import Mathlib import OAI.Computability.VertexCover.Encoding.Serialization namespace OAI namespace UniqueGames.Foundations.Complexity open Target def parseLabel (alphabet value : Nat) : Option (Fin alphabet) := if bounded : value < alphabet then some ⟨value, bounded⟩ else none @[simp] theorem parseLabel_value {q : Nat} (label : Fin q) : parseLabel q label.val = some label := by simp [parseLabel, label.isLt] @[simp] theorem parseLabels_values {q : Nat} (labels : List (Fin q)) : (labels.map Fin.val).mapM (parseLabel q) = some labels := by induction labels with | nil => rfl | cons label labels ih => simp [ih] def parseImages (alphabet : Nat) (words : List Nat) : Option (Vector (Fin alphabet) alphabet) := do let labels ← words.mapM (parseLabel alphabet) if length_ok : labels.length = alphabet then some ⟨labels.toArray, by simpa using length_ok⟩ else none @[simp] theorem parseImages_values {q : Nat} (images : Vector (Fin q) q) : parseImages q (images.toList.map Fin.val) = some images := by unfold parseImages rw [parseLabels_values] simp exact Vector.toArray_toList def findPreimage {q : Nat} (images : Vector (Fin q) q) (label : Fin q) : Fin q := ((List.finRange q).find? (fun x => decide (images[x] = label))).getD label theorem findPreimage_permutation {q : Nat} (table : PermutationTable q) (label : Fin q) : findPreimage table.images label = table.inverseImages[label] := by have exists_preimage : ((List.finRange q).find? (fun x => decide (table.images[x] = label))).isSome := by apply List.find?_isSome.mpr exact ⟨table.inverseImages[label], List.mem_finRange _, by simpa only [decide_eq_true_eq] using table.rightInverse label⟩ cases found : (List.finRange q).find? (fun x => decide (table.images[x] = label)) with | none => rw [found] at exists_preimage contradiction | some x => have image_eq : table.images[x] = label := by simpa using List.find?_some found have x_eq := table.images_injective (image_eq.trans (table.rightInverse label).symm) unfold findPreimage rw [found] exact x_eq def searchedInverse {q : Nat} (images : Vector (Fin q) q) : Vector (Fin q) q := Vector.ofFn (findPreimage images) theorem searchedInverse_permutation {q : Nat} (table : PermutationTable q) : searchedInverse table.images = table.inverseImages := by apply Vector.ext intro i hi simpa [searchedInverse] using findPreimage_permutation table ⟨i, hi⟩ def tableWords {q : Nat} (table : PermutationTable q) : List Nat := table.images.toList.map Fin.val def parsePermutation (alphabet : Nat) (words : List Nat) : Option (PermutationTable alphabet) := do let images ← parseImages alphabet words let inverseImages := searchedInverse images if left : ∀ label : Fin alphabet, inverseImages[images[label]] = label then if right : ∀ label : Fin alphabet, images[inverseImages[label]] = label then some ⟨images, inverseImages, left, right⟩ else none else none @[simp] theorem parsePermutation_encoded {q : Nat} (table : PermutationTable q) : parsePermutation q (tableWords table) = some table := by simp only [parsePermutation, tableWords, parseImages_values] dsimp only [Bind.bind, Option.bind] simp only [searchedInverse_permutation] simp only [table.leftInverse, table.rightInverse, implies_true, dite_true] @[simp] theorem tableWords_length {q : Nat} (table : PermutationTable q) : (tableWords table).length = q := by simp [tableWords] def constraintWords {n q : Nat} (constraint : Constraint n q) : List Nat := [constraint.source.val, constraint.target.val] ++ tableWords constraint.permutation def parseConstraint (vertices alphabet : Nat) : List Nat → Option (Constraint vertices alphabet × List Nat) | source :: target :: words => do let source ← parseLabel vertices source let target ← parseLabel vertices target let permutation ← parsePermutation alphabet (words.take alphabet) return (⟨source, target, permutation⟩, words.drop alphabet) | _ => none @[simp] theorem parseConstraint_encoded {n q : Nat} (constraint : Constraint n q) (rest : List Nat) : parseConstraint n q (constraintWords constraint ++ rest) = some (constraint, rest) := by cases constraint with | mk source target permutation => have taken := List.take_left' (l₂ := rest) (tableWords_length permutation) have dropped := List.drop_left' (l₂ := rest) (tableWords_length permutation) simp [constraintWords, parseConstraint, taken, dropped] def parseConstraints (vertices alphabet : Nat) : Nat → List Nat → Option (List (Constraint vertices alphabet) × List Nat) | 0, words => some ([], words) | count + 1, words => do let (constraint, words) ← parseConstraint vertices alphabet words let (constraints, words) ← parseConstraints vertices alphabet count words return (constraint :: constraints, words) @[simp] theorem parseConstraints_encoded {n q : Nat} (constraints : List (Constraint n q)) (rest : List Nat) : parseConstraints n q constraints.length (constraints.flatMap constraintWords ++ rest) = some (constraints, rest) := by induction constraints with | nil => rfl | cons constraint constraints ih => simp [parseConstraints, List.append_assoc, ih] def gameWords {q : Nat} (game : Instance q) : List Nat := [game.vertices, q, game.constraints.length] ++ game.constraints.flatMap constraintWords def gameBits {q : Nat} (game : Instance q) : List Bool := encodeWords (gameWords game) def decodeGameWords (alphabet : Nat) : List Nat → Option (Instance alphabet) | vertices :: encodedAlphabet :: count :: words => do if encodedAlphabet = alphabet then let (constraints, trailing) ← parseConstraints vertices alphabet count words if trailing = [] then if nonempty : constraints ≠ [] then some ⟨vertices, constraints, nonempty⟩ else none else none else none | _ => none @[simp] theorem decodeGameWords_encoded {q : Nat} (game : Instance q) : decodeGameWords q (gameWords game) = some game := by cases game with | mk vertices constraints nonempty => have parsed := parseConstraints_encoded constraints [] simp only [List.append_nil] at parsed simp [decodeGameWords, gameWords, parsed, nonempty] def decodeGameBits (alphabet : Nat) (bits : List Bool) : Option (Instance alphabet) := decodeWords bits >>= decodeGameWords alphabet @[simp] theorem decodeGameBits_encoded {q : Nat} (game : Instance q) : decodeGameBits q (gameBits game) = some game := by simp [decodeGameBits, gameBits] theorem gameBits_injective {q : Nat} {first second : Instance q} (same : gameBits first = gameBits second) : first = second := by have parsed := congrArg (decodeGameBits q) same simpa only [decodeGameBits_encoded, Option.some.injEq] using parsed @[simp] theorem constraintWords_length {n q : Nat} (constraint : Constraint n q) : (constraintWords constraint).length = q + 2 := by simp [constraintWords] theorem constraintsWords_length {n q : Nat} (constraints : List (Constraint n q)) : (constraints.flatMap constraintWords).length = constraints.length * (q + 2) := by induction constraints with | nil => simp | cons constraint constraints ih => simp only [List.flatMap_cons, List.length_append, constraintWords_length, List.length_cons, Nat.add_mul, Nat.one_mul, ih] omega @[simp] theorem gameWords_length {q : Nat} (game : Instance q) : (gameWords game).length = 3 + game.constraints.length * (q + 2) := by simp only [gameWords, List.length_append, List.length_cons, List.length_nil, constraintsWords_length] end UniqueGames.Foundations.Complexity end OAI