import OAI.Computability.UniqueGames.Games.FinishBoundsLemmas import OAI.Computability.UniqueGames.Machines.MachineBinaryParsingLemmas import OAI.Computability.UniqueGames.Machines.MachineBinaryRenameMachine import OAI.Computability.UniqueGames.Machines.MachineBinaryTotalInputMachine import OAI.Computability.UniqueGames.Machines.MachineFiniteAlphabet import OAI.Computability.UniqueGames.Machines.MachineLemmas import OAI.Computability.UniqueGames.Model import OAI.Computability.UniqueGames.Reduction.RealTargetLemmas namespace OAI /-! The complete ordinary-binary input bridge. Arbitrary raw input bits are first validated and retained, or replaced by a fixed contradictory encoded formula. The checked occurrence-index renamer then emits the inherited dense 3CNF codec. Both stages and their physical handoff have actual polynomial-time finite-alphabet machine certificates. This is a bridge for the explicit ordinary binary 3SAT language. It is not the PCP construction, a proof of that construction's runtime, or an NP-hardness assertion about the eventual 2-to-1 target. -/ namespace UniqueGamesTheorem.BinaryInputReduction open Turing UniqueGamesTheorem.Foundations.Complexity /-- The actual sequential machine handles every bitstring, including malformed and noncanonical encodings, and outputs the fixed dense formula serialization. -/ noncomputable def computation : TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits BinaryLanguage.totalRename := by change TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits (fun input => BinaryOccurrenceRename.renamed (BinaryLanguage.totalParsed input)) exact MachineSequential.composeBits BinaryTotalInputMachine.computableInPolyTime BinaryRenameMachine.computableInPolyTime theorem computation_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet computation.tm := MachineFiniteAlphabet.composeBits BinaryTotalInputMachine.computableInPolyTime BinaryRenameMachine.computableInPolyTime BinaryTotalInputMachine.computation_finiteAlphabet BinaryRenameMachine.computation_finiteAlphabet /-- Satisfiability equivalence plus an actual raw-bit machine; no external verifier, parsing-time assertion, or recoding hypothesis is an input. -/ noncomputable def reduction : CookLevin.PolynomialThreeSATReduction BinaryLanguage.language where reduce := BinaryLanguage.totalRename computation := computation correct input := (BinaryLanguage.totalRename_satisfiable_iff input).symm theorem reduction_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet reduction.computation.tm := computation_finiteAlphabet end UniqueGamesTheorem.BinaryInputReduction namespace UniqueGamesTheorem.Explicit.MachineOutputContract open UniqueGamesTheorem.Foundations open Target open scoped BigOperators /-! A canonical orientation from the false side to the true side. Injectivity is on occurrence indices, so two distinct list entries cannot be parallel even when their constraint tables are different. -/ /-- The full forward and inverse tables already prove the permutation laws. -/ def permutationEquiv {q : Nat} (table : PermutationTable q) : Equiv.Perm (Fin q) where toFun label := table.images[label] invFun label := table.inverseImages[label] left_inv := table.leftInverse right_inv := table.rightInverse namespace SimpleBipartite variable {q : Nat} {game : Instance q} (presentation : SimpleBipartite game) include presentation in theorem no_loops (i : Fin game.constraints.length) : game.constraints[i].source ≠ game.constraints[i].target := by intro same have sides := congrArg presentation.side same rw [presentation.sourceSide, presentation.targetSide] at sides cases sides include presentation in theorem no_reverse (i j : Fin game.constraints.length) : game.constraints[i].source ≠ game.constraints[j].target := by intro same have sides := congrArg presentation.side same rw [presentation.sourceSide, presentation.targetSide] at sides cases sides include presentation in /-- Simplicity concerns unordered endpoint pairs, independently of how an edge could have been presented before the canonical bipartite orientation. -/ theorem undirected_unique (i j : Fin game.constraints.length) (same : (game.constraints[i].source = game.constraints[j].source ∧ game.constraints[i].target = game.constraints[j].target) ∨ (game.constraints[i].source = game.constraints[j].target ∧ game.constraints[i].target = game.constraints[j].source)) : i = j := by rcases same with same | reversed · exact presentation.endpoints_injective (Prod.ext same.1 same.2) · exact False.elim (presentation.no_reverse i j reversed.1) /-- The list presentation yields exactly the bipartite occurrence abstraction used by the subdivision proof, without quotienting or discarding occurrences. -/ def toBipartiteGame : BipartiteGame {v : Fin game.vertices // presentation.side v = false} {v : Fin game.vertices // presentation.side v = true} (Fin game.constraints.length) (Fin q) where left i := ⟨game.constraints[i].source, presentation.sourceSide i⟩ right i := ⟨game.constraints[i].target, presentation.targetSide i⟩ permutation i := permutationEquiv game.constraints[i].permutation simple := by intro i j same apply presentation.endpoints_injective apply Prod.ext · exact congrArg Subtype.val (congrArg Prod.fst same) · exact congrArg Subtype.val (congrArg Prod.snd same) /-- Restricting one vertex labeling to the two sides preserves every individual constraint's satisfaction predicate, hence its original occurrence identity. -/ theorem toBipartiteGame_satisfied_iff (labeling : Fin game.vertices → Fin q) (i : Fin game.constraints.length) : presentation.toBipartiteGame.Satisfied (fun v => labeling v.val) (fun v => labeling v.val) i ↔ game.constraints[i].satisfied labeling = true := by simp [BipartiteGame.Satisfied, toBipartiteGame, permutationEquiv, Constraint.satisfied, eq_comm] /-- Two independently chosen side labelings give one total labeling because every vertex has exactly one Boolean side. Isolated vertices cause no exception. -/ def mergeLabelings (left : {v : Fin game.vertices // presentation.side v = false} → Fin q) (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) : Fin game.vertices → Fin q := fun v => if h : presentation.side v = false then left ⟨v, h⟩ else right ⟨v, by cases hs : presentation.side v <;> simp_all⟩ @[simp] theorem mergeLabelings_left (left : {v : Fin game.vertices // presentation.side v = false} → Fin q) (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) (v : {v : Fin game.vertices // presentation.side v = false}) : presentation.mergeLabelings left right v.val = left v := by simp [mergeLabelings, v.property] @[simp] theorem mergeLabelings_right (left : {v : Fin game.vertices // presentation.side v = false} → Fin q) (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) (v : {v : Fin game.vertices // presentation.side v = true}) : presentation.mergeLabelings left right v.val = right v := by simp [mergeLabelings, v.property] theorem toBipartiteGame_count (labeling : Fin game.vertices → Fin q) : presentation.toBipartiteGame.satisfiedCount (fun v => labeling v.val) (fun v => labeling v.val) = countSatisfied labeling game.constraints := by have count := Integration.GapSemantics.countSatisfied_ofFn labeling (fun i : Fin game.constraints.length => game.constraints[i]) simp only [Fin.getElem_fin, List.ofFn_getElem] at count rw [count] unfold BipartiteGame.satisfiedCount apply Finset.sum_congr rfl intro e _ simp [toBipartiteGame, permutationEquiv, Constraint.satisfied] rfl theorem toBipartiteGame_count_merge (left : {v : Fin game.vertices // presentation.side v = false} → Fin q) (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) : presentation.toBipartiteGame.satisfiedCount left right = countSatisfied (presentation.mergeLabelings left right) game.constraints := by simpa only [mergeLabelings_left, mergeLabelings_right] using presentation.toBipartiteGame_count (presentation.mergeLabelings left right) theorem toBipartiteGame_maxSatisfied : presentation.toBipartiteGame.maxSatisfied = Integration.InstanceValue.maxSatisfied game := by classical apply Nat.le_antisymm · unfold BipartiteGame.maxSatisfied apply Finset.sup_le intro labeling _ rw [presentation.toBipartiteGame_count_merge labeling.1 labeling.2] exact Integration.InstanceValue.countSatisfied_le_maxSatisfied _ _ · unfold Integration.InstanceValue.maxSatisfied apply Finset.sup_le intro labeling _ rw [← presentation.toBipartiteGame_count labeling] exact BipartiteGame.satisfiedCount_le_maxSatisfied _ _ _ /-- The abstract bipartite game and the actual serialized list instance have exactly the same value, including the same denominator of edge occurrences. -/ theorem toBipartiteGame_value : presentation.toBipartiteGame.value = Integration.InstanceValue.value game := by unfold BipartiteGame.value Integration.InstanceValue.value rw [presentation.toBipartiteGame_maxSatisfied] simp end SimpleBipartite /-! Every parameter, coordinate identification, program, and polynomial is fixed before the input quantifier. The identity input encoding measures runtime in the original raw bit length, including sparse binary variable names. -/ namespace BinaryGapReduction variable {ε δ : ℝ} (reduction : BinaryGapReduction ε δ) theorem nonempty (input : List Bool) : (reduction.construct input).constraints ≠ [] := (reduction.construct input).nonempty theorem occurrence_count_positive (input : List Bool) : 0 < (reduction.construct input).constraints.length := (reduction.construct input).constraintCount_positive theorem completeness_value (input : List Bool) (yes : BinaryLanguage.language input) : 1 - ε ≤ Integration.InstanceValue.value (reduction.construct input) := by have positive : 0 < reduction.alphabet := lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo exact (Integration.InstanceValue.exists_rate_ge_iff _ positive _).mp (reduction.completeness input yes) theorem soundness_value (input : List Bool) (no : ¬BinaryLanguage.language input) : Integration.InstanceValue.value (reduction.construct input) ≤ δ := by have positive : 0 < reduction.alphabet := lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo exact (Integration.InstanceValue.forall_rate_le_iff _ positive _).mp (reduction.soundness input no) /-- The fixed coordinate equivalence forces the explicit table alphabet to have exactly the requested binary-vector cardinality. -/ theorem alphabet_eq_two_pow : reduction.alphabet = 2 ^ reduction.dimension := by have cardinal := Fintype.card_congr reduction.coordinates simpa [Integration.BinaryLinear.Vector] using cardinal theorem no_loops (input : List Bool) (i : Fin (reduction.construct input).constraints.length) : (reduction.construct input).constraints[i].source ≠ (reduction.construct input).constraints[i].target := (reduction.simpleBipartite input).no_loops i theorem undirected_unique (input : List Bool) (i j : Fin (reduction.construct input).constraints.length) (same : ((reduction.construct input).constraints[i].source = (reduction.construct input).constraints[j].source ∧ (reduction.construct input).constraints[i].target = (reduction.construct input).constraints[j].target) ∨ ((reduction.construct input).constraints[i].source = (reduction.construct input).constraints[j].target ∧ (reduction.construct input).constraints[i].target = (reduction.construct input).constraints[j].source)) : i = j := (reduction.simpleBipartite input).undirected_unique i j same /-- Every occurrence serializes all forward-table entries, not an oracle or an intensional description of the constraint. -/ theorem full_table_length (input : List Bool) (i : Fin (reduction.construct input).constraints.length) : (Complexity.tableWords (reduction.construct input).constraints[i].permutation).length = reduction.alphabet := Complexity.tableWords_length _ theorem translation_equation (input : List Bool) (i : Fin (reduction.construct input).constraints.length) : ∃ shift : Integration.BinaryLinear.Vector reduction.dimension, ∀ label : Fin reduction.alphabet, reduction.coordinates ((reduction.construct input).constraints[i].permutation.images[label]) = reduction.coordinates label + shift := reduction.translations input _ (List.getElem_mem i.isLt) /-- The machine's exact output bits decode to the same ordered occurrence list, with the same endpoints and all the same permutation tables. -/ theorem decode_output (input : List Bool) : Complexity.decodeGameBits reduction.alphabet (Complexity.gameBits (reduction.construct input)) = some (reduction.construct input) := Complexity.decodeGameBits_encoded _ theorem output_word_count (input : List Bool) : (Complexity.gameWords (reduction.construct input)).length = 3 + (reduction.construct input).constraints.length * (reduction.alphabet + 2) := Complexity.gameWords_length _ /-- Malformed words are in the NO language and are processed by the same fixed machine; they do not need an extra promised-input condition. -/ theorem malformed_soundness (input : List Bool) (malformed : BinaryEncoding.decodeFormula input = none) : ∀ labeling, (countSatisfied labeling (reduction.construct input).constraints : ℝ) / (reduction.construct input).constraints.length ≤ δ := by apply reduction.soundness input rintro ⟨formula, decoded, _⟩ rw [malformed] at decoded cases decoded end BinaryGapReduction end UniqueGamesTheorem.Explicit.MachineOutputContract end OAI