import OAI.Geometry.CylinderCovering.Singular.EdgeOneCoverDefinitions import OAI.Geometry.CylinderCovering.Rational.RealizationDefinitions import OAI.Geometry.CylinderCovering.Convexity.GlobalDefinitions namespace OAI noncomputable section open Set namespace CylinderCovering.SingularEdgeOneCover open RuledApproximation def NormalizationStatement : Prop := tetrahedron = (fun z : Space => z + vec3 0 0 (height / 2)) '' SlopeRational.referenceTetrahedron ∧ minimumShadowArea tetrahedron = height / 2 ∧ ∀ (n m : ℕ) (C : Fin n → Cylinder) (D : Fin m → Cylinder) (B₁ B₂ : Cylinder), familyArea C + familyArea D + B₁.area + B₂.area < height / 4 → familyArea C + familyArea D + B₁.area + B₂.area < minimumShadowArea tetrahedron / 2 ∧ relativeCost tetrahedron C + relativeCost tetrahedron D + B₁.area / shadowArea tetrahedron B₁.axis + B₂.area / shadowArea tetrahedron B₂.axis < 1 / 2 end CylinderCovering.SingularEdgeOneCover end end OAI