level_name stringclasses 16
values | seed int64 1 500 | env_description stringlengths 1.52k 2.9k | initial_state stringlengths 11 13 | mission stringlengths 11 152 | help_count int64 1 37 |
|---|---|---|---|---|---|
BabyAI-GoToObj-v0 | 1 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 3) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 2 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 2), 0) | go to the green ball | 1 |
BabyAI-GoToObj-v0 | 3 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 1), 0) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 4 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 1) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 5 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 0) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 6 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 2) | go to the grey box | 1 |
BabyAI-GoToObj-v0 | 7 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 6), 3) | go to the green key | 1 |
BabyAI-GoToObj-v0 | 8 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 2), 0) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 9 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 6), 3) | go to the green key | 1 |
BabyAI-GoToObj-v0 | 10 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 1), 3) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 11 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 1), 3) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 12 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 2), 3) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 13 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 6), 0) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 14 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 6), 2) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 15 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 0) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 16 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 4), 3) | go to the grey box | 1 |
BabyAI-GoToObj-v0 | 17 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 0) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 18 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 5), 3) | go to the green ball | 1 |
BabyAI-GoToObj-v0 | 19 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 3), 1) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 20 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 3), 3) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 21 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 6), 1) | go to the purple ball | 1 |
BabyAI-GoToObj-v0 | 22 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 2), 2) | go to the green box | 1 |
BabyAI-GoToObj-v0 | 23 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 5), 1) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 24 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 2), 3) | go to the grey box | 1 |
BabyAI-GoToObj-v0 | 25 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 1), 3) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 26 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 2) | go to the green ball | 1 |
BabyAI-GoToObj-v0 | 27 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 2), 3) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 28 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 0) | go to the yellow box | 1 |
BabyAI-GoToObj-v0 | 29 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 4), 0) | go to the purple ball | 1 |
BabyAI-GoToObj-v0 | 30 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 1) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 31 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 5), 0) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 32 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 1) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 33 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 3) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 34 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 6), 0) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 35 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 3) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 36 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 1), 1) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 37 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 5), 2) | go to the purple key | 1 |
BabyAI-GoToObj-v0 | 38 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 3), 1) | go to the green ball | 1 |
BabyAI-GoToObj-v0 | 39 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 4), 3) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 40 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 5), 0) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 41 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 6), 2) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 42 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 3), 1) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 43 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 5), 1) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 44 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 2), 2) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 45 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 4), 2) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 46 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 2), 0) | go to the purple key | 1 |
BabyAI-GoToObj-v0 | 47 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 6), 1) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 48 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 3), 1) | go to the purple box | 1 |
BabyAI-GoToObj-v0 | 49 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 0) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 50 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 6), 2) | go to the yellow box | 1 |
BabyAI-GoToObj-v0 | 51 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 2), 1) | go to the green box | 1 |
BabyAI-GoToObj-v0 | 52 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 4), 1) | go to the purple box | 1 |
BabyAI-GoToObj-v0 | 53 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 5), 3) | go to the green ball | 1 |
BabyAI-GoToObj-v0 | 54 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 1), 1) | go to the purple ball | 1 |
BabyAI-GoToObj-v0 | 55 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 0) | go to the green box | 1 |
BabyAI-GoToObj-v0 | 56 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 5), 1) | go to the blue box | 1 |
BabyAI-GoToObj-v0 | 57 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 3) | go to the yellow box | 1 |
BabyAI-GoToObj-v0 | 58 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 2), 2) | go to the yellow box | 1 |
BabyAI-GoToObj-v0 | 59 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 2) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 60 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 2), 1) | go to the blue box | 1 |
BabyAI-GoToObj-v0 | 61 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 2), 3) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 62 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 2) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 63 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 3) | go to the yellow box | 1 |
BabyAI-GoToObj-v0 | 64 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 0) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 65 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 4), 1) | go to the grey box | 1 |
BabyAI-GoToObj-v0 | 66 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 5), 2) | go to the blue box | 1 |
BabyAI-GoToObj-v0 | 67 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 2) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 68 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 3), 2) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 69 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 4), 3) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 70 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 3), 1) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 71 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 2) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 72 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 1), 0) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 73 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 3), 3) | go to the green key | 1 |
BabyAI-GoToObj-v0 | 74 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 4), 3) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 75 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 1), 0) | go to the blue box | 1 |
BabyAI-GoToObj-v0 | 76 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 6), 1) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 77 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 4), 3) | go to the green box | 1 |
BabyAI-GoToObj-v0 | 78 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 3), 0) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 79 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 1), 0) | go to the grey box | 1 |
BabyAI-GoToObj-v0 | 80 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 0) | go to the purple ball | 1 |
BabyAI-GoToObj-v0 | 81 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 0) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 82 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 3) | go to the green box | 1 |
BabyAI-GoToObj-v0 | 83 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 2), 2) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 84 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 5), 0) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 85 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 3), 2) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 86 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 1), 0) | go to the purple key | 1 |
BabyAI-GoToObj-v0 | 87 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 4), 0) | go to the red ball | 1 |
BabyAI-GoToObj-v0 | 88 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((4, 1), 3) | go to the red box | 1 |
BabyAI-GoToObj-v0 | 89 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 1) | go to the red key | 1 |
BabyAI-GoToObj-v0 | 90 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 2), 0) | go to the red key | 1 |
BabyAI-GoToObj-v0 | 91 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 2), 1) | go to the yellow key | 1 |
BabyAI-GoToObj-v0 | 92 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 3) | go to the blue ball | 1 |
BabyAI-GoToObj-v0 | 93 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 4), 1) | go to the grey key | 1 |
BabyAI-GoToObj-v0 | 94 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((2, 5), 1) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 95 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((3, 4), 0) | go to the yellow ball | 1 |
BabyAI-GoToObj-v0 | 96 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 5), 3) | go to the red key | 1 |
BabyAI-GoToObj-v0 | 97 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((1, 5), 0) | go to the grey ball | 1 |
BabyAI-GoToObj-v0 | 98 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((5, 6), 2) | go to the blue key | 1 |
BabyAI-GoToObj-v0 | 99 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 4), 0) | go to the purple box | 1 |
BabyAI-GoToObj-v0 | 100 | An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, hav... | ((6, 6), 0) | go to the purple key | 1 |
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