Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms in closer to the pumpkins and leaves, and the black spider in the top left corner is no longer visible.


Instruction: point camera down

The camera angle shifts to focus on the person's hand holding a white object, while the blurred face and upper body are no longer visible.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in slightly, making the food containers inside the box appear closer and larger.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts to the right, revealing a plant on a stand and part of a shelf that were previously out of frame, while the person and background objects remain unchanged.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera slightly zooms in, causing a closer view of the electrical outlet and plug.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms out to reveal more of the car, including the windshield and roof.


Instruction: move camera left

The camera shifts to the right, moving the hospital sign out of view and revealing more of the trees, grass, and a red object in the background.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts from focusing on a man sitting in the driver's seat with a visible expression to an empty view of the car interior and the outside scenery.


Instruction: zoom in

The camera slightly zooms in, reducing the visible background and making the subject's shoulders and hair appear closer.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

The camera pans slightly to the right, causing the tree trunk to shift position and obscuring the view of the people sitting near the wall in the background.


Instruction: zoom out

The camera zooms in, and the person's head moves slightly out of the frame.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in, and the person's head moves slightly out of the frame.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts to the right, revealing a plant on a stand and part of a shelf that were previously out of frame, while the person and background objects remain unchanged.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts to the right, moving the hospital sign out of view and revealing more of the trees, grass, and a red object in the background.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

The camera angle shifts slightly upward, revealing more of the table and background, while the objects on the table remain unchanged.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The person moves out of the frame to the right, and the camera shifts slightly to the left, revealing more of the room and furniture.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

The camera pans slightly to the right, causing the tree trunk to shift position and obscuring the view of the people sitting near the wall in the background.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera slightly zooms out, revealing more of the orange protective gear and the shirt underneath.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The person moves out of the frame to the right, and the camera shifts slightly to the left, revealing more of the room and furniture.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

The camera pans slightly to the right, causing the tree trunk to shift position and obscuring the view of the people sitting near the wall in the background.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms out, revealing the rear wheel and tire of the car.


Instruction: move camera left

The camera shifts its angle slightly to the right, revealing more of the countertop and cabinets on the right side while reducing the view of the left side.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera slightly zooms in, causing a closer view of the electrical outlet and plug.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts slightly to the left, revealing more of the background and a window, while the blurred face remains stationary.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera angle shifts slightly to the left, revealing more of the exterior surroundings, including a visible car and landscape in the background.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera angle shifts slightly to the left, revealing more of the exterior surroundings, including a visible car and landscape in the background.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The person moves out of the frame to the right, and the camera shifts slightly to the left, revealing more of the room and furniture.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

The camera angle shifts slightly upward, revealing more of the table and background, while the objects on the table remain unchanged.


Instruction: zoom out

The camera zooms out to reveal more of the car, including the windshield and roof.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts its angle slightly to the right, revealing more of the countertop and cabinets on the right side while reducing the view of the left side.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms out, revealing the rear wheel and tire of the car.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts from focusing on a man sitting in the driver's seat with a visible expression to an empty view of the car interior and the outside scenery.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera slightly zooms in, reducing the visible background and making the subject's shoulders and hair appear closer.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera down and zoom in

The camera moves upward and outward, revealing more of the car's roof, wheels, and surroundings.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera moves slightly to the right, revealing more of the canoe's stern and the wooden support beneath it.


Instruction: point camera down

The camera angle shifts slightly upward, revealing more of the table and background, while the objects on the table remain unchanged.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera slightly zooms in, causing a change in framing and lighting on the container and surrounding objects.


Instruction: move camera left

The camera angle shifts slightly to the left, revealing more of the exterior surroundings, including a visible car and landscape in the background.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts slightly to the left, revealing more of the car's side and the surrounding railings.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms out, revealing a stone structure with an arched entrance and surrounding greenery.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms out, revealing a stone structure with an arched entrance and surrounding greenery.


Instruction: move camera right

The camera shifts slightly to the left, revealing more of the background and a window, while the blurred face remains stationary.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left and point camera down

The person's body slightly tilts to the right, and the camera angle shifts slightly downward and to the left.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in closer to the tablet, removing the stack of books from the frame.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in slightly, making the food containers inside the box appear closer and larger.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms out to reveal more of the car, including the windshield and roof.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms in slightly, making the food containers inside the box appear closer and larger.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right and point camera up

The person's body slightly tilts to the right, and the camera angle shifts slightly downward and to the left.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts slightly to the left, revealing more of the car's side and the surrounding railings.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms out, revealing the rear wheel and tire of the car.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts from focusing on a man sitting in the driver's seat with a visible expression to an empty view of the car interior and the outside scenery.


Instruction: zoom in

The camera slightly zooms in, causing a closer view of the electrical outlet and plug.


Instruction: zoom in

The camera zooms in closer to the tablet, removing the stack of books from the frame.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera slightly zooms out, revealing more of the orange protective gear and the shirt underneath.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts to the right, revealing a plant on a stand and part of a shelf that were previously out of frame, while the person and background objects remain unchanged.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

The camera angle shifts to focus on the person's hand holding a white object, while the blurred face and upper body are no longer visible.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -45.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left and point camera down

The person's body slightly tilts to the right, and the camera angle shifts slightly downward and to the left.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera shifts to the right, moving the hospital sign out of view and revealing more of the trees, grass, and a red object in the background.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in closer to the pumpkins and leaves, and the black spider in the top left corner is no longer visible.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera moves slightly to the right, revealing more of the canoe's stern and the wooden support beneath it.


Instruction: point camera up

The camera angle shifts to focus on the person's hand holding a white object, while the blurred face and upper body are no longer visible.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms out, revealing a stone structure with an arched entrance and surrounding greenery.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in, and the person's head moves slightly out of the frame.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera right

The camera moves slightly to the right, revealing more of the canoe's stern and the wooden support beneath it.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts slightly to the left, revealing more of the background and a window, while the blurred face remains stationary.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -15.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: move camera left

The camera shifts slightly to the left, revealing more of the car's side and the surrounding railings.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw -135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 45.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera slightly zooms in, causing a change in framing and lighting on the container and surrounding objects.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 75.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera left

Move the camera.
- Camera rotation: Yaw 90.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: pan camera right

Move the camera.
- Camera rotation: Yaw 135.0°, Pitch 0.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera zooms in closer to the tablet, removing the stack of books from the frame.


Instruction: move camera up and zoom out

The camera moves upward and outward, revealing more of the car's roof, wheels, and surroundings.


Instruction: move camera up and zoom out

The camera moves upward and outward, revealing more of the car's roof, wheels, and surroundings.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

The camera slightly zooms in, reducing the visible background and making the subject's shoulders and hair appear closer.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera down

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -60.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera zooms in closer to the pumpkins and leaves, and the black spider in the top left corner is no longer visible.


Instruction: zoom in

The camera slightly zooms out, revealing more of the orange protective gear and the shirt underneath.


Instruction: zoom in

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: point camera up

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch -30.0°.
- Camera zoom: unchanged.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: in.
- Keep the 3D scene static; only change the viewpoint.


Instruction: zoom in

The camera slightly zooms in, causing a change in framing and lighting on the container and surrounding objects.


Instruction: move camera right

The camera shifts its angle slightly to the right, revealing more of the countertop and cabinets on the right side while reducing the view of the left side.


Instruction: zoom out

Move the camera.
- Camera rotation: Yaw 0.0°, Pitch 0.0°.
- Camera zoom: out.
- Keep the 3D scene static; only change the viewpoint.