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The panel also has a toolbar at the top with various tools and options for creating and editing the sketch.", + "cursor_active": true, + "x": 78, + "y": 661, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 130, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. 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On the left side, there are several buttons and menus for editing the sketch, such as \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 78, + "y": 661, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 339, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. 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The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 44, + "y": 662, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 412, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. 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The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 44, + "y": 662, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 419, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. 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On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 78, + "y": 661, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 423, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. 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The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 123, + "y": 662, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 426, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. 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The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 44, + "y": 662, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 493, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. 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The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 78, + "y": 661, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 499, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. The third section shows the interior of a living room with a sofa, a coffee cupboard, a bookshelf, a table with a lamp and a plant. The fourth section shows two bedrooms with a bed and a dresser.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. On the left side, there are several buttons and menus for editing the sketch.", + "cursor_active": true, + "x": 44, + "y": 662, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. Overview_frames", + "image_path": 500, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an oven, a sink with a faucet, a window with a curtain, a door with a door handle, a shelf with a plant, a lamp, a vase with flowers, and an umbrella. 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On the right side of the image, there is an open window with a view of the interior of the space. On top of the window, there appears to be a desk with a computer and a chair. On both sides of the desk and chair, there seems to be another room with an open door and a window with curtains.\n- There are also several color options on the top right corner of the screenshot, including red, blue, green, yellow, and purple.", + "cursor_active": true, + "x": 815, + "y": 665, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 720, + 1280, + 3 + ] + } + ], + "transcription": "none", + "transcription_content": { + "file": "31. Overview.wav", + "transcription": { + "audio_file": "31.%20Overview.wav", + "text": "Alright, let's now move on to designing out our space. We need to find a layout that best combines our ideas for those pieces that we have designed sketched as you can see here mine on the screen. Now remember that storytelling is key and layout can actually help us convey the story. We want our focal point to be the platform. So let's really focus on that. Maybe put it in the foreground so there'd be right in front and you can really see the details once we draw an environment. The surrounding space then must also be considered what surrounds the platform. Do we want it to be kind of area around the platform? Seemingly, it will give the hero more freedom, you know, make and vey growth in the dojo. Or maybe it's more of a confined space with the walls really cramping in the area, evoking more of a sense of pressure for the hero. And then where should we place our secondary areas? I like to radiate out details from the focal point and have areas of the rest areas of rest Between it and the secondary reads in our case the secondary reads will be the mentor area. Maybe the tea area will We'll explore I don't know and the archery area And then perhaps even a third kind of sparring area or something Now you may have totally different secondary ideas. I doubt many of you came up with the same ideas I did, especially the library and tea area for the mature space. So considering your layout and transition from primary to secondary reads will be unique to each of you. Now using radius of detail, different zones of detail from focal areas can be used universally though for each of your designs no matter what the story that you came up with and also Leaving negative space between the areas is important for all So maybe the floor is basic and bare And that can be a negative space over the walls have a basic trim and areas you know from transitioning from the focal to the other areas and Negative space can really help contrast focal areas against the other sections But it will also allow for a more movable space for when characters are added to this environment because remember we are Building this to be a playable room or rooms. So allowing for enough space for the player to move around In or for a cinematic to be shot in is paramount and I would suggest leaving enough space for at least two maybe even three characters say they're shoulder to shoulder in a line you know they need to be able to walk through there to give the player enough space that is of course unless you want to purposely block off a section that can also be used for your story so stay say in your design you want to block off access to the second floor and the hero must meet all the challengers Before he can make his way up to that second floor So when thinking about layout and placement of objects this type of thinking is key I'm making just a great concept environment always have story mind always be thinking of about if the area is playable and Have a reason for each design you make", + "language": "en", + "duration": 221.57, + "timestamp": "2025-11-27T11:56:35.259673" + }, + "timestamp": "2025-11-27T11:56:35.263586", + "processing_time_seconds": 38.86364412307739, + "full_course_name": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_31. 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