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The sketch is divided into six sections, each showing a different layout of the room. \n\nThe first section shows a kitchen with a sink, a stove, a refrigerator, a microwave, and a coffee table. The second section shows an open door with a window and a door handle. The third section shows the interior of the kitchen with various appliances and furniture. The fourth section has a staircase leading up to the second floor. The fifth section has two windows with shutters, and the sixth section has three shelves with various objects on them.\n\nOn the right side of the image, there is a panel with various tools and options for creating and editing the sketch. On the left side, there are several icons for editing, such as a ruler, a pencil, and an eraser. The panel also has a menu bar at the top with options to customize the sketching process.", + "cursor_active": true, + "x": 219, + "y": 664, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 124, + "caption": "The image is a black and white sketch of a room in Adobe Illustrator. The sketch is divided into multiple sections, each showing a different layout of the room. \n\nThe top left section shows a room with a desk, a chair, a bookshelf, a window, and a door. The desk has a computer monitor and a keyboard, and the chair has a lamp and a plant on it. The window has a view of the outside. 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The room appears to be empty, with no furniture or decorations visible.", + "cursor_active": true, + "x": 306, + "y": 665, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 126, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of a room with a door and a window on the left side. The door is on the right side of the image and the window is in the center. The room appears to be made of concrete and has a rectangular shape with a sloping roof. The floor is made up of small squares and lines, and there is a small window on top of the door. The image is taken from a top-down perspective, looking down on the room. 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The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room is divided into two sections, with the left side showing the entrance and the right side showing a hallway. The hallway has a large window on the left wall and a door on the right wall. The floor is made up of small squares and rectangles, and there are several doors and windows on both sides of the hallway.\n\nOn the top left corner of the image, there is a logo for the software, and on the top right corner, there are various tools and options for creating and editing the model. On the bottom left corner, the user can select the desired color scheme for the model, such as red, blue, green, yellow, and purple.", + "cursor_active": true, + "x": 212, + "y": 590, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 812, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room has a large window on the left side, which allows natural light to enter the space. On the right side of the image, there is a panel with various tools and options for creating and editing the model.\n\nThe model is drawn in black and white, with the lines and curves of the wireframe clearly visible. The text on the panel reads \"Plants\" and \"Plant\" which suggests that the model is meant to represent the different types of plants that can be used in the design process. The image also shows the location of the windows and doors, as well as the dimensions and materials used in each room, such as the floor, walls, and ceiling.", + "cursor_active": true, + "x": 212, + "y": 590, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 813, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room has a large window on the left side, which allows natural light to enter the space. On the right side of the image, there is a panel with various tools and options for creating and editing the model.\n\nThe model is drawn in black and white, with the lines and curves of the wireframe clearly visible. The floor plan is divided into two sections, with a central area and a smaller section on the bottom. The walls and ceiling are also visible, and there are several windows and doors on the upper level. The overall design of the model is modern and minimalistic, with clean lines and a minimalist aesthetic.", + "cursor_active": true, + "x": 212, + "y": 590, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 814, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room has a large window on the left side, which allows natural light to enter the space. On the right side of the image, there is a panel with various tools and options for creating and editing the model.\n\nThe model is drawn in black and white, with the main focus being on the floor plan. The floor plan shows the layout with various rooms, including a living room, a kitchen, a dining area, and a bathroom. There are also several windows and doors, as well as a staircase leading to the second floor. The walls and ceiling are also visible, and there are several doors and windows on the walls. The overall design of the model is modern and minimalistic, with clean lines and a minimalist aesthetic.", + "cursor_active": true, + "x": 134, + "y": 532, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 815, + "caption": "The image is a 3D model of a building in Adobe Illustrator. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room is divided into two sections, with the left side showing the entrance and the right side showing a hallway. The entrance has a large window on the left wall and a door on the right wall. The hallway has a small balcony with a railing and a small table in the center. The floor is made up of small squares and rectangles, and there are several windows on both sides of the entrance.\n\nOn the top left corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are various tools and menus for creating and editing the model. The image is in black and white and appears to be a sketch or sketching software.", + "cursor_active": true, + "x": 606, + "y": 659, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 816, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room is divided into two sections, with the left side showing the entrance and the right side showing a hallway. The hallway has a large window on the left wall and a door on the right wall. The floor is made up of small squares and rectangles, and there are several doors and windows on both sides of the hallway.\n\nOn the top left corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are various tools and menus for creating and editing the model. The image is displayed on a computer screen with a black background.", + "cursor_active": true, + "x": 456, + "y": 619, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 720, + 1280, + 3 + ] + }, + { + "course": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1_frames", + "image_path": 817, + "caption": "The image is a 3D model of a building in Autodesk Autocad. The model is a wireframe representation of the interior of the building, showing the layout of the rooms and the dimensions of each room. The room is divided into two sections, with the left side showing the entrance and the right side showing a hallway. The entrance has a large window on the left wall and a door on the right wall. The hallway has a small balcony with a railing and a small table in the center. The floor is made of concrete and there are several windows on both sides of the entrance.\n\nOn the top left corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are various tools and menus for creating and editing the model. The image is in black and white and appears to be a screenshot of the software interface.", + "cursor_active": true, + "x": 86, + "y": 613, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 720, + 1280, + 3 + ] + } + ], + "transcription": "none", + "transcription_content": { + "file": "44. Timelapse 1.wav", + "transcription": { + "audio_file": "44.%20Timelapse%201.wav", + "text": "Alright, so let's continue drawing here. Again, this is going to be time lapse. So just some little information. You can watch if you want to see my process further. If not, feel free to go ahead and skip ahead. Yeah, I have these little dudes in there just to kind of help me figure out the scale of the room. Platform is pretty large, which you know, it'd be good for fighting area. Definitely evokes a sense of a focal point and draws the attention. And so now that I got kind of dimensions down, I just want to start placing in some of the details, start with the entrance way just because it may be hidden by the ceiling above. And it is one of the focal areas too, as mentioned in the brief, it's important. So why not start working on that? Sometimes I don't like to go directly to the focal point for this just because I'll spend way too much time on it and then not have time for other stuff. I'm gonna flush out around it and then I'll go back and spend the most time on the platform yourself. Or you'll find your own workflow. Some people like to start with the focal point and then just work outwards. It definitely works with the radiating detail that way. You can spend, say, 10 minutes on the focal point and then a little bit further out. Spend seven minutes and five minutes and keep going down like that. And so I have these guides here that you'll notice are white. Those will be erased or hidden. But because I'm working on with black ink, the white is just a visual indication to let me know that it's just a guide and to delete it later. So this is what I was talking about with some of the entrance way will be hidden. I have, you know, some columns going up. And luckily I don't have to work around those columns. I've already drawn everything out and I just kind of mask it out. Mask out the areas that are being overlaid hidden. So yeah, let's come around pretty nicely. Really don't need to add too much more detail in this for now. Again, it's just a good time. It's just to visualize the space. And then once once it's okay by okayed by an art director or lead or whoever the client, we can go on and actually render it up, clean everything up, make it look real pretty, real nice. All right. So here are those windows, the doors that slide up and down. And I already have it drawn, so I can just literally just place it in there, skew it into perspective. Just mess with it a bit, have I seen the environment? And yeah, the space is really coming together now. I can just visualize those doors open, having the garden or archway, archery pathway or something visible out there. It'd be pretty cool. So we've got some railing, little details. Don't worry if this takes you quite a long time to do. I mean, it took me. Oh, was this over an hour at least, maybe two hours or something like that it's a lot of work but if you've never done it before good thing we have the respective grids that help us out a lot just kind of have to just we can just follow those guides just pretty nice and also having an in two-point perspective just be able to shift click the verticals definitely speeds things up and don't worry if it looks a little static now as I've mentioned we can easily just skew this into three point perspective until we're all done Be a simple matter Yeah, you might feel overwhelmed at times just like oh I have so much to do so much to build out Luckily we have the floor plan so we already know all the items have to be done And then what helps me to just writing out either on a notepad or something or as you see here just writing out callouts for things I need to do.", + "language": "en", + "duration": 272.17, + "timestamp": "2025-11-27T14:02:58.328385" + }, + "timestamp": "2025-11-27T14:02:58.332916", + "processing_time_seconds": 84.28103685379028, + "full_course_name": "GameDesignConceptArtIntro_DigitalEnvironmentDrawing_DownloadPirate.com_44. Timelapse 1.json" + } +} \ No newline at end of file