @[simp] theorem numericVertexEquiv_p_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inr (e, false))).val = n + Q + 2 * e.val := by change n + Q + (0 + 2 * e.val) = n + Q + 2 * e.val rw [Nat.zero_add] @[simp] theorem numericVertexEquiv_r_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inr (e, true))).val = n + Q + 2 * e.val + 1 := by change n + Q + (1 + 2 * e.val) = n + Q + 2 * e.val + 1 omega /-- The occurrence `e` occupies output indices `4e,4e+1,4e+2,4e+3`. -/ def numericEdgeEquiv (Q : Nat) : Fin (4 * Q) ≃ Fin Q × Fin 4 := (finCongr (Nat.mul_comm 4 Q)).trans finProdFinEquiv.symm @[simp] theorem numericEdgeEquiv_symm_val (Q : Nat) (e : Fin Q) (i : Fin 4) : ((numericEdgeEquiv Q).symm (e, i)).val = 4 * e.val + i.val := by change i.val + 4 * e.val = 4 * e.val + i.val exact Nat.add_comm _ _ def tables {q : Nat} (H : Instance q) (ei : Fin H.constraints.length × Fin 4) : PermutationTable q := if ei.2 = 3 then MachineSubdivisionRows.inverseTable H.constraints[ei.1].permutation else MachineSubdivisionRows.identityTable q theorem tables_correspond {q : Nat} (H : Instance q) (ei : Fin H.constraints.length × Fin 4) : permutationEquiv (tables H ei) = (Subdivision.game (ofInstance H)).permutation ei := by ext a by_cases hi : ei.2 = 3 <;> simp [tables, permutationEquiv, Subdivision.game, Subdivision.permutation, ofInstance, MachineSubdivisionRows.inverseTable, MachineSubdivisionRows.identityTable, hi] /-- The five physical fields consumed by the checked row-emission phase. -/ def vertexFields {q : Nat} (H : Instance q) (e : Fin H.constraints.length) : Fin 5 → Fin (H.vertices + 3 * H.constraints.length) := ![numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].source)), numericVertexEquiv _ _ (Sum.inr (e, false)), numericVertexEquiv _ _ (Sum.inl (Sum.inr e)), numericVertexEquiv _ _ (Sum.inr (e, true)), numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].target))] theorem vertexFields_val {q : Nat} (H : Instance q) (e : Fin H.constraints.length) (j : Fin 5) : (vertexFields H e j).val = MachineSubdivisionRows.subdivisionVertexWords H.vertices H.constraints.length H.constraints[e].source.val H.constraints[e].target.val e.val j := by fin_cases j <;> simp [vertexFields, MachineSubdivisionRows.subdivisionVertexWords] /-- Four consecutive semantic rows are exactly the four full-table rows emitted by the machine phase, including the inverse table in the final row. -/ theorem rows_eq {q : Nat} (H : Instance q) (e : Fin H.constraints.length) : List.ofFn (fun i : Fin 4 => ProductTarget.row (Subdivision.game (ofInstance H)) (numericVertexEquiv H.vertices H.constraints.length) (numericEdgeEquiv H.constraints.length) (tables H) ((numericEdgeEquiv H.constraints.length).symm (e, i))) = MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation := by simp [List.ofFn_succ, ProductTarget.row, Subdivision.game, Subdivision.left, Subdivision.right, ofInstance, tables, vertexFields, MachineSubdivisionRows.rows] theorem tables_translation {q s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q) (hH : Integration.TranslationTarget.IsTranslationInstance coordinates H) (ei : Fin H.constraints.length × Fin 4) : ∃ shift : Integration.BinaryLinear.Vector s, ∀ a : Fin q, coordinates ((tables H ei).images[a]) = coordinates a + shift := by by_cases hi : ei.2 = 3 · obtain ⟨shift, hs⟩ := hH H.constraints[ei.1] (List.getElem_mem ei.1.isLt) refine ⟨shift, ?_⟩ intro a simp only [tables, hi, ite_eq_left, MachineSubdivisionRows.inverseTable] have h := hs (H.constraints[ei.1].permutation.inverseImages[a]) rw [H.constraints[ei.1].permutation.rightInverse] at h have hc := congrArg (fun x => x + shift) h simpa only [add_assoc, ZModModule.add_self, add_zero] using hc.symm · refine ⟨0, ?_⟩ intro a simp [tables, hi, MachineSubdivisionRows.identityTable] /-- A deterministic full-table occurrence list with exactly four rows per input row. -/ def subdivide {q : Nat} (H : Instance q) : Instance q := ProductTarget.render (Subdivision.game (ofInstance H)) (numericVertexEquiv H.vertices H.constraints.length) (numericEdgeEquiv H.constraints.length) (tables H) (by have h := H.constraintCount_positive; omega) @[simp] theorem subdivide_vertices {q : Nat} (H : Instance q) : (subdivide H).vertices = H.vertices + 3 * H.constraints.length := rfl @[simp] theorem subdivide_length {q : Nat} (H : Instance q) : (subdivide H).constraints.length = 4 * H.constraints.length := by apply ProductTarget.render_length theorem subdivide_translation {q s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q) (hH : Integration.TranslationTarget.IsTranslationInstance coordinates H) : Integration.TranslationTarget.IsTranslationInstance coordinates (subdivide H) := by intro c hc change c ∈ List.ofFn _ at hc obtain ⟨i, rfl⟩ := List.mem_ofFn.mp hc exact tables_translation coordinates H hH (numericEdgeEquiv H.constraints.length i) def simpleBipartite {q : Nat} (H : Instance q) : SimpleBipartite (subdivide H) := ProductTarget.render_simpleBipartite _ _ _ _ _ theorem numeric_side (n Q : Nat) (v : Fin (n + 3 * Q)) : Sum.elim (fun _ => false) (fun _ => true) ((numericVertexEquiv n Q).symm v) = decide (n + Q ≤ v.val) := by obtain ⟨x, rfl⟩ := (numericVertexEquiv n Q).surjective v rcases x with (v | e) | ⟨e, b⟩ · simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_original_val] have h : ¬ n + Q ≤ v.val := by omega simp [h] · simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_middle_val] have h : ¬ n + Q ≤ n + e.val := by omega simp [h] · cases b · simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_p_val] have h : n + Q ≤ n + Q + 2 * e.val := by omega simp [h] · simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_r_val] have h : n + Q ≤ n + Q + 2 * e.val + 1 := by omega simp [h] /-- The concrete left side is precisely the first `n+Q` numeric names. -/ theorem simpleBipartite_side {q : Nat} (H : Instance q) (v : Fin (subdivide H).vertices) : (simpleBipartite H).side v = decide (H.vertices + H.constraints.length ≤ v.val) := numeric_side H.vertices H.constraints.length v /-- Satisfaction correspondence for every labeling of the actual numbered output. -/ theorem subdivide_count {q : Nat} (H : Instance q) (a : Fin (H.vertices + 3 * H.constraints.length) → Fin q) : countSatisfied a (subdivide H).constraints = (Subdivision.game (ofInstance H)).satisfiedCount (fun l => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inl l))) (fun r => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inr r))) := ProductTarget.render_count _ _ _ _ _ (tables_correspond H) a /-- The serialized output has exactly the abstract subdivision value. -/ theorem subdivide_value {q : Nat} (H : Instance q) : Integration.InstanceValue.value (subdivide H) = (Subdivision.game (ofInstance H)).value := ProductTarget.render_value _ _ _ _ _ (tables_correspond H) /-- Exact equation (bipartization-value) for the concrete list/table format. -/ theorem value_eq {q : Nat} (H : Instance q) (hq : 0 < q) : Integration.InstanceValue.value (subdivide H) = 1 - (1 - Integration.InstanceValue.value H) / 4 := by let : Nonempty (Fin q) := ⟨⟨0, hq⟩⟩ let : Nonempty (Fin H.constraints.length) := ⟨⟨0, H.constraintCount_positive⟩⟩ rw [subdivide_value, Subdivision.value_eq, ofInstance_value] end UniqueGamesTheorem.Explicit.SubdivisionTarget end OAI