import Mathlib import OAI.Computability.VertexCover.Reduction.RejectionCount namespace OAI section section section section section section section section section section section section section section section section section section section section section section section section section section section section section section section section namespace VertexCover.ClauseProjection open UniqueGames.Foundations.Target def Consistent (F : Formula) (i : Fin F.clauses.length) (P : Pattern) : Prop := ∀ k l : Fin 3, (literalAt F i k).variableIndex = (literalAt F i l).variableIndex → flipSign (literalAt F i k).positive (P.val k) = flipSign (literalAt F i l).positive (P.val l) instance (F : Formula) (i : Fin F.clauses.length) (P : Pattern) : Decidable (Consistent F i P) := inferInstanceAs (Decidable (∀ _k _l, _ → _)) theorem consistent_truth (F : Formula) (a : Fin F.«variables» → Bool) (i : Fin F.clauses.length) (hp : ∃ k, clauseValue F a i k = true) : Consistent F i ⟨clauseValue F a i, hp⟩ := by intro k l hkl change flipSign _ (flipSign _ _) = flipSign _ (flipSign _ _) simp only [flipSign_flipSign] rw [hkl] def defaultAssignment (F : Formula) (i : Fin F.clauses.length) (v : Fin F.«variables») : Bool := if v = (literalAt F i 0).variableIndex then (literalAt F i 0).positive else false theorem default_true (F : Formula) (i : Fin F.clauses.length) : clauseValue F (defaultAssignment F i) i 0 = true := by simp only [clauseValue, Literal.eval, defaultAssignment, ↓reduceIte] cases (literalAt F i 0).positive <;> rfl def defaultPattern (F : Formula) (i : Fin F.clauses.length) : Pattern := ⟨clauseValue F (defaultAssignment F i) i, ⟨0, default_true F i⟩⟩ def normalizePattern (F : Formula) (i : Fin F.clauses.length) (P : Pattern) : Pattern := if Consistent F i P then P else defaultPattern F i theorem normalize_consistent (F : Formula) (i : Fin F.clauses.length) (P : Pattern) : Consistent F i (normalizePattern F i P) := by unfold normalizePattern split · assumption · exact consistent_truth F (defaultAssignment F i) i _ theorem normalize_truth (F : Formula) (a : Fin F.«variables» → Bool) (i : Fin F.clauses.length) (hp : ∃ k, clauseValue F a i k = true) : normalizePattern F i ⟨clauseValue F a i, hp⟩ = ⟨clauseValue F a i, hp⟩ := by exact ite_eq_left (consistent_truth F a i hp) noncomputable def normalizeLabel (F : Formula) (i : Fin F.clauses.length) (l : Fin 7) : Fin 7 := patternEquiv (normalizePattern F i (patternEquiv.symm l)) noncomputable def simpleGame (F : Formula) (hne : F.clauses ≠ []) : LabelCover := { game F hne with projection := fun e label => (game F hne).projection e (normalizeLabel F ((game F hne).left e) label) } noncomputable def decodedLabeling (F : Formula) (hne : F.clauses ≠ []) (A : (simpleGame F hne).Labeling) : (game F hne).Labeling := (fun i => normalizeLabel F i (A.1 i), A.2) theorem simple_satisfies_iff (F : Formula) (hne : F.clauses ≠ []) (A : (simpleGame F hne).Labeling) (e : Fin (simpleGame F hne).M) : (simpleGame F hne).Satisfies A e ↔ (game F hne).Satisfies (decodedLabeling F hne A) e := Iff.rfl theorem simple_perfect_complete (F : Formula) (hne : F.clauses ≠ []) (hF : F.Satisfiable) : ∃ A : (simpleGame F hne).Labeling, ∀ e, (simpleGame F hne).Satisfies A e := by obtain ⟨a, ha⟩ := hF let A : (simpleGame F hne).Labeling := honestLabeling F hne a ha refine ⟨A, ?_⟩ intro e change (game F hne).Satisfies (decodedLabeling F hne A) e have hdecode : decodedLabeling F hne A = honestLabeling F hne a ha := by apply Prod.ext · change (fun i : Fin F.clauses.length => normalizeLabel F i (patternEquiv ⟨clauseValue F a i, _⟩)) = (fun i : Fin F.clauses.length => patternEquiv ⟨clauseValue F a i, _⟩) funext i simp only [normalizeLabel, Equiv.symm_apply_apply, normalize_truth] · rfl rw [hdecode] exact honest_satisfies F hne a ha e theorem simple_rejection_count (F : Formula) (hne : F.clauses ≠ []) (A : (simpleGame F hne).Labeling) : (unsatisfiedClauses F (assignmentOf F hne (decodedLabeling F hne A))).card ≤ (Finset.univ.filter (fun e => ¬(simpleGame F hne).Satisfies A e)).card := rejection_count F hne (decodedLabeling F hne A) theorem simple_parallel (F : Formula) (hne : F.clauses ≠ []) (e e' : Fin (simpleGame F hne).M) (hl : (simpleGame F hne).left e = (simpleGame F hne).left e') (hr : (simpleGame F hne).right e = (simpleGame F hne).right e') : (simpleGame F hne).projection e = (simpleGame F hne).projection e' := by funext label change (finProdFinEquiv.symm e).1 = (finProdFinEquiv.symm e').1 at hl change (literalAt F (finProdFinEquiv.symm e).1 (finProdFinEquiv.symm e).2).variableIndex = (literalAt F (finProdFinEquiv.symm e').1 (finProdFinEquiv.symm e').2).variableIndex at hr simp only [simpleGame, game, normalizeLabel, Equiv.symm_apply_apply] rw [hl] at hr ⊢ congr 1 exact normalize_consistent F (finProdFinEquiv.symm e').1 (patternEquiv.symm label) _ _ hr end VertexCover.ClauseProjection end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end OAI