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| "transcription": { |
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| "text": "In this and the following videos, we take a closer look at the EV render settings and here we start with the sampling settings. So up here, EV is enabled and on here we find all the important settings and some of the settings like the volumetric, indirect lighting and shadows I already covered in the lighting fundamentals chapter. So check that if you want to learn more about this. So first of all, let's start with the sampling, which is basically like the render quality for certain effects in EV. You can see when I move my camera around that certain effects start to flicker or in some areas we have a lot of noise like down here in the shadow area. And as soon as I stand still, these effects will become better over time. And the quality of these effects we can control using the sampling. So we have one number for the final rendering. So if we hit F12, then the render samples will be used. And for the viewport, when we move around here and work in our 3D scene, the viewport samples will used. And in most cases, we set this up in a way that the viewport has less quality. So we can work faster and more smooth. And the final rendering has a higher quality. So you can see the difference here. For example, if I set this to be one, the effects here like the shadow over here and also the volumetric effect is very low quality. And the higher I set this number, the better the quality of those effects will be. And if I set this to 64, you can see this needs a little while to calculate. For example, here on the volumetric effect or also down here in the shadow, but then we have a relatively good quality as soon as the image stands still. So, but I would recommend to leave this relatively low. And if the quality for your final rendering is not high enough, simply increase the render samples.", |
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| "duration": 117.38, |
| "timestamp": "2025-11-26T18:56:50.216040" |
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| "timestamp": "2025-11-26T18:56:50.220318", |
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