import OAI.Probability.EntangledGames.Model namespace OAI noncomputable section open scoped BigOperators ComplexOrder namespace ThresholdParallelRepetition open scoped Kronecker open Matrix namespace Strategy variable {X Y A B : Type} [Fintype A] [Fintype B] lemma born_eq_quadratic (S : Strategy X Y A B) (x : X) (y : Y) (a : A) (b : B) : S.born x y a b = (star S.state ⬝ᵥ ((S.alice x a ⊗ₖ S.bob y b) *ᵥ S.state)).re := by simp only [born, dotProduct, Matrix.mulVec, Matrix.kroneckerMap_apply, Pi.star_apply, Finset.mul_sum, ← mul_assoc, Complex.re_sum] lemma born_nonneg (S : Strategy X Y A B) (x : X) (y : Y) (a : A) (b : B) : 0 ≤ S.born x y a b := by rw [born_eq_quadratic] exact (Complex.nonneg_iff.mp (((S.alice_pos x a).kronecker (S.bob_pos y b)).dotProduct_mulVec_nonneg S.state)).1 lemma total_effect (S : Strategy X Y A B) (x : X) (y : Y) : ∑ a, ∑ b, S.alice x a ⊗ₖ S.bob y b = 1 := by classical calc _ = (∑ a, S.alice x a) ⊗ₖ (∑ b, S.bob y b) := by ext i j simp only [Matrix.sum_apply, Matrix.kroneckerMap_apply, Finset.sum_mul, Finset.mul_sum] rw [Finset.sum_comm] _ = 1 := by rw [S.alice_total, S.bob_total, Matrix.one_kronecker_one] lemma born_sum (S : Strategy X Y A B) (x : X) (y : Y) : ∑ a, ∑ b, S.born x y a b = 1 := by simp_rw [born_eq_quadratic] simp_rw [← Complex.re_sum, ← dotProduct_sum, ← Matrix.sum_mulVec] rw [total_effect, Matrix.one_mulVec] rw [dotProduct, Complex.re_sum] convert S.state_unit using 1 apply Finset.sum_congr rfl intro i _ simp [Complex.normSq, Complex.mul_re] lemma born_le_one (S : Strategy X Y A B) (x : X) (y : Y) (a : A) (b : B) : S.born x y a b ≤ 1 := by classical rw [← born_sum S x y] exact (Finset.single_le_sum (fun b' _ => born_nonneg S x y a b') (Finset.mem_univ b)).trans (Finset.single_le_sum (fun a' _ => Finset.sum_nonneg (fun b' _ => born_nonneg S x y a' b')) (Finset.mem_univ a)) end Strategy namespace Strategy def deterministic {X Y A B : Type} [Fintype A] [Fintype B] [DecidableEq A] [DecidableEq B] (a₀ : A) (b₀ : B) : Strategy X Y A B where dimA := 0 dimB := 0 state := fun _ => 1 state_unit := by simp alice := fun _ a => if a = a₀ then 1 else 0 bob := fun _ b => if b = b₀ then 1 else 0 alice_pos := by intro _ a split_ifs · exact Matrix.PosSemidef.one · exact Matrix.PosSemidef.zero bob_pos := by intro _ b split_ifs · exact Matrix.PosSemidef.one · exact Matrix.PosSemidef.zero alice_total := by intro _; simp bob_total := by intro _; simp end Strategy lemma successProbability_nonneg {x y a b : ℕ} (G : Game x y a b) (S : SingleStrategy x y a b) : 0 ≤ successProbability G S := by apply Finset.sum_nonneg intro z _ apply mul_nonneg (G.questionProb_nonneg z) apply Finset.sum_nonneg intro w _ split_ifs · exact S.born_nonneg _ _ _ _ · exact le_rfl lemma successProbability_le_one {x y a b : ℕ} (G : Game x y a b) (S : SingleStrategy x y a b) : successProbability G S ≤ 1 := by calc successProbability G S ≤ ∑ z, G.questionProb z * ∑ w : Fin (a + 1) × Fin (b + 1), S.born z.1 z.2 w.1 w.2 := by apply Finset.sum_le_sum intro z _ apply mul_le_mul_of_nonneg_left _ (G.questionProb_nonneg z) apply Finset.sum_le_sum intro w _ split_ifs · exact le_rfl · exact S.born_nonneg _ _ _ _ _ = 1 := by simp_rw [Fintype.sum_prod_type, S.born_sum, mul_one] simpa only [Fintype.sum_prod_type] using G.questionProb_sum lemma entangledValue_nonneg {x y a b : ℕ} (G : Game x y a b) : 0 ≤ entangledValue G := by let S : SingleStrategy x y a b := Strategy.deterministic 0 0 exact (successProbability_nonneg G S).trans (le_csSup (show BddAbove (Set.range (successProbability G)) from ⟨1, by rintro _ ⟨T, rfl⟩; exact successProbability_le_one G T⟩) (Set.mem_range_self S)) lemma successProbability_le_value {x y a b : ℕ} (G : Game x y a b) (S : SingleStrategy x y a b) : successProbability G S ≤ entangledValue G := by exact le_csSup ⟨1, by rintro _ ⟨T, rfl⟩; exact successProbability_le_one G T⟩ (Set.mem_range_self S) lemma entangledValue_le_one {x y a b : ℕ} (G : Game x y a b) : entangledValue G ≤ 1 := by apply csSup_le · exact ⟨_, Set.mem_range_self (Strategy.deterministic (X := Fin (x + 1)) (Y := Fin (y + 1)) (0 : Fin (a + 1)) (0 : Fin (b + 1)))⟩ · rintro _ ⟨S, rfl⟩ exact successProbability_le_one G S end ThresholdParallelRepetition end end OAI