diff --git a/CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02.json b/CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02.json new file mode 100644 index 0000000000000000000000000000000000000000..a939651038c6e9b781b406b38ce27e686c28bdbb --- /dev/null +++ b/CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02.json @@ -0,0 +1,72424 @@ +{ + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02", + "frames": [ + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black 3D model of a curved object with a pointed top and a curved bottom. The object appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 835, + "y": 395, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black 3D model of a curved object with a pointed top and a curved bottom. The object appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 835, + "y": 395, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black 3D model of a curved object with a pointed top and a curved bottom. The object appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 835, + "y": 395, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, on the left side, is a black and white 3D model of a curved object. The object appears to be made up of small, irregularly shaped objects that are arranged in a way that creates a sense of depth and dimension. The objects are connected by a series of lines and curves, giving the impression that they are floating in the air. The image is likely a representation of a model or a modeling tool used in the modeling process.", + "cursor_active": true, + "x": 51, + "y": 386, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 5, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus. In the center of the image, there appears to be a small object that looks like a curved object with a pointed top and a curved bottom. The object is black in color and has a textured surface.", + "cursor_active": true, + "x": 44, + "y": 360, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 6, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a pointed top and a curved bottom. The object is black in color and has a smooth texture. It is placed on a gray surface with small squares scattered around it. There is also a small white dot in the top right corner of the screen.", + "cursor_active": true, + "x": 44, + "y": 360, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 7, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a pointed top and a curved bottom. The object is black in color and has a smooth texture. It is placed on a gray surface with small squares scattered around it. There is also a small white dot in the top right corner of the screen.", + "cursor_active": true, + "x": 44, + "y": 360, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 8, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a pointed top and a curved bottom. The object is black in color and has a smooth texture. It is placed on a gray surface with small squares scattered around it. There is also a small white dot in the top right corner of the screen.", + "cursor_active": true, + "x": 44, + "y": 360, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 9, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a panel with various options and settings. The panel is titled \"Scene Root Cube (General)\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a cube with a curved top and a flat bottom. The cube is black in color and has a smooth surface. On top of the cube, there seems to be an object that looks like a snake or a snake's head. The object is positioned in a way that it is facing towards the viewer.\n- There is also a text field on the top right corner of the screen that reads \"Select\". Below the text field, it seems like the user is in the process of selecting the object they want to create.", + "cursor_active": true, + "x": 520, + "y": 459, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 10, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a panel with various options and settings. The panel has a title \"Scene Root Cube (General)\". On the right side, there are several buttons and menus. \n\nIn the center of the image, there appears to be a 3d model of a cube with a curved top and a flat bottom. The cube is black in color and has a smooth surface. On top of the cube, there seems to be an object that looks like a bird's beak. The object is placed on a gray surface with a white background.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Help\". There are also several buttons on the top right corner, including \"Save\", \"Cancel\", \"Help\", and a \"Help\" button.", + "cursor_active": true, + "x": 537, + "y": 452, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 11, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a panel with various options and settings. The panel is titled \"Scene Root Cube (General)\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black cube with a curved top and a flat bottom. The cube is placed on a gray surface. On top of the cube is a small black object, which looks like a bird's head. The object has a curved body and a pointed beak. The overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 537, + "y": 452, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 12, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a panel with various options and settings. The panel is titled \"Scene Root Cube (General)\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black cube with a curved top and a flat bottom. The cube is placed on a gray surface. On top of the cube is a small black object, which looks like a bird's head. The object has a curved body and a pointed beak. The overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 537, + "y": 452, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 13, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a small black object on top of it. The object appears to be a sculpture or a sculpture of a bird's head. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 537, + "y": 452, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 14, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a green arrow pointing towards it. On top of the cube, there are two small figures, one of which appears to be a robot or a robot arm. The robot arm is positioned in a way that suggests it is interacting with the cube. On the right side of the interface, on the left side, there has a menu bar with various options such as \"Select\", \"Select\" and \"Select\". There are also several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 386, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 15, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a green arrow pointing towards it. On top of the cube, there are two black objects, one of which appears to be a bird or a bird's head. The object on the left is slightly larger than the one on the right. On the right side of the interface, there has a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". There are also several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 169, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 16, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a yellow arrow pointing towards the right side of the cube. The arrow is pointing towards a red arrow, indicating that the cube is in the process of being modeled. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 169, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 17, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a small hole in the middle. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 169, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 18, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a yellow arrow pointing towards the right side of the cube. The arrow is pointing to the left side, indicating that the cube is in the process of being modeled. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 169, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 19, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a green arrow pointing to the right side of the cube. The arrow is pointing towards the left side, indicating that the cube is in the process of being modeled. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 20, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a small hole in the middle. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 21, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a small hole in the middle. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 22, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black cube on a grid-like surface. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. It has a small hole in the center, possibly for a door or a window. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process.", + "cursor_active": true, + "x": 420, + "y": 702, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 23, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black rectangular object with a small hole in the middle. The object appears to be a cube or a box with a lid on top. On the right side of the interface, there are various options and settings for the user to customize the model. At the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 404, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 24, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a red line running through it. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 404, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 25, + "caption": "The image is a 3D model of a cube on a grid-like surface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with a flat top and a flat bottom. The top of the cube has a small opening on the right side, which could be a door or a window. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The image is taken from a top-down perspective, looking down on the cube.", + "cursor_active": true, + "x": 404, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 26, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black cube in the center. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the top of the image, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 27, + "caption": "The image is a 3D model of a cube with a grid-like surface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with a flat top and a flat bottom. The grid is made up of small squares and rectangles, and the cube is placed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 28, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black cube with a white arrow pointing to the right side of the cube. The cube is placed on a grid-like surface with a gray background. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the settings of the software.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 29, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black cube in the center. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the top of the image, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 30, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black cube in the center. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the top of the image, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 31, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black cube with a white arrow pointing to the right. The cube is placed on a grid-like surface. The arrow is pointing towards the left, indicating that the user can select the object they want to create. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 32, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black cube with a small white object inside it. The object inside the cube is a small figure of a person's hand. The figure is standing on a grid-like surface with a gray background. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 782, + "y": 294, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 33, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a tall, cylindrical object with a blue door on top. The object appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 34, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main window of the software, which appears to be a modeling software. The window has a gray background with a grid-like pattern. In the center of the window is a 3d model of a tall, cylindrical object with a blue door on top. The object is standing on a gray surface with a white background.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, edit, and view the model's features.", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 35, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a tall, cylindrical object with a blue and green color scheme. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The background is a light grey color.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. There is also a search bar at the top right corner, which allows users to select the model they want to create.", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 36, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating a new keyboard. The top of the interface has a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there is a drop-down menu with options to select the type of keyboard, the font size, and the color scheme.\n\nThe main focus of the image is the keyboard, which is a standard QWERTY layout with all the letters and numbers on the keys. The keys are arranged in a grid-like pattern, with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two buttons on the right side of the keyboard - \"Edit\" and \"Help\".\n\nAt the bottom of the screen, there are several buttons for adjusting the keyboard settings, such as \"Caps\", \"Shift\", \"Alt\", \"Ctrl\", \"Enter\", etc. There is also a \"Save\" button and a \"Cancel\" button, which may be used to save the changes made to the keyboard.", + "cursor_active": true, + "x": 196, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 37, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating a new keyboard. The top of the interface has a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there is a drop-down menu with options to select the type of keyboard, the font size, and the color scheme.\n\nThe main focus of the image is the keyboard, which is a standard QWERTY layout with all the letters and numbers on the keys. The keys are arranged in a grid-like pattern, with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two buttons on the right side of the keyboard - \"Edit\" and \"Help\".\n\nAt the bottom of the screen, there are several buttons for adjusting the keyboard settings, such as \"Caps\", \"Shift\", \"Alt\", \"Ctrl\", \"Enter\", etc. There is also a \"Save\" button and a \"Cancel\" button, which may be used to save the changes made to the keyboard.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3382572531700134, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 38, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating a new keyboard. The top of the interface has a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there is a drop-down menu with options to select the type of keyboard, the font size, and the color scheme.\n\nThe main focus of the image is the keyboard, which is a standard QWERTY layout with all the letters and numbers on the keys. The keys are arranged in a grid-like pattern, with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two buttons on the right side of the keyboard - \"Edit\" and \"Help\".\n\nAt the bottom of the screen, there are several buttons for adjusting the keyboard settings, such as \"Caps\", \"Shift\", \"Alt\", \"Ctrl\", \"Enter\", etc. There is also a \"Save\" button and a \"Cancel\" button, which may be used to save the changes made to the keyboard.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3382572531700134, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 39, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing a keyboard.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are two buttons - \"Edit\" and \"Help\". The \"Edit Tool\" button is highlighted, indicating that the user is in the process of editing the keyboard. \n\nOn the left side of the screen, there has a text field where the user can enter the keyboard keys. On the right side, it has a list of options for editing the keys, such as \"Caps\", \"Shift\", \"Enter\", and \"Ctrl\". Below the text field, it says \"Custom Script Commands\".\n\nThere is also a \"Save\" button on the bottom right corner, which allows the user to save the keyboard as a new keyboard.", + "cursor_active": true, + "x": 196, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 40, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing a keyboard.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which has a white background with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two red buttons on the keyboard - \"Shift\" and \"Ctrl\".\n\nOn the right side of the screen, there has a text field where the user can enter the keyboard name and a description of the keyboard. On the left side, there will be a button labeled \"Cancel\" which can be used to cancel or cancel the keyboard settings.", + "cursor_active": true, + "x": 196, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 41, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing a keyboard.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which has a white background with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two red buttons on the keyboard - \"Shift\" and \"Ctrl\".\n\nOn the right side of the screen, there has a text field where the user can enter the keyboard name and a description of the keyboard. On the left side, there will be a button to add a new keyboard to the computer. At the bottom right corner of the screenshot, there appears to have a toolbar with various tools and options.", + "cursor_active": true, + "x": 610, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 42, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing keyboard designs.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which is a white keyboard with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. \n\nOn the right side of the screen, there has a text field where the user can select the type of keyboard they want to use, such as \"Ctrl + Shift + Alt + D\", \"Enter\", \"Shift + Shift\", etc. There are also several buttons on the keyboard that can be used to adjust the layout of the keys. On the left side, there will be a drop-down menu that allows the user to select a new keyboard and a button to change the color of the keyboard.", + "cursor_active": true, + "x": 610, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 43, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing keyboard designs.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which is a white keyboard with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. \n\nOn the right side of the screen, there has a text field where the user can select the type of keyboard they want to use, such as \"Ctrl + Shift + Alt + D\", \"Enter\", \"Shift + Shift\", etc. There are also several buttons on the keyboard that can be used to adjust the layout of the keys. On the left side, there will be a drop-down menu that allows the user to select a new keyboard and a button to change the color of the keyboard.", + "cursor_active": true, + "x": 610, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 44, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing keyboard designs.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which is a white keyboard with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. \n\nOn the right side of the screen, there has a text field where the user can select the type of keyboard they want to use, such as \"Ctrl + Shift + Alt + D\", \"Enter\", \"Shift + Shift\", etc. There are also several buttons on the keyboard that can be used to adjust the layout of the keys. On the left side, there will be a drop-down menu that allows the user to select a new keyboard and a button to change the color of the keyboard.", + "cursor_active": true, + "x": 610, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 45, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating a new keyboard.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are two options - \"Clear Marking\" and \"Clear Clip Frames Selection\". \n\nThe main focus of the image is the keyboard, which has a white background with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also two buttons on the right side of the keyboard - \"Ctrl + Shift + Alt + D\" which can be used to change the color of the keys. On the left side, there has a text field where the user can select the type of keyboard they want to use, such as \"Ctrl\", \"Alt\", \"Ctrl+Shift\", etc.\n- There is also a \"Save\" button at the bottom right corner of the screen, which allows the user to save the changes made to the keyboard.", + "cursor_active": true, + "x": 610, + "y": 664, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 46, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Keyboard Mapping\" and it appears to be a tool for creating and editing a keyboard.\n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. The main focus of the image is the keyboard, which is a white keyboard with black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", and \"E\" visible. There are also several buttons on the right side of the keyboard that can be used to navigate through different sections of the software. \n\nOn the top right corner of the screen, there has a \"Select\" button, which allows the user to select the type of keyboard they want to use. On the top left corner, it says \"Clear Marking\" and on the bottom right corner, the user can click on the \"Cancel\" button to close the keyboard.", + "cursor_active": true, + "x": 50, + "y": 651, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 47, + "caption": "The image is a screenshot of a computer keyboard in a software interface. The interface is titled \"Clip Frames Selection\" and it appears to be a tool for creating and editing clip frames. \n\nAt the top of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are two options - \"File\" and \"Edit\". The \"Edit\" option is selected, while the \"View\" option has a drop-down menu with options like \"File\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOn the right side of the image, there has a toolbar with various tools and options. On the left side, it seems like the user is in the process of editing the clip frames selection.\n\nIn the center of the screen, there appears to have a keyboard with a white background and black keys. The keys are arranged in a standard QWERTY layout with the letters \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"J\", \"K\", \"L\", \"M\", \"N\", \"P\", \"R\", \"T\", \"U\", \"S\", \"V\", \"W\", \"Z\", \"X\", \"Y\", \"I\", \"O\", \"A\" and more. There are also several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 838, + "y": 686, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 48, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a tall, cylindrical object with a blue door on top. The object appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 49, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object that appears to be a cube or a cube with a small hole in the middle. The object is standing on a flat surface with a few lines radiating outwards from it. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 801, + "y": 296, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 50, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black rectangular object with a small hole in the middle. The object appears to be a cube or a rectangular box with a handle on top. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 51, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black rectangular object with a small hole in the middle. The object appears to be a cube or a rectangular shape with a curved top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 52, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a green and blue color scheme. The object appears to be a cube or a rectangular shape with a curved top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 53, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a green arrow pointing towards it. The object appears to be a cube or a rectangular shape with a curved top and a flat bottom. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 54, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a green arrow pointing towards it. The object appears to be a cube or a rectangular shape with a curved top and a flat bottom. The arrow is pointing towards the right side of the object, indicating that it is in the process of being modeled. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 55, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black rectangular object with a blue and green square on top. The object appears to be a cube or a rectangular box with a rectangular base. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 56, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a green and blue line running through it. The cube appears to be made of a metallic material and has a rectangular shape. On the right side of the interface, there are various options and settings for the user to customize the modeling process.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 57, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a green and blue line running through it. The cube appears to be made of a metallic material and has a rectangular shape. On the right side of the interface, there are various options and settings for the user to customize the modeling process.", + "cursor_active": true, + "x": 653, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 58, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the interface, there is a black rectangular box with a small white logo on the front. The logo appears to be a stylized letter \"S\" with a curved line running through it. On the right side of the image, there are various options and settings for the user to customize the 3D model. 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The background is a gray grid-like pattern.", + "cursor_active": true, + "x": 498, + "y": 530, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 92, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black and white 3D model of a mouth with teeth. The mouth appears to be made up of a series of teeth, with the teeth arranged in a symmetrical pattern. The teeth are connected by a blue line, which is likely representing the shape of the mouth. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 335, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 93, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black and white 3D model of a mouth with a curved mouth and teeth. The mouth appears to be made up of a series of teeth, with the teeth arranged in a symmetrical pattern. The teeth are connected by a blue line, which is likely representing the shape of the mouth. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 838, + "y": 367, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 94, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black and white 3D model of a mouth with a curved mouth and teeth. The mouth appears to be made up of a series of teeth, with the teeth arranged in a symmetrical pattern. The teeth are connected by a blue line, which is likely representing the shape of the mouth. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 399, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 95, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The blue line is pointing towards the left side of the cube, which appears to be a representation of a sphere or a sphere. On the right side, there are various options and settings for the user to customize the 3D model. At the bottom of the interface, there has a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 51, + "y": 415, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 96, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The blue line appears to be a representation of a sphere or a sphere with a curved surface. On the right side of the interface, there are various options and settings for the user to customize the modeling process. At the top of the screen, there has a menu bar with options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 51, + "y": 415, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 97, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a curved object with a blue line connecting it to the right side of the screen. The object appears to be made of a metallic material, possibly metal or plastic, and has a smooth surface. The blue line is pointing towards the object, indicating that it is in motion. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 51, + "y": 415, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 98, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black cube with a small hole in the center. The cube appears to be made of a metallic material and has a smooth surface. The hole is outlined in blue and is surrounded by a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the 3D model. The background is a gray color, and the overall design of the cube is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 329, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 99, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black cube with a blue line running through it. The cube appears to be made of a smooth, glossy material and has a rectangular shape with rounded edges. The blue line is pointing towards the right side of the cube, indicating that it is in the process of being modeled. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background of the interface is a grid-like pattern.", + "cursor_active": true, + "x": 92, + "y": 507, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 100, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with a flat top and a flat bottom. The top of the cube has a small hole in the center, which could be a door or a window. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a grid-like pattern.", + "cursor_active": true, + "x": 481, + "y": 690, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 101, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the bottom of the screen, there has a menu bar with options such as \"Select\", \"Cancel\", and \"Help\".", + "cursor_active": true, + "x": 44, + "y": 406, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 102, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the interface, there is a black cube with a blue line running through it. The cube appears to be made of a metallic material and has a smooth surface. On the right side of the image, there are various options and settings for the user to customize the 3D model. At the top of the screen, there has a menu bar with options such as \"Scene\", \"Object\", \"Polygon\", and \"Transform\". There is also a drop-down menu with options to select the object, object, and transform the model.", + "cursor_active": true, + "x": 92, + "y": 277, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 103, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the interface, there is a black cube with a blue line running through it. The cube appears to be a representation of a cube or a cube with some text on it. On the right side of the image, there are various options and settings for the user to customize the 3D model. At the top of the screen, there has a menu bar with options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 497, + "y": 566, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 104, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with a flat top and a flat bottom. On the top of the cube, there is a green arrow pointing towards the right side of the image. The arrow is pointing to the left side, indicating that the cube is in the process of being created.\n\nOn the top right corner of the screen, there are various options and settings for the user to customize the model. The top left corner has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has various buttons and menus for adjusting the model's settings. The background of the screenshot is a grid-like pattern.", + "cursor_active": true, + "x": 497, + "y": 566, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 105, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and has a rectangular shape with a flat top and a flat bottom. It appears to be made of a metallic material, possibly metal or plastic, and is standing on a grid-like surface. The top of the cube has a blue line that runs horizontally across it, indicating that it is a cube. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 497, + "y": 566, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 106, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with rounded edges and a flat base. On top of the cube, there is a yellow arrow pointing towards the right side of the image. The arrow is pointing towards a blue line that runs from the top left corner to the bottom right corner. On the top right corner, there are several buttons and menus that appear to be related to the software interface, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background of the interface is a grid-like pattern.", + "cursor_active": true, + "x": 485, + "y": 625, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 107, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and appears to be made of a metallic material. It has a rectangular shape with a flat top and a flat bottom. The top of the cube has a small opening on the left side, which is likely where the user can insert a small object into the cube. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". There are also several blue and red arrows pointing towards the cube, indicating that the user is in the process of creating a new object. The background of the interface is a grid-like pattern.", + "cursor_active": true, + "x": 485, + "y": 625, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 108, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made of a smooth, glossy material. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 567, + "y": 592, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 109, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The cube appears to be made of a metallic material and has a small hole in the middle. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 44, + "y": 487, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 110, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The cube appears to be made of a metallic material, possibly metal or plastic. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 44, + "y": 487, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 111, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The blue line is pointing towards the top of the cube, indicating that it is in the process of being modeled. On the right side of the interface, there are various options and settings for the user to customize the modeling process. At the bottom of the screen, there appears to be a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 44, + "y": 487, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 112, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a triangular shape and a small hole in the middle. The object appears to be made of a metallic material and has a blue line running through it. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 45, + "y": 439, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 113, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made of a metallic material and has a small hole in the middle. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 47, + "y": 379, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 114, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a blue line running through it. The cube appears to be made of a gray material and is placed on a grid-like surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 499, + "y": 419, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 115, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made of a smooth, glossy material. On the right side of the interface, there are various options and settings for the user to customize the 3D model. At the bottom of the screen, there has a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 92, + "y": 359, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 116, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue triangle on top. The cube appears to be made of a metallic material and has a smooth surface. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 658, + "y": 436, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 117, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube is standing on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 44, + "y": 489, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 118, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black cube with a blue line running through it. The cube appears to be made of a smooth, glossy material and is placed on a grid-like surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Transform\", and \"Cancel\". On the left side, there are several buttons and menus that can be used to customize the modeling process. The background is a gray color, and the overall design of the cube is simple and minimalistic.", + "cursor_active": true, + "x": 498, + "y": 526, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 119, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a large, rectangular object with a black base and a yellow arrow pointing towards it. The object appears to be a cube or a pyramid. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 44, + "y": 491, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 120, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line running through it. The cube appears to be made of a smooth, cylindrical material and has a pointed top. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 44, + "y": 510, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 121, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a gray cube with a blue line drawn on it. The cube appears to be made of a smooth material and has a triangular shape. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 500, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 122, + "caption": "The image is a screenshot of a 3D model of a cube in a software interface. The cube is black in color and has a triangular shape with a pointed top and a flat bottom. The top of the cube has a small hole in the center, which appears to be a door or a window. The sides of the box are curved and there is a blue line running along the edge. On the right side of the image, there are various options and settings for the user to customize the model. The background is a grid-like pattern.", + "cursor_active": true, + "x": 535, + "y": 333, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 123, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a blue line drawn on it. The cube appears to be made of a metallic material and has a rectangular shape with rounded edges. The blue line is pointing towards the top of the cube, indicating that it is in the process of being modeled. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". The background is a grid-like pattern, and there are several buttons on the top right corner of the screen, including \"Save\", \"Cancel\", \"View\", \"Tools\", \"Help\", and more.", + "cursor_active": true, + "x": 52, + "y": 375, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 124, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a dark material, possibly metal or plastic, and has a rectangular shape with a flat top. The blue line is drawn in a way that it forms the shape of the cube, with the top half being slightly curved and the bottom half being straight. The background is a grid-like pattern, and there are several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 145, + "y": 232, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 125, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a dark material, possibly metal or plastic, and has a rectangular shape with rounded edges. The blue line is drawn in a realistic style, with the edges of the cube appearing to be slightly curved. The background is a grid-like pattern, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4246593713760376, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 126, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. The blue line is drawn in a way that it forms the shape of the cube, with the top half being slightly curved and the bottom half being straight. The background is a grid-like pattern, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 43, + "y": 446, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 127, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a dark material, possibly metal or plastic, and has a rectangular shape with rounded edges. The blue line is drawn in a way that it forms the shape of the cube, with the top half being slightly larger than the bottom half. The background is a grid-like pattern, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42449912428855896, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 128, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a dark material, possibly metal or plastic, and has a rectangular shape with rounded edges. The blue line is drawn in a realistic style, with the edges of the cube appearing to be slightly curved. The background is a grid-like pattern, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 43, + "y": 423, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 129, + "caption": "The image is a 3D model of a cube in a software interface. The cube is black in color and has a triangular shape with a pointed top and a flat bottom. It is placed on a grid-like surface with a blue line running through it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot of the software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 44, + "y": 345, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 130, + "caption": "The image is a 3D model of a cube with a blue line drawn on it. The cube appears to be made of a metallic material and has a rectangular shape with a flat top and a flat bottom. The blue line is drawn in a way that it forms the shape of the cube, with the top half being slightly curved and the bottom half being straight. The background is a grid-like pattern, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 44, + "y": 345, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 131, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a blue line drawn on it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is curved and extends from the top left corner of the cube to the bottom right corner. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background of the interface is a grid-like pattern.", + "cursor_active": true, + "x": 44, + "y": 345, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 132, + "caption": "The image is a 3D model of a cube with a blue line running through it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is pointing towards the center of the cube, which has a small hole in the middle. The background is a grid-like pattern, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 44, + "y": 399, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 133, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is pointing towards the right side of the cube, indicating that it is in the process of being modeled. On the top right corner of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 399, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 134, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the interface, there is a 3d model of a cube with a red line running through it. The cube appears to be made of a metallic material and has a cylindrical shape with a pointed top. On the right side of the image, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there's a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 832, + "y": 431, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 135, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a triangular shape. The object appears to be made of a metallic material and has a textured surface. On the right side of the interface, there are various options and settings for the user to customize the model. \n\nOn the top left corner of the screen, there has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, it has a drop-down menu with options to select the model, select the object, and select the shape.\n\nThere are also several buttons on the interface that can be used to adjust the model's settings. The main focus of the screenshot is a blue triangle with a red arrow pointing to the right, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 824, + "y": 403, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 136, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a triangular shape and a blue line running through it. The object appears to be a cube or a pyramid. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 44, + "y": 422, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 137, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the interface, there is a black cube with a red line running through it. The cube appears to be made of a metallic material, possibly metal or plastic. On the right side of the image, there are various options and settings for the user to customize the 3D model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it seems like the user is in the process of creating a new model.", + "cursor_active": true, + "x": 44, + "y": 495, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 138, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a cube with a sphere on top of it. The sphere is black and appears to be made of a metallic material. On the right side of the interface, there are various options and settings for the user to customize the model. \n\nOn the top left corner of the screen, there has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, it has a text field where the user can select the model they want to create. The text field has a drop-down menu with options to select a shape, size, and color.\n\nAt the bottom of the screenshot, there appears to have a toolbar with various tools and options for creating and editing the model in the software.", + "cursor_active": true, + "x": 44, + "y": 497, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 139, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a triangular prism with a blue triangle on top. The prism appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\".", + "cursor_active": true, + "x": 44, + "y": 407, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 140, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black square in the center. The square has a blue line running through it, which appears to be a representation of a cube or a rectangle. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the black square, which is the main focus.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5780510902404785, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 141, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a curved top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Transform\". On the left side, there are several buttons and menus for adjusting the settings of the interface. At the top of the screen, there appears to be a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5421069860458374, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 142, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black cube with a blue line running through it. The cube appears to be made of a metallic material, possibly metal or plastic. The blue line is curved and extends from the top left corner of the cube to the bottom right corner. On the right side of the interface, there are various options and settings for the user to customize the 3D model.", + "cursor_active": true, + "x": 103, + "y": 384, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 143, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a black and white color scheme. The cube is placed on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the cube, there appears to be a small black object with a yellow arrow pointing towards it. The object has a triangular shape with a pointed top and a flat bottom. The arrow is pointing towards the top of the object, indicating that it is in the process of being modeled. There is also a green arrow pointing to the right, which is likely indicating the direction of the model's movement. The image appears to have been created using the software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 378, + "y": 478, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 144, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 44, + "y": 447, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 145, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the 3D model. The image appears to be a tutorial or tutorial on how to create a realistic 3D object in the software.", + "cursor_active": true, + "x": 44, + "y": 496, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 146, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the interface is a blue line that runs from the top left corner of the cube to the bottom right corner.", + "cursor_active": true, + "x": 44, + "y": 496, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 147, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a triangular shape and a small hole in the middle. The object appears to be made of a metallic material and has a blue line running through it. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 384, + "y": 559, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 148, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus for adjusting the settings of the software. At the top of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 352, + "y": 527, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 149, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transformation\". On the left side, there are several buttons and menus for adjusting the settings of the interface. At the bottom of the screen, there appears to be a menu with options for creating, editing, and modeling the cube.", + "cursor_active": true, + "x": 371, + "y": 606, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 150, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Transformation\". On the left side, there are several buttons for adjusting the settings of the interface. At the top of the screen, there appears to be a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 44, + "y": 608, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 151, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the top of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 44, + "y": 616, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 152, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transformation\". On the left side, there are several buttons for adjusting the settings of the interface. At the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 44, + "y": 591, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 153, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the interface, there appears to have a dialog box with a drop-down menu that allows the user to select the type of object they want to create. The dialog box has a red arrow pointing to the right, indicating that the user can select the desired object. There is also a text field for entering the object name and a button to select a new object.", + "cursor_active": true, + "x": 44, + "y": 605, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 154, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the top of the cube, there is a red line that runs horizontally across the image. The red line is slightly larger than the black line, and it appears to be a representation of a face or mouth. The image is taken from a top-down perspective, looking down on the cube. There are several buttons on the right side of the interface, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 381, + "y": 616, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 155, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the top of the cube, there is a green arrow pointing towards the right side of the image. The arrow is pointing to the left side, indicating that the user can select the object they want to create. There are also several buttons on the interface, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 381, + "y": 616, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 156, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On top of the cube, there is a red arrow pointing towards the right side of the image. The arrow is pointing towards a blue line that runs from the top left corner to the bottom right corner. On the top right corner, there are several buttons and menus that appear to be related to the modeling software.", + "cursor_active": true, + "x": 44, + "y": 614, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 157, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the interface, the cube is shown in a realistic style, with a curved shape and a smooth surface. The top layer has a blue line that runs from the top left corner to the bottom right corner, indicating that the user can select the desired model. The bottom layer has an arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 44, + "y": 352, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 158, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black object with a triangular shape and a pointed top. The object appears to be made of a metallic material and has a blue line running along its length. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 427, + "y": 618, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 159, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a tall, cylindrical object with a pointed top and a flat bottom. The object appears to be made of a gray material and has a blue line running along the top and bottom of the object. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 589, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 160, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made of a gray material and is placed on a grid-like surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 359, + "y": 589, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 161, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". \n\nIn the center of the image, there are three 3D models of a cube with a triangular shape. The cube has a green arrow pointing towards the top, indicating that it is in the process of being modeled. The top of the cube is slightly tilted to the left, and the bottom is slightly angled towards the right. There are also several buttons on the interface that can be used to customize the model.\n\nOverall, the image appears to be a tutorial or tutorial on how to create a 3d model in the software.", + "cursor_active": true, + "x": 44, + "y": 460, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 162, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a flat bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the 3D model. At the bottom of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 44, + "y": 623, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 163, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a cube or a cube with a triangular shape. The cube has a blue line running through it, indicating that it is in the process of being modeled. The background is a grid-like pattern, and the overall color scheme is gray.", + "cursor_active": true, + "x": 52, + "y": 451, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 164, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a cube, which appears to be made up of a series of interconnected lines and dots. The cube has a triangular shape with a pointed top and a flat bottom. The lines are arranged in a grid-like pattern, and the dots are scattered throughout the cube.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There is also a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 52, + "y": 451, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 165, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a cube with a blue and yellow color scheme. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue layer is connected to the yellow layer, which is likely the source of the blue layer. The yellow layer is likely a component of the model, while the black layer is a component that is used to create the model.\n- The background of the screenshot is a grid-like pattern, which could be a representation of a surface or a surface.", + "cursor_active": true, + "x": 52, + "y": 451, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 166, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of a grid-like pattern, with the top half of the helmet being the largest and the bottom half being the smallest. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray grid, and the overall color scheme is gray.", + "cursor_active": true, + "x": 52, + "y": 451, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 167, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a grid-like pattern, with the top half of the helmet facing towards the left side of the image. The top half is a darker shade of grey, while the bottom half is lighter shade of blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 69, + "y": 437, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 168, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a cube or a cube-like object. The cube has a triangular shape with a pointed top and a flat bottom. The top of the cube is covered in a grid-like pattern, while the bottom is covered with a grid pattern.\n\nThe image also has a blue line that runs from the top left corner to the bottom right corner, indicating the direction of the model's movement. The lines are arranged in a way that creates a sense of depth and dimension. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 532, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 169, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a cube or a cube-like structure. The cube has a triangular shape with a pointed top and a flat bottom. The top of the cube is covered in a blue line, while the bottom is covered with a gray line.\n\nThere are also several icons on the interface that likely represent different features of the software, such as the ability to create, edit, and customize the model. The icons are arranged in a grid-like pattern, with some overlapping each other. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 532, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 170, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a cube or a cube-like structure. The cube has a triangular shape with a pointed top and a flat bottom. The top of the cube is covered in a blue line, while the bottom is covered with a gray line.\n\nThere are also several red and blue arrows pointing towards the cube, indicating the direction of the modeling process. The arrows are pointing to different parts of the model, such as the top, bottom, and top. The background is a grid-like pattern, and the overall color scheme is gray and blue.", + "cursor_active": true, + "x": 44, + "y": 532, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 171, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a 3d model of a cube with a blue line running through it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 44, + "y": 439, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 172, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a triangular shape and a triangular base. The cube is placed on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. The image appears to be a tutorial or tutorial on how to create a realistic 3D object in the software.", + "cursor_active": true, + "x": 95, + "y": 310, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 173, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a cube with a triangular shape and a triangular base. The cube is placed on a grid-like surface with a blue line connecting it to the base. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a tutorial or tutorial on how to create a realistic 3D object in the software.", + "cursor_active": true, + "x": 43, + "y": 392, + "confidence": 1.0, + "template": "12.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 174, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there has a red arrow pointing towards the cube, indicating that the user can navigate through the interface.", + "cursor_active": true, + "x": 45, + "y": 382, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 175, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there has a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 62, + "y": 327, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 176, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there has a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 62, + "y": 327, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 177, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there has a \"Select Clusters\" button and a \"Help\" button.", + "cursor_active": true, + "x": 136, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 178, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 136, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 179, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a cube in the center. The cube has a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 136, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 180, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made of a triangular shape with a pointed top and a curved bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 181, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a cube or a cube with a triangular shape. The cube is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the middle layer is lighter shade of blue. The edges of the cube are outlined in a light blue color, and there are a few lines and dots scattered throughout the image. The image appears to have been created using the software, as there are no other objects or objects visible in the background.", + "cursor_active": true, + "x": 167, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 182, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a skull, which appears to be made up of a hexagonal shape with a pointed nose and a small mouth. The skull is outlined in blue lines, giving it a realistic appearance. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 183, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a skull, which appears to be made up of a grid-like structure. The skull has a triangular shape with a pointed nose and a small mouth. The body of the skull is outlined in blue lines, giving it a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 184, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a face mask. The helmet has a triangular shape with a pointed nose and a curved mouth. The face mask is made up of a series of curved lines that form a grid-like pattern around the edges of the helmet.\n\nThere are also several buttons on the interface that allow the user to select the model they want to create, such as the shape of the face mask, the size of the mouth, and the location of the eyes. There is also a menu bar at the top of the screen with options to adjust the model's settings and other settings.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 185, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a face mask. The helmet has a triangular shape with a pointed nose and a curved mouth. The face mask is made up of a series of lines and dots that form a grid-like pattern around the edges of the helmet.\n\nThere are also several buttons on the interface that allow the user to select the model they want to create, such as \"Select\", \"Edit\", \"View\", and \"Help\". There is also a \"Save\" button at the bottom of the screen, which can be clicked to save the model as a new model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 186, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and mouth. The model is outlined in blue lines, and there are two arrows pointing towards the front of the helmet, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 187, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The model is made up of a series of lines and curves, creating a grid-like pattern around the edges of the helmet. The lines are blue and appear to be connected to each other, indicating that the model is in the process of being modeled. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 188, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 189, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a cube, which appears to be made up of a series of interconnected lines and shapes. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The cube has a triangular shape with a pointed top and a flat bottom. The edges of the cube are outlined in black, while the background is a light grey color. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 190, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The model is rendered in a light blue color, and the edges of the helmet are outlined in black. The background is a gray color, which contrasts with the blue lines of the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 191, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a 3d model of a cube with a blue line running through it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is connected to the cube by a series of curved lines, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the blue line represents the depth of the cube. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 192, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a skull, which appears to be made up of a grid-like structure. The skull has a triangular shape with a pointed nose and a small mouth. The top of the skull is covered in a blue line, while the bottom is covered with a black line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a control panel. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 193, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull is made up of a grid-like structure with a blue line running through it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the interface, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 194, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a skull with a blue and green color scheme. The skull has a triangular shape with a pointed nose and two small eyes. The eyes are outlined in blue and the mouth is open, revealing a small mouth.\n\nThere are also several arrows pointing towards the skull, indicating the direction of the modeling process. The arrows are pointing in different directions, suggesting that the user is in the process of creating the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 195, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be a helmet or a mask. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 196, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a skull-like face. The skull has a triangular shape with a pointed nose and a small mouth. The model is made up of blue lines that form a grid-like pattern around the skull. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 197, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a black line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a control panel. The icons are arranged in a grid pattern, with some overlapping each other. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 198, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a cube with a blue line connecting it to a black background. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is connected to the black background, creating a grid-like pattern. The image also has a red arrow pointing to the right, indicating that the user can select the object they want to create the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 199, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like structure in the center. The structure appears to be a hexagon-shaped object with a pointed top and a curved bottom. The top of the structure is made up of a series of interconnected lines and dots, creating a geometric pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 200, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 201, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 202, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a cube or a sphere. The cube is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the cube. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 203, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a cube with a blue line connecting it to a green line. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is connected to the green line, creating a grid-like pattern around the cube. The green line is likely representing the shape of the cube, while the blue line represents the depth and dimension of the surface. The background of the screenshot is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 204, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The helmet has a pointed nose and a curved brim, giving it a realistic appearance. The overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 205, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed top and a curved bottom. The top part of the helmet is covered in a blue line, while the bottom part is a darker shade of blue. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the image appears to be a screenshot of a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 206, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 207, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed nose and a curved visor. The front of the helmet has a small opening on the left side, which appears to be a part of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the helmet is outlined in black.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 208, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made up of a triangular shape with a pointed top and a curved bottom. The top part of the helmet is black, while the bottom part is grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 209, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made of a metallic material, possibly metal or plastic, and has a curved shape with a pointed top and a flat bottom. The model is shown in a side view, with the front and back of the helmet facing towards the left side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top left corner, there are several buttons and menus for adjusting the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 210, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed nose and a curved visor. The front of the helmet has a small opening on the side, which appears to be a part of the head. The visor is also made of the same material as the helmet, but it is not visible in the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 211, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed top and a curved bottom. The top part of the helmet is covered in a blue line, while the bottom part is a darker shade of blue. The blue line is curved and extends from the top left corner to the bottom right corner of the image.\n\nOn the right side of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 212, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is black in color and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth appear to be made of metal and are arranged in a symmetrical pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 213, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is grey.\n\nThe skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background of the interface is a gray color, and there are various options and settings visible on the right side, including a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button at the bottom left corner.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 214, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a skull with a triangular shape. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 215, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 216, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, while the curves are curved and intersecting at various points. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 217, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made of a metallic material, possibly metal or plastic, and has a triangular shape with a pointed nose and a curved visor. The visor is attached to the top of the helmet with a blue line. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 218, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a curved visor. The helmet appears to be made of a metallic material, possibly metal or plastic, and has a pointed nose and a curved chin. The visor is attached to the front of the helmet with two blue lines. The blue lines are pointing towards the left and right sides of the visor, indicating that the model is in the process of being created. The background of the interface is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 219, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made of a metallic material, possibly metal or plastic, and has a triangular shape with a pointed nose and a curved chin. The front of the helmet has a small opening on the side, possibly for ventilation or ventilation. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 220, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The sides of the helmet are connected by a series of lines, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 221, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made of a dark material, possibly metal or plastic, and has a triangular shape with a pointed nose and a curved mouth. The front of the helmet has a small opening on the side, possibly for ventilation. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 222, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is shown in a side view, with the front and back of the helmet facing towards the left side of the image. The front part of the head is made up of a triangular shape with a pointed nose and a curved mouth. The sides of the face are also made of triangular shapes, creating a grid-like pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 223, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 224, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made up of a grid-like structure with a triangular shape and a pointed nose. The top of the helmet is covered in a blue line, while the bottom is a darker shade of blue. The image is taken from a top-down perspective, looking down on the helmet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 225, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of a series of lines and angles, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2952992022037506, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 226, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed nose and a curved mouth. The front of the helmet has a small opening on the left side, which appears to be a part of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the helmet is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 227, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 228, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a visor. The helmet is made up of a triangular shape with a pointed top and a curved bottom. The visor is blue and has a small logo on it.\n\nThe model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 229, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pyramid-like structure with a triangular base and a triangular top. The pyramid appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the middle layer is lighter shade of blue.\n\nThere are also several lines and curves on the model, indicating that it is a realistic representation of the structure. The lines are arranged in a way that creates a sense of depth and dimension, and the curves are sharp and angular. The overall effect is a complex and intricate design.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.357202410697937, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 230, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a pyramid-like structure with a triangular base and a triangular top. The pyramid appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is connected to the base by a series of curved lines, creating a triangular shape. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.35752448439598083, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 231, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer has a triangular shape with a pointed top and a flat bottom. The sides of the cube are connected by a series of lines, creating a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 126, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 232, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a cube in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". There is also a yellow arrow pointing towards the cube, indicating that the user can select the object they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3633560538291931, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 233, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a small hole in the center. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 234, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be a helmet or a helmet with a visor. The model is made up of a grid-like structure with a triangular shape and a triangular base. The head is tilted slightly to the left, and there are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement of the head. The arrows are labeled with different colors, including blue, green, and red, which are likely used to represent different parts of the human head.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 235, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is shown in a realistic style, with detailed features such as the eyes, nose, and mouth.\n\nThere are also several lines and curves that represent the different angles and angles of the model, as well as a few points of view. The lines are colored in shades of blue, green, and yellow, and the curves are outlined in black. The background is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 236, + "caption": "The image is a 3D model of a human skull. The skull is made up of a hexagonal shape with a pointed nose and a small mouth. The bones are arranged in a symmetrical pattern, with the top half of the skull facing towards the left side of the image and the bottom half towards the right side.\n\nThe skull appears to be rendered in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The eyes are large and round, and the mouth is slightly open, revealing a small amount of teeth. The teeth appear to be made of a textured material, giving the skull a realistic appearance. The image is displayed on a computer screen, with various options and settings visible on the top right corner.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2956317663192749, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 237, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a hexagon-like structure. The model is black in color and has a realistic texture. There are also several blue lines and dots scattered throughout the model, indicating that it is in the process of being created. The image also has a red arrow pointing to the top left corner, which is likely indicating the direction of the model's movement.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43942999839782715, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 238, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43832269310951233, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 239, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is slightly open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, creating a sense of depth and dimension. The image is displayed on a computer screen, with various tools and options visible on the right side.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 240, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29619479179382324, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 241, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like structure with a triangular shape and a triangular base. The top half of the skull is black, while the bottom half is white. The head is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the skull appears to be rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29619479179382324, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 242, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29619479179382324, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 243, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29619479179382324, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 244, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side. The lines are arranged in a way that creates a grid-like pattern around the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 245, + "caption": "The image is a 3D model of a human head in a modeling software. The model is a representation of a skull with a triangular shape and a triangular base. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The base is made up of a series of curved lines that form the shape of the head, creating a grid-like pattern. The lines are blue in color and are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The software appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 246, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 247, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like structure with a black background and blue lines connecting the edges. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The model appears to be a realistic representation of the skull, with detailed features such as the eye sockets, nose, and mouth.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.35464078187942505, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 248, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 249, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 250, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is grey.\n\nThere are several blue lines and dots scattered around the model, representing the shape of the head. The lines are arranged in a grid-like pattern, with some overlapping each other. There are also several yellow arrows pointing towards the skull, indicating the direction of the lines. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the user can select the shape they want to create the model.", + "cursor_active": true, + "x": 285, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 251, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like structure, with a blue line connecting the skull to the right side. The blue line is a representation of the teeth, which are arranged in a symmetrical pattern. The teeth appear to be made of a metallic material, possibly metal or plastic.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 755, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 252, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 238, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 253, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is grey.\n\nThere are several lines and dots scattered around the model, representing different parts of the head. The lines are in different colors, including blue, green, and yellow. The dots are arranged in a grid-like pattern, with some overlapping each other. The background of the model is gray, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 238, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 254, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like structure with a triangular shape and a pointed nose. The top half of the skull is black, while the bottom half is grey. The face is shown in a realistic style, with the skull's eyes, nose, and mouth clearly visible.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2957550585269928, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 255, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a way that they form the shape of the helmet, with some overlapping each other.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The panel also has a search bar at the top, which allows users to search for specific models or textures. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 358, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 256, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like structure with a triangular shape and a pointed nose. The top of the helmet has a small eye hole in the center, which is likely for the user to see through it. The face of the face is also made of the same geometric shape as the helmet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image appears to be a screenshot of a computer screen.", + "cursor_active": true, + "x": 449, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 257, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 106, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 258, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the model is a light grey color.", + "cursor_active": true, + "x": 113, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 259, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is black in color and has a grid-like pattern on its surface.\n\nThe model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The helmet is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 401, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 260, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a grid-like pattern, with some overlapping each other. The top layer has a red arrow pointing upwards, indicating that the model is in the process of being created. The background of the model has a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 261, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a grid-like pattern, with some overlapping each other. There are also two red arrows pointing towards the top and bottom of the model, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 262, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of a series of lines and curves, giving it a realistic appearance. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 462, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 263, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 401, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 264, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be a cube or a cube-like structure. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 265, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be a cube or a cube-like structure. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 266, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made up of a grid-like structure with a triangular shape and a pointed nose. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 267, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a curved top and a pointed bottom. The helmet appears to be made of a metallic material, possibly metal or plastic. The model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. There is also a red arrow pointing to the right, indicating the direction of the model's movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 268, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of a series of lines and curves, creating a geometric pattern. The lines are black and the curves are blue, giving the model a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 269, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a helmet with a triangular shape. The helmet has a red dot on the side and a yellow arrow pointing to the right. The model is rendered in a realistic style with detailed lines and curves.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 270, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of blue lines that form a grid-like pattern around the edges of the helmet. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 271, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a cube with a blue line connecting it to a yellow line. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is connected to the yellow line, which is likely representing the shape of the cube. There is also a red arrow pointing to the top right corner of the model, indicating that the user can select the object they want to create.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 272, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a futuristic-looking helmet with a triangular shape and a pointed nose. The model is drawn in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 273, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of blue lines that form a grid-like pattern around the edges of the helmet. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 274, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a grid-like structure with a blue line running through it. The blue line is likely representing the shape of the helmet, while the white line is the base layer. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 275, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made up of a grid-like structure with a triangular shape and a pointed nose. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 276, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model editor, and a control panel. The icons are arranged in a grid-like pattern, with each icon representing a different aspect of the model. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 277, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 278, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of blue lines that form a grid-like pattern around the edges of the helmet. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 279, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of blue lines that form a grid-like pattern around the edges of the helmet. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 280, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a helmet with a triangular shape. The helmet has a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. The model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 281, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 282, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a helmet with a triangular shape. The helmet is made up of a series of lines and dots, representing the shape of the helmet. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create the model. There are also several buttons on the interface that can be used to customize the model, such as \"Select\", \"Edit\", \"View\", and \"Help\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 283, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a futuristic-looking helmet with a triangular shape and a pointed nose. The helmet is shown in a side view, with the front and back of the helmet facing towards the viewer.\n\nThe model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 284, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a helmet with a triangular shape. The helmet has a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. The model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 285, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of blue lines that form a grid-like pattern around the edges of the helmet. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 286, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is made up of a series of lines and curves, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, while the curves are curved and intersecting at the edges. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 287, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 419, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 288, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 289, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is black in color and has a blue stripe running along the side. The model is shown in a realistic style, with detailed lines and curves that give it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 290, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is black in color and has a blue stripe running along the side. The model is shown in a realistic style, with detailed lines and curves that give it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 291, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a cube with a blue line running through it. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The blue line is connected to the cube by a series of curved lines, creating a triangular shape. The lines are arranged in a way that they form a grid-like pattern around the cube, with some overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 292, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The helmet is made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a grid-like pattern, with each layer having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue. The shapes are connected by lines, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 293, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 294, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 295, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape and a pointed nose. The model is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 296, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made up of a triangular shape with a pointed nose and a curved mouth. The top of the helmet is covered in a grid-like pattern, with the sides and back of the head facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 297, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed nose and a curved mouth. The body of the helmet is covered in a grid-like pattern of lines and dots, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image appears to be a screenshot of a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 298, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a triangular shape with a pointed nose and a curved mouth. The body of the helmet is covered in a grid-like pattern of lines and dots, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the image appears to be a screenshot of a computer screen.", + "cursor_active": true, + "x": 451, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 299, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The background of the image is gray, and there are various options and settings visible on the right side of the interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 300, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a spherical object with a triangular shape. The object is made up of multiple lines and points, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that likely represent different features of the software, such as the ability to create, edit, and customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 301, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a sphere with a triangular shape. The sphere is made up of multiple lines and points, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several arrows pointing towards the sphere, indicating that the user can navigate through different sections of the model. The colors used in the image are mostly shades of blue, green, and yellow, with some hints of red and orange. The overall design of the sphere is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 302, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 303, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made of a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the top of the interface, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 449, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 304, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be a helmet or a mask. The model is made up of a hexagonal shape with a blue line connecting the top and bottom of the head to the bottom. The lines are arranged in a way that creates a grid-like pattern around the head.\n\nThe model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The helmet has a triangular shape with rounded edges and a pointed chin. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 305, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a geometric design. The helmet is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 306, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the main focus is on the model in the center.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 307, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the main focus is on the model's head.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 308, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is in the shape of a skull with a pointed nose and a small mouth. The skull is outlined in blue lines, giving it a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 309, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 310, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 311, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are connected to each other, forming a triangular shape. The overall design of the model is simple and minimalistic, with a focus on the head and the lines.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 312, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are evenly spaced and appear to be connected to each other.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 313, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, representing the geometric shapes of the head. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 314, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 315, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 432, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 316, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a geometric design. The helmet is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 432, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 317, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The head appears to be a helmet or a mask, with a pointed nose and a small mouth. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 318, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 319, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of triangular shapes, with the top half of the helmet being the largest and the bottom half being the smallest. The shapes are arranged in a way that they form a triangular formation, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 320, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made of a triangular shape with a pointed top and a curved bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image also has a yellow arrow pointing to the top of the helmet, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 321, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a skull, which appears to be made up of a geometric pattern. The skull has a triangular shape with a pointed nose and a small mouth. The model is outlined in blue lines, giving it a realistic appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 322, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of triangular shapes, with a triangular prism in the center. The prism is connected to the skull by a blue line, which is likely a representation of the teeth. The image appears to be a screenshot of a software interface, as there are various tools and options visible on the top right corner of the screen.", + "cursor_active": true, + "x": 705, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 323, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the head, with the top half of the model being the largest and the bottom half being the smallest.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 759, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 324, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model's design. The background of the interface is a light grey color, and the model itself is black.", + "cursor_active": true, + "x": 759, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 325, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and shapes. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The shapes include a skull, a jaw, and a mouth, all of which are connected by a blue line. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 671, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 326, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and shapes. The lines are arranged in a grid-like pattern, with some overlapping each other, creating a sense of depth and dimensionality. The shapes include a skull, a jaw, and a mouth, all of which are connected by a blue line. The skull is shown in a realistic style, with detailed features such as the teeth, jawline, and teeth visible. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 664, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 327, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a skull-like structure in the center. The skull is made up of a series of curved lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 583, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 328, + "caption": "The image is a 3D model of a human skull in a modeling software. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The model is made up of a grid-like structure with blue lines connecting the skull to the bottom half. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top left corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, the user can select the object they want to create, such as the shape of the head, the size of the eyes, and the location of the mouth. The background is a gray color, and there are several buttons on the bottom right corner that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 329, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a hexagonal structure with a triangular prism in the center. The prism is connected to the head by a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a complex and intricate design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 330, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 331, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimensionality. The dots are connected to each other, representing the different components of the model. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 723, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 332, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a small white dot in the center, which could be a symbol or a logo. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 333, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color, with a red line running across the top and bottom of the head. The red line is likely representing the location of the model's eyes, nose, and mouth.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model editor, and a toolkit. These icons are likely used to view and edit the model in detail.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 334, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 335, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 336, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 337, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 338, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 339, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 340, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Polygon\", and \"Transformation\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 341, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 342, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be a skull or a human face. The skull is shown in a realistic style, with detailed features such as the jawline, teeth, and mouth.\n\nThe model is made up of a series of curved lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the teeth and mouth are clearly visible. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 703, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 343, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". Below the menu bar, there are several buttons for adjusting the model's settings. On the left side, there appears to be a toolbar with various tools and options for creating and editing the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 344, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 345, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 758, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 346, + "caption": "The image is a 3D model of a human skull. The skull is in the center of the image and is facing towards the left side of the screen. It has a triangular shape with a pointed nose and a small mouth with sharp teeth. The mouth is slightly open, revealing the teeth inside. The background is a light grey color. On the top right corner, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the bottom left corner, the user can select the shape they want to create the skull.", + "cursor_active": true, + "x": 165, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 347, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel appears to be a tool for creating and editing 3D models.", + "cursor_active": true, + "x": 759, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 348, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 349, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 350, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 351, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 352, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The top half is made up of a grid-like structure, with blue lines connecting the skull to the bottom half. The lines are arranged in a way that creates a geometric pattern, with some overlapping each other.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human skull.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 353, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like structure, with a blue line connecting the skull to the right side. The blue line appears to be a representation of the human skull, while the white line is a representation that represents the skull's facial features.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a \"X\" and \"Y\" icon, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 354, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 355, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 596, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 356, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 357, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with a blue line connecting the skull to the right side. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Object\", \"Polygon\", \"Transform\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 358, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 359, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 360, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 596, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 361, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a way that creates a geometric shape, with some overlapping each other.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the skull appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 362, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 363, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck. The eyes are large and prominent, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 364, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The teeth are arranged in a symmetrical pattern, with a blue line running through the center of the mouth. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".\n\nOn the bottom left corner of the screenshot, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 365, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. There are two red arrows pointing towards the skull, one on the top left corner and the other on the bottom right corner.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are various icons and menus on the right side.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 366, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with a red line running through the center of the mouth. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".\n\nOn the bottom left corner of the screenshot, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 596, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 367, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with two red arrows pointing towards the top and bottom of the head. The red arrows are pointing to the left and right sides of the face, indicating that the skull is in the process of being created. The image also has a blue line connecting the skull to the right side, which is likely a representation of the human skull's facial features. The background is a gray color, and there are various tools and menus visible on the top right corner of the screenshot.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 368, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with a red line running through the center of the mouth. There is also a blue line connecting the skull to the right side, which appears to be a part of the head. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 369, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with a red dot in the center of the skull. The background is a light grey color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 370, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 371, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be a skull or a human face. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 372, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face of the skull is outlined in blue lines, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 793, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 373, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 374, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 375, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.34248289465904236, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 376, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 377, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is black in color and has a triangular shape with a pointed nose and a small mouth. The face of the helmet is also black and appears to be made up of a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 378, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made up of a grid-like structure with a triangular shape and a pointed nose. The top of the helmet has a red dot in the center, which could be a symbol or a logo. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 773, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 379, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. On the top center of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 333, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 380, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a red dot in the center. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 333, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 381, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 382, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface, as there are several buttons and menus visible on the top right corner. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 383, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface, as there are several buttons and menus visible on the top right corner. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 384, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel appears to be a tool for creating and editing 3D models.", + "cursor_active": true, + "x": 348, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 385, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a small mouth. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The background is a gray color, and the model is outlined in black. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the user can select the object they want to create the model.", + "cursor_active": true, + "x": 349, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 386, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the left side of the image and appears to be in the process of being created. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, there appears to have a small square in the middle, which could be a symbol or a logo. The background of the screen is a light grey color, and the model itself is a dark grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 387, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 348, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 388, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 348, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 389, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color, with a red triangle in the center of the head. The triangle is surrounded by a blue line that runs from the top left corner to the bottom right corner. The lines are arranged in a way that creates a sense of depth and dimensionality, with some areas of the model appearing smoother and more realistic than others. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 390, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 391, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model has a black and white color scheme, with a red line running across the top of the head. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The head is facing towards the left, with its mouth slightly open, as if it is about to speak or speak. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 392, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color, with a red line running across the top of the head. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The head is facing towards the left, with its mouth slightly open, as if it is about to speak or speak. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 393, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with a red line running through the center of the mouth. There are also two blue lines on the skull, one on each side, that appear to be connected by a series of lines. The lines are connected to each other, creating a grid-like pattern around the skull's head and neck. The image is displayed on a computer screen, with various tools and options visible on the right side.", + "cursor_active": true, + "x": 737, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 394, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The model is made up of a grid-like structure with blue lines connecting the skull to the right side. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 732, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 395, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The model is made up of a grid-like structure, with blue lines connecting the skull to the bottom half. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the skull appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 737, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 396, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the right side of the image. The model is made up of a grid-like structure, with a blue line connecting the skull to the left side. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 737, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 397, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the front and back of the skull facing towards the viewer. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 398, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The structure appears to be a representation of a skull or a human face, with the skull facing towards the left side of the image. The skull has a triangular shape with a pointed nose and a small mouth. The mouth is slightly open, revealing a small amount of teeth. The image is overlaid on top of the model, with a blue line connecting the skull to the right side. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 287, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 399, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The gorilla's face is in the center of the image, with its mouth open and teeth bared. The background is black, and the model is displayed on a computer screen. On the right side of the screen, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 400, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 401, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a robot or a humanoid. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several red and yellow arrows pointing towards the head, indicating the direction of the movement. The arrows are pointing in different directions, suggesting that the user is in the process of creating a realistic 3D model. The background is a gray color, and the overall design of the head is black and white.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 402, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a robot or a character. The head is made up of a triangular shape with a blue line connecting it to the right. The lines are arranged in a grid-like pattern, creating a geometric design.\n\nIn the center of the head, there appears to have a large mouth with sharp teeth and a small nose. The mouth is slightly open, as if it is about to speak. The person's face is not visible in the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 403, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a robot or a character. The head is made up of a triangular shape with a blue line connecting it to the right. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nThe background of the screen is a gray color, and the overall design of the head is black and white. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 404, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half of the head facing towards the left side of the image. The top half is slightly tilted to the right, giving the impression that the skull is tilted slightly to the left.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, the menu bar has a list of options for selecting the shape, such as the size, shape, and color of the model. On the top center, there are several buttons for adjusting the model's settings, including \"Select\" and \"Select\".\n\nOverall, the image appears to be a screenshot of a software interface, likely a modeling software, showing a model of the human head.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 405, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 800, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 406, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 321, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 407, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a list of options. The image appears to be a screenshot from a software program, as there is a red arrow pointing to the skull, indicating that the user is in the process of creating the model.", + "cursor_active": true, + "x": 366, + "y": 706, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 408, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The colors used in the image are mostly shades of blue, green, and red, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 335, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 409, + "caption": "The image is a 3D model of a human skull with a futuristic design. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the skull is black and white.", + "cursor_active": true, + "x": 130, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 410, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the right side of the image. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and red accents.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 411, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 412, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 759, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 413, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 188, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 414, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 188, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 415, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 751, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 416, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the eyes, nose, and mouth visible. The mouth is also made of the same lines as the skull, and the teeth are visible in the center of the image.\n\nOn the right side of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the screen.", + "cursor_active": true, + "x": 173, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 417, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 173, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 418, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape, with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, creating a sense of depth and dimension. The image is taken from a top-down perspective, looking down on the skull. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\".", + "cursor_active": true, + "x": 188, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 419, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The top half of the model is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. There is a blue line connecting the skull to the top half, which appears to be a part of a larger structure. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 743, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 420, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human skull with a curved jawbone. The skull appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. There are several buttons and menus on the top right corner, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There is also a menu bar at the top of the screen with options to select the model, edit, and view the model's features. The main focus of the image is the skull, which is shown with a blue and green color scheme.", + "cursor_active": true, + "x": 114, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 421, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of triangles and lines, creating a geometric design. The top half of the skull is black, while the bottom half is white. The bones are arranged in a symmetrical pattern, with the top half being the largest and the middle half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 422, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the right side of the image. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and white, with some blue and green accents.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 423, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 802, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 424, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is slightly open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The image is overlaid on a gray background, with various tools and options visible on the top right corner.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4402382969856262, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 425, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The image is overlaid on a gray background, with various tools and options visible on the top right corner.", + "cursor_active": true, + "x": 303, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 426, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth pointing upwards and others pointing downwards. The image is made up of blue lines and dots, creating a geometric pattern around the skull's head and neck. The lines are connected by a series of curved lines, giving the skull a sense of depth and dimension. The background is a gray color, and there are various tools and options visible on the top right corner of the screenshot.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5184088349342346, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 427, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 428, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4306206703186035, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 429, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 430, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 431, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and white, with some blue accents.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 432, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 732, + "y": 602, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 433, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a more realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screenshot, there appears to be a toolbar with various tools and menus.", + "cursor_active": true, + "x": 711, + "y": 603, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 434, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 667, + "y": 603, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 435, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a skull, which appears to be made up of various geometric shapes and lines. The skull is black in color and has a triangular shape with a pointed nose and a small mouth. The lines are blue and green, and they are arranged in a grid-like pattern around the skull. There are also several red and yellow arrows pointing to different parts of the skull, indicating that the model is being created using the software.", + "cursor_active": true, + "x": 117, + "y": 602, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 436, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The top half of the face is black, while the bottom half is white. The mouth is open, revealing a set of teeth. The teeth appear to be made of metal or a similar material, and the jawline is slightly curved. The image is in a realistic style, with shading and highlights to give it a lifelike appearance. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 437, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 434, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 438, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are connected to each other, representing the different parts of the head. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 373, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 439, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 165, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 440, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 165, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 441, + "caption": "The image is a 3D model of a human skull. The skull is made up of a geometric pattern of triangles and lines, creating a symmetrical design. The top half of the skull is a darker shade of grey, while the bottom half is a lighter shade of blue. The teeth are visible in the center of the image, and the jawline is slightly curved. The image appears to be a screenshot of a software interface, as there are various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 442, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 165, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 443, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 165, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 444, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the right side of the image. The top half of the model is made up of a grid-like pattern, with a red arrow pointing to the left side. The bottom half is a close-up of the teeth, which are visible in the bottom right corner. The image appears to be a screenshot from a software interface, as there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 132, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 445, + "caption": "The image is a screenshot of a 3D model of a human skull. The skull is shown in a realistic style with a black and white color scheme. The top half of the skull is made up of a grid-like pattern, while the bottom half is a solid black color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.\n\nThe skull appears to be in the process of being created, as there are various tools and options visible on the top right corner of the screen. There is a red arrow pointing to the top left corner, indicating that the model is in progress. The red arrow is pointing towards the bottom right corner, suggesting that the user can select the model they want to create.", + "cursor_active": true, + "x": 229, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 446, + "caption": "The image is a 3D model of a human skull. The skull is black in color and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side and the jaw on the right side.\n\nThe skull is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. There are also several lines and points on the skull, indicating that it is a realistic representation of the skull. On the top right corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 134, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 447, + "caption": "The image is a 3D model of a human skull. The skull is black in color and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side of the skull and the jaw on the right side. The image is taken from a top-down perspective, looking down on the skull. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\".", + "cursor_active": true, + "x": 134, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 448, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The top half of the model is black, while the bottom half is white.\n\nThe skull has a triangular shape with a red dot in the center, which appears to be the eye. The eye is surrounded by a blue line that runs from the top left corner to the bottom right corner. The lines are arranged in a way that creates a grid-like pattern around the skull, with some overlapping each other. The background is a gray color, and there are various tools and options visible on the top right corner of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 93, + "y": 576, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 449, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of triangles and lines, creating a geometric design. The top half of the skull is black, while the bottom half is white. The triangles are arranged in a way that they form a triangular shape, with the top half being the largest and the middle half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 119, + "y": 608, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 450, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a blue line running through it. The blue line is connected to the skull by a series of lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The image appears to be a screenshot of a software interface, as there are various tools and options visible on the right side.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 451, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a more realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screenshot, there appears to be a toolbar with various tools and menus.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 452, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 453, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the skull appears to be in a realistic style.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 454, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 455, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 456, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 457, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a more realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner of the screenshot, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 458, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 189, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 459, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of triangles and lines, creating a geometric design. The top half of the skull is black, while the bottom half is white. The bones are arranged in a symmetrical pattern, with the top half being the largest and the middle half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 460, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of triangles and lines, creating a geometric design. The top half of the skull is black, while the bottom half is white. The image is taken from a top-down perspective, looking down on the skull's face. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". The menu bar is highlighted with a blue arrow pointing to the right, indicating that the user can select the desired model.", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 461, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The top half is black, while the bottom half is white.\n\nThe skull appears to be made up of a geometric pattern, with a triangular prism in the center. The prism is blue and yellow, and it is surrounded by a grid-like structure. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\".", + "cursor_active": true, + "x": 124, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 462, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the right side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a red circle in the center. The red circle is surrounded by a blue line. The blue line is connected to the skull with a green line, which appears to be a representation of the teeth. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 127, + "y": 600, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 463, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. There is a red circle in the center of the head, which appears to be a stylized version of the human skull, with a green line connecting it to the top right corner. The red circle is likely a representation of the teeth, while there is a blue line connecting them to the bottom left corner, which could be a reference point for the skull's teeth. \n\nThere are several icons on the top and bottom right corners of the screenshot, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 127, + "y": 600, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 464, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 365, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 465, + "caption": "The image is a 3D model of a human skull. The skull is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The top half of the skull is black, while the bottom half is white. The teeth are arranged in a symmetrical pattern, with the top half being the largest and the middle half being smaller. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 772, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 466, + "caption": "The image is a 3D model of a human skull. The skull is made up of a geometric pattern of triangles and lines, creating a symmetrical design. The top half of the skull is black, while the bottom half is white. In the center of the image, there is a blue triangle with a small hole in the middle, which appears to be a part of the jawbone. The triangle is connected to the skull by a thin blue line. On the right side of the screen, there are various options and settings for the model, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 203, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 467, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the interface, there are various options and settings for the user to customize the 3D model. There is a red arrow pointing to the top right corner of the image, indicating that the user can select the model they want to create. The top left corner has a menu bar with options such as \"Object\", \"Polygon\", and \"Transformation\". The bottom right corner has options to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 468, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main interface of the software, which appears to be a modeling software. The main interface has a black background with a white 3D model of a cube in the center. The cube has a triangular shape with a blue line running through it. The blue line is connected to the cube by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimension.\n- On the right side of the interface, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 160, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 469, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main window of the software, which displays a 3d model of a cube with a red triangle in the center. The cube appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The red triangle is the focal point of the model, and it is surrounded by a blue line that runs through the center of the cube.\n\nAt the bottom of the window, there has a text field where the user can select the shape or size of the object they want to create. There is also a drop-down menu that allows the user to select the desired shape or texture for the model.", + "cursor_active": true, + "x": 155, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 470, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main interface, which appears to be a 3d model of a rock formation. The rock formation is made up of multiple layers of different shapes and sizes, with some overlapping and some standing upright. The top layer is a dark grey color, while the bottom layer is lighter grey.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 44, + "y": 682, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 471, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a skull with a blue light emanating from its mouth. The skull appears to be made up of a series of interconnected polygons, creating a geometric pattern. The polygons are arranged in a way that creates a sense of depth and dimension.\n\nThere is also a text box on the top left corner of the screen that reads \"Scene: Root: Polygon Mesh\" and a drop-down menu that allows the user to select the shape of the skull. Below the text box, there has a text field where the user can select the type of polygon they want to create the model.", + "cursor_active": true, + "x": 44, + "y": 685, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 472, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes. The top layer has a triangular shape with a small hole in the center, while the bottom layer has multiple layers with a larger hole. There are also several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. The image also has a blue arrow pointing to the top layer, indicating that the user can select the desired shape or texture for the rock formation in the software.", + "cursor_active": true, + "x": 43, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 473, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a geometric object with a triangular shape. The object appears to be made up of multiple lines and dots, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a solid black color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 43, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 474, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white 3D model of a rock formation. The rock formation appears to be made up of various shapes and textures, including triangles, squares, and rectangles. There is also a text field in the center of the image that reads \"Polygon Mesh\".\n\nOn the right side of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the model is a dark grey color, and there are various icons and menus on the top and bottom of the panel.", + "cursor_active": true, + "x": 43, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 475, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a geometric object with a triangular shape. The object appears to be made up of multiple lines and dots, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a solid black color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49091896414756775, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 476, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes. The shapes are arranged in a grid-like pattern, with some overlapping and some standing upright. The colors used in the image are mostly shades of gray and black, with a few hints of blue and green. The background of the image is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 43, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 477, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes. The layers are arranged in a grid-like pattern, with some overlapping each other. The background is a solid black color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 43, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 478, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a skull with a geometric pattern on it. The skull appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The background is a solid black color, and the skull is outlined in white. The image is taken from a top-down perspective, looking down on the skull and the surrounding area.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 479, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Scene\", \"Root Cube\", \"General\", and \"Polygon Mesh\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a sphere with a blue and black color scheme. The sphere is made up of multiple interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the sphere. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 191, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 480, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a sphere with a geometric pattern. The sphere appears to be made up of multiple interconnected lines and dots, creating a network-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background of the image is gray, and the overall color scheme is predominantly black and gray.", + "cursor_active": true, + "x": 357, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 481, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 265, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 482, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 730, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 483, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The image is overlaid on a gray background, with a grid-like pattern in the center. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4345267415046692, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 484, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 340, + "y": 706, + "confidence": 1.0, + "template": "8.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 485, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4144938886165619, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 486, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 487, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 488, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a person's face. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 489, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and white and has a realistic texture. The head is tilted slightly to the left, with the eyes, nose, and mouth visible. The mouth is slightly open, and the teeth are visible.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 431, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 490, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black in color and has a realistic texture.\n\nThere are two red and blue arrows pointing towards the left and right sides of the model, indicating that the model is in the process of being created. The red arrow is pointing to the left, while the blue arrow is towards the right. The arrows are pointing to different parts of the head, such as the nose, mouth, and chin. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3745547831058502, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 491, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 492, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a large mouth and teeth. The skull appears to be made up of a series of triangular shapes, with the top half of the skull being the largest and the bottom half being the smallest. The teeth are arranged in a symmetrical pattern, with some teeth pointing upwards and others pointing downwards. The background of the model is black, and there is a blue line connecting the skull to the right side of the image. On the top right corner, there are various options and settings for the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 493, + "caption": "The image is a screenshot of a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is tilted slightly to the right, with its mouth open and teeth bared. The teeth appear to be sharp and pointed. The background is a light grey color, and there is a small black dot in the center of the head. On the top right corner of the screen, there are various options and settings for the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 522, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 494, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a close-up of a person's face, specifically a skull. The skull appears to be made of a dark material, possibly paper or fabric, and has a pointed nose and mouth. The person's eyes are closed, and their mouth is slightly open, as if they are about to speak. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 495, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull being black and the bottom half being white. The top half is a darker shade of black, while the middle half is lighter shade of white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, creating a sense of depth and dimension. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\".", + "cursor_active": true, + "x": 44, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 496, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 356, + "y": 703, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 497, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that allow the user to select the model they want to create. The main focus of the image is the head of a person, which appears to be a robot or a humanoid figure. The head is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the head, there appears to have a small square in the center, which could be a symbol or a logo. The person's face is not visible in the image, but their facial features are clearly visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 498, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 499, + "caption": "The image is a screenshot of a 3D model of a human head. The model is black and white and appears to be a realistic representation of the head. It has a large mouth with sharp teeth and a pointed nose. The mouth is slightly open, revealing the teeth. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 86, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 500, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human head. The head appears to be made up of a triangular shape with a pointed nose and a small mouth. The mouth is slightly open, as if it is about to speak. The model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 501, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a person's face. The model appears to be made up of various shapes and lines, giving it a realistic and detailed appearance. The person's eyes are closed, and their mouth is slightly open, as if they are in a state of deep thought or contemplation. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 390, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 502, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a person's face. The model appears to be made up of various geometric shapes and lines, creating a layered effect. The person's eyes are closed, and their mouth is slightly open, as if they are in a peaceful or relaxed state. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 390, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 503, + "caption": "The image is a 3D model of a human head with a skull-like appearance. The skull appears to be made of a dark material, possibly paper or cardboard, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth, and the skull is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the user can select the object they want to create, such as the shape of the skull, the size, and color. The image is in a gray color, and there are several buttons on the top and bottom right corners of the screen.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 504, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of grey.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 761, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 505, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 506, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a large mouth and teeth. The skull appears to be made up of a series of triangular shapes, with the top half of the skull being the largest and the bottom half being the smallest. The teeth are arranged in a symmetrical pattern, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 634, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 507, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that they form the shape of the skull's head and neck. The top half of the image shows the skull, while the bottom half shows the jaw and teeth.\n\nOn the right side of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The menu bar also has a search bar and a dropdown menu. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 761, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 508, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is grey. The face is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 761, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 509, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The colors used in the image are mostly shades of blue, green, and red, giving it a futuristic and futuristic feel.", + "cursor_active": true, + "x": 761, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 510, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 322, + "y": 710, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 511, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a list of options. The image appears to be a screenshot of the software interface, as there is a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 677, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 512, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 103, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 513, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 103, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 514, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 103, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 515, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 726, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 516, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure with lines and dots. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The colors used in the image are mostly shades of blue, green, and yellow, giving it a futuristic and technological feel.", + "cursor_active": true, + "x": 629, + "y": 710, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 517, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the left side of the image and appears to be a human face. The face has a triangular shape with a pointed nose and a small mouth. The eyes are large and prominent, and the mouth is slightly open, as if it is about to speak.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 629, + "y": 710, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 518, + "caption": "The image is a 3D model of a human face in a software interface. The model is a representation of a skull with a triangular shape and a set of teeth. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The teeth are arranged in a symmetrical pattern, with one tooth in the center and two on either side. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Select\" and \"Select\". On the bottom right corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 655, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 519, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The teeth are visible, and the skull appears to be in a realistic style. On the right side of the image, there is a menu bar with various options for selecting the model, such as \"Select\", \"Select\" and \"Select\".", + "cursor_active": true, + "x": 655, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 520, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 630, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 521, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 300, + "y": 703, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 522, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4048621952533722, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 523, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the left side of the image and appears to be in the process of being created. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 650, + "y": 713, + "confidence": 1.0, + "template": "12.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 524, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the left side of the image and appears to be in the process of being created. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 335, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 525, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 645, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 526, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 645, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 527, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and shapes. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality. The shapes include circles, squares, and rectangles, and the lines are connected by a thin blue line. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 645, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 528, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 206, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 529, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 206, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 530, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and triangles. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The triangles are of different sizes and shapes, with some being larger and others being smaller. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 206, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 531, + "caption": "The image is a screenshot of a 3D model of a human head. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The background is a light grey color, and the model is outlined in black. On the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 532, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the left side of the image and appears to be made of a wireframe-like material. The wireframe is arranged in a symmetrical pattern, with the top half of the head facing upwards and the bottom half facing downwards.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing the user to search for specific features or options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 533, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a small hole in the center. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". The background of the interface is a gray color, and there are several buttons and menus visible on the top right corner.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 534, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a red line in the center, representing the shape of the head. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 535, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half of the face facing towards the left side of the image. The top half is a darker shade of grey, while the bottom half is lighter shade of blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 536, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with multiple lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the head, with the top half of the face facing towards the left side of the image. The top half is slightly tilted to the right, giving the impression that the model is in motion.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 537, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a triangular shape, representing the head and neck. The head is shown in a side view, with the left side facing towards the right side of the image. The top left corner of the model has a menu bar with various options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 538, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with lines and dots, representing the head and neck. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head is facing towards the left side of the image, with the mouth slightly open and the eyes looking towards the right side. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 539, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half of the face facing towards the left side of the image and the bottom half towards the right side. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 540, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the head, with the eyes, nose, and mouth visible. The head appears to be made of a wireframe-like material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 541, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a polygonal material, with a triangular shape and a pointed nose and mouth. The face is outlined in black and has a small triangle in the center of the head. On the right side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 542, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some yellow and blue accents.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 543, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half of the face facing towards the left side of the image and the bottom half towards the right side. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as a camera, a camera lens, and a control panel.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 544, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half of the face facing towards the left side of the image and the bottom half towards the right side. The head appears to be a human face, with a prominent nose and mouth. The background is a gray color, and there are various options and settings visible on the top right corner of the interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 545, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a polygonal material, with a triangular shape and a pointed nose and mouth. The eyes are large and prominent, and the mouth is slightly open, as if it is about to speak. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 546, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a red arrow pointing to the right, indicating that the user can select the model they want to create. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 547, + "caption": "The image is a 3D model of a human skull. The skull is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The top half of the skull is black, while the bottom half is white. The teeth are visible, and the jaw is also black. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 548, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.41250693798065186, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 549, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the head of a person, which appears to be a human head. The head is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 321, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 550, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a grid-like structure with a triangular shape, and there are several lines and dots scattered throughout the image. The lines are in different colors, including blue, green, and red, and they are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are various tools and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 270, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 551, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a grid-like structure with a triangular shape, and there are several lines and dots scattered throughout the image. The lines are in different colors, including blue, green, and red, and the dots are in a darker shade of blue. The background of the image is gray, and on the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 270, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 552, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck. The eyes are large and prominent, and the mouth is slightly open, revealing sharp teeth. The overall appearance of the model is realistic and detailed. On the right side of the image, there is a menu bar with various options for creating the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 553, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 554, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 785, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 555, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, giving it a realistic appearance. The background of the image is gray, and there are various options and settings on the right side of the interface, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 556, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape, with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the skull and others on the right side.\n\nThe skull appears to be rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance. The background is a gray color, and there are various tools and options visible on the top right corner of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 557, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of curved lines and curves, creating a realistic and detailed appearance. The lines are arranged in a way that they form the shape of the face, with some overlapping each other.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools. The overall color scheme of the model is gray, with blue and green accents.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 558, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 127, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 559, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is surrounded by a blue line that forms the outline of the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 560, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 561, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly a mask or a helmet. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 695, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 562, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and white accents.", + "cursor_active": true, + "x": 717, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 563, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a skull or a human face, with the skull facing towards the left side of the image. The skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The teeth are arranged in a symmetrical pattern, with some teeth pointing upwards and others pointing downwards. The background is a light grey color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 699, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 564, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a person's head, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The person's eyes are closed, and their mouth is slightly open, as if they are about to speak. The background is a light grey color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 392, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 565, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck, with the eyes, nose, and mouth visible. The head is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 506, + "y": 713, + "confidence": 1.0, + "template": "9.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 566, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 337, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 567, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 501, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 568, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is in the shape of a skull with a pointed nose and a small mouth. The skull is outlined in black and has a blue line running through it, giving it a realistic appearance. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 569, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 501, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 570, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human head. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of this interface, on the bottom right corner, there appears to be a panel with various settings and options for the user to customize the 3D model. The panel has a white background with black text, and there are several buttons and menus at the top and bottom of the screen.", + "cursor_active": true, + "x": 501, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 571, + "caption": "The image is a 3D model of a skull with a triangular shape. The skull is black and white and appears to be made of a polygonal material. It has a large open mouth with sharp teeth and a pointed nose. The mouth is slightly open, revealing the teeth. The background is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 496, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 572, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. The background of the interface is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 310, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 573, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's design. The background of the interface is a light grey color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 310, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 574, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing the user to search for specific features or options.", + "cursor_active": true, + "x": 218, + "y": 624, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 575, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is shown in a realistic style, with the head facing towards the left and the neck and shoulders visible. The head is tilted slightly to the right, giving the impression that it is in motion. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 218, + "y": 624, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 576, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a triangular shape with a triangular prism in the center. The prism is connected to the head by a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. On top of the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 577, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of depth.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 250, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 578, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a jawbone and teeth. The skull is shown in a side view, with the jawbone on the left side and the teeth on the right side. The jawbone is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 579, + "caption": "The image is a 3D model of a skull with a triangular shape. The skull is black and white and appears to be made of a polygonal material. It has a large mouth with sharp teeth and a pointed nose. The mouth is slightly open, revealing the teeth. The background is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 580, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a triangular shape with a triangular prism in the center. The prism is connected to the head by a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 581, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 331, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 582, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 583, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side. The blue line appears to be a representation of the teeth and mouth.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 584, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 585, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The head appears to be tilted slightly to the left, as if it is looking towards the right side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 586, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 587, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 588, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 589, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like structure in the center. The structure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the structure. On the right side of the interface, there are various options and settings for the user to customize the modeling process. At the top of the image, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 590, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric shape. The dots are evenly spaced and appear to be connected to each other.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 591, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like structure with a triangular shape and a pointed nose. The top of the helmet is covered in a blue line, while the bottom is a darker shade of blue. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 592, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a grid-like pattern, with the top half of the helmet facing towards the left side of the image. The top half is a darker shade of grey, while the bottom half is lighter shade of blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 593, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The model is made up of a grid-like pattern, with each line representing a different aspect of the human head. The lines are arranged in a way that creates a sense of depth and dimension. The head appears to be in the process of being modeled, as there are no other objects or objects visible in the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 594, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck, with the eyes, nose, and mouth visible. The head is tilted slightly to the left, giving the impression that it is looking towards the right side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 428, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 595, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of blue, while the middle half is lighter shade of grey.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 428, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 596, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of depth.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 597, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The gorilla's face is in the center of the image, with its mouth open and teeth visible. The teeth are arranged in a symmetrical pattern, with the tongue sticking out and the mouth slightly open. The background is a light grey color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 191, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 598, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a geometric pattern of triangles and lines, creating a polygonal appearance. The head is facing towards the left side of the image, with the mouth slightly open, revealing the teeth. The teeth are arranged in a symmetrical pattern, with some teeth pointing upwards and others pointing downwards. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 599, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 154, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 600, + "caption": "The image is a screenshot of a 3D model of a human skull. The skull is black in color and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side of the skull and the mouth on the right side. There are two red arrows pointing towards the mouth, indicating the direction of the teeth.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus for creating and editing the model. The image appears to be a tutorial or tutorial on how to create a realistic skull in 3D modeling software.", + "cursor_active": true, + "x": 201, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 601, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is black in color and appears to be made of a polygonal material. It has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side of the skull and the mouth on the right side. There are two red arrows pointing towards the mouth, indicating the direction of the teeth.\n\nOn the top right corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 201, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 602, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The jawline is also black and appears to be made up of triangular shapes. The image is taken from a top-down perspective, looking down on the skull. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 603, + "caption": "The image is a 3D model of a human head with a skull-like face. The skull is made up of a geometric pattern of triangles and lines, creating a symmetrical design. The face has a large open mouth with sharp teeth and a small nose. The mouth is slightly open, revealing a set of teeth. The eyes are large and round, and the nose is small and pointed. The overall appearance of the skull is realistic and detailed. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 604, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half of the head facing towards the left side of the image and the bottom half towards the right side.\n\nThe skull has a large mouth with sharp teeth and a small nose. The mouth is open, revealing a set of teeth. The teeth appear to be slightly crooked and the mouth is slightly open, as if it is about to speak. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. The background is a gray color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 605, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the upper part of the head facing towards the left side of the image. The head is made up of a series of triangular shapes, including triangles, squares, and rectangles, arranged in a grid-like pattern. The top of the skull has a small red dot in the center, which appears to be a stylized version of the face. The bottom of the model has a blue line that runs from the top left corner to the bottom right corner. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner of the screen, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 606, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the mouth open and teeth visible. The mouth is slightly open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with one tooth on the left side of the skull and the other on the right side.\n\nOn the top right corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The image appears to be a tutorial or tutorial on how to create a realistic skull in the software.", + "cursor_active": true, + "x": 134, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 607, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is tilted slightly to the right, with its mouth slightly open, revealing the teeth. The teeth are arranged in a symmetrical pattern, with one tooth on the left and one on the right side. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 200, + "y": 701, + "confidence": 1.0, + "template": "4.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 608, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the head of a person, which appears to be made up of a geometric pattern of lines and triangles. The lines are arranged in a way that creates a sense of depth and dimension, while the triangles are scattered throughout the image. The person's face is not visible in the image, but their features are clearly visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 202, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 609, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 202, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 610, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black 3D model of a human head with a triangular shape. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The top half of the image shows the head's face, while the bottom half shows the neck and neck area.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. There is a red arrow pointing towards the head, indicating that the model is in the process of being created. The red arrow is pointing to the right, suggesting that the user can select the model they want to create. The background of the screen is a light grey color, and there are several buttons and menus on the top right corner, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 202, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 611, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there are various options and settings for the user to customize the 3D model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 577, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 612, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 341, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 613, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black silhouette of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the modeling process. The background is a gray color, and the overall design of the head is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 614, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black background with a grid-like pattern. In the center of the image, there are two curved lines that appear to be overlapping each other. The lines are in different shades of blue and gray, creating a gradient effect.\n\nOn the right side of the interface, on the top right corner, there appears to be a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, it seems like the user is in the process of creating a new model or editing the model.", + "cursor_active": true, + "x": 222, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 615, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black background with a grid-like pattern. In the center, there are two lines intersecting each other, creating a curved shape. The lines appear to be made up of different shades of blue and gray, with some areas being darker and others being lighter.\n\nOn the right side of the interface, on the top right corner, there appears to be a menu bar with various options such as File, Edit, View, Tools, and Help. There are also several buttons and menus visible on the interface. At the bottom of the image, there has a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 222, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 616, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a pyramid-like structure with a triangular shape. The pyramid appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the middle layer is lighter shade of blue. The bottom layer is black, and the pyramid is outlined in a light blue color. The image is taken from a top-down perspective, looking down on the pyramid.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 617, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transformation\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a pyramid-like structure with a triangular shape. The pyramid appears to be made up of a series of interconnected lines and curves, creating a geometric pattern. The lines are black and the curves are blue, giving the impression of depth and dimensionality. The background is a light grey color, making the pyramid stand out.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 618, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a pyramid-like structure with a triangular shape. The structure is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the structure.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is black and white.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 619, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", and \"Tools\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a building with a triangular shape. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 369, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 620, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a building with a triangular shape. The model is made up of blue lines that form a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 362, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 621, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a building with a curved roof. The model is made up of blue lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The building appears to be made of a dark material, possibly wood or metal, and the background is a light grey color.", + "cursor_active": true, + "x": 362, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 622, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The gorilla's face is in the center of the image, with its mouth slightly open and its eyes looking towards the right side. The background is a gray color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 50, + "y": 615, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 623, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The gorilla's face is in the center of the image, with its mouth slightly open and its eyes looking towards the viewer. The background is a gray color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Cluster\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 67, + "y": 522, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 624, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a mountain peak with a blue line connecting it to the top of the peak. The mountain peak is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere is also a red arrow pointing to the peak, indicating that the model is in the process of being created. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 67, + "y": 522, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 625, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nIn the center of the image, there is a blue line that runs from the top left corner to the bottom right corner. The blue line appears to be a representation of the teeth, which are visible in the model. The teeth are connected by a thin blue line, which is likely a reference point for the model's teeth. The image is taken from a top-down perspective, looking down on the model and the surrounding area. The background is a gray color, and there are various tools and menus visible on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 92, + "y": 577, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 626, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 92, + "y": 577, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 627, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side. The blue line is a representation of the teeth, which are arranged in a symmetrical pattern.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The software appears to be a modeling software, as indicated by the \"Tools\" label on the top left corner.", + "cursor_active": true, + "x": 790, + "y": 577, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 628, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human skull, which appears to be made up of various geometric shapes and lines. The skull is shown in a realistic style, with detailed features such as the teeth, jaw, and mouth visible. The model is black and white, and the background is a light grey color.", + "cursor_active": true, + "x": 790, + "y": 512, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 629, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The teeth are arranged in a symmetrical manner, with the top teeth being the largest and the bottom teeth being smaller. The mouth is open, revealing the teeth inside. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 44, + "y": 651, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 630, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person's head, which appears to be made up of a geometric pattern. The head is tilted slightly to the left, with the eyes closed and the mouth slightly open. The eyes are outlined in black and the nose and mouth are also outlined in white.\n\nIn the center of the head is a blue line that runs from the top left corner to the bottom right corner. The line is curved and extends from the bottom left corner, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 47, + "y": 623, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 631, + "caption": "The image is a 3D model of a wolf's head. The model is made up of a series of triangular shapes, creating a geometric pattern. The wolf's face is in the center of the image, with its mouth open and teeth bared. The mouth is slightly open, as if it is about to roar. The fur of the wolf is black, and the eyes are a lighter shade of black.\n\nOn the right side of the model, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and there are a few icons on the top left corner of the screen.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 632, + "caption": "The image is a 3D model of a human head and neck. The model is a representation of a skull with a set of teeth in the center. The teeth are arranged in a symmetrical pattern, with the top teeth being the largest and the bottom teeth being smaller. The skull appears to be made up of a series of triangular shapes, with some overlapping each other. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 44, + "y": 669, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 633, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 801, + "y": 544, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 634, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 801, + "y": 544, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 635, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 849, + "y": 669, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 636, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull appears to be made up of multiple layers of polygons, with the top layer being the largest and the bottom layer being smaller. The polygons are arranged in a grid-like pattern, with some overlapping each other.\n\nIn the center of the skull, there is a blue line that runs from the top left corner to the bottom right corner. The blue line is connected to the skull by a series of curved lines, creating a triangular shape. The lines are connected to each other in a way that creates a sense of depth and dimension. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the right side of the image, there are various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 840, + "y": 638, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 637, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The upper part is made up of a series of teeth, with a small gap between the teeth and the lower part. The teeth are arranged in a symmetrical pattern, with some teeth on the top and some on the bottom.\n\nThe skull appears to be made of a dark material, possibly metal or plastic, and has a triangular shape. The background is a light grey color, and there are various tools and options visible on the right side, including a toolbar, a menu bar, and a search bar.", + "cursor_active": true, + "x": 44, + "y": 633, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 638, + "caption": "The image is a 3D model of a human head with a skull-like structure. The skull appears to be made up of various geometric shapes and lines, creating a realistic and detailed representation of the skull. The image is displayed on a computer screen with various tools and options on the right side, including a search bar, a menu bar, and a list of options. The background of the image is black, and the skull is shown in a gray color.", + "cursor_active": true, + "x": 813, + "y": 649, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 639, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 788, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 640, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is tilted slightly to the right, with its mouth slightly open, revealing sharp teeth. The teeth are arranged in a symmetrical pattern, with some teeth pointing upwards and others pointing downwards. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 641, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is connected to the skull with a blue line, while the middle half is a darker shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 788, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 642, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 788, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 643, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a triangular base. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of interconnected lines and dots, representing the structure of the head. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings. The interface appears to be a modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 530, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 644, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a blue line running through it, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 162, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 645, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 162, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 646, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 162, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 647, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and curves, creating a realistic and detailed representation of the skull's facial features.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 162, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 648, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 151, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 649, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and red accents.", + "cursor_active": true, + "x": 151, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 650, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a grid-like structure.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 151, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 651, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 151, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 652, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of triangular shapes, with the top half of the skull being the largest and the bottom half being the smallest. The top half is a darker shade of grey, while the middle half is lighter shade of black.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a red arrow pointing to the left, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 151, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 653, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side, there is a panel with various options and settings for the model, such as the shape, size, and color scheme. The panel also has a search bar at the top, which allows the user to select the model they want to create. The background of the panel is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 159, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 654, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 655, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 656, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is shown in a side view. The head is facing towards the right side of the image, with the eyes closed and the mouth slightly open. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 657, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 658, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is rendered in a realistic style. The head is facing towards the right side of the image, with the eyes closed and the mouth slightly open. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 659, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The eyes are closed, and the nose is slightly open. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 660, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a triangular base. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 661, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 662, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a grid-like pattern covering the entire face and neck. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a complex and intricate design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4453365206718445, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 663, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.41932347416877747, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 664, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the bottom left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 665, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models.", + "cursor_active": true, + "x": 353, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 666, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 353, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 667, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 668, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 319, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 669, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 231, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 670, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that they form the shape of the skull's head and neck. The top half of the image shows the skull, while the bottom half shows the jaw and teeth.\n\nOn the right side of the screenshot, there is a menu bar with various options such as File, Edit, View, Tools, and Help. The menu bar has a blue arrow pointing to the left, indicating that the user can select the desired shape. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 806, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 671, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of triangular shapes, creating a geometric pattern. The top half of the skull is black, while the bottom half is white. The teeth are arranged in a symmetrical pattern, with the middle teeth being the largest and the teeth being smaller. The mouth is open, revealing a set of teeth. The image appears to be a screenshot of a software interface, as there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 672, + "caption": "The image is a 3D model of a human head with a skull-like face. The skull appears to be made of a dark material, possibly paper or cardboard, and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side and the teeth in the center. The head is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the user can select the desired shape or size of the skull.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 673, + "caption": "The image is a 3D model of a human head with a skull-like face. The skull appears to be made of a dark material, possibly paper or cardboard, and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side of the mouth and the teeth in the center. The head is facing towards the right side, and there is a menu bar on the top right corner of the image with various options and settings. The image is likely a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42845556139945984, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 674, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a helmet in the center. The helmet appears to be made of a smooth, glossy material and has a triangular shape with a pointed top and a curved bottom. On the right side of the interface, there are various options and settings for the user to customize the helmet. At the top of the image, there is a menu bar with various tools and options for creating and editing the helmet, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 508, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 675, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a skull or a head with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is tilted slightly to the right, with its mouth slightly open and its eyes closed. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the bottom left corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 676, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 677, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 507, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 678, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nThere are also several red and blue arrows pointing towards the model, indicating that the model is in the process of being modeled. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 679, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nThere are also several arrows pointing towards the model, indicating the direction of the model's movement. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The overall design is simple and minimalistic, with a focus on the head and the lines.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 680, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 681, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 487, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 682, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 683, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 791, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 684, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 685, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 686, + "caption": "The image is a 3D model of a human head in a modeling software. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. On the left side, there are several buttons for adjusting the model's settings, such as \"Select\", \"Cancel\", and \"Help\". The panel also has a search bar at the top, indicating that the user can search for specific settings or options to customize their model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 687, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 688, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the bottom left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 689, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 690, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 334, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 691, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 286, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 692, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 325, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 693, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 311, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 694, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is outlined in blue lines, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the image appears to be a screenshot of a computer screen.", + "cursor_active": true, + "x": 308, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 695, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a geometric pattern of lines and dots. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 696, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the skull.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 697, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 698, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 575, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 699, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 460, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 700, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background of the image is gray, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar. The image appears to be a screenshot of a computer screen, likely from a modeling software.", + "cursor_active": true, + "x": 460, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 701, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 288, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 702, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 703, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 704, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image and appears to be in the process of being created. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a toolbar with various tools and options for creating and editing the model, such as a camera, a camera lens, and a control panel.", + "cursor_active": true, + "x": 472, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 705, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 706, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 707, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the head, with the top half of the model being the largest and the bottom half being the smallest.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 708, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 709, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 710, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and curves, creating a realistic and detailed representation of the skull's facial features. The lines are arranged in a way that they form a grid-like pattern around the skull, with some overlapping each other.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human skull.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 711, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and white accents.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3308807611465454, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 712, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a complex and intricate design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and red accents.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 713, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 714, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. On the left side, there appears to be a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 560, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 715, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a skull with a triangular shape. The skull appears to be made up of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The overall design of the skull is symmetrical and has a realistic appearance.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 716, + "caption": "The image is a screenshot of a 3D model of a helmet in a software interface. The helmet appears to be made of a dark material, possibly plastic or metal, and has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a pair of teeth. The teeth are white and appear to be slightly curved. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3533177971839905, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 717, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The dots are connected to the head by a thin blue line, which is likely representing the shape of the head. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3533177971839905, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 718, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The head is tilted slightly to the left, with the eyes, nose, and mouth visible. The eyes are large and round, and the mouth is slightly open, as if it is about to speak.\n\nThere are also several arrows pointing towards the head, indicating the direction of the model's movement. The arrows are colored in different shades of blue, green, and yellow, and they are connected to each other by a thin line. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 719, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 720, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The dots are connected to each other, representing the different components of the model. The model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3655754029750824, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 721, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.33174416422843933, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 722, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 723, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing users to search for specific features or options.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44418027997016907, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 724, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, the menu bar has a list of options for selecting the object, such as the shape, size, and color of the object. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 725, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 726, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 727, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 728, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 729, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 730, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 731, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 732, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 733, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with sharp teeth and a pointed nose. The skull appears to be made of a dark material, possibly plastic or a similar material, and is shown in a side view. The head is facing towards the right side of the image, with the mouth slightly open, revealing the teeth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 734, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Object\", \"Polygon\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 735, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and gray, with some blue and red accents.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 736, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and gray, with some blue and green accents.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 737, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and gray, with some blue and green accents.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 738, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 739, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 804, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 740, + "caption": "The image is a 3D model of a skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck, with the eyes, nose, and mouth visible. The eyes are large and prominent, and the mouth is slightly open, revealing sharp teeth. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 187, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 741, + "caption": "The image is a 3D model of a skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the eyes, nose, and mouth visible. The mouth is also made of the same lines as the skull, and the teeth are visible in the center of the image.\n\nOn the right side of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons on the top left corner that appear to be related to the software.", + "cursor_active": true, + "x": 804, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 742, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 804, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 743, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is gray, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 804, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 744, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human head in the center. The head appears to be made up of a grid-like pattern, with the top half of the head being black and the bottom half being white. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the image, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 583, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 745, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black background with a grid-like pattern. In the center, there are two curved lines intersecting each other, creating a triangular shape. The lines are connected by a red line, which appears to be a part of a larger object.\n\nOn the right side of the interface, on the top right corner, there has a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Polygon\", and \"Transformation\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 374, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 746, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black 3D model of a curved object with a blue line running through it. The object appears to be made up of a series of interconnected lines and dots, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 374, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 747, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black 3D model of a curved object with a blue line connecting it to the right side. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right bottom corner of the interface, there are several buttons and menus that can be used to customize the modeling process. The top left corner has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has options to select the desired model, such as the shape, size, and color. The background of the image is gray, and the overall color scheme is black and blue.", + "cursor_active": true, + "x": 374, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 748, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black 3D model of a curved object with a blue line connecting it to the right side. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the top right corner of the interface, there are various options and settings for the user to customize the model. The top left corner has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has various buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 374, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 749, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. On the left side, there are several buttons for adjusting the model's settings, such as selecting the shape, size, and color. The panel also has a menu bar at the top with options to select the model name, model number, and other settings.", + "cursor_active": true, + "x": 527, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 750, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the skull appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 117, + "y": 523, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 751, + "caption": "The image is a 3D model of a skull with a triangular shape. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 108, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 752, + "caption": "The image is a 3D model of a skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side.\n\nThe skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are several icons on the top right corner of the interface, including a search bar, a menu bar, and a list of options. The image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 759, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 753, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background of the model is gray, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 754, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a skull-like face. The skull has a pointed nose and a small mouth, and its eyes are closed. The head appears to be in a state of distress or fear. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 755, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull appears to be made of a smooth, glossy material and has a pointed nose and mouth. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the image, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 756, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are evenly spaced and appear to be connected to each other.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 757, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human head with a wireframe-like structure. The wireframe is made up of blue and green lines that form a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension. The head appears to be tilted slightly to the left, as if it is tilted at an angle. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 758, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 759, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 760, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the middle layer is lighter shade of blue. The bottom layer has a blue line that runs from the top left corner to the bottom right corner. The lines are arranged in a grid-like pattern, with some overlapping each other. The overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 761, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a black line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 173, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 762, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a helmet with a triangular shape. The model is made up of a series of lines and curves, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several arrows pointing towards the model, indicating that the model is in the process of being modeled. The arrows are colored in different shades of blue, green, and yellow, representing different parts of the model. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 763, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a black line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 764, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other.\n\nThere is also a red arrow pointing to the top right corner of the model, indicating that the model is in the process of being modeled. The red arrow is pointing towards the top left corner, while the blue arrow is towards the bottom right corner. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 765, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top part of the helmet is covered in a layer of wireframe, while the bottom part is made of a mesh-like material.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 766, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a red line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 767, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a red line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 768, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a blue line, while the bottom is covered with a black line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 769, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The top of the helmet is covered in a layer of blue lines, while the bottom is covered with a black line.\n\nThere are also several yellow arrows pointing towards the top and bottom of the model, indicating the direction of the movement. The arrows are pointing in different directions, suggesting that the model is in motion. The background of the screen is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 770, + "caption": "The image is a screenshot of a 3D model of a helmet in a software interface. The model is a wireframe representation of a human head with a triangular shape and a pointed nose. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 771, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 772, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model appears to be a representation of a person's head and neck, with the head facing towards the right side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is slightly open, as if it is about to speak. The person's eyes are closed and their head is tilted slightly to the side. The background is a light grey color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 773, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model appears to be a representation of a person's head, with the head facing towards the right side of the image. The head is made up of a series of curved lines and curves, creating a realistic and detailed appearance. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's appearance. On the top center of the screenshot, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 774, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 775, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 809, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 776, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 777, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 778, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a metallic material, possibly metal or plastic, and has sharp teeth and fangs protruding from its mouth. The head is facing towards the right side of the image, with its eyes closed and its mouth slightly open, as if it is screaming or shouting. The background is a gray color, and there is a menu bar on the top right corner with various options and settings. On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 779, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck, with the eyes, nose, and mouth visible. The head is facing towards the right side of the image, and the background is a gray color. On the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 780, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 781, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 782, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 783, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a triangular shape and a pointed nose. The skull is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background of the model is gray, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 784, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 785, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The teeth are arranged in a symmetrical pattern, creating a sense of depth and dimension. The image is displayed on a computer screen, with various tools and options visible on the right side.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 786, + "caption": "The image is a 3D model of a skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 787, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 788, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a grid-like structure with lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 789, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 790, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a complex and intricate design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 791, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is surrounded by a blue line that runs from the top left corner to the bottom right corner of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side of the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 792, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is surrounded by a blue line that runs from the top left corner to the bottom right corner of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 793, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is surrounded by a blue line that runs from the top left corner to the bottom right corner of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side of the screen, there are several buttons for adjusting the model's settings. The background is a gray color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 794, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The background is a gray color, and there is a menu bar on the right side of the image with various options and settings. The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 795, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a geometric pattern of triangles and lines, creating a realistic and detailed representation of the gorilla's face. The gorilla's mouth is open, revealing sharp teeth and sharp teeth, and its eyes are closed, giving it a fierce expression. The image is displayed on a computer screen, with various tools and options visible on the right side of the screen.", + "cursor_active": true, + "x": 138, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 796, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The head appears to be in the process of being created, as there are various tools and options visible on the right side of the image.\n\nIn the center of the model, there is a large mouth with sharp teeth and a small nose. The mouth is open, revealing the teeth. The teeth are arranged in a symmetrical pattern, with the teeth on the left side and the nose on the top. The background is a light grey color, and the model is outlined in black. The image is likely a representation of a character's head, as the model has a realistic and detailed appearance.", + "cursor_active": true, + "x": 138, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 797, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 215, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 798, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 234, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 799, + "caption": "The image is a screenshot of a 3D model of a character's head in a software interface. The character appears to be a robot or a humanoid with a triangular head and a pointed nose. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 800, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Transformation\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 801, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are connected by thin lines, giving the model a 3-dimensional appearance. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 802, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a skull or a human face, with the skull facing towards the left side of the image. The skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The background is a light grey color, and there are several buttons on the top right corner of the interface, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. On the bottom left corner, there is a menu bar with various options for the user to choose from.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 803, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a skull or a human face, with the skull facing towards the left side of the image. The skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The background is a light grey color, and there are various options and settings on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 200, + "y": 567, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 804, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", and \"Transform\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 805, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, there are several buttons and menus that can be used to customize the model. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model, such as a camera, a camera lens, and a control panel.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 806, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more realistic.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 130, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 807, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and more realistic.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 130, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 808, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, representing the facial features of the human head. The lines are arranged in a grid-like pattern, with some overlapping each other, creating a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models using the software.", + "cursor_active": true, + "x": 672, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 809, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The overall design of the model is simple and minimalistic, with a focus on the head.", + "cursor_active": true, + "x": 672, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 810, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 811, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a list of options. The image appears to be a screenshot from a software program, as there is a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 167, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 812, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 226, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 813, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 226, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 814, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a skull-like structure. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel appears to be a tool for creating and editing 3D models.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 815, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly metal or plastic, and is shown in a realistic style. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 816, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 817, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a blue line connecting the skull to the right side of the image. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The overall color scheme of the model is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 818, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 819, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The overall design of the model is simple and minimalistic, with a focus on the head and the lines.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 820, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of blue lines that form the shape of the skull, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 821, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 822, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a helmet with a triangular shape and a pointed nose. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 823, + "caption": "The image is a 3D model of a helmet in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The helmet appears to be a helmet with a pointed nose and a curved visor. The lines are arranged in a way that they form the shape of the helmet, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 824, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 825, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a triangular shape, while the middle half is an elongated shape.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 826, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 827, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 828, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 829, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 830, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a wireframe-like material, with a pointed nose and a curved mouth. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 831, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 832, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 833, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's facial features.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 834, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's facial features.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 835, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head appears to be in the process of being created, as there are various tools and options visible on the right side of the image. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 836, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the skull.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 837, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 838, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 839, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 840, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a robot or a character. The head is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nThe head is facing towards the left, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 841, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 842, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a helmet with a triangular shape. The helmet appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 843, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is shown in a side view. The background is a light grey color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 844, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth and a small black dot in the center of the skull. The background is a light grey color, and there is a menu bar on the right side of the image with various options and settings. The image is likely a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 845, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is shown in a realistic style. The head is facing towards the right side of the image, with the eyes closed and the mouth slightly open. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 846, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 197, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 847, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design of the skull is black and white.", + "cursor_active": true, + "x": 182, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 848, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 136, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 849, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and white, with some blue and green accents.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 850, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models.", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 851, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 852, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The gorilla's face is in the center of the image, with its mouth open and teeth visible. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 229, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 853, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The image is displayed on a computer screen, with various tools and options visible on the right side of the screen.", + "cursor_active": true, + "x": 294, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 854, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44975292682647705, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 855, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the skull appears to be rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44972413778305054, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 856, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 229, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 857, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 229, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 858, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 229, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 859, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the eyes, nose, and mouth visible. The mouth is also made of the same lines as the skull, and the teeth are visible in the bottom right corner of the image.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side of the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image, including a \"X\" and a \"Cancel\" button.", + "cursor_active": true, + "x": 44, + "y": 686, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 860, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 609, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 861, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 862, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options for creating the model, such as selecting the shape, size, and color. On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 863, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is a dark grey color, while the bottom half is lighter grey.\n\nThe skull has a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The jawline is also visible, with a small gap between the teeth and the jawline. The image is overlaid on a gray background, with various tools and options visible on the top right corner.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 864, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 865, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nThe skull appears to be in a realistic style, with sharp teeth and a prominent jawline. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The teeth are sharp and pointed, and there is a small amount of light shining on the skull, giving it a realistic appearance. The background is a gray color, and on the top right corner, there are various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 866, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design of the skull is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 652, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 867, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the eyes, nose, and mouth visible. The mouth is also made of the same lines as the skull, and the teeth are visible in the center of the image.\n\nOn the right side of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and there are a few icons on the top left corner of the screenshot.", + "cursor_active": true, + "x": 44, + "y": 652, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 868, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 307, + "y": 713, + "confidence": 1.0, + "template": "12.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 869, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 177, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 870, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 871, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 872, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 234, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 873, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 225, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 874, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 199, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 875, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 876, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The model is made up of a grid-like pattern, with each line representing a different aspect of the human skull's face. The lines are arranged in a way that creates a sense of depth and dimension, with some areas appearing darker and others appearing lighter.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 877, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's face, with the teeth and jaw visible. The teeth are slightly curved and the jaw is slightly open, giving the impression that the skull is smiling. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 156, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 878, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and white, with some blue and green accents.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 879, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is black and white, with some blue and green accents.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 880, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side. The blue line appears to be a representation of the teeth and mouth. The image is taken from a top-down perspective, looking down on the skull. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 881, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is white, with a blue line connecting the skull to the right side. The lines are arranged in a grid-like pattern, creating a geometric design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human skull.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 882, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull's features.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 883, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 884, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models.", + "cursor_active": true, + "x": 139, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 885, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 139, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 886, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The image is displayed on a computer screen, with various tools and options visible on the right side of the screen.", + "cursor_active": true, + "x": 139, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 887, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 118, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 888, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 425, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 889, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 373, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 890, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options for creating the model, such as selecting the shape, size, and color of the model. On the left side, there are several buttons for adjusting the model's settings, including the ability to adjust the brightness, contrast, and opacity. The panel also has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3266443908214569, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 891, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The main focus of the model is the head, which appears to be a human face with a prominent nose and mouth. The head is shown from a side angle, with the nose pointing upwards and the mouth slightly open, as if it is about to speak. The background is a light grey color, and the model itself is black and white.", + "cursor_active": true, + "x": 284, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 892, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 893, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 92, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 894, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a grid-like pattern of triangles and lines, creating a geometric design. The gorilla's face is in the center of the image, with its mouth open and teeth visible. The background is a light grey color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 92, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 895, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 330, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 896, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options for creating the model, such as selecting the shape, size, and color. On the left side, there are several buttons for adjusting the model's settings, including the ability to adjust the brightness, contrast, and opacity. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 339, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 897, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a grid-like pattern of triangles and lines, creating a geometric design. The skull is shown in the center of the image, with the upper part of the skull facing towards the left side of the screen. The top left corner of the model has a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there is a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 153, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 898, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the skull is black and white.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 899, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 283, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 900, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 283, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 901, + "caption": "The image is a 3D model of a skull in a software interface. The skull is made up of a grid-like pattern of triangles and lines, creating a geometric design. The top half of the skull is black, while the bottom half is grey. The bones are arranged in a symmetrical pattern, with the top half being the largest and the middle half being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 751, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 902, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a skull with a triangular shape. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall effect is a realistic representation of a human skull.", + "cursor_active": true, + "x": 751, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 903, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the model, there has a red arrow pointing to the left, indicating that the model is in the process of being created. The arrow is pointing towards the right, suggesting that the user is in control of the modeling process. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 904, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The top half of the model is black, while the bottom half is white. The model appears to be made up of various geometric shapes and lines, creating a realistic and detailed appearance.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 664, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 905, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a dark material, possibly a polygonal material, and the neck is also made of the same material.\n\nThe head has a large mouth with sharp teeth and a small nose. The mouth is open, revealing a set of teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the left and right sides of the mouth and others on the right side. The eyes are large and round, and they appear to be looking directly at the viewer. The background is a light grey color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 759, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 906, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a grid-like pattern of triangles and lines, creating a geometric design. The gorilla's face is in the center of the image, with its mouth open and teeth visible. The teeth are arranged in a symmetrical pattern, with the tongue sticking out and the mouth slightly open. The background is a light grey color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 43, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 907, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The head is tilted slightly to the right, with its mouth open and teeth bared. The eyes are closed, and the nose is slightly open, as if it is snarling. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 291, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 908, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth, and the skull is facing towards the right side of the image. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 909, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly metal or plastic, and is shown in a realistic style. The background is a light grey color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 910, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 911, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On top of the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 724, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 912, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 913, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 914, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The overall color scheme of the model is gray, with some blue and red accents.", + "cursor_active": true, + "x": 335, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 915, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the face, with some overlapping each other. The dots are red and blue, and they are connected to the head by a thin blue line. The background of the model is gray, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 335, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 916, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp claws. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 488, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 917, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 918, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is surrounded by a blue line that forms the outline of the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 919, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 920, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 921, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel appears to be a tutorial or tutorial on how to create a realistic skull in the software.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 922, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the head of a person's head, which appears to be made up of a geometric pattern. The head has a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The person's face is not visible in the image, but their hair is styled in a way that suggests they are in the process of creating a realistic 3D model. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 923, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a skull with a grid-like pattern on its face. The skull appears to be made up of small squares and rectangles, creating a geometric design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the skull, which is shown in the center of the panel. The background is a gray color, and the skull is outlined in black.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 924, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a geometric pattern of triangles and lines, creating a mask-like appearance. The mask has a triangular shape with a pointed nose and a small mouth. The top of the mask is covered in a red triangle, which is the focal point of the image. On the right side of the screen, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". The background is a gray color, and the model appears to be in the process of being created.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 925, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a character or a creature. The head is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The person's face is not visible in the image, but their facial features are clearly visible.\n\nThere is also a text box on the top left corner of the screen that reads \"Scene: Root: Polygon Mesh\". This text box is likely used to select the shape or texture of the character's head.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3316311836242676, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 926, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 927, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a red line in the center, which appears to be a representation of the head. The head is facing towards the left side of the image and has a triangular shape with a pointed nose and a small mouth. The lines are arranged in a way that creates a sense of depth and dimension. On the right side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 928, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 248, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 929, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 930, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is black and white, and the background is a light grey color. On the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 270, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 931, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the skull, with the top half of the head facing towards the left side of the image. The top half is slightly tilted to the right, giving the impression that the skull is tilted slightly to the left.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 932, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 933, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like structure on its head. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The grid is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 934, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options for creating the model, such as selecting the shape, size, and color. On the left side, there are several buttons for adjusting the model's settings, including the ability to adjust the size and shape of the skull. Overall, the image appears to be a screenshot of a software interface, likely a modeling software.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 935, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the skull, with the top half of the head facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 936, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the right side of the image. The skull is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 937, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the right side of the image. The skull is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human head.", + "cursor_active": true, + "x": 512, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 938, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the right side of the image. The skull is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the skull.", + "cursor_active": true, + "x": 512, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 939, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like structure on its head. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The grid is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 940, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is a darker shade of grey, while the bottom half is lighter shade of blue.\n\nThe skull appears to be in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The nose is small and pointed, and there is a small gap between the eyes and mouth. The mouth is also small and has a small amount of teeth. The overall appearance of the model is realistic and lifelike.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 941, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human head in the center. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process.", + "cursor_active": true, + "x": 428, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 942, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The structure appears to be a head with a triangular shape and a pointed nose. The head is tilted slightly to the left and has a small red dot in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 270, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 943, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 270, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 944, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is black and white, and the background is a light grey color. On the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 302, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 945, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 363, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 946, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a dark material, possibly a polygonal material, and the background is a light grey color.\n\nOn the right side of the image, there is a panel with various options and settings, including a search bar, a menu bar, and a toolbar. On the left side, there are several buttons and menus that can be used to customize the model. The main focus of the panel is a small white arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 363, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 947, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 948, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be a representation of a person's face.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 949, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a geometric pattern of lines and triangles, creating a polygonal effect. The head appears to be a human face, with the eyes, nose, and mouth visible. The lines are arranged in a way that creates a sense of depth and dimension, while the triangles are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 950, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 951, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a grid-like structure with multiple lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 952, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 783, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 953, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 331, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 954, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", and \"Sample\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are scattered throughout the model, adding texture and depth to the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 955, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the interface, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the head is symmetrical and has a futuristic feel to it.", + "cursor_active": true, + "x": 581, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 956, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be a humanoid figure with a triangular shape, with a pointed nose and a small mouth. The body of the head is covered in a triangular pattern of lines and dots, creating a geometric design. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", and \"Transformation\". The background of the interface is a gray color, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 358, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 957, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the head of a person, which appears to be a robot or a humanoid figure. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the head is modern and sleek, with a futuristic and technological feel.", + "cursor_active": true, + "x": 358, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 958, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the head of a person, which appears to be a robot or a humanoid figure. The head is made up of a series of triangular shapes, creating a geometric pattern. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The person's face is not visible in the image, but their eyes are closed, giving the impression of a peaceful and serene expression.", + "cursor_active": true, + "x": 358, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 959, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 585, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 960, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a triangular shape, representing the head of a person. The head is facing towards the left side of the image and appears to be in the process of being created.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the top left corner, there has a toolbar with various tools and options for creating and editing the model. On top of the menu, there appears to have a search bar and a list of options for selecting the model, such as the model name, model number, and other settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 961, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a person's head, with the head facing towards the left side of the image. The head is made up of a triangular shape, with a pointed nose and a small mouth. The person's eyes are closed, and their mouth is slightly open, as if they are about to speak. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 316, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 962, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a triangular head and a pointed nose. The skull appears to be in a realistic style, with detailed features such as the eyes, nose, and mouth. The head is facing towards the right side of the image, with the mouth slightly open, as if it is about to speak. The background is a gray color, and there are various options and settings on the top right corner of the interface, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 342, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 963, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 964, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 965, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head of a person, specifically the head and neck. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 966, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is black and white, and the background is a light grey color. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 967, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 968, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 969, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced. The head of the helmet is tilted slightly to the left, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 970, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a grid-like pattern. The head appears to be made of a wireframe-like material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 971, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a grid-like pattern. The head appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 972, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a grid-like pattern. The head appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 973, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 974, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced. The head of the helmet is tilted slightly to the left, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 975, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a triangular base. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 976, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a modeling software, as indicated by the \"Tools\" menu at the top of the screen.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 977, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a wireframe-like structure. The wireframe is made up of blue lines and dots, creating a geometric pattern. The head appears to be in the process of being modeled, as there are various tools and options visible on the right side of the image. The interface is divided into two sections, with the left side showing the top view of the model and the bottom view showing the model.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 978, + "caption": "The image is a 3D model of a skull in a software interface. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are closed and the mouth is slightly open, giving the impression of a menacing expression. The background is a light grey color, and there are various options and settings on the right side, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 489, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 979, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 980, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel appears to be a software interface for creating and editing 3D models. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 320, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 981, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of blue lines and dots, creating a grid-like pattern around the skull. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 320, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 982, + "caption": "The image is a 3D model of a skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 983, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a tutorial or tutorial on how to create the model in the software.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 984, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the skull's head and neck, with the eyes, nose, and mouth visible. The head is tilted slightly to the left, giving the impression that it is looking towards the right side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human skull.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 985, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a geometric design. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and yellow accents.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 986, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 987, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the helmet is simple and minimalistic.", + "cursor_active": true, + "x": 407, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 988, + "caption": "The image is a 3D model of a helmet in a software interface. The model is a wireframe representation of a human head with a triangular shape and a pointed nose. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The background of the model is gray, and there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 376, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 989, + "caption": "The image is a 3D model of a human head in a modeling software. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 376, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 990, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 648, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 991, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 648, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 992, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth, and the skull is facing towards the right side of the image. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 638, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 993, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth and sharp fangs. The eyes are large and piercing, and the mouth is slightly open, as if it is about to speak. The background is a light grey color, and there is a menu bar on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 376, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 994, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth and sharp fangs. The eyes are large and piercing, and the mouth is slightly open, as if it is about to speak. The background is a light grey color, and there is a menu bar on the top right corner of the image with various options and settings.", + "cursor_active": true, + "x": 376, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 995, + "caption": "The image is a 3D model of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly paper or cardboard, and is shown in a realistic style. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a list of options. The image is likely from a software interface, as there is a toolbar at the top with various options for creating and editing the model.", + "cursor_active": true, + "x": 376, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 996, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a skull-like face. The model is made up of blue lines and dots, creating a grid-like pattern. The skull appears to be in the process of being modeled, as there are various tools and options visible on the right side of the image. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 997, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of blue lines that form a grid-like pattern, while the bottom half is a darker shade of blue. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 322, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 998, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the head facing towards the left side of the image. The head is made up of blue lines that form a grid-like pattern, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 322, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 999, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the head.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 322, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1000, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of blue lines that form the shape of the skull, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 322, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1001, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1002, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like structure on its face. The skull appears to be made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1003, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar. The image appears to be a screenshot of a computer screen, likely from a modeling software.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1004, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of a complex and intricate design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1005, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1006, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1007, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1008, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 577, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1009, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet appears to be made of a dark material, possibly paper or cardboard, and has a triangular shape with a pointed nose and mouth. The mouth is open, revealing sharp teeth and sharp teeth. The head of the helmet is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 330, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1010, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly metal or plastic, and is set against a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 327, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1011, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a grid-like pattern, with lines and dots representing the facial features of the face. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model's settings. The interface also has a search bar at the top, allowing users to search for specific objects or textures.", + "cursor_active": true, + "x": 110, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1012, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 110, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1013, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 110, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1014, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of blue lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are connected to each other, creating a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1015, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On top of the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1016, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1017, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. On the top center of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1018, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1019, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1020, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with a grid-like pattern covering the entire face and neck. The skull appears to be made up of small squares and rectangles, creating a geometric design. The background is a light grey color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 587, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1021, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the right side of the image. The skull is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1022, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.31785088777542114, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1023, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image and appears to be in the process of being created. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, the software interface has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1024, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth, and the skull is facing towards the right side of the image. The background is a light grey color, and there is a menu bar on the top right corner with various options and settings. On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1025, + "caption": "The image is a 3D model of a skull with a triangular shape. The skull appears to be made of a metallic material, possibly metal or plastic, and has a pointed nose and mouth. The head is facing towards the right side of the image, with its eyes closed and its mouth slightly open. The background is a gray color, and there is a menu bar on the top right corner with various options and settings. On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3691616356372833, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1026, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The eyes are closed, and the nose is slightly open. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 560, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1027, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1028, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1029, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a skull with a pointed nose and sharp teeth. The skull is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1030, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a skull with a pointed nose and sharp teeth. The skull appears to be made of a metallic material, possibly metal or plastic. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1031, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a metallic material and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is open, revealing sharp teeth and sharp claws. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. The background is a gray color, and there is a menu bar on the top right corner of the image with various options and settings.", + "cursor_active": true, + "x": 621, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1032, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The head is made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the head, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1033, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Scene\", \"Reset\", \"Geometry\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a geometric pattern. The model is made up of various shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1034, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a human head with a geometric pattern. The model is made up of a series of interconnected lines and shapes, creating a layered effect. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more realistic and detailed. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1035, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a 3d model of a human head. The dialog box has a blue line that forms the shape of the head, which appears to be made up of a triangular prism or a triangle. Below the dialog box, there are several buttons for adjusting the model's settings.\n\nOn the right side of the interface, on the top right corner, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, it has a drop-down menu with options to select the model, view, and view the model. The background of the image is gray, and there are various icons and buttons on the bottom right corner.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1036, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a dialog box with a drop-down menu that allows the user to select the type of object they want to create. The dialog box has a blue line that runs from the top left corner to the bottom right corner, indicating that the user is in the process of creating a polygonal object. The background of the image is gray, and there are various icons and menus on the top right corner.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1037, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a 3d model of a human head. The dialog box has a title \"Scene Root\" and a description of the model. Below the description, there are two options - \"Geometry Approximation\" and \"Surface Trim\". \n\nOn the right side of the interface, there has a menu bar with options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". There are also several buttons for adjusting the model's settings.\n\nThe main focus of the image is the 3D model of the head, which appears to be a triangular shape with a curved top and a pointed bottom. The model is rendered in a realistic style, with detailed lines and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1038, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human head, which is shown in the center of the panel. The model is made up of a triangular shape with a blue line connecting it to the left and right sides of the head. The lines are arranged in a way that creates a sense of depth and dimension, and the model appears to have a smooth and realistic texture.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1039, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model of a human head, which appears to be made up of a wireframe-like structure. The model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the top of the panel, there has a menu bar with options such as \"Scene\", \"Modeling\", \"Tools\", and \"Tools\". Below the menu bar, it has a drop-down menu with options to adjust the model's settings. The panel also has a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1040, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The top section has a menu bar with options such as \"Object\", \"Select\", and \"Options\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a skull with a skull-like face. The skull has a pointed nose and sharp teeth, and its eyes are closed. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1041, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull appears to be made of a metallic material and has a menacing expression with sharp teeth and fangs. On the left side of the interface, there is a menu bar with various options such as \"Object\", \"Select\", and \"Options\". On the right side, there are several buttons and menus for creating and editing the model. At the bottom of the image, there has a text field for entering the model name and a drop-down menu for selecting the model's location.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1042, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull has a menacing expression with sharp teeth and fangs protruding from its mouth. On the left side of the image, there is a panel with various options and settings for the user to customize the model. The panel appears to be a tool for creating and editing 3D models.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1043, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull appears to be made of a metallic material and has a menacing expression with sharp teeth and fangs. On the left side of the interface, there is a menu bar with various options such as \"Object\", \"Select\", and \"Options\". On the right side, there are several buttons and menus for creating and editing the model. At the top of the image, there appears to have a toolbar with various tools and options for adjusting the model's settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1044, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a skull in the center. The skull appears to be made of a metallic material and has a pointed nose and sharp teeth. On the left side of the interface, there is a menu bar with various options such as \"Object\", \"Select\", and \"Options\". On the right side, there are several buttons and menus that can be used to customize the 3D model. At the bottom of the image, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1045, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character's head, which appears to be a skull-like creature with sharp teeth and a pointed nose. The skull is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1046, + "caption": "The image is a 3D model of a human skull. The skull is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The top half of the skull is black, while the bottom half is white. The teeth are visible, and the mouth is open, revealing the teeth. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 151, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1047, + "caption": "The image is a 3D model of a human skull. The skull is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 607, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1048, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a skull, which appears to be made up of a grid-like structure. The skull has a large mouth with sharp teeth and a small nose. The teeth are arranged in a symmetrical pattern, with the mouth slightly open and the teeth pointing upwards.\n\nThe background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 247, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1049, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a skull, which appears to be made up of various geometric shapes and lines. The skull has a large mouth with sharp teeth and a small nose. The teeth are arranged in a symmetrical pattern, with the largest teeth in the center and the smaller teeth on either side. The mouth is slightly open, revealing the teeth inside. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 247, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1050, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The gorilla's mouth is open, revealing its teeth and teeth. The image is in black and white, and the model appears to be a realistic representation of the gorilla's face. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 206, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1051, + "caption": "The image is a 3D model of a gorilla's head. The model is made up of a geometric pattern of triangles and lines, creating a polygonal effect. The gorilla's face is in the center of the image, with its mouth open and teeth visible. The background is a gray color, and there is a menu on the right side of the screen with various options and settings. The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 115, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1052, + "caption": "The image is a 3D model of a human skull with a distorted and distorted appearance. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The teeth are visible and the mouth is open, revealing a set of teeth. The image is taken from a top-down perspective, with the skull's head and neck visible in the foreground and the background in the background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 755, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1053, + "caption": "The image is a 3D model of a human skull with a distorted and distorted appearance. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The teeth are visible and the mouth is open, revealing a set of teeth. The image is taken from a top-down perspective, with the skull's head facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 755, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1054, + "caption": "The image is a 3D model of a human skull with a distorted and distorted appearance. The skull appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The teeth are visible and the mouth is open, revealing a set of teeth. The image is in black and white and is displayed on a computer screen. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 755, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1055, + "caption": "The image is a 3D model of a human head with a skull-like appearance. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The image is taken from a top-down perspective, looking down on the skull. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 800, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1056, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the upper part of the skull facing towards the left side of the image. The top half of the model is a dark grey color, while the bottom half is a lighter shade of grey.\n\nThe skull has a large, pointed nose and a small mouth with sharp teeth. The mouth is slightly open, revealing the teeth underneath. The teeth appear to be slightly crooked and the jawline is slightly curved. The image is taken from a top-down perspective, looking down on the skull and the surrounding area. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 117, + "y": 464, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1057, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.320398211479187, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1058, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is outlined in blue lines, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 232, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1059, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 232, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1060, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 232, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1061, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like shape in the center. The skull is surrounded by a blue line that forms the outline of the head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 232, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1062, + "caption": "The image is a 3D model of a human skull in a software interface. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull. The background of the image is gray, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 128, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1063, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 128, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1064, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The model is made up of a grid-like structure, with blue lines connecting the skull to the right side. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner of the screenshot, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 128, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1065, + "caption": "The image is a 3D model of a human skull. The skull is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the skull, with the eyes, nose, and mouth visible. The eyes are also blue, and the mouth is also blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1066, + "caption": "The image is a 3D model of a human skull. The skull is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the skull's head and neck. The blue lines represent the bones and teeth, while the white lines represent teeth.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1067, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a person, which appears to be a human head. The head is made up of a grid-like pattern, with a blue line connecting the two parts of the head to the left. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing 3D models. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1068, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head is made up of a grid-like structure, with blue lines connecting the lines to form the shape of the face. The lines are arranged in a way that they form a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1069, + "caption": "The image is a screenshot of a 3D model of a human head in a software interface. The model is a wireframe representation of the head, with the head facing towards the left side of the image. The head is made up of a grid-like structure, with blue lines connecting the lines to form the shape of the face. The lines are arranged in a way that they form a symmetrical pattern, creating a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Point\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1070, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like pattern on its face and neck. The skull appears to be in the process of being created, as there are various tools and options visible on the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is shown in a realistic style.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1071, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1072, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1073, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1074, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1075, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1076, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be a skull-like figure with a pointed nose and a small mouth. The body of the head is covered in a triangular pattern of lines and dots, creating a geometric design. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1077, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a triangular shape with a pointed nose and a small mouth. The mouth is open, revealing sharp teeth. The eyes are closed, and the nose is slightly open. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings.", + "cursor_active": true, + "x": 606, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1078, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the head facing towards the left side of the image. The head is tilted slightly to the right, with its mouth open and teeth bared. The eyes are closed, and the mouth is slightly open, as if it is about to speak. The background is a gray color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 131, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1079, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 262, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1080, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 261, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1081, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a gray color, and there are various options and settings visible on the top right corner of the interface.", + "cursor_active": true, + "x": 261, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1082, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular head and a triangular neck. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1083, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular head and a triangular neck. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1084, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape, with a pointed nose and a small mouth. The jaw is also black, and the teeth are visible. The eyes are red, and there is a blue line connecting the skull to the right side. The image appears to be a screenshot of a software interface, as there are various options and settings visible on the top right corner.", + "cursor_active": true, + "x": 587, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1085, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull's face.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, the menu bar has a list of options for the user to choose from. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 313, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1086, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with a red line running through the center. The red line appears to be a representation of a skull's jaw, while the blue line is a representation from the lower half.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1087, + "caption": "The image is a 3D model of a human skull. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is made up of a grid-like pattern, with a blue line connecting the skull to the right side. The blue line is a representation of the teeth, while the red line is an illustration of the jawbone.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner of the screenshot, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1088, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1089, + "caption": "The image is a 3D model of a skull with a geometric design. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is black and the bottom half is grey. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, the menu bar has a list of options for the user to choose from, such as the shape, size, and color scheme. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 116, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1090, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern, with the top half of the skull facing towards the left side of the image. The top half is black, while the bottom half is white.\n\nThe skull has a triangular shape, with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth. The teeth are arranged in a symmetrical pattern, creating a sense of depth and dimension. The image is displayed on a computer screen, with various tools and options visible on the right side.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1091, + "caption": "The image is a 3D model of a human head with a skull-like face. The model is made up of a grid-like structure with a blue line connecting the skull to the right side of the image. The skull appears to be in a realistic style, with sharp teeth and a pointed nose. The background is a light grey color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 536, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1092, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image. The top half is a light grey color, while the bottom half is black.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. On top of the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 548, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1093, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a skull with a grid-like structure on its head. The skull appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1094, + "caption": "The image is a 3D model of a human skull. The skull is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the skull.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there are several buttons that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1095, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with sharp teeth and a pointed nose. The skull appears to be made of a dark material, possibly plastic or metal, and is shown in a realistic style. The head is facing towards the right side of the image, with the mouth slightly open, revealing sharp teeth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1096, + "caption": "The image is a 3D model of a skull with a hood. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and mouth. The hood is slightly tilted to the side, giving the impression that the skull is facing towards the right side of the image. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1097, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen. On the bottom left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1098, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure, with the head facing towards the left side of the image. The head appears to be made of a wireframe-like material, with a triangular shape and a pointed nose and mouth. The wireframe is connected to the head by a series of lines and dots, creating a geometric pattern. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1099, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1100, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a triangular shape and a pointed nose. The skull is shown in a side view, with the head facing towards the left side of the image. The wireframe is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the skull a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1101, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with a skull-like face in the center. The skull has a triangular shape with a pointed nose and a small mouth. The face is outlined in blue lines, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1102, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1103, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 334, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1104, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 380, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1105, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a realistic representation of a skull with sharp teeth and a pointed nose. The skull is shown in a side view, with the head facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 380, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1106, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1107, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a wireframe-like structure, with the head facing towards the left side of the image. The head is tilted slightly to the right, with its mouth slightly open, as if it is about to speak. The wireframe is black and white, with a geometric pattern that covers the entire face and neck of the model. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1108, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image and appears to be in the process of being created. The background is a gray color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1109, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image and appears to be in the process of being created. The background is a gray color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1110, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1111, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1112, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1113, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head is facing towards the left side of the image, with its mouth slightly open, as if it is about to speak. The background is a light grey color, and there are various tools and options on the right side, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1114, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1115, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 408, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1116, + "caption": "The image is a 3D model of a skull with a skull-like face. The skull is in the center of the image and is facing towards the left side of the screen. It has a large mouth with sharp teeth and a pointed nose. The mouth is covered in a black mask with a white outline. The mask appears to be made of a metallic material and has a metallic sheen. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom right corner of the screenshot, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 408, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1117, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is shown in a side view. The head is facing towards the right side of the image, with the eyes closed and the mouth slightly open. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1118, + "caption": "The image is a 3D model of a helmet with a skull-like design. The helmet appears to be made of a dark material, possibly plastic or metal, and has a pointed nose and mouth. The skull is facing towards the right side of the image, with its mouth slightly open, revealing sharp teeth. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 572, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1119, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface also has a toolbar at the top with various tools and options for creating and editing the model's features.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1120, + "caption": "The image is a 3D model of a human head in a software interface. The model is a representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is set against a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 440, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1121, + "caption": "The image is a 3D model of a human head in a software interface. The model appears to be a representation of a gorilla's head, with its mouth open and teeth bared. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The background is a light grey color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1122, + "caption": "The image is a 3D model of a human head with a skull-like face. The skull has a large mouth with sharp teeth and a small nose. The mouth is open, revealing the teeth underneath. The head appears to be made of a dark material, possibly paper or fabric. The background is a light grey color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Object\", and \"Transform\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 247, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1123, + "caption": "The image is a 3D model of a human head and neck. The model appears to be a representation of a skull or a human face, with the skull facing towards the left side of the image. The skull has a large, open mouth with sharp teeth and a small nose. The mouth is slightly open, revealing the teeth. The teeth are arranged in a symmetrical pattern, with some teeth on the top and bottom of the skull. The head is shown from a side angle, with a slight curve on the left and right sides. The background is a light grey color, and there is a menu bar at the top right corner with various options and settings.", + "cursor_active": true, + "x": 247, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1124, + "caption": "The image is a 3D model of a human head with a skull-like appearance. The skull appears to be made of a dark material, possibly plastic or metal, and has a pointed nose and sharp teeth. The head is facing towards the right side of the image, with the mouth slightly open. The background is a light grey color, and there is a menu bar on the top right corner with various options and settings. On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1125, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp claws. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1126, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like pattern on its face. The skull appears to be made up of multiple lines and dots, creating a realistic and detailed appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1127, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a skull-like face. The model is made up of a grid-like structure, with the skull in the center and the skull on the left side. The skull is facing towards the right side of the image. The background is a gray color, and there are various options and settings visible on the top right corner of the interface. On the top left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1128, + "caption": "The image is a 3D model of a human head with a skull-like face. The model is made up of a grid-like structure, with the skull in the center and the skull on the left side. The skull is facing towards the right side of the image, with its mouth open and teeth bared. The background is a light grey color, and there are various tools and options on the top right corner of the screen, including a search bar, a menu bar, and a list of options. The image appears to be a screenshot of a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1129, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human heads and neck.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1130, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1131, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1132, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1133, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a wireframe-like structure, with the head facing towards the left side of the image. The head appears to be made of a cube-like material, with a grid-like pattern covering the entire surface. The wireframe is connected to the head by a series of lines and dots, creating a geometric shape. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the bottom left corner, there is a menu bar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1134, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a wireframe-like structure, with the head facing towards the left side of the image. The wireframe appears to be a representation of the head, with a grid-like pattern covering the entire face and neck. The head is tilted slightly to the right, giving the impression that it is looking towards the viewer.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1135, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head is facing towards the right side of the image, with the eyes and nose visible. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1136, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a way that they form the shape of the head, with the eyes, nose, and mouth visible. The head appears to be made of a wireframe-like material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1137, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a way that they form the shape of the head, with the eyes, nose, and mouth visible. The head appears to be made of a wireframe-like material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 716, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1138, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head appears to be made of a wireframe-like material, with the eyes, nose, and mouth visible. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1139, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the head and neck. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head appears to be made of a wireframe-like material, with the eyes, nose, and mouth visible. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 264, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1140, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the facial features of the head. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The head appears to be made of a wireframe-like material, with the lines intersecting at various points on the top and bottom of the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1141, + "caption": "The image is a 3D model of a man's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1142, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1143, + "caption": "The image is a 3D model of a human head with a wireframe structure. The wireframe is made up of blue lines and dots, creating a geometric pattern. The head is facing towards the left side of the image and appears to be in the process of being created. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1144, + "caption": "The image is a 3D model of a human head in a wireframe style. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the head, with the eyes, nose, and mouth visible. The eyes are outlined in black and the nose and mouth are also outlined in blue. The mouth is also made of black and appears to be slightly open, as if it is about to speak.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1145, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a wireframe of a human head. The wireframe is made up of blue and red lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The main focus of the screenshot is the head, which is shown in the center. The head is facing towards the left and the background is a gray color.", + "cursor_active": true, + "x": 508, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1146, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a wireframe model of a human head. The wireframe is made up of blue and red lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the wireframe.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1147, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The dots are blue and red, and they are connected to each other in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1148, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1149, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface appears to be a tool for creating and editing the model.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1150, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface appears to be a tool for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1151, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1152, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1153, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1154, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1155, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1156, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 492, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1157, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1158, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull, with the skull facing towards the left side of the image. The skull is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the skull and the lines.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1159, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The mouth is open, revealing sharp teeth, and the skull is facing towards the right side of the image. The background is a light grey color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the bottom left corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1160, + "caption": "The image is a 3D model of a human head in a software interface. The model is a realistic representation of a skull with a pointed nose and sharp teeth. The skull appears to be made of a dark material, possibly plastic or metal, and is set against a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1161, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of the head and neck, with the head facing towards the left side of the image. The head is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.28709784150123596, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1162, + "caption": "The image is a 3D model of a human head in a software interface. The model is a wireframe representation of a skull with a grid-like pattern on its face. The skull appears to be made up of multiple lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced. The background of the model is gray, and there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1163, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a skull-like face. The skull has a large mouth with sharp teeth and a small nose. The mouth is slightly open, revealing the teeth. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1164, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a skull-like face. The skull has a large mouth with sharp teeth and a pointed nose. The mouth is slightly open, revealing the teeth. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1165, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human head and neck. The head is made up of a grid-like pattern, with the neck and upper body being the main focus. The neck is slightly curved and the upper body is straight. The arms and legs are also made of the same grid pattern.\n\nOn the right side of this image, on the bottom right corner, there appears to be a panel with various settings and options for the user to customize the model. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1166, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a wireframe of a human head with a triangular shape. The wireframe appears to be made up of lines and dots, creating a grid-like pattern. The head is facing towards the left and has a small mouth with sharp teeth. The mouth is slightly open, as if it is about to speak. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1167, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and green color scheme. The object has a textured surface and is surrounded by a grid-like pattern. The text on the menu bar reads \"Tagged Polygon\" and there are two options below it - \"Create Cluster with Center\" and \"Transform\".\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 322, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1168, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and green color scheme. The object has a textured surface and is surrounded by a grid-like pattern. The text on the menu bar reads \"Tagged Polygon\" and there are two options below it - \"Create Cluster with Center\" and \"Transform\".\n\nAt the bottom of the screen, there has a \"Select\" button and a \"Save\" button, indicating that the user can save the model to a new location.", + "cursor_active": true, + "x": 322, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1169, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a wireframe model of a human head with a triangular shape. The wireframe is made up of lines and dots, creating a grid-like pattern. The head appears to be made of a mesh-like material, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1170, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is shown in a realistic style, with the head facing towards the left and the neck and shoulders visible.\n\nIn the center of the screen, there has a dialog box with various settings and options for the user to customize the model. The dialog box has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the screenshot is a gray color, and there are various icons and menus on the top right corner.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1171, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human head, which is shown in the center of the panel. The model is made up of a grid-like structure with a blue and black color scheme. The head has a triangular shape with a pointed nose and a curved mouth. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The overall design of the model is realistic and detailed.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1172, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a human head with a geometric pattern on it. The head appears to be made up of a series of interconnected lines and dots, creating a polygonal effect.\n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and other settings. There is also a drop-down menu with options to select the type of model, the size, and the shape of the head. The background of the image is gray, and there are various buttons and menus on the top and bottom of the interface.", + "cursor_active": true, + "x": 388, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1173, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a polygonal model. The dialog box has a title \"Polygonal Model\" and a description of the model. Below the description, there are several options for adjusting the model's size, shape, and color.\n\nOn the right side of the interface, there appears to be a panel with various settings and options for selecting the model, such as the model name, model number, and other details. The panel also has a toolbar at the top with various tools and menus. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1174, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a polygonal model. The dialog box has a drop-down menu with options to select the type of model, the size, and the shape of the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model has a triangular shape with a pointed nose and a curved mouth. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and there are a few icons on the top right corner of the screen, including a \"Select\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1175, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a grid-like pattern, with the head facing towards the left side of the image. The head appears to be made of a mesh-like material, with a triangular shape and a pointed nose and mouth. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The face is also made of the same mesh material as the head, but it has a more angular shape.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 205, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1176, + "caption": "The image is a 3D model of a human head with a skull-like appearance. The model is in a realistic style, with detailed features such as the eyes, nose, and mouth. The skull appears to be made of a dark material, possibly plastic or metal, and is set against a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1177, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly plastic or metal, and has a large mouth with sharp teeth and a pointed nose. The mouth is open, revealing the teeth underneath. The background is a light grey color, and there is a menu bar on the right side of the image with various options and settings. The image is likely a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 710, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1178, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a skull-like face. The skull has a large mouth with sharp teeth and a small nose. The head appears to be made of a dark material, possibly plastic or metal. The background is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 229, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1179, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human head with a skull-like face. The model is in black and white and appears to be a realistic representation of the head. The skull has a large mouth with sharp teeth and a small nose. The head is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the interface is a gray color.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1180, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1181, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a light grey color, and there are several buttons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1182, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1183, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp claws. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1184, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 214, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1185, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 222, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1186, + "caption": "The image is a 3D model of a skull with a menacing expression. The skull appears to be made of a dark material, possibly metal or plastic, and has a pointed nose and sharp teeth. The eyes are large and round, and the mouth is slightly open, revealing sharp teeth and sharp fangs. The head is tilted slightly to the side, giving the impression that it is looking directly at the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 222, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1187, + "caption": "The image is a 3D model of a human head with a skull-like appearance. The skull appears to be made of a dark material, possibly plastic or metal, and has a pointed nose and sharp teeth. The head is facing towards the right side of the image, with the mouth slightly open, revealing the teeth. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the user can select the desired object they want to create the model. The background is a light grey color, and there are several buttons on the top and bottom right corners of the screen.", + "cursor_active": true, + "x": 639, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1188, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. In the center of the image, there is a black and white image of a human head with a skull-like face. The head appears to be made of a mesh-like material and is placed on a surface. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 180, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1189, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On top of the menu bar, there are several buttons and menus. \n\nIn the center of the image, there appears to be a 3d model of a human head with a bald head and a small nose. The head is facing towards the right side and has a slight smile on its face. The model is rendered in a realistic style with detailed features such as the eyes, nose, and mouth.\n\nOn the bottom right corner of the screen, there has a list of options for the user to choose from, including \"Select Object\", \"Transform\", and \"View\". On the bottom left corner, there will be a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1190, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The body of the head is also made of the same grid, and the head has a triangular shape with a pointed nose and a curved mouth.\n- On the right side of this image, on the bottom right corner, there has a list of options for the user to choose from, such as \"Select\", \"Object\", \"Sample\", and \"Transformation\". There are also several buttons on the top right corner that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1191, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. In the center of the grid, there is a 3d model of a human head with a blue light emanating from it. The head appears to be made up of a series of interconnected lines and dots, creating a geometric shape. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the image, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\".", + "cursor_active": true, + "x": 84, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1192, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a wireframe of a human head with a blue light emanating from it. The wireframe appears to be made up of lines and dots, creating a grid-like pattern. The head is positioned in a way that it looks like it is floating in the air. The background is a gray color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1193, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a wireframe of a human head with a blue light emanating from it. The wireframe appears to be made up of lines and dots, creating a grid-like pattern. The head is positioned in a way that it looks like it is floating in the air. The background is a gray color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1194, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. In the center of the grid, there is a blue wireframe of a human head with a face. The wireframe appears to be made up of lines and dots, creating a realistic representation of the human head. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the image, there has a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1195, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a wireframe of a human head with a blue and yellow color scheme. The wireframe is placed on a gray background with a grid-like pattern. The head is facing towards the right side of the screen and has a small red dot in the center, which could be a symbol or a logo. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1196, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a human head with a blue and green color scheme. The model has a triangular shape with a pointed nose and a small mouth. There is also a red arrow pointing towards the model, indicating that the model is in the process of being modeled.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons on the bottom right corner that allow the user to customize their modeling process with different options.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1197, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a small 3D model of a person with a blue and white color scheme. The person is standing on a gray background and is facing towards the right side of the screen. Below the model, there has a black rectangle with a white outline. The rectangle is slightly tilted to the left, and there are two arrows pointing towards the left and right sides of the rectangle. The arrows are pointing in different directions, indicating that the user can select the object they want to create or edit the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1198, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person with a blue body and a white head. The person is standing on a gray surface with a grid-like pattern. The background is a light grey color. On top of the person's head, there seems to be an object that is not clearly visible in the image. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1199, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a robot with a green and blue color scheme. The robot has a round head with two arms and two legs. It is standing on a gray surface with a grid-like pattern.\n\nThere are also several arrows pointing towards the robot, indicating that it is in motion. The arrows are pointing in different directions, suggesting that the robot is moving or moving. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1200, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot with a blue and white color scheme. The robot is standing on a gray surface with a yellow and blue arrow pointing towards it. The arrow is pointing towards the robot, indicating that it is in motion. On top of the robot's head, there seems to be an object with a red and blue color scheme, possibly representing a robot or a robot-like figure. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1201, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human head with a blue arrow pointing towards it. The model is rendered in a realistic style with detailed features such as the eyes, nose, and mouth. The body of the model is made up of small dots and lines, and the head is outlined in black.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Translate\" which allows the user to transfer the model from one side to another.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1202, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a blue and red color scheme. The head is facing towards the right side and has a white outline. Below the head, there has a gray background with a grid-like pattern. The grid is made up of small squares and rectangles, and there are two arrows pointing towards the left and right sides of the grid, indicating the direction of the model's movement. The arrows are pointing in different directions, suggesting that the model is in motion or movement.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1203, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the menu bar, there are several buttons and menus. \n\nOn the top right corner of the screen, there appears to be a toolbar with various tools and options for creating and editing 3D models. In the center of the image, there seems to be an object with a blue and white color scheme. The object has a triangular shape with a small hole in the middle, which could be a representation of a cube or a square.\n\nThere are also several buttons on the right side, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button. These buttons allow the user to select the desired model they want to create.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1204, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the menu bar, there are several buttons and menus. \n\nIn the center of the image, there appears to be a 3d model of a person's head with a blue and white color scheme. The person's face is not visible in the image. Below the model, there seems to be an object with a black outline and a white background.\n\nOn the right side of this interface, on the bottom right corner, there has a panel with various settings and options for the user to select the object they want to create. There are also several buttons on the top right corner that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1205, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a wireframe model of a human head in the shape of a skull. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The skull is shown in a side view, with the top half of the skull facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1206, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a wireframe of a person's head. The wireframe is made up of a series of interconnected lines and dots, creating a geometric pattern. The person's face is not visible in the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1207, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus.\n\nIn the center of the image, there appears to be a small 3D model of a building with a blue and white color scheme. The model is placed on a gray background. Below the model, there has a grid-like structure with a grid pattern. The grid is made up of small squares and rectangles, and there are two arrows pointing towards the top and bottom of the model. The arrows are pointing in different directions, indicating that the model is in the process of being modeled. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1208, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus.\n\nIn the center of the image, there appears to be a small 3D model of a person with a blue and white color scheme. The person is standing on a gray background and is facing towards the right side. Below the model, there seems to be another 3D object, possibly a cube or a square, with a grid-like pattern on it. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 357, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1209, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a small object with a blue and white color scheme. The object has a triangular shape with a pointed top and a flat bottom. It is placed on a gray surface with a small square in the middle.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create. There is also a button labeled \"Select\" which allows the user to select a new object.", + "cursor_active": true, + "x": 357, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1210, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a human head with a blue and white color scheme. The head is facing towards the left and has a small black dot in the middle. Below the head, there seems to be another 3D model that is also in the same color scheme as the head.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons on the interface that allow the user to customize their modeling process, such as selecting the shape, size, and color.", + "cursor_active": true, + "x": 357, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1211, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus for creating and editing 3D models. \n\nIn the center of the image, there appears to be a black and white 3D model of a human head with a triangular shape. The head is facing towards the right side and has a small white arrow pointing towards it. Below the head, there seems to be another 3D object, possibly a cube or a square.\n\nOn the bottom right corner of the screenshot, there has a toolbar with various tools and options for creating, editing, and modifying the model. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 357, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1212, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus for creating and editing 3D models. \n\nIn the center of the image, there appears to be a black and white 3D model of a human head with a triangular shape. The head is facing towards the right side and has a small white arrow pointing towards it. Below the head, there seems to be another 3D object, possibly a cube or a square.\n\nOn the bottom right corner of the screenshot, there has a toolbar with various tools and options for creating, editing, and modifying the model. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1213, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a person's head in the center. The person's face is not visible in the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus for creating and editing the model. At the bottom of the screen, there appears to be a grid-like pattern.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1214, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a person's head in the center. The person's face is not visible in the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the screen, there appears to be a grid-like pattern.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1215, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a person's head in the center. The person's face is not visible in the image. On the right side of the interface, there is a menu bar with various options such as \"Explore\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. \n\nAt the bottom of the image, there appears to be a grid-like structure with a grid pattern. The grid is made up of small squares and rectangles, and there are two arrows pointing towards the left and right sides of the grid. The left arrow is pointing to the right, indicating that the user can select the desired object or object they want to create.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1216, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a person's head in the center. The person's face is not visible in the image. On the right side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus. \n\nOn the top right corner of the screen, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the head of the person, which is black and has a round face with a small nose and mouth. The head is facing towards the left side and is slightly tilted to the right.\n\nAt the bottom of the screenshot, there has a grid-like pattern, which could be a representation of a grid or a grid of lines or squares. There are also several buttons on the bottom right corner, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1217, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a person's head in the center. The person's face is not visible in the image. On the right side of the interface, there is a menu bar with various options such as \"Explore\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. \n\nAt the bottom of the image, there appears to be a grid-like pattern, which is likely a representation of a surface or a surface. The grid is made up of small squares or rectangles, and there are also several icons scattered throughout the interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1218, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the right side of the interface, there is a panel with various options and settings. \n\nIn the center of the image, there are two 3D models of a person's torso and arms. The person appears to be wearing a suit or a helmet, and they are standing on a gray surface. The model on the left is a humanoid figure with a black and white color scheme, while the one on the right is a human figure with blue and green colors.\n\nOn the top right corner of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing the models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1219, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the right side of the interface, there is a panel with various options and settings. \n\nIn the center of the image, there are two 3D models of a person's torso and arms. The person appears to be wearing a suit or a jacket, with a black and white checkered pattern on their body. The model on the left is a humanoid figure with a round head and a small body, while the one on the right is a human figure with short arms and a long neck.\n\nOn the top right corner of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there appears to have a toolbar with various tools and options for creating and editing the models.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1220, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The person's arms and legs are also made of the same material as the model, and they are standing on a flat surface.\n\nThere is also a yellow arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1221, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The person's arms and legs are slightly bent at the knees, and their head is tilted slightly to the side.\n\nAt the bottom of the screen, there has a small grid of lines, which could be a representation of a grid or a grid. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1222, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person's arms and legs are also made of the same geometric shapes.\n\nAt the bottom of the screen, there has a grid-like pattern, which could be a representation of a grid or a grid. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1223, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of a grid-like structure with a blue and green color scheme. The person's arms and legs are slightly bent at the knees and their head is tilted slightly to the side.\n\nAt the bottom of the screen, there has a green arrow pointing towards the model, indicating that the model is in the process of being created. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1224, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure has a muscular build and is standing on a gray background.\n\nIn the center of the screen, there has a grid-like structure with a blue and yellow color scheme, which could be a representation of a cube or a cube. The grid is connected to the figure by a series of lines and dots, which may represent the shape or texture of the figure. There is also a green arrow pointing to the right, indicating that the user can navigate through the interface to view the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1225, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The character has a muscular build and is standing on a grid-like surface. The body of the character is made up of a series of lines and dots, creating a geometric pattern.\n\nAt the bottom of the screen, there has a green arrow pointing towards the character, indicating that the character can be adjusted to different heights and angles. There is also a red arrow pointing to the character's body, which could be a representation of a human body.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1226, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing on all fours with its arms stretched out to the sides and its legs slightly bent at the knees. On the right side of the interface, there are various options and settings for the user to customize the model. At the bottom of the image, there is a grid-like pattern, which could be a representation of the model's surface or texture.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1227, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern on the bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top of the image, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1228, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a blue and white color scheme. The character has a round head with a pointed nose and a small mouth. The body of the character is covered in a mesh-like pattern, giving it a realistic appearance.\n\nAt the bottom of the screen, there appears to have a grid-like texture, which could be a representation of a surface or a surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1229, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human torso with a triangular shape. The torso is shown in a realistic style with detailed features such as the arms, legs, and torso. The model is placed on a gray background with a grid-like pattern below it. The image is likely a representation of a character or a creature in the modeling software.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1230, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a collar and arms. The model appears to be made of a gray material and has a realistic texture. The collar is black and the arms are slightly curved. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1231, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human torso with a black collar and a white logo on the chest. The torso appears to be made of a smooth, glossy material and has a sleek, modern design. The model is shown in a side view, with the front and back of the torso facing towards the viewer. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1232, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human body in the center. The body appears to be a torso or torso with a collar and two arms on either side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. At the top of the interface, there has a toolbar with various tools and options for creating, editing, and modifying the model, such as a camera, a model, and a modeling tool.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1233, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1234, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human torso in the center. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1235, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The torso has a collar and long sleeves, and the arms and legs are slightly curved. The model is shown in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1236, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body is shown in a realistic manner, with the bones and muscles clearly visible.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, representing the texture and depth of the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1237, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved mouth. The body of the model is also black and has two small holes on the sides.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1238, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and white, with a blue outline. The torso has a triangular shape with a pointed top and a curved bottom. The arms and legs are also black, and the torso is slightly curved.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1239, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the model is also black and has multiple layers, including the head, neck, and shoulders.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1240, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the model is also black and has two arms and two legs.\n\nAt the bottom of the screen, there has a menu with options to select the model, select the object, and select the polygon. There is also a drop-down menu to select a polygon or polygon model. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1241, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed top and a curved bottom. The body of the torso is also black and has multiple layers, including the head, neck, and arm.\n\nAt the bottom of the screen, there has a menu with options to select the type of model, the size, and the location of the model. There is also a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1242, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved neck. The body of the model is also black and has two arms and two legs.\n\nAt the bottom of the screen, there appears to have a menu with options to select the model, select the object, and select the polygon. There is also a drop-down menu to select a polygon or polygon model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1243, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a shirt in the center. The shirt has a collar and long sleeves, and the front and back of the shirt are made up of a grid-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the 3D model. At the bottom of the image, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1244, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1245, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1246, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like structure with a blue and black color scheme. The body has a triangular shape with a pointed nose and a curved neckline. The arms and legs are also made of the same material as the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1247, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The torso has a collar and long sleeves, and the arms and legs are slightly curved. The model is shown in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1248, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a long-sleeved shirt with a geometric pattern on the front and back. The pattern is made up of small squares and rectangles, creating a grid-like design. The shirt has a collar and long sleeves, and there are two arms on either side of it.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 254, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1249, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human torso, which is made up of blue and red lines that form a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThe model appears to be a representation of a torso or arm, with the arms and legs visible. The torso is shown in a realistic style, with detailed features such as the shoulder, chest, and arms. The arms are slightly curved and the legs are slightly tapered. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1250, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human torso, which is made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The dots are red and blue, representing the colors of the lines.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 112, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1251, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 112, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1252, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and triangles. The lines are arranged in a grid-like pattern, creating a geometric design. The triangles are connected by lines, giving the model a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be used to create a pattern or texture. The overall design of the model is simple and minimalistic, with a focus on the torso and the lines.", + "cursor_active": true, + "x": 243, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1253, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color, with a red triangle in the center. The triangle is connected to the torso by a series of lines and dots, creating a geometric design.\n\nAt the bottom of the screen, there appears to have a menu with options to select the type of model, the size, and the shape of the torso. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1254, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a blue and black color scheme. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 399, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1255, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The dots are connected to each other in a way that creates a sense of depth and dimension. The model is black in color and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 109, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1256, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a dog's head and neck. The model is made up of a grid-like pattern, with the dog's body and head facing towards the left and its head facing upwards. The dog's eyes are closed, and its mouth is slightly open, as if it is in a peaceful or relaxed state.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 109, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1257, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a realistic texture. The torso has a curved shape with a pointed nose and a small mouth. The arms and legs are also made of the same grid pattern as the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 439, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1258, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like structure with a black and white color scheme. The body has a triangular shape with a small white dot in the center, which could be a symbol or a logo.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 588, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1259, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and blue in color and has a realistic texture. The body of the torso is shown in a side view, with the arms and legs visible.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as \"Object\", \"Polygon\", and \"Transform\". These icons are likely used to customize the model's shape and texture.", + "cursor_active": true, + "x": 588, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1260, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and blue in color and has a realistic texture. The torso has a collar and long sleeves, and the arms and legs are slightly curved.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 588, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1261, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and blue in color and has a realistic texture. The torso has a collar and long sleeves, and the arms and legs are slightly curved.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 489, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1262, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 593, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1263, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and blue in color and has a realistic texture. The torso has a collar and long sleeves, and the arms and legs are slightly curved.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 470, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1264, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and triangles. The lines are arranged in a grid-like pattern, creating a geometric design. The triangles are connected by lines, giving the model a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1265, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and triangles. The lines are arranged in a grid-like pattern, creating a geometric design. The triangles are connected by lines, giving the model a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 112, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1266, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and blue in color and has a realistic texture. The body of the torso is shown in a side view, with the arms and legs visible.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. Below the toolbar, it seems like the user is in the process of creating a new model.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1267, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a realistic texture. The body of the torso is outlined in blue and there are various lines and shapes scattered throughout the model, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 508, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1268, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and blue in color and has a realistic texture. The torso has a collar and long sleeves, and the arms and legs are slightly curved.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 497, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1269, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and blue in color and has a realistic texture. The body of the torso is outlined in blue and there are various lines and shapes scattered throughout the model, giving it a realistic appearance.\n\nAt the bottom of the screen, there appears to have a grid or grid pattern, which could be used to create or edit the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1270, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and blue in color and has a realistic texture. The body of the torso is outlined in blue and there are various lines and shapes scattered throughout the model, giving it a realistic appearance.\n\nAt the bottom of the screen, there appears to have a grid or grid pattern, which could be used to create or edit the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1271, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and blue in color and has a realistic texture. The torso is shown in a side view, with the arms and legs clearly visible.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different parts of the torso. The lines are arranged in a way that they form a geometric pattern, and the dots are colored in shades of blue, green, and red. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1272, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a realistic texture. The body of the torso is covered in a layer of blue and red lines, which are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1273, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a realistic texture. The body of the torso is covered in a layer of blue and red lines, which are arranged in a way that creates a gridlike pattern.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1274, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The body of the torso is black, while the legs and arms are blue.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the shape of the human body. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1275, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The blue lines represent the shape of the torso, while the black lines represent a human body.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the texture and depth of the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1276, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human head with a curved neck and a pointed nose. The model is made up of a grid-like structure with a blue and green color scheme. The body of the model is black and the head is outlined in blue.\n\nThere is also a yellow circle in the bottom right corner, which could be a reference point or a circle for the model. The background of the screen is gray, and there are various icons and menus on the top right corner.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1277, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a horse's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there appears to be a grid or grid-like structure, which could be a representation of the horse's body or head. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1278, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a curved object with a red and blue color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1279, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a wireframe model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1280, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are red and blue, while the lines are black.\n\nThere is also a blue arrow pointing to the left of the model, indicating that the model is in the process of being created. The model is shown in a realistic style, with detailed features such as the shape of the head, the texture, and the color scheme.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1281, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are colored in shades of blue, green, and red, and they are connected to each other by a thin blue line.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2878662049770355, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1282, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a horse's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there appears to be a grid or grid-like structure, which could be a representation of the horse's body or head. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1283, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The blue lines represent the arms and legs of the torso, while the black lines represent a torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1284, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like structure with red and blue lines representing the different components of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1285, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like structure with red and blue lines intersecting each other, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1286, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human torso with a red circle around it. The model is made up of various geometric shapes and lines, creating a grid-like pattern. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1287, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a model of a human torso with a red and blue color scheme. The model is made up of a grid-like structure with lines and dots, representing the shape of the torso. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1288, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a horse's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there appears to be a grid or grid-like structure, which could be a representation of the horse's body or head. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1289, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are colored in different shades of blue, green, and yellow, creating a gradient effect.\n\nIn the center of the model, there appears to have a circular shape, which could be a representation of the head's head or neck. The model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth visible.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1290, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape with a red circle in the center. The red circle is likely representing the shape of the head.\n\nAt the bottom of the screen, there appears to have a grid or grid pattern, which could be used to create or edit the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1291, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be used to create or edit the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 802, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1292, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a red circle in the center. Inside the circle, there is a black and blue 3D model of a human head with a triangular shape. The model appears to be made up of small dots and lines, creating a grid-like pattern. On the right side of the interface, there are various options and settings for the user to customize the model. At the bottom of the image, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 646, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1293, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a large red circle in the center. Inside the circle, there is a black and white image of a human head with a triangular shape. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there are various options and settings for the user to customize the model. At the bottom of the interface, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 646, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1294, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a red circle around the head, indicating that it is a representation of the human head. The red circle is likely representing the location of the head and the blue lines represent the distance between the lines. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1295, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. The text field is labeled \"Object\" and has a drop-down menu with options to select a shape, size, and color. There is also a button labeled \"Transform\" which can be used to adjust the model's settings.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1296, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a way that creates a grid-like pattern, with each line representing a different aspect of the model.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create, such as the shape of the head, the size, and the color scheme. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1297, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there has a text field for the user to enter their name and a button to select the desired model. There is also a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 800, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1298, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of an elephant's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1299, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a blue and black color scheme. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1300, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there appears to have a menu with options to customize the model, such as selecting the shape, size, and color scheme. There is also a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1301, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the texture and depth of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2878662049770355, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1302, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the texture and depth of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1303, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the texture and depth of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1304, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 649, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1305, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a horse's head, which appears to be made up of blue lines and dots. The lines are arranged in a grid-like pattern, creating a realistic and detailed representation of the horse's body. The horse's mane and tail are also made of blue dots, giving it a textured appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1306, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a wireframe model of a human head. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1307, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of an elephant's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The elephant's trunk is curved and has a pointed tip. The background is a light grey color.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1308, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a curved object with a blue arrow pointing towards it. The object is black in color and has a geometric pattern on its surface. The arrow is pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1309, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be a human ear. The model is black and grey in color and has a curved shape. There are two red and blue arrows pointing towards the top and bottom of the model, indicating that the model is in the process of being modeled.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1310, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a mesh-like structure. The mesh is black and has a geometric pattern on it. The body is shown in a side view, with the left arm and the right arm facing towards the viewer.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1311, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of blue and black lines. The lines are arranged in a grid-like pattern, with some overlapping each other. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1312, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a fish. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1313, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a fish, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The fish is shown in a realistic style, with detailed features such as the fins, eyes, and mouth. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1314, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange.\n- On the right side of the screen, there has a panel with various settings and options for the user to customize the model, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1315, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1316, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a bird's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1317, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape with a pointed nose and a small mouth. The head is shown in a realistic manner, with detailed features such as the eyes, nose, and mouth visible.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1318, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a realistic texture. The torso has a curved shape with a pointed nose and a small mouth. The arms and legs are also made of the same material as the torso.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1319, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a realistic texture. The torso has a curved shape with a pointed nose and a small mouth. The arms and legs are also made of the same grid pattern as the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1320, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a realistic texture. The torso is shown in a side view, with the left arm extended and the right arm bent at the elbow.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 447, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1321, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a realistic texture. The torso is shown in a side view, with the left arm extended and the right arm bent at the elbow.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a model editor. The icons are arranged in a grid pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1322, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The torso appears to be made of a mesh-like material, with a geometric pattern on the left side and a blue line on the right side. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 658, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1323, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 658, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1324, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The torso appears to be made of a mesh-like material, with a red line running down the center of the chest area. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 658, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1325, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The torso has a triangular shape with a pointed neckline and long sleeves. The arms and legs are also made of the same grid pattern, and the torso is slightly curved.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 540, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1326, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the torso is also black and has two arms and two legs.\n\nThere are also several red and blue lines connecting the model to the left and right sides of the model, which are likely representing the different components of the design. The lines are arranged in a way that creates a sense of depth and dimension. The background of the screen is gray, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 548, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1327, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the torso is also black and has two arms and two legs.\n\nThere are also several red and blue lines connecting the model to the left and right sides of the model, which are likely representing the different parts of the body. The lines are arranged in a way that they form a grid pattern, with some overlapping each other. The background of the screen is gray, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 548, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1328, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the torso is also black and has two arms and two legs.\n\nThere are also several red and blue lines connecting the model to the left and right sides of the model. The lines are arranged in a way that they form a grid pattern, with some overlapping each other. The red lines are connected to the blue lines, while the green lines are placed on the right and left sides. There is also a blue line connecting the two lines, which is likely representing the shape of the human torso.", + "cursor_active": true, + "x": 448, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1329, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the torso is also black and has two arms and two legs.\n\nThere are also several red and blue lines connecting the model to the right, which are likely representing the different components of the model. The lines are arranged in a way that they form a geometric pattern, with some overlapping each other. The background of the screen is gray, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 448, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1330, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a small mouth. The body of the torso is also black and has two arms and two legs.\n\nThere are also several red and blue lines connecting the model to the right, which are likely representing the different components of the model. The lines are arranged in a way that they form a geometric pattern, with some overlapping each other. The background of the screen is gray, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 448, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1331, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a long-sleeved shirt with a geometric pattern on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 593, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1332, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like structure with a black and white color scheme. The grid is connected to a red and blue color scheme, which is likely representing the color scheme of the body.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1333, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs visible.\n\nThe model is black and grey in color, with a blue line running along the top and bottom of the body. The lines are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1334, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a curved shape. The torso is grey in color and has a black outline. There is also a red circle with a blue line in the middle, which is likely representing the shape of the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1335, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a curved shape. The torso is grey in color and has a black outline. There are also several colored circles around the model, which are likely representing different parts of the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1336, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a curved shape. The torso is grey in color and has a smooth texture. There are also several red and blue arrows pointing towards the torso, indicating the direction of the movement.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. The main focus of the screenshot is the main body of the model, which is shown in the top left corner.", + "cursor_active": true, + "x": 454, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1337, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a curved shape. The torso is grey in color and has a red and green color scheme. There is also a yellow arrow pointing to the right, indicating the direction of the model's movement.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 454, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1338, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape with a pointed nose and a small mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1339, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1340, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape. There is also a blue circle in the center of the model, which is likely representing the shape of the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1341, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape with a pointed nose and a small mouth. There are also several red and blue lines and dots scattered throughout the model, which could represent different parts of the head.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1342, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a curved shape with a pointed nose and a small mouth. The head is connected to a red line that runs from the top left corner to the bottom right corner.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1343, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1344, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, representing the texture of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1345, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a horse, which appears to be made up of a wireframe-like structure. The horse's head is facing towards the left and its mane and tail are flowing in the wind. The body of the horse is black with a blue stripe running down the middle.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1346, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a curved shape with a pointed nose and a small mouth. The torso is shown in a realistic manner, with the lines and curves clearly visible.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1347, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are colored in shades of blue, green, and red, while the lines are in a darker shade of blue.\n\nThere is also a blue arrow pointing to the left of the model, indicating that the model is in the process of being created. The model is shown in a realistic style, with detailed features such as the shape of the head, the texture of the skin, and the color scheme.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1348, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a curved object with a triangular shape. The object is black in color and has a grid-like pattern on its surface. There are two yellow arrows pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create. There is also a button labeled \"Translate\" which can be used to transfer the object from one side to another.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1349, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and grey in color and has a triangular shape with a pointed nose and a curved mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. Below the toolbar, it seems like the user is in the process of creating a new model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1350, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1351, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are black and red, while the dots are blue and green.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create, such as the shape of the object, the size, and the color scheme. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1352, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are red and blue, while the lines are black.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1353, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are red and blue, and they appear to be connected to each other in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1354, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1355, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human torso in the center. The torso is made up of a grid-like pattern of blue lines and dots, creating a geometric design. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1356, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of blue lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The blue lines represent the shape of the torso, while the dots represent the lines representing the lines.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1357, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like pattern of blue and black lines, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1358, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a gorilla's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nThe model appears to be a realistic representation of the gorilla's body, with detailed features such as the head, neck, and arms. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1359, + "caption": "The image is a 3D model of a horse's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The horse's body is shown in a side view, with its head facing towards the left side of the image. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the horse a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 790, + "y": 406, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1360, + "caption": "The image is a 3D model of a horse's head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The horse's body is shown in a side view, with its head facing towards the left side of the image. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the horse a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 703, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1361, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black in color and has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 720, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1362, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and grey in color and has a realistic texture. The torso has a curved shape with a pointed nose and a small mouth. The arms and legs are also made of the same grid pattern as the torso.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1363, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The torso appears to be made of a mesh-like material, with a triangular shape and a pointed neckline. The top of the torso is covered in a blue line, which is likely representing the shape of the human body. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1364, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1365, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like structure with blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Global\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 159, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1366, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 159, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1367, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1368, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 244, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1369, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1370, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 220, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1371, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 791, + "y": 422, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1372, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the shape of the torso. The lines are arranged in a way that they form a triangular shape, with the top half of the body facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 787, + "y": 452, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1373, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with blue lines and dots, representing the shape of the torso. The lines are arranged in a way that they form a triangular shape, with the top half of the body facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as adjusting the size, shape, and color scheme. The overall design of the model is simple and minimalistic, with a focus on the torso and the lines.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1374, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like structure with blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Options\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 598, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1375, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with blue lines and dots, creating a geometric pattern. The body of the model is shown in a side view, with the torso facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Polygon\", and \"Transform\". The background of the interface is a gray color, and there are several buttons and menus at the bottom of the screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1376, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the model is shown in a side view, with the left side facing towards the right side of the image. The left side has a curved shape, while the right arm has a straight shape.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1377, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the model is shown in a side view, with the left side facing towards the right side of the image. The left side has a curved shape, while the right arm has a straight shape.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons for adjusting the model's settings. On the bottom left corner of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1378, + "caption": "The image is a 3D model of a human torso and arm in a modeling software. The model is a wireframe representation of the human body, with the torso and arms clearly visible. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1379, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human torso with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a light grey color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1380, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. The background of the interface is a gray color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 116, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1381, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the shirt is black and white.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1382, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a geometric design. The model is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1383, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like pattern. The model is black and white in color and has a realistic appearance. The head has a curved shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 654, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1384, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 347, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1385, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The head is shown in a side view, with the top half of the head facing towards the viewer.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 347, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1386, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human torso with a geometric pattern. The model is black and white and has a triangular shape with a blue line running through it. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create, such as the shape of the torso, the size, and the color scheme. There is also a button labeled \"Select\" which allows the user to select the desired object.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1387, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a long-sleeved shirt. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 467, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1388, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a geometric pattern on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Object\", \"Polygon\", \"Transform\", and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1389, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1390, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Modify\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of a grid-like pattern, with each section having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue. The shapes are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1391, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Modify\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is made up of a grid-like pattern, with each arm and arm having a different color and shape. The colors range from light blue to dark blue, with some areas having a darker blue and others having a lighter blue. The lines on the model are arranged in a way that creates a sense of depth and dimension. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1392, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white, with a blue triangle in the center. The triangle is connected to the torso by a series of lines and dots. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1393, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white, with a blue triangle in the center. The triangle is connected to the torso by a series of lines and dots, creating a geometric design.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1394, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1395, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a shirt, which appears to be made up of a grid-like pattern. The shirt has a collar and long sleeves, and the front and back of the shirt are visible. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1396, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white, with a blue triangle in the center. The triangles are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1397, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white, with a blue triangle in the center. The triangle is connected to the torso by a series of lines and dots, creating a geometric design.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1398, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a shirt, which appears to be made up of a grid-like pattern. The shirt has a collar and long sleeves, and the front and back of the shirt are visible. The model is rendered in a realistic style, with detailed textures and shading.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1399, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the interface, there appears to be a 3d model of a shirt or jacket. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall design of the model is simple and minimalistic, with a focus on the collar and sleeves.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1400, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a shirt, which appears to be made up of a grid-like pattern. The shirt has a collar and long sleeves, and the front and back of the shirt are visible. The model is rendered in a realistic style, with detailed textures and shading.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1401, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a shirt, which appears to be made up of a grid-like pattern. The shirt has a collar and long sleeves, and the front and back of the shirt are visible. The model is rendered in a realistic style, with detailed textures and shading.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1402, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white in color and has a realistic texture. The torso is shown in a side view, with the left arm and the right arm facing towards the viewer.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, representing the texture of the model. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1403, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a shirt, which appears to be made up of a grid-like pattern. The shirt has a collar, long sleeves, and a button-down front. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 655, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1404, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a shirt in the center. The shirt has a collar and long sleeves. The image is made up of a grid-like pattern of lines and dots, creating a geometric design. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". At the bottom of the image, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 655, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1405, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white in color and has a realistic texture. The torso has a curved shape with a pointed nose and a small mouth. The arms and legs are also made of the same grid pattern as the torso.\n\nAt the bottom of the screen, there appears to have a grid of lines and shapes, which could be used to create a realistic representation of the human body.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1406, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a shirt with a geometric pattern. The shirt has a collar, long sleeves, and a button-down front. The pattern is made up of small squares and rectangles, creating a grid-like design.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1407, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a model of a shirt with a geometric pattern. The shirt has a collar, long sleeves, and a button-down front. The pattern is made up of small squares and rectangles, creating a grid-like design.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 655, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1408, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a jacket with a geometric design. The jacket appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the jacket.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 655, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1409, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human torso in the center. The torso is made up of a grid-like pattern of blue lines and dots, creating a geometric design. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 655, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1410, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1411, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the model, which appears to be a torso or arm. The model is made up of a grid-like pattern of blue and black lines, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 258, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1412, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a collar and sleeves. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The shirt appears to be made of a light-colored material, possibly fabric or a similar material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's design. On the top left corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as a camera, a camera lens, and a viewfinder.", + "cursor_active": true, + "x": 258, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1413, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human torso in the center. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the model. The main focus of the image is the torso, which appears to be a humanoid figure with a muscular build.", + "cursor_active": true, + "x": 142, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1414, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a blue and black geometric pattern on it. The model is rendered in a realistic style, with the muscles and joints clearly visible.\n\nAt the bottom of the screen, there has a grid-like pattern, which could be a representation of the model's surface or texture. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 153, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1415, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be a shoulder or arm. The model is rendered in a realistic style, with detailed features such as the shape of the shoulder, the texture of the skin, and the color scheme.\n\nThe image also has a blue arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left, suggesting that the model is in motion. The background is a light grey color, and there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 537, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1416, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human head with a curved shape. The head appears to be made up of a series of curved lines and curves, creating a realistic and detailed representation of the human head. The lines are blue in color and are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 494, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1417, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a curved shape, with a pointed nose and a small mouth. The nose is connected to the mouth by a thin line, and the mouth is slightly open, as if it is about to speak. The overall design of the head is symmetrical and has a modern, minimalist aesthetic.", + "cursor_active": true, + "x": 180, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1418, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are connected to each other, representing the shape of the head. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The overall color scheme of the model is blue, green, and gray.", + "cursor_active": true, + "x": 180, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1419, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human head with a blue and black color scheme. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 180, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1420, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a curved shape. The model is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 180, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1421, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The dots are connected to each other, representing the shape of the head. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1422, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The dots are connected to each other in a way that creates a sense of depth and dimension. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1423, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of an elephant's head, which appears to be made up of a grid-like pattern. The model is black and white in color and has a realistic texture. The elephant's trunk and tusks are also made of the same grid pattern as the head.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 700, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1424, + "caption": "The image is a screenshot of a 3D model of an elephant's head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the elephant's trunk and tusks. The elephant's eyes are large and round, and its ears are small and pointed. The background of the model is a light grey color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 636, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1425, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of an elephant's head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The elephant's trunk and tusks are also connected by lines, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1426, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like pattern. The model is black and white in color and has a curved shape with a pointed nose and a small mouth. The head is shown in a realistic style, with detailed features such as the eyes, nose, and mouth.\n\nAt the bottom of the screen, there appears to have a grid of lines and shapes, which could be used to create a realistic representation of the human head.", + "cursor_active": true, + "x": 700, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1427, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a jacket, which appears to be made up of a grid-like pattern. The jacket has a collar, long sleeves, and a button-down front. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1428, + "caption": "The image is a 3D model of a gorilla's head and neck. The model is made up of a grid-like structure with a black and blue color scheme. The gorilla's face is in the center of the image, with its head facing towards the left side of the screen. The head is tilted slightly to the right, and its eyes are closed. The background is a gray color, and there are various options and settings visible on the top right corner of the screenshot.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1429, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 478, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1430, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1431, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 155, + "y": 624, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1432, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 155, + "y": 624, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1433, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1434, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. On the left side, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. The background of the screenshot is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1435, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The body of the torso is shown in a side view, with the left side facing towards the right side of the image. The torso appears to be made of a mesh-like material, with a triangular shape and a small hole in the center. The mesh is connected to the torso by a series of lines and dots, creating a geometric pattern.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus for adjusting the model's settings. The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1436, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with a black and white color scheme. The structure appears to be a torso with a curved shape and a small opening on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1437, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a geometric pattern. The model is made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1438, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The dots are connected to each other in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a menu bar with options to select the type of model, the size, and the shape of the torso. There is also a search bar at the top of the menu bar, allowing the user to search for specific models or textures.", + "cursor_active": true, + "x": 119, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1439, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a 3d model of a human torso with a blue line connecting it to the right side of the image. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the top right corner of the interface, there are several options for the user to choose from, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there has a menu bar with various tools and options for creating and editing the model, including a \"Select\" button, a \"View\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 102, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1440, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a triangular shape. The torso appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 101, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1441, + "caption": "The image is a 3D model of a gorilla's head and torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The gorilla's body is shown in a side view, with its head facing towards the left side of the image. The background is a gray color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 101, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1442, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human torso with a geometric pattern. The model is made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are black and white, and the dots are blue.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1443, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design on the front and back. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 516, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1444, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 104, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1445, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a shirt with a geometric design. The shirt appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the shirt is black and white.", + "cursor_active": true, + "x": 119, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1446, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed in the center of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2854631841182709, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1447, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a wireframe representation of the front and back of the shirt, with the collar and sleeves visible. The shirt appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Point\", and \"Point\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1448, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1449, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1450, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white in color and has a realistic texture. The torso is shown in a side view, with the left arm and the right arm facing towards the viewer. The left arm is slightly curved and the torso is slightly angled, giving the impression that it is in motion. The right arm is also curved and appears to have a more angular shape. The background of the model is a light grey color, and there are a few lines and shapes scattered throughout the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1451, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of a horse, which appears to be made up of a grid-like pattern. The horse's head is facing towards the left and its mane and tail are flowing in the wind. The background is a light grey color, and the overall design of the horse is black and white.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, representing the horse's body and head. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1452, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a horse's head, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture. The horse's mane and tail are also made of the same grid pattern as the head.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. There are also a few buttons for adjusting the model's settings and settings.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1453, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be made up of a grid-like pattern. The helmet has a curved shape with a pointed top and a pointed bottom. The model is black and white in color and has a realistic texture.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, edit, and view the model's features.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1454, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern of lines and dots. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a model of a human torso, with a curved shape and a pointed nose. The torso is made up of a series of interconnected lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 518, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1455, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 518, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1456, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a mesh-like structure on the left side. The mesh appears to be made up of blue lines and dots, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". There is also a yellow arrow pointing to the mesh, indicating that the user can select the desired object. The background of the interface is gray, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 117, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1457, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with a blue triangle in the center. The triangle is connected to the torso by a series of lines and dots, creating a geometric pattern. The body of the model is shown in a side view, with the left side facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1458, + "caption": "The image is a screenshot of a 3D model of a human torso in a software interface. The model is a wireframe representation of the torso, with a blue and black color scheme. The torso appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is a light grey color.", + "cursor_active": true, + "x": 117, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1459, + "caption": "The image is a screenshot of a 3D model of a human torso in a software interface. The model is a wireframe representation of the torso, with a blue and black color scheme. The torso appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 117, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1460, + "caption": "The image is a 3D model of a jacket in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The jacket appears to be made of a dark grey material, possibly leather or a similar material. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 532, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1461, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the modeling process.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of a series of curved lines and curves. The model is black and white and has a realistic texture. The torso is shown in a side view, with the left arm and the right arm facing towards the viewer. The right arm is slightly curved and has an elongated shape. The background is a gray color, and the model is displayed on a grid-like surface.", + "cursor_active": true, + "x": 222, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1462, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with a black and white color scheme. The structure appears to be a torso or arm, with a curved shape and a small hole in the center. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1463, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The structure appears to be a torso with a curved shape and a small opening on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1464, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are black and white, creating a geometric pattern. The dots are arranged in a way that creates a sense of depth and dimension, while the lines are a lighter shade of black. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1465, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern in the center. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the settings of the modeling software.\n\nIn the center of the image, there appears to be a 3d model of a human head with a curved shape. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1466, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the torso, with the top half of the body facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as a camera, a model editor, and a viewfinder.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1467, + "caption": "The image is a 3D model of a human head and neck. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1468, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1469, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The head appears to be in the process of being created, as there are various tools and options visible on the right side of the image. The background is a gray color, and the model is in the center of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1470, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that they form the shape of the head, with the top half being the largest and the bottom half being smaller. The head appears to be made of a dark material, possibly a polygonal material, and the lines are a lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1471, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are black and the dots are white, giving the model a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1472, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern of lines and dots. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a model of a turtle's head and neck. The turtle's body is made up of a series of interconnected lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of gray, with some hints of blue and green. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1473, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the model is shown in a side view, with the left side facing towards the right side of the image. The top left corner of the screen shows the model's head and neck, while the bottom right corner shows the torso. The image appears to be a screenshot of a computer screen, as there are various options and settings visible on the top right corner.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1474, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1475, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1476, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1477, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1478, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like pattern. The model is black and white, with a blue outline. The head has a curved shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1479, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the head of an elephant, which appears to be made up of a grid-like pattern. The elephant's head is facing towards the left and its trunk is slightly curved upwards. The background is a light grey color, and the overall design of the elephant is black and white.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.28662195801734924, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1480, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1481, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.28662195801734924, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1482, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a grid-like structure with a black and white color scheme. The head is facing towards the right side of the image and appears to be in the process of being created. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1483, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The head has a curved shape with a pointed nose and a small mouth. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1484, + "caption": "The image is a 3D model of a helmet in a software interface. The helmet is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the helmet, with the top half being the largest and the bottom half being smaller. The top half is a darker shade of grey, while the middle half is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1485, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the settings of the modeling software.\n\nIn the center of the image, we can see a 3d model of a curved object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1486, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the settings of the modeling software.\n\nIn the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1487, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1488, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with a black and white color scheme. The torso appears to be made of a mesh-like material, with a triangular shape and a pointed top. The top part of the torso is covered in a blue line, while the bottom part is a darker shade of blue. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1489, + "caption": "The image is a 3D model of a gorilla's head and neck. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The gorilla's body is shown in a side view, with its head facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 660, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1490, + "caption": "The image is a 3D model of a jacket in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The jacket has a collar and long sleeves, and the front and back of the jacket are visible. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background of the interface is a gray color.", + "cursor_active": true, + "x": 660, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1491, + "caption": "The image is a 3D model of a jacket in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The jacket appears to be a long-sleeved shirt with a collar and a button-down front. The image is taken from a top-down perspective, looking down on the front of the jacket. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 660, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1492, + "caption": "The image is a 3D model of a shirt in a software interface. The model is a representation of the back of the shirt, with the collar and sleeves visible. The shirt appears to be made of a shiny, metallic material, with a black collar and a white stripe running down the center of the chest. The sleeves are slightly curved and appear to be slightly longer than the waistline. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 660, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1493, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human torso with a collar and arms. The torso is shown in a realistic style with detailed features such as the collar, arms, and legs. The model is placed on a gray background with a grid-like pattern below it. There is also a small icon of a star in the top right corner of the screen.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1494, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human torso with a collar and arms. The torso is shown in a realistic style with detailed features such as the collar, arms, and legs. The model is placed on a gray background with a grid-like pattern at the bottom. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1495, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is shown in the center of the screen. The torso has a collar and arms, and the arms and legs are slightly curved. The model is rendered in a realistic style, with detailed textures and shading. The background is a light grey color, and there are a few lines and dots scattered throughout the image.", + "cursor_active": true, + "x": 173, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1496, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is shown in the center of the screen. The torso has a collar and arms, and the arms and legs are slightly curved. The model is rendered in a realistic style, with detailed textures and shading. The background is a light grey color, and there are a few lines and dots scattered throughout the image.", + "cursor_active": true, + "x": 173, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1497, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and model name. The model is a humanoid figure with a large head and arms, and its body is covered in a grid-like pattern. The figure appears to be made up of various shapes and textures, including circles, squares, and rectangles.\n\nAt the bottom of the image, there has a menu bar with options to select the model's model, model name and model number. There are also several buttons and menus for adjusting the model settings. The overall design of the model is simple and minimalistic, with a focus on the character's body and head.", + "cursor_active": true, + "x": 173, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1498, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern at the bottom. On the right side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the screen, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 173, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1499, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a bald head and a muscular body. The figure is shown in a wireframe style, with a grid-like pattern on its body and arms. The background is a light grey color.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. There are also several icons and menus on the interface that appear to be related to the modeling software.", + "cursor_active": true, + "x": 173, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1500, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a person's torso and arms. The model is made up of a grid-like pattern, with each layer representing a different aspect of the model. The person's arms and legs are also made of the same grid pattern as the body, and they are standing on a flat surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1501, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a large chest and arms, and its body is covered in a grayish-brown color. On the right side of the image, there is a menu bar with various options such as \"Explore\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 262, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1502, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a gray material and has a black outline. It has a round head with a small mouth and two small eyes. The body of the figure is elongated and has two arms and two legs. On the right side of the image, there is a menu bar with various options such as \"Explore\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 145, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1503, + "caption": "The image is a screenshot of a 3D model of a man's torso and arms. The model is made up of a grid-like structure with a black and white color scheme. The man has a bald head and a mustache, and his body is covered in a pattern of lines and dots. He appears to be standing with his arms at his sides and his head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 161, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1504, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a long neck and arms, and its body is covered in blue lines that form a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. At the top of the panel, there appears to have a menu bar with options such as File, Edit, View, Tools, and Help. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 161, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1505, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man has a bald head and a mustache, and his arms and legs are slightly bent at the elbows. He appears to be standing in front of a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1506, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man has a bald head and a mustache, and his arms and legs are slightly bent at the elbows. He appears to be standing in front of a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1507, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man has a bald head and a mustache, and his arms and legs are slightly bent at the elbows. He appears to be standing in front of a gray background. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1508, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1509, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man has a bald head and a beard, and his arms and legs are slightly bent at the elbows. He appears to be standing in a relaxed pose. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1510, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is made up of blue lines and dots, creating a grid-like pattern. The man has a bald head and a beard, and his arms and legs are slightly bent at the elbows. He appears to be standing with his hands on his hips. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". At the bottom of the interface, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1511, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is rendered in a realistic style, with the gorilla's body and arms clearly visible. The gorilla has a skull-like face with sharp teeth and a menacing expression. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1512, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is rendered in a realistic style, with the gorilla's body and arms clearly visible. The gorilla has a skull-like face with sharp teeth and a menacing expression. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1513, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is rendered in a realistic style, with the gorilla's body and arms clearly visible. The gorilla has a skull-like face with sharp teeth and a menacing expression. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1514, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with the body of the figure in the center and the arms and legs on either side. The body is covered in a black and white grid, with a skull-like design on the chest and arms. The skull has a menacing expression on its face and its mouth is open, as if it is about to speak. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1515, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1516, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1517, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the gorilla's body. The gorilla's head is tilted slightly to the side, with its eyes closed and its mouth slightly open, as if it is in a state of deep thought or contemplation. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1518, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of blue lines and dots, creating a geometric pattern. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1519, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2856023609638214, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1520, + "caption": "The image is a 3D model of a human torso and upper body. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the torso, with the top half of the body facing towards the left side of the image. The top half is slightly tilted to the right, giving the impression that the model is in motion.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1521, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1522, + "caption": "The image is a 3D model of a human torso and upper body. The model is made up of a grid-like structure with blue lines and dots, representing the shape of the torso and arms. The lines are arranged in a way that they form a symmetrical pattern, creating a sense of depth and dimension. The torso appears to be made of a mesh-like material, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1523, + "caption": "The image is a 3D model of a human torso and upper body. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the torso, with the top half of the body facing towards the left side of the image. The top half is slightly tilted to the right, giving the impression that the model is in motion.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1524, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the gorilla's body. The gorilla appears to be standing upright with its arms at its sides and its head slightly tilted to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1525, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is rendered in a realistic style, with the gorilla's body and arms clearly visible. The gorilla's head is tilted slightly to the side, and its eyes are closed, giving it a peaceful expression. The torso is made up of a grid-like pattern, with a blue line connecting the two parts of the gorilla. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". 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On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1542, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The man's body is shown from the waist up, with his arms and legs slightly bent at the knees. The image appears to be a screenshot of a software interface, as there are various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1543, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a bald head and a serious expression on his face. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". 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The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1546, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance. The man appears to be in a battle-ready stance, with his arms crossed over his chest and his head tilted downwards. He has a muscular build and a bald head. 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Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1548, + "caption": "The image is a 3D model of a humanoid figure. The figure appears to be made of a gray material and has a muscular build. It has a round head with a small mouth and two small eyes. The body of the figure is elongated and has two arms and two legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". 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The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1556, + "caption": "The image is a 3D model of a human torso in a software interface. The model is a wireframe representation of a man's torso and upper body. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1557, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the human body. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1558, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a gorilla, which appears to be made up of a grid-like pattern. The gorilla is shown in a side view, with its body facing towards the left and its head slightly tilted to the right. The model is black in color and has a realistic texture.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1559, + "caption": "The image is a screenshot of a 3D model of a gorilla in a modeling software. The model is a wireframe representation of the gorilla's body, with the front and back sides facing towards the left side of the image. The gorilla's head is tilted slightly to the right, and its body is covered in a grid-like pattern of lines and dots. The background is a gray color, and there is a menu bar at the top of the screen with various options and settings. On the right side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 272, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1560, + "caption": "The image is a screenshot of a 3D model of a gorilla in a modeling software. The model is a wireframe representation of the gorilla's body, with the head and neck visible. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a grid-like pattern, with red and blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1561, + "caption": "The image is a screenshot of a 3D model of a gorilla in a modeling software. The model is a wireframe representation of the gorilla's body, with the head and neck visible. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a grid-like pattern, with red and blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1562, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a gorilla's torso and arms. The gorilla is shown in a side view, with its head turned to the side and its body facing towards the left side of the image. The body is made up of a grid-like pattern of black and white lines and dots, creating a geometric design. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1563, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a man's torso and arms. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The man's head is facing towards the left side of the image and his body is slightly tilted to the right. The image appears to be a screenshot of the software interface, as there are various options and settings visible on the top right corner.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1564, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms, with a grid-like pattern on the back and sides. The person appears to be standing with their arms at their sides and their head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1565, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of the back of the human body, with the head and neck visible. The body is made up of a grid-like pattern, with a red arrow pointing to the left side of the image. The arrow is pointing towards the right side, indicating that the model is in the process of being created.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. The background of the screenshot is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1566, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture.\n\nThe model is shown in a side view, with the torso facing towards the left and the head and neck visible. The torso is slightly tilted to the right, and the arms and legs are slightly bent at the elbows. The arms are slightly curved and the legs are straight. The head is also curved and has two small eyes and a small mouth. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 615, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1567, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are three 3D models of a human body, each with a unique shape and texture. The models are arranged in a grid-like pattern, with each model having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the right side of this interface, on the bottom right corner, there appears to be a panel with various settings and options for creating and editing the models. The panel also has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 615, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1568, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of blue lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the torso and arms, with the arms and legs overlapping each other. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The image appears to be a screenshot of a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1569, + "caption": "The image is a screenshot of a 3D model of a human torso and arm. The model is made up of a grid-like structure with a black background. The body of the model is shown in a side view, with the head and arm facing towards the left side of the image. The head is slightly tilted to the right, and the arm is slightly angled towards the right side.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1570, + "caption": "The image is a 3D model of a gorilla's head and torso. The model is made up of a grid-like structure with blue lines and dots, representing the shape of the gorilla's body. The lines are arranged in a way that they form the outline of the head and neck, with the head facing towards the left side of the image. The background is a gray color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 423, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1571, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 526, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1572, + "caption": "The image is a 3D model of a human torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, arms, and legs. The torso is shown in a side view, with the arms and legs slightly angled towards the left side of the image. The head is slightly tilted to the right, and the mouth is slightly open, as if it is about to speak.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus for creating and editing the model. The background is a gray color, and there are a few icons scattered throughout the image, including a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1573, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is made up of blue lines and dots, creating a geometric pattern. The gorilla appears to be standing upright with its arms at its sides and its head slightly tilted to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1574, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the figure is shown in a side view, with the head and shoulders facing towards the left side of the image. The head is slightly tilted to the right, and the torso is slightly angled towards the right side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a \"X\" and \"Cancel\" button, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1575, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. It has a skull-like face with a pointed nose and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is covered in a pattern of small squares and rectangles, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1576, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It has a large chest and arms, and its body is covered in blue and red lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1577, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and hair. The man appears to be in a battle-ready stance, with his arms crossed over his chest and his fists clenched. He has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1578, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance. The man appears to be muscular and muscular, with a bald head and a muscular build. He is wearing a shirt with a collar and sleeves, and his arms and legs are slightly bent at the elbows. The image is displayed on a computer screen, with various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1579, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is rendered in a realistic style, with the gorilla's body and arms clearly visible. The gorilla's head is tilted slightly to the side, and its eyes are closed, giving it a peaceful expression. The torso is made up of a grid-like pattern, with a blue line connecting the two parts of the gorilla. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1580, + "caption": "The image is a 3D model of a humanoid figure. The figure appears to be made of a dark material, possibly plastic or metal, and has a muscular build. It has a round head with a small mouth and two small eyes. The body of the figure is covered in small bumps and wrinkles, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a light grey color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1581, + "caption": "The image is a 3D model of a humanoid figure. The figure appears to be made of a dark material, possibly plastic or metal, and has a muscular build. It has a round head with a small mouth and two small eyes. The body of the figure is covered in small bumps and wrinkles, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a light grey color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1582, + "caption": "The image is a 3D model of a humanoid figure. The figure appears to be made of a dark material, possibly plastic or metal, and has a skull-like appearance. It has two arms and two legs, and its head is slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". The background is a light grey color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1583, + "caption": "The image is a 3D model of a gorilla. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a large head with a small mouth and two small eyes. The body of the gorilla is covered in a dark grey material, with a few small patches on its chest and arms. The model appears to be in a realistic style, with detailed features such as the gorilla's facial features and clothing. The image is displayed on a computer screen, with various options and settings visible on the right side.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1584, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the gorilla's body. The gorilla's head is tilted slightly to the side and its eyes are closed, giving it a peaceful expression. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1585, + "caption": "The image is a 3D model of a gorilla's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the gorilla's body. The gorilla's head is tilted slightly to the side and its eyes are closed, giving it a peaceful expression. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1586, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The man appears to be standing with his arms at his sides and his head slightly tilted downwards. He has a serious expression on his face and his eyes are focused on something in the distance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 246, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1587, + "caption": "The image is a 3D model of a human torso and upper body. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. On the left side, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1588, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with multiple lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 268, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1589, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with blue lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 253, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1590, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 130, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1591, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 130, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1592, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human head with a geometric pattern. The head appears to be made up of a series of interconnected lines and dots, creating a polygonal effect. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for adjusting the model's settings.", + "cursor_active": true, + "x": 525, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1593, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are scattered throughout the image, adding texture and depth to the overall design.\n\nAt the top of the screen, there appears to have a menu bar with options to select the model, select the object, and select the shape of the head. Below the menu bar, it seems like the user is in the process of creating the model.", + "cursor_active": true, + "x": 159, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1594, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 578, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1595, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a geometric object with a triangular shape. The object appears to be made up of multiple lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for adjusting the model's settings.", + "cursor_active": true, + "x": 92, + "y": 595, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1596, + "caption": "The image is a screenshot of a 3D model of a human head. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 195, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1597, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a sphere with a grid-like structure. The sphere appears to be made up of multiple lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the sphere. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 195, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1598, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The dots are of different sizes and colors, adding to the overall geometric design of the model.", + "cursor_active": true, + "x": 320, + "y": 691, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1599, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a black background with a geometric shape in the center. The shape appears to be made up of multiple interconnected lines and dots, creating a network-like pattern. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus for adjusting the settings of the software. In the center of the image, there appears to have a green arrow pointing towards the shape, indicating that the user can select the desired shape.", + "cursor_active": true, + "x": 320, + "y": 691, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1600, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The dots are connected by thin lines, giving the model a 3-dimensional appearance. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 320, + "y": 691, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1601, + "caption": "The image is a 3D model of a human head in a software interface. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The head appears to be made of a wireframe-like material, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various settings and options for the user to customize the model. On the left side, there are several buttons for adjusting the model's settings, such as selecting the shape, size, and color. The panel also has a menu bar at the top with options to select the model name, model number, and other settings.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1602, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The torso appears to be made of a mesh-like material, with a curved shape and a pointed top. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1603, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and on the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1604, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background of the screenshot is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1605, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1606, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like pattern of black and white lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The torso appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 700, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1607, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like pattern of black and white lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The torso appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 700, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1608, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 697, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1609, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 587, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1610, + "caption": "The image is a 3D model of a human torso in a software interface. The model is made up of a grid-like structure with multiple lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 587, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1611, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 310, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1612, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human torso with a triangular shape. The torso appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there are various options and settings that can be used to customize the 3D model. The top left corner of the image has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The top right corner has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 367, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1613, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black and white image of a human torso with a triangular shape. The torso appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 575, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1614, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 343, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1615, + "caption": "The image is a 3D model of a man's torso and arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The man's arm is slightly curved and has a small logo on the left side. On the right side of the image, there is a panel with various settings and options for creating the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 460, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1616, + "caption": "The image is a screenshot of a 3D model of a human torso in a software interface. The model appears to be a representation of a torso with a muscular and muscular appearance. The torso is shown in a side view, with the arms and legs slightly bent at the elbows and the head slightly tilted to the side. The arms are slightly curved and the torso has a triangular shape. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 460, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1617, + "caption": "The image is a 3D model of a humanoid figure with a skull-like appearance. The figure appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the figure is shown in a side view, with the head and shoulders facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 572, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1618, + "caption": "The image is a 3D model of a humanoid figure with a skull-like face. The figure appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the figure is shown in a side view, with the head and shoulders facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1619, + "caption": "The image is a 3D model of a gorilla's torso and arms. The gorilla appears to be made of a gray material and has a skull-like face with sharp teeth and a menacing expression. The model is shown in a realistic style, with detailed features such as the gorilla's arms, chest, and torso. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 521, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1620, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern at the bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1621, + "caption": "The image is a screenshot of a 3D modeling software interface. On the right side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a gorilla or a gorilla-like creature with a muscular body and a large head. It has a round head with two small eyes and a small mouth. The body is covered in a layer of fur, giving it a realistic appearance.\n\nOn the top right corner of the panel, there are several buttons and menus that can be used to customize the modeling process. The top left corner has a menu bar with options such as \"Camera\", \"View\", \"Tools\", and \"Tools\". The bottom right corner has options to add, edit, and view the model.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1622, + "caption": "The image is a screenshot of a 3D modeling software interface. On the right side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the left side, there are several options for editing the model, such as the model name, model number, and model name. The model is a 3-dimensional representation of a human-like figure with a muscular body and a bald head. The figure appears to be standing on a grid-like surface.\n\nAt the bottom of the panel, there has a menu bar with options to select the model's model, model name and model number. There are also options to add, edit, and customize the model. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1623, + "caption": "The image is a screenshot of a 3D modeling software interface. On the right side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a gorilla or a gorilla-like creature with a large head and arms. It has a muscular build and is standing on a grid-like surface. At the bottom of the panel, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1624, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a round head and a muscular body. The figure is standing on a grid-like surface with a green arrow pointing towards it. The background is a gray color.\n\nAt the bottom of the screen, there has a text field where the user can select the character's name, location, and other details. There is also a button labeled \"Translate\" which allows the user to transfer the character from one location to another.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1625, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a gorilla in the center. The gorilla is facing towards the right side of the image and appears to be standing on a grid-like surface. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the interface, there appears to have a yellow arrow pointing towards the gorilla, indicating that it is in the process of being created. The arrow is pointing to a blue and white object, which could be a character or a character in the modeling process. There are also several icons on the interface that appear to be related to the modeling software, such as a \"Translate\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1626, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular body and a bald head. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nAt the bottom of the screen, there has a grid-like structure, which could be a representation of a cube or a cube. There is also a yellow arrow pointing towards the character, indicating that the character is in the process of modeling or editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1627, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing on all fours with its arms stretched out to the sides and its legs slightly bent at the knees. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the model. At the bottom of the image, there appears to have a grid-like pattern.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1628, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. It has a bald head and a muscular build.\n\nAt the bottom of the screen, there has a grid-like pattern, which is likely a representation of the character's body. The grid is made up of small squares and rectangles, which are arranged in a way that creates a gridlike appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1629, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the elbows and its head slightly tilted to the side.\n\nIn the center of the screen, there appears to have a grid-like pattern, with a blue arrow pointing towards the right. The arrow is pointing towards a green arrow, indicating that the character is in motion. The background is a gray color, and there are various tools and menus visible on the top right corner of the screenshot.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1630, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a man's torso and arm. The model is black and white and appears to be a realistic representation of the man's body. The man's arms and legs are slightly bent at the elbows and his head is tilted slightly to the side.\n\nAt the bottom of the screen, there appears to have a grid-like pattern, which could be a representation of a surface or a surface. The grid is made up of small squares or rectangles, and the background is a light grey color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1631, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a humanoid figure. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is shown with a grid-like pattern, and there are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement.\n\nAt the bottom of the screen, there appears to have a preview window, which allows the user to view the model in detail.", + "cursor_active": true, + "x": 682, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1632, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs stretched out in front of it. The body is outlined in black and has a grid-like pattern on the bottom.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing 3D models. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 682, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1633, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the right side of the image. It appears to be a humanoid figure with a muscular physique and a bald head. The model is rendered in a realistic style, with detailed features such as the gorilla's arms, legs, and torso. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the model, such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1634, + "caption": "The image is a screenshot of a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the right side of the image. The model is rendered in a realistic style, with detailed features such as the gorilla's head, arms, and legs. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the user to customize the model, such as selecting the model name, model number, and other settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1635, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the right side of the image. It has a muscular build and appears to be in a pose, with one arm extended and the other hand resting on its hip. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1636, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a humanoid figure. The figure appears to be in a crouching position, with its arms stretched out to the sides and its legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of this interface, on the bottom right corner, there has a grid-like pattern. The grid is made up of small squares and rectangles, and there are several buttons and menus on the top right corner. The background is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1637, + "caption": "The image is a screenshot of a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be a humanoid figure with a muscular physique and a large head and arms. The model is rendered in a realistic style, with detailed features such as the gorilla's fur, facial features, and facial expression.\n\nOn the top right corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. In the center of the screenshot, there appears to have a grid-like pattern, with a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1638, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a black 3D model of a human torso with a grid-like pattern on the bottom. The torso appears to be made up of a series of curved lines and curves, creating a textured surface.\n\nOn the right side of the interface, there are various options and settings for the user to customize the model. The top left corner of the image has a menu bar with options such as \"Select\", \"Select\" and \"Select\". The top right corner has a list of options for selecting the model, such as the model name, model number, and other settings. The bottom left corner has an image of a grid with a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 678, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1639, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a human torso in the center. The torso appears to be made of a mesh-like material, with a grid-like pattern on the bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. At the bottom of the interface, there has a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 678, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1640, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a large head with a bald head and a small mouth, and its arms and legs are stretched out in front of it. The model appears to be made of a mesh-like material, with a grid-like pattern at the bottom. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 184, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1641, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern on the bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 184, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1642, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of a grid-like pattern, with a small square in the center.\n\nAt the bottom of the screen, there appears to have a menu with options to select the desired object, such as the shape, size, and color. There is also a button to add a new object to the model.", + "cursor_active": true, + "x": 184, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1643, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a humanoid figure with a muscular physique. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, there has a grid-like structure, which is likely a representation of the human body. The grid is made up of small squares and rectangles, and there are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement. The arrows are pointing in different directions, suggesting that the model is in motion.", + "cursor_active": true, + "x": 184, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1644, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a humanoid figure with a muscular physique. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, there appears to have a grid-like pattern, with a yellow arrow pointing towards the right. The arrow is pointing to the left, indicating that the model is in the process of being modeled. The background is a gray color, and there are various tools and menus visible on the top right corner of the screenshot.", + "cursor_active": true, + "x": 686, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1645, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a round head with a small mouth and two small eyes. The body is covered in a layer of fur, giving it a realistic appearance. The head is slightly tilted to the side and has a small nose and mouth. The arms and legs are slightly bent at the elbows and are slightly spread apart. The background is a gray color, and there is a grid-like pattern at the bottom of the image. On the right side, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1646, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a gorilla's torso and arms. The gorilla appears to be in a crouching position, with its arms stretched out to the sides and its head tilted slightly to the side. The model is rendered in a realistic style, with detailed features such as the gorilla's facial features, clothing, and hair. The background is a gray color, and there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1647, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a gorilla-like creature with a muscular body and a large head. The creature has a black and white color scheme and is standing on a grid-like surface.\n\nIn the center of the screen, there has a red arrow pointing to the right, indicating the direction of the character's movement. The arrow is pointing towards the left, suggesting that the character is in motion. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1648, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular body and a large head. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, the character is shown with a green arrow pointing towards the right, indicating that the character has been created using the software. The background is a gray color, and the character's body is outlined in black. The image also shows a grid-like pattern at the bottom, which could be a representation of a surface or a surface.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1649, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing on a grid-like surface with its arms stretched out to the sides and its head tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 758, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1650, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human body, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the elbows and its head slightly tilted to the side. The body is outlined in black and has a grid-like pattern on the bottom. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 698, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1651, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human body, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the elbows and its head slightly tilted to the side. The body is outlined in black and has a grid-like pattern on the bottom. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 759, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1652, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a large head with a small mouth and two small eyes. Its arms and legs are stretched out in front of it, and its hands are resting on its knees. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the model, such as \"Select\", \"Object\", and \"Transform\".", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1653, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a large head with a bald head and a small mouth, and its arms and legs are stretched out in front of it. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the model, such as \"Select\", \"Object\", and \"Transform\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2878662049770355, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1654, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out to the sides. On the right side of the interface, there are various options and settings for the user to customize the model. At the bottom of the image, there is a grid-like structure, which could be a representation of a cube or a cube.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1655, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular body and a bald head. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nAt the bottom of the screen, there appears to have a grid-like pattern, which could be a representation of a surface or a floor. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1656, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a muscular build and appears to be in a pose, with one arm extended and the other hand resting on its hip. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1657, + "caption": "The image is a screenshot of a 3D model of a gorilla. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a muscular build and appears to be in a pose, with one arm extended and the other hand resting on its hip. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the model, such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1658, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a muscular build and appears to be in a fighting stance, with one hand on its hip and the other holding a gun. The background is a gray color, and there is a grid-like pattern at the bottom of the screen. On the top right corner, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1659, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a 3d model of a gorilla's torso and arms. The gorilla appears to be in a realistic pose, with its arms stretched out to the sides and its head slightly tilted to the side. The background is a light grey color, and the gorilla's skin is a darker shade of grey. The text on the right side of the image reads \"Tagged Polygon\" and there are various tools and options available to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1660, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a 3d model of a gorilla's torso and arms. The gorilla appears to be in a realistic pose, with its arms stretched out to the sides and its head slightly tilted to the side. The background is a light grey color, and the gorilla's skin is a darker shade of grey. The text on the panel reads \"Tagged Polygon\" and there are two buttons on the right side of the panel - \"Select\" and \"Cancel\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1661, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a humanoid figure with a muscular physique and a bald head. The figure is shown in a realistic style with detailed features such as the arms, legs, and torso. The body is made up of a grid-like pattern, and the figure is standing on all fours. The background is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1662, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out in front of it. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing the model. At the bottom of the image, there has a grid-like pattern.", + "cursor_active": true, + "x": 649, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1663, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out in front of it. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On top of the menu bar, there are several buttons and menus for creating and editing the model. At the bottom of the image, there has a grid-like pattern.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1664, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out in front of it. The body is covered in a grid-like pattern, and there is a small square in the bottom right corner of the image. On the top right corner, there are various options and settings for the user to customize the model. The image is in black and white, and the background is a light grey color.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1665, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It has a small white cross on its chest and arms, and its body is covered in a grayish-blue color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms stretched out in front of it.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1666, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out in front of it. The body is covered in a gray material, and the figure has a small white cross on its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and there are a few icons on the top left corner of the screen.", + "cursor_active": true, + "x": 335, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1667, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be a humanoid with a muscular physique and a bald head. It has two arms and two legs, and its arms are stretched out to the sides. On the right side of the interface, there are various options and settings for the user to customize the model. At the bottom of the image, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 338, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1668, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nAt the bottom of the screen, there appears to have a grid-like pattern, which could be a representation of a surface or a surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2878662049770355, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1669, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has two arms and two legs, and its arms are stretched out in front of it. The body is covered in a grid-like pattern, and there is a small square in the center of the image. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 638, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1670, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a gorilla's torso and arms. The gorilla appears to be standing on a grid-like surface with its arms stretched out in front of it. The model is black and white and has a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1671, + "caption": "The image is a 3D model of a gorilla's torso and arms. The gorilla appears to be in a realistic pose, with its arms stretched out to the sides and its head slightly tilted to the side. The model is rendered in a gray color, and the gorilla's body is outlined in black. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 117, + "y": 473, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1672, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern at the bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1673, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a humanoid figure in the center. The figure appears to be made of a mesh-like material, with a grid-like pattern at the bottom. On the right side of the interface, there are various options and settings for the user to customize the model. At the top, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1674, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular body and a bald head. The figure is shown in a wireframe style, with a grid-like pattern on its body and arms. The background is a gray color, and the character is outlined in black.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The character is standing on all fours, with their arms and legs slightly bent at the knees. The overall appearance of the character suggests that it is a humanoid or a humanoid.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1675, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human body with a grid-like pattern on its surface. The body is shown in a side view, with the arms and legs slightly bent at the knees and the head slightly tilted to the side. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and accessories.\n\nAt the bottom of the screen, there has a grid of lines and dots, which could represent the texture or depth of the model. The grid is likely used to create a realistic representation of the human body.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1676, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's body, which appears to be a humanoid figure. The figure is shown in a crouching position, with their arms and legs stretched out in front of them. The body is made up of a grid-like pattern, with a black and white color scheme.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 140, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1677, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's body, which appears to be a humanoid figure. The figure is shown in a crouching position, with their arms and legs stretched out in front of them. The body is made up of a grid-like pattern, with a black and white color scheme.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 140, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1678, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid. The figure is shown in a low-poly style, with a black and white color scheme. The body of the figure is made up of a grid-like pattern, with the arms and legs extended and the head slightly tilted to the side. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 166, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1679, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a humanoid figure. The figure is shown in a side view, with its arms and legs stretched out in front of it. The body is made up of a grid-like pattern, with a red triangle in the center. The red triangle is likely representing the location of the object in the model.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 166, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1680, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a humanoid figure with a black and white color scheme. The figure's arms and legs are stretched out in front of it, and its head is tilted slightly to the side. The body is made up of a grid-like pattern, with a red triangle in the center.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, which could represent the texture or depth of the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1681, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture. The person's arms and legs are slightly bent at the knees, and their hands are resting on their knees.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 166, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1682, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture. The person's arms and legs are slightly bent at the knees, and their hands are resting on their knees.\n\nAt the bottom of the screen, there appears to have a grid or grid of lines, which could be a representation of a surface or a surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1683, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern at the bottom. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". \n\nIn the center of the image, there are two 3D models of a person's legs, one in black and the other in white. The legs appear to be in a crouching position, with their arms stretched out to the sides. The person's feet are slightly bent at the knees and their hands are resting on their knees.\n\nOn the top left corner of the screen, there appears to be a menu with options to select the model, edit, and view the model. On top of the menu bar, there has a toolbar with various tools and options to customize the model's appearance.", + "cursor_active": true, + "x": 166, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1684, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern at the bottom. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". \n\nIn the center of the image, there are two 3D models of a person's legs and feet. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a textured surface.\n\nOn the top left corner of the screen, there appears to be a menu with options to select the model, edit, and view the model. The top right corner has a toolbar with various tools and options to customize the model's appearance.", + "cursor_active": true, + "x": 166, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1685, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the top part of the screen, which appears to be a black and white 3D model of a human torso. The torso is shown in a side view, with the left arm extended and the right arm bent at the elbow. The arm is slightly tilted to the side, and the torso is positioned in a way that suggests it is in motion.\n\nAt the bottom of the screenshot, there has a grid-like pattern, which could be a representation of a surface or a surface. The grid is made up of small squares or rectangles, and there are various icons and buttons scattered throughout the interface.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1686, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern on the left side. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human body, with a black and white color scheme. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1687, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human body with a grid-like pattern on its surface. The model is black in color and has a red line running across the center. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a small panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1688, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human body with a grid-like pattern on its surface. The model is black in color and has a red arrow pointing to the right, indicating that it is a representation of the human body.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1689, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a human torso with a grid-like pattern. The torso is black and grey in color and has a curved shape. The grid pattern is made up of small squares and rectangles, creating a textured surface.\n\nAt the bottom of the screen, there seems to be another 3D model of the torso, which is also black and gray in color. The model is placed on a gray background.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1690, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture. The torso is shown in a side view, with the arms and legs visible.\n\nAt the bottom of the screen, there appears to have a grid or mat, which is likely used to create the model. The grid is rectangular in shape and is placed on a gray background.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1691, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like pattern. The torso is shown in a realistic manner, with the arms and legs clearly visible.\n\nThere are also several red arrows pointing towards the torso, indicating the direction of the model's movement. The arrows are labeled with different colors, such as blue, green, and yellow. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 286, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1692, + "caption": "The image is a 3D model of a man's torso and torso in a modeling software. The model is a wireframe representation of the torso and arms, with the torso being the main focus of the image. The torso is made up of a grid-like pattern of lines and dots, and the arms and legs are also made of the same grid. The man's head is tilted slightly to the side, and his eyes are closed. The background is a gray color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 286, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1693, + "caption": "The image is a 3D model of a man's torso and torso in a modeling software. The model is a wireframe representation of the torso and arms, with the torso being the main focus of the image. The torso is made up of a grid-like pattern of lines and dots, and the arms and legs are also made of the same grid. The man's head is tilted slightly to the side, and his eyes are closed. The background is a gray color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 286, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1694, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. The body of the figure is elongated and has a long, slender torso with a pointed head and arms. The arms and legs are long and thin, and the torso is covered in a pattern of small squares and rectangles.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are red arrows pointing to different parts of the model, indicating that the model can be adjusted to different heights and angles.", + "cursor_active": true, + "x": 286, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1695, + "caption": "The image is a 3D model of a man standing on a platform. The model is a wireframe representation of the man's torso and arms. The man is wearing a long, flowing robe with a high neckline and long sleeves. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1696, + "caption": "The image is a 3D model of a human figure in a modeling software. The figure is standing on a grid-like surface with a gray background. It appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The image is likely a screenshot from a software interface, as indicated by the \"Tools\" menu at the top of the screen.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1697, + "caption": "The image is a 3D model of a human figure in a modeling software. The figure is standing on a grid-like surface with a gray background. The body of the figure is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot of the modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1698, + "caption": "The image is a 3D model of a human figure in a modeling software. The figure is standing on a grid-like surface with a gray background. It appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The image is likely a screenshot from a software interface, as indicated by the \"Tools\" menu at the top of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1699, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like structure with a black and white color scheme. It has a long, cylindrical body with a pointed nose and a muscular build. The body is covered in a pattern of lines and dots, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure is standing on a grid surface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1700, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the figure's body, with the top half being the largest and the bottom half being smaller.\n\nThe figure is standing on a rectangular base, with its arms and legs slightly bent at the knees. It has a long, slender body with a pointed head and a muscular torso. The body is covered in a black and white pattern, giving it a futuristic and sci-fi appearance. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1701, + "caption": "The image is a 3D model of a character in a software interface. The character is a humanoid figure with a long, flowing robe-like body and a bald head. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The figure is standing on a gray background and is facing towards the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, the user can navigate through the interface to view the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1702, + "caption": "The image is a 3D model of a man standing on a grid-like surface. The man is wearing a long, black robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, with a blue line running down the center of the chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1703, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It has a muscular build and is standing on a grid-like surface. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are blue and green, and the dots are red and blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1704, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a gray background with a grid-like pattern on its surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.\n\nThe figure is shown in a realistic style, with detailed features such as the body, arms, legs, and torso. The body is made up of a series of lines and curves, giving it a realistic appearance. The arms and legs are also made of the same material as the figure, and the torso has a more elongated shape. The overall design of the figure is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1705, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a grid-like surface with a blue line connecting the figure to the right side of the image. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1706, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a rectangular base with a grid-like pattern on its surface. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are blue and red, and the dots are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1707, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a grid-like surface with a blue and green color scheme. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and accessories.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1708, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a grid-like surface with a blue and green color scheme. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is rendered in a realistic style, with detailed features such as the body, arms, legs, and torso.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1709, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a grid-like surface with a blue and green color scheme. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is rendered in a realistic style, with detailed features such as the body, arms, legs, and torso.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1710, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It is standing on a gray background with a grid-like pattern on its surface. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is the figure's body, which is outlined in blue and has a red arrow pointing to it.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1711, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a long, slender body and a pointed head. It has a muscular build and is standing on a grid-like surface. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are blue and red, and the dots are yellow and green.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1712, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a mesh-like material, with a black and grey color scheme. It has a long, slender body with a pointed head and a muscular torso. The body is covered in a grid-like pattern, with blue and red lines connecting the two sides of the figure. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure is standing on a gray surface.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1713, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of a grid-like structure with a black and white color scheme. The man is wearing a long, flowing robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1714, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like structure with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a fighting stance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1715, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like structure with a black and white color scheme. The man is standing on a gray background and is facing towards the right side of the image. He is wearing a long, flowing robe with a high collar and long sleeves. The robe appears to be made of a mesh-like material, giving it a futuristic and futuristic look.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 109, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1716, + "caption": "The image is a 3D model of a man standing on a grid-like surface. The man is wearing a long, flowing robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a futuristic and futuristic look. The image is taken from a top-down perspective, looking down on the man's torso and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1717, + "caption": "The image is a 3D model of a man standing on a grid-like surface. The man is wearing a long, flowing robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, with a blue and green color scheme. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the image appears to have been taken in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1718, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like structure with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is ready for action.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1719, + "caption": "The image is a 3D model of a man standing on a pedestal. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1720, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing on a rectangular base. It has a long, slender body with a pointed head and a muscular torso. The body is covered in a grid-like pattern of lines and dots, creating a geometric design. There are two red arrows pointing towards the figure, indicating that it is in the process of being created. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1721, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a long, slender body with a pointed head and a muscular torso. The body is covered in a grid-like pattern of lines and dots, giving it a futuristic or sci-fi appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1722, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. It has a long, slender body with a pointed head and a muscular torso. The body is covered in a pattern of small squares and rectangles, creating a geometric design. The figures are standing on a gray background, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1723, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of a grid-like structure with a black and white color scheme. The man is wearing a long, flowing robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1724, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of a grid-like structure with a black and white color scheme. The man is wearing a long, flowing robe with a high collar and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a futuristic and futuristic look. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1725, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of a grid-like structure with a black and white color scheme. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1726, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of blue lines and dots, creating a geometric pattern. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1727, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of blue lines and dots, creating a geometric pattern. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1728, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of blue lines and dots, creating a geometric pattern. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The background is a gray color, and there is a menu on the right side of the image with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1729, + "caption": "The image is a 3D model of a man standing on a platform. The model is made up of a grid-like structure with a black and white color scheme. The man is wearing a long, flowing robe with a high neckline and long sleeves. He has a bald head and is standing with his arms at his sides. The robe appears to be made of a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1730, + "caption": "The image is a 3D model of a man standing on a platform. The model is a wireframe representation of the man's torso and arms. The man is wearing a long, flowing robe with a high neckline and long sleeves. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". The image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1731, + "caption": "The image is a 3D model of a man standing on a pedestal. The model is made up of a grid-like structure with a blue circle in the center. The man is facing towards the left side of the image and appears to be standing with his arms at his sides. He is wearing a long, flowing robe with a high neckline and long sleeves. The robe is black and has a geometric pattern on it. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1732, + "caption": "The image is a 3D model of a man's torso and torso in a modeling software. The model is a wireframe representation of a human figure with a cylindrical shape. The figure is standing on a gray background and is shown in a side view. The body of the figure is made up of a grid-like pattern, with the torso and arms facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nIn the center of the model, there is a green circle with a red line intersecting it, which appears to be a representation of the human body. The circle is surrounded by a blue line, which could represent the shape of the body. On the right side, there are various options and settings for the model to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1733, + "caption": "The image is a 3D model of a man standing on a platform. The model is a wireframe representation of the man's torso and arms. The man is wearing a long-sleeved shirt with a geometric pattern on the front and back. He has a bald head and is standing with his arms at his sides. The background is a gray color and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1734, + "caption": "The image is a 3D model of a man standing on a platform. The model is a wireframe representation of the man's torso and arms. The man is wearing a long, flowing robe with a high neckline and long sleeves. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1735, + "caption": "The image is a 3D model of a character in a software interface. The character is a humanoid figure with a long, slender body and a pointed head. It is standing on a grid-like surface with a blue line running down the center of the figure. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1736, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like structure with a black and white color scheme. It has a long, slender body with a pointed nose and a pointed mouth. The body is covered in a pattern of lines and dots, giving it a futuristic and futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on a gray surface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1737, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a mesh-like material, with a black and grey color scheme. It has a long, slender body with a pointed nose and a pointed mouth. The body is covered in a grid-like pattern, with blue lines connecting the two sides of the figure. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure is standing on a grid surface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1738, + "caption": "The image is a 3D model of a mannequin wearing a long, flowing robe. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The mannequins are standing on a gray background, and the robe appears to be made of a shiny material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1739, + "caption": "The image is a 3D model of a mannequin wearing a long, flowing robe. The robe is made up of a grid-like pattern with a red line running down the center, creating a geometric design. The mannequins are standing on a gray background, and the robe appears to be made of a shiny, metallic material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1740, + "caption": "The image is a 3D model of a mannequin wearing a long, flowing robe. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The mannequins are standing on a gray background, and the robe appears to be made of a shiny, metallic material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1741, + "caption": "The image is a 3D model of a man standing on a grid-like surface. The model is a wireframe representation of the torso and arms of the man, with the torso facing towards the left side of the image. The torso is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the torso.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1742, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a mesh-like material, with a blue line running down the center of the dress. The model is placed on a gray background, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1743, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a mesh-like material with a geometric pattern on the front and back. The model is standing on a grid-like surface with a blue line running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1744, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a geometric pattern on the front and back. The shirt appears to be made of a mesh-like material, with a blue and red circle in the center. The model is standing on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1745, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a geometric pattern on the front and back. The shirt appears to be made of a mesh-like material, with a high collar and long sleeves. The model is shown in a side view, with the front facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". At the bottom of the interface, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1746, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human torso and arm. The torso is made up of a grid-like pattern, with the arms and legs extending outwards. The arms are slightly curved and the legs are straight.\n\nThere are also several green and yellow arrows pointing towards the torso, indicating the direction of the movement of the model. The arrows are pointing in different directions, suggesting that the model is in motion. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1747, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a lightweight fabric and has a fitted bodice with a flared skirt. The skirt has a high waistline and a flared hemline. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1748, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, cylindrical object with a green arrow pointing towards the right side of the image. The object appears to be made of a dark material, possibly a material, and is standing on a grid-like surface. The background is a light grey color. On the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1749, + "caption": "The image is a 3D model of a long, cylindrical object with a black base and a blue stripe running down the middle. The object appears to be made of a smooth, glossy material and has a smooth texture. It is standing on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1750, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the gorilla a more realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, the user can select the desired shape or size of the gorilla's body. The image appears to be a screenshot from a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1751, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the gorilla a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the bottom left corner, the user can select the object they want to create, such as the shape of the gorilla's head, body, and arms. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1752, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The model is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the gorilla a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2875109016895294, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1753, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the gorilla a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, it appears to be a toolbar with various tools and options for creating and editing the model. On the bottom right corner of the screen, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1754, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, it appears to be a toolbar with various tools and options for creating and editing the model. On the bottom right corner of the screen, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1755, + "caption": "The image is a 3D model of a gorilla standing on a grid-like surface. The gorilla is shown in a side view, with its body facing towards the left side of the image. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the gorilla a realistic appearance.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, it appears to be a screenshot of a software interface, likely a modeling software. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1756, + "caption": "The image is a 3D model of a man's torso and torso in a modeling software. The model is a representation of a long, flowing robe with a high collar and long sleeves. The robe appears to be made of a shiny, metallic material and has a blue line running down the center of the chest area. The man's arms and legs are slightly bent at the elbows and his head is tilted slightly to the side. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1757, + "caption": "The image is a 3D model of a mannequin wearing a long, flowing robe. The robe is black and appears to be made of a lightweight fabric with a high neckline and long sleeves. The mannequins are standing on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There are also several icons on the menu bar, including a \"Save\" button, a \"Cancel\", and a \"Help\" button. The image appears to have been created using a software interface, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 579, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1758, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like structure with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is ready for action.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1759, + "caption": "The image is a 3D model of a mannequin wearing a long, flowing robe. The robe is made up of a grid-like pattern of lines and dots, creating a geometric design. The mannequins are standing on a gray background, and the robe appears to be made of a shiny, metallic material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1760, + "caption": "The image is a 3D model of a man's torso and torso in a software interface. The model is a representation of a human body, with the torso and arms facing towards the left side of the image. The torso is made up of a grid-like pattern, with a blue line running down the center of the torso. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. On top of the menu bar, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1761, + "caption": "The image is a 3D model of a long-sleeved shirt with a high collar and long sleeves. The shirt appears to be made of a mesh-like material, with a black and grey color scheme. The collar and sleeves are outlined in black, while the sleeves are a lighter shade of grey. The back of the shirt has a red stripe running down the center, and there is a small logo on the left side of the chest. The image is displayed on a computer screen, with various options and settings visible on the right side.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1762, + "caption": "The image is a 3D model of a long-sleeved shirt with a high collar and long sleeves. The shirt is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1763, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing on a grid-like surface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1764, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing on a grid-like surface.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1765, + "caption": "The image is a 3D model of a tall, cylindrical object with a unique design. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing on a grid surface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2868388891220093, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1766, + "caption": "The image is a 3D model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made of a mesh-like material, with a black and white color scheme. The top of the object has a triangular shape with a small hole in the center, and the base has a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". The image is likely a screenshot from a software interface, as indicated by the \"Tools\" label on the top right corner.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1767, + "caption": "The image is a 3D model of a black object with a triangular shape. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The top of the object has a triangular cutout in the center, which is likely a representation of a face or a head. The image is taken from a top-down view of the software interface, with various options and settings visible on the right side of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2868388891220093, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1768, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black object with a triangular shape and a red arrow pointing to the right side of the object. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The background is gray, and there are various options and settings visible on the top right corner of the image. On the top left corner, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom right corner, it seems like the user is in the process of creating a new object in the software.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1769, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black object with a geometric design on it. The object appears to be a long, cylindrical shape with a pointed top and a flat bottom. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing on a grid surface.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1770, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black object with a geometric design on it. The object appears to be a long, cylindrical shape with a pointed top and a flat bottom. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the object. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1771, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black object with a geometric design on it. The object appears to be a long, cylindrical shape with a pointed top and a flat bottom. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1772, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a long, cylindrical object with a black and red color scheme. The object appears to be made up of a grid-like pattern, with the top half of the object being black and the bottom half being red. The top half is black, while the middle half is red. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1773, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a long, cylindrical object with a black and red color scheme. The object appears to be made up of a grid-like pattern, with the top half of the object being black and the bottom half being red. The top half is black, while the middle half is red. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1774, + "caption": "The image is a 3D model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made up of a grid-like pattern, with a black and white color scheme. The top of the object has a triangular shape with a small hole in the center, and the base has a smooth surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image is taken from a top-down perspective, looking down on the object.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1775, + "caption": "The image is a 3D model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made of a black material with a grid-like pattern on its surface. The top of the object has a triangular shape with a small hole in the center, which could be a part of a larger structure. The image is taken from a top-down perspective, looking down on the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1776, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made of a black material with a geometric pattern on its surface. The top of the object has a triangular shape with a small hole in the center, which could be a part of a larger structure. The base has a grid-like pattern around it, and there are several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. On the top right corner, there is a menu bar with various options such as \"Object\", \"Objects\", and \"Tools\".", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1777, + "caption": "The image is a 3D model of a long, cylindrical object with a pointed end. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are black and the dots are blue, giving the object a futuristic and futuristic look. The background is a gray color, and there is a menu bar on the right side of the image with various options for selecting the object, such as \"Select\", \"Object\", \"Sample\", and \"Transformation\".", + "cursor_active": true, + "x": 198, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1778, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and blue color scheme. The leg appears to be made up of a series of interconnected lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and more symmetrical.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 703, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1779, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a curved object with a blue line running along its length. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design of the object is black and white.", + "cursor_active": true, + "x": 700, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1780, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a curved shape. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 634, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1781, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a black and white image of a human torso with a geometric pattern. The torso appears to be made up of a series of interconnected lines and dots, creating a grid-like design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the modeling process. On the left side, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 634, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1782, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human torso with a black and blue color scheme. The torso appears to be made up of a grid-like pattern, with a red line running down the center of the torso. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 634, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1783, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transformation\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long-sleeved shirt with a geometric pattern on the front and back. The shirt appears to be made of a black fabric with a blue stripe running down the center. The pattern is made up of small squares and rectangles, creating a grid-like design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 634, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1784, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a tall, cylindrical object with a pointed top and a curved bottom. The object is black in color and has a geometric pattern on its surface. The top of the object has a small white circle in the center, which could be a symbol or a logo.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1785, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transform\". On the right side of the interface, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and blue color scheme. The torso appears to be made up of a grid-like pattern, with a red line running along the bottom of the torso. The red line is likely representing the location of the object in the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1786, + "caption": "The image is a 3D model of a long, curved object with a black and blue color scheme. The object appears to be made of a mesh-like material, with a grid-like pattern at the bottom. The top of the object has a curved shape with a pointed end and a small opening at the top. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". The image is likely a screenshot from a software interface, as indicated by the \"Tools\" label on the top right corner.", + "cursor_active": true, + "x": 735, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1787, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a long, cylindrical object with a curved top and a flat bottom. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The top part of the object is black, while the bottom part is grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". The background is a gray color, and the object itself is a light grey color.", + "cursor_active": true, + "x": 743, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1788, + "caption": "The image is a 3D model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The top part of the object is black, while the bottom part is grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the object's settings. The image is taken from a top-down perspective, looking down on the object.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1789, + "caption": "The image is a 3D model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The top part of the object is black, while the bottom part is grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the object's settings. The image is taken from a top-down perspective, looking down on the object.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1790, + "caption": "The image is a 3D model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made of a mesh-like material, with a grid-like pattern on the surface. The top part of the object is black, while the bottom part is grey. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the object's settings. The image is taken from a top-down perspective, looking down on the object.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1791, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a grid-like pattern, with a red line running along the top and bottom of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1792, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the right side, there are several buttons and menus that appear to be related to the modeling software.\n\nIn the center of the image, we can see a 3d model of a long, curved object with a blue line running along its length. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1793, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a curved object, one in black and the other in blue. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The blue line is slightly larger than the black one, and it is slightly smaller than the gray one.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for selecting the object, such as \"Object\", \"Edge\", \"Transformation\", and \"Options\". There are also several buttons for adjusting the object's size, shape, and other settings.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1794, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a curved object, one in black and the other in blue. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The blue line is pointing towards the left and right sides of the object, while the black line is on the right side.\n\nOn the top right corner of the screen, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, there appears to have a search bar and a list of options for selecting the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 810, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1795, + "caption": "The image is a 3D model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The top part of the object is black, while the bottom part is grey. The image is taken from a top-down perspective, looking down on the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 790, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1796, + "caption": "The image is a 3D model of a long, cylindrical object with a pointed end. The object appears to be made of a black material with a blue stripe running along the length of the end. It is standing on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons for adjusting the object's settings.", + "cursor_active": true, + "x": 785, + "y": 580, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1797, + "caption": "The image is a 3D model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The top part of the object is black, while the bottom part is grey. The image is taken from a top-down perspective, looking down on the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Options\". The background is a gray color, and the object itself is a light grey color.", + "cursor_active": true, + "x": 753, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1798, + "caption": "The image is a 3D model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made of a wireframe-like material, with a grid-like pattern on its surface. The top of the object is slightly tilted to the left, giving it a realistic appearance. On the right side of the image, there is a panel with various options for selecting the object, such as the shape, size, and color. The panel also has a search bar at the top, indicating that the user is in the process of selecting a specific object.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1799, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". The background is a gray color, and the object is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1800, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1801, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the object is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1802, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a black base and a blue top. The object appears to be made up of a grid-like pattern, with various lines and dots representing different parts of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1803, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, cylindrical object with a black base and a blue top. The object appears to be made up of a grid-like pattern, with lines and dots representing the shape of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 809, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1804, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the object, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1805, + "caption": "The image is a 3D model of a tall, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1806, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a grid-like pattern, with a blue line running along the bottom of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the object's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1807, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, cylindrical object with a pointed top and a curved bottom. The object appears to be made up of a grid-like pattern, with a blue line running along the bottom of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1808, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue and red color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is placed on a grid surface.", + "cursor_active": true, + "x": 808, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1809, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing upright on a grid surface.", + "cursor_active": true, + "x": 808, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1810, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is placed on a grid surface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1811, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like surface. The object appears to be made of a metallic material, possibly metal or plastic, and has a smooth, shiny surface. It has a pointed top and a curved bottom, with a small opening at the top. The top of the object has a small hole in the center, which could be a part of a larger structure. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 701, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1812, + "caption": "The image is a screenshot of a 3D model of a cylindrical object. The object appears to be made of a metallic material and has a smooth surface. It has a pointed top and a flat bottom. The top of the object has a curved shape with a small hole in the center. The bottom of the cylinder has a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 735, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1813, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is standing on a grid of squares.", + "cursor_active": true, + "x": 735, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1814, + "caption": "The image is a screenshot of a 3D model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a grid-like pattern, with the top half of the object being black and the bottom half being blue. The background is a gray color, and there are several buttons on the right side of the image, including \"Select\", \"View\", \"Tools\", and \"Tools\". On the top left corner, there is a menu bar with various options such as \"Tools\" and \"View\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1815, + "caption": "The image is a 3D model of a pair of black pants with a blue line running down the side. The pants appear to be made of a mesh-like material, with a high waist and a slim fit. The legs are slightly tapered and have a slightly flared leg. The image is taken from a top-down perspective, looking down on the pants. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1816, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black pants with a blue line running down the middle of the legs. The pants appear to be made of a mesh-like material, giving them a textured appearance. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1817, + "caption": "The image is a 3D model of a pair of pants in a software interface. The pants are black in color and appear to be made of a mesh-like material. The model is standing upright on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1818, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made of a black material. The model is standing on a gray background with a grid-like pattern. The torso is shown in a side view, with the legs slightly angled towards the left side of the image. The legs are slightly bent at the knees and have a slight curve at the bottom.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the top left corner, there are several buttons and menus that can be used to customize the model. On the bottom right corner, the interface has a toolbar with various tools and menus.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1819, + "caption": "The image is a 3D model of a pair of black pants with a geometric pattern on them. The pants appear to be made of a mesh-like material, with a high waist and a slim fit. The pattern is made up of small squares and rectangles, creating a grid-like appearance. The legs of the pants are slightly tapered and have a slightly flared leg. The image is displayed on a computer screen, with various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1820, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the main body of the model, which appears to be a pair of black pants or trousers. The pants have a high waist and a slim fit, and the legs are slightly tapered at the ankles.\n\nThe model is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance. The background is a gray color, and there are several buttons and menus on the top and bottom of the screen, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1821, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a pair of pants or trousers. The pants are black and have a slim fit, with a high waist and a slightly flared leg. The waistband is also black and has a small red dot on the left leg.\n\nThe image also has a grid-like pattern on the bottom, which is likely representing the character's body shape. The grid is made up of blue lines and dots, which are used to create a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall color scheme of the design is black, blue, and gray.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1822, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like pattern. The model is black in color and has a realistic texture. The person's arms and legs are slightly bent at the knees and their head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1823, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg and torso having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1824, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the torso and leg, with the legs and arms clearly visible. The torso is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1825, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg and torso having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1826, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made of a wireframe material. The model is black in color and has a grid-like pattern on the surface. The person's arms and legs are slightly bent at the knees and their feet are slightly spread apart. There is a red arrow pointing to the left side of the model, indicating that the model is in the process of being created. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1827, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and legs, with the legs slightly bent at the knees and the arms and legs extended. The body is made up of a grid-like pattern, with blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1828, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like pattern. The model is black in color and has a realistic texture. The person's arms and legs are slightly bent at the knees and their head is tilted slightly to the side.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1829, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like pattern. The model is black in color and has a realistic texture. The person's arms and legs are slightly bent at the knees and their feet are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are blue lines and dots scattered throughout the image.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1830, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1831, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the torso and leg, with the legs and arms clearly visible. The torso is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1832, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1833, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with a black and white color scheme. The body appears to be made up of a grid-like pattern, with the legs and arms extending from the waist to the hips. The legs are slightly bent at the knees and the arms are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1834, + "caption": "The image is a 3D model of a long-sleeved shirt and pants. The model is displayed on a computer screen with a gray background. The shirt has a collar and long sleeves, and the pants have a high-waisted fit. The image also has a grid-like pattern on the bottom, which appears to be a representation of the clothing. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 128, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1835, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is black and has a geometric design, while the middle layer is grey.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a search bar at the top, a menu icon, and a list of options to select the object, such as the shape, size, and color. The background is a gray color, and the object is placed on a white surface.", + "cursor_active": true, + "x": 117, + "y": 596, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1836, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object itself is black and white.", + "cursor_active": true, + "x": 117, + "y": 596, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1837, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the torso on the left side and the arms and legs on the right side. The torso is black and appears to be made up of a grid-like pattern, with blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1838, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the torso on the left side and the arms and legs on the right side. The torso is black and appears to be made up of a grid-like pattern, with blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1839, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the torso on the left side and the arms and legs on the right side. The torso is black and appears to be made up of a grid-like pattern, with blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1840, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the torso on the left side and the arms on the right side. The torso is black and appears to be made up of a grid-like pattern, with blue lines connecting the two parts. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as adjusting the size, shape, and color scheme.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1841, + "caption": "The image is a 3D model of a man's torso and torso in a software interface. The model is a wireframe representation of a human body, with the torso and legs clearly visible. The torso is made up of a grid-like pattern, with a black and white color scheme. The legs are also black and appear to be made of a similar material. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1842, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black pants with a blue line running down the middle of the legs. The pants appear to be made of a stretchy material and have a slim fit. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1843, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like structure. The model is black in color and has a blue line running across the center of the image. The lines are arranged in a way that they form a geometric pattern, with some overlapping each other. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1844, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1845, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The arms and legs are also made of wireframe, giving the model a realistic and detailed appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 809, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1846, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is black and appears to be made up of a grid-like pattern, with a blue line running down the center of the torso. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1847, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a suit with a high collar and long sleeves. The suit appears to be made up of a grid-like pattern, with a blue and green color scheme. The model is rendered in a realistic style, with detailed textures and shading. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 803, + "y": 706, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1848, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a suit with a high collar and long sleeves. The suit appears to be made up of a grid-like pattern, with the front and back of the suit visible. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1849, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with a black and white color scheme. The body appears to be made up of a grid-like pattern, with the left side of the body being a darker shade of black and the right side being a lighter shade of grey. The figure is shown from the waist up, with its arms and legs slightly bent at the knees.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 175, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1850, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be made up of a grid-like pattern, with a red arrow pointing to the right side of the image. The body is shown in a side view, with the left side facing towards the viewer. On the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right bottom corner, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 175, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1851, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a suit, which appears to be a suit with a high collar and long sleeves. The suit is made up of a grid-like pattern, with a red and green arrow pointing to the left and right sides of the suit. The arrow is pointing towards the right, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1852, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a suit with a high collar and long sleeves. The suit appears to be made of a mesh-like material, with a black and grey color scheme. The model is shown in a side view, with the front and back of the suit facing towards the viewer.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1853, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern, with a blue line connecting the two parts of the body to the right side. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the body, which appears to be a humanoid figure with a muscular physique.", + "cursor_active": true, + "x": 747, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1854, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be made up of a grid-like pattern, with a red line running down the center of the body. The body is shown from the waist up, with the arms and legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1855, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms, with a grid-like pattern on the left side of the image. The person is standing with their arms at their sides and their head slightly tilted to the side. On the right side, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Help\", and \"Help\". The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 746, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1856, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms, with a blue and red color scheme. The body appears to be made up of a grid-like pattern, with lines and dots representing different parts of the body. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1857, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the torso and arms clearly visible. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 746, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1858, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be made up of a grid-like pattern, with a red line running down the center of the body. The body is shown from the waist up, with the legs slightly bent at the knees and the arms and legs slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1859, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a wireframe-like structure. The model is black in color and appears to be made up of various geometric shapes and lines. The wireframe is arranged in a grid-like pattern, with each shape representing a different aspect of the human body.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is the model, which is a representation of a person's torso and arms. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 759, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1860, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a wireframe-like structure. The model is black in color and appears to be made up of various geometric shapes and lines. The wireframe is arranged in a grid-like pattern, with a red arrow pointing to the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.489145964384079, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1861, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms, with a blue and yellow color scheme. The body appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.489145964384079, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1862, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of a person's torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The arms and legs are also made of wireframe, giving the model a realistic and detailed appearance.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and customize the model, while on the bottom right corner there are options for adjusting the model's settings and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4895950257778168, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1863, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like pattern. The model is black and white and is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is a large image of the model, which appears to be a torso or legs.", + "cursor_active": true, + "x": 810, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1864, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black pants with a white logo on the left leg. The pants appear to be made of a stretchy material and have a high waist and a slim fit. The model is standing on a grid-like surface with a gray background. On the right side of the image, there is a panel with various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1865, + "caption": "The image is a 3D model of a suit in a software interface. The suit appears to be a long-sleeved jumpsuit with a high neckline and long sleeves. The body of the suit is made up of a grid-like pattern, with the front and back of the jumpsuit facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1866, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved jumpsuit with a high neckline and long sleeves. The jumpsuit appears to be made of a mesh-like material, with a grid-like pattern on the front and back. The model is shown in a side view, with the front of the jumpsuit facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There are also several buttons on the top right corner of the interface, including \"Tools\" and \"Options\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1867, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved jumpsuit with a high neckline and long sleeves. The jumpsuit appears to be made of a mesh-like material, with a grid-like pattern on the front and back. The model is shown in a side view, with the front of the jumpsuit facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There are also several buttons on the top right corner of the interface, including \"Tools\" and \"Options\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1868, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved jumpsuit with a high neckline and long sleeves. The jumpsuit appears to be made of a mesh-like material, with a grid-like pattern on the front and back. The model is shown in a side view, with the front of the jumpsuit facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There is also a green arrow pointing to the right, indicating the direction of the model's movement. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1869, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved jumpsuit with a high neckline and long sleeves. The jumpsuit appears to be made of a mesh-like material, with a grid-like pattern on the front and back. The model is shown in a side view, with the front of the jumpsuit facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". There are also several buttons on the top right corner of the interface, including \"Tools\" and \"Options\".", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1870, + "caption": "The image is a 3D model of a long-sleeved shirt and pants. The model is rendered in a wireframe style, with a grid-like pattern on the front and back of the shirt. The shirt has a collar and long sleeves, and the pants have a high-waisted fit. The image is displayed on a computer screen, with various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1871, + "caption": "The image is a 3D model of a long-sleeved shirt and pants. The model is displayed on a computer screen with a gray background. The shirt has a collar and long sleeves, and the pants have a high-waisted fit. The image is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1872, + "caption": "The image is a 3D model of a suit in a software interface. The suit appears to be made up of a long-sleeved shirt and trousers, with a high neckline and long sleeves. The body of the suit is covered in a grid-like pattern of blue lines, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1873, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved dress with a high neckline and long sleeves. The dress appears to be made of a mesh-like material, with a blue and yellow color scheme. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1874, + "caption": "The image is a 3D model of a long-sleeved shirt and pants. The model is displayed on a computer screen with a gray background. The shirt has a collar and long sleeves, and the pants have a high-waisted fit. The body of the model is made up of a grid-like pattern, with blue lines connecting the lines to form the shape of the shirt and trousers. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 224, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1875, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern, with blue lines representing the arms and legs. The arms are slightly curved and the legs are straight.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 252, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1876, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the torso on the left side and the arms on the right side. The torso is made up of a grid-like pattern of blue lines and dots, representing the lines that form the shape of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the model is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 252, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1877, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of blue lines and dots, representing the lines that form the shape of the body. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The menu bar is located at the top right corner of the screen, and there are several buttons on the bottom right corner. The background is a gray color, and the model appears to be a grid or grid of lines.", + "cursor_active": true, + "x": 239, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1878, + "caption": "The image is a 3D model of a long-sleeved dress with a high neckline and long sleeves. The dress is shown in a side view, with the front and back of the dress facing towards the viewer. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the dress. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 264, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1879, + "caption": "The image is a 3D model of a long, flowing dress. The dress is made up of a grid-like pattern of lines and rectangles, creating a geometric design. The skirt of the dress is long and flows down to the floor. The top of the skirt has a high neckline and long sleeves. The image is displayed on a computer screen with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 262, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1880, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a light-colored fabric and has a fitted bodice with a flared skirt. The skirt is made up of multiple layers of fabric, creating a grid-like pattern. The model is displayed on a gray background with a grid overlay. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 262, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1881, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress is made up of multiple layers of fabric, with the front and back layers being the main focus of the image. The fabric appears to be made of a shiny, metallic material, and the dress has a fitted bodice and a flared skirt.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The interface also has a grid-like pattern at the bottom, which is likely used to show the model's dimensions and textures.", + "cursor_active": true, + "x": 262, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1882, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a light-colored fabric and has a fitted bodice with a flared skirt. The skirt is made up of multiple layers of fabric, creating a grid-like pattern. The model is displayed on a gray background with a grid overlay. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 252, + "y": 695, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1883, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress is made up of multiple layers of fabric, with the front and back layers being the main focus of the image. The fabric appears to be made of a shiny, metallic material, and the dress has a fitted bodice and a flared skirt.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The interface also has a grid-like pattern at the bottom, which is likely used to show the model's dimensions and textures.", + "cursor_active": true, + "x": 252, + "y": 695, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1884, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a light-colored fabric and has a fitted bodice with a flared skirt. The skirt has a high waistline and a flared hemline. The model is displayed on a grid-like surface with a blue line connecting the dress to the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, the user can select the desired shape or size of the dress.", + "cursor_active": true, + "x": 252, + "y": 695, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1885, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a light-colored fabric with a subtle texture. The bodice of the dress is slightly curved and the skirt is slightly flared at the bottom. The model is displayed on a grid-like surface with a blue line connecting the dress to the right side of the image. On the top right corner, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, the user can select the desired shape and size of the model.", + "cursor_active": true, + "x": 252, + "y": 695, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1886, + "caption": "The image is a 3D model of a long-sleeved dress. The dress is shown in a side view, with the front and back of the dress facing towards the viewer. The model is made up of a grid-like pattern, with each line representing a different part of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 232, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1887, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black pants with a geometric pattern on them. The pants appear to be made of a stretchy material and have a high waist and a slim fit. The pattern is made up of small squares and rectangles, creating a grid-like design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 628, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1888, + "caption": "The image is a 3D model of a pair of legs and a torso. The legs are black and appear to be made of a mesh-like material. The torso is also black and has a geometric pattern on it. The model is displayed on a gray background with a grid-like texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The image appears to be a screenshot of a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 718, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1889, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a human figure in the center. The figure appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's body, which is shown in a realistic style.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1890, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a human figure in the center. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the figure's body and arms.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1891, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a grid-like background with a black and white image of a human-like figure in the center. The figure appears to be made up of a series of lines and dots, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the figure's body and arms.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1892, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1893, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a mannequin torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human body.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1894, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arm of the human body. The body is shown in a side view, with the left side facing towards the right side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 231, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1895, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arms of the human body. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 105, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1896, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a man's torso and arms. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1897, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 397, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1898, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a mannequin torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human body.", + "cursor_active": true, + "x": 397, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1899, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a blue line connecting the two parts of the body. The body appears to be made up of a grid-like pattern, with each part having a different color and shape. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1900, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a mannequin torso and arms, with a blue line connecting the two parts of the body. The body appears to be made up of a grid-like pattern, with each part having a different color and shape. The lines are arranged in a symmetrical manner, creating a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1901, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the body facing towards the left side of the image. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the body and the lines.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1902, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a man's torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1903, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1904, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the torso and arms of the human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1905, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a man's torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 397, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1906, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso and arm, with the left side of the image showing the torso and the right side showing the arm. The model is rendered in a realistic style, with detailed lines and curves that create a realistic representation of the human body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The interface also has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47174572944641113, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1907, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a blue and yellow color scheme. The model appears to be a representation of a torso, with the left side of the torso facing towards the right side. The torso is made up of a series of curved lines and curves, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the torso and the lines.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1908, + "caption": "The image is a 3D model of a human torso in a software interface. The model is a wireframe representation of the torso, which appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42133787274360657, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1909, + "caption": "The image is a 3D model of a human torso in a software interface. The model is a wireframe representation of the torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The torso is shown in a side view, with the left side facing towards the right side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model. The overall design of the model is simple and minimalistic, with a focus on the torso and the lines.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4212581515312195, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1910, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4248412251472473, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1911, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a man's torso and arms. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5198622345924377, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1912, + "caption": "The image is a 3D model of a human torso in a software interface. The model is a representation of the torso and arm, with the left side facing towards the right side of the image. The torso is shown in a side view, with its arms and legs slightly bent at the elbows. The arm is slightly curved and has a small white circle on the left arm. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 747, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1913, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the torso and arms of the human body, with the arms and legs visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5267011523246765, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1914, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body. The person's arms and legs are also connected by lines, giving the model a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1915, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the arms and legs clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47561872005462646, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1916, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the figure's body, with the arms and legs slightly bent at the knees and the head slightly tilted to the side. The figures are shown in a realistic manner, with detailed features such as facial features, clothing, and hair.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1917, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a long, slender body and a pointed head. It has a blue and red color scheme, with the blue representing the body and the red representing the head.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours with its arms stretched out to the sides. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1918, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a long, slender body and a pointed head. It has a muscular build and is shown in a side view.\n\nThe figure is made up of a series of blue lines that form the shape of the human body, creating a grid-like pattern. The lines are arranged in a way that they form the legs and arms of the figure. The body is slightly curved and has a slight curve, giving it a realistic appearance. The figures are standing on all fours, with their arms at their sides and their legs slightly bent at the knees. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4631689190864563, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1919, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is made up of a grid-like pattern of lines and dots, with a red line running down the center of the body. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1920, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.450839638710022, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1921, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of movement.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall color scheme of the model is gray, with some blue and white accents.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1922, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a wireframe-like structure. The model appears to be a humanoid figure with a long body and a low torso. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1923, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the body in the center and the legs and arms on either side. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1924, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of various geometric shapes and lines, creating a realistic representation of the human body. The body is shown in a side view, with the front and back of the body facing towards the left side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the top left corner, there are several buttons and menus for adjusting the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1925, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1926, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with a grid-like pattern on the front and back of the body. The body appears to be made up of a series of lines and dots, creating a geometric design. The lines are arranged in a way that they form a symmetrical pattern, with some overlapping each other. The person's arms and legs are slightly bent at the knees, and their head is tilted slightly to the side.\n\nOn the right side of the image, there is a panel with various options and settings, including a search bar, a menu bar, and a toolbar. On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1927, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and legs. The model is made up of a grid-like structure with blue lines and dots, representing the body's shape and texture. The body appears to be made of a smooth, glossy material, and the legs are slightly tapered at the ankles. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2861734628677368, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1928, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the body, with some overlapping each other.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a \"X\" and \"Cancel\" button, indicating that the user can cancel or cancel the model for later use.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1929, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the human body, specifically the torso and legs. The body is shown in a side view, with the front and back of the body facing towards the left side of the image. The torso is made up of a series of blue lines that form a grid-like pattern, with each line representing a different aspect of the model. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1930, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body is made up of a grid-like pattern of blue lines and dots, representing the shape of the human body. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the impression of movement.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with a focus on the body and the lines.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1931, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a collar and a waistband. The shirt appears to be made of a gray material and has a curved shape. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1932, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a collar and a waistband. The shirt appears to be made of a gray material and has a curved shape. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". There are also several buttons on the top right corner of the interface, including \"Save\", \"Cancel\", \"View\", \"Help\", \"Tools\", and more.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1933, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body is made up of a grid-like pattern, with blue lines representing the arms and legs. The lines are arranged in a way that they form a symmetrical shape, creating a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human body.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1934, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long torso and a short skirt. The body is shown in a side view, with the front and back of the body facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The menu bar has a blue arrow pointing to the right, indicating that the user can select the desired model. The background of the interface is a gray color, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 688, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1935, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the human body, specifically the torso and legs. The body is shown in a side view, with the front and back of the body facing towards the left side of the image. The torso is made up of a grid-like pattern, with a black and white color scheme. The legs are also black and have a blue stripe running down the middle.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The software appears to be a software that allows users to create and edit 3D models of human bodies.", + "cursor_active": true, + "x": 688, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1936, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the human body, specifically the torso and arms. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is made up of a grid-like pattern, with blue lines representing the arms and legs. The arms are slightly curved and the legs are straight.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1937, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 688, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1938, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long-sleeved shirt with a high collar and long sleeves. The shirt appears to be made of a mesh-like material, with a grid-like pattern on the front and back. The front of the shirt has a red stripe running down the center, and the sleeves are slightly curved. The model is displayed on a gray background, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1939, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be a suit or a jumpsuit with a high neckline and long sleeves. The body is made up of a grid-like pattern with a red and blue stripe running down the center. The legs and feet are also black and appear to be made of a similar material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1940, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be a suit or a jumpsuit with a high collar and long sleeves. The body is made up of a grid-like pattern, with the legs and arms visible. The legs are slightly bent at the knees and the arms are slightly spread apart. There is a blue arrow pointing to the right side of the model, indicating that the model is in the process of being modeled. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1941, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, flowing dress with a high neckline and long sleeves. The dress appears to be made of a black fabric with a geometric pattern on the sides and back. The model is displayed on a gray background with a grid-like texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". At the bottom of the interface, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1942, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a suit or jacket. The suit is black in color and has a high collar and long sleeves. It has a zipper on the left leg and a small pocket on the right leg.\n\nThere are also several red and green arrows pointing towards the suit, indicating that the model is in the process of being modeled. The arrows are pointing in different directions, suggesting that the user can navigate through the modeling process. The background is a gray color, and the interface has a grid-like pattern.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1943, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a person's torso and legs. The model is black and grey in color and has a grid-like pattern on the surface. There are also several red and green arrows pointing towards the model, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1944, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a person's torso and arm. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1945, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance. The legs are slightly curved and have a slight curve, while the torso has a more elongated shape. The background is a gray color, and the model is placed on a grid-like surface.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1946, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a person's torso, with their arms and legs visible. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1947, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appears to be made up of a grid-like structure. The model is rendered in a realistic style, with the legs and arms clearly visible. The body of the model is black, while the legs are a lighter shade of black.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling tools, and modeling software.", + "cursor_active": true, + "x": 760, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1948, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and legs. The model is made up of a grid-like structure with a blue and white color scheme. The body appears to be made of a mesh-like material, with the legs and torso being the main focus of the image.\n\nOn the right side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing the user to search for specific objects or textures.", + "cursor_active": true, + "x": 760, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1949, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appear to be made up of a grid-like structure. The model is black and white and is placed on a gray background. The person's legs are slightly bent at the knees and their arms are stretched out to the sides. The body of the model is also black and appears to be standing on a square base.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 760, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1950, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appears to be made up of a grid-like structure. The model is black and white and is placed on a gray background. The person's legs are slightly bent at the knees and their arms are stretched out to the sides. The body of the model is also black and has a geometric pattern on it.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1951, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a tall, cylindrical object with a curved top and a flat base. The object is black in color and has a smooth surface. There are two arrows pointing towards the object, one blue and one red, indicating the direction of the movement.\n\nAt the bottom of the screen, there has a grid-like pattern, likely representing the modeling process. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 585, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1952, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Tools\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a curved leg and a pointed toe. The leg appears to be made of a dark material, possibly a material, and is standing on a grid-like surface. There are also several arrows pointing towards the leg, indicating the direction of the movement of the leg. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 600, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1953, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg and torso having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1954, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the legs and arms clearly visible. The body is made up of a grid-like pattern, with each leg and arm having a unique shape and texture. The legs are slightly bent at the knees and the arms are slightly spread apart. The torso is also made of the same wireframe, but the legs are also connected by a series of lines.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1955, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a wireframe-like structure. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1956, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be made up of a grid-like pattern, with the legs and arms of the body visible. The legs are slightly bent at the knees and the arms are slightly spread apart. The body is standing on a gray surface with a blue triangle in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\".", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1957, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a tall, cylindrical object with a black base and a blue top. The object appears to be made up of a grid-like pattern, with the top and bottom of the object being the main focus of the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1958, + "caption": "The image is a 3D model of a tall, cylindrical object with a black base and a blue top. The object appears to be made of a mesh-like material, with a grid-like pattern on its surface. The top of the object has a triangular shape with a small hole in the center, which could be a part of a larger structure. The image is taken from a top-down perspective, looking down on the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1959, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue line running along its length. The object appears to be made of a metallic material, possibly metal or plastic, and has a smooth, shiny surface. The blue line is connected to the object by a series of curved lines, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". The background is a gray color, and the object is displayed on a computer screen.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1960, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue line running along its length. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the object is placed on a grid surface.", + "cursor_active": true, + "x": 764, + "y": 593, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1961, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the bottom layers are a lighter shade of blue.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to select the model, such as \"Select Object\", \"View\", \"Tools\", and \"Tools\". There is also a search bar at the top of the panel, which allows users to quickly find the model they want to create.", + "cursor_active": true, + "x": 764, + "y": 593, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1962, + "caption": "The image is a screenshot of a 3D model of a pair of legs. The legs are black and appear to be made of a mesh-like material. The model is displayed on a computer screen with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. At the bottom of the screen, there appears to be a grid or grid-like pattern.", + "cursor_active": true, + "x": 730, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1963, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a red arrow pointing to the right side of the image. The boots appear to be made of a smooth, glossy material and have a pointed toe and a low heel. The background is a grid-like pattern with a gray color. On the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right bottom corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1964, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue and green arrow pointing to the right side of the image. The boots appear to be made of a smooth, glossy material and have a pointed toe and a low heel. The background is a gray grid-like pattern. On the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right bottom corner, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1965, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a leg or a foot. The leg is black and has a curved shape with a pointed toe and a small heel. The foot is also black and is positioned in a way that it looks like it is standing on a flat surface.\n\nThere is also a blue line that runs along the bottom of the model, which is likely representing the shape of the leg. The lines are arranged in a grid pattern, creating a sense of depth and dimension. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1966, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black and has a curved shape with a pointed toe and a small heel. The body of the leg is also black and is connected to the leg by a thin line.\n\nAt the bottom of the screen, there has a menu bar with options to select the type of model, the size, and the shape. There is also a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1967, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a tall, cylindrical object with a blue and white color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 748, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1968, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black in color and has a curved shape with a pointed end. The body of the leg is also black and has an elongated shape.\n\nAt the bottom of the screen, there has a menu bar with options to select the desired object, such as the shape, size, and color. There is also a text field for entering the model name and a button to select a new object. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 718, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1969, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of lines and dots. The lines are arranged in a grid-like pattern, and the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a menu bar with options to select the model, select the object, and select the shape of the leg. There is also a button to add a new object to the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 718, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1970, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 766, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1971, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of grey, while the middle layer is lighter shade of blue.\n\nOn the right side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a search bar at the top, a drop-down menu, and a list of options to select the model, such as \"Select Object\", \"Transform\", and \"Save\".\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create a new model.", + "cursor_active": true, + "x": 256, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1972, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black and has a curved shape with a pointed toe and a small heel. The body of the leg is also black and is connected to the leg by a thin line.\n\nAt the bottom of the screen, there has a menu bar with options to select the type of model, the size, and the shape. There is also a button to add a new model to the model.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1973, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue line drawn on it. The leg appears to be made of a dark material, possibly a material, and is standing on a grid-like surface. The blue line is likely a representation of the leg's height and width. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1974, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue line drawn on it. The leg appears to be made of a metallic material, possibly metal or plastic, and is standing on a grid-like surface. The blue line is curved and intersects at the top and bottom of the leg, creating a curved shape. There is also a red circle in the center of the image, which could be a reference point or a point of view. On the right side of the interface, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1975, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue line drawn on it. The leg appears to be made of a metallic material, possibly metal or plastic, and is standing on a grid-like surface. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1976, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue circle in the center. The leg appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The blue circle is likely a representation of the leg's movement, while the red circle is a representation that represents the movement of the foot.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1977, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a grid-like pattern on the surface. The model appears to be a representation of a human leg and foot, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as adjusting the height, angle, and other settings.", + "cursor_active": true, + "x": 694, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1978, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a grid-like pattern on the surface. The model appears to be a representation of a human leg and foot, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 695, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1979, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue line drawn on it. The leg appears to be made up of a series of curved lines that form the shape of the leg. The lines are arranged in a grid-like pattern, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1980, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a grid-like pattern on the surface. The model appears to be a representation of a human leg, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a smooth, glossy material. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1981, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue line drawn on it. The leg appears to be made up of a series of curved lines that form the shape of the leg. The lines are arranged in a grid-like pattern, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1982, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs appear to be made up of a grid-like pattern, with each leg having a different shape and size. The feet are also made of a similar material, with a pointed toe and a low heel.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1983, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appear to be made up of a grid-like pattern. The legs are black and have a curved shape, with a small red line running down the middle of the leg. The red line is likely a representation of a foot or ankle.\n\nAt the bottom of the screen, there appears to be a menu with options to select the type of model, the size, and the shape of the foot. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 181, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1984, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a red line on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1985, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of black leggings, which appears to be made of a mesh-like material. The model is placed on a gray background, and there are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1986, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black high-heeled boots with a geometric pattern on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The model is displayed on a gray background with a grid-like texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1987, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a red and blue stripe on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1988, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black pants with a blue stripe on the side. The pants appear to be made of a mesh-like material, with a grid-like pattern on the bottom. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1989, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a green arrow pointing to the right side of the image. The boots appear to be made of a mesh-like material and have a pointed toe and a low heel. The background is a gray color, and there are various tools and options on the top right corner of the interface, including a search bar, a menu bar, and a list of options.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1990, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black in color and has a curved shape with a pointed toe and a small heel. The body of the leg is also black and has multiple layers, including the legs, arms, and legs.\n\nAt the bottom of the screen, there appears to have a grid pattern, which is likely used to create the model. The model is displayed on a gray background.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1991, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of curved lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other. The legs are black and appear to be standing on a gray surface.\n\nAt the bottom of the screen, there has a blue circle with a white arrow pointing to the right, indicating that the model is in the process of being created. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1992, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of curved lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other. The legs are black and appear to be standing on a gray surface.\n\nThere is also a blue circle in the center of the model, which could be a representation of the human leg. The blue circle is likely a reference point or a point of view. The image appears to have been created using the software, as there are various tools and options visible on the interface.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1993, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of curved lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other. The legs are black and appear to be standing on a gray surface.\n\nAt the bottom of the screen, there has a menu bar with options to select the type of model, the size, and the shape of the leg. There is also a text field for entering the model name and a drop-down menu for selecting the desired model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1994, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of curved lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other. The legs are black and appear to be standing on a gray surface.\n\nAt the bottom of the screen, there has a text field where the user can select the desired shape or size of the leg. There is also a red arrow pointing to the right, indicating that the user is in the process of creating the model.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1995, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is shown in a side view, with the legs slightly angled towards the left and the foot slightly angled to the right. The legs are black and appear to be standing on a gray surface.\n\nThe image also has a blue arrow pointing to the left, indicating the direction of the model's movement. The arrow is pointing towards the right, suggesting that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 696, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1996, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue and black color scheme. The leg appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1997, + "caption": "The image is a 3D model of a human leg and foot. The model is a wireframe representation of the leg and the foot, with the legs slightly bent at the knees and the toes pointing upwards. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The foot is also made of a similar wireframe material, with a pointed toe and a low heel. The image is displayed on a computer screen, with various tools and options visible on the right side of the screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1998, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue and black color scheme. The leg appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 1999, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a grid-like pattern on the surface. The model appears to be a representation of a human leg, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2000, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue and black color scheme. The leg appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2001, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a grid-like pattern on the surface. The model appears to be a representation of a human leg, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2002, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like structure on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form a vertical line, with the top half of the object being the largest and the bottom half being the smallest. The background is a gray color, and there are several buttons on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 680, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2003, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a grid of lines, representing the texture and depth of the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 680, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2004, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create the model. There is also a button labeled \"Select\" which allows the user to select the desired object.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2005, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a tall, cylindrical object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a menu bar with options to select the object, select the shape, and view the model. There are also several buttons on the top right corner, including \"Select\", \"View\", and \"Help\".", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2006, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The lines on the object are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a menu bar with options to select the object, select the shape, and view the model. There are also several buttons for adjusting the model's settings and settings.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2007, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a tall, cylindrical object with a pointed top and a flat base. The object appears to be made up of a grid-like pattern, with the top half of the object being black and the bottom half being white. The model is standing on a gray surface, and there are several buttons on the right side of the image, including a \"Select\" button, a \"View\" button and a \"Help\" button. On the top left corner, there is a menu bar with various options such as \"Tools\", \"Tools\" and \"Tools\".", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2008, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a tall, cylindrical object with a blue line running along its length. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there appears to have a menu bar with options to select the object, such as \"Object\", \"Point\", and \"Transform\". There are also several buttons to adjust the size and shape of the object. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2009, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black and has a curved shape with a pointed toe and a small heel. The body of the leg is also black and is connected to the leg by a thin line.\n\nAt the bottom of the screen, there appears to have a grid of lines and dots, which are used to create the model. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2010, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a grid-like structure. The model is rendered in a realistic style, with detailed features such as the legs, arms, and torso visible.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The blue line is connected to the torso by a series of curved lines, creating a sense of depth and dimension. The lines are arranged in a way that suggests that the model is being modeled using the software. The background of the screen is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2011, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various tools and options for creating and editing 3D models. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nIn the center of the model, there appears to have a blue circle with a red line intersecting it, representing the shape of the torso. The blue circle is likely a representation of the human body, while the red circle represents the shape. The background of the screen is a gray color, and there are various icons and menus on the top and bottom of the panel, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2012, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or torso. The model is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nThe model is placed on a grid-like surface, with a blue line connecting the two parts. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2013, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a pair of legs or feet. The figure is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nThe model is placed on a grid-like surface, with the legs and feet clearly visible. The legs are slightly curved and the feet are straight, giving the impression that they are standing on a flat surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2014, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a grid-like pattern on the surface. The model appears to be a representation of a human body, with the legs and torso being the main focus of the image.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, which allows the user to search for specific objects or textures in the model, such as the torso, arms, legs, and feet.\n- The model is rendered in a realistic style, with detailed textures and shading to give it a lifelike appearance. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2015, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a person's torso and legs. The model is made up of a grid-like structure with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2016, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a grid-like pattern on the surface. The model appears to be a representation of a human body, with the legs and torso being the main focus of the image.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2017, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 134, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2018, + "caption": "The image is a 3D model of a human leg in a modeling software. The model is a wireframe representation of the leg, which appears to be made up of a grid-like pattern. The leg is shown from the side, with the top half of the body facing towards the left side of the image. The legs are slightly bent at the knees and the bottom half is straight. The image is taken from a top-down perspective, looking down on the leg.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings. On the top center of the screenshot, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 134, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2019, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced along the length of the object. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2020, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 223, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2021, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced along the length of the object. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2022, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a gray color, and there are various options and settings visible on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2023, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and there are several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2024, + "caption": "The image is a 3D model of a tall, cylindrical object with a blue line running along its length. The object appears to be made of a mesh-like material, with a grid-like pattern on its surface. The blue line is curved and extends from the top left corner of the object to the bottom right corner. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the object is displayed on a computer screen.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2025, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2026, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced along the length of the object. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 805, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2027, + "caption": "The image is a 3D model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 805, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2028, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the leg is standing on a grid-like surface.", + "cursor_active": true, + "x": 805, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2029, + "caption": "The image is a 3D model of a human leg in a modeling software. The model is a wireframe representation of the leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design. The leg is shown from a side angle, with the top half of the image showing the leg and the bottom half showing the foot. The background is a gray color, and there are various tools and options on the right side of the screen, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2030, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a grid-like structure with blue lines and dots, representing the muscles and joints of the torso. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 752, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2031, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension. The person's arms and legs are also connected by lines, giving the model a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 231, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2032, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with a black and white color scheme. The body is shown in a side view, with the left side facing towards the right side of the image. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving it a realistic appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The overall design of the model is simple and minimalistic, with clean lines and curves.", + "cursor_active": true, + "x": 231, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2033, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the torso and arms of the human body. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 231, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2034, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like structure with a blue line running along the top and bottom of the torso. The body appears to be made of a mesh-like material, with the arms and legs overlapping each other. The arms are slightly curved and the legs are straight. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 261, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2035, + "caption": "The image is a 3D model of a human torso and arm. The model is made up of a grid-like structure with a black and white color scheme. The torso appears to be made of a mesh-like material, with a blue line running down the center of the torso. The arm is also made of the same material as the torso, and it has a curved shape. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 262, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2036, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the torso, with the top half of the body facing towards the left side of the image. The top half is slightly tilted to the right, and the bottom half is straight.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's settings. On the top center of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2037, + "caption": "The image is a screenshot of a 3D model of a human torso. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the torso, with the top half of the body facing towards the left side of the image. The top half is black, while the bottom half is grey.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. On the top center of the screen, there appears to be a search bar, and on the bottom right corner, it seems like the user is in the process of creating a new model.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2038, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The body of the figure is black and has a round head with a small white circle in the center. The arms and legs are also black and have a curved shape. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2039, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms, with a grid-like pattern covering the entire body. The body appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 796, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2040, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like structure. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5187031626701355, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2041, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with a black and blue color scheme. The body appears to be made up of a grid-like pattern, with lines and dots representing different parts of the body. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2042, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2043, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and blue color scheme. The model appears to be a humanoid figure with a long, slender body and a pointed head. The figure is standing on a grid-like surface with a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2044, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2045, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue and black color scheme. The model appears to be a humanoid figure with a long, slender body and a pointed head. The figure is standing on a grid-like surface with a red circle in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 78, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2046, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue and black color scheme. The model appears to be a humanoid figure with a long, slender body and a pointed head. The figure is standing on a grid-like surface with a red circle in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2047, + "caption": "The image is a 3D model of a human torso and legs in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are slightly bent at the knees and the torso is slightly angled upwards. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\".", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2048, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a representation of the human body, with the legs and arms clearly visible. The legs are slightly bent at the knees and the arms are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2049, + "caption": "The image is a 3D model of a female figure in a modeling software. The figure is standing on a grid-like surface with a gray background. The body of the figure is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The image appears to be a screenshot of the modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 252, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2050, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique design. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image. The top half is slightly tilted to the right, and the bottom half is straight.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there are options for adjusting the model's settings and settings.", + "cursor_active": true, + "x": 257, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2051, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 117, + "y": 594, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2052, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like structure with blue lines and dots, representing the legs and feet. The lines are arranged in a way that they form the shape of the leg, with the toes pointing upwards and the heel pointing downwards. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 786, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2053, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like structure with blue lines and dots, representing the legs and feet. The lines are arranged in a way that they form the shape of the leg, with the toes pointing upwards and the heel pointing downwards. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 786, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2054, + "caption": "The image is a 3D model of a human leg. The leg appears to be made up of a grid-like pattern, with each leg having a unique design. The legs are tall and slender, with a pointed toe and a low heel. The image is taken from a top-down perspective, looking down on the leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\".", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2055, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the leg is standing on a grid-like surface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2056, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the legs and arms clearly visible. The body is made up of a grid-like pattern, with each leg and arm having a unique design. The legs are long and slender, with a pointed toe and a low heel. The arms and legs are also made of the same grid pattern, creating a symmetrical and symmetrical design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2057, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The body is shown from the waist up, with the legs slightly bent at the knees and the feet slightly apart. The legs are connected by a red line, which is likely a reference point for the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2058, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed toe. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 119, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2059, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed toe. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2060, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2061, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2062, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2063, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a humanoid figure with a long, slender body and a pointed head. The body is made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2064, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the legs and arms clearly visible. The body is made up of a grid-like pattern, with each leg and arm having a unique design. The legs are slightly bent at the knees and the arms are extended upwards, giving the impression that the body is standing on a flat surface.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model's settings. The menu bar has a blue arrow pointing to the left, indicating that the user can select the desired model.", + "cursor_active": true, + "x": 192, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2065, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The body is shown in a side view, with the front and back of the body facing towards the left side of the image.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 653, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2066, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like structure. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 654, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2067, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a round head and two arms and two legs. It is standing on a grid-like surface with a small white arrow pointing to the right side of the figure. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2068, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a grid-like pattern, with each figure having a unique shape and texture. The body of the figure is black, while the legs and feet are white.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The image also has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 506, + "y": 713, + "confidence": 1.0, + "template": "12.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2069, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the figure's body and legs. The figures are black in color and have a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 742, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2070, + "caption": "The image is a 3D model of a pair of high-heeled boots. The model is made up of a grid-like structure with a black and white color scheme. The boots have a pointed toe and a low heel. The upper part of the boots is covered in a mesh-like pattern, while the lower part is made of a darker shade of black. The background of the model is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 745, + "y": 549, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2071, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the figure's body, with the legs and arms extending outwards. The figures are black in color and have a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 786, + "y": 505, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2072, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a pointed toe and a low heel.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are blue lines and dots scattered throughout the image.", + "cursor_active": true, + "x": 144, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2073, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, which appear to be made of a metallic material. The legs are tall and slender, with a pointed toe and a low heel. The feet are also tall and have a curved shape. The model is shown in a grid-like pattern, with blue lines connecting the legs to the feet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2074, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a wireframe-like structure, with a black and white color scheme. The body of the figure is elongated and has a long, slender leg with a pointed toe. The legs are connected by a series of lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 800, + "y": 519, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2075, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 165, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2076, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a pair of legs and feet. The legs are black and the feet are white, with a blue line connecting them. The wireframe is made up of small squares and rectangles, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2077, + "caption": "The image is a 3D model of a human body, specifically a torso and legs. The model is made up of a grid-like structure, with the legs and torso arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The torso is black and appears to be made of a smooth material, while the legs are a lighter shade of black.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2078, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms visible. The body is made up of a grid-like pattern, with each leg and arm having a different shape and size. The legs are slightly bent at the knees and the arms are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Help\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2079, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern, with blue lines connecting the two parts of the body. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Help\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 197, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2080, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2081, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the legs and torso clearly visible. The body is made up of a grid-like pattern, with each leg and torso having a different shape and size. The legs are slightly bent at the knees and the torso is slightly angled upwards.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 801, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2082, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and legs. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the legs.\n\nThe body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The colors used in the model are mostly black and white, with some hints of blue and green. The image appears to be a screenshot of the software interface, as there are various options and settings visible on the top right corner.", + "cursor_active": true, + "x": 801, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2083, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the legs and arms visible. The body is made up of a grid-like pattern, with each leg and arm having a unique design. The legs are slightly bent at the knees and the arms are extended upwards, giving the impression that the body is standing upright.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 433, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2084, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be made up of a grid-like pattern, with a blue arrow pointing towards the left side of the image. The arrow is pointing to the right side, indicating that the model is in the process of being created.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 411, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2085, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the human body, specifically the legs and feet. The body is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2086, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the human body, specifically the legs and feet. The body is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are made up of a grid-like pattern, with blue lines connecting them to form the shape of the body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2087, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 798, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2088, + "caption": "The image is a 3D model of a human body, specifically a torso and legs. The model is made up of a grid-like structure, with the legs and torso arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The torso is black and appears to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 809, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2089, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 798, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2090, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being created using the software.", + "cursor_active": true, + "x": 798, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2091, + "caption": "The image is a 3D model of a human body, specifically a torso and legs. The model is made up of a grid-like structure, with the legs and torso arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The torso is black and appears to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 798, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2092, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with the legs and arms clearly visible. The body is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 809, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2093, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the human body, specifically the legs and feet. The body is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be made of a mesh-like material.", + "cursor_active": true, + "x": 809, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2094, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the human body, specifically the legs and feet. The body is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2095, + "caption": "The image is a 3D model of a human body, specifically a torso and legs. The model is made up of a grid-like structure, with the legs and torso arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The torso is black and appears to be made of a smooth, glossy material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 448, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2096, + "caption": "The image is a 3D model of a human body, specifically a pair of legs and feet. The model is made up of a grid-like structure, with each leg and foot having a unique shape and texture. The legs are black and appear to be made of a smooth, glossy material. The feet are also black and have a pointed toe and a low heel.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2097, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made up of a grid-like pattern. The feet are also black and have a pointed toe and a low heel. The image is taken from a top-down perspective, looking down on the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 640, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2098, + "caption": "The image is a 3D model of a pair of black boots. The boots appear to be made of a mesh-like material, with a grid-like pattern on the sides and back. The legs of the boots are slightly curved and have a pointed toe. The image is taken from a top-down perspective, looking down on the boots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 237, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2099, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern on the left side. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a pair of legs with a high heel. The legs appear to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 622, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2100, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a geometric design on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The design is made up of small squares and rectangles, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 566, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2101, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with blue lines on them. The boots appear to be made of a smooth, glossy material and have a pointed toe and a low heel. The lines on the boots are arranged in a grid-like pattern, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 566, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2102, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with blue lines on them. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The lines on the boots are arranged in a grid-like pattern, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the boots is simple and minimalistic.", + "cursor_active": true, + "x": 566, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2103, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a mesh-like material, with blue lines connecting them. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2104, + "caption": "The image is a 3D model of a human leg and foot. The model is made up of a grid-like structure with blue lines and dots, representing the legs and feet. The legs are black and appear to be made of a smooth material, while the feet are also black. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2105, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a wireframe-like material. The feet are also black and have a pointed toe and a low heel. The model is displayed on a gray background with a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 272, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2106, + "caption": "The image is a 3D model of a human body, specifically a pair of legs and feet. The model is rendered in a realistic style, with detailed lines and curves that create a realistic representation of the human body. The legs are long and slender, with a pointed toe and a low heel. The feet are also elongated and have a smooth texture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2107, + "caption": "The image is a 3D model of a human body, specifically a pair of legs and feet. The model is made up of a grid-like structure with blue lines and dots, representing the bones and joints of the body. The legs are black and appear to be made of a smooth, glossy material. The feet are also black and have a pointed toe and a low heel. The image is displayed on a computer screen with various tools and options on the right side, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2108, + "caption": "The image is a 3D model of a human body, specifically a pair of legs and feet. The model is made up of a grid-like structure, with each leg and foot having a unique shape and texture. The legs are black and appear to be made of a smooth material, while the feet are also black.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2109, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a pair of legs and feet. The legs are black and appear to be made up of a grid-like pattern. The feet are also black and have a pointed toe and a low heel. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 240, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2110, + "caption": "The image is a 3D model of a human leg and foot in a modeling software. The model is a wireframe representation of the leg and the foot, with the legs and foot clearly visible. The legs are black and the feet are white, with a blue line connecting them. The wireframe is made up of various geometric shapes and lines, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The image appears to be a screenshot of the modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 240, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2111, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a wireframe-like material, with a geometric pattern on them. The feet are also black and have a pointed toe and a low heel. The model is displayed on a computer screen, with various options and settings visible on the right side of the image. The image appears to be a screenshot from a software interface, possibly a modeling software.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2112, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a red line running down the middle of the legs. The image is taken from a top-down perspective, looking down on the legs and the feet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 340, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2113, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs appear to be made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 340, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2114, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer and the right leg slightly bent at the knee. The model is black in color and has a red line running along the bottom of the leg.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2115, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of lines and curves. The lines are arranged in a grid-like pattern, with some overlapping each other. The curves are blue and green, and the lines are black.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2116, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue and green color scheme. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The model is shown in a side view, with the left side of the image showing the boots and the right side showing the heel.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus for creating and editing the model. The interface also has a search bar at the top, allowing the user to select the model they want to create.", + "cursor_active": true, + "x": 778, + "y": 481, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2117, + "caption": "The image is a 3D model of a boot in a software interface. The boot appears to be made of a dark material, possibly leather or a similar material, with a pointed toe and a low heel. The model is shown in a side view, with the boot facing towards the right side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the top right corner, there are several buttons and menus for adjusting the model's settings. On the bottom left corner, the user can select the model they want to create, such as the shape of the boot, the size, and the color scheme. The image also has a blue line that runs along the bottom of the model, indicating that the model is in the process of being created using the software.", + "cursor_active": true, + "x": 776, + "y": 481, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2118, + "caption": "The image is a 3D model of a boot in a software interface. The boot appears to be made of a dark material, possibly leather or suede, and has a pointed toe and a low heel. The model is shown in a side view, with the upper part of the boot facing towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the boot, which is shown with a blue and green color scheme. The background is a gray color, and the boot is outlined in black.", + "cursor_active": true, + "x": 764, + "y": 688, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2119, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue line connecting them. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The blue line is connected to the boots by a series of curved lines, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background of the interface is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 369, + "y": 688, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2120, + "caption": "The image is a 3D model of a boot in a software interface. The boot is shown in a side view, with the left side of the image showing the boot and the right side showing the heel. The heel is made up of a grid-like pattern of lines and dots, creating a geometric design. The boots appear to be made of a dark material, possibly leather or a similar material. The image is taken from a top-down perspective, looking down on the boot. On the top left corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom right corner, the user can select the desired shape or size of the boots.", + "cursor_active": true, + "x": 385, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2121, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger object. The object is grey in color and has a smooth surface. It has a triangular shape with a pointed top and a curved bottom. There are also several lines and dots scattered throughout the model, indicating the shape of the object.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 733, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2122, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger object. The object has a triangular shape with a pointed top and a curved bottom. The top part of the object is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". There are also several buttons for adjusting the model's settings and settings.", + "cursor_active": true, + "x": 722, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2123, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a pair of black boots with a geometric design on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a panel with various options and settings for the user to customize the boots. The panel appears to be a tutorial or guide on how to create the boots in the software.", + "cursor_active": true, + "x": 117, + "y": 481, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2124, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue circle in the middle. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The blue circle is connected to the boots by a series of lines, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background of the interface is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 798, + "y": 481, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2125, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a leg with a curved shape and a pointed toe. The leg appears to be made of a dark material, possibly leather or a similar material. The model is shown in a side view, with the leg slightly angled towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is a blue circle with a red line intersecting it, which is likely representing the shape of the leg.", + "cursor_active": true, + "x": 800, + "y": 527, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2126, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a pair of black socks with a geometric pattern on them. The socks appear to be made of a mesh-like material, with a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a grid-like design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the settings of the software. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 117, + "y": 481, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2127, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black leggings with a geometric pattern on them. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2128, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black leggings with a geometric design on them. The design appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is a red circle, which is likely used to add or remove the model from the image.", + "cursor_active": true, + "x": 129, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2129, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black leggings with a geometric pattern on them. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. At the bottom of the interface, there has a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 115, + "y": 688, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2130, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger object. The object has a triangular shape with a blue circle in the center. The blue circle is likely a representation of the object's surface.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 792, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2131, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black leggings with a geometric pattern on them. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 427, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2132, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a leg with a geometric design. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is the leg, which is shown in the center of the screen. The background is a gray color, and the leg is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2133, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. The background of the image is gray, and there is a menu bar on the top right corner with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2134, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2135, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made up of a grid-like pattern. The feet are also black and have a curved shape. The image is taken from a top-down perspective, looking down on the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2136, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a leg with a wireframe design. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 398, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2137, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2138, + "caption": "The image is a screenshot of a 3D model of a human leg. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. On the right side of the image, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2139, + "caption": "The image is a screenshot of a 3D model of a human leg. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. On the right side of the image, there is a panel with various settings and options for the user to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2140, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made up of a grid-like pattern. The feet are also black and have a pointed toe and a low heel. The image is taken from a top-down perspective, looking down on the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2141, + "caption": "The image is a 3D model of a pair of black boots. The boots are shown in a side view, with the left side of the image showing the upper part of the boots and the right side showing the lower part. The boot appears to be made of a mesh-like material, with a grid-like pattern on the sides and a pointed toe. The image is taken from a top-down perspective, looking down on the boots. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2142, + "caption": "The image is a 3D model of a pair of black boots. The boots are shown in a side view, with the heel facing towards the left side of the image. The model appears to be made up of a grid-like pattern of lines and dots, with a blue circle in the center. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image, giving the boots a realistic appearance. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2143, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a long, cylindrical object with a curved top and a pointed bottom. The object appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2144, + "caption": "The image is a screenshot of a 3D model of a human leg. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The top of the leg has a curved shape, while the bottom has a straight shape. The image is taken from a top-down perspective, looking down on the leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2145, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a curved shape and a pointed toe. The leg appears to be made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The main focus of the interface is a red arrow pointing to the left side, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 352, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2146, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a curved shape and a pointed toe. The leg appears to be made up of a grid-like pattern with red and green lines intersecting each other, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edit\", \"View\", \"Tools\", and \"Tools\". At the bottom of the interface, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 577, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2147, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human leg with a curved shape and a pointed toe. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 577, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2148, + "caption": "The image is a screenshot of a 3D model of a human leg. The model is a wireframe representation of the leg, with a black and blue color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 305, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2149, + "caption": "The image is a 3D model of a human leg in a modeling software. The model is a wireframe representation of the leg, with a black and white color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2150, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a grid-like pattern on the left side. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso, with a curved shape and a pointed toe. The torso is made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 537, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2151, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like structure with blue lines and dots, representing the lines and curves of the body. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 381, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2152, + "caption": "The image is a 3D model of a pair of pants in a software interface. The model is a wireframe representation of the legs and waistband of the pants. The legs are shown in a side view, with the waistband on the left side and the legs on the right side. The waistband is made up of a grid-like pattern, with a small square in the center. The pants appear to be made of a stretchy material, possibly fabric or a similar material. The image is taken from a top-down perspective, looking down on the model. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 541, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2153, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the torso and legs of the human body. The torso is shown in a side view, with the legs slightly angled towards the left side of the image. The legs are made up of a grid-like pattern, with each leg having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Options\". On the top left corner, there are several buttons and menus for adjusting the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2154, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is black with a red stripe running along the side. The red stripe is slightly larger than the black line, and it is slightly curved.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2155, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is shown in a side view, with the legs slightly angled towards the left and the foot slightly angled to the right. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2156, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer and the right leg slightly bent at the knee. The background is a gray color, and the model is rendered in a realistic style.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 616, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2157, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the top half of the leg facing towards the viewer and the bottom half facing away from the viewer.\n\nThere is a green circle in the center of the model, which is likely the location of the green circle. The green circle is likely a reference point for the model. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2158, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. The background of the image is gray, and there are various tools and options on the right side of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 337, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2159, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a green arrow pointing to the left, indicating the direction of the movement. The arrow is pointing towards the right, suggesting that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2160, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a grid-like pattern. The model is black and white and has a realistic texture. The body is shown in a side view, with the legs and arms clearly visible.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2161, + "caption": "The image is a 3D model of a human leg in a modeling software. The model is a wireframe representation of the leg, with a black and white color scheme. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are slightly curved and have a slight curve at the bottom. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2162, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a menu bar with options to select the type of model, the size, and the shape of the body. There is also a button to add a new model to the model, as well as a text field for entering the model name and other details.", + "cursor_active": true, + "x": 287, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2163, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a grid-like structure. The model is black in color and has a realistic texture. The body is shown in a side view, with the legs and arms clearly visible.\n\nThere is also a green arrow pointing to the left of the model, indicating that the model is in the process of being created. The arrow is pointing towards the right, indicating the direction of the movement of the body. The background of the screen is gray, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2164, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's leg, which appears to be made up of a grid-like pattern. The leg is black and has a curved shape, with a pointed toe and a small heel. The background is a light grey color.\n\nAt the top of the screen, there appears to have a menu bar with options to select the type of model, the size, and the shape of the leg. Below the menu bar, it seems like the user is in the process of creating the model.", + "cursor_active": true, + "x": 473, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2165, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is slightly bent at the knee and has a curved shape.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 120, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2166, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with the body of the figure in the center and the arms and legs on either side. The body is black and the legs are white, with a blue stripe running down the middle. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2167, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of black boots with a blue grid-like pattern on the side. The boots appear to be made of a shiny material and have a pointed toe and a low heel. The grid pattern is made up of small squares and rectangles, creating a geometric design.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2168, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2169, + "caption": "The image is a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the top half of the body facing towards the left side of the image. The top half is slightly tilted to the right, and the bottom half is straight.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2170, + "caption": "The image is a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, with a grid-like pattern on the surface. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed in the center of the screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2171, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2172, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2173, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 820, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2174, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 563, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2175, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black in color and has a curved shape with a pointed toe and a small heel. There are also several red and blue arrows pointing towards the leg, indicating the direction of the movement.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create the model. There is also a button labeled \"Translate\" which can be used to transfer the model to another location.", + "cursor_active": true, + "x": 354, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2176, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the legs slightly angled towards the viewer. The legs are black and appear to be standing on a gray background.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. There is also a \"Select\" button on the top right corner, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 115, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2177, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a grid-like pattern on them. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2178, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appears to be made up of a grid-like pattern. The legs are black and have a pointed toe and a low heel. There is a red arrow pointing to one of the legs, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 540, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2179, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is slightly bent at the knee and the left foot is standing upright.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"View\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 415, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2180, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The model is black in color and has a realistic texture.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Save\" button and a \"Cancel\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2181, + "caption": "The image is a 3D model of a human body, specifically a pair of legs and feet. The model is made up of a grid-like pattern, with each leg and foot having a unique design. The legs are black and the feet are white, with a blue stripe running down the middle. The image appears to be a screenshot of a software interface, as there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2182, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is black in color and has a curved shape with a pointed toe and a small heel. There are also several red and yellow arrows pointing towards the leg, indicating the direction of the movement.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create the model. There is also a button labeled \"Translate\" which allows the user to transfer the model to a different location.", + "cursor_active": true, + "x": 115, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2183, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top left corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, the user can select the object they want to create, such as the shape, size, and color of the object, as well as the location of the foot. The image also has a blue arrow pointing to the right, indicating that the user is in the process of creating the leg.", + "cursor_active": true, + "x": 115, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2184, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2185, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is black in color and has a curved shape with a pointed toe and a small heel. The legs are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2186, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2187, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of a grid-like pattern. The body is shown in a side view, with the left arm extended and the right arm bent at the elbow. The arm is slightly curved and has a small blue arrow pointing to the right.\n\nAt the bottom of the screen, there appears to have a menu with options to select the type of object, the size, and the shape of the body. There is also a text field where the user can select the object they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44001370668411255, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2188, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is also shown in the same grid pattern as the leg.\n\nThere are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement. The left arrow is pointing to the right, while the right arrow is towards the bottom left. The arrows are pointing in different directions, suggesting that the model is in motion. The background of the screen is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2189, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5433964133262634, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2190, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its surface. The model appears to be a representation of a person's torso and arms. The body is black in color and has a muscular build. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2191, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black and has a textured surface.\n\nIn the center of the screen, there has a dialog box with a list of options for the user to choose from. The options are:\n\n- Create a new character, Create a character, or create a character. The text box has a red arrow pointing to the left, indicating that the user can select the character they want to create. The background of the dialog box is a light grey color, and there are various icons and buttons on the top and bottom of the menu bar.", + "cursor_active": true, + "x": 256, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2192, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is shown in a realistic style, with a black and white color scheme.\n\nIn the center of the screen, there has a text box with the title \"Tagged Edge\" and a list of options below it. The text box is labeled \"Create Layer\" and has a red arrow pointing to it, indicating that the user can select the desired layer for the model. Below the text box, it has a drop-down menu with options to select the type of layer, the size, and the shape of the leg.", + "cursor_active": true, + "x": 256, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2193, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer and the right leg slightly bent at the knee.\n\nThere is a red line running across the leg, indicating that the model is in the process of being created. The red line is likely a reference point for the model, as indicated by the text on the menu bar. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2194, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is slightly bent at the knee and has a small white circle in the center.\n\nThere is also a red line running along the length of the leg, indicating that the model is in the process of being created. The red line is likely a reference point for the model, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2195, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is also shown in the same grid pattern as the leg.\n\nThere is a blue line running across the image, which is likely a reference point for the model. The blue line is likely used to indicate the direction of the model's movement. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2196, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is also shown in the same grid pattern as the leg.\n\nThere is a blue line running across the image, which is likely a reference point for the model. The blue line is likely used to indicate the direction of the model's movement. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2197, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is slightly bent at the knee and has a curved shape.\n\nThere is a blue line connecting the leg to the right, indicating that the model is in the process of being created. The lines are arranged in a way that creates a sense of depth and dimension. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 771, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2198, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a wireframe-like structure. The model is black and grey in color and has a curved shape.\n\nIn the center of the screen, there has a text box with the title \"Tangled Polygon\" and a list of options below it. The text box is titled \"Create Polygon with Center\". Below the text box, it has a drop-down menu with options to select the type of polygon, the size, and the shape of the leg. There is also a button to add a new polygon to the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2199, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the left leg slightly angled towards the viewer. The right leg is also shown in the same grid pattern as the leg.\n\nThere is a blue line running across the image, which is likely a reference point for the model. The blue line is likely used to indicate the direction of the model's movement. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2200, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is black and white, with a blue line running down the middle. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2201, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a grid-like pattern on it. The model appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black and white.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2202, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are evenly spaced. The background of the image is gray, and there are various options and settings visible on the right side of the interface.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2203, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2204, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and grey color scheme. The leg appears to be made up of a grid-like pattern, with a red arrow pointing to the left side of the leg. The red arrow is pointing towards the right side, indicating that the model is in the process of being created.\n\nOn the top right corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2205, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of different shades of grey and black, with a red line running down the center of the leg. The red line is likely a representation of the shape or texture of the human leg, while the black line is a representation that represents the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transformation\", and \"Options\". The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2206, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are black and white, and the dots are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2207, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are black and white, and the dots are arranged in a way that creates a sense of depth and dimension. The background of the image is gray, and there are various tools and options on the right side of the interface, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2208, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2209, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's leg and foot, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the foot slightly angled towards the left side of the image. The foot is also shown in the same grid pattern as the leg.\n\nOn the top right corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top left corner, there are several buttons and menus that can be used to customize the model. On top of the menu bar, there appears to have a search bar and a menu icon. The interface also has a toolbar at the top with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3503066301345825, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2210, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a geometric pattern on them. The image is taken from a top-down perspective, looking down on the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2211, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a smooth, glossy material. The feet are also black and have a pointed toe and a low heel. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2212, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a smooth material. The feet are also black and have a pointed toe and a low heel. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. At the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2213, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a dialog box with a text field where the user can select the object they want to create. The text field is labeled \"Explorer\" and has a list of options below it. The options are:\n\n- Camera Root: This is the main focus of the dialog box. The background of the image is gray, and the text field has a white arrow pointing to the right, indicating that the user is in the process of selecting the object.\n- Transform: This option is used to transform the object into a more realistic 3D model. There are also several buttons on the right side of the screen, including \"Select\", \"View\", and \"Help\".\n\nAt the bottom of the screenshot, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2214, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern, with blue lines representing the legs and feet. The lines are arranged in a way that they form the shape of the leg, with the legs slightly bent at the knees and the feet slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2215, + "caption": "The image is a 3D model of a pair of legs and feet. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a geometric pattern on them. The image is taken from a top-down perspective, looking down on the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 119, + "y": 596, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2216, + "caption": "The image is a 3D model of a pair of black boots with a blue line running down the side. The boots appear to be made of a mesh-like material, with a grid-like pattern on the sides and back. The blue line is likely a representation of the boots, while the black lines are a darker shade of blue. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2217, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is made up of a grid-like pattern of blue and red lines, representing the shape of the figure's legs and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2218, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with the body of the figure in the center and the legs and arms on either side. The body is black and has a muscular build, with a large head and a small mouth. The arms and legs are also black and appear to be elongated.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2219, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a grid-like pattern on its legs and arms. The model appears to be a representation of the human body, with the legs slightly bent at the knees and the arms stretched out to the sides. The body is black and the legs are white, with a blue line running down the center of the image. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2220, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue and black color scheme. The model appears to be a representation of a person's torso and legs. The body is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. There is a red circle in the center of the image, which is likely a reference frame for the model. On the right side of the interface, there are various options and settings for the modeling process.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2221, + "caption": "The image is a 3D model of a boot in a software interface. The boot appears to be made up of a grid-like pattern, with a black and white color scheme. The top half of the boot is black, while the bottom half is white. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the boot itself is shown in the center of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2222, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are shown from a side angle, with the top half of the leg facing towards the left side of the image. The top half is slightly tilted to the right, and the bottom half is straight.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and there are a few icons scattered around the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2223, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top left corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, the user can select the object they want to create, such as the shape of the foot, the size of the ankle, and the location of the heel. On top of the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and there are a few icons on the bottom right corner.", + "cursor_active": true, + "x": 294, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2224, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. There is a red circle in the center of the image, which is likely a reference point for the leg. On the right side of the interface, there are various options and settings for the user to customize the model. The background is a gray color, and there is a toolbar at the top with various tools and menus.", + "cursor_active": true, + "x": 294, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2225, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 304, + "y": 694, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2226, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like structure with a blue circle in the center. The blue circle is likely a representation of a person's foot or ankle. The image is taken from a top-down perspective, looking down on the leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the leg is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.31518691778182983, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2227, + "caption": "The image is a 3D model of a pair of black boots with a grid-like pattern on them. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a geometric design. The image is displayed on a computer screen, with various options and settings visible on the right side of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2228, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue grid-like pattern on the side. The boots appear to be made of a shiny material and have a pointed toe and a low heel. The grid is made up of small squares and rectangles, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the overall design of the boots is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2229, + "caption": "The image is a 3D model of a pair of black boots with a grid-like pattern on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a geometric design. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2230, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a grid-like pattern on its surface. The model appears to be a representation of the human body, with the lines and curves of the body clearly visible. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more defined and appear to be more realistic. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 323, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2231, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of pants with a blue and black color scheme. The pants appear to be made of a stretchy material, possibly fabric or a similar material, and have a curved shape. The model is shown in a side view, with the left side of the image showing the legs and the right side showing the waistband.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus for adjusting the model's settings. On the bottom left corner, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2232, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue circle in the center. The model appears to be made up of a grid-like structure with multiple lines and points. The lines are arranged in a way that they form the shape of the leg. The blue circle is centered in the middle of the model and is surrounded by a white circle. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2233, + "caption": "The image is a 3D model of a pair of black pants with a blue circle in the center. The pants appear to be made of a mesh-like material, with a curved shape and a pointed toe. The blue circle is likely a representation of the waistband or heel area of the pants. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 334, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2234, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue circle in the center. The model appears to be a representation of the lower body, with the legs and arms visible. The body is made up of a grid-like pattern, with each line representing a different aspect of the model. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2235, + "caption": "The image is a 3D model of a pair of black pants with red lines on them. The pants appear to be made of a stretchy material and have a slim fit. The red lines are arranged in a diagonal pattern, creating a grid-like design. The image is taken from a top-down perspective, looking down on the pants. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image appears to be a screenshot from a software interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2236, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a grid-like pattern on them. The legs appear to be made of a dark grey material and have a slim fit. The grid is made up of blue lines that form the shape of the legs, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2237, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a panel with various settings and options for the user to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2238, + "caption": "The image is a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, with a grid-like pattern on the left side and a black and white color scheme on the right side. The leg appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The lines on the leg are arranged in a way that creates a sense of depth and dimension.\n\nOn the top left corner of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 758, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2239, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is black in color and has a curved shape with a small white arrow pointing to the right. The arrow is pointing towards the left leg, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2240, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black in color and has a curved shape with a pointed toe and a small heel. There are also several red and blue lines scattered throughout the model, which may represent different parts of the leg.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 716, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2241, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the top half of the leg facing towards the viewer and the bottom half facing away from the viewer.\n\nThe model is rendered in a realistic style, with detailed lines and curves that create a realistic representation of the human leg. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more realistic. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the model is a light grey color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2242, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a leg, which appears to be made up of a grid-like pattern. The leg is black in color and has a curved shape with a pointed toe and a small heel. There is also a red arrow pointing to the left of the leg, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create, such as the shape, size, and color. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2243, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a leg in the center. The leg appears to be made up of a grid-like pattern, with the top half of the leg being black and the bottom half being white. On the right side of the interface, there are various options and settings for the user to customize the model. At the top left corner, there is a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2244, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and blue color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 108, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2245, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a blue and black color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 354, + "y": 696, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2246, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a curved shape. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2247, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. The background is a gray color, and there are various tools and options on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 98, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2248, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, specifically the legs and feet. The legs are shown in a side view, with the left leg slightly bent at the knee and the right leg extended behind it. The body is made up of a grid-like pattern of blue and black lines, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2249, + "caption": "The image is a 3D model of a man's torso and arm. The model is made up of a grid-like structure with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension. The man's arm is slightly bent at the elbow and his legs are slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2250, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and white grid-like pattern on it. The leg appears to be made up of a series of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2251, + "caption": "The image is a 3D model of a leg in a software interface. The leg appears to be made up of a grid-like pattern, with each leg having a different shape and size. The legs are black and appear to be standing upright. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 570, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2252, + "caption": "The image is a 3D model of a boot in a software interface. The boot appears to be made up of a grid-like pattern of lines and dots, with a red arrow pointing towards the right side of the image. The red arrow is likely indicating the direction of the boot's movement. On the top right corner, there is a menu bar with various options such as \"Select\", \"Cluster\", \"Object\", \"Edge\", and \"Edge\". On the bottom left corner, the user can select the object they want to create, such as the shape, size, and color. The background of the interface is a gray color.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2253, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and grey color scheme. The leg appears to be made up of a grid-like pattern, with a red arrow pointing to the left side of the leg. The arrow is pointing towards the right side, indicating that the model is in the process of being created.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color.", + "cursor_active": true, + "x": 319, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2254, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a black and white geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. At the top of the panel, there appears to have a menu bar with options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 319, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2255, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a grid-like structure on the left side. The model appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". There is also a yellow arrow pointing towards the model, indicating that the model is in the process of being created. The background of the interface is gray, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 583, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2256, + "caption": "The image is a 3D model of a boot in a software interface. The boot appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the boot is shown in the center of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2257, + "caption": "The image is a 3D model of a human leg with a grid-like pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 627, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2258, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, specifically the legs and arms. The body is shown in a side view, with the legs slightly bent at the knees and the arms stretched out to the sides. The legs are black and appear to be made of a mesh-like material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model's settings. The menu bar has a blue arrow pointing to the left, indicating that the user can select the desired model. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 392, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2259, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, with the legs and arms visible. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2260, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human leg, which appears to be made of a dark grey material. The leg is slightly curved and has a small white dot in the center. The background is a light grey color.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2261, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a long, curved object in the center. The object appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. On the right side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 574, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2262, + "caption": "The image is a screenshot of a 3D model of a human leg. The model is made up of a grid-like structure with a black and white color scheme. The leg appears to be in the process of being created, as there are various tools and options visible on the right side of the image. On the top left corner, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom right corner, the user can select the object they want to create, such as the shape of the leg, the size, and the color scheme of the model.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2263, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern, with each leg having a unique shape and texture. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image. The top half is slightly tilted to the right, and the bottom half is straight.\n\nOn the top right corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 574, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2264, + "caption": "The image is a 3D model of a leg in a software interface. The leg appears to be made up of a grid-like pattern, with each leg having a unique design. The legs are arranged in a way that they form a V-shape, with the top half of the leg being slightly curved and the bottom half being straight. The pattern is black and white, with a geometric design that resembles a human leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 574, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2265, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern, with each leg having a unique design. The legs are shown in a side view, with the top half of the leg facing towards the left side of the image. The top half is black and the bottom half is white, with a geometric pattern of lines and dots. The image is taken from a top-down perspective, looking down on the leg. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 88, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2266, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the leg. The image is taken from a top-down perspective, looking down on the leg and the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the overall design of the leg is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2267, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2268, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern, with a black and white color scheme. The pattern is symmetrical and covers the entire leg, with the top half of the leg being black and the bottom half being white. The legs are slightly bent at the knees and the heel is slightly elevated. The image is taken from a top-down perspective, looking down on the leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 350, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2269, + "caption": "The image is a 3D model of a human leg with a geometric pattern. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like design. The lines are black and white, and the dots are arranged in a way that creates a sense of depth and dimension. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2270, + "caption": "The image is a 3D model of a human leg. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the leg, with some overlapping each other. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\".", + "cursor_active": true, + "x": 353, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2271, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the leg, with the top half being slightly curved and the bottom half being straight. The image is taken from a top-down perspective, looking down on the leg. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2272, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern of blue lines and dots, creating a geometric design. The lines are arranged in a way that they form the shape of the leg, with the top half being slightly curved and the bottom half being straight. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a toolbar.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2273, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made up of a grid-like pattern of black and white lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the leg. The image is taken from a top-down perspective, looking down on the leg and the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 386, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2274, + "caption": "The image is a 3D model of a human leg in a modeling software. The model is a wireframe representation of the leg, with a blue and black color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2275, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be a pair of pants or trousers. The leg is shown in a side view, with the left leg slightly bent at the knee and the right leg slightly extended. The model is black in color and has a smooth texture.\n\nAt the bottom of the screen, there has a menu with options to select the type of model, the size, and the location of the model. There is also a button to add a new model to the model, as well as a text field for entering the model name and other details.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2276, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made of a gray material and is shown in a side view. The model is in the process of being created, as there are various tools and options visible on the right side of the image.\n\nOn the top left corner, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, the user can select the object they want to create, such as the shape of the leg, the size, and the color. On top of the menu bar, there are several buttons and menus that can be used to customize the model's appearance. The image also has a small white arrow pointing to the left side, indicating that the model is being created using the software.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2277, + "caption": "The image is a 3D model of a human leg in a modeling software. The leg appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the leg. The image is taken from a top-down perspective, looking down on the leg and the legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2856786251068115, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2278, + "caption": "The image is a screenshot of a 3D model of a human leg. The model is made up of a grid-like pattern of black and white lines and dots, creating a geometric design. The legs are shown from the side, with the top half of the leg facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2279, + "caption": "The image is a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, which appears to be made up of a grid-like pattern. The leg is shown from the side, with the top half of the body facing towards the left side of the image. The legs are slightly bent at the knees and the bottom half is straight. The image is in black and white, with a gray background. On the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, the user can select the desired shape or size of the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2280, + "caption": "The image is a screenshot of a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, which appears to be made up of a grid-like pattern. The leg is shown in a side view, with the top half of the body facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a blue arrow pointing to the left, indicating the direction of the model's movement. On top of the left and right corners of the screenshot, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2281, + "caption": "The image is a screenshot of a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, with a black and white color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is shown in the center of the screen.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2282, + "caption": "The image is a screenshot of a 3D model of a human leg in a software interface. The model is a wireframe representation of the leg, with a black and white color scheme. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is shown in the center of the screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2283, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a mesh-like structure on the left side. The mesh appears to be made up of different colors and shapes, creating a grid-like pattern. The model is shown in a realistic style, with the legs and arms clearly visible. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". At the bottom of the interface, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2284, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the legs and arms visible. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The legs are slightly bent at the knees and the arms are slightly spread apart. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model's settings.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2285, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of the human body, with the legs and feet visible. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The legs are slightly bent at the knees and the feet are slightly spread apart. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2286, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular body and legs. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of two arms, one on each side, and the other on the left side.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2287, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's body, specifically the torso and legs. The body is black in color and appears to be made of a smooth, glossy material. The legs are also black and have a small white logo on the left leg. The person is standing with their arms at their sides and their head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2288, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is standing upright with its arms at its sides and its head slightly tilted to the side. It appears to be in a pose, with its body slightly turned to the left and its legs slightly bent at the knees. The model is rendered in a realistic style, with detailed features such as the gorilla's fur, facial features, and clothing. The background is a gray color, and there are various options and settings visible on the right side of the image.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2289, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. The background is a gray color, and there are various options and settings on the right side of the image, including a search bar, a menu bar, and a settings panel.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2290, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. The background is a gray color, and there is a menu bar on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2291, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is black and has a rough texture, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2292, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2293, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is black and has a rough texture, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2294, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. The background is a gray color, and there is a menu bar on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2295, + "caption": "The image is a 3D model of a humanoid figure. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a round head with a small mouth and two small eyes. The body of the figure is covered in small bumps and wrinkles, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a light grey color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2296, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is covered in a dark grey material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2297, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a text field where the user can select the object they want to create. The text field is labeled \"Object\" and has a drop-down menu with options to select the type of object, the size, and the shape of the object. The background of the interface is a gray color, and there are various icons and buttons on the right side of the screen, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2298, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a dialog box with a list of options. The options are:\n\n- Explorer: This is the main window of the software. The dialog box has a white background with black text and a black and white image of a person's torso and arms. The person is standing with their arms at their sides and their head slightly tilted to the side. The image is of a humanoid figure with a gray body and black legs. The figure is standing on a gray background.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2299, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a text field where the user can select the object they want to create. The text field has a list of options for the user to choose from, such as \"Object\", \"Sample\", \"Transformation\", and \"Options\". On the right side of the screen, there has a toolbar with various tools and options for creating and editing the object. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2300, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a text field where the user can select the object they want to create. The text field is labeled \"Object\" and has a drop-down menu with options to select the type of object, the size, and the shape of the object. The background of the interface is a gray color, and there are various icons and buttons on the right side of the screen, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2301, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a text field where the user can select the model they want to create. The text field has a list of options for the model, including the model name, model number, and other details. The background of the interface is a gray color, and there are various icons and buttons on the right side of the screen, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2302, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in black and white. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance. The arms are slightly curved and the legs are straight and tapered. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2303, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is standing upright with its arms stretched out to the sides and its head tilted slightly to the side. It has a muscular build and appears to be in a pose that suggests it is ready for action. The model is black and white and has a realistic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2304, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a flat head. It has two arms and two legs, and its arms are slightly bent at the elbows. The body is covered in a layer of mesh, giving it a textured appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2305, + "caption": "The image is a 3D model of a gorilla standing in a pose. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be standing upright with its arms at its sides and its head slightly tilted to the side. The model is rendered in a realistic style, with detailed features such as the gorilla's fur, facial features, and clothing. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 549, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2306, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the man's body. The man is standing with his arms at his sides and his head slightly tilted to the side. He appears to be in a relaxed pose, with his hands resting on his hips. The background is a gray color, and there is a menu bar on the right side of the image with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 549, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2307, + "caption": "The image is a 3D model of a gorilla standing in a pose. The gorilla is shown in a side view, with its body facing towards the left side of the image. It has a muscular build and appears to be standing on all fours. The model is rendered in a realistic style, with detailed features such as the gorilla's head, arms, and legs. The background is a gray color, and there are various options and settings visible on the top right corner of the screen.", + "cursor_active": true, + "x": 549, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2308, + "caption": "The image is a 3D model of a gorilla standing in a pose. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be a realistic representation of the gorilla's body, with detailed features such as its head, arms, and legs. The model is rendered in a realistic style, with shading and highlights to give it a lifelike appearance.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 549, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2309, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. The model is rendered in a realistic style, with detailed features such as the eyes, nose, and mouth visible. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 110, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2310, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is covered in a dark grey material, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2311, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly apart. The body is black and has a textured surface, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 513, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2312, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and a large head with a pointed nose and a small mouth. The body is covered in a layer of fur, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a light grey color.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2313, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is made up of a series of lines and curves, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2314, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is made up of a series of lines and curves, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2315, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is covered in a grayish-blue color, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2316, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is covered in a grayish-blue color, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2317, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is covered in a layer of fog or mist, giving it a mysterious and ethereal appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2318, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It has a red triangle on its chest, which is likely a symbol of strength or power. The body is shown in a realistic manner, with the figure's arms and legs slightly bent at the knees and its head slightly tilted downwards. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2319, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is covered in a grayish-blue color, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 115, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2320, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is shown in a realistic style, with detailed features such as the arms, chest, and legs.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a red circle in the center, which is likely the location of the model's location. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 584, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2321, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is made up of a series of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. In the center of the panel, there has a blue arrow pointing to the right, indicating that the model can be adjusted to different angles and angles. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 584, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2322, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms stretched out to the sides and its legs slightly bent at the knees. The body is black and has a blue square in the center of its chest area. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 584, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2323, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its body slightly turned to the side. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 584, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2324, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is made up of a series of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 584, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2325, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its body slightly turned to the side. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 136, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2326, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted downwards. The body is made up of various shapes and textures, including triangles, squares, and rectangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 136, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2327, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted downwards. The body is made up of a series of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a blue arrow pointing to the right, indicating the direction of the model's movement. On the left side, there are several buttons and menus that can be used to adjust the model settings. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 136, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2328, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its body slightly turned to the side. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2329, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and upper body, with a blue square in the center of the image. The man appears to be standing with his arms at his sides and his head slightly tilted downwards. He has a muscular build and is wearing a tank top and shorts. The background is a gray color, and there are various tools and options on the right side of the interface, including a search bar, a menu bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4432026743888855, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2330, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a gorilla, with a muscular body and a bald head. It is standing with its arms at its sides and its head slightly tilted downwards. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a blue arrow pointing to the right, indicating that the model can be adjusted to different angles and angles. The background of the panel is a light grey color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4432026743888855, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2331, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a gorilla, with a muscular body and a large head. It is standing on all fours with its arms and legs slightly bent at the knees. The body is black and has a smooth texture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". There are also several icons on the menu bar, including a \"Save\" button, a \"Cancel\", and a \"Help\" button. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 560, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2332, + "caption": "The image is a screenshot of a 3D model of a gorilla in a software interface. The model is a realistic representation of the gorilla's body, with its arms and legs stretched out in front of it. The gorilla appears to be standing on all fours, with one leg slightly bent at the knee and the other extended behind it.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2333, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a flat head. It is standing on all fours with its arms stretched out to the sides and its legs slightly bent at the knees. The body is black and has a smooth texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2334, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a gorilla, with a muscular body and a flat head. It is standing on all fours with its arms and legs slightly bent at the knees. The body is shown in a side view, with the head slightly tilted to the side.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a green arrow pointing to the left, indicating that the model can be adjusted to different angles and angles. The background of the panel is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2335, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly apart. The body is made up of a series of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a blue arrow pointing to the right, indicating the direction of the model's movement. On the left side, there are several buttons and menus that can be used to adjust the model settings. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 131, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2336, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be standing upright with its arms at its sides and its head slightly tilted downwards. The model is rendered in a realistic style, with detailed features such as the gorilla's fur, facial features, and clothing.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2337, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be standing upright with its arms at its sides and its head slightly tilted downwards. The model is rendered in a realistic style, with detailed features such as the gorilla's fur, facial features, and clothing.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transformation\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface also has a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3846689760684967, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2338, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is shown in a side view, with its body facing towards the left side of the image. It appears to be standing upright with its arms at its sides and its head slightly tilted downwards. The model is rendered in a realistic style, with detailed features such as the gorilla's facial features, clothing, and posture.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the bottom left corner, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2339, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a gorilla, with a muscular build and a bald head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is shown in a side view, with the head slightly tilted to the side.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a blue arrow pointing to the left, indicating that the model can be adjusted to different angles and angles. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46910563111305237, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2340, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a gorilla, with a muscular body and a flat head. It is standing on all fours with its arms and legs slightly bent at the knees. The body is black and has a smooth texture.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.39201855659484863, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2341, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in a realistic style. The figure is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 560, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2342, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue triangle on its chest. The figure appears to be in a pose, with its arms and legs slightly bent at the knees and its head slightly tilted downwards. The background is a gray color, and there are several options on the right side of the image, including a drop-down menu with options to select the shape, size, and color of the figure. On the left side, there is a text box with the text \"Scene, Root, Polygon, Polygons\" and a list of options to customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2343, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue triangle on its chest. The figure appears to be standing upright with its arms and legs slightly bent at the knees. The background is a gray color and there are various options and settings on the right side of the image. On the left side, there is a menu bar with options to create, edit, and customize the model.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2344, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue triangle on its chest. The figure appears to be in the process of being created, as there are various tools and options visible on the right side of the image.\n\nOn the left side, there is a menu bar with various options such as \"Create\", \"Modify\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are two buttons - \"Edit\" and \"View\".\n\nIn the center of the interface, there has a text field where the user can select the model they want to create and edit the model. The text field has a drop-down menu with options to add, edit, and export the model, as well as a button to add the model to the software. The background of the screen is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2345, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its head slightly tilted downwards. The body is made up of a series of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue square in the center, which could be a symbol or a logo for the software. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 135, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2346, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a blue square on its chest and arms, and its body is covered in a grayish-blue color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 295, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2347, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue triangle on its chest. The figure appears to be in a pose, with its arms and legs slightly bent at the knees and its head slightly tilted downwards. The background is a gray color, and there are several options on the left side of the image, including a drop-down menu with options to select the shape, size, and color of the figure. On the right side, there is a panel with various settings and options for the user to customize the model.", + "cursor_active": true, + "x": 791, + "y": 262, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2348, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and other settings. The model is a humanoid figure with a muscular physique and a bald head. The figure is standing with its arms at its sides and its head slightly tilted to the side.\n\nIn the center of the image, there appears to be a dialog box with a list of options to customize the model. The dialog box has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various buttons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 791, + "y": 262, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2349, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black and white image of a human figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and model name. There are also options for adjusting the model's settings, including the size, shape, and color scheme. The user can select the model they want to create, the model is shown in a realistic style, and the model has a realistic texture and depth. The background of the image is gray, and there are various buttons and menus on the top and bottom of the interface.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2350, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a man's torso and arms, with a grid-like pattern on the right side. The man appears to be standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the top left corner of the panel, there are several buttons and menus that can be used to adjust the model's settings. The top right corner has a menu bar with options such as \"Select\", \"Select\" and \"Select\". The bottom left corner has options to select the model, such as the model name, model number, and other settings. There is also a drop-down menu with options like \"PUSH\", \"AUTO\", \"CUSTOM\", and \"CLUSTER CENTER\".\n\nThe overall design of the interface is simple and minimalistic, with clean lines and a minimalist aesthetic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4474421441555023, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2351, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a man's torso and arms, with the text \"3D Modeling Software\" above it. \n\nOn the right side of the panel, there are several options for selecting the model, such as \"Select\", \"Select\" and \"Select\". Below the options, there has a drop-down menu with options to select the model's model name, model number, and other settings.\n\nAt the top of the interface, there appears to be a menu bar with various options such as File, Edit, View, Tools, and Help. There are also several buttons and menus for adjusting the model settings. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4474421441555023, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2352, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black belt around his waist. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2353, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a collar with a geometric pattern on it. On the right side of the image, there is a menu bar with various options for selecting the model, such as \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2354, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top with a blue stripe running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2355, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is covered in a layer of armor, with a chest plate on its chest and a belt around its waist. The armor has a triangular shape with a small emblem on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". 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The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2357, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms and legs slightly spread apart. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings. 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The model is rendered in a realistic style, with detailed textures and shading.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2362, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms and legs slightly spread apart. The body is made up of a series of lines and curves, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. 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On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2367, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a small mouth and two small eyes. The body of the figure is covered in a grid-like pattern, and there is a small square in the center of its chest. 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The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2382, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in a black suit with a blue and white pattern on the chest and arms. The suit has two shoulder pads on either side of its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4008128046989441, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2383, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of a series of arms, legs, and chest muscles, and its head is covered in a mask with a skull-like design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". 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The body is covered in armor, with a red arrow pointing to the chest area, indicating that the model is in the process of being created. The background is a light grey color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46033206582069397, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2385, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It has a black and grey color scheme and is standing upright with its arms and legs slightly spread apart. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". 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It has two arms and two legs, and its body is covered in a black suit with a blue line running down the center of its chest. The body has a triangular shape with a pointed nose and two small eyes. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 446, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2387, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a skull-like design on its chest and arms. It has a muscular build and is standing upright with its arms at its sides.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a light grey color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 446, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2388, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and grey color scheme and is standing upright with its arms and legs slightly bent at the knees. The body has a triangular shape with a blue arrow pointing to the right side of the chest area. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background of the image is gray, and the figure is shown in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46033206582069397, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2389, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and grey color scheme and is standing upright with its arms and legs slightly spread apart. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screen, the figure is shown in a realistic style, with detailed features such as the chest, arms, and legs. The body is covered in armor, with a blue arrow pointing to the right, indicating that the model is in the process of being created. The background is a light grey color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46033206582069397, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2390, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in armor. The armor is black and has a triangular shape with a blue square in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 446, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2391, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has a black and white color scheme and is standing upright with its arms and legs slightly spread apart. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". 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It has two arms and two legs, and its body is covered in a black and grey color scheme. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nThe model is shown in a realistic style, with detailed features such as the chest, arms, and legs visible. The body is also covered in armor, with a blue and green color scheme that gives it a futuristic and futuristic look. There is also a blue arrow pointing to the right, indicating the direction of the model's movement. The image is likely from a modeling software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2393, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nThe model is shown in a realistic style, with detailed features such as the torso, arms, and legs. The body is made up of various shapes and textures, including triangles, squares, and rectangles. There is also a blue arrow pointing to the right, indicating the direction of the model's movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 593, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2394, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nThe model is shown in a realistic style, with detailed features such as the chest, arms, and legs visible. The body of the figure is made up of a series of lines and curves, giving it a realistic appearance. The lines are arranged in a way that they form a grid-like pattern, with some overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 593, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2395, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest and arms, and a small chest plate on its chest. The body is covered in a layer of mesh, giving it a textured appearance. On the right side of the image, there is a menu bar with various options for selecting the model, such as \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 117, + "y": 545, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2396, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth, and its body is covered in a black and white patterned material. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 788, + "y": 363, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2397, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of a series of curved lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. In the center of the panel, there has a yellow arrow pointing to the right, indicating that the model can be adjusted to different heights and angles. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 788, + "y": 363, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2398, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black collar around his neck. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4460950195789337, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2399, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt with a collar.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4793490469455719, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2400, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt with a white logo on the chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2401, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its legs slightly apart. The body is black and has a triangular shape on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2402, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is wearing a black suit with a blue and white logo on the chest and arms. The body is covered in armor and has two arms and two legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2403, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a large head and arms. It has a black and grey color scheme and is standing upright with its arms and legs slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the body, arms, and legs. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 599, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2404, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in armor. The armor has a blue square in the center, which could be a symbol or a logo.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".\n\nOverall, the image shows a realistic model of the humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2405, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a skull-like design on its chest and arms. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel is divided into two sections, with the left side showing the model's settings and the right section showing a list of options for creating the model, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2406, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is covered in armor and has a triangular shape on its chest. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a menu bar at the top with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2407, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a skull-like design on its chest and arms. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel is divided into two sections, with the left side showing the model's settings and the right section showing a list of options for creating the model, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2408, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a large head and arms. It has a black and grey color scheme and is standing upright with its arms at its sides. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2409, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a large head and arms. It has a black and grey color scheme and is standing upright with its arms at its sides. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2410, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a muscular physique and a skull-like face. It has two arms and two legs, and its body is covered in a layer of armor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. 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The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2439, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and white logo on the chest and arms. The body of the figure is covered in a black and white pattern, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2440, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is covered in a layer of blue lines, which could represent the shape or texture of the body. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 599, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2441, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is covered in a layer of blue and black lines, giving it a futuristic and futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4560471475124359, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2442, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and red logo on the chest and arms. The body of the figure is covered in a pattern of lines and dots, giving it a futuristic and futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2443, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a blue and black color scheme on its chest and arms, and its body is covered in a pattern of lines and dots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2444, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a large chest and arms, and its body is covered in blue and green lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5309137105941772, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2445, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a blue and black color scheme on its chest and arms. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are standing upright with their arms at their sides and their legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2446, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a skull-like face and a muscular body. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2447, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a large chest and arms, and its body is covered in a black suit with a blue and green pattern on the chest. The suit has a belt around its waist and two pockets on the sides. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5126341581344604, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2448, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is made up of various shapes and textures, including triangles, squares, and rectangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5126341581344604, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2449, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is made up of various shapes and textures, including triangles, squares, and rectangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2450, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing upright with its arms at its sides and its legs slightly bent at the knees. The body is covered in a black and white patterned material, giving it a realistic appearance.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2451, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It has a large chest and arms, and its body is covered in a black suit with a blue and green pattern on the chest. The suit has a belt around its waist and two pockets on the sides. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5256258249282837, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2452, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms at its sides and its body slightly turned to the side. The body is covered in blue and green lines, which are arranged in a grid-like pattern around the figure's torso and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5256258249282837, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2453, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is made up of various shapes and textures, including a chest, arms, legs, and torso. The figures are arranged in a way that they appear to be standing upright, with their arms at their sides and their legs slightly bent at the knees.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5256258249282837, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2454, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The body of the figure is covered in a layer of armor, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5161659121513367, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2455, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including a chest, arms, and legs. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 788, + "y": 305, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2456, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a character in the software. The dialog box has a list of options such as \"Object\", \"Transformation\", and \"Cluster Center\". On the right side of the interface, there are several buttons for adjusting the character's pose and other settings.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 788, + "y": 305, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2457, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is black and white and appears to be made of a realistic material. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box has a drop-down menu with options such as \"PUSH\", \"AUTO\", and \"CUSTOM\". On the right side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and there are various icons and menus visible on the top right corner.", + "cursor_active": true, + "x": 788, + "y": 305, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2458, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is black and white and appears to be made of a realistic material. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box has a list of options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and there are various icons and menus visible on the top right corner.", + "cursor_active": true, + "x": 788, + "y": 305, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2459, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box has a white background with black text and a black border. On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is the model's torso, which is shown in a light grey color.", + "cursor_active": true, + "x": 788, + "y": 305, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2460, + "caption": "The image is a screenshot of a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulder, arms, and chest area. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is ready for action.\n\nOn the left side of the image, there is a panel with various settings and options for the model to be created. On the right side, there are several buttons and menus that can be used to customize the model's appearance. The panel has a blue and white color scheme, with a grid-like pattern on the left and right sides. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2461, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man is standing with his back to the viewer, and his head is tilted slightly to the side. He is wearing a black and white striped shirt with a collar.\n\nOn the left side of the image, there is a panel with various settings and options for the model to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Select\" and \"Select\". The panel also has a text field for entering the model name, model number, and other details. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 778, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2462, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man is standing with his back to the viewer, and his head is tilted slightly to the side. He is wearing a black and white striped shirt with a collar.\n\nOn the left side of the image, there is a panel with various settings and options for the model to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Select\" and \"Select\". The panel also has a text field for entering the model name, model number, and other details. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 778, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2463, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest area. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top with a blue and white checkered pattern on the chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 270, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2464, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top with a blue stripe running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42615261673927307, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2465, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the head, neck, and shoulders. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a blue collar. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42617490887641907, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2466, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a red and yellow stripe on the chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 84, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2467, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest area. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a blue stripe on the chest. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2468, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a bald head and a muscular build.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. 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The suit has a chest plate with a skull-like design on it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2486, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a skull-like face and a muscular body. 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The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the arms, chest, and torso. The background is a light grey color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2488, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a skull-like face and a muscular body. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 117, + "y": 433, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2489, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular build and a bald head. It is wearing a black suit with a white shirt and a black belt with a silver buckle. The suit has two pockets on the front and two on the sides. The figure is standing with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 117, + "y": 377, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2490, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black tank top with a red and blue design on the chest and arms. The body of the figure is covered in a mesh-like material, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 790, + "y": 366, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2491, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a white shirt and a black tie. The body of the figure is covered in a grid-like pattern, giving it a futuristic and futuristic look. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2492, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a skull-like design on its chest and arms. It has a muscular build and is standing with its arms at its sides and legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2493, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a white shirt and a black belt with a silver buckle. The suit has a high collar and two pockets on the front. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2494, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. The body of the figure is predominantly black and white, with a blue and green color scheme. It has a humanoid shape with a pointed nose and two arms and two legs. The figures are standing upright with their arms at their sides and their heads slightly tilted to the side.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2495, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a character. The panel has a black and white image of a humanoid figure with a wireframe-like appearance. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the character's appearance. There are also options to select the type of character, the size, and the shape of the figure, as well as a drop-down menu for selecting the desired shape and color scheme. The user can also select the desired color scheme for the character.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2496, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model of a humanoid figure, which appears to be made up of a wireframe-like structure. The figure is shown in a standing position with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body of the figure is black and white, with a grid-like pattern on its body and arms. The background is a light grey color, and there are various icons and menus on the top and bottom of the screen, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2497, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a character. The panel has a black and white image of a humanoid figure with a wireframe-like appearance. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the character's appearance. There are also options to select the type of character, the size, and the shape of the figure, as well as a drop-down menu for selecting the desired shape and color scheme. The user can also select the desired color scheme for the character.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2498, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a high collar and a belt around its waist. The suit has two pockets on the front and two on the sides. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2499, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The model is rendered in a realistic style, with detailed features such as the man's torso, arms, and legs. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2500, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a white cross on the chest and a black belt around its waist. The figure is standing with its arms at its sides and its legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2501, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is wearing a black suit with a white shirt and a black tie. The suit has a high collar and two pockets on the front. The body of the figure is covered in a black and white checkered pattern, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options for the user to choose from, such as \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2502, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and white color scheme. It has a skull-like face with sharp teeth and a menacing expression. The body of the figure is elongated and muscular, with two arms and two legs. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2503, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It is wearing a black suit with a high collar and a belt around its waist. The suit has two arms and two legs, and the figure is standing with its arms at its sides. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2504, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster Center\". On the top right corner, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and customize the model, while on the bottom right corner there are options for selecting the model's location, location, and other settings. The image also has a red arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5100876092910767, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2505, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and grey color scheme. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2506, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, chest, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black suit with a blue belt around his waist. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2507, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a muscular man's torso and arms. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, the user can select the model they want to create, such as the model name, model number, and other settings. On top of the menu, there appears to have a toolbar with various tools and options for creating and editing the model, as well as a search bar and a menu icon.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5168192386627197, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2508, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and upper body, with the left side of the image showing the torso and the right side showing the lower body. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is standing upright.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The image also has a green arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4282146096229553, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2509, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and upper body, with the left side of the image showing the torso and the right side showing the lower body. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is in motion.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The image also has a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4627939760684967, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2510, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and black color scheme. The arms and legs are also black and appear to be muscular.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top left corner, there are several buttons and menus for creating and editing the model. On the bottom right corner, the interface has a toolbar with various tools and options for adjusting the model's settings.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2511, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a white shirt and a black tie. The body of the figure is covered in a grid-like pattern, giving it a futuristic look. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48914578557014465, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2512, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a white shirt and a black tie. The body of the figure is covered in a grid-like pattern, giving it a futuristic look. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 760, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2513, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and torso. The body of the figure is covered in a grid-like pattern, with blue lines connecting the different parts of the body. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2514, + "caption": "The image is a 3D model of a human figure in a modeling software. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is shown in a side view, with the body facing towards the left side of the image. The body is black and the figure is rendered in a realistic style, with detailed features such as the head, arms, and legs.\n\nOn the top left corner, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Tools\", and \"Tools\". On the top right corner, the user can select the object they want to create, such as an object, a point, and a dropdown menu. On the bottom left corner of the screen, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2515, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a blue and red pattern on the chest and arms. The body is made up of various shapes and textures, including a chest, arms, and legs. The figures are standing upright with their arms at their sides and their heads slightly tilted to the side.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 788, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2516, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a blue and yellow pattern on its chest and arms. The suit has a high collar and a belt around its waist. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 788, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2517, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a black and white color scheme and is standing upright with its arms at its sides. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 791, + "y": 486, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2518, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It has a black and white color scheme and is standing upright with its arms at its sides. The body of the figure is made up of a series of arms and legs, with a large chest plate on the left side and two smaller arms on the right side. The chest plate has a triangular shape with a small hole in the center. The arms are slightly curved and the legs are slightly bent at the knees.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 788, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2519, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and white color scheme and is standing upright with its arms at its sides. The body is made up of a series of arms and legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". There is also a yellow arrow pointing to the figure's head, indicating that it is in the process of being created. The image is likely from a modeling software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2520, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It has a black and white color scheme and is standing upright with its arms at its sides. The body is made up of a series of arms and legs, and its head is tilted slightly to the side.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a green arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 778, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2521, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a high collar and a belt around its waist. The suit has multiple pockets on the front and back, and the character's arms and legs are slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2522, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a high collar and a belt around its waist. The body is covered in a black mask with a skull-like design on it. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 117, + "y": 496, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2523, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a serious expression on his face and his eyes are focused on something in the distance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a light grey color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2524, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with the man's body facing towards the left side of the image. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a bald head and a muscular build.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4362567365169525, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2525, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a bald head and a muscular build.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4362964630126953, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2526, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt with a white collar. The background is a gray color, and there are various tools and options on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44941842555999756, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2527, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a collar. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 352, + "y": 706, + "confidence": 1.0, + "template": "8.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2528, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a green collar. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 382, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2529, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with the man's body facing towards the left side of the image. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt with a blue collar. The background is a gray color, and there are various options and settings visible on the top right corner of the screen. On the top left corner, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom right corner, it appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2530, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the head, shoulders, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 387, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2531, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular build and a bald head. It is wearing a black suit with a red and blue tie around its neck. The suit has a high collar and two pockets on the front. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 292, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2532, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a white shirt and a black tie. The suit has a high collar and two pockets on the front. The body of the figure is elongated and has a muscular build.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 297, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2533, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a red and blue arrow pointing to the right side of the image. The figure is standing with its arms at its sides and its head slightly tilted to the left. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the bottom left corner, the user can select the object they want to create, such as the shape, texture, and color scheme. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": true, + "x": 248, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2534, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a red and blue arrow pointing to the right side of the image. The figure is standing with its arms at its sides and its head slightly tilted to the left. On the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster Center\". On the bottom left corner, the user can select the character's name, model number, and other details. The background is a gray color.", + "cursor_active": true, + "x": 248, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2535, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a high collar and a belt around its waist. The suit has two pockets on the front and two on the sides. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Transform\", and \"Cluster Center\". The background is a gray color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.40334758162498474, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2536, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Edit\", \"View\", \"Tools\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human figure. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has a muscular build and is wearing a suit with a tie around its neck. The background is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.40318235754966736, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2537, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a character. The dialog box has a list of options such as \"Cylinder\", \"Polygon Mesh\", and \"Geometry\". On the right side of the dialog box, there are several buttons for selecting the type of character, the size, and the shape of the character.\n\nIn the center of the image, there appears to be a 3d model of a human figure with a muscular physique. The figure is standing with its arms at its sides and its head slightly tilted to the side. The background is a light grey color. The overall design of the interface is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4031583368778229, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2538, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a high collar and a belt around its waist. The suit has two pockets on the front and two on the sides. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 248, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2539, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and grey color scheme. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. The body is facing towards the left side of the image, with its head slightly tilted to the right.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details. There is also a yellow arrow pointing to the figure's body, indicating that it is in the process of being created.", + "cursor_active": true, + "x": 396, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2540, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and grey color scheme. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. The body is facing towards the left side of the image, with its head slightly tilted to the right.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details. There is also a green arrow pointing to the model, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 396, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2541, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It is wearing a black suit with a hood and a belt around its waist. The body is standing upright with its arms at its sides and its legs slightly bent at the knees. There is a red arrow pointing to the right side of the figure, indicating that it is in the process of being created. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 401, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2542, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in a black suit with a yellow arrow pointing towards the right side of the image. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 373, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2543, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is wearing a black suit with a white logo on the chest and a black belt around its waist. The body is covered in a black and white striped pattern, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides and its head slightly tilted to the side.", + "cursor_active": true, + "x": 373, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2544, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is standing with its arms at its sides and its head slightly tilted to the side. The body is covered in a black and white patterned material, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2545, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and grey color scheme. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a black suit with a red and yellow stripe running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2546, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be a humanoid figure with a black and grey color scheme. It has a large head with a pointed nose and two arms and two legs. The body of the robot is covered in a black suit with a yellow and green pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background of the interface is a gray color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2547, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be a humanoid figure with a black and grey color scheme. It has a round body with two arms and two legs, and its head is tilted slightly to the side. The body is made up of two arms, one on each side, and the other on the left side.\n\nIn the center of the image, there is a green circle with a yellow line through it, which is likely representing the shape of the robot's body. The circle is surrounded by a blue line, which could be a representation of the body's arms and legs. On the right side of the screen, there are various options and settings for the robot, such as the ability to adjust the size, shape, and color of the model, as well as a menu bar at the top with options to select the model name, model number, and other settings.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2548, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black suit and a red circle around its neck. The figure appears to be standing upright with its arms at its sides and its head slightly tilted to the side. The background is a gray color and there are various tools and options on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2549, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and two small eyes. The body of the figure is covered in a black suit with a red and white striped pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Cluster Center\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2550, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms, with a red circle in the center of the image. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black shirt and pants, and his body is slightly angled towards the left side of the screen. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2551, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt and pants.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2552, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The man appears to be standing with his hands on his hips, and his head is tilted slightly to the side. The background is a light grey color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 294, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2553, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts.\n\nOn the right side of the image, there is a panel with various options and settings for the model. The panel has a search bar at the top, allowing the user to select the model they want to create. Below the search bar, there are several buttons and menus that can be used to customize the model's appearance. The overall color scheme of the model is gray, with some hints of blue and green.", + "cursor_active": true, + "x": 294, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2554, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black jacket with a collar. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Tools\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 294, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2555, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest and arms, and a small chest plate on its chest. The body is covered in a black suit with a white logo on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2556, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is black and has a textured surface, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the model name, model number, and other details. The background of the interface is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2557, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms, with a blue circle in the center. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts. The background is gray, and there are various tools and options on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2558, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a black material and is standing upright with its arms and legs slightly spread apart. It has a large head with a pointed nose and two small eyes. The body of the figure is covered in a black suit with a hood and a belt around its waist. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2559, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a muscular build with a large chest and two arms on either side of its chest. The body is covered in a black suit with a hood and a belt around its waist. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2560, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black and white image of a humanoid figure with a skull-like face and body. The figure appears to be made of a metallic material and has a muscular build.\n\nOn the right side of the panel, there are several options for the user to choose from. The options include:\n\n- Define, Define by Shape, Shape Center, and Shape Center. There is also a drop-down menu with options to select the shape, size, and shape of the figure.\n- Transform, Transform, and Transform are also visible in the panel. The background of the image is gray, and the text on the panel is white.", + "cursor_active": true, + "x": 239, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2561, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in armor. The armor is black and has multiple straps and buckles on its chest and arms. On the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box has a list of settings and options to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2562, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a black suit with a white shirt and a black tie. The body of the figure is covered in a black belt with a silver buckle. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2563, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt and pants.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2564, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt and pants.\n\nOn the right side of the image, there is a panel with various options and settings for the model, including the model name, model number, and other details. On the left side, there are several buttons for adjusting the model's settings. The panel also has a yellow arrow pointing to the left, indicating that the model can be adjusted to different heights and angles. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2565, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in a black suit with a belt around its waist. The suit has two large pockets on the front and two smaller pockets on either side. The figures are standing upright with their arms at their sides and their heads slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2566, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in a black suit with a belt around its waist. The suit has two pockets on the front and two on the back. The figures are standing upright with their arms at their sides and their heads slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2567, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It appears to be made of a dark material, possibly a suit or a suit of armor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2568, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a muscular build and is wearing a black suit with a yellow belt around its waist. The suit has two pockets on the front and two on the back. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2569, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a muscular build and is wearing a black suit with a yellow belt around its waist. The suit has two pockets on the front and two on the back. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2570, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is standing upright with its arms at its sides and its head slightly tilted to the side. It has a muscular build and appears to be made of a dark material, possibly plastic or metal. The model is black and white and has a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the gorilla's body is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2571, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor on its head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2572, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly spread apart. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a belt around its waist. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2573, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and green color scheme. The arms and legs are also black and appear to be slightly curved.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Cluster\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing the user to search for specific objects or textures.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2574, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and green color scheme. The arms and legs are also black and appear to be slightly curved.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Cluster\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing the user to search for specific objects or textures.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2575, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and white color scheme. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a pair of black pants and a black shirt. On his chest, there is a large black object that looks like a necklace or bracelet. The object is attached to his chest with two black straps. On the right side of the image, there are several buttons and menus that appear to be related to the modeling process. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2576, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be wearing a suit or outfit.\n\nOn the left side of the image, there is a panel with various options and settings for the model. On the right side, there are several buttons and menus that can be used to customize the model's appearance. The panel has a list of options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There is also a \"Save\" button at the bottom of the panel, which allows the user to save the model for later use.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5101523995399475, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2577, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has two large arms on either side of its chest and two smaller arms on its back.\n\nOn the left side of the image, there is a panel with various options and settings for the model. On the right side, there are several buttons and menus for adjusting the model's settings. In the center of the panel, there has a yellow arrow pointing towards the figure, indicating that the model is in the process of being created. The background is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2578, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has two large arms on either side of its chest and two smaller arms on its back.\n\nOn the left side of the image, there is a panel with various options and settings for the model, including a drop-down menu, a select button, and a list of options. On the right side, there are several buttons for adjusting the model's settings, such as \"Select\", \"Edit\", \"View\", and \"Help\".\n\nThe model is rendered in a realistic style, with detailed features such as the torso, arms, and legs visible. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2579, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a skull-like face and two large eyes. The body of the figure is covered in a black suit with a white collar and a black belt. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 807, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2580, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a skull-like face and two large eyes. The body of the figure is covered in a black armor-like structure, with two large arms and two smaller arms on either side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 807, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2581, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a skull-like face and two large eyes. The body of the figure is covered in a black armor-like structure, with two large arms and two smaller arms on either side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2582, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a skull-like design on its chest and arms. It has two large, cylindrical structures on either side of its chest, which are connected by a yellow line. The structures appear to be connected to each other by a series of wires or cables.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 115, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2583, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be a humanoid or a humanoid with a muscular physique. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"View\", \"Tools\", and \"Help\". The panel also has a text field for entering the model name and a drop-down menu for selecting a new model. The background of the model is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 115, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2584, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be a humanoid or a humanoid with a muscular physique. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the model is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2585, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a skull-like face and two large eyes. The body of the figure is covered in a black armor-like structure with two large arms and two smaller arms on either side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 798, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2586, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is black and white and appears to be made of a realistic material. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a cape over his shoulders.\n\nOn the left side of the image, there is a panel with various options and settings for the model. On the right side, there are several buttons and menus for adjusting the model's settings. The panel has a green arrow pointing to the right, indicating that the model can be adjusted to different settings. There is also a text field for entering the model name and a drop-down menu for selecting the model model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4369882643222809, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2587, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a large chest area. It has two arms and two legs, and its body is covered in black armor. The armor has multiple straps and buckles, and there is a blue belt around its waist. On the left side of the image, there are several options for the user to customize the model, such as the shape, size, and color scheme. The interface also has a menu bar at the top with various settings and options for creating and editing the model.", + "cursor_active": true, + "x": 221, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2588, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screen, the figure is shown in a realistic style, with detailed features such as the torso, arms, and legs. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension. The background is a neutral color, allowing the figure to stand out.", + "cursor_active": true, + "x": 221, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2589, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various components, including a chest, arms, legs, and torso. The chest is covered in a black material with a blue stripe running down the center. The arms and legs are also covered in black material.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". There is also a \"Help\" button at the bottom of the dialog box. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 221, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2590, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and red color scheme. The figure is standing with its arms at its sides and its head tilted slightly to the side. The model has a muscular build and is wearing a black jacket with a red stripe running down the middle. The background is a gray color, and the model is rendered in a realistic style with detailed textures and shading.", + "cursor_active": true, + "x": 221, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2591, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a chest, arms, legs, and torso. The body of the figure is covered in a black suit with a red and blue stripe running down the center. On the left side of the image, there is a menu bar with various options such as \"Define\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4524797201156616, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2592, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a torso and arms. The figure appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are curved and have a geometric pattern on them. The legs are slightly bent at the knees and the torso is straight. The background of the interface is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48361271619796753, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2593, + "caption": "The image is a screenshot of a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a muscular build. It has a black and grey color scheme and is wearing a helmet with a skull-like design on it. The figure is standing with its arms and legs slightly bent at the knees and its head tilted slightly to the side. On the right side of the image, there is a panel with various options and settings for the character to customize the model. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 186, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2594, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. On the right side of the image, there is a panel with various options and settings for the user to customize the model.\n\nOn the left side, there are several buttons and menus that can be used to adjust the model's settings. The top left corner of the panel has a menu bar with options such as \"Define\", \"View\", \"Edit\", \"Tools\", and \"Tools\". The top right corner has a toolbar with various tools and options for creating and editing the model, such as a \"Select\" button, a \"Save\" button and a \"Cancel\" button. The bottom left corner has options to select the model name, model number, and other settings.", + "cursor_active": true, + "x": 183, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2595, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including a chest, arms, and legs.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". The panel also has a search bar at the top, indicating that the user can search for specific models or textures in the software.", + "cursor_active": true, + "x": 186, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2596, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and textures, including a chest, arms, and legs.\n\nOn the left side of the image, there is a panel with various options for the user to customize the model, such as the shape, size, and color scheme. On the right side, there are several buttons for selecting the model's model, including the model name, model number, and other settings. The panel also has a search bar at the top, indicating that the user can search for specific models or textures in the model.", + "cursor_active": true, + "x": 186, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2597, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or armor, with a black and grey color scheme. It has a muscular build and is standing with its arms and legs slightly bent at the knees. The body of the figure is covered in a layer of blue lines, which are likely representing the structure of the body.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Edit\", \"View\", \"Tools\", and \"Tools\".\n\nOverall, the image shows a realistic model of the humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 183, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2598, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a helmet on its head. It is standing with its arms at its sides and its legs slightly bent at the knees. The body is black and has a blue and black color scheme. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 278, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2599, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a blue and black pattern on its chest and arms. The body is made up of various components, including a chest, arms, and legs. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 788, + "y": 345, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2600, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a blue and black design on the chest and arms. The body of the figure is covered in a black belt with a white logo on it. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 513, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2601, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with multiple straps and buckles on its chest and arms. The body is standing upright with its arms at its sides and its legs slightly bent at the knees. On the left side of the image, there is a panel with various settings and options for the user to customize the model. The panel is divided into two sections, with the left section showing the user's name and the right section displaying the model's model name.\n\nOn the top right corner, there are several buttons and menus for selecting the model, such as \"Select\", \"View\", and \"Help\". On the top left corner, the user can select the model they want to create, edit, and view the model in the software. On top of the panel, there has a menu bar with options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 649, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2602, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a helmet on its head and two arms on either side of its chest.\n\nOn the left side of the image, there is a panel with various settings and options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"View\", and \"Help\". The panel also has a search bar at the top, indicating that the user can search for specific settings or options. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 415, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2603, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The top section has a menu bar with options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a humanoid figure with a black and grey color scheme. The figure is standing with its arms and legs slightly bent at the knees and its head tilted slightly to the side. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, giving it a realistic appearance. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 415, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2604, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, giving it a realistic appearance. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 601, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2605, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The top section has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, and its arms and legs are slightly bent at the knees. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 415, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2606, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its head slightly tilted to the side.\n\nIn the center of the panel, there has a yellow arrow pointing towards the model, indicating that the model is in the process of being created. The arrow is pointing to the left, indicating the direction of the model's movement. The background of the screen is a light grey color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2607, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus for creating and editing the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black suit and a red circle around its neck. The figure is standing on all fours and has a muscular build.\n\nThe model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The body of the figure is also rendered in 3D, with the arms and legs slightly curved and the torso having a more elongated shape. The arms are slightly bent at the elbows and the legs are slightly spread apart. The head is tilted slightly to the side, giving the impression that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2608, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to create and edit the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with a pointed nose and two arms that are slightly bent at the elbows. The body of the figure is covered in a layer of mesh, which is a type of mesh that allows the model to be layered and layered.\n\nIn the center of the screen, the model is shown in a realistic style, with detailed features such as the head, arms, and legs. The model is surrounded by a green circle, which could be a reference point for the model's design. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2609, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to create and edit the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with a pointed nose and a small mouth, and its arms and legs are slightly bent at the knees. It has two arms and two legs, and it is standing on all fours.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model to fit the user's needs.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2610, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to create and edit the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with a pointed nose and a small mouth, and its arms and legs are slightly bent at the knees. It has two arms and two legs, and it is standing on all fours.\n\nIn the center of the screen, the model is shown in a realistic style, with detailed features such as the body, arms, and legs. There are also several buttons on the panel, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2611, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a helmet on its head and a backpack on its back.\n\nOn the left side of the image, there is a menu bar with various options such as \"Define\", \"View\", \"Edit\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2612, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth, and its eyes are closed.\n\nOn the left side of the image, there is a panel with various options and settings for the model, including a drop-down menu, a text field, and a list of options to select the model's model. On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2613, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is wearing a black suit with a red collar and a black belt around its waist. The body is standing upright with its arms at its sides and its legs slightly bent at the knees. On the right side of the image, there is a panel with various options and settings for the model, including a drop-down menu, a select button, and a list of options. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2614, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object with a yellow and blue geometric pattern on it. The object appears to have a smooth surface and is positioned in the center of the screen. The background of the model is a dark grey color.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2615, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black background with a white text box in the center. Below the text box, there are several buttons and menus.\n\nOn the right side of the panel, there appears to be a menu bar with options such as \"Select\", \"Cancel\", \"View\", and \"Help\". There is also a drop-down menu with options to select the type of object, the size, and the shape of the object. \n\nIn the center of the image, there seems to be an object with a black and white color scheme. The object has a triangular shape with a pointed top and a curved bottom. It appears to have a smooth surface and is positioned in a way that suggests it is floating in the air.", + "cursor_active": true, + "x": 811, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2616, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a curved object with a geometric shape. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The shapes are arranged in a way that creates a sense of depth and dimension. The background of the image is grey, and there are a few icons scattered throughout the interface, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 92, + "y": 608, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2617, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus for creating and editing the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white color scheme. The figure is standing with its arms stretched out to the sides and its head tilted downwards, as if it is deep in thought.\n\nIn the center of the panel, there has a red circle with a white star in the middle, which is likely representing the model's location. The red circle is likely a representation of the model, while the white circle is a representation that represents the location of the star.\n- There are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 803, + "y": 440, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2618, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model of a humanoid figure with a black and white color scheme. The figure appears to be in a crouching position, with its arms stretched out to the sides and its head tilted downwards. The model is rendered in a realistic style, with detailed facial features and clothing. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 803, + "y": 440, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2619, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be standing with its arms stretched out to the sides and its head tilted downwards. On the left side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a red arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and there are several buttons and menus on the top right corner of the screen.", + "cursor_active": true, + "x": 789, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2620, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be standing with its arms stretched out to the sides and its head tilted downwards. On the left side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a red arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and there are several buttons and menus on the top right corner of the screen.", + "cursor_active": true, + "x": 789, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2621, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a humanoid figure with a blue arrow pointing to the right. The figure appears to be made of a dark material, possibly a material, and is standing on all fours. The background is a light grey color.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the character's body, which is shown in the center of the panel. The character has a muscular build and is wearing a helmet with a visor. There are also several arrows pointing towards the character, indicating that the user can navigate through different sections of the software.", + "cursor_active": true, + "x": 789, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2622, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black and white image of a humanoid figure with a bald head and arms. The figure appears to be in a pose, with its arms and legs slightly bent at the knees.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The first button is labeled \"Polygon Mesh\" and has a text field for entering the model name. The second button has a drop-down menu with options to select the model's size, shape, and other details. The third button has an option to add a new model to the model, and the fourth button has options to add the model to a larger model. \n\nAt the bottom of the image, there has a menu bar with various tools and options for creating and editing the model in the software.", + "cursor_active": true, + "x": 721, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2623, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to create and edit the model. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nThe character is wearing a black hoodie with a red arrow pointing to the right, indicating that it is in the process of being modeled. The background is a gray color, and there are various icons and menus on the top and bottom of the screen, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2624, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a humanoid figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side.\n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and other settings. There are also options to add, edit, and customize the model. At the bottom of the image, there has a menu bar with options to adjust the model's size, shape, and texture.", + "cursor_active": true, + "x": 683, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2625, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the model itself, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nThe model is rendered in a realistic style, with detailed features such as the body, arms, and legs visible. The body is black and has a textured surface, giving it a realistic appearance. There is also a red arrow pointing to the right, indicating the direction of the model's movement. The text on the panel provides further information about the model, such as its size, shape, and other details.", + "cursor_active": true, + "x": 635, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2626, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is wearing a black tank top and shorts, and has a red arrow pointing to the right side of the character's chest area. The character has a skull-like face and is holding a gun in its right hand. The background is a gray color, and there are various icons and menus on the right and left sides of the interface.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2627, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a bald head. It is wearing a black suit with a chest plate and a belt around its waist. The body is covered in armor and has two arms and two legs. On the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box is labeled \"Select\" and has a list of options such as \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2628, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black and white image of a humanoid figure with a helmet and armor. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side.\n\nOn the right side of the panel, there are several options for the user to choose from. The options include:\n\n- Define: This panel is used to create a realistic 3D model of a human-like figure. The model is shown in a realistic style with detailed features such as facial features, clothing, and accessories. The background of the image is gray, and the text on the panel is white.", + "cursor_active": true, + "x": 302, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2629, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a dialog box with various options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\" and \"Cancel\". There is also a \"Save\" button at the bottom of the dialog box, indicating that the user can save the model for later use. The background of the interface is a gray color, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2630, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a dialog box with various options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"View\", and \"Help\". There is also a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use. The background of the interface is a gray color, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2631, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black outfit with a belt around its waist and boots. The figure is standing with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color.", + "cursor_active": true, + "x": 177, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2632, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its arms are stretched out to the sides. The body is covered in a black and white pattern, and the figure is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 167, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2633, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a black suit with a belt around its waist. The suit has a large chest plate with a buckle on the left side and a smaller chest plate on the right side.\n\nOn the top left corner of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 167, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2634, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is wearing a black suit with a red and yellow arrow pointing to the right side of the image, indicating that the figure is in the process of being created.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the model name, model number, and other details. The background of the screenshot is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47851037979125977, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2635, + "caption": "The image is a 3D model of a man's torso and arms. The model is in a realistic style, with detailed features such as the facial features, clothing, and accessories. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts. The background is a gray color, and there is a menu on the right side of the image with various options for the model to choose from.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4783402979373932, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2636, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a muscular build. It is wearing a black suit with a white shirt and a black tie. The body of the figure is covered in a black mask with a skull-like design on it. The mask is covering the entire face and neck, and it has two large eyes and a small nose.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2637, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a muscular build. It is wearing a black suit with a blue belt around its waist and a black mask covering its face. The figure is standing with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4905690550804138, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2638, + "caption": "The image is a 3D model of a man's torso and arms. The model is in a realistic style, with detailed features such as the facial features, clothing, and accessories. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47841876745224, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2639, + "caption": "The image is a 3D model of a man's torso and arms. The model is in a realistic style, with detailed features such as the facial features, clothing, and accessories. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4784315526485443, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2640, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a large head with a skull-like face and two large eyes. The body is covered in a black suit with a belt around its waist. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a light grey color.", + "cursor_active": true, + "x": 138, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2641, + "caption": "The image is a 3D model of a gorilla in a software interface. The gorilla is standing with its back to the viewer, facing towards the left side of the image. It has a large head with a small mouth and a small nose. The body of the gorilla is covered in a black and white pattern, which appears to be made up of various shapes and textures. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4268459975719452, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2642, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is black and has a triangular shape with a small square in the center. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48358097672462463, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2643, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular physique and a large head and shoulders. The figure is shown from the back, with its arms and legs stretched out in front of it. The body is black and has a triangular shape on its back. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2644, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is black and has a triangular shape with a small square in the center. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2645, + "caption": "The image is a 3D model of a man standing with his arms crossed. The model is black and white and appears to be a realistic representation of the man's body. The man is standing with one hand on his hip and the other resting on his chest. He has a muscular build and is wearing a tank top and shorts. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2646, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a black shirt and has a muscular physique. The background is a light grey color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2647, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Edit\", \"View\", \"Tools\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2648, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a human figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's settings. The first button is labeled \"Select\" and has a list of options such as \"Cylinder\", \"Polygon Mesh\", and \"Geometry\". The second button has a drop-down menu with options to select the type of model, the size, and the shape of the figure. The third button has options to add a new model to the model, such as the shape, texture, and color scheme. The fourth button has an option to add the model to a larger model, while the fifth button has the model name and model number.", + "cursor_active": true, + "x": 114, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2649, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is standing with its arms at its sides and its head slightly tilted to the side. The body is covered in a black and white pattern, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2650, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is wearing a black suit with a red circle around its waist and legs. The body is standing upright with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2651, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is wearing a black suit with a green circle around its waist and legs. The body is standing upright with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2652, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a bald head. It is wearing a black suit with a red circle around its waist and legs. The body is standing upright with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2653, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his arms crossed and a serious expression on his face. The man appears to be in a pose, with his body slightly turned to the side. He is wearing a suit and has a backpack slung over his shoulder. The background is a gray color, and there are various options and settings on the right side of the image. On the left side, there is a menu bar with options to select the model, select the object, and view the model. At the bottom of the interface, there are two red and blue arrows pointing towards the model's body.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2654, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is standing with its arms at its sides and its head slightly tilted to the side. It has a small head with a pointed nose and a small mouth.\n\nThere is also a yellow arrow pointing to the right, indicating the direction of the character's movement. The arrow is pointing towards the left, indicating that the character is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2655, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a man's torso and arms. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of this interface, on the bottom right corner, there has a panel with various tools and options for creating and editing the models. There is also a yellow arrow pointing to one of the models, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 442, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2656, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its arms are stretched out to the sides. The body is black and has a grid-like pattern on its back. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2657, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a smooth, realistic material. The man is standing with one hand on his hip and the other resting on his chest. He has a muscular build and is wearing a tank top and shorts.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Cluster Center\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 472, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2658, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a crouching position, with its arms and legs stretched out in front of it. It has a green and blue color scheme, with a red and blue arrow pointing towards the right.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button. These icons are likely used to select the desired model for the character.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2659, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a crouching position, with its arms and legs stretched out in front of it. It has a green and blue color scheme, with a red and blue arrow pointing towards the right.\n\nIn the center of the screen, the character is holding a large, cylindrical object, which is likely a weapon or a weapon. The object has a rectangular shape with a pointed top and a flat bottom. The background is a gray color, and the character's body is outlined in black.", + "cursor_active": true, + "x": 81, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2660, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. It has a muscular build and is wearing a tank top and shorts.\n\nThere is also a green arrow pointing to the right, indicating that the user can select the object they want to create. The object is a spherical shape with a pointed top and a flat bottom. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2661, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be in a crouching position, with its arms and legs stretched out in front of it. It has a muscular build and is wearing a suit of armor on its back. The armor is black and has a shield-like design on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2662, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is black and has a red and green arrow pointing towards the right side of the image. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2663, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is black and has a triangular shape with a yellow arrow pointing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". The background of the interface is gray, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2664, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nThere are also several arrows pointing towards the figure, indicating that the model is in the process of being modeled. The arrows are in different colors, including red, yellow, and green. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2665, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human figure. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for the user to choose from. The options include \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Cluster Center\". There is also a yellow arrow pointing to the right, indicating that the user can select the desired model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2666, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human figure. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. It has a muscular build and is wearing a blue tank top and shorts.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for selecting the model, including the shape, size, and color of the model. There is also a green arrow pointing to the right, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2667, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is standing with its arms at its sides and its head slightly tilted to the side. It has a muscular build and is wearing a helmet with a visor.\n\nThere is also a green arrow pointing to the right, indicating that the user can select the model they want to create. The model is rendered in a realistic style, with detailed features such as the body, arms, and legs. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 473, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2668, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nThere is also a green arrow pointing to the right, indicating the direction of the model's movement. The model is rendered in a realistic style, with detailed features such as the facial features, clothing, and posture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 473, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2669, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 473, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2670, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nIn the center of the model, there has a yellow circle with a black outline, which is likely representing the shape or texture of the figure's body. The yellow circle is likely a representation of a sphere or a sphere, and it is connected to the figure by a series of lines and dots. The lines are arranged in a way that suggests that the figure is in motion, and the dots are connected to each other, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2671, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 542, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2672, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its arms are stretched out to the sides. The body is black and has a rectangular shape with a small square in the center. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2673, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is covered in a black and white striped pattern. The figures are standing upright with their arms at their sides and their heads slightly tilted to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2674, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screen, the figure is shown in a standing position with its body facing towards the left. The body is made up of multiple rectangular boxes, each with a different color and shape. The boxes are arranged in a grid-like pattern, with some overlapping each other. The colors range from light blue to dark blue, and the shapes vary in size and shape, creating a sense of depth and dimensionality. The background is a gray color, and there are various icons and menus on the top right corner of the screenshot.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2675, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of multiple rectangular boxes with different colors and patterns on them. The boxes are arranged in a grid-like pattern, with each box representing a different aspect of the figure's body.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2676, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its head slightly tilted to the side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screen, the figure is shown in a standing position with its arms stretched out to the sides and its legs slightly bent at the knees. The body is made up of several rectangular boxes, each with a different color scheme - black, white, and yellow. The boxes are arranged in a grid-like pattern, with some overlapping each other. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2677, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of multiple rectangular boxes, each with a different color and shape. The boxes are arranged in a grid-like pattern, with some overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2678, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of two arms and two legs, and the head is facing towards the left side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. In the center of the screenshot, the figure is shown with a grid-like structure, which is likely a representation of the human body. The grid is divided into three sections, each with a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue. The shapes are arranged in a way that they appear to be overlapping each other, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2679, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screenshot, the figure is shown in a standing position with its body facing towards the left. The body is made up of multiple layers, each with a different color scheme - black, white, and yellow. The layers are arranged in a grid-like pattern, with the black layer on the left and the white layer in the middle. The yellow layer is labeled \"Cluster Center\" and has a label that reads \"Clusters Center\".\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 421, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2680, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of three cylindrical structures, each with a different shape and size. The structures are arranged in a grid-like pattern, with the largest structure at the bottom and the smallest at the top.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 297, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2681, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a flat head. It has two arms and two legs, and its head is facing towards the left side of the image.\n\nThe figure is shown in a side view, with the front and back of the figure facing the viewer. The body is black and has a rectangular shape with a grid-like pattern on it. The grid is divided into four sections, each with a different color - red, blue, green, and yellow. The top section has a label that reads \"Define\" and the bottom section has the text \"Cluster Center\".\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 336, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2682, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various geometric shapes, including circles, squares, and triangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2683, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be a realistic representation of the man's body. The man is standing with one hand on his hip and the other resting on his thigh. He has a muscular build and is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2684, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large chest plate on its back and a smaller chest plate at its waist. The body is made up of multiple layers of armor, with the top layer being the largest and the bottom layer being smaller. The armor is black and has a rectangular shape with a curved top and a flat bottom.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2685, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of multiple rectangular structures, each with a different color and shape. The structures are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2686, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of multiple rectangular structures, each with a different color and shape. The structures are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2687, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2688, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2689, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a gray material and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2690, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a realistic material. The man is standing with one hand on his hip and the other hand resting on his thigh. He has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the shape, size, and color scheme. There are also several icons that appear to be related to the modeling process.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2691, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be walking or crouching down, with its arms and legs stretched out in front of it. The body is made up of various shapes and textures, including circles, squares, and rectangles. The figures are black and appear to be made of a smooth, glossy material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2692, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is holding several cylindrical objects in its hands. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2693, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body is made up of several cylindrical objects, including a cube, a block, and a cylinder. The objects are arranged in a way that they form the shape of the figure's torso and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the image is in black and white.", + "cursor_active": true, + "x": 755, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2694, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of several cylindrical objects, which are stacked on top of each other. The objects are black and appear to be made of a metallic material, possibly metal or plastic. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 755, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2695, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2696, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. There are also several arrows pointing towards the figure, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2697, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster Center\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person with a backpack on their back. The person appears to be standing with their arms at their sides and their head tilted slightly to the side. The backpack is black and has a green arrow pointing to it, indicating that it is a backpack or a backpack. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2698, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person wearing a black suit with a helmet and a backpack. The suit appears to be made of a metallic material and has a sleek design. The person is standing with their arms at their sides and their head tilted slightly to the side. The background is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2699, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body of the figure is covered in a layer of armor, which is black and grey in color.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4617513120174408, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2700, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. In the center of the panel, the figure is shown with a red circle around it, indicating that it is in the process of being modeled. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4612343907356262, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2701, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a gray material and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a black tank top with a green arrow pointing to the right side of the chest. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background of the image is gray, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2702, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a gray material and is standing upright with its arms and legs slightly bent at the knees. It has a large chest plate on its back and a smaller chest plate attached to its chest. The chest plate has a green arrow pointing to it, indicating that it is a chest plate. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2703, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large chest plate on its back and a smaller chest plate attached to its chest. The torso and arms are also made of the same material as the figure, but it has a more muscular and muscular appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45438164472579956, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2704, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large chest plate on its back and a smaller chest plate attached to its chest. The torso is also made of the same material as the figure, but it has a more muscular and muscular appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45438164472579956, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2705, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and white and has a realistic texture. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 262, + "y": 249, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2706, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and white and has a realistic texture. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 117, + "y": 249, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2707, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. There is also a green arrow pointing to the right, indicating the direction of the model's movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2708, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42840465903282166, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2709, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42840465903282166, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2710, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2711, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed top and two small arms on either side. The head is tilted slightly to the side, giving the impression that it is looking towards the right side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, edit, and view the model.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2712, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular body and arms and legs. It is standing upright with its head slightly tilted to the side and its arms stretched out to the sides. The body is made up of multiple layers of different shapes and sizes, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the figure is rendered in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2713, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed top and two small arms on either side. The head is tilted slightly to the side, giving the impression that it is looking towards the right side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the model name, model number, and other settings. The background of the screenshot is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2714, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human figure with a muscular physique. The figure is standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a blue triangle on its chest, which is likely representing the shape or texture of the figure. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4551953971385956, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2715, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is standing with its arms at its sides and its head slightly tilted to the side. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nIn the center of the screen, the character is shown with a blue triangle on its chest, which is likely a representation of the character's body. The triangle is connected to the body by a series of lines, which may represent the shape or texture of the body. There are also several buttons on the interface that can be used to customize the character, such as selecting the shape, size, and color scheme.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45722904801368713, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2716, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45722904801368713, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2717, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular build. The figure is standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a blue and black color scheme on its chest and arms.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4543646574020386, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2718, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular build. The figure is standing with its arms at its sides and its head slightly tilted to the side. It has a blue and black color scheme on its chest and arms.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button. These icons are likely used to customize the character's appearance and pose.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4545617401599884, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2719, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a torso and arms. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a rectangular shape with a curved top and a flat bottom. The arms are long and thin, and the legs are short and tapered. The background is a light grey color, and there are blue lines and dots scattered throughout the image.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2720, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 84, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2721, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 84, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2722, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4921879172325134, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2723, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43768396973609924, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2724, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest and arms, and a small chest plate on its back. The torso and arms are also made of the same material as the figure, and the chest plate is attached to the back of the figure.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 654, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2725, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of multiple layers of different shapes and sizes, with the top layer being the largest and the bottom layer being smaller.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 678, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2726, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the human figure, with detailed features and textures.", + "cursor_active": true, + "x": 391, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2727, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various shapes and textures, including cubes, blocks, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 402, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2728, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various shapes and textures, including a large head, a small body, and a smaller body. The figures are arranged in a way that they appear to be standing on all fours.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the human figure, with detailed features and textures.", + "cursor_active": true, + "x": 402, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2729, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nThe model is rendered in a realistic style, with detailed features such as the head, torso, arms, and legs visible. The body is made up of various shapes and textures, including circles, squares, and rectangles. There are also several arrows pointing to different parts of the figure, indicating the direction of the modeling process. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 402, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2730, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs.\n\nThere are also several arrows pointing towards the figure, indicating the direction of the modeling process. The arrows are colored in different shades of blue, green, and yellow, representing different angles and angles. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 402, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2731, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 402, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2732, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and legs. The man is standing with his back to the viewer, facing towards the left side of the image. He has a muscular build and appears to be wearing a suit or armor.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there are options to add, edit the model to the model and view it in a more realistic manner.", + "cursor_active": true, + "x": 734, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2733, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black tank top and shorts, and his body is covered in a layer of fabric.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 670, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2734, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black tank top and shorts.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 670, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2735, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and two small arms on either side of its chest. The body is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 670, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2736, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is made up of multiple layers of different shapes and textures.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the head, arms, and torso. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 662, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2737, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure's body is outlined in blue.", + "cursor_active": true, + "x": 662, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2738, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its body is made up of multiple layers of different shapes and textures.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 662, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2739, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It is standing upright with its arms at its sides and its head slightly tilted to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2740, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2741, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular build. It has a large head and arms, and its body is made up of multiple layers of different shapes and sizes. The body is black and grey in color, and the figure is standing upright with its arms and legs slightly bent at the knees.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue line that runs from the top left corner to the bottom right corner, indicating that the model can be adjusted to different heights and angles. The background of the panel is gray, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2742, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of a series of blue lines that form a geometric pattern on its back and shoulders. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure with detailed features and textures.", + "cursor_active": true, + "x": 117, + "y": 385, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2743, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest and arms, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 117, + "y": 385, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2744, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 117, + "y": 385, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2745, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular build. It has a large head and arms, and its body is covered in a black and grey color scheme.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2746, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body is made up of a series of curved lines and curves, creating a sense of movement and energy.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the panel is a blue line that runs from the top left corner to the bottom right corner, indicating that the model is in the process of being created. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2747, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of a series of curved lines and curves, creating a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the panel is a blue line that runs from the top left corner to the bottom right corner, which is likely representing the shape or texture of the figure's body. The blue line is likely a representation of the model, while the green line is a representation that represents the texture or depth of the body.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4853683412075043, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2748, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including a large head, a small body, and a smaller body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is rendered in a realistic style, with detailed features such as the head, arms, and torso visible. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2749, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its back to the viewer, facing towards the left side of the image.\n\nThe figure is shown in a side view, with the left arm extended and the right arm bent at the elbow. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The colors used in the image are mostly shades of blue, green, and red, with a few hints of yellow and orange.\n- On the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2750, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the back of the figure facing towards the left side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the screenshot is a gray color, and the model is rendered in a realistic style with detailed textures and shading.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2751, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of a black and grey color scheme, with a blue and red geometric pattern on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 646, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2752, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of a black and grey color scheme, with a blue and green geometric pattern on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5311745405197144, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2753, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body is made up of a black and grey color scheme, with a blue line running across its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5140833258628845, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2754, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a fighting stance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5186606645584106, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2755, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the body facing towards the left side of the image. The body is made up of various shapes and textures, including a torso, arms, legs, and arms. The torso is black and the arms and legs are also black.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the top left corner, there are several buttons and menus for creating and editing the model. On the bottom right corner, the user can select the model they want to create, edit, and customize the model, as well as select the desired shape and texture. The background of the screenshot is a gray color, and the model is outlined in blue.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2756, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the body facing towards the left side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is a blue line that runs from the top of the model to the bottom right corner. The line is made up of various shapes and lines that represent different parts of the human body, such as arms, legs, and torso. There are also several buttons on the bottom left corner that allow the user to select the model they want to create, edit, and customize it.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4863015115261078, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2757, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2758, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2759, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the head, shoulders, arms, and torso. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2760, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are blue and appear to be connected to each other, representing the shape of the figure's body.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic representation of a humanoid figure in the software interface, with detailed features and textures.", + "cursor_active": true, + "x": 271, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2761, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue outline. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The background is a gray color, and the figure is outlined in blue. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4768070876598358, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2762, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The top section has a menu bar with options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 521, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2763, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 636, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2764, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 636, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2765, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is shown in black and white. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. There is also a blue arrow pointing to the right, indicating the direction of the model's movement. The image appears to have been created using the software, as indicated by the text on the panel.", + "cursor_active": true, + "x": 636, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2766, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a humanoid figure with a blue and black color scheme. The figure is shown in a realistic style with detailed features such as the head, arms, and legs. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 641, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2767, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a blue and black color scheme. The figure is shown in a side view, with the left arm extended and the right arm bent at the elbow. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 641, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2768, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a blue and green color scheme. The figure is shown in a realistic style, with detailed features such as the head, arms, and legs. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 641, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2769, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a humanoid figure with a blue and black color scheme. The figure is shown in a realistic style with detailed features such as the head, arms, and legs. The body of the figure is made up of various shapes and textures, including circles, squares, and triangles. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 636, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2770, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a blue and black color scheme. The figure is shown in a realistic style, with detailed features such as the head, arms, and legs. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 636, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2771, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in a realistic style. The figure is made up of various shapes and textures, including a head, arms, legs, and torso. The body of the figure is outlined in blue, while the head and torso are outlined in black. The arms and legs are also outlined in gray, and the torso is shown with a blue outline. The background of the model is a light grey color.", + "cursor_active": true, + "x": 620, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2772, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a character in the modeling software. The panel has a blue line that runs from the top left corner to the bottom right corner. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the character's appearance. The main focus of the image is the character, which appears to be a humanoid figure with a muscular build. The character is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nThe character is wearing a black suit with a blue tie around its neck. The suit has a large chest plate and a belt around its waist. The background is a gray color, and the character is standing on all fours with their arms stretched out in front of them.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2773, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the figure's body, with the top half being the largest and the bottom half being smaller.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 311, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2774, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that they form the shape of the figure's body, with the top half of the body facing towards the left side of the image and the bottom half towards the right side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the figure is standing upright with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 311, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2775, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model is made up of a series of blue lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The person's arms and legs are also made of the same material as the model, and they are standing with their arms at their sides. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 152, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2776, + "caption": "The image is a 3D model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a fighting stance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is outlined in blue.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2777, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nThe model is shown in a realistic style, with detailed features such as the shape of the torso, the texture of the arms and legs, and the color scheme of the model. There are also several lines and curves that add depth and dimension to the model, making it look realistic and lifelike.", + "cursor_active": true, + "x": 128, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2778, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the figures are outlined in black. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 372, + "y": 701, + "confidence": 1.0, + "template": "4.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2779, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of a series of blue lines that form the shape of the figure's head and shoulders. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 769, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2780, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person is standing with their arms at their sides and their head tilted slightly to the side. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2781, + "caption": "The image is a 3D model of a man's torso and arms. The model is black and white and appears to be made of a mesh-like material. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a cape over his shoulders. The suit has a collar and a belt around his waist.\n\nOn the right side of the image, there is a panel with various options and settings for the model. On the left side, there are several buttons for adjusting the model's settings, such as the shape, size, and color. There is also a menu bar at the top of the panel with options to select the model, edit the model name, and view the model in detail.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2782, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It is standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of a series of interconnected lines and shapes, creating a geometric pattern. The figures are black and white and appear to be rendered in a realistic style.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a detailed model of the humanoid figure, which is a representation of a character or a character in a video game.", + "cursor_active": true, + "x": 572, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2783, + "caption": "The image is a 3D model of a humanoid figure with a black and white color scheme. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a muscular build with multiple arms and legs, and its body is covered in a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2784, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the figure's torso and arms, which are outlined in blue and have a grid-like pattern on them. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2785, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular build. It has a black and white color scheme and is standing with its arms and legs slightly bent at the knees. The body is made up of multiple layers of different shapes and sizes, creating a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2786, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular build. It has a black and white color scheme and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various geometric shapes and lines, creating a grid-like pattern. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2787, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It is standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nThe figure is shown in a side view, with the back of the figure facing towards the viewer. The torso is made up of multiple layers of different shapes and sizes, creating a grid-like pattern. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The colors used in the image are mostly shades of blue, green, and gray, giving it a futuristic and futuristic feel.\n- On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2788, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black and white pattern, and there is a small blue arrow pointing to the right side of the image. On the top right corner, there are several options for the user to choose from, such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the user can select the desired object they want to create.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2789, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large horns protruding from the top and two smaller horns on either side of its head. The body of the figure is covered in a grid-like pattern, with the top half being black and the bottom half being white.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2790, + "caption": "The image is a screenshot of a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular build and a large chest. The figure is standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a black and white color scheme and is wearing a suit with a cape over its shoulders. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2791, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth, and its body is covered in a black and white patterned fabric. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2792, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", and \"Help\". Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a dialog box with a list of options for the user to choose from. The options are:\n\n- Tagged Polygon: This is a 3d model of a human-like figure with a muscular body and arms. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2793, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a belt around his waist.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 636, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2794, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a cape over his shoulders.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is outlined in black.", + "cursor_active": true, + "x": 593, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2795, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The man appears to be standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black and white.", + "cursor_active": true, + "x": 636, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2796, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and upper body. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2797, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a person's torso and arms, with their arms and legs visible. The person appears to be standing with their back to the viewer, and their head is tilted slightly to the side.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. There are also options to select the model, such as the shape, size, and color scheme, as well as a drop-down menu for selecting the model's model name and other settings. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2798, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a person's torso and arms, with their arms and legs visible. The person appears to be standing with their back to the viewer, and their head is tilted slightly to the side.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The first button is labeled \"Select\" and has a list of options such as \"Object\", \"Polygon\", and \"Transformation\". The second button has a drop-down menu with options to select the type of model, the size, and the shape of the model. There is also a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2799, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with the man's body and arms clearly visible. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a black shirt with a blue stripe running down the middle. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2800, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man's torso and arms. The model is black and white and appears to be made of a metallic material. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a helmet on his head.\n\nOn the right side of the image, there is a panel with various options and settings for the model. On the left side, there are several buttons and menus that can be used to customize the model's appearance. The panel also has a search bar at the top, which allows the user to search for specific models or textures.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2801, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of a black and white color scheme, with the figure's arms and legs outlined in black.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2802, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various geometric shapes and lines, including circles, squares, and triangles.\n\nThe character is standing with its back to the viewer, and its arms are stretched out to the sides. The background is a light grey color, and the character is outlined in black. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4561086893081665, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2803, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a side view, with its body facing towards the left and its arms and legs slightly bent at the elbows. The body is made up of various shapes and textures, including circles, squares, and rectangles, which are arranged in a grid-like pattern.\n\nThe model is rendered in a realistic style, with detailed features such as the head, shoulders, arms, and torso visible. The colors used in the model are mostly shades of gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2804, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a side view, with its body facing towards the left and its arms and legs slightly bent at the elbows.\n\nThe model is rendered in a realistic style, with detailed features such as the head, torso, arms, and legs visible. The body is made up of various shapes and textures, including circles, squares, and triangles. The head is also made of a metallic material, and the torso and arms are made of metal. The arms are curved and have a metallic sheen, while the legs are straight and tapered. The overall appearance of the model is sleek and modern.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2805, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. There are also several arrows pointing towards the figure, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2806, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. There are also several arrows pointing towards the figure, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2807, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black and white pattern, and there are several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. On the left side, there is a menu bar with various options for the user to choose from. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4572426676750183, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2808, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a red and blue stripe running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2809, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a green and blue pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2810, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a sphere with a blue and green color scheme. The sphere is in the shape of a hexagon with a pointed top and a curved bottom. The edges of the sphere are outlined in black and the center is filled with a light blue color. The background of the screen is a gray color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2811, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a sphere with a green arrow pointing towards it. The sphere is colored in shades of blue, green, and red. The arrow is pointing towards the center, indicating that the user is in the process of creating the model.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Translate\" which can be used to transfer the model from one side to another.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2812, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main window of the software, which appears to be a modeling software. The window has a gray background with a blue and green geometric design in the center. The design is a hexagon-shaped object with a yellow arrow pointing towards the center of the hexagon. The arrow is pointing to the left and right, indicating that the user is in the process of creating or editing the design.\n\nAt the top of the window, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, the user can select the model they want to create, such as the shape, size, and color scheme. There is also a text field for entering the model name and a drop-down menu for selecting the model's model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2813, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a hexagon, which appears to be made up of different colors and shapes. The hexagon is in the center of the screen and is surrounded by a gray background.\n\nAt the top of the window, there has a toolbar with various tools and options for modeling the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, select the object, and select the type of model. There is also a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2814, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2815, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body of the figure is covered in a blue and black geometric pattern, which is likely a representation of a robot or a humanoid. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2816, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the body facing towards the left side of the image. The body is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are black and blue, and the shapes are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom right corner, the user can select the model they want to create, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2817, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a large head and arms. It is standing with its arms at its sides and its head slightly tilted to the side.\n\nThe figure is shown in a side view, with its body facing towards the left side of the image. The body is made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The head is also black and has a triangular shape with a pointed top. The arms are curved and have a small head with a small mouth. The legs are long and thin, and the torso is covered in a layer of blue lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimensionality, with some overlapping each other. The background of the figure is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", and \"Help\".", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2818, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and grey in color and has a sleek, modern design. The robot has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs.\n\nThere is a blue arrow pointing to the robot's head, indicating that it is in the process of being modeled. The arrow is pointing towards the left and right sides of the model. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 721, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2819, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The robot has a large head with two large eyes and a small mouth, and its body is made up of two arms and two legs. The head is also made of a metallic material, and it has a curved shape.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to customize the character's appearance and pose.", + "cursor_active": true, + "x": 803, + "y": 440, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2820, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. It has a muscular build with a large head and arms, and a small body with two arms and two legs. The body is covered in a blue and black geometric pattern, which is likely a representation of a robot or a humanoid.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 214, + "y": 400, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2821, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It has a large head and arms, and its body is covered in a blue and black geometric pattern. The model is shown from the back, with the head facing towards the left side of the image. On the right side, there is a panel with various options and settings for the user to customize the model. The panel has a menu bar at the top with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 233, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2822, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs visible.\n\nThe model is shown in a side view, with the torso facing towards the left and the arms and legs slightly angled towards the right. The torso is made of a dark grey material, and the muscles are outlined in blue. The arms are also made of the same material as the torso, and they are connected by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a light grey color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 476, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2823, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white image of a human figure in the center. The figure appears to be made up of various shapes and textures, including a torso, arms, and legs.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The first button is labeled \"Select\" and has a list of options such as \"Object\", \"Objects\", and \"Tools\". The second button has a drop-down menu with options to select the model, such as the shape, size, and color. The third button has an option to add a new model to the model and select the desired model.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2824, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black color scheme. The torso appears to be made up of various shapes and textures, including circles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2825, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options for creating and editing 3D models. The panel has a gray background with a black and white image of a human figure in the center. The figure appears to be made up of various shapes and textures, including a hexagon, a cube, and a hexagonal shape. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The top left corner of the panel has the title \"3D Modeling\" and the top right corner has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". The bottom left corner has the text \"Translate\" and \"Cancel\".", + "cursor_active": true, + "x": 476, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2826, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the torso and the right side showing the back of the figure.\n\nThe figure is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The muscles are arranged in a way that they form a symmetrical pattern, with each arm and leg having a unique shape and texture. The torso is also made up of a series of curved lines, creating a sense of depth and dimensionality. The arms and legs are also made of a similar material, with a more angular shape and a more symmetrical design. The background of the model is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Cancel\", and \"Help\".", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2827, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black color scheme. The torso appears to be made up of various shapes and textures, including circles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 460, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2828, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is on the robot's body, which is made up of various shapes and textures. The robot has a metallic body with a black and blue color scheme, and its arms are also made of metal. The background is a light grey color.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2829, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a humanoid figure with a futuristic design. The figure appears to be made of a metallic material with a blue and green color scheme.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's torso and arms, which are outlined in black. The body of the figure is made up of various shapes and textures, including circles, squares, and triangles. The arms and legs are also outlined in blue, and the torso is also made of the same material as the figure in the image. The overall design of the model is futuristic and futuristic.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2830, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of a series of interconnected lines and dots, representing the structure of the figure.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 91, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2831, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a layer of blue lines, which are arranged in a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 91, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2832, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a layer of blue lines, which are arranged in a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2833, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and lines, creating a geometric pattern.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure in the software, with detailed features and textures.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2834, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a futuristic design. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a blue and black geometric pattern, which is likely a representation of a robot or a humanoid.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Cancel\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure in the software, with detailed features and textures.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2835, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"View\", \"Tools\", and \"Tools\". The panel also has a blue line that runs from the top left corner to the bottom right corner, indicating that the model is in the process of being created. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2836, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"View\", \"Tools\", and \"Tools\". The panel also has a menu bar at the top with options to add, edit, and view the model's features. The background is a gray color, and the figure is outlined in blue.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2837, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a grid-like pattern, with blue lines connecting different parts of the body. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2838, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and textures, including a torso, arms, and legs.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2839, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and head. The body of the figure is outlined in blue, while the arms and legs are in black.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nAt the bottom of the panel, there has a text field where the user can select the model they want to create a new model. There is also a \"Cancel\" button at the bottom right corner, indicating that the user is in the process of creating the model in the software.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2840, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are stretched out to the sides and the legs are slightly bent at the knees.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons and menus for creating and editing the model, such as selecting the model name, model number, and other settings. The panel also has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2841, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a grid-like pattern, with blue lines connecting different parts of the body. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2842, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 661, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2843, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be standing with its arms and legs slightly bent at the knees. It has a muscular build and is holding a large object in its right hand.\n\nOn the left side of the image, there is a panel with various options and settings for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". The panel also has a search bar at the top, indicating that the user can search for specific models or textures in the modeling software.", + "cursor_active": true, + "x": 661, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2844, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and black color scheme. The robot appears to be made up of various geometric shapes and lines, giving it a futuristic and futuristic look.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 556, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2845, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and black color scheme. The robot appears to be made up of various shapes and textures, including a head, arms, and legs.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's head, which is shown in the center of the panel. The background is a gray color, and the robot is outlined in black.", + "cursor_active": true, + "x": 507, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2846, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a metallic body and arms. The figure appears to be made up of various shapes and textures.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is black and grey in color. The robot has a large head with a pointed nose and two arms that extend outwards. The arms are also black and have a curved shape. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5068055391311646, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2847, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The top left corner of the screen has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". The top right corner has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.\n\nAt the bottom of the image, there has a text field where the user can select the model they want to create. There is also a drop-down menu with options to add, edit, and view the model's features.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2848, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black background with a blue and white image of a robot-like figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The top left corner of the screen has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". The bottom right corner has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling tools.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2849, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a blue and black color scheme. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the model itself is a dark grey color.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2850, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various components, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are stretched out to the sides and the legs are slightly bent at the knees.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2851, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various components, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are stretched out to the sides and the legs are slightly bent at the knees.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2852, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the figure's body.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is standing upright with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2853, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The body of the figure is black and grey, with a large head and arms that are slightly tilted to the side. The head is covered in blue lines, which are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2854, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of a series of interconnected lines and dots, representing the structure of the figure. The lines are blue and appear to be connected to each other, creating a network-like pattern.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2855, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a blue and black geometric pattern, which is likely a representation of a futuristic or sci-fi design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2856, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and grey color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2857, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various components, including a torso, arms, legs, and a head. The torso is black and the arms and legs are also black. The head is also black and has a red and blue design on it.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2858, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has a black and grey color scheme and is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the screenshot, the figure is shown in a realistic style, with detailed features such as the head, arms, and torso. The head is made up of a series of curved lines and curves, and the arms are extended outwards, giving the figure a dynamic and powerful appearance. The torso is also made of a similar material, with a curved shape and a flat base. The background is a gray color, and there are various tools and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2859, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of a black and grey color scheme, with a red and blue line running down the center of the figure's chest. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 415, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2860, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of a black and grey color scheme, with a red and blue geometric pattern on the chest and arms. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 247, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2861, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the back of the figure.\n\nThe model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The muscles are arranged in a way that they form a grid-like pattern, with each muscle having a different color and shape. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue. The shapes are connected by lines, creating a sense of depth and dimensionality. The image also shows a menu bar at the top of the interface with various options for selecting the model, such as \"Select\" and \"Select\".", + "cursor_active": true, + "x": 135, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2862, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black geometric pattern on it. The model appears to be made up of various shapes and lines, creating a sense of depth and dimension. The colors used in the model are mostly shades of blue, black, and gray, with some hints of red and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 135, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2863, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The top left corner of the screen has a menu bar with options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The bottom right corner has a list of options for selecting the model, such as the shape, size, and color scheme.\n\nOverall, the image shows a detailed 3D model of a human-like creature with various textures and features.", + "cursor_active": true, + "x": 702, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2864, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines are colored in shades of blue, green, and red. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 702, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2865, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is shown in a side view, with the back of the figure facing towards the left side of the image.\n\nThe figure is shown from the waist up, with its arms and legs slightly bent at the knees. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The colors used in the image are mostly black and gray, with a few hints of blue and red.\n- On the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2866, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and red geometric pattern on it. The model appears to be made up of various shapes and lines, creating a complex and intricate design. The colors are mostly shades of blue, red, and black, with some hints of green and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 702, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2867, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 702, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2868, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black color scheme. The torso appears to be made up of various shapes and textures, including triangles, squares, and rectangles. There is also a yellow arrow pointing to the torso, indicating that the user can select the desired shape or texture for the model. The background is a gray color, and there are various tools and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 599, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2869, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the shoulders, arms, and chest. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a helmet with a visor. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 566, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2870, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth. The body is made up of blue and black geometric shapes, which are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 541, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2871, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of a series of blue lines that form a geometric pattern, creating a sense of depth and dimension. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 566, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2872, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular physique. The body is shown in a side view, with the torso and arms facing towards the left side of the image. The torso is made up of a series of blue lines that form a geometric pattern, creating a sense of depth and dimension. The lines are arranged in a way that they form the shape of the human body, with some overlapping each other.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the user can select the model they want to create, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2873, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular physique. The body is shown in a side view, with the torso and arms facing towards the left side of the image. The torso is made up of a series of blue lines that form a geometric pattern, creating a sense of depth and dimension. The lines are arranged in a way that they form the shape of the human body, with some overlapping each other.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom right corner, the user can select the model they want to create, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2874, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various components, including a torso, arms, legs, and a head. The torso is black and the arms and legs are also black. The head is also black and has a blue outline.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the figure is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2875, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a blue and black color scheme. The creature appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 575, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2876, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a blue and black color scheme. The creature appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the body, arms, legs, and head. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 575, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2877, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a black and grey color scheme. The creature appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The model has a large head with a pointed nose and two small eyes. The body of the creature is covered in a layer of fur, giving it a realistic appearance. The overall color scheme of the model is black, gray, and blue.", + "cursor_active": true, + "x": 135, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2878, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, indicating that the model is in the process of being created. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2879, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and blue color scheme. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2880, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a black and grey color scheme. The creature appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The lines are blue in color, adding a pop of color to the otherwise monochromatic image.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2881, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design.\n\nThe model is rendered in a realistic style, with detailed features such as the shape of the figure's body, arms, legs, and head. The colors are mostly shades of blue, black, and gray, with some hints of green and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 623, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2882, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the back of a person's torso, which appears to be made up of a series of geometric shapes. The shapes are arranged in a grid-like pattern, with each shape having a different color and size. The colors range from light blue to dark blue, with some areas having a darker blue and others having a lighter blue.\n\nThe person's arms and legs are visible, and they are standing with their hands on their hips. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 215, + "y": 216, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2883, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the back of a person's torso, which appears to be made up of a series of geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out.\n\nIn the center of the screen, there appears to have a blue line that runs from the top left corner to the bottom right corner, representing the shape of the torso. The lines are connected to each other, creating a network-like pattern. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 736, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2884, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the back of a person's torso, which appears to be made up of a geometric pattern. The pattern is black and white, with a blue triangle in the center. The triangle is outlined in blue and has a small white dot in the middle.\n\nThe person's arms and legs are visible, and they are standing with their hands on their hips. The background is a gray color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2885, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the back of a person's torso, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThe body of the figure is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are colored in shades of blue, green, and red, while the shapes are outlined in black. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2886, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the back of a person's torso, which appears to be made up of a geometric pattern. The pattern is black and white, with a blue line running across the center of the torso. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 216, + "y": 232, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2887, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso and arm. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2888, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso and arm. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2889, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2890, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of various shapes and textures, including a large head, a small body, and a smaller torso. The head is tilted slightly to the side, and the body is covered in a layer of blue lines. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2891, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, we can see a black and white 3D model of a human-like figure with a muscular physique. The figure appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed facial features and clothing. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2892, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are three 3D models of a human figure. The figure appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are black and blue, and the shapes are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of this interface, on the bottom right corner, there has a panel with various tools and options for creating and editing the model. The panel has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2893, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to a larger object. The model appears to be made up of various shapes and lines, creating a geometric pattern. The blue line is likely representing the shape of the object, while the black line represents the shape. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2894, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the 3D model. The main focus of the image is the back of a person's torso, which appears to be made up of a series of geometric shapes. The shapes are arranged in a grid-like pattern, with each shape having a different color and size. The colors range from light blue to dark blue, with some areas being darker blue and others being lighter blue.\n\nThere are also several lines connecting the shapes, creating a sense of depth and dimension. The lines are connected to each other, indicating that the model is in the process of being created. The background of the screen is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2895, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the back of a robot-like figure with a blue and black color scheme. The figure appears to be made up of various shapes and textures, including a large head, arms, and legs. The body of the figure is outlined in blue, while the arms and legs are outlined in black.\n\nThe figure is standing with its arms at its sides and its head slightly tilted to the side. The background is a gray color, and the figure's torso and arms are visible in the center of the screen.", + "cursor_active": true, + "x": 44, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2896, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the figures are outlined in black. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 44, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2897, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a wireframe-like structure. The figure appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The wireframe is black and white, and the figure is standing upright with its arms and legs slightly bent at the knees. The background is a light grey color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2898, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a blue line drawing of a human figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles.\n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the figure's torso and arms, which are outlined in blue. The figures are arranged in a way that they appear to be standing upright, with their arms and legs slightly bent at the knees. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2899, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a blue and yellow geometric pattern in the center. The pattern appears to be made up of various shapes and lines, creating a sense of depth and dimension.\n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the back of the model, which is a silhouette of a person's torso and arms. The model is shown in a realistic style, with detailed features such as the shape of the torso, arms, and legs. There is also a yellow arrow pointing to the right, indicating that the model can be adjusted to different heights and angles.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2900, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to the left. The model appears to be made up of various shapes and lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2901, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a blue line in the center, which appears to be a representation of a human figure. The figure is shown from the back, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The top left corner of the screen has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". The bottom right corner has a list of options for selecting the model, such as the model name, model number, and other settings.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2902, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black color scheme. The torso appears to be made up of various shapes and lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2903, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to a yellow line. The blue line appears to be a representation of a molecule or a molecule. The yellow line is connected to the blue line, which is likely representing the molecule's structure. The background of the model is black, and the overall color scheme is gray.", + "cursor_active": true, + "x": 44, + "y": 444, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2904, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to the left. The model appears to be made up of various shapes and lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 698, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2905, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to the left. The model appears to be made up of various shapes and lines, creating a geometric pattern. The blue line is likely representing the shape of the torso, while the black line represents the shape. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 835, + "y": 687, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2906, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and yellow color scheme. The torso appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more abstract and have a more realistic appearance. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 44, + "y": 690, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2907, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a futuristic design. The figure appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are black and blue, and the shapes are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 759, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2908, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and red color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, and legs. The body of the figure is outlined in black, while the arms and legs are in a lighter shade of black. The torso is also outlined in red, and the legs and arms are outlined in a darker shade of gray. The background of the model is a light grey color.", + "cursor_active": true, + "x": 759, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2909, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a humanoid figure with a red and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's torso and arms, which are outlined in black. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2910, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and red color scheme. The torso appears to be made up of various shapes and textures, including a large head, a small arm, and a smaller arm. The head is tilted slightly to the left, and the arm is slightly angled to the right. The arm is connected to the torso by a series of curved lines, creating a sense of depth and dimensionality. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 176, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2911, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 184, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2912, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and red color scheme. The torso appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 184, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2913, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a humanoid figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's torso and arms, which are outlined in black and have a red line running across them. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 697, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2914, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the 3D model. The main focus of the image is the main body of the model, which appears to be a humanoid figure with a large head and arms. The figure is shown in a realistic style, with detailed features such as the head, arms, and torso.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 656, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2915, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 201, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2916, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible.\n\nThere are also several lines and curves that represent different parts of the model, such as a shoulder, chest, and arm. The lines are colored in different shades of blue, green, and red, and the curves are outlined in black. There is also a text field for entering the model name and a drop-down menu for selecting the model's model.", + "cursor_active": true, + "x": 201, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2917, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of various shapes and textures, including a large head, a small body, and a curved neck. The head is tilted slightly to the left, and the body is slightly angled to the right. The arms and legs are also made of black and gray material, and there are two red arrows pointing towards the torso, indicating the direction of the movement. The background is a gray color, and on the bottom right corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 201, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2918, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 676, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2919, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 697, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2920, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2921, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a helmet, armor, and a shield. The helmet is black with a red stripe running down the middle, while the armor is grey with a blue stripe on the sides. The shield is also black and has a red and blue design on it. The background of the model is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2922, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a helmet, armor, and a suit of armor. The helmet has a triangular shape with a pointed top and a curved bottom. The armor has a red and black color scheme, while the suit has a black and red color scheme. The background of the model is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5184546113014221, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2923, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nOn the right side of the interface, there are several buttons and menus for creating and editing the model. The main focus of the image is the model of a humanoid figure, which appears to be made up of various geometric shapes and lines. The figure is shown in a side view, with its body facing towards the left and its head slightly tilted to the right. The model is rendered in a realistic style, with detailed features such as the head, arms, and legs visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4817694425582886, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2924, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a futuristic design. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4662882387638092, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2925, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a futuristic design. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figure is shown in a side view, with its arms and legs slightly bent at the elbows and its head slightly tilted to the side. The background is a light grey color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5001671314239502, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2926, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a futuristic design. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2927, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a futuristic design. The model is made up of various shapes and textures, including a large head, a small body, and a large arm with a curved arm. The body is black and has a metallic sheen, while the arm and arm are also black and have a metallic texture. The arm has a triangular shape with a pointed tip, and the body has a more angular shape with sharp edges.\n- There is also a menu bar at the top of the screen with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". Below the menu bar, there has a drop-down menu with options to select a specific model, such as the model name, model number, and other details.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4957677721977234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2928, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and red 3D object in the center. The object appears to be a curved shape with a pointed tip and a curved body. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the 3D model. At the top of the image, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2929, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. In the center of the image, there comes a 3-dimensional model of a curved object with a blue and black color scheme. The object appears to have a smooth and smooth surface, with sharp edges and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2930, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a red arrow pointing towards it. The object is black in color and has a curved shape. The arrow is pointing towards the object, indicating that it is in the process of being modeled. The background of the model is a gray color, and there are various tools and menus visible on the right side.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2931, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as Define, Shape, and Cluster Center. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a dog's head and neck. The model is made up of a series of curved lines and curves, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to be a menu bar with options to select the model, such as \"Define\", \"Shape\", and \"Cluster Center\". Below the menu bar, it seems like the user is in the process of creating the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2932, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a geometric shape. The object is made up of multiple lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2933, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in black, while the background is a light grey color. There are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2934, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are made up of small dots and lines, giving it a textured appearance. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2935, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object is made up of multiple lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2936, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a curved object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2937, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a black and white geometric object. The object appears to be made up of multiple lines and shapes, creating a layered effect. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2938, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and white color scheme. The object has a triangular shape with a pointed top and a curved bottom. The top part of the object is made up of a series of curved lines and dots, while the bottom part is a straight line with a curved top. The lines are arranged in a way that creates a sense of depth and dimension, and the dots are scattered throughout the object. The background of the model is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2939, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and white color scheme. The object is made up of multiple lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more uniform and appear to be more angular. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2940, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human body made up of black and white geometric shapes. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The model appears to have a smooth and realistic texture, with visible lines and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2941, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human body made up of black and white geometric shapes. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The model appears to have a smooth and realistic texture, with visible lines and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2942, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and white color scheme. The object has a triangular shape with a pointed top and a curved bottom. The top part of the object is made up of a series of curved lines and dots, while the bottom part is a straight line with a curved top. The lines are arranged in a way that creates a sense of depth and dimension, and the dots are evenly spaced along the edges of the shape. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2943, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human body made up of black and white geometric shapes. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The model appears to have a smooth and realistic texture, with visible lines and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2944, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed end and a curved tail. The body of the object is made up of multiple lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are curved and have a more angular shape. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2945, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and white color scheme. The object has a triangular shape with a pointed top and a curved bottom. The body of the object is made up of multiple lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The overall design of the model is modern and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2946, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in black, giving it a realistic appearance. The background of the image is gray, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2947, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a curved object, which is black and blue in color. The object appears to have a smooth and smooth surface, with sharp edges and curves. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2948, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a 3d model of a curved object with a blue and black color scheme. The object appears to be made up of multiple lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2949, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black and white 3D model of a bird's head. The bird's body is made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2950, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel for creating a model of a human body. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the image is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 496, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2951, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a panel with various settings and options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Select\" and \"Select\". There is also a text field for entering the model name and a drop-down menu for selecting a new model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2952, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the 3D model. The main focus of the image is the main character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nThe character is wearing a black suit with a blue and white geometric pattern on its chest and arms. The suit has a high collar and a belt around its waist. The background is a gray color, and the character is standing on all fours with their arms stretched out in front of them.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2953, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It is standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The model is rendered in a realistic style, with detailed textures and shading to give it a lifelike appearance. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2954, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like structure with a blue and black color scheme. The structure is composed of various geometric shapes and lines, creating a complex and intricate design. The figures are standing with their arms at their sides and their heads slightly tilted to the side. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The background is a gray color, and the figure is standing in front of a white background.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2955, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model.\n\nIn the center of the image, there are two panels. The first panel is titled \"Geometry Approximation\" and has a list of options such as \"Geometric Approximate\", \"Surface Trim\", and \"Transformation\". The second panel has a description of the model, which appears to be a geometric pattern of lines and shapes. The model is shown in a realistic style, with detailed features such as the shape of the torso, arms, and legs. The background of the interface is a light grey color, and there are several buttons and menus on the right side of the screen, including \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", and more.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2956, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is standing with its arms at its sides and its head slightly tilted to the side.\n\nThe model is black and white and has a realistic appearance. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a layer of armor, which is also black and has multiple layers of armor. The armor is also covered in armor and has several straps and buckles. The background of the model is a light grey color.", + "cursor_active": true, + "x": 233, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2957, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a character. The dialog box has a title that reads \"3D Modeling\" and a description of the character's features.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the character, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The background is a light grey color, and the character is outlined in black.", + "cursor_active": true, + "x": 606, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2958, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a character. The dialog box has a title \"Geometry Approximation\" and a description of the character's features. \n\nOn the right side of the interface, there are several buttons and menus that allow the user to customize the character to their needs. The main focus of the image is the character, which appears to be a humanoid figure with a large head and arms. The character is standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nAt the top of the screen, there has a menu bar with options such as \"Object\", \"Select\", and \"Options\". Below the menu bar, it has a drop-down menu with options to select the desired object, such as the shape, size, and color. There is also a text field for entering the character name and a button to select a new object.\n- The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2959, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a character. The dialog box has a white background with black text.\n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the character's body, which appears to be made up of various shapes and textures. The character is shown in a realistic style, with detailed features such as arms, legs, and torso. The body is shown with a smooth texture, and the arms and legs are also made of a similar material. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2960, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black and white image of a humanoid figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's settings. The first button is labeled \"Select\" and the second button is titled \"Select\". There are also several options for selecting the model, such as \"Geometry Approximation\", \"Surface Trim\", and \"Transformation\".\n\nAt the bottom of the image, there has a text field where the user can select the model they want to create a new model. There is also a drop-down menu with options to select the type of model, the size, and the location of the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2961, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of various shapes and textures, including arms, legs, and torso. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4967745244503021, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2962, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The man appears to be in a pose, with his arms at his sides and his head slightly tilted to the side. He is wearing a tank top and shorts, and has a backpack on his back. The model is rendered in a realistic style, with detailed features such as facial features, clothing, and accessories. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2963, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It is standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. The figures are black and white and appear to be rendered in a realistic style.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2964, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It is standing with its arms stretched out to the sides and its head tilted slightly to the side. The body is covered in a black and white pattern, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2965, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is standing with its arms crossed over its chest and its head tilted slightly to the side. The body is covered in a black and white pattern, giving it a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2966, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. It has a large head with two large eyes and a small mouth, and two arms and legs. The body of the figure is covered in a pattern of lines and dots, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure itself is standing upright with its arms at its sides.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2967, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like pattern, with the man's body facing towards the left side of the image. The man is wearing a black tank top and shorts, and his arms are crossed over his chest. He has a muscular build and appears to be standing with his hands on his hips. The image is in a software interface, as there are various options and settings visible on the right side.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2968, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a geometric design. The man is standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black jacket with a blue stripe on the left side of his chest. The background is a gray color, and there is a menu bar on the top right corner of the image with various options such as \"Select\", \"Select\" and \"Select\". On the bottom left corner, there are several buttons for adjusting the model's settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5217433571815491, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2969, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a wireframe representation of the human body, with the torso and arms clearly visible. The body is made up of a grid-like pattern, with a blue line running across the center of the image. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. On the left side of the model, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4604020416736603, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2970, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The person is standing with their back to the viewer, facing towards the left side of the image. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", \"Transform\", and \"Cluster Center\". The image appears to be a screenshot of the software interface, as there are several buttons and menus visible on the top right corner.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4599749743938446, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2971, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The person is standing with their back to the viewer, facing towards the left side of the image. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's appearance. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5101349353790283, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2972, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and lower body. The person is standing with their arms at their sides and their head slightly tilted to the side. The body is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the model appears to be rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5101349353790283, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2973, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The person is standing with their arms at their sides and their legs slightly apart. The body is made up of a grid-like pattern, with the arms and legs overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2974, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The person is standing with their back to the viewer, facing towards the left side of the image. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2975, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The person is standing with their back to the viewer, facing towards the left side of the image. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a software that allows users to create and edit 3D models of the human body.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46475088596343994, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2976, + "caption": "The image is a 3D model of a human body in a software interface. The model is a wireframe representation of a person's torso and arms. The body is made up of a grid-like pattern of lines and dots, creating a geometric design. The person is standing with their arms at their sides and their head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2977, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and white and has a realistic texture. The person's arms and legs are slightly bent at the knees and their hands are resting on their knees. The background is a light grey color and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 739, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2978, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a blue stripe running down the center. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a light grey color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2979, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a muscular build and is wearing a pair of black pants and boots. The body of the figure is covered in a black vest with a blue line running down the center, which is likely a reference point for the figure's torso and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2980, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms at its sides. It has a muscular build and is wearing a pair of black pants and boots. The body of the figure is covered in a black vest with a blue line running down the center, which is likely a reference point for the figure's torso and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2981, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the torso, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black suit with a white shirt and a black tie.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 258, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2982, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line running down the center of the torso. The arms and legs are also black and appear to be slightly curved.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the model name, model number, and other settings. The interface also has a toolbar at the top with various tools and options for creating and editing the model, as well as a search bar and a menu icon.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2983, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a blue line running down the center of its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2984, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a blue line running down the center of its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2985, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and white color scheme. The figure appears to be a humanoid or a humanoid with a muscular physique. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a panel with various options and settings for the model. On the right side, there are several buttons and menus that can be used to customize the model's appearance. The panel has a blue arrow pointing to the right, indicating that the model can be adjusted to different settings. The background of the interface is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2986, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and white color scheme. The figure appears to be a humanoid or a humanoid with a muscular physique. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a panel with various settings and options for the user to customize the model. On the right side, there are several buttons and menus that can be used to adjust the model's settings. The panel has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2987, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body is covered in a black suit-like material, with a belt around its waist. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2988, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a high collar and a belt around its waist. On the right side of the image, there is a panel with various settings and options for the user to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2989, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a hood and a belt around its waist. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel is divided into two sections, with the left side showing the user's name and the right section showing the model's settings.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2990, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is covered in a black suit with a hood and a belt around its waist. On the right side of the image, there is a panel with various settings and options for the user to customize the model. The panel has a white background and black text.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2991, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and white color scheme. It has a muscular build and is standing upright with its arms and legs slightly bent at the knees. The body is facing towards the left side of the image, with its head slightly tilted to the right.\n\nOn the top right corner, there is a panel with various options and settings for the user to customize the model. On the top left corner, the user can select the model they want to create, such as the size, shape, and color scheme, as well as the location of the model's location. The panel also has a menu bar at the top with options such as \"Select\", \"View\", \"Tools\", and \"Tools\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2992, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body is covered in a black suit with a belt around its waist. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing the model. The background is a light grey color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2993, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the man's body. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be wearing a tank top and shorts. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2994, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the torso, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a belt around his waist.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2995, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, chest, and legs. The man is wearing a black suit with a blue line running down the center of his chest. The suit appears to be made of a shiny material, possibly a suit or a suit of armor.\n\nOn the right side of the image, there is a panel with various options for the model, including the model's size, shape, and color scheme. On the left side, there are several buttons for adjusting the model settings, such as selecting the model name, model number, and other settings. The panel also has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2996, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, chest, and legs. The man is wearing a black suit with a blue belt around his waist. The belt has a blue arrow pointing to the right, indicating the direction of the movement. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2997, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a black suit with a blue belt around its waist. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2998, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a blue belt around its waist. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 254, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 2999, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and grey color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is ready for action.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 259, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3000, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a tank top and shorts.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 294, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3001, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the torso, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a pair of headphones on his head.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is outlined in blue.", + "cursor_active": true, + "x": 268, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3002, + "caption": "The image is a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with the body facing towards the left side of the image. The person is standing with their arms at their sides and their head slightly tilted to the side. The body is made up of various shapes and textures, including circles, squares, and rectangles. On the right side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49164000153541565, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3003, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular physique. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various shapes and textures, including a torso, arms, and legs. The model is black and white and has a realistic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3004, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a muscular man with a muscular physique. The man is standing with his back to the viewer, facing towards the left side of the image. He is holding a pair of dumbbells in his right hand and his left hand is resting on his hip. The image is in black and white and appears to be a realistic representation of the human body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, there are several buttons and menus that can be used to customize the model. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48568660020828247, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3005, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the body and the right side showing the torso.\n\nThe figure is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various shapes and textures, including triangles, squares, and rectangles. There are also several lines and arrows pointing in different directions, indicating the direction of the movement of the figure's movement. On the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, there are several buttons and menus for adjusting the model's settings.", + "cursor_active": true, + "x": 604, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3006, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be wearing a suit or armor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to have a red arrow pointing to the right, indicating the direction of the movement. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 253, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3007, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black suit and a pair of binoculars on its head. The figure appears to be standing upright with its arms at its sides and its legs slightly bent at the knees. The suit is made up of a black bodysuit with a red and blue stripe running down the center, and the binocularses are attached to the back of the suit. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3008, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be wearing a suit or armor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The main focus of the model is the torso, which is outlined in black and has a red line running across it. The background is a gray color, and the model appears to have a smooth and realistic texture.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3009, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there has a blue arrow pointing to the right, indicating the direction of the movement. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3010, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there has a blue triangle with a white outline, which is likely representing the shape or texture of the figure's body.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3011, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with two large eyes and a small mouth. The body is made up of two arms and two legs, and the torso is also made of a similar material.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3012, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a black and white color scheme. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be wearing a suit or armor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to have a grid-like structure with a blue and green color scheme, which could be a representation or a map. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3013, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a yellow stripe running down the center. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a light grey color.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3014, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a black and grey color scheme and is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nThe model is shown in a realistic style, with detailed features such as the torso, arms, and legs visible. The body is made up of a series of curved lines and curves, giving it a realistic appearance. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of grey, with some hints of blue and green. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 444, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3015, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a black and white color scheme and is standing upright with its arms at its sides and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, the figure is shown with a blue triangle in the middle, which is likely representing the shape or texture of the body. The triangle is outlined in black and has a white outline, while the background is a light grey color. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3016, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a black and grey color scheme. The body of the figure is elongated and has two arms and two legs. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a light grey color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3017, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is black and has a triangular shape with a blue line running down the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3018, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a suit or a suit of armor, with a blue triangle-shaped design on the chest and arms. The body of the figure is shown in a standing position, with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3019, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black suit with a blue triangle-like design on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3020, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is facing towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. In the center of the screen, there has a blue line that runs from the left arm to the right arm, representing the shape of the figure's torso and arms. The lines are outlined in black and are connected by a thin blue line. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3021, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The body is shown in a side view, with the front and back of the figure facing towards the left side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there is an option to select the desired model. \n\nThere is also a blue line drawn on the model's body, which is likely a reference point for the model to be created using the software. The blue line is likely used to indicate the location of the model in the model and how it can be adjusted to fit the user's body shape.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3022, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is outlined in blue, and there is a blue triangle in the center of the image. On the right side of the screen, there are various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 436, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3023, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a metallic material, with a blue line running down the center of the torso. The lines are curved and intersect at various points, creating a sense of depth and dimension.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, edit, and view the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47127634286880493, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3024, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black. The man is standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. In the center of the model, there appears to be a blue triangle with a white outline, which could be a reference point or a line graph.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3025, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a metallic material, possibly metal or plastic. The arms and legs are also black and appear to be muscular.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Cluster\", and \"Transform\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the torso, the size of the arms, and the location of the chest area. The image also has a blue line that runs across the center of the model, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3026, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line connecting the two parts of the body. The lines are curved and intersect at various points, creating a sense of depth and dimension.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape of the torso, the size of the arms, and the location of the eyes and mouth.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3027, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue triangle in the center. The triangle is connected to the torso by a thin blue line. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3028, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster Center\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. In the center of the screenshot, there has a green arrow pointing to the right, indicating the direction of the model's movement. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 657, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3029, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs. The figure is standing upright with its arms at its sides and its head slightly tilted to the side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The image also has a blue arrow pointing to the right, indicating that the model is in the process of being created using the software.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3030, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs. The figure is standing upright with its arms at its sides and its head slightly tilted to the side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there is an option to add a new model to the model and select the desired model.", + "cursor_active": true, + "x": 398, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3031, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black. The man is standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to be a blue triangle with a white outline, which could be a reference point or a point of view. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4763335585594177, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3032, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs. The torso is black and the legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster Center\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom center, the model is shown with a red arrow pointing to the left and a green arrow pointing towards the right. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3033, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with their arms and legs visible. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the lower body.\n\nThe model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The arms are slightly bent at the elbows and the legs are slightly spread apart. The torso is also shown with a curved shape, and there is a blue line connecting the two parts of the body, which appears to be a belt or waistband. The belt is attached to the waistband with a small loop at the top, which is likely used to attach the model to a computer or other device. The image also shows a list of options on the top right corner of the interface, including \"Select\", \"Object\", \"Polygon\", and \"Transform\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4577436149120331, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3034, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's appearance. On the top center of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The overall color scheme of the model is gray, with some blue and green accents.", + "cursor_active": true, + "x": 776, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3035, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model's appearance. On the top center of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The overall color scheme of the model is gray, with some blue and red accents.", + "cursor_active": true, + "x": 776, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3036, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are in different colors, including blue, green, yellow, and red, and are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 776, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3037, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with a blue line drawn on the right side of the image. The person appears to be standing with their arms at their sides and their legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs. The image is in black and white, and the background is a gray color. On the top right corner, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 776, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3038, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The person is standing with their arms at their sides and their legs slightly bent at the knees. The torso is black and appears to be made of a mesh-like material, with a blue line running down the center of the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create a new model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4329633116722107, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3039, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3040, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the body facing towards the left side of the image. The body appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are blue and red, and the curves are outlined in black.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top left corner, there are several buttons and menus for adjusting the model's settings. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3041, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The person is standing with their arms at their sides and their legs slightly bent at the knees. The torso is black and appears to be made of a mesh-like material, with a blue triangle-like structure in the center. The triangle is connected to the torso by a series of lines, creating a grid-like pattern.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model in the software.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3042, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with a blue line drawn on the right side of the image. The person appears to be standing with their arms at their sides and their legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". The background of the interface is a gray color, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3043, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with a blue line connecting the two parts of the body. The blue line is a representation that shows the shape of the human body, with the left side of the image showing the torso and the right side showing the arms and legs.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the shape they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model, as well as the ability to adjust the size and shape of each part.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3044, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, with the left side of the image showing the torso and the right side showing the lower part of the body. The torso is shown in a side view, with its arms and legs slightly bent at the knees. The arms are slightly curved and the legs are slightly spread apart.\n\nThe model is rendered in a realistic style, with detailed textures and shading. The body appears to be made up of various shapes and lines, creating a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The image also shows a blue line connecting the torso to the left and right sides of the model, which is likely representing the shape or texture of the torso. There are also several buttons and menus on the interface, including \"Select\", \"Cancel\", and \"Help\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47698211669921875, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3045, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a representation of the lower body, with the left side of the image showing the torso and the right side showing the arm and hand. The arm is slightly bent at the elbow and the hand is resting on the armrest.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color of the model, as well as the location of the object. The interface also has a toolbar at the top with various tools and options for creating and editing the model in the software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5355955958366394, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3046, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The body is shown in a side view, with a blue line connecting the torso to the lower part of the body.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and customize the model, as well as select the desired shape and texture. The image appears to be a screenshot from a modeling software, as indicated by the text on the menu bar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5473378300666809, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3047, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with their arms and legs visible. The person is standing with their left hand on their hip and their right hand resting on their thigh. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the lower body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The background of the model is gray, and the model itself is black and white.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3048, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a model of a human-like figure with a blue arrow pointing to the right. The figure is standing on its hind legs with its arms stretched out in front of it. The background is a gray color, and the figure is outlined in black.\n\nThe image appears to have been created using the software, as there are various tools and options visible on the interface.", + "cursor_active": true, + "x": 792, + "y": 601, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3049, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a bear's torso and arms. The bear appears to be standing on its hind legs with its arms stretched out in front of it. The model is black and grey in color and has a realistic texture. There is a blue line connecting the bear's body to the right, indicating that it is in the process of being modeled. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 44, + "y": 700, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3050, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with their arms and legs visible. The person is standing with their left hand on their hip and their right hand resting on their thigh. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the lower body.\n\nThe model is rendered in a realistic style, with detailed lines and curves that create a sense of depth and dimension. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used are mostly shades of blue, green, and gray, giving the model a realistic and lifelike appearance. The background is a light grey color, and there are various options and settings visible on the top right corner of the interface, including a menu bar, a search bar, and a toolbar.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5405276417732239, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3051, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a representation of a person's torso and arms. The person is standing with their left arm extended and their right hand resting on their hip. The background is a gray color and there are various options and settings on the right side of the image. On the top left corner, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the bottom right corner, it seems like the user is in the process of creating a new model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45570966601371765, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3052, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and appears to be in a pose that suggests he is ready for action.\n\nThe model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs visible. The torso is made up of a series of curved lines and curves, creating a sense of depth and dimension. The arms and legs are also made of a similar material, and they are connected by a thin blue line that runs along the bottom of the model. The lines are arranged in a symmetrical pattern, with some overlapping each other. The background is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4978578984737396, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3053, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with their arms and legs visible. The person is standing with their left hand on their hip and their right hand resting on their thigh. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the lower body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there appears to be a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. On top of the menu, there seems to be another menu bar that allows the user to select the model they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42690253257751465, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3054, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs.\n\nThe figure is standing upright with its arms at its sides and its head slightly tilted to the side. The torso is black and has a triangular shape with a blue line running across it. The lines are connected to the torso by a series of curved lines, creating a grid-like pattern. The background of the model is a light grey color, and there are various options and settings visible on the top right corner of the screen, including a \"Select\" button, a \"Cancel\" button on the bottom right corner, and a \"Help\" button.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4724465608596802, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3055, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a blue line connecting the two parts of the body. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. The background is a gray color, and there are various options and settings on the right side of the image. On the left side, there is a menu bar with options such as \"Select\", \"Object\", \"Point\", and \"Cluster Center\". The image appears to have been created using the software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3056, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and white and appears to be made of a mesh-like material. The torso is elongated and has two arms and two legs. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3057, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The person is standing with their arms at their sides and their head slightly tilted to the side.\n\nIn the center of the model, there is a blue line that appears to be a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4073117673397064, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3058, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with a blue line drawn on the right side of the image. The person appears to be standing with their arms at their sides and their legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs. The image is in black and white, and the background is a gray color. On the top right corner, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the bottom left corner, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 259, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3059, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The torso is shown in a side view, with its arms and legs slightly bent at the knees. The lower body is shown with a blue line drawn on it, which appears to be a belt or waistband. The belt is outlined in black and has a small loop at the top for attaching it to the body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for adjusting the model's settings. On the bottom left corner, the user can select the model name, model number, and other settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3060, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human figure with a blue arrow pointing to the right. The figure appears to be in motion, with its arms and legs stretched out and its head tilted upwards. The background is a gray color, and the figure is outlined in black. The image is likely a representation of a character or a creature in the modeling software.", + "cursor_active": true, + "x": 585, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3061, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of a series of lines and shapes, creating a geometric pattern.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3062, + "caption": "The image is a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with a blue line drawn on it. The person is standing with their arms at their sides and their legs slightly bent at the knees. The body is made up of various shapes and textures, including a torso, arms, and legs. The image is in black and white, and the background is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3063, + "caption": "The image is a 3D model of a man's torso and lower body. The model is rendered in a realistic style, with detailed features such as the muscles, arms, and legs. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black tank top and shorts, and his body is covered in a blue line that runs down the center of his torso. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 393, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3064, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line running down the center of the torso. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 462, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3065, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and arms, with a blue line connecting the two parts of the body. The man appears to be standing with his arms at his sides and his head slightly tilted to the side. He has a muscular build and is wearing a suit with a belt around his waist. The image is in black and white and has a realistic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 668, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3066, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and arms, with the left side of the image showing the torso and the right side showing the arms and legs. The person appears to be standing with their arms at their sides and their head slightly tilted to the side.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The background of the screenshot is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3067, + "caption": "The image is a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with their arms and legs visible. The person is holding a pair of dumbbells in their right hand, and their left hand is resting on their hip. The image is in black and white, and the background is a light grey color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3068, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a man's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The man is standing with his arms at his sides and his head slightly tilted to the side. He is wearing a black tank top and shorts, and his arms are crossed over his chest.\n\nThe model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance. The lines are arranged in a grid-like pattern, with some overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and there are various options and settings visible on the top right corner of the interface, including a \"Select\" button, a \"Cancel\" button on the bottom right corner, and a \"Help\" button.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3069, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its arms are stretched out to the sides. The body is made up of a series of geometric shapes, including triangles, squares, and rectangles, which are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3070, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and a large head. It has two arms and two legs, and its arms are stretched out to the sides. The body is made up of a black and grey color scheme, with a blue and yellow geometric pattern on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms stretched out in front of it.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3071, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular body and arms and legs. It has a large head with a pointed nose and a small mouth. The body is made up of a series of geometric shapes, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3072, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a blue and black color scheme. The figure appears to be in motion, with its arms and legs stretched out in front of it. The body of the figure is made up of various shapes and textures, including circles, squares, and rectangles. The figures are arranged in a way that creates a sense of movement and energy. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3073, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of a series of geometric shapes, including triangles, squares, and rectangles, which are arranged in a way that creates a sense of depth and dimension.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms stretched out to the sides.", + "cursor_active": true, + "x": 487, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3074, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and a muscular torso. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of a series of geometric shapes, including triangles, squares, and rectangles, which are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its arms stretched out to the sides.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3075, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly a polygonal material, and is standing upright with its arms stretched out to the sides. It has a large head with a pointed nose and a small mouth, and its body is covered in a black and grey color scheme.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3076, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a large head, arms, and legs. The head is tilted slightly to the side, and the arms and legs are stretched out in front of it. The body of the figure is outlined in black, while the legs and arms are in a lighter shade of gray. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3077, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a blue and green color scheme. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and torso. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. The head is tilted slightly to the side, and the arms and legs are stretched out in front of it. The torso is also outlined in blue and has two arms and two legs. The arms are slightly bent at the elbows and the legs are slightly spread apart. The background of the model is a light grey color.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3078, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms stretched out to the sides and its head tilted slightly to the side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, there appears to have a blue triangle-shaped object attached to the body, which is likely a part of the human body. The object has a rectangular shape with a curved top and a flat bottom. The triangle is outlined in black and has a white outline. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 459, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3079, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a torso and arms. The body is made up of a black and grey color scheme, with the torso being the main focus of the image. The arms and legs are also black and appear to be made of a similar material.\n\nOn the left side of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 707, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3080, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a torso and arms. The body is made up of a black and grey color scheme, with the torso being the main focus of the image. The arms and legs are also black and appear to be made of a similar material.\n\nOn the left side of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for adjusting the model's settings. The menu bar has a blue arrow pointing to the left, indicating that the user can select the desired model. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 707, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3081, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a humanoid figure with a muscular build and a muscular torso. The figure is standing upright with its arms stretched out to the sides and its head tilted slightly to the side. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3082, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a blue line drawn on it. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The model is shown in a realistic style, with detailed features such as the torso, arms, and legs visible.\n\nOn the left side of the image, there is a panel with various options and settings, including a drop-down menu, a search bar, and a menu bar. On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3083, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a blue line drawn on it. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The model is shown in a realistic style, with detailed features such as the torso, arms, and legs visible.\n\nOn the right side of the image, there is a panel with various options and settings for the model, including a drop-down menu, a select button, and a settings panel. On the left side, there are several buttons for adjusting the model's settings. The panel also has a text field for entering the model name and a dropdown menu for selecting the model type. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3084, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line drawn on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 525, + "y": 703, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3085, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line drawn on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 498, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3086, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line running across it. The model appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The blue line is likely representing the shape of the torso, while the black line represents the shape. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3087, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and grey in color and has a triangular shape with a blue line running through it. The person's arms and legs are also black and appear to be made of a similar material. The background of the model is a light grey color.", + "cursor_active": true, + "x": 490, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3088, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arm. The model appears to be made up of a series of curved lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of grey and black, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 558, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3089, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a close-up of a black object, which appears to be a part of a larger object. The object has a curved shape with a pointed tip and a small hole in the middle. The background is a light grey color, and the object is outlined in black. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 806, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3090, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed tip and a curved body. The body of the object is outlined in black and has a textured surface. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3091, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a smooth surface and is positioned in a way that it looks like it is floating in the air. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3092, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a curved shape with sharp edges and a pointed tip. The background is a light grey color.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3093, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black outline. The object is shown in a realistic style with sharp edges and curves. The background is a light grey color, and the object is outlined in black. There is also a small icon of a star in the bottom right corner of the screen.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3094, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a black and white 3D model of a face with a curved shape. The face has a small black dot in the middle, which could be a symbol or a logo. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3095, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in black, while the background is a light grey color. There are also several icons on the interface that appear to be related to the modeling software, such as a \"Create\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3096, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a curved object, which appears to be a curved shape with a smooth surface. The object is black in color and has a curved top and bottom. The background is a light grey color.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, select the shape, and select the type of model. There is also a \"Transform\" button on the bottom right corner of the screenshot.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3097, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a curved object, which appears to be a cube or a rectangle. The object is black in color and has a smooth surface. It has a triangular shape with a pointed top and a flat bottom. The edges of the object are outlined in blue, and there are two arrows pointing towards the left and right sides of the model. The arrows are pointing in different directions, indicating the direction of the movement of the objects. The background of the screen is gray, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3098, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and red color scheme. The object has a triangular shape with a pointed top and a flat bottom. The edges of the object are outlined in black and there are two red lines connecting them, one on each side. The red line is pointing towards the object, indicating that it is in the process of being modeled. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3099, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a black 3D object with a curved shape and a pointed top. The object is placed on a gray background. The top of the object has a textured surface, while the bottom has a smooth surface. There are also several icons on the interface that appear to be related to the modeling software, such as a \"Cancel\" button, a \"Save\" button and a \"Help\" button.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3100, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular prism with a curved top and a pointed bottom. The prism is black in color and has a smooth surface. The edges of the prism are outlined in red, and there are two red arrows pointing towards the top and bottom of the model. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3101, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is black in color and has a smooth surface. It has a curved shape with a pointed top and a flat bottom. The edges of the object are outlined in blue, and there are two arrows pointing towards the left and right sides of the model.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create, such as the shape, size, and color. There is also a button labeled \"Select\" which allows the user to select the desired object.", + "cursor_active": true, + "x": 750, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3102, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is black in color and has a smooth, glossy surface. It has a curved shape with a pointed top and a flat bottom.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3103, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is black in color and has a curved shape with a pointed end. The background is a light grey color.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, edit, and view the model's features. There is also a \"Select\" button on the top right corner of the screenshot.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3104, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a black 3D object with a curved shape and a pointed top. The object is placed on a gray background. The top of the object has a textured surface, while the bottom has a smooth surface. There are also several lines and curves that appear to be made up of different shapes and lines, creating a sense of depth and dimensionality. The image also has a few icons on the top right corner, which likely represent different tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3105, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black background. The object has a curved shape with a pointed top and a flat bottom. The top of the object is slightly tilted to the left, and the bottom is slightly angled to the right. There is a blue arrow pointing towards the object, indicating that it is in the process of being modeled. The image also has a text field in the bottom right corner, which likely provides instructions or information about the modeling process.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3106, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black background. The object has a triangular shape with a curved top and a flat bottom. The top of the object has two curved edges, while the bottom has a straight edge. There are also several lines and curves on the object, which appear to be made up of different shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension, and the curves are labeled with different colors and sizes. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3107, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is black in color and has a smooth surface. It has a curved shape with rounded edges and a pointed top.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3108, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black background. The object has a curved shape with a pointed top and a flat bottom. The edges of the object are outlined in blue, giving it a realistic appearance. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3109, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object has a black outline and a blue line connecting it to the left. The blue line is curved and extends from the top left corner of the model to the bottom right corner.\n\nThere are also several other options on the interface such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". These options allow the user to select the object they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3110, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object has a blue and black color scheme, with a curved shape and a smooth surface. The model is shown in a realistic style, with detailed lines and curves that give it a realistic appearance.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. There is also a \"Select\" button, which allows the user to select the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3111, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a suit, which appears to be a suit with a collar and a tie. The model is shown in a realistic style, with detailed lines and curves that give it a realistic appearance.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model.", + "cursor_active": true, + "x": 802, + "y": 393, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3112, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a torso and arms. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arm and hand. The arm is slightly bent at the elbow and the hand is resting on the armrest.\n\nIn the center of the model, there is a blue line that forms a geometric shape, which is likely a representation of a cube or a cube. The blue line is connected to the torso by a series of curved lines, creating a sense of depth and dimension. The lines are arranged in a way that suggests that the model is being created using the software, as indicated by the text on the top left corner of the screen. On the top right corner, there are various options and settings that can be used to customize the model.", + "cursor_active": true, + "x": 788, + "y": 209, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3113, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a torso and arms. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arm and hand. The arm is slightly bent at the elbow and the hand is resting on the armrest.\n\nIn the center of the model, there is a blue line that runs from the torso to the wrist. The line is outlined in black and is connected to the torso by a thin blue line. On the top left corner of the screen, there are several options for the user to choose from, such as \"Select\", \"Select\" and \"Select\". On the bottom right corner, there has a menu bar with various options for selecting the model's model, including \"Object\", \"Sample\", \"Transformation\", and \"Cluster Center\".\n\nOverall, the image shows a realistic representation of a humanoid torso and arm in a modeling software.", + "cursor_active": true, + "x": 748, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3114, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a blue line drawn on it. The model is made up of various shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that they form a grid-like pattern, with some overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3115, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a torso and arms, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line running down the center of the torso. The arms and legs are also black and appear to be slightly curved.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 782, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3116, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The torso is black and the arms and legs are also black.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to be a blue line that runs from the torso to the waist. The blue line is connected to the torso by a yellow line, which is likely a reference point for the model to be created using the software.", + "cursor_active": true, + "x": 782, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3117, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is in the process of being created, as indicated by the blue lines on the image. The body appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is a blue line that runs from the torso to the arms, with a yellow arrow pointing to the right. The arrow is pointing towards the torso, indicating that the model is being created using the software.", + "cursor_active": true, + "x": 782, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3118, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is in the process of being created, as indicated by the text on the left side of the image.\n\nThe model appears to be a representation of a torso, with the arms and legs visible. The torso is made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange. The background of the model is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", and \"Help\".", + "cursor_active": true, + "x": 782, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3119, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the left side of the image showing the torso in black and the right side showing the arms and legs in black. The torso is shown in a side view, with a blue line connecting the left and right sides of the body. The lines are arranged in a way that they form a geometric pattern, with some overlapping each other.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3120, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and arms, with a blue line drawn on it. The model appears to be a representation of a suit or a suit jacket, with the collar and sleeves visible. The person's hand is on the right side of the image, and there are various options and settings on the left side. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3121, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the torso, the size of the arms, and the location of the legs. On top of the menu bar, there has a blue arrow pointing to the right, indicating that the model is in the process of being created using the software.", + "cursor_active": true, + "x": 419, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3122, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of various shapes and textures. The model is black in color and has a realistic appearance.\n\nIn the center of the model, there appears to have a blue line that runs from the waistband to the back of the torso. The line is connected to a yellow line that is also connected to the torso, creating a grid-like pattern. The yellow line is likely a representation of the person's body, while the blue line is a representation that represents the movement of the movement.\n- There are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3123, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black suit and a blue collar. The model appears to be a representation of a person's torso and arms. The person's hand is visible on the right side of the image, and on the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The menu bar is open and the user is in the process of creating the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 434, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3124, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with a black suit and pants. The person's hand is visible on the right side of the image, and they are standing with their left hand resting on their hip.\n\nOn the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner of the screen, there appears to have a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling software. The background of the screenshot is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3125, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the torso, which appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and have a more realistic appearance. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3126, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a black object with a triangular shape. The object has a white circle in the center, which could be a symbol or a logo. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 300, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3127, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a curved shape with a pointed top and a curved bottom. The edges of the object are outlined in blue, giving it a realistic appearance. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 300, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3128, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a curved object with a black and blue color scheme. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a darker shade of blue, while the middle layer is lighter shade of black. The curved object has a smooth, curved shape and is positioned in a way that it looks like it is floating in the air. The background is a light grey color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 625, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3129, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a spaceship or a spaceship. The object has a triangular shape with a pointed nose and two wings on either side. The wings are curved and have a pointed tip.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 305, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3130, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a blue outline. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in blue, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 300, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3131, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The body is made up of a black and grey color scheme, with a blue line running down the center of the torso. The blue line is a stylized representation of the human body, and it is connected to the torso by a series of curved lines.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the model name, model number, and other details.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.39180272817611694, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3132, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model is black and appears to be made up of various geometric shapes and lines. The person's hand is visible in the top right corner of the screen, and they are wearing a black suit with a white shirt and black pants. The background is a light grey color.", + "cursor_active": true, + "x": 150, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3133, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a black suit with a red and blue circle in the center. The circle is surrounded by a blue and red line, which could be a representation of a circle or a circle.\n\nThere are also several other buttons on the interface such as \"Select\", \"Edit\", \"View\", \"Help\", and \"Help\". These buttons allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5190985202789307, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3134, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and lower body, with the left side of the image showing the torso and the right side showing the lower body. The torso is black and has a triangular shape with a blue line running down the center. The line is connected to the torso by a series of curved lines, creating a geometric pattern.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the torso, the size of the arms, and the location of the legs. The background of the screenshot is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5190985202789307, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3135, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a black suit with a red and yellow circle in the center. The circle is surrounded by a green and blue line, which could represent the shape or texture of the model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model editor, and a control panel. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5190985202789307, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3136, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the torso of a person, which appears to be a humanoid figure. The torso is black and has a triangular shape with a blue line running through it. The blue line is connected to the torso by a red line, which is likely representing the location of the object.\n\nThere are also several icons on the interface that appear to be related to modeling, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 448, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3137, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and upper body, with a black and white color scheme. The model appears to be made up of various shapes and textures, including a torso, arms, legs, and torso. The torso is shown from the waist down, with the arms and legs slightly bent at the knees. The arms are stretched out to the sides, and the legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a light grey color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 437, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3138, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of various shapes and textures. The model is black in color and has a geometric pattern on it.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different parts of the model. The lines are colored in different shades of blue, green, and red, and they are connected by a series of curved lines. The dots are arranged in a way that creates a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3139, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the torso of a person, which appears to be a human figure. The torso is black and has a triangular shape with a blue line running through it. The blue line is connected to the torso by a series of curved lines.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 125, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3140, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of a person, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, there has a blue line that runs from the left arm to the right arm, representing the shape of the figure's body. The lines are connected by a series of curved lines, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 138, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3141, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of a person's torso and upper body, with the left side of the image showing the torso and the right side showing the lower body. The torso is black and appears to be made up of a series of lines and shapes, creating a geometric pattern. The lines are blue and are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, there has a list of options for the user to choose from, such as the shape, size, and color scheme. The image also has a red arrow pointing to the left, indicating that the user can select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3142, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and arms. The model appears to be made of a black material, possibly a suit or a suit jacket. The torso has a triangular shape with a small square in the center, which could be a symbol or a logo. The arms and legs of the model are also made of the same material, but they are also black. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3143, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", and \"Help\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a list of options for the user to choose from. The options are:\n\n- Select: This option is used to select the type of object they want to create, the size, and the shape of the object. The text on the dialog box reads \"Tagged Polygon\" and there is an option to add a new polygon to the object, such as the shape, size, or shape of a polygon. The background of the interface is a gray color, and on the bottom right corner of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3144, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", and \"Help\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a list of options for the user to choose from. The options are:\n\n- Select: This option is used to select the type of object they want to create, the size, and the shape of the object. The text on the dialog box reads \"Tagged Polygon\" and there is an option to add a new polygon to the object, such as the shape, size, or shape of a polygon. The background of the interface is a gray color, and on the bottom right corner of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3145, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model is a representation of the torso and arms of the human body. The torso is shown in a side view, with the arms and legs slightly bent at the knees. The arms are slightly curved and the legs are straight.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 171, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3146, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and green color scheme. The arms and legs are also black and appear to be in a realistic style.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model in the center of the body. The image also has a blue arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3147, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and appears to be made of a mesh-like material. The torso is shown in a side view, with the arms and legs facing towards the left side of the image. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to have a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. There are also several icons on the right side, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3148, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and appears to be made of a mesh-like material. The torso is shown in a side view, with the arms and legs facing towards the left side of the image. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top left corner, there are several buttons and menus that can be used to customize the model. On the bottom right corner, the interface has a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3149, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and appears to be made of a mesh-like material. The torso is shown in a side view, with the arms and legs facing towards the left side of the image. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to have a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. There are also several icons on the right side, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3150, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and green color scheme. The arms and legs are also black and appear to be in a realistic style.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model in the center of the body. On top of the menu bar, the software interface has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3151, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", and \"Help\". Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a dialog box with a list of options for the user to choose from. The options are labeled \"Tagged Polygon\" and \"Add Polygon\". There is also a drop-down menu with options to add polygon to the model. The background of the image is black, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3152, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line connecting the two parts of the body. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3153, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and yellow color scheme. The arms and legs are also black, and the torso is shown in a realistic manner.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model in the center of the body. The image also has a blue arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48340246081352234, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3154, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, there appears to have a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. The arrow is pointing towards a blue line that runs from the left to the right, indicating the direction of the movement of the figure's movement. There are also several icons on the top right corner of the screen, including a \"Save\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4765266478061676, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3155, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nIn the center of the model, there is a blue line that forms a rectangular shape with a small square in the middle. The square is connected to the torso by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimension. On the right side, there are various options and settings that can be used to customize the model's appearance. The image appears to be a tutorial or tutorial on how to create a realistic 3D character in the software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48293209075927734, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3156, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a representation of the torso and arms of the human body. The body is shown in a side view, with the left side of the image showing the torso, the right side showing the arms and legs, and the bottom left side showing a lower body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details. On top of the menu, there appears to have a toolbar with various tools and options for creating and editing the model, as well as a search bar and a menu icon.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3157, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a representation of the torso and arms of the human body. The body is shown in a side view, with the left side of the image showing the torso, the right side showing the arms and legs, and the bottom left side showing a lower body.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details. On top of the menu, there appears to have a toolbar with various tools and options for creating and editing the model, as well as a search bar and a menu icon.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4828898310661316, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3158, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model is a representation of the torso and arms of the human body. The torso is shown in a side view, with the arms and legs facing towards the left side of the image. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. In the center of the screen, there appears to be a blue line that runs from the torso to the arms. The blue line is connected to the torso by a series of curved lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimensionality. The overall design of the model is modern and sleek, with a minimalist aesthetic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4748144745826721, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3159, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and yellow color scheme. The arms and legs are also black, and the torso is shown in a realistic manner.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model's location. On top of the menu bar, the software interface has a toolbar with various tools and options for creating and editing the model, including modeling, modeling, and modeling.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4748144745826721, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3160, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. In the center of the screenshot, there appears to be a blue line that runs from the torso to the arms. The blue line is connected to the torso by a series of curved lines, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimensionality, with some areas of the body appearing smoother and more realistic than others. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4748144745826721, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3161, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and appears to be made of a mesh-like material. The torso is shown in a side view, with the arms and legs slightly bent at the knees. The arms are slightly curved and the legs are straight.\n\nOn the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the right side, there are several buttons and menus that can be used to customize the model. In the center of the model, there appears to have a blue and green geometric pattern, which could be a representation of a cube or a cube-like structure. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4748144745826721, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3162, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and yellow geometric pattern on the right side. The pattern is made up of various shapes and lines, including circles, squares, and rectangles.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top right corner, there are several buttons and menus for adjusting the model's settings. On the bottom left corner, the user can select the model name, model number, and other settings.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3163, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and red color scheme. On the right side, there is a panel with various options and settings for the model, such as the shape, size, and color scheme, as well as a menu bar at the top with options to select the model's model name, model number, and other settings.\n\nIn the center of the panel, there are several lines and shapes that represent different parts of the model. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles, and the colors range from blue to red. There are also several buttons and menus on the panel that can be used to customize the model to fit the user's needs.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3164, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue line running down the center of the chest area. The arms and legs are also black, and the torso is also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3165, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and arms. The model is black and appears to be made of a mesh-like material. The torso is shown in a side view, with the arms and legs slightly bent at the knees. The arms are stretched out to the sides and the legs are slightly spread apart.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3166, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made of a mesh-like material, with a blue and green color scheme. The arms and legs are also black, and the torso is also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model in the center of the chest area. The image also has a red arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3167, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. In the center of the model, there appears to be a blue and green geometric pattern, which could be a representation or a geometric design. The background of the screenshot is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3168, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and lower body of the human body, with the torso facing towards the left side of the image. The torso is black and appears to be made up of a series of lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme. The user can also select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3169, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model is a representation of the torso and arms of the human body, with the torso facing towards the left side of the image. The torso is black and the arms and legs are also black.\n\nIn the center of the model, there is a blue line that forms a triangular shape, which appears to be a part of the body. The line is connected to the torso by a series of curved lines, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen, including a \"Select\" button, a \"Save\" button on the bottom right corner, and a \"Cancel\" button.", + "cursor_active": true, + "x": 477, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3170, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be a representation of a torso and arms, with the left side of the image showing the torso and the right side showing the arms and legs. The torso is made up of a grid-like pattern, with a blue line connecting the two parts. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details.", + "cursor_active": true, + "x": 478, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3171, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue line drawn on it. The model appears to be a representation of a person's torso and arms. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is black and the model is rendered in a realistic style. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3172, + "caption": "The image is a 3D model of a human torso and lower body in a modeling software. The model is a representation of the lower body of the human body, with the torso facing towards the left side of the image. The torso is shown in a side view, with its arms and legs slightly bent at the knees. The lower body is outlined in black and has a blue line running across it. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The menu bar is located at the top right corner of the screen, and there are several buttons on the top left corner. The image appears to be a screenshot of the modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3173, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a horse's head and neck. The model is made up of a series of curved lines and curves, creating a realistic and detailed representation of the horse's body. The horse's mane and tail are also made of the same material as the model, and its head is slightly tilted to the side.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3174, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of curved lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3175, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a stylized version of a horse's head. The object is made up of a series of curved lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3176, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of curved lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3177, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of a series of curved lines and points, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3178, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a triangular shape with a pointed tip and a curved body. The body of the object is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3179, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a triangular shape with a pointed tip and a curved body. The body of the object is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3180, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a triangular shape with a pointed tip and a curved body. The body of the object is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3181, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed tip and a curved body. The body of the object is made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3182, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a stylized version of a bird's head. The object is made up of a series of lines and curves, creating a geometric pattern. The lines are black and the curves are blue, giving the object a realistic appearance.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3183, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a curved shape with a pointed end and a flat base. The body of the object is made up of a series of curved lines and curves, creating a textured surface. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3184, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a muscular build and a muscular torso. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs. The torso is black and the legs are also black.\n\nIn the center of the model, there is a blue line that is pointing towards the torso, indicating that the model is in the process of being created. The line is made up of various geometric shapes and lines, creating a grid-like pattern. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and there are various options and settings visible on the top right corner of the screen, including a \"Select\" button, a \"Cancel\" button on the bottom right corner, and a \"Help\" button.", + "cursor_active": true, + "x": 711, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3185, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a blue line drawing of a person's torso and arms. The person appears to be standing with their arms at their sides and their head tilted slightly to the side.\n\nOn the right side of the panel, there are several options for selecting the model, such as the shape, size, and color scheme. There are also options for adjusting the model's settings, adjusting the texture, and adjusting the background color. The user can also select the model name, model number, and other details.", + "cursor_active": true, + "x": 538, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3186, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white silhouette of a person's torso and arms. In the center of the panel, there are several buttons and menus that can be used to adjust the model's settings.\n\nOn the right side of the image, there appears to be a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there has a text field where the user can select the model they want to create, such as the model name, model number, and other details. There is also a blue arrow pointing to the right, indicating that the model is in the process of being created using the software.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3187, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white silhouette of a person's torso and arms. In the center of the panel, there are several buttons and menus that can be used to adjust the model's settings.\n\nOn the right side of the image, there appears to be a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, it seems like the user is in the process of creating a model of a human torso or arm. The model is made up of a grid-like structure with a blue arrow pointing to the right, indicating the direction of the movement.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3188, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue arrow pointing to the right. The model appears to be made up of a grid-like pattern. The background is black, and the model is rendered in a realistic style. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": true, + "x": 92, + "y": 628, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3189, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a man's torso and arms, which appears to be made of a metallic material. The model is in the process of being created, as indicated by the text on the left side of the image.\n\nOn the right side, there is a panel with various options and settings. The panel is divided into two sections, with the left section showing the model's body and the right section displaying the model. The left section has a list of settings, including the model name, model number, and other details. The right section has options to select the model, such as the model size, shape, and color scheme. The background of the panel is a light grey color, and there are several buttons and menus on the top and bottom of the screen, including \"Select\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a realistic model of the human body in the modeling software, which is used to create and model 3D models.", + "cursor_active": true, + "x": 755, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3190, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a man's torso and upper body, with a pair of binoculars on his head. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is standing with his arms at his sides and his head slightly tilted to the side.\n\nOn the left side of the image, there is a panel with various settings and options for the model, including a drop-down menu, a text field, and a dropdown menu. On the right side, there are several buttons for adjusting the model's settings, such as \"Select\" and \"Select\".\n\nAt the top of the panel, there appears to have a menu bar with options to select the model name, model number, and other settings. Below the menu bar, it seems like the user is in the process of creating the model.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3191, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a realistic material. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and a shield in his left hand.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. The dialog box has a list of options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons for adjusting the model's settings. The background of the interface is a gray color, and there are various icons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 680, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3192, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be standing upright with its arms at its sides and its head slightly tilted to the side. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a panel with various settings and options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". The panel also has a text field for entering the model name, model number, and other details. The background of the interface is a gray color, and there are various icons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 670, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3193, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a humanoid figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a panel with various settings and options for the user to customize the model. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". The panel also has a text field for entering the model name, model number, and other details. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 670, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3194, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white checkered pattern on its chest and arms. The figure is standing with its arms at its sides and its head slightly tilted to the side.\n\nIn the center of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there will be a drop-down menu with options to select the model name, model number, and other settings. There is also a \"Cluster Center\" button at the bottom of the menu.", + "cursor_active": true, + "x": 710, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3195, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a black and white checkered pattern on the chest and arms. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a pair of binoculars on his head and his hands are resting on his hips. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3196, + "caption": "The image is a 3D model of a human-like figure with a black and white color scheme. The figure appears to be a humanoid or a humanoid figure with muscular arms and legs. It has a large chest plate with two large eyes on top and two smaller eyes on either side. The chest plate is attached to the back of the figure's body with two straps. The arms are stretched out to the sides and the legs are slightly bent at the knees.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to select the model, such as the model name, model number, and other settings. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 661, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3197, + "caption": "The image is a 3D model of a man's torso and upper body. The model is made up of a black and white geometric pattern, with the torso being the main focus of the image. The man is standing with his arms at his sides and his head slightly tilted to the side. He has a pair of binoculars on his head, which are attached to his chest. The background is a gray color, and there is a menu bar on the top right corner of the screen with various options and settings. On the left side of the menu bar, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 661, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3198, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with a black and white geometric pattern on them. The person is standing with their arms at their sides and their legs slightly apart. They are wearing a pair of black boots with a pointed toe and a low heel. The boots appear to be made of a mesh-like material, with small squares and rectangles scattered throughout.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a realistic style.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3199, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of a person's torso and legs, with a black and white geometric pattern on them. The person is standing with their arms at their sides and their legs slightly apart. They are wearing a pair of knee-high boots with a pointed toe and a low heel. The boots appear to be made of a mesh-like material, with small squares and rectangles scattered throughout.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the model is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3200, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Cluster Center\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with arms and legs. The torso appears to be made of a metallic material, possibly metal or plastic. The arms are slightly curved and the legs are straight. The head of the torso is also made of metal and has a triangular shape. The background is a light grey color.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3201, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person's arms and legs are also made of the same material as the model, and their hands are positioned in a way that suggests they are interacting with the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3202, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and grey in color, with a red stripe running down the center of the torso. The arms and legs are also black, and the torso is also black.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3203, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a 3d model of a human torso with a robotic arm. The arm is black and appears to be made of a metallic material, possibly metal or plastic. The robotic arm has two arms and two legs, and it has a curved shape with sharp edges. The body of the arm is also black and has a textured surface. The background of the image is gray, and there are various icons and menus on the right side of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3204, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure's arms and legs are stretched out in front of it, and its head is tilted slightly to the side. The body is made up of various geometric shapes and lines, and there are two arms on either side of the body. The arms are connected by a curved line, and the legs are slightly bent at the knees. The background is a light grey color, and on the right side of this image, the character's body is outlined in black.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3205, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. In the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso has a triangular shape with a blue and green color scheme, and there are two red arrows pointing towards the left and right sides of the model. The model appears to have a smooth and realistic texture, and the background is a light grey color.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3206, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and have a smooth texture.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3207, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and appear to be elongated.\n\nThere is a yellow arrow pointing towards the torso, indicating that the model is in the process of being created. The background is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3208, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a helmet-like structure. The helmet has a triangular shape with a pointed top and a curved bottom. The body of the torso is made up of two arms and two legs, and the arms are slightly bent at the elbows. The legs are slightly spread apart and the torso appears to be in a relaxed pose. The background is a light grey color, and there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3209, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with arms and legs. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The arms are stretched out to the sides and the legs are slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 654, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3210, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a green arrow pointing to the left. The arrow is pointing towards the right, indicating that the model is in the process of being created.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 475, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3211, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a robotic arm and legs. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The arms and legs are connected by a series of curved lines, creating a sense of movement and energy. The robot arm is black and has a futuristic design, while the legs are white and have a more abstract pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3212, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a robotic arm and legs. The figure is black and grey in color and has a robotic-like appearance. The arm has two arms and two legs, and the legs are slightly bent at the knees. The robotic arm has a large head with two small eyes and a small mouth. The head has two small antennas on top and two smaller antennas on either side. The body has a triangular shape with a curved top and a flat bottom.\n- On the right side of the interface, there has a toolbar with various tools and options for creating and editing the character.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3213, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a robotic arm and legs. The figure is black and grey in color and has a futuristic design. The arm has two arms and two legs, and the legs are slightly bent at the knees. The robotic arm has a large head with two large eyes and a small mouth. The head has two small antennas on either side. The body has a triangular shape with a curved top and two small arms on the sides. The arms and legs are also black and appear to be made of a metallic material. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3214, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a robotic arm and legs. The figure is black and grey in color and has a robotic-like appearance. The arm has two arms and two legs, and the legs are slightly bent at the knees. The robotic arm has a green and blue color scheme, and there are two red and blue lines connecting it to the arm. The background of the interface is a gray color.", + "cursor_active": true, + "x": 450, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3215, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is black and grey, with a hint of blue and green accents. The arms and legs are also black, and the torso is also black and gray. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 450, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3216, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is black and grey in color. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The arms and legs are slightly curved and the torso is slightly angled, giving the impression that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3217, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human body, one with a blue and black color scheme and the other with a black and white color scheme. The human body appears to be made up of various shapes and textures, including a torso, arms, and legs. The arms and legs are connected by a series of lines and dots, creating a geometric pattern.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for selecting the desired model, such as \"Object\", \"Polygon\", and \"Transform\". There are also several buttons for adjusting the model's settings, including the \"Select\" button, the \"Cancel\", and the \"Help\" button.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3218, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human-like creature with a robotic arm and legs. The creature has a black and grey color scheme and appears to be made up of various geometric shapes and lines. The arms and legs are slightly curved and have a robotic-like appearance.\n\nThere is also a blue arrow pointing to the right, indicating the direction of the model's movement. The model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3219, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a robotic arm. The arm is black and appears to be made of a metallic material. The robotic arm has a green and blue color scheme, with a red arrow pointing to the left and a blue arrow pointing towards the right. The hand is positioned in a way that suggests it is interacting with the model. The background of the interface is a gray color, and there are various icons and menus on the right side of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3220, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a robotic arm. The arm is black and appears to be made of a metallic material, possibly metal or plastic. The robotic arm has two arms and two legs, and it has a curved shape. The hand is positioned in a way that suggests it is holding the arm with both hands. The background of the interface is a gray color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3221, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a robotic arm. The arm is black and appears to be made of a metallic material, possibly metal or plastic. The robotic arm has two arms and two legs, and it has a small head with two eyes and a mouth. The hand is positioned in a way that suggests it is reaching towards something. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3222, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus. The main focus of the image is the model, which appears to be a humanoid figure with a robotic arm and legs. The figure is shown in a realistic style, with detailed features such as the arms, legs, and head. The arms and legs are slightly curved and the head is tilted slightly to the side.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model to fit the user's needs.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3223, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with arms and legs. The torso appears to be made of a metallic material, possibly metal or plastic. The arms are stretched out to the sides and the legs are slightly bent at the knees. The head of the torso is tilted slightly to the side, and there are two blue lines connecting the two parts of the body. The blue lines appear to be a stylized version of a robot or a humanoid figure. The background is a gray color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3224, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as arms, legs, and a head. The body of the character is made up of various shapes and textures, including a large head, a small body, and two arms. The arms and legs are also made of a metallic material, and the head is connected to a larger body with a blue light emanating from it. The head is also connected to the body by a series of wires and cables. The overall design of the robot is sleek and modern, with a metallic finish.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3225, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is black and grey in color. The torso has a curved shape with a pointed end and a small opening at the top. The arms and legs of the torso are also black and appear to be made of a similar material. The model is shown in a realistic style, with detailed textures and shading.", + "cursor_active": true, + "x": 743, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3226, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and white color scheme. The figure has two arms and two legs, and its head is tilted slightly to the side. The body is made up of various geometric shapes and lines, creating a sense of depth and dimension.\n\nIn the center of the body, there appears to have a large head with two large eyes and a small mouth. The head is connected to a smaller head with a curved neck and two small arms. The arms and legs are also connected to the head with curved lines. The overall design of the figure is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 337, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3227, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and appear to be elongated.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The line is connected to the torso by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimension. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3228, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso and arm, with a blue line connecting the two parts of the torso. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3229, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso and arm, with a blue line connecting the two parts of the torso. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3230, + "caption": "The image is a screenshot of a 3D model of a human torso and arm. The model appears to be a representation of a robot or a humanoid figure. The torso is shown in a side view, with the arm and hand visible. The arm is curved and has a blue line running along its length. The hand is positioned on the right side of the image, with its fingers slightly spread apart.\n\nOn the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 689, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3231, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are blue and red, and the shapes are black and white.\n\nIn the center of the model, there appears to have a rectangular shape with a curved top and a flat bottom. The shape is connected to a central point, which is likely a part of the body's structure. The body is shown in a realistic style, with detailed features such as the arms, legs, and torso. The background is a light grey color, and there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 689, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3232, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The line is connected to a larger object, which is likely a part of the human body. The object is also connected to the larger object by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3233, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nThere is a blue line connecting the model to the right, which is likely a representation of the model's structure. The blue line is likely representing the shape of the torso, while the gray line represents the texture of the body. There are also several buttons on the interface that allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3234, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are blue and red, and the shapes are black and white.\n\nIn the center of the model, there appears to have a red line that runs from the top left corner to the bottom right corner. The red line is connected to a blue line that extends from the bottom left corner of the screen to the top right corner, indicating that the model is in the process of being created. The background of the screenshot is a gray color, and there are various tools and menus visible on the top and bottom of the page.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3235, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue and black geometric pattern on it. The model appears to be a representation of a person's torso and arms. The person's legs are slightly bent at the knees and their hands are resting on their knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3236, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white, and the lines are arranged in a grid-like pattern.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The lines are connected to each other, creating a network-like structure. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3237, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person's arms and legs are visible, and they are wearing a pair of headphones. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3238, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person's arms and legs are also made of the same material as the model, and their hands are resting on their knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3239, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and white color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body is positioned in a way that suggests it is in motion, with the arms and legs slightly bent at the knees and the head slightly tilted to the side. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3240, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a curved shape. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3241, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue line connecting it to the left. The model appears to be made up of various shapes and lines, creating a complex and intricate design. The blue line is likely a representation of the human body, while the black line is a representation representing the muscles and joints of the torso. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3242, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The lines are connected to each other, creating a network-like pattern. The blue line is likely representing a network or a network of connections between the two objects. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3243, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that creates a sense of depth and dimension, while the rectangles are colored in shades of blue, green, and yellow. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 764, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3244, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of a series of blue lines that form a geometric pattern, creating a sense of depth and dimension. The lines are arranged in a way that they form the shape of the body, with some overlapping each other.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3245, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be in a crouching position, with its arms stretched out to the sides and its legs slightly bent at the knees. It has a muscular build and is wearing a black suit with a white logo on the chest. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 652, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3246, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black tank top and shorts, and is holding a gun in its right hand. The figure is standing on all fours with its left arm extended and its right arm bent at the elbow. The background is a gray color, and there are various options and settings on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": true, + "x": 117, + "y": 374, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3247, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black outfit with multiple straps and buckles on its chest and arms. The figure is standing with its arms stretched out to the sides and its legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is rendered in a realistic style.", + "cursor_active": true, + "x": 117, + "y": 422, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3248, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black outfit with multiple straps and buckles on its chest and arms. The figure is standing with its arms stretched out to the sides and its legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is rendered in a realistic style.", + "cursor_active": true, + "x": 117, + "y": 422, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3249, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black and white image of a robot-like figure with a skull-like face and arms. The figure appears to be made of a metallic material and has a robotic-like appearance.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The first button is labeled \"Select\" and the second button is titled \"Cancel\". The third button is highlighted, indicating that the user can select the model they want to create. The fourth button is open and the user is in the process of selecting a new model.", + "cursor_active": true, + "x": 117, + "y": 422, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3250, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be in a crouching position, with its arms stretched out to the sides and its legs slightly bent at the knees. It has a muscular build and is wearing a black tank top and shorts. The body of the figure is covered in a green and blue pattern, and there is a red arrow pointing to the right side of the image. On the top right corner, there are various options and settings for the user to customize the model, such as the shape, size, and color scheme. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 117, + "y": 384, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3251, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be in a crouching position, with its arms stretched out to the sides and its legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various options and settings on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": true, + "x": 786, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3252, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular physique and a bald head. It is wearing a black suit with a red circle around its neck and arms. The body of the figure is also black and has a muscular build. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3253, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be in a crouching position, with its arms stretched out to the sides and its legs slightly bent at the knees. It has a muscular build and is wearing a black suit with a blue stripe on the chest. The background is a gray color, and there are various options and settings on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3254, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, we can see the legs and arms of the human body. The legs are slightly bent at the knees and the arms are stretched out to the sides. The arms and legs are also black and appear to be in motion, as if they are in motion. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 554, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3255, + "caption": "The image is a 3D model of a human torso and arm. The model appears to be made of a dark material, possibly plastic or metal, and is rendered in a realistic style. The torso is shown from the side, with the arm resting on the left side of the image. The arm is slightly bent at the elbow and the hand is resting on top of the arm.\n\nOn the top right corner of the screenshot, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 638, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3256, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a curved shape, with a small red dot in the center. The red dot is likely a component of the model, while the green dot is a component that is used to create the model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 598, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3257, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue arrow pointing to the right. The model appears to be made up of various shapes and textures, including bones, muscles, and joints. The background is a light grey color, and the model is rendered in a realistic style. The image is likely a representation of a character or a creature in the modeling software.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3258, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a smooth, glossy surface.\n\nIn the center of the model, there appears to have a red and blue square in the middle, which could be a representation of a cube or a cube. The cube is surrounded by a green and blue line, which may represent the shape or texture of the object. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3259, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a smooth, glossy surface.\n\nIn the center of the model, there appears to have a red and blue color scheme, with a yellow arrow pointing towards the left. The arrow is pointing to the right, indicating that the model is in the process of being created. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 400, + "y": 704, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3260, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso with a red arrow pointing to the right. The model appears to be made up of various shapes and textures, including a large arm, a small arm, and a smaller arm. The arm and arm are connected by a series of curved lines, and the arm is slightly tilted to the left. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 278, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3261, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of various shapes and textures, including a large head, a small arm, and a smaller arm. The arm is curved and has a small red dot on it, which could be a tool or a component of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46136587858200073, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3262, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, there appears to have a small red dot in the center, which could be a component or a component of the design. The red dot is likely a reference point for the model to be added to the model. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3263, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a person's torso and arms. The model appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The person's arms and legs are also made of the same material as the model, and they are standing on their hind legs. The background is a light grey color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45527127385139465, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3264, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a muscular build, with a large head and arms. The arms and legs are also black and have a curved shape.\n\nIn the center of the model, there appears to have a small rectangular object with a green arrow pointing to it, which could be a component or a component of the design. The object is connected to a larger object, possibly a part of the body or a part that is also black. There is also a blue arrow pointing towards the object, indicating that it is connected with a red arrow.\n- The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 682, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3265, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance.\n\nIn the center of the screen, we can see a hand holding a small object, which is likely a cube or a cube-like object. The hand is positioned in a way that suggests that the model is being created using the software. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3266, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of black and grey shapes. The torso has a curved shape with a small hole in the center, which could be a part of the torso.\n\nIn the center of the model, there appears to have a yellow arrow pointing towards the right, indicating that the model is in the process of being created. The arrow is pointing towards a larger object, which is likely a component of the design. The background of the screenshot is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3267, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black in color and has a rough, uneven surface. There is a yellow arrow pointing towards the torso, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create, such as the shape, size, and color scheme. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 601, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3268, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a smooth surface.\n\nIn the center of the model, there appears to have a rectangular shape with a green arrow pointing to the right. The arrow is pointing towards the left, indicating that the model is in the process of being created. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 601, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3269, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black in color and has a smooth, glossy surface. There are two green arrows pointing towards the torso, indicating the direction of the movement.\n\nIn the center of the model, there appears to have a small rectangular box with a red and blue arrow pointing to it. The box has a label that reads \"Transform\" and a list of options below it. There is also a button labeled \"Cancel\" which suggests that the user can cancel or cancel the model.", + "cursor_active": true, + "x": 601, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3270, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso. The torso appears to be made up of various shapes and textures, including bones, muscles, and joints. The bones are arranged in a way that creates a sense of depth and dimension, while the muscles and joints are more realistic. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 657, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3271, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a curved shape with a pointed top and a flat bottom. There is also a blue arrow pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create. The text field is labeled \"Select\" and there are options to select the shape, size, and color of the object. There are also options to add, edit, and customize the model.", + "cursor_active": true, + "x": 614, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3272, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a muscular build, with a large head and arms. The arms and legs are also black and have a curved shape.\n\nIn the center of the model, there appears to have a small rectangular object attached to it, which is likely a part of the torso. The object is connected to the torso by a series of wires or cables. The wires are connected to a small loop at the top, which may be used to attach the object to a larger object. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44138145446777344, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3273, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance. The person's hand is visible in the bottom right corner, with their fingers slightly curled.\n\nThere is also a small icon of a cube in the center of the model, which is likely a representation of the cube. The cube is surrounded by a grid of lines and shapes, representing the texture and depth of the object. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3274, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is black in color and has a realistic texture.\n\nIn the center of the screen, we can see a hand holding a small object, which is likely a component of the model. The hand is positioned in a way that suggests that the model is being created using the software. The object is a stylized version of the human body with a curved shape and a pointed tip. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 578, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3275, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is black and grey in color and has a curved shape. In the center of the model, there has a red circle with a white outline, which is likely representing the shape of the human body.\n\nThere are also several buttons and menus on the interface that can be used to customize the modeling process.", + "cursor_active": true, + "x": 578, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3276, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a smooth surface.\n\nIn the center of the model, there appears to have a small white object with a red arrow pointing towards it, which could be a weapon or a weapon. The object is positioned in a way that suggests it is being used to create a realistic representation of the human body. The arrow is pointing towards the object, indicating that it is in the process of being created. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 593, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3277, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a rough, textured surface. There are two yellow arrows pointing towards the torso, indicating that the model is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Translate\" which allows the user to transfer the model from one side to another.", + "cursor_active": true, + "x": 593, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3278, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made of a dark material. The torso is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere is also a red arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left and right sides of the torso, suggesting that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 654, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3279, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a rectangular shape with rounded edges and a flat base. There is a green arrow pointing towards the object, indicating that it is in the process of being modeled.\n\nIn the center of the model, there appears to have a small white object with a red arrow pointing to it. This object is likely a component of the modeling process. The background of the screen is a gray color, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3280, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a pointed top and a flat bottom. The arms and legs of the torso are also black and appear to be elongated.\n\nIn the center of the model, there appears to have a small white object, possibly a weapon or a weapon, attached to it. The object is connected to the torso by a series of curved lines. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3281, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object, which appears to be a sphere or a sphere with a yellow arrow pointing towards it. The object has a smooth surface and is surrounded by a black background.\n\nThere are also several buttons on the interface that can be used to customize the model, such as selecting the shape, size, and color scheme. There is also a text field for entering the model name and a drop-down menu for selecting a new model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3282, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and grey in color, with a red circle in the center. The red circle is likely representing a stylized version of the model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3283, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and grey in color, with a red circle in the center. The red circle is likely representing a stylized version of the model, while the green circle is a more realistic representation of the human body.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3284, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black in color and has a curved shape with a small hole in the center. There is also a red circle with a blue line intersecting it, which could be a tool or a tool for modeling the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3285, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, there appears to have a yellow arrow pointing towards the right, indicating that the model is in the process of being created. The arrow is pointing to the left and right sides of the screen, where the user can select the model they want to create. There are also several buttons and menus on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 438, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3286, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made of black material. The torso has a curved shape with a pointed top and a flat bottom. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere is also a red arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left and right sides of the torso, and there are several buttons and menus on the top right corner of the screen, including \"Select\", \"Edit\", \"View\", \"Help\", and \"Help\".", + "cursor_active": true, + "x": 573, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3287, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human hand, which appears to be in the process of being created. The hand is positioned in a way that it is facing towards the viewer, with the fingers slightly spread apart.\n\nIn the center of the screen, there appears to have a green arrow pointing towards the hand, indicating that the model is being edited. The arrow is pointing to the left, which is likely indicating the direction of the hand's movement. The background of the model, which has a black and white color scheme, and there are several icons scattered around the interface.", + "cursor_active": true, + "x": 615, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3288, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso. The torso appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The model has a triangular shape with a pointed nose and two small holes on the sides. The arms and legs are also made of the same material, but they are slightly curved and have a more muscular appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3289, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance.\n\nIn the center of the model, we can see the torso of the human body, with the arms and legs visible. The torso is tilted slightly to the left, and the arms are slightly bent at the elbows. The legs are slightly spread apart, and there are two arms on either side of each other. The arms are connected by a series of curved lines, which appear to be connected to the torso. The lines are arranged in a way that creates a sense of depth and dimensionality.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3290, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black and white and has a realistic texture.\n\nIn the center of the model, we can see the torso of the human body, with the arms and legs visible. The torso is tilted slightly to the left, and the arms are slightly bent at the elbows. The legs are slightly spread apart, and there are two arms on either side of each arm. The arms are connected by a series of curved lines, which appear to be connected to the torso. The lines are arranged in a way that creates a sense of depth and dimensionality.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3291, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of lines and shapes. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles, and the lines are colored in shades of blue, green, and red.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3292, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of lines and shapes. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles, and the lines are colored in shades of blue, green, and red.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3293, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of lines and shapes. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles.\n\nThe model is black and white, and the background is a light grey color. The model is rendered in a realistic style, with detailed textures and shading.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3294, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of a series of lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more abstract and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3295, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a series of curved lines and shapes. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3296, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. The menu bar has a list of tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a pointed nose and a curved mouth. The head is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3297, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and have a curved bottom.\n\nThere are also several green and blue lines and arrows pointing towards the torso, indicating the direction of the movement. The lines are labeled with different colors, including red, blue, and green. The arrows are pointing in different directions, suggesting that the model is in motion. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3298, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and appear to be elongated.\n\nIn the center of the model, there has a blue line that runs from the top left corner to the bottom right corner, which is likely representing the shape of the torso. The blue line is likely a representation of the arms or legs, while the red line is a representation from the bottom left corner. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3299, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human head and neck, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, we can see the head of the human head with a large eye and a small mouth. The eye is outlined in blue and the mouth is slightly open, as if it is about to speak. The mouth is also outlined in red and has two small teeth. The teeth are curved and appear to be slightly larger than the eye and mouth. There is also a small red arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3300, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3301, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a black and grey color scheme. The model is made up of various shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other. The lines are blue and red, and they appear to be connected to each other, creating a sense of depth and dimensionality. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3302, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a black and grey color scheme. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and red, and they appear to be overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29859715700149536, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3303, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model is a blue line that runs from the top left corner to the bottom right corner. The lines are arranged in a grid-like pattern, with some overlapping each other. The blue line is connected to the black line, creating a sense of depth and dimension. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3304, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the model, there appears to have a triangular shape with a curved top and a pointed bottom. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3305, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a curved top and a flat bottom. There are also several lines and dots scattered throughout the model, which are likely representing different components or textures.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3306, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a blue line running through it. The object has a triangular shape with a pointed top and a curved bottom. The blue line is connected to the object by a series of curved lines. The background of the model is a light grey color.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3307, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a smooth texture. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3308, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different components of the model. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue, green, and red. The overall effect is a futuristic and abstract design.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3309, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of a series of curved lines and shapes. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The model is black in color and has a smooth texture. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3310, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3311, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a smooth, glossy texture.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3312, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different components of the model. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3313, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the model, there appears to have a large head with a pointed nose and a small mouth. The head is tilted slightly to the side, giving it a realistic appearance. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The overall design of the head is symmetrical and has an abstract, geometric pattern.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3314, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. The top part of the object is made up of multiple layers, while the bottom part is a more angular shape.\n\nThere is also a blue line connecting the object to the right, which is likely a component of the modeling process. The blue line is likely representing the shape of the model, while it is connected to the top part by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimension. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.35211998224258423, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3315, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs through the center, which is likely representing the shape of the head. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the screen is a gray color, which contrasts with the black and white model.", + "cursor_active": true, + "x": 753, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3316, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human head. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 753, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3317, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThe model is shown in a realistic manner, with the head facing towards the left and the neck and shoulders visible. The head is tilted slightly to the right, giving the impression that it is in motion. The lines are arranged in a way that creates a sense of depth and dimension. The overall design of the model is simple and minimalistic, with a focus on the head and neck.", + "cursor_active": true, + "x": 753, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3318, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a pointed nose and two large eyes. The eyes are outlined in blue and the mouth is slightly open, giving the impression that the model is in the process of being modeled.\n\nThere are also several lines and dots scattered throughout the model, indicating that it is a realistic representation of the human head. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue, green, and yellow. The overall effect is a futuristic and technological design.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3319, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a pointed nose and a curved neckline. There are also several lines and dots scattered throughout the model, indicating the various components of the model.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing 3D models. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3320, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines that represent the various components of the model, such as the head's eyes, nose, mouth, and mouth. The lines are arranged in a way that creates a sense of depth and dimension. The overall design of the head is symmetrical and has an abstract, geometric pattern.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3321, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the screen, there appears to have a blue line that runs along the top and bottom of the model. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 571, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3322, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there has a red line that runs from the top left corner to the bottom right corner, which is likely representing the shape of the head. The lines are arranged in a way that creates a sense of depth and dimensionality. The red line is likely a reference point for the model's design, while the blue line represents the direction of the lines.\n- The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3323, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are blue and appear to be overlapping each other, creating a geometric pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3324, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a human head with a black and white color scheme. The model is made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, indicating that the model is in the process of being created. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3325, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3326, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white, and the lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 522, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3327, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a small white circle in the center. The arms and legs are also black and appear to be elongated.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 522, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3328, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a triangular shape with a curved top and a pointed bottom. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3329, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a large head with a pointed nose and a small mouth. The head is surrounded by a series of curved lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The overall design of the head is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3330, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several lines and shapes that represent different parts of the model, such as the head, neck, and shoulders. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3331, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 590, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3332, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object with a geometric design. The object appears to be made up of multiple layers of different shapes and sizes, creating a layered effect.\n\nThere are also several lines and dots scattered throughout the model, which could represent different components or textures. The lines are colored in different shades of blue, green, and yellow, and the dots are arranged in a way that creates a sense of depth and dimensionality. The overall design of the object is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 590, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3333, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a black and white 3D model of a human head with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines and curves add texture and depth to the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 590, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3334, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 590, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3335, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a futuristic-looking object with a black and blue color scheme. The object has a triangular shape with a pointed nose and a curved mouth. The body of the object is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The edges of the model are outlined in blue, while the body is outlined in black. There are also several lines and dots scattered throughout the model, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 590, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3336, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a black and white 3D model of a human head. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 647, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3337, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 577, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3338, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color.", + "cursor_active": true, + "x": 577, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3339, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object with a blue triangle in the center. The object appears to be made up of multiple layers of polygons, creating a geometric pattern. The polygons are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3340, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a building with a triangular shape. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3341, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a building with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3342, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a building with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The lines are connected to each other, creating a network-like pattern. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3343, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a building with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of grey and black, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3344, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a building with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. There is also a red dot in the center, which could be a symbol or a logo for the modeling software. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3345, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot's head and neck. The model is black in color and appears to be made of a metallic material.\n\nIn the center of the screen, there has a blue line that runs from the top left corner to the bottom right corner, representing the shape of the robot's body. The blue line is connected to a red line that is likely representing the location of the model's head. The red line is likely a reference point for the model, while the blue line represents the location where the model would be placed.\n- There are also several buttons on the interface that can be used to customize the model and view the model.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3346, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a red dot in the center. The object appears to be made up of multiple layers of polygons, creating a geometric pattern. The polygons are arranged in a way that creates a sense of depth and dimension.\n\nThere is also a blue line connecting the object to the left and right sides of the model. The red dot is likely a reference point for the model, indicating that it is a representation of the object.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3347, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object with a red and blue arrow pointing towards it. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The arrow is pointing towards the center of the object, indicating that it is in the process of being created.\n\nThere are also several buttons and menus on the interface that can be used to customize the model. The background of the model is a dark grey color, and there are several icons scattered throughout the interface.", + "cursor_active": true, + "x": 631, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3348, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a black object with a red dot in the center. The object appears to be made up of multiple layers of polygons, creating a geometric pattern. The polygons are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The red dot is likely a reference point for the model, while the green dot is a tool used to adjust the size and shape of the object. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 125, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3349, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 125, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3350, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a large, black object with a triangular shape. The object appears to be made up of multiple layers of polygons, with some overlapping each other. The polygons are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the model, there appears to have a green arrow pointing to the right, indicating the direction of the object's movement. The arrow is pointing towards the left, suggesting that the object is in motion. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 125, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3351, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a black object with a geometric design. The object appears to be made up of multiple layers of polygons, creating a layered effect. The polygons are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and the object is outlined in black.", + "cursor_active": true, + "x": 125, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3352, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso. The torso appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 589, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3353, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black object that appears to be a part of a larger structure. The object has a curved shape with a pointed top and a flat bottom. It has a textured surface with ridges and grooves, giving it a realistic appearance. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 162, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3354, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The torso is black and has a muscular build, with two arms and two legs. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nIn the center of the model, there appears to have a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3355, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a curved shape, with a small opening at the top. The arms and legs are also black, and the torso is also black.\n\nIn the center of the screen, there appears to have a blue line drawing of a hand, which is likely used to draw the model. The hand is positioned in a way that suggests that the model is being created using the software.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3356, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is black in color and has a large head with two large eyes and a small mouth. The body of the character is made up of various geometric shapes, including triangles, squares, and rectangles. The head is also black and has two small ears on top.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the character. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3357, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The torso is black and white, with a few details such as the arms, legs, and torso visible. The arms and legs are also black, and the torso is also black.\n\nIn the center of the model, there appears to have a geometric design, with lines and curves that create a sense of depth and dimension. The lines are arranged in a way that they form a grid-like pattern, with some overlapping each other. The overall effect is a realistic representation of a robot or a humanoid figure.", + "cursor_active": true, + "x": 497, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3358, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human-like creature with a black and white color scheme. The creature appears to be made up of various shapes and textures, including a large head, a small body, and several arms and legs. The head has a triangular shape with a pointed nose and two small eyes. The body has two arms and two legs, and the legs are slightly bent at the knees.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for the user to choose from, such as \"Select\", \"Select\" and \"Select\". There are also several buttons and menus for adjusting the settings and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3359, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be in motion, with its arms and legs stretched out and its head tilted slightly to the side. The body of the figure is made up of various shapes and textures, including a large head, a small body, and a smaller body. The head has a triangular shape with a pointed top and a curved bottom. The arms and body are connected by a series of curved lines, and the legs are slightly bent at the knees. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3360, + "caption": "The image is a 3D model of a robot with a black and white color scheme. The robot appears to be in motion, with its arms and legs stretched out in front of it. The body of the robot is made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is black with a blue circle in the center, and the body is grey with a white outline.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 334, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3361, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are various tools and options for creating and editing 3D models.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be in motion, with its arms and legs stretched out and its head tilted slightly to the side. The body of the figure is made up of various geometric shapes and lines, including circles, squares, and triangles. The figures are arranged in a way that creates a sense of movement and energy. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3362, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a black and grey color scheme. The creature appears to be made up of various shapes and textures, including a large head, a small body, and several arms and legs. The head has a triangular shape with a pointed nose and two small eyes. The body has two arms and two legs, and the legs are slightly bent at the knees. The arms and feet are also made of the same material as the creature, and they are connected by a series of curved lines. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 435, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3363, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a blue line running along its length. The arm appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The blue line is connected to the arm by a series of curved lines, creating a sense of movement and energy. The background is a gray color, and the overall design of the robot arm is black and white.", + "cursor_active": true, + "x": 115, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3364, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a black and white color scheme. The arm appears to be made up of various shapes and textures, including circles, squares, and rectangles. The robot arm is positioned in a way that suggests it is in motion, with its arms and legs stretched out in front of it. The background is a gray color, and the robot arm has a blue and black color scheme, giving it a futuristic and futuristic look.", + "cursor_active": true, + "x": 433, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3365, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a blue and black color scheme. The creature appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body of the creature is black and has a humanoid shape with a pointed nose and two arms. The arms and legs are also black and have a curved shape. The background of the model is a light grey color.", + "cursor_active": true, + "x": 417, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3366, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like creature with a blue and black color scheme. The creature appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body of the creature is black and has a humanoid shape with a pointed nose and two arms. The arms and legs are also black and have a curved shape. The background of the model is a light grey color.", + "cursor_active": true, + "x": 417, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3367, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that it appears to be interacting with the model.\n\nThe model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and red. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 417, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3368, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human hand with a black and white color scheme. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart. The background is a light grey color, and the model appears to be made up of various geometric shapes and lines. The model is rendered in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 111, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3369, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a symmetrical manner, with some overlapping each other. The shapes are connected by thin lines, giving the model a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 111, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3370, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a symmetrical manner, with some overlapping each other. The shapes are connected by thin lines, giving the model a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 111, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3371, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a symmetrical manner, with some overlapping each other. The shapes are connected by thin lines, giving the model a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 111, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3372, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a symmetrical manner, with some overlapping each other. The shapes are connected by thin lines, giving the model a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3373, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a geometric pattern, with lines and curves that create a sense of depth and dimension. The lines are arranged in a symmetrical manner, creating a layered effect. The colors used in the model are mostly shades of black, white, and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3374, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a geometric pattern, with lines and curves that create a sense of depth and dimension. The lines are arranged in a symmetrical manner, creating a layered effect. The colors used in the model are mostly shades of black, white, and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3375, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that the fingers are slightly curled and the thumb is slightly spread apart.\n\nThe model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a symmetrical manner, with some overlapping each other. The shapes are connected by thin lines, giving the model a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3376, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a blue line connecting it to a black object. The object appears to be made up of various shapes and lines, creating a geometric pattern. The hand is positioned in a way that suggests it is interacting with the object, with the fingers slightly spread apart. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3377, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a blue line connecting it to a black object. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3378, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a black and blue color scheme. The hand appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3379, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a black and blue color scheme. The hand appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3380, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human hand, which appears to be made up of a series of lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nThe model is black in color and has a smooth texture. The hand is positioned in a way that it looks like it is holding a object, with the fingers slightly curled around the thumb and index finger. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3381, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human hand, which appears to be made up of a series of lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3382, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human hand, which appears to be made up of a series of lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3383, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a hand with a black and white color scheme. The hand appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3384, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a black and white color scheme. The hand appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3385, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a dog's head and neck. The model appears to be made up of various geometric shapes and lines, creating a geometric pattern. The dog's eyes are large and round, and its mouth is slightly open, as if it is looking directly at the viewer. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 724, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3386, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human body with a red line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3387, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and white color scheme. The model appears to be made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more abstract and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3388, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a blue and red line running along its length. The arm appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The blue line is curved and extends from the left arm to the right arm, while the red line is straight and extends towards the center. The background of the model is a gray color, and the overall design of the robot arm is black and gray.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3389, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a blue line running along its length. The arm appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The blue line is connected to the arm by a series of curved lines, creating a sense of movement and energy. The background is a gray color, and the overall design of the robot arm is black and white.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3390, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human hand, which is shown in black and white. The hand is positioned in a way that it appears to be interacting with the model.\n\nThe model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The colors used in the model are mostly black, white, and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3391, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, we can see a 3d model of a human-like creature with a black and white color scheme. The creature has a large head with a triangular shape and two arms and two legs. The body of the creature is made up of various geometric shapes, including triangles, squares, and rectangles.\n\nThe creature appears to be in motion, with its arms and legs stretched out in front of it. The background is a light grey color, and the overall design is abstract and futuristic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3392, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a large head and arms. The figure is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the character's head is a large, triangular shape with a pointed nose and two small eyes. The eyes are outlined in black and the mouth is slightly open, giving the impression that the figure is looking directly at the viewer. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3393, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. The background of the screenshot is a gray color, and the overall design is black and white.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3394, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. The background of the screenshot is a gray color, and the overall design is black and white.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3395, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a large head and arms. The figure is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more complex and intricate.\n\nThe background of the screen is a gray color, and the overall design of the character is black and white.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3396, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character has a black and grey color scheme and is made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the character's head is a large, triangular shape with a pointed nose and two small eyes. The eyes are outlined in blue and appear to be glowing. The body of the robot is also black and has a curved shape. The robot has two arms and two legs, and its head is tilted slightly to the side. The background is a light grey color.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3397, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character has a black and grey color scheme and is made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the character's head is a large, triangular shape with a pointed nose and two small eyes. The eyes are outlined in blue and appear to be glowing. The body of the robot is also black and has a curved shape. The robot has two arms and two legs, and its head is tilted slightly to the side. The background is a light grey color.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3398, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like creature with a black and grey color scheme. The creature has a large head with a pointed nose and two small eyes. The body of the creature is made up of multiple layers of polygons, giving it a geometric appearance. The polygons are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The robot appears to be standing on all fours, with its arms and legs slightly bent at the knees. The background is a light grey color, and the overall design is modern and sleek.", + "cursor_active": true, + "x": 92, + "y": 230, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3399, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human torso with a robotic arm and torso. The model appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The arms and torso are connected by a series of curved lines, creating a sense of movement and energy. The robotic arm is positioned in a way that suggests that the model is in motion, while the torso is tilted slightly to the side. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 239, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3400, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 239, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3401, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Cluster Center\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a helmet-like structure. The helmet appears to be made of a dark material, possibly metal or plastic, and has a triangular shape with a pointed nose and two eye holes. The body of the torso is also made of the same material as the helmet, but it has a more angular shape and a more symmetrical design. The arms and legs of the person are also visible in the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3402, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue and red line that runs along the length of the torso. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3403, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3404, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a human torso with a futuristic design. The torso appears to be made up of a series of curved lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3405, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of grey and black, with some hints of blue and green. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3406, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a human torso with a futuristic design. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3407, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a human torso with a futuristic design. The torso appears to be made up of a series of curved lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3408, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There is also a button labeled \"Select\" which allows the user to select the desired model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3409, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a human torso with a futuristic design. The torso appears to be made up of a series of curved lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3410, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a triangular shape with a curved top and a flat bottom. The arms and legs are also black and have a curved bottom.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Save\" button and a \"Cancel\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3411, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a metallic sheen, giving it a futuristic and futuristic look.\n\nIn the center of the screen, there appears to have a blue and black color scheme, with a stylized image of a robot's torso in the center. The robot's arms and legs are also black, and its head is tilted slightly to the side. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2960400879383087, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3412, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black and grey in color and has a realistic texture.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3413, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black and grey in color and has a realistic texture.\n\nThere are also several lines and dots scattered throughout the model, which are blue and red in color. The lines appear to be connected to each other, creating a network-like pattern. The dots are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3414, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a robot-like creature with a black and grey color scheme. The creature has a large head with two large eyes and a small mouth. The body of the creature is made up of multiple arms and legs, and it appears to be made of a metallic material.\n\nIn the center of the screen, there has a blue line that runs from the top left corner to the bottom right corner, indicating that the model is in the process of being created. The blue line is likely a representation of the robot's body and arms. The background of the model appears to have a gray color scheme, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 787, + "y": 233, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3415, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a blue line drawing of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including a head, arms, and legs.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's head, which is black and has a triangular shape with a pointed nose and two small eyes. The body of the robot is also black and appears to have a curved shape. There are also several buttons on the panel that allow the user to select the model they want to create, such as \"Select\", \"Edit\", and \"View\".\n\nAt the bottom of the screen, there has a menu bar with options such as File, Edit, View, Tools, and Help. There is also a \"Save\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 784, + "y": 233, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3416, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot's head and torso. The robot has a black and grey color scheme and appears to be made up of various shapes and textures. The head has two large eyes, a small nose, and a mouth. The body of the robot is also black and has a curved shape. The arms and legs are also black, and they are connected by a series of curved lines. The background of the model is a light grey color.", + "cursor_active": true, + "x": 784, + "y": 233, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3417, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot's head and torso. The robot has a black and grey color scheme and appears to be made up of various geometric shapes and lines. The head has two large eyes, a small nose, and a mouth. The body of the robot has two arms and two legs. The arms and legs are curved and have a metallic texture. The background is a gray color, and the robot is standing on a gray surface.", + "cursor_active": true, + "x": 784, + "y": 233, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3418, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines connecting the model to different parts of the body, which are arranged in a grid-like pattern. The lines appear to be connected to each other, creating a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 617, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3419, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human head with a triangular shape. The head appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer has a grid-like pattern, while the middle layer has multiple layers. The bottom layer is a layer of text, which is likely the title or description of the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 746, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3420, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the model, we can see the torso of the human body, with the arms and legs visible. The arms are slightly curved and the legs are slightly bent at the knees. The torso is also made of a geometric pattern, with a few lines and curves that create a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 727, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3421, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a metallic sheen.\n\nIn the center of the model, there appears to have a blue and yellow arrow pointing towards the right, indicating the direction of the movement. The arrow is pointing towards a specific area of the body, which is likely where the model is being created. The background of the screen is a light grey color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 727, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3422, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The model is connected to a blue line that runs from the center to the edges of the torso. The blue line is likely representing the direction of the movement of the model, while the black line represents the movement.\nThere are also several icons on the interface that appear to be related to the modeling process.", + "cursor_active": true, + "x": 354, + "y": 605, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3423, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 605, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3424, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 354, + "y": 605, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3425, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more angular and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 605, + "y": 606, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3426, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a black and white color scheme. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3427, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a black and white color scheme. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3428, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines and dots scattered throughout the model, which could represent different components or textures. The lines are arranged in a grid-like pattern, and the dots are colored in shades of blue, green, and yellow. There is also a yellow arrow pointing to one of the lines, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3429, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs from the top left corner to the bottom right corner. The lines are arranged in a grid-like pattern, with some overlapping each other. There is also a yellow arrow pointing towards the top right corner, indicating that the model is in the process of being created. The background of the screen is a gray color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3430, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a yellow arrow pointing towards the top right corner, indicating that the model is in the process of being created. The arrow is pointing to a specific location on the model. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3431, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the screen, we can see a detailed view of the torso, showing the various components and textures that make up the model. The components are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3432, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3433, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and blue color scheme. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, suggesting that the model is being modeled or created using the software. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3434, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3435, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3436, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3437, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human torso with a black and white color scheme. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3438, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3439, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines and dots scattered throughout the model, which could represent different components or textures. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue, green, and yellow. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3440, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several lines and dots scattered throughout the model, which are blue and red in color. The lines appear to be connected to each other, creating a network-like pattern. The dots are arranged in a way that creates a sense of depth and dimension, while the lines are colored in a darker shade of blue. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3441, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with arms and legs. The torso appears to be made of a metallic material, possibly metal or plastic, and has a triangular shape with a small hole in the center. The arms are stretched out to the sides and the legs are slightly bent at the knees. The head of the torso is also made of metal and has two small holes on the sides. The overall appearance of the model is realistic and detailed.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3442, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are straight and angular. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3443, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of a series of lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more abstract and have a more realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3444, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the model, there appears to have a large, angular shape with a pointed nose and a curved mouth. The body of the torso is also black and has multiple layers of lines and curves, creating a layered effect. The lines are arranged in a way that creates a sense of depth and dimension. The overall design is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3445, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3446, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a list of selected polygons. The polygons are arranged in a grid-like pattern, with each polygon having a different color and shape. The colors range from light blue to dark blue, with some having a darker blue and others having a lighter blue. The text on the dialog box reads \"Tagged Polygon\" and there are options to add, edit, and customize the polygons, as well as a drop-down menu to select the type of polygon that can be used in the modeling process.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3447, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black in color and has a metallic sheen.\n\nIn the center of the model, there appears to have a blue and green color scheme, with a red arrow pointing to the left and a green arrow pointing towards the right. The arrow is pointing towards a blue line that runs from the top left corner of the screen to the bottom right corner. There are also several buttons on the interface that allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3448, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a curved top and a flat bottom. The top part of the object is covered in a layer of black material, while the bottom part is covered with a black material.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different components or textures. The lines are colored in different shades of blue, green, and yellow, and they are arranged in a grid-like pattern. The dots are labeled with different colors, including red, blue, and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3449, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a red and blue circle in the center. The object appears to be made up of various geometric shapes and lines. The red circle is connected to the blue circle with a yellow line, while the yellow line is located in the middle of the circle.\n\nThere are also several other buttons on the interface such as \"Select\", \"Edit\", \"View\", \"Help\", and \"Help\". These buttons allow the user to select the object they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3450, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a red and blue circle in the center. The object appears to be made up of various geometric shapes and lines. The red circle is connected to the blue circle with a green line, while the green line is located in the middle of the circle.\n\nThe background of the model is a gray color, and the object is outlined in black. There are also several icons on the interface that appear to be related to the modeling process.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3451, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a triangular shape with a pointed nose and a curved mouth. The lines are blue and appear to be connected to each other, creating a network-like pattern.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3452, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a triangular shape with a pointed nose and a curved mouth. The lines are blue and appear to be connected to each other, creating a network-like pattern.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3453, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs along the top and bottom of the head. The lines are arranged in a way that creates a sense of depth and dimension. The blue line is connected to the black line, which is likely representing the shape of the human head. There are also several buttons on the interface that allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3454, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3455, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3456, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a skull, which appears to be made up of various geometric shapes and lines. The skull is black in color and has a triangular shape with a pointed nose and two large eyes. The lines are blue and are arranged in a grid-like pattern around the skull.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3457, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of black and white geometric shapes. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nIn the center of the model, there appears to have a blue arrow pointing to the left, indicating that the model is in the process of being created. The arrow is pointing towards the right, suggesting that the user is in control of the modeling process. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3458, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the model, there appears to have a blue line that runs through the center, representing the shape of the head. The lines are arranged in a way that creates a sense of depth and dimension. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3459, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a pointed nose and two large eyes. The eyes are outlined in blue and the mouth is slightly open, giving the impression that the model is in the process of being created.\n\nThere are also several lines and dots scattered throughout the model, which are likely representing different components or textures that can be used in the modeling process. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are colored in shades of blue, green, and yellow, and they appear to be connected to each other by a thin line. The background of the model has a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3460, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue and yellow line running through it. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3461, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of various shapes and textures. The model is black in color and has a triangular shape with a pointed nose and two large eyes. The eyes are outlined in blue and the mouth is slightly open, giving the impression that the model is in the process of being created.\n\nThere are also several lines and dots scattered throughout the model, which appear to be connected by lines. The lines are in different colors, including blue, green, and red. The dots are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3462, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a black and blue color scheme. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are blue and appear to be connected to each other, suggesting that the model is being used to create a realistic and detailed representation of the human head. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3463, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a black and blue color scheme. The model appears to be made up of various geometric shapes and lines, creating a complex and intricate design. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The lines are connected to each other, creating an abstract pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3464, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a black object, which appears to be a spaceship or a spaceship. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange.\n\nThe model is shown in a realistic style, with detailed textures and shading. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3465, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3466, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. There is also a red arrow pointing to the right, indicating the direction of the model's movement. The model is displayed on a gray background, and there are various tools and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3467, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3468, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3469, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3470, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3471, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3472, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. There are also several lines and dots scattered throughout the model, indicating that it is in the process of being modeled.\n\nIn the center of the model is a blue line that runs from the top left corner to the bottom right corner, representing the shape of the object. The blue line is connected to the green line, which is likely the source of the blue line. The green line is likely a reference point for the model's design.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3473, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a sleek, modern design.\n\nThere are also several blue lines connecting the model to different parts of the head, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 727, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3474, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines connecting the model to different parts of the body, which are arranged in a grid-like pattern. The lines appear to be connected to each other, creating a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 727, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3475, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines and dots scattered throughout the model, which could represent different components or textures. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue and green. The overall design of the model is sleek and modern, with a minimalist aesthetic.", + "cursor_active": true, + "x": 727, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3476, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThere are also several blue lines and dots scattered throughout the model, which could represent different components or textures. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue and green. The overall design of the model is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 727, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3477, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a cube with a blue line connecting it to a green line. The cube appears to be made of a dark material, possibly a material, and the green line is connected to it with a yellow line.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button. These icons are likely used to navigate through the interface and select the desired model.", + "cursor_active": true, + "x": 43, + "y": 682, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3478, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black object with a geometric pattern. The object has a rectangular shape with a pointed top and a curved bottom. The pattern is made up of various lines and shapes, creating a layered effect. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the image are mostly black and gray, with some hints of blue and green.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4324662983417511, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3479, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a blue and yellow arrow pointing towards it. The object appears to be made up of a series of curved lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.38181865215301514, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3480, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black object with a blue line running through it. The object has a rectangular shape with rounded edges and a small square in the center. The blue line is connected to the object by a series of curved lines. The background is black, and the object is outlined in white. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3836257755756378, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3481, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black and white 3D model of a building with a geometric design. The model is made up of various shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines are curved and intersecting at various angles. The background is a solid black color, and the overall design is modern and sleek.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3753907382488251, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3482, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a solid black color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.36223357915878296, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3483, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black object with a geometric pattern on its surface. The object has a yellow square in the middle, which could be a representation of a cube or a cube. The yellow square is likely a representation or a square, while the black rectangle is a rectangle or a rectangle. The background of the object is black, and there are blue lines and dots scattered throughout the image.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3513990342617035, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3484, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a black object with a geometric pattern. The object has a triangular shape with a pointed top and a curved bottom. The pattern is made up of various lines and shapes, creating a sense of depth and dimension. The colors used in the image are mostly black and gray, with some hints of blue and green. The background is a solid black color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3513990342617035, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3485, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a curved top and a flat bottom. The top of the object is covered in a layer of black material, while the bottom is covered with a black material.\n\nThere are also several lines and dots scattered throughout the image, which are likely representing different components of the model. The lines are colored in different shades of blue, green, and yellow, and they appear to be connected to each other. The dots are arranged in a way that suggests that the model is in motion, and the lines are overlapping each other, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 164, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3486, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The object has a curved shape with a pointed top and a flat bottom. There are also several lines and dots scattered throughout the model, indicating the various components of the model.\n\nIn the center of the screen, there appears to have a green arrow pointing to the right, indicating that the model is in the process of being created. The arrow is pointing towards the left and right sides of the object, suggesting that it is in motion. The background of the screenshot is black, and the overall color scheme is predominantly black and gray.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3487, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. There are also several blue lines and arrows pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the object is black and white.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3488, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is a solid black color.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3489, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a panel with a list of selected polygons. The polygons are arranged in a grid-like pattern, with each polygon having a different shape and size. The colors of the polygons vary, with some being black, some being white, and some being gray. The background of the panel is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3490, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. There are also several blue lines and arrows pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the object is black and white.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3491, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3492, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a panel with a list of selected polygons. The polygons are arranged in a grid-like pattern, with each polygon having a different shape and size. The colors of the polygons vary, with some being black, some being white, and some being gray. The background of the panel is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3493, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. There are also several lines and dots scattered throughout the model, which are likely representing different components or textures.\n\nIn the center of the model is a blue line that runs from the top left corner to the bottom right corner. The blue line is connected to a yellow line, which is likely a component of the object's design. The yellow line is likely representing a component or component that is used in the modeling process.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3494, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3495, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3496, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Group\", and \"Object\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso. The torso appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer has a curved shape, while the middle layer has multiple layers. The bottom layer is a straight shape, with a curved top layer and a flat bottom layer. There is also a small panel on the bottom right corner that shows the user's progress in the modeling process.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.410165011882782, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3497, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human torso with a blue line running through it. The model appears to be made up of various geometric shapes and lines. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3940263092517853, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3498, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3395271897315979, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3499, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of various geometric shapes and lines. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3400791883468628, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3500, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a pointed top and a curved bottom. There are also several lines and dots scattered throughout the model, indicating the various components of the model.\n\nIn the center of the screen, there appears to have a blue arrow pointing to the left, indicating that the model is in the process of being created. The arrow is pointing towards the right, suggesting that it is in progress. The background of the screenshot is a gray color, and the overall design of the object is black and white.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4455569088459015, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3501, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a curved top and a pointed bottom. There are also several lines and dots scattered throughout the model, which could represent different components or textures.\n\nIn the center of the screenshot, there appears to have a red arrow pointing towards the object, indicating that it is in the process of being modeled. The arrow is pointing to the left, suggesting that the model is being created using the software.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4455569088459015, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3502, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a human head with a triangular shape. The model appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer has a small white dot in the center, which could be a symbol or a logo. The bottom layer has several buttons for adjusting the model's settings, such as adjusting the size, shape, and other settings. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3503, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a helmet, which appears to be a futuristic-looking helmet with a sleek and angular design. The helmet is black in color and has a large visor that covers the entire face and neck area. The visor is also black and has two small holes on the sides.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, the user can select the model they want to create, edit, and customize the model, such as the shape, size, and color scheme. There are also several buttons on the bottom right corner that can be used to adjust the model's settings and other settings.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3504, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The body of the figure is slightly curved and has two arms and two legs. The arms are slightly spread out, and the legs are slightly bent at the knees. The head is slightly tilted to the side, giving the impression that the figure has a more realistic appearance. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3505, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso and arms. The torso appears to be made of a metallic material, possibly metal or plastic, and the arms and legs are also made of the same material. The arms are slightly bent at the elbows and the legs are slightly spread apart. The model has a triangular shape with a pointed nose and two small holes on the sides. The overall appearance of the model is realistic and detailed.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3506, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be in motion, with its arms and legs stretched out in front of it. It has a black and white color scheme, with the robot's body and arms appearing to be made of a metallic material.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the robot. At the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 406, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3507, + "caption": "The image is a screenshot of a 3D model of a human torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The torso is shown from the waist up, with the arms and legs slightly bent at the knees. The arms are stretched out to the sides, and the legs are slightly spread apart.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 316, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3508, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a muscular physique. The figure appears to be made up of various shapes and textures, including arms, legs, and torso. The model is black and white and has a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3509, + "caption": "The image is a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with their arms and legs stretched out in front of them. The body is black and white, and the model is rendered in a realistic style. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3510, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with the body of the figure in the center and the legs and arms on either side. The body is black and white, and the figure is standing upright with its arms at its sides. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3511, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body is covered in a black belt with a buckle on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". The background is a light grey color.", + "cursor_active": true, + "x": 508, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3512, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of a grid-like pattern, with the body of the figure in the center and the legs and arms on either side. The figures are black and white, and they are standing upright with their arms at their sides.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3513, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large chest plate with multiple pockets on the front and two smaller pockets on either side. The chest plate has a small emblem on the left side, which is likely the logo or emblem of the character.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 507, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3514, + "caption": "The image is a 3D model of a man's torso and arms. The model is rendered in a realistic style, with detailed features such as the man's arms, legs, and torso. The man appears to be standing with his hands on his hips, and his head is tilted slightly to the side. He is wearing a belt with a buckle on his waist. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3515, + "caption": "The image is a 3D model of a person's torso and arms. The model is made up of a grid-like pattern of lines and dots, creating a realistic representation of the person's body. The person is standing with their arms at their sides and their head slightly tilted to the side. They have a backpack on their back and their legs are slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.40721312165260315, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3516, + "caption": "The image is a 3D model of a human-like figure with a futuristic design. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. It has two arms and two legs, and is standing upright with its hands on its hips. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3517, + "caption": "The image is a 3D model of a human-like figure with a futuristic design. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. The body of the figure is covered in a black suit with a blue and white geometric pattern on the chest and arms. The suit also has a pair of black boots and a black belt with a silver buckle. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3518, + "caption": "The image is a 3D model of a human-like figure with a futuristic design. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has a black and white grid-like pattern on its body, with a blue and green color scheme. The body appears to be made up of various shapes and textures, including lines, dots, and rectangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3519, + "caption": "The image is a 3D model of a human-like figure with a futuristic design. The figure appears to be made up of a grid-like pattern, with a black and white color scheme. The body of the figure is covered in a black suit with a blue and white geometric pattern on the chest and arms. The suit has a high collar and long sleeves, and the legs are slightly tapered at the ankles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3520, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a wireframe-like structure, which appears to be a representation of a human body. The body is shown in a side view, with the torso facing towards the left side of the image. The arms and legs are also made of wireframe, giving the model a realistic appearance.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the model name, model number, and other details. The image also has a blue arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3521, + "caption": "The image is a 3D model of a human body made up of lines and dots. The model appears to be a representation of a person's torso and arms, with the lines representing the body and the dots representing the arms and legs. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3522, + "caption": "The image is a 3D model of a human body made up of lines and dots. The model appears to be a representation of a person's torso and arms, with the lines representing the body and the dots representing the arms and legs. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3523, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a wireframe-like structure, which appears to be a representation of a human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is covered in a grid-like pattern, with lines and curves that create a sense of depth and dimension. The arms and legs are also covered in the same grid, creating a symmetrical design.\n\nOn the top right corner of the model, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3524, + "caption": "The image is a 3D model of a man's torso and arms. The model is made up of a wireframe-like structure, which appears to be a representation of a human body. The body is shown in a side view, with the torso facing towards the left side of the image. The torso is covered in a grid-like pattern, with lines and curves that create a sense of depth and dimension. The arms and legs are also covered in the same grid, creating a symmetrical design.\n\nOn the top right corner of the model, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top left corner, there are several buttons and menus that can be used to customize the model's settings. On the bottom right corner, the model is displayed on a computer screen with a gray background.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3525, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a large head with a skull-like face and two large eyes. The body of the figure is covered in a grid-like pattern, with a blue line running down the center of its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45385846495628357, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3526, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a muscular build. It is wearing a suit of armor with multiple straps and buckles on its chest and arms. The armor is black and has multiple pockets and straps on the sides. The figure is standing with its arms at its sides and its head tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3527, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's body, specifically the lower body of the character. The model is black and white and appears to be made of a smooth, glossy material. The person is standing with their legs slightly apart and their arms are slightly bent at the knees. They are wearing a belt with a buckle on the left side and a pair of boots on the right side.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape, size, and color scheme.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3528, + "caption": "The image is a 3D model of a person's legs and feet in a modeling software. The model appears to be a representation of a human body, with the legs slightly bent at the knees and the feet slightly spread apart. The person is wearing a pair of knee-high boots and a belt with a buckle on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3529, + "caption": "The image is a 3D model of a person's body in a modeling software. The model appears to be a humanoid figure with a torso and arms. The figure is standing upright with its legs slightly bent at the knees and its head tilted slightly to the side. It has a pair of headphones on its head and a belt around its waist. The background is a gray color and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Save\" button.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3530, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance.\n\nIn the center of the model, we can see the torso of the human body, with the muscles and joints clearly visible. The muscles are arranged in a way that they form a symmetrical pattern, with some overlapping each other. The joints are connected by a series of lines and curves, creating a sense of depth and dimensionality. The arms and legs are also visible in the image, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5406578779220581, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3531, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white and has a realistic texture.\n\nIn the center of the model, the torso is shown in a side view, with the arms and legs clearly visible. The arms are curved and the legs are slightly bent at the knees. The joints are arranged in a way that creates a sense of movement and depth. The overall design of the torso and arms is symmetrical and has an abstract, geometric pattern.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3532, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black color scheme. The torso appears to be made up of various shapes and textures, including a large head, a small chest, and a smaller torso. The head is tilted slightly to the side, and the chest is slightly tilted to the left. The arms and legs are also made of the same material as the torso, and they are connected by a series of curved lines. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3533, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black geometric pattern on it. The model appears to be made up of various shapes and lines, creating a complex and intricate design. The blue lines are arranged in a way that creates a sense of depth and dimension, while the black lines are scattered throughout the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 106, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3534, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human torso with a blue and black geometric pattern on it. The model appears to be made up of various shapes and lines, creating a complex and intricate design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model itself is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3535, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black geometric pattern on it. The model appears to be made up of various shapes and lines, creating a complex and intricate design. The blue lines are arranged in a way that creates a sense of depth and dimension, while the black lines are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3536, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various shapes and textures, including circles, squares, and rectangles. The model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3537, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the model of a human body, which appears to be a torso or arm. The model is rendered in a realistic style, with detailed features such as the bones, muscles, and joints visible.\n\nIn the center of the panel, there appears to have a blue line that runs along the length of the model, indicating that it is a representation of the human body. The blue line is likely a representation that the model has been created using the modeling software, as indicated by the text on the panel. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3538, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a female torso with a black and blue geometric pattern on it. The model is shown in a side view, with the torso facing towards the left and the legs slightly angled towards the right. The background is a gray color, and the model is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3539, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model of a human body, which appears to be a torso or arm. The model is rendered in a realistic style, with detailed features such as the bones, muscles, and joints visible.\n\nThe model is shown in a side view, with the torso facing towards the viewer. The torso is shown with a curved shape, and the muscles and joints are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of gray, with some hints of blue and green. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3540, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and blue in color, and the lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3541, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white color scheme. The figure has a triangular shape with a blue line running through it, representing the shape of a human body.\n\nThere are also several options on the interface such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". These options allow users to customize their modeling process with different tools and options. The background of the screen is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3542, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a female figure with a black and blue color scheme. The figure is standing with her arms at her sides and her head tilted slightly to the side. She has a muscular build and is wearing a belt with a buckle on the waist. The background is a gray color, and the model is rendered in a realistic style with detailed textures and shading.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5220168828964233, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3543, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a female torso with a black and white geometric pattern on it. The model is shown in a side view, with the torso facing towards the left and the legs slightly angled towards the right.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model for later use.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3544, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model of a human body, which appears to be a torso or arm. The model is rendered in a realistic style, with detailed features such as the bones, muscles, and joints visible.\n\nIn the center of the screen, the model is shown in a blue and black color scheme, with a blue line connecting the two parts of the body. The lines are arranged in a grid-like pattern, with some overlapping each other. The background is a gray color, and the model itself is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3545, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model of a human body, which appears to be a torso or arm. The model is rendered in a realistic style, with detailed features such as the bones, muscles, and joints visible.\n\nIn the center of the screen, there appears to have a blue line that runs along the length of the model, which is likely representing the shape or texture of the body. The blue line is connected to the model by a series of curved lines, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the lines are connected by a thin line that extends from the top left corner to the bottom right corner. The background of the screenshot is a gray color, which contrasts with the blue line.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3546, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and blue color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The colors are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3547, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a geometric shape with a red arrow pointing to the right.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3548, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a black and white image of a person's torso. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also several buttons for adjusting the model, such as selecting the shape, size, and color. The overall design of the model is modern and sleek, with a minimalist aesthetic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3549, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a female torso with a black and white geometric design. The model is shown in a side view, with the torso facing towards the viewer.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3550, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and blue color scheme. The torso appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed textures and shading. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3551, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black object with a geometric design. The model has a curved shape with a red dot in the center, which is likely a reference point for the model.\n\nThere are also several lines and dots scattered throughout the model, which could represent different components or textures. The lines are in different colors, including blue, green, and yellow, and they are connected by a yellow line. The yellow line is likely used to indicate the direction of the model's movement.\n- There is also a menu bar at the top of the screen with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3552, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a female torso with a black and white geometric pattern on it. The model is shown in a side view, with the torso facing towards the viewer. The background is a light grey color, and the model is outlined in black. There are also several blue and green lines and dots scattered throughout the model, which appear to be lines of different sizes and shapes. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in shades of blue, green, and red.", + "cursor_active": true, + "x": 407, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3553, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a black and white image of a human torso. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines and dots are colored in different shades of blue, green, and red. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 408, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3554, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture. There are also several yellow and red lines and dots scattered throughout the model, which could represent different components or textures. The image also has a title bar at the top that reads \"3D Modeling Software\" and a subtitle at the bottom that says \"Translate\".", + "cursor_active": true, + "x": 408, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3555, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a person's torso and arms, with a blue line connecting them. The person appears to be standing, with their arms at their sides and their legs slightly bent at the knees.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the torso, which is black and has a curved shape. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3556, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and blue color scheme. The torso appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5349348187446594, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3557, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the model itself, which appears to be a black and white image of a person's torso and arms. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several buttons on the panel that allow the user to select the model they want to create, such as \"Select\", \"Edit\", and \"View\". There is also a \"Save\" button at the bottom of the screen, which can be clicked to save the model as a new model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47790956497192383, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3558, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of a series of lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and angular. The background is a light grey color, and the overall design of the torso is sleek and modern.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47790956497192383, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3559, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a realistic texture.\n\nThe model is shown in a side view, with the torso facing towards the left and the legs slightly angled towards the right. The torso has a triangular shape with a pointed top and a curved bottom. The lines are arranged in a grid-like pattern, creating a sense of depth and dimensionality. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47790956497192383, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3560, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a series of lines and shapes. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nIn the center of the model, the torso is shown in a side view, with the arms and legs visible. The arms are slightly curved and the legs are straight, giving the impression that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47790956497192383, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3561, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in black and white. The figure is standing with its arms and legs slightly bent at the knees, and its head is tilted slightly to the side. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles, which are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3562, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3563, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 304, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3564, + "caption": "The image is a 3D model of a person's torso and legs. The model appears to be a representation of a human body, with the legs slightly bent at the knees and the arms and legs extended. The person is wearing a belt with a buckle on the left side and a pair of dumbbells on the right side. The background is a gray color, and there is a menu bar on the top right corner of the image with various options and settings.", + "cursor_active": true, + "x": 437, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3565, + "caption": "The image is a 3D model of a person's body in a modeling software. The model is a representation of the lower body of the person, with their legs and arms visible. The person is wearing a black belt with a buckle on the left side and a pair of black boots on the right side. The belt appears to be made of a material, possibly leather or a similar material, and is attached to the person's waistband. The boots are also black and appear to be knee-high.\n\nOn the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Transform\", and \"Cluster Center\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 392, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3566, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a pair of dumbbells resting on their hips. The model appears to be a representation of a human body, with the legs slightly bent at the knees and the arms stretched out to the sides. The person is wearing a black belt with a buckle on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 392, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3567, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a pair of dumbbells resting on their hip. The model appears to be a representation of a human body, with the legs slightly bent at the knees and the arms stretched out to the sides. The person is wearing a black belt with a blue arrow pointing to the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 392, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3568, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a pair of dumbbells on their hips. The model appears to be a representation of a human body, with the legs and arms clearly visible. The person is wearing a black belt with a blue arrow pointing to the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Cluster Center\". The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 392, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3569, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a blue line drawn on the lower part of the body. The model appears to be a representation of a human body, with the legs and arms clearly visible. The person is wearing a black outfit with a belt around their waist and a pair of headphones on their head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 392, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3570, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a blue line drawn on the right side of the image. The model appears to be a representation of a human body, with the legs and arms clearly visible. The person is wearing a black outfit with a belt around their waist and a pair of headphones on their head. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". The background of the interface is gray, and there are several buttons and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3571, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and lower body, with a blue line drawn on it. The model appears to be a representation of a human figure, with the torso and arms clearly visible. The figure is standing upright, with their legs slightly bent at the knees and their feet slightly apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a search bar at the top, followed by a list of options to select the model, such as the model name, model number, and other settings. The background of the interface is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 649, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3572, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and arm, with a blue line drawn on it. The model appears to be a representation of a human body, with the legs and arms visible. The person is wearing a black outfit with a belt around their waist and a pair of headphones on their head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3573, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a side view, with its body facing towards the left and its head slightly tilted to the right.\n\nThe model is rendered in a realistic style, with detailed features such as the legs, arms, and torso visible. The body is made up of various shapes and textures, including circles, squares, and triangles. The figures are arranged in a way that creates a sense of depth and dimension, with the legs and arms being the main focus. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5154299139976501, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3574, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and lower body, with various tools and options on the right side of the image. The model appears to be a representation of a human figure, with the torso and arms clearly visible.\n\nThe model is rendered in a realistic style, with detailed features such as the legs, arms, and torso. The legs are slightly bent at the knees, and the arms and legs are extended upwards. The torso is also rendered in 3D, with a curved shape and a smooth texture. The arms are also curved and appear to be made of a metallic material, while the legs are straight and tapered. The background of the model is a light grey color, and there are several buttons and menus on the top right corner of the interface, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3575, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model is black and appears to be made of a smooth, glossy material. The person is standing with their arms at their sides and their legs slightly bent at the knees. They have a small red arrow pointing to the right, indicating that they are in the process of creating the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5148813724517822, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3576, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and grey color scheme. The figure appears to be standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, creating a sense of movement and depth. There are also several blue arrows pointing to different parts of the body, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5148813724517822, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3577, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and grey color scheme. The figure appears to be standing with its legs slightly bent at the knees and its arms stretched out to the sides. The body of the figure is made up of a series of curved lines and curves, creating a sense of movement and depth. There are also several blue arrows pointing to different parts of the body, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3578, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and grey color scheme. The figure appears to be standing with its legs slightly bent at the knees and its arms stretched out to the sides. The body of the figure is made up of a series of curved lines and curves, creating a sense of movement and depth. There are also several blue arrows pointing to different parts of the body, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3579, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model is black and appears to be made of a smooth, glossy material. The person is standing with their arms at their sides and their legs slightly bent at the knees. They have a pair of dumbbells resting on their hips. The background is a light grey color, and the model is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5148813724517822, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3580, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and lower body. The model is black and appears to be made of a smooth, glossy material. The person is standing with their arms at their sides and their legs slightly bent at the knees. They have a pair of dumbbells resting on their hips. The background is a light grey color, and the model is outlined in blue.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5148813724517822, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3581, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black 3D object in the center. The object appears to be a triangular shape with a pointed top and a flat bottom. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the 3D model. At the top of the image, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3582, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular shape with a blue outline. The shape is outlined in black and has a small white dot in the center. The background is a light grey color. On top of the model, there has a text field where the user can select the shape they want to create. On both sides of the screen, there there are various buttons for adjusting the shape, such as \"Select\", \"View\", and \"Help\".\n\nOn the right side of this image, on the bottom right corner, there will be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 650, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3583, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular shape with a blue line running through it. The shape is outlined in black and has a smooth surface. The lines are arranged in a way that they form a curved line that extends from the top left corner of the model to the bottom right corner. The background of the screen is gray, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3584, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as Define, Inverse Normals, and Cluster Center. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a curved object, which appears to be a cube or a sphere. The model is blue in color and has a triangular shape with a pointed top and a curved bottom. The edges of the model are outlined in black.\n\nAt the top of the panel, there has a menu bar with options to select the type of model, the size, and the shape. Below the menu bar, it has a drop-down menu with options like \"Define\", \"Inverse Normal\", and \"Cluster Center\". There is also a text field for entering the model name and a button to add a new model.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3585, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular shape with a blue line running through it. The shape is outlined in black and has a smooth surface. The lines are arranged in a way that they form a curved line that extends from the top left corner to the bottom right corner of the screen. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 648, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3586, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as Define, Inverse Normals, and Cluster Center. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a triangular prism with a blue line running through it. The prism appears to be in the process of being modeled, as indicated by the text on the panel.\n\nAt the top of the panel, there has a menu bar with options to select the type of model, the size, and the shape of the prism. Below the menu bar, it has a list of options to customize the model, such as \"Define\", \"Inverse Normal\", and \"Cluster Center\".\n\nThere are also several buttons on the top right corner of the screen, including \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", \"Cancel\", etc. There is also a \"Help\" button and a \"Save\" button, which can be used to save the model as a new model.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3587, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as Define, Inverse Normals, and Cluster Center. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a triangular prism, which appears to be made up of a series of curved lines and points. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the panel, there has a menu bar with options to select the type of model, the size, and the shape of the prism. Below the menu bar, it says \"Define\" and \"Inverse Normal\" in bold letters, indicating that the user can select the desired model. The panel also has a drop-down menu that allows the user to select a specific model for the model.", + "cursor_active": true, + "x": 647, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3588, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue line connecting it to a gray background. The object has a triangular shape with a pointed top and a curved bottom. The lines are arranged in a way that they form a grid-like pattern around the edges of the object. The blue line is connected to the gray background, creating a sense of depth and dimensionality. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3589, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a triangular shape with a blue line running through it. The shape is outlined in black and has a smooth surface. The lines are arranged in a way that they form a curved line that extends from the top left corner of the image to the bottom right corner. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3590, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a curved object with a blue line connecting it to a gray background. The object has a triangular shape with a pointed top and a flat bottom. The lines are arranged in a way that they form a triangular prism-like shape. The blue line is connected to the gray background, which is likely representing the shape of the object. On top of the blue line, there seems to be an arrow pointing to the right side of the image, indicating that the user can select the object they want to create.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3591, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. In the center of the image, there comes a 3d model of a triangular shape with a blue outline. The model appears to have a smooth and shiny surface. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3592, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object with a red and blue color scheme. The object appears to be made up of a series of curved lines and curves, creating a geometric shape. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a menu bar with options to select the shape, size, and other settings. Below the menu bar, it seems like the user is in the process of creating the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3593, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object, which appears to be a sphere or a sphere with a curved top and a flat bottom. The object is shown in a blue color and has a smooth surface.\n\nThere are also several other options available in the interface such as \"Define\", \"Shape\", and \"Cluster Center\". These options allow the user to customize the shape of the object to their liking. The background of the screenshot is a gray color, and there are a few icons at the bottom of the screen, including a \"Save\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3594, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a sphere with a blue and gray color scheme. The sphere has a triangular shape with a pointed top and a curved bottom. The edges of the sphere are outlined in blue, while the center has a red line that runs through it. The background of the image is gray, and there are various icons and buttons on the right side of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3595, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a sphere with a blue and green color scheme. The sphere has a triangular shape with a pointed top and a curved bottom. The edges of the sphere are outlined in blue, and there are two lines connecting them, one on each side. The lines are connected by a series of points, which are likely used to create the shape of the object. The background of the image is gray, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3596, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a sphere, which appears to be made up of a series of curved lines and points. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options to select the shape, size, and color of the sphere. Below the menu bar, it says \"Define\" and \"Shape\", indicating that the user is in the process of creating the model. The background of the screenshot is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3597, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object, which appears to be made up of a series of curved lines and points. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options to select the shape, size, and color of the object, as well as a drop-down menu for selecting the desired shape. Below the menu bar, it has a list of options to customize the model, such as the shape size, shape, and cluster center. The background of the screenshot is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3598, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a sphere with a blue line connecting it to a gray background. The sphere appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a menu bar with options to select the shape, size, and color of the sphere, as well as a drop-down menu to select a layer of the model. There are also several buttons to customize the model, such as \"Select\" and \"Cancel\".\n\nOverall, the image shows the interface of the software, which is used to create and edit 3D models.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3599, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object with a blue and black color scheme. The object appears to be made up of a series of curved lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options to select the shape, size, and color of the object, as well as a drop-down menu to select a specific shape or color. Below the menu bar, there will be a dropdown menu with options like \"Select\", \"Select\" and \"Select\".\n\nOverall, the image shows a user interface for modeling and creating 3D models in the software.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3600, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object, which appears to be made up of a series of curved lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options to select the shape, size, and color of the object, as well as a drop-down menu to select a specific shape or color. Below the menu bar, there appears to have a list of options for the user to choose from, such as \"Define\", \"Shape\", and \"Cluster Center\".\n\nOverall, the image shows the interface of the software, which is used to create and edit 3D models.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3601, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as Edit, View, Tools, and Help.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance.\n- The model is shown in a realistic style, with detailed features such as the legs, arms, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3602, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human figure with a black and white color scheme. The figure appears to be standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a blue arrow pointing to the left, indicating the direction of the model's movement. The background is a gray color, and there are several buttons and menus on the top right corner of the screen.", + "cursor_active": true, + "x": 322, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3603, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a person's torso and lower body. The model is rendered in a realistic style, with detailed features such as the legs, arms, and torso. The person is wearing a black outfit with a belt and a pair of headphones on their head. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be in the process of being modeled.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3604, + "caption": "The image is a screenshot of a 3D model of a person's body in a software interface. The model appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. It has a large head with two large eyes and a small mouth. The body is wearing a pair of black boots with a blue stripe running down the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3605, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Options\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3-dimensional object with a blue and gray color scheme. The object has a triangular shape with a pointed top and a curved bottom. The top of the object is covered in a grid-like pattern, while the bottom is covered with a grid of lines and dots. The lines are arranged in a way that creates a sense of depth and dimension, and the dots are evenly spaced along the edges of the design. The overall design is simple and minimalistic, with a focus on the object in the center.", + "cursor_active": true, + "x": 478, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3606, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to choose from. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a triangular object, which appears to be made up of a series of lines and curves. The object is shown in a light blue color and has a smooth, glossy surface.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", \"Help\", and \"Help\". Below the menu bar, it has a drop-down menu with options to select the shape of the object, such as the shape, size, and color. There are also options to add, edit, and customize the model, as well as a \"Save\" button to save the model as a new model.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3607, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a blue 3D model of a triangular shape with a grid-like pattern on it. The model appears to be made up of small dots or lines, giving it a textured appearance. The dots are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3608, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons for adjusting the settings.\n\nOn the right side of the interface, there appears to be a panel for selecting the shape of the object. The object itself is a triangular shape with a grid-like pattern on its surface. The grid is made up of small dots and lines, creating a textured appearance. The colors used in the image are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3609, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Cluster Center\". On the right side of the panel, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and white color scheme. The object has a pointed tip and a curved body. The background is a light grey color. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 414, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3610, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a curved object, which appears to be made up of a series of curved lines and dots. The object is blue in color and has a smooth surface.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it has a drop-down menu with options to select a shape, size, and color. There is also a text field for entering the model name and a checkbox for selecting the desired shape.\n- There are also several buttons on the bottom right corner of the screen, including \"Cluster Center\", \"Cancel\", and \"Save\". The overall design of the model is simple and minimalistic, with a clean and modern look.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3611, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular object with a pointed tip. The object is blue in color and has a smooth surface. It is placed on a gray background. On top of the object, there seems to be another 3D model with a curved shape and a pointed end. On both sides of the model, it seems like the user is in the process of creating or editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3612, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as \"Define\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a triangular object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The top of the object is slightly tilted to the left, and the bottom is slightly angled to the right. The background is a gray color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3613, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a triangular object with a blue and green color scheme. The object has a triangular shape with a pointed top and a curved bottom. The blue color scheme is represented by a yellow arrow pointing towards the right side of the image. The yellow arrow is pointing to the left of the object, indicating that it is in the process of being modeled.\n- On the right bottom corner of the screen, there has a text field where the user can select the object they want to create a new model. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3614, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a triangular object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in black and there are two lines connecting them, one on each side. The lines are connected by a dotted line, indicating that the object is in the process of being modeled. The background of the image is gray, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3615, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a triangular object with a blue and red color scheme. The object has a pointed nose and a pointed tail. The body of the object is outlined in black and has a curved shape. There is also a yellow arrow pointing towards the object, indicating that it is in the process of being modeled. The background of the image is gray, and there are various icons and buttons on the right side of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3616, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the interface, there appears to be a 3d model of a triangular object with a blue and yellow color scheme. The object has a curved shape with a pointed top and a pointed bottom. The body of the object is made up of a series of curved lines and curves, creating a sense of depth and dimension. The lines are arranged in a way that they form a triangular shape, with the top line being the largest and the bottom line being smaller. There are also several buttons on the right side of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3617, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a triangular object with a blue and red color scheme. The object appears to be made up of a series of curved lines and points, with a pointed tip at the top and a curved line at the bottom. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere is also a green arrow pointing towards the object, indicating that it is in the process of being created. The background of the screen is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3618, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a triangular object with a blue and yellow color scheme. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer has a yellow arrow pointing to the right, indicating the direction of the object's movement.\n\nThere are also several other options on the interface such as \"Define\", \"Shape\", \"Cluster Center\", and \"Translate\". These options allow the user to customize the model to their liking.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3619, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a polygonal object. The dialog box has a title \"Polygon Mesh\" and a description that reads \"Use Loop for Triangles\". On the right side of the interface, there are several buttons and menus that can be used to customize the object's shape and texture.\n\nIn the center of the image, there appears to be a 3d model of a spherical object with a grid-like pattern on its surface. The object has a triangular shape with a pointed top and a flat bottom. The grid is made up of small squares and rectangles, and the edges of the object are outlined in black. The background is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3620, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options for creating a polygonal object. The dialog box has a title \"Polygon Mesh\" and a description that reads \"Use Loop for Triangles\". On the right side of the interface, there are several buttons for adjusting the polygon mesh settings.\n\nIn the center of the image, there appears to be a 3d model of a spherical object with a curved top and a pointed bottom. The object has a triangular shape with a pointed nose and a flat base. The top of the object is covered in a layer of polygons, giving it a realistic appearance. The polygons are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3621, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a spherical object, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a menu bar with options to select the shape, size, and color of the object. Below the menu bar, it seems like the user is in the process of creating the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3622, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a dialog box with various options such as \"Define\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a spherical object with a blue and black color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a light grey color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3623, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. \n\nOn the right side of the panel, there are several buttons and menus that can be used to select the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also options to adjust the model's size, shape, and other settings.\n\nAt the bottom of the image, there has a menu bar with options to select a model, model, and texture. There is also a text field for entering the model name and a drop-down menu for selecting the type of model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3624, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. \n\nOn the right side of the panel, there are several buttons and menus that can be used to select the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also options to add, edit, and customize the model.\n\nAt the bottom of the image, there has a menu bar with options to change the model's color, texture, and other settings. There is also a text field for entering the model name and a drop-down menu for selecting the desired model.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3625, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is made up of various geometric shapes and lines, and the arms and legs are outlined in blue. The torso is also outlined in black, and there are various buttons on the right side of the panel, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3626, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and green color scheme. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is made up of multiple arms and legs. The arms are connected by a series of curved lines, and the legs are slightly bent at the knees. There is also a red arrow pointing to the robot, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3627, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel for creating a model of a robot or a character. The robot is shown in a realistic style with detailed features such as the arms, legs, and torso. The body of the robot is made up of various shapes and textures, including the head, arms, and legs. The head is also made of a metallic material, and the arms and legs are made of metal. The torso is also black and has a textured surface. The background of the image is gray, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3628, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot-like figure with a metallic body and arms. The figure is shown in a realistic style with detailed features such as the arms, legs, and torso. The robot has a blue and green color scheme and is standing on a gray background.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3629, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in a gray color. The figure is standing upright with its arms and legs slightly bent at the knees. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. There is also a blue line connecting the figure to a larger object, which could be a part of a larger model or a component of the model.", + "cursor_active": true, + "x": 348, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3630, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a triangular shape. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", \"Help\", and \"Help\". Below the menu bar, it has a list of options to customize the model, such as the shape, size, and color scheme. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 326, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3631, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nIn the center of the model, there appears to have a triangular shape with a grid-like pattern on its surface. The lines are arranged in a way that creates a sense of depth and dimension, while the polygons are scattered throughout the model. The colors used in the model are mostly shades of grey and black, with some hints of blue and green. The overall effect is a realistic representation of a robot or a humanoid figure.", + "cursor_active": true, + "x": 325, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3632, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human body, which appears to be made up of various shapes and textures. The model is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nIn the center of the model, there appears to have a triangular shape with a grid-like pattern on its surface. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and more realistic. The overall color scheme of the design is black and gray, with some hints of blue and green.", + "cursor_active": true, + "x": 328, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3633, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and arms, with various tools and options on the right side of the screen. The model appears to be a representation of a human torso, with the arms and legs visible. The person is wearing a black suit with a blue and white pattern on the chest and arms. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background of the image is gray, and there are several buttons and menus at the bottom of the interface.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3634, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are curved and have a geometric pattern on them. The legs are straight and appear to be slightly tapered. The background of the model is a light grey color.", + "cursor_active": true, + "x": 598, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3635, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human body with a futuristic design. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other. The colors used in the model are mostly shades of blue, green, and gray, giving it a futuristic and futuristic feel. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43941330909729004, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3636, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used in the design are mostly shades of blue, green, and gray, giving the image a futuristic and futuristic feel. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3637, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used in the design are mostly shades of blue, green, and gray, giving the image a futuristic and futuristic feel. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3638, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric shape. The model is made up of various shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3639, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and textures, including circles, squares, and rectangles. The design is outlined in blue and has a grid-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3640, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is outlined in blue and has a grid-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3641, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used in the design are mostly shades of blue, green, and gray, giving the image a futuristic and futuristic feel. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 273, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3642, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines and curves add texture and depth to the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3643, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made up of various shapes and textures. The leg is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nIn the center of the model, there appears to have a triangular shape with a grid-like pattern on it. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 754, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3644, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a geometric shape in the center. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model.", + "cursor_active": true, + "x": 588, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3645, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a robot or a humanoid figure. The character has a black and grey color scheme and is standing upright with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including a large head, a small body, and a smaller body.\n\nIn the center of the body, there has a blue line that runs along the length of the figure's arm and legs. The line is outlined in black and is connected to the body by a thin blue line. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 287, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3646, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, there has a blue line that runs along the length of the torso. The line is connected to a larger object, which is also black and appears to have a curved shape. The object is also connected to the larger object by a series of curved lines. The blue line is likely a representation of the shape or texture of the object.", + "cursor_active": true, + "x": 287, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3647, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human figure with a blue line connecting the two parts of the figure. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. The blue line is likely a representation of the model's structure.\n\nOverall, the image shows a realistic 3D model of the human figure in a modeling software, with detailed features and textures.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3648, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's torso, which appears to be made up of a series of curved lines and shapes. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso. The blue line is slightly larger than the black line, and it is slightly smaller than the white line. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 619, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3649, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are three 3D models of a human body, each with a unique design. The first model is a close-up of the human body's torso, with the head and neck visible. The second model is an abstract representation of the head, with a blue line connecting the two parts. The third model is of a hexagon-shaped object, which appears to be a part of the body.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for the user to choose from, such as \"Select\", \"Transform\", and \"Cluster Center\". There are also several buttons and menus on the interface that can be used to customize the modeling process.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49637851119041443, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3650, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of various geometric shapes and lines, including a hexagon, a circle, and a square. The shapes are arranged in a grid-like pattern, with some overlapping each other.\n\nIn the center of the model, there appears to have a blue line that runs through the center, representing the shape of the human body. The lines are connected to each other, creating a network-like structure. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49637851119041443, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3651, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is rendered in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3652, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a side view, with its body facing towards the left and its head slightly tilted to the right. The body is made up of various shapes and textures, including a large head, a small body, and a smaller body.\n\nThe model is rendered in a realistic style, with detailed lines and shading to give it a lifelike appearance. The colors used in the model are mostly shades of grey and black, with some hints of blue and green. The overall color scheme of the model is mostly gray and black.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3653, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's torso and arms. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The robot appears to be standing upright, with its arms and legs slightly bent at the knees.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3654, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and arms, which appears to be made of a metallic material. The model is in the process of being modeled, as indicated by the text on the left side of the image.\n\nOn the right side, there is a panel with various options and settings. The panel is divided into two sections, with the top section showing the model's body and the bottom section showing its arms and legs. The top section has a menu bar with options such as \"Select\", \"Object\", \"Point\", and \"Transform\". There are also several buttons and menus on the top right corner of the panel, including \"Save\", \"Cancel\", \"View\", \"Help\", and more. The background of the interface is a gray color, and the model is shown in a realistic style.", + "cursor_active": true, + "x": 348, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3655, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a futuristic design. The robot appears to be made of a dark material, possibly metal or plastic, and has a metallic body with a blue and black color scheme. The model is standing upright with its arms and legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5505759716033936, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3656, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek, modern design. The model is shown in a side view, with the front and back of the robot facing towards the viewer.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the robot's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5509772300720215, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3657, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a person's torso and legs. The model is black and appears to be made of a metallic material, possibly metal or plastic. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a helmet with a visor and a backpack attached to it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3658, + "caption": "The image is a 3D model of a robot with a black and white color scheme. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with a helmet and a shield on its chest. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3659, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like figure with a muscular body and legs. It has two arms and two legs, and its head is tilted slightly to the side. The body is made up of two arms, one on each side, and the other on the left side.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a menu bar at the top with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings, such as selecting the model name, model number, and other settings. The background of the panel is a gray color, and there are various icons and menus at the bottom of the screen.", + "cursor_active": true, + "x": 284, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3660, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nIn the center of the character's body, there appears to have a small body with two arms and two legs. The body is made up of two arms, one on each side, and the other on the left. The arms are connected by a curved line, and there are two smaller arms on either side of each arm. The legs are also connected to the body by a thin line, which is likely a part of the figure's body. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3661, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The head is tilted slightly to the side, giving the impression that it is looking towards the viewer.\n\nIn the center of the screen, the character's body is shown in a realistic style, with detailed features such as the legs, arms, and torso. The legs are slightly bent at the knees and the arms are extended, creating a sense of movement. The torso is also shown in the same style as the figure, but with a more angular shape and a more symmetrical design. The background is a light grey color, making the character stand out.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48973026871681213, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3662, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The head is tilted slightly to the side, giving the impression that it is looking towards the viewer.\n\nIn the center of the screen, the character's body is shown in a realistic style, with detailed features such as the legs, arms, and torso. The legs are slightly bent at the knees and the arms are slightly spread apart. The torso is also shown in the same style as the head and arms. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 366, + "y": 708, + "confidence": 1.0, + "template": "7.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3663, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a curved shape. The torso appears to be made of a dark material, possibly metal or plastic, and has a smooth surface. The model is shown in a realistic style, with detailed features such as the bones, muscles, and joints visible. There is also a blue line connecting the torso to the left and right sides of the model, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 315, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3664, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a close-up of a black object, which appears to be a part of a larger structure. The object has a cylindrical shape with a pointed end and a flat base. The body of the object is made up of a series of curved lines and curves, creating a sense of depth and dimension. The lines are blue and appear to be connected to the object by a thin blue line. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49293211102485657, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3665, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and grey in color and has a futuristic design. The person is standing with their arms at their sides and their head tilted slightly to the side. The background is a light grey color and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 731, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3666, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and the arms and legs are also black. The arms are curved and have a geometric pattern on them. The legs are straight and appear to be slightly tapered. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4388681650161743, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3667, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, the model is shown with a blue and white geometric shape, which could be a representation of a cube or a cube. The model is surrounded by a grid-like pattern, which may represent the shape or texture of the figure's body. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5055936574935913, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3668, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like creature with a black and grey color scheme. The creature appears to be made up of various shapes and textures, including a large head, a small body, and a large arm. The body has a triangular shape with a pointed nose and two small eyes. The arms and legs are also black and have a curved shape. The robot has a blue and green color scheme on its chest and arms. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 557, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3669, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including a cube, a hexagon, and a sphere. The cube is connected to the figure by a series of lines and curves, and the sphere is placed on top of the cube.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the 3D model. The user can select the model they want to create, such as the shape, size, and color scheme. There are also options to add, edit, and customize the model, as well as a drop-down menu to select the desired model.", + "cursor_active": true, + "x": 597, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3670, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is shown in a realistic style, with detailed features such as the bones, muscles, and joints.\n\nIn the center of the model, there appears to have a triangular shape with a blue line running through it, representing the shape of the body. The blue line is connected to the body by a series of curved lines, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 678, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3671, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The body appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is positioned in a way that it looks like it is standing on its hind legs. The arms and legs are also black and appear to be connected to the body by a series of curved lines. The lines are colored in different shades of blue, green, and red, and they are arranged in a grid-like pattern. The background of the model is a light grey color.", + "cursor_active": true, + "x": 688, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3672, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The body appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head and body are connected by a series of lines and dots, which are likely representing the different components of the model. The lines are colored in different shades of blue, green, and red, and the dots are arranged in a grid-like pattern. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45703697204589844, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3673, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a humanoid or a robot. The model is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the model, there appears to have a geometric shape, possibly a shield or a helmet. The shape is outlined in blue and has a diamond-like pattern on it. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45703697204589844, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3674, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49387091398239136, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3675, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a human body, one with a triangular shape and the other with a hexagon shape. The human body appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The hexagons are arranged in a symmetrical pattern, with the hexagons in the center and the rectangles on either side.\n\nOn the right side of this interface, on the bottom right corner, there has a list of options for selecting the desired model, such as the shape, size, and color scheme. There are also several buttons and menus on the interface for adjusting the model's settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45681288838386536, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3676, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4940842092037201, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3677, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4940837621688843, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3678, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3679, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3680, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3681, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The design is outlined in black and has a blue line running through it, indicating that it is a geometric pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3682, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person is wearing a helmet with a visor, and their arms are stretched out in front of them. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 138, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3683, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various geometric shapes and lines, including a cube, a hexagon, and a square. The cube is connected to the torso by a series of lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 138, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3684, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a geometric design on its back. The figure appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is outlined in black and has a blue line running through it, creating a grid-like pattern. The background is a light grey color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3685, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The top layer is a hexagon-shaped structure with a blue hexagon in the center. The hexagon is connected to the body by a series of lines and dots, which are arranged in a symmetrical pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3686, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a futuristic design. The body appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is connected to the body by a series of curved lines, and the body is supported by two arms. The arms are also connected by a curved line, and there are two smaller arms on either side of each arm. The overall design of the model is futuristic and futuristic, with a mix of geometric shapes and lines.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3687, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a gray color and is standing upright with its arms and legs slightly bent at the knees. The body of the character is made up of various shapes and textures, including triangles, squares, and rectangles.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating, editing, and modeling the character. There is also a drop-down menu with options to select the character's name, location, and other settings.", + "cursor_active": true, + "x": 609, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3688, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. It has a black and white color scheme, with the robot's body in a more realistic manner.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the robot, which appears to be a humanoid figure with a muscular build and a helmet with a visor. The figure is standing on all fours, with one leg slightly bent at the knee and the other leg extended behind it. The background is a light grey color, and the robot is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3689, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human body with a geometric design. The model is made up of a series of interconnected lines and shapes, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more realistic and detailed.\n\nOverall, the image shows a realistic 3D model of the human body, with various textures and features that can be used to create and customize the model.", + "cursor_active": true, + "x": 311, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3690, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including a hexagon, a circle, and a square. The hexagon is connected to the circle with a red line, while the circle and square are connected with a blue line. The lines are arranged in a way that creates a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 311, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3691, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design on it. The model appears to be made up of various shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a symmetrical pattern, with some overlapping each other. The colors used in the model are mostly shades of blue, green, and gray, giving it a futuristic and futuristic feel. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 311, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3692, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a robot or a humanoid figure. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange.\n\nOverall, the image shows a realistic 3D model of the robot or humanoid figure, with detailed features and textures.", + "cursor_active": true, + "x": 281, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3693, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a geometric design on it. The arm appears to be made up of various shapes and lines, including circles, squares, and triangles. The robot arm is black and has a metallic finish. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 282, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3694, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is outlined in black and has a blue line running through it, creating a grid-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 316, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3695, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used in the design are mostly shades of blue, green, and yellow, with a few hints of red and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 316, + "y": 601, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3696, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including a hexagon, a circle, and a square. The hexagon is connected to the circle by a series of lines, while the circle and square are connected by lines. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is black and white.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3697, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot's head. The robot has a black and grey color scheme and is facing towards the left. The head has a large head with two large eyes and a small mouth. The body of the robot has two arms and two legs. The arms and legs are curved and have a metallic texture. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3698, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a geometric pattern on it. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The background of the model is a light grey color.", + "cursor_active": true, + "x": 727, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3699, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design. The torso appears to be made up of various shapes and lines, including circles, squares, and rectangles. The colors used in the design are mostly shades of blue, green, and yellow, with some hints of orange and red. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 727, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3700, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black and white image of a robot arm with a hexagonal shape on it. The arm appears to be made of a metallic material, possibly metal or plastic, and has a textured surface.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the 3D model. The top left corner of the image has a menu bar with options such as \"Select\", \"Select\" and \"Select\". The top right corner has a list of options for selecting the model, such as the model name, model number, and other settings. The bottom left corner has an option to add a new model to the model.", + "cursor_active": true, + "x": 727, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3701, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the body, arms, legs, and head. The body is made up of various geometric shapes and lines, including a hexagon, a circle, and a square. The hexagon is connected to the body by a series of lines and dots, while the circle and square are connected by lines. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3702, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a hand with a geometric design on it. The design is made up of a series of interconnected lines and dots, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nAt the top of the screen, there appears to be a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Help\". Below the menu bar, it seems like the user is in the process of creating a new model or editing the model.", + "cursor_active": true, + "x": 414, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3703, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human hand with a geometric design on it. The design appears to be made up of a series of interconnected lines and dots, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3704, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. In the center of the image, there appears to be a 3d model of a human leg with a geometric design on it. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 799, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3705, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot's head and torso. The robot has a metallic body with a blue and white geometric pattern on its head. The head has two large eyes and a small nose. The torso has two arms and two legs. The arms and legs are also made of metal and have a curved shape. The background of the model is a light grey color.", + "cursor_active": true, + "x": 791, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3706, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the body, arms, legs, and head. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The head is also made of a metallic material, and the arms and legs are made of metal. The overall design of the character is sleek and modern, with a metallic finish.", + "cursor_active": true, + "x": 791, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3707, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human body, which is shown in a realistic style. The model is made up of various shapes and textures, including a torso, arms, legs, and torso, and is colored in shades of blue, green, and gray. The body is outlined in black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 791, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3708, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric shape. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 791, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3709, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3710, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3711, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a complex and intricate pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3712, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Define, Shape, and Cluster Center. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality.\n\nIn the center of the model, there appears to have a hexagon-like structure, which could be a representation of a molecule or a molecule. The hexagon is connected to a central point, which is likely the source of the molecule's structure. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3713, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options such as Define, Shape, and Cluster Center. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a hexagon-like shape, with a larger hexagon in the center and smaller hexagons on either side. The hexagons are connected by a thin blue line, which could represent the shape of the head. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3714, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric shape. The shape appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 316, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3715, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is wearing a black suit with a blue and white geometric pattern on its chest and arms. The robot has a large head with two eyes and a mouth, and its arms and legs are slightly bent at the knees. The background is a gray color, and the character is standing on a gray surface.", + "cursor_active": true, + "x": 757, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3716, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of various shapes and textures, including a helmet, a backpack, and a pair of boots. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4052135646343231, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3717, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, including a hexagon, a circle, and a square. The hexagon is connected to the figure by a series of lines, while the circle and square are connected by lines. The lines are arranged in a way that creates a sense of depth and dimension, and the lines are overlapping each other. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5616188049316406, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3718, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue geometric pattern on it. The model appears to be made up of various shapes and lines, including circles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 746, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3719, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human leg with a geometric design on it. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 747, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3720, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including circles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 807, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3721, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human body with a blue geometric pattern on its surface. The model appears to be made up of various shapes and lines, creating a complex and intricate design. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3722, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like figure with a muscular build. It is standing upright with its arms and legs slightly bent at the knees. The body is made up of multiple layers of armor, including a helmet, a chest plate, and a shoulder pad. The armor is black and has a geometric pattern on it.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select Object\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4674709141254425, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3723, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso. The model is black and white, and the background is a light grey color.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, edit, and view the model's features.", + "cursor_active": true, + "x": 260, + "y": 537, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3724, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a robot or a humanoid figure. The robot is shown in a side view, with its body facing towards the left side of the image. The body is made up of a series of arms and legs, with a large head and two arms on either side. The arms are connected by a belt, and the legs are slightly bent at the knees.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, there has a text field for entering the model name and a drop-down menu for selecting the model. The overall color scheme of the model is gray, with some hints of blue and green.", + "cursor_active": true, + "x": 260, + "y": 537, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3725, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso. The model is black and white, and the background is a light grey color.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar, a menu icon, and a drop-down menu with options to select the model, edit, and view the model's features.", + "cursor_active": true, + "x": 260, + "y": 537, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3726, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a side view, with its body facing towards the left and its legs slightly bent at the knees. The body is made up of various shapes and textures, including a helmet, armor, and a shield.\n\nThe model is rendered in a realistic style, with detailed features such as the legs, arms, and torso visible. The colors used in the model are mostly shades of gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 260, + "y": 537, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3727, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot-like figure. The figure is shown in a side view, with its body facing towards the left and its legs slightly bent at the knees. The body is made up of various shapes and textures, including circles, squares, and rectangles.\n\nThe figure is wearing a helmet with a visor, which is a type of armor that covers the entire body. The helmet has a triangular shape with a small hole in the center, which could be a shield or a helmet. The arms and legs are also made of armor, and they are also covered in armor. The overall appearance of the figure is realistic and detailed.", + "cursor_active": true, + "x": 260, + "y": 537, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3728, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in a black armor-like structure with a hexagonal pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 207, + "y": 713, + "confidence": 1.0, + "template": "9.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3729, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure. The figure is shown in a standing position, with its arms and legs slightly bent at the knees. The body is made up of a black and grey color scheme, with a blue and white geometric pattern on the chest and arms. The background is a light grey color.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3730, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3731, + "caption": "The image is a screenshot of a 3D model of a person's body in a software interface. The model appears to be a humanoid figure with a black and white color scheme. The figure is standing on all fours and is facing towards the left side of the image. On the right side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, the figure is shown in a realistic style, with detailed features such as the body's arms, legs, and torso. The body is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 558, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3732, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a side view, with its body facing towards the left and its head slightly tilted to the right.\n\nIn the center of the model, there appears to have a geometric design, with a blue and white color scheme. The design is made up of various shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, while the lines and dots are scattered throughout the model. The overall color scheme of the design is blue, white, and gray.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5376343727111816, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3733, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a blue and black color scheme. The model appears to be a representation of a knee joint, with the knee joint being the main focus of the image. The knee joint is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The interface also has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3734, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a human leg with a blue geometric design on it. The leg appears to be made of a dark material, possibly leather or a similar material, and is standing upright with its legs slightly bent at the knees. The design on the leg is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3735, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is blue in color and has a grid-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3736, + "caption": "The image is a 3D model of a human leg with a geometric design on it. The leg appears to be made of a dark material, possibly leather or a similar material, and is shown in a side view. The design is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image appears to have been created using a modeling software, as indicated by the text on the panel.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3737, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's body, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a helmet with a visor and a backpack attached to it. The background is a light grey color.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3738, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3739, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the interface, the figure is shown in a realistic style, with detailed features such as the body, arms, legs, and torso. The body is made up of various shapes and textures, including triangles, squares, and rectangles. There is also a blue arrow pointing to the right, indicating the direction of the model's movement. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3740, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3741, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made of a dark material, possibly metal or plastic, and is shown in a realistic style. The model is shown from the side, with the leg slightly angled towards the left side of the image. On the right side, there is a panel with various options and settings for the user to customize the model.\n\nIn the center of the panel, there are two objects, one on top of the leg and one on the bottom. The object on top is a hexagon-shaped object with a small hole in the center, which could be a weapon or a weapon. The other object is a shield or a helmet. The background of the model is a light grey color, and there are several buttons and menus on the top right corner of the screen, including \"Select\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3742, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human leg with a geometric design on it. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3743, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appears to be made of a metallic material. The model is in the process of being created, as there are various tools and options visible on the right side of the image.\n\nOn the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner of the screen, there appears to have a toolbar with various tools such as modeling, modeling tools, and modeling software. The background of the interface is a gray color, and the model itself is black and white.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3744, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The body of the figure is covered in a grid-like pattern, with a blue and green color scheme on the left side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3745, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The body of the figure is covered in a pattern of lines and curves, giving it a realistic appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the model's model name and other details. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3746, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human-like figure with a black and white color scheme. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. It has a helmet with a visor on top and a belt around its waist. The body of the figure is made up of various shapes and textures, including circles, squares, and rectangles. There are also two blue arrows pointing towards the figure, indicating the direction of the movement. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3747, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThe figure is wearing a pair of black pants with a white logo on the left leg. The pants have a slim fit and appear to be made of a stretchy material. There is also a small white circle on the bottom right corner of the body, which could be a symbol or a logo for a company or organization. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3748, + "caption": "The image is a 3D model of a person's torso and legs. The model is black and white and appears to be a representation of a human figure. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. It is wearing a helmet with a visor and a backpack attached to it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3749, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus. The main focus of the image is the model, which appears to be a humanoid figure with a blue and black color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nThere are also several icons on the panel that appear to be related to the modeling software, such as a camera, a model, and a model editor. The icons are arranged in a grid-like pattern, with each icon representing a different aspect of the model's design.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3750, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the model, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees.\n\nIn the center of the screen, there has a blue and white geometric design that looks like a shield or a helmet. The design is made up of various shapes and lines, including circles, squares, and triangles. The overall color scheme of the design is black, white, and blue.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3751, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is covered in a layer of blue and red lines, which could represent the shape or texture of the object. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 164, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3752, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's appearance. The main focus of the image is the model, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThere are also several smaller buttons on the panel that allow the user to select the model they want to create, such as \"Select\", \"Edit\", and \"View\". There is also a menu bar at the top of the screen with options to adjust the model size, shape, and other settings.", + "cursor_active": true, + "x": 88, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3753, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the model, there has a blue circle with a red arrow pointing to the right, indicating that the model is in the process of being created. The blue circle is likely representing the location of the object in the model. The red arrow is likely indicating the direction of the movement of the figure's movement.", + "cursor_active": true, + "x": 98, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3754, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in blue, while the arms and legs are outlined in black. The torso and feet are also outlined in gray, and the legs and feet have a blue and black color scheme, respectively. The model is standing upright with its arms at its sides and its legs slightly bent at the knees.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3755, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nIn the center of the character's body, it is wearing a black suit with a white shirt and black pants. The suit has a belt with a blue stripe running down the middle and a black belt around its waist. The belt also has a small blue stripe on the left leg. The background of the model is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3756, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a model of a person's torso and arms. The model is black and grey in color and has a futuristic design. The person is standing with their arms at their sides and their legs slightly bent at the knees.\n\nThere is a blue circle in the middle of the model, which is likely a reference point for the model. The blue circle is likely used to indicate the model's location or location. The text on the menu bar reads \"Modeling Construction Mode\" and \"Select\".", + "cursor_active": true, + "x": 96, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3757, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human-like figure with a blue circle around it. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and textures, including circles, squares, and rectangles.\n\nThe model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The colors used in the model are mostly shades of gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3758, + "caption": "The image is a 3D model of a person's body in a software interface. The model is a representation of a human figure with a futuristic design. The figure is standing upright with its legs slightly apart and its arms and legs slightly bent at the knees. It is wearing a helmet with a visor and a backpack attached to it. The helmet has a triangular shape with a blue and white pattern on it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 97, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3759, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are three 3D models of a human body, each with a unique design. The first model is a close-up of the human body's torso, with the left leg slightly bent at the knee and the right leg extended behind it. The second model is an abstract representation of the body, with a geometric pattern in the center. The third model is made up of multiple geometric shapes, including circles, squares, and triangles.\n\nOn the right side of this interface, on the bottom right corner, there appears to be a panel with various tools and options for creating and editing the models. The panel has a white background with black text, and there are several buttons and menus at the top and bottom of the screen.", + "cursor_active": true, + "x": 95, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3760, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a geometric design on it. The leg appears to be made of a dark material, possibly leather or a similar material, and is shown in a side view. The design on the leg is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a search bar at the top, allowing the user can search for specific models or textures.", + "cursor_active": true, + "x": 148, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3761, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a robotic arm and leg. The model is rendered in a realistic style, with detailed features such as the bones, muscles, and joints.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is a blue circle with a geometric pattern in the center, which appears to be a representation of a robot's arm. The blue circle is surrounded by a white line that runs through the center of the model, creating a grid-like pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3762, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a knee brace and a knee pad. The knee brace is black and appears to be made of metal, while the knee pad is blue and has a geometric pattern on it. The model is standing on a gray background. On the right side of the image, there is a panel with various options and settings for the user to customize the model.", + "cursor_active": true, + "x": 98, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3763, + "caption": "The image is a 3D model of a human leg and foot in a modeling software. The model is a representation of the leg and the foot, with the leg being the main focus of the image. The leg is shown in a side view, with a blue line connecting the two parts of the body. The blue line is a geometric pattern, which appears to be a representation or a geometric design.\n\nOn the left side of the model, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 85, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3764, + "caption": "The image is a 3D model of a human leg with a futuristic design on it. The leg appears to be made of a dark material, possibly metal or plastic, and is standing upright with one leg slightly bent at the knee. The design on the leg is a geometric pattern with a blue and black color scheme. On the right side of the image, there is a panel with various options and settings for the user to customize the model. The panel has a menu bar at the top with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 86, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3765, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a knee brace on it. The knee brace is made up of a blue and red geometric pattern, which appears to be a representation of a knee joint. The model is shown in a realistic style, with the bones and joints clearly visible. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3766, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a side view, with its body facing towards the left and its legs slightly bent at the knees. The body is made up of a black and grey color scheme, with a blue and white geometric pattern on the chest and arms. The figures are standing on a gray background.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 145, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3767, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. They have a muscular build and are wearing a helmet with a visor. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 145, + "y": 702, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3768, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThe figure is wearing a pair of black boots with a blue stripe running down the side. The boots have a pointed toe and a low heel. The body of the figure is made up of a series of curved lines and curves, giving it a futuristic and futuristic look. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3769, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human-like figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large chest plate with a blue arrow pointing to it, indicating that it is a chest plate. The body of the figure is made up of multiple layers, with the chest plate being the largest and the legs being the smallest. The arms and legs are also black and appear to be made of a similar material, possibly a suit or armor. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3770, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3771, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made of a dark material, possibly stone or concrete, and is shown in a realistic style. The model is shown from the side, with the leg slightly angled towards the left side of the image. On the right side, there is a panel with various options and settings for the user to customize the model. The panel has a white background with black text, and there are several buttons and menus at the top and bottom of the panel.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4689396619796753, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3772, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black and has a metallic sheen, giving it a shiny appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Cluster Center\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3773, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot, with a black and white color scheme. It is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. The body of the figure is made up of a grid-like pattern, with the legs and arms overlapping each other. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 263, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3774, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a robotic arm and legs. The model is black and white and appears to be made up of a grid-like pattern. The arm is attached to the legs with a blue line, and the legs are slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 260, + "y": 463, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3775, + "caption": "The image is a 3D model of a human body in a modeling software. The model is a representation of the lower body of the human body, with the legs and arms visible. The body is made up of a grid-like pattern, with each leg having a unique design. The legs are slightly bent at the knees and the arms are stretched out to the sides. The torso is also made of the same grid pattern as the legs.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3776, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3777, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of a grid-like pattern, with each layer representing a different aspect of the model. The person's legs are slightly bent at the knees and their arms are stretched out in front of them. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4909125566482544, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3778, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of a grid-like pattern, with each layer representing a different aspect of the model. The person's arms and legs are slightly bent at the knees, and their feet are slightly spread apart. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3779, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of a grid-like pattern, with each layer representing a different aspect of the model. The person's legs are slightly bent at the knees and their arms are stretched out in front of them. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 84, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3780, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of a grid-like pattern, with each layer representing a different aspect of the model. The person's legs are slightly bent at the knees and their arms are stretched out in front of them. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3781, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric pattern. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like effect. The legs are slightly bent at the knees and the feet are slightly spread apart. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3782, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human torso. The torso is made up of a grid-like pattern, with various shapes and textures. The model is black and white, and the background is a light grey color. The image is likely a representation of a character or a character in the modeling software.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3783, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, with the legs and arms visible. The body is black and appears to be made of a smooth, glossy material. The legs are slightly bent at the knees and the arms are stretched out to the sides.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a light grey color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3784, + "caption": "The image is a 3D model of a person's body in a software interface. The model is a representation of a humanoid figure with a black and grey color scheme. The figure appears to be standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. It has a large head with two large eyes and a small mouth. The body is made up of various shapes and textures, including a helmet, a backpack, and a pair of boots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3785, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a blue line drawn on it. The model appears to be made up of various shapes and textures, including a torso, arms, legs, and torso. The body is black and grey in color, and the lines are outlined in blue. The background is a light grey color.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3786, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in black and white. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and textures, including a large head, a small body, and a small torso. The head is tilted slightly to the left, and the torso is slightly angled to the right. The arms and torso are connected by a series of curved lines, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 246, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3787, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which is shown in black and white. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of various shapes and textures, including a large head, a small body, and a small torso. The head is tilted slightly to the left, and the torso is slightly angled to the right. The arms and torso are connected by a series of curved lines, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 246, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3788, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white 3D model of a human figure in the center. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and torso.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the modeling process. The first button is labeled \"Select\" and has a blue arrow pointing to it, indicating that the user can select the model they want to create. The second button has a list of options such as \"Object\", \"Polygon\", \"Transform\", and \"Cluster Center\".\n\nAt the bottom of the screen, there has a menu bar with options to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 246, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3789, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white 3D model of a human figure in the center. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and torso.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The first button is labeled \"Select\" and has a blue arrow pointing to it, indicating that the user can select the model they want to create. The second button has a list of options to customize their model, such as \"Object\", \"Point\", and \"Transform\".\n\nAt the bottom of the screen, there has a menu bar with options to add, edit, and view the model, as well as a drop-down menu to select the desired model.", + "cursor_active": true, + "x": 246, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3790, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be a humanoid figure with a large head and a small body. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 397, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3791, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a standing position, with its arms and legs slightly bent at the knees and its head slightly tilted to the side.\n\nIn the center of the model, there has a blue line that runs from the left to the right, indicating the direction of the movement. The lines are outlined in black and appear to be made of a smooth, glossy material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 348, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3792, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and white color scheme. The model appears to be made up of various shapes and textures, including circles, squares, and rectangles. The body is shown in a realistic style, with detailed features such as the legs, arms, and torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3793, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a blue line drawn on it. The model appears to be made up of various shapes and textures, including circles, squares, and rectangles. The lines are arranged in a grid-like pattern, with some overlapping each other. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5067921876907349, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3794, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and upper body. The model appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. The person is wearing a black suit with a blue waistband and a white shirt underneath. The suit has a high collar and long sleeves, and the waistband is tied in a bow at the back. The background is a light grey color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.40767571330070496, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3795, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of a person, which appears to be a human figure. The figure is shown in a side view, with the legs and arms visible. The legs are slightly bent at the knees and the arms are stretched out in front of them.\n\nIn the center of the screen, there appears to have a grid-like pattern on the left leg, which is likely a representation of the human body. The grid is made up of small squares and rectangles, which are arranged in a way that they form a square shape. The squares are connected by lines, and the lines are colored in shades of blue, green, and yellow. The background of the grid is a light grey color.", + "cursor_active": true, + "x": 250, + "y": 476, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3796, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a blue line drawn on it. The model appears to be a representation of the human body, with the legs and arms clearly visible. The blue line is likely representing the shape or texture of the model, while the black line represents the body's surface. The background of the screenshot is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 125, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3797, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and white color scheme. The model appears to be a representation of a person's torso and arms. The person is standing with their arms at their sides and their legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the model, there appears to have a grid-like pattern on the lower part of the body, which is likely representing the shape or texture of the human body. The grid is made up of small squares and rectangles, which are arranged in a way that they form a square shape. The colors used in the model are mostly black and gray, with some hints of blue and green. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3798, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and grey color scheme. The model appears to be a humanoid figure with a large head and a small body. The head is tilted slightly to the left and the body is facing towards the right side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there is an option to select the desired model.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3799, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a black and grey color scheme. The model appears to be a humanoid figure with a large head and a small body. The head is tilted slightly to the left and the body is facing towards the right side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the head, the size of the body, and the color scheme of the model's body. \n\nThere is also a blue line on the bottom right corner that shows the model in progress, indicating that the model has been created using the software.", + "cursor_active": true, + "x": 136, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3800, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a robot or a humanoid figure. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the legs. The torso is black and the legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there are options to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3801, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is black and grey in color and has a grid-like pattern on its surface. The grid is made up of small squares and rectangles, which are arranged in a way that they form a square shape.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a tool. These icons are likely used to adjust the model's settings and settings.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3802, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a blue line drawn on it. The model appears to be a representation of the human body, with the legs and arms visible. The legs are slightly bent at the knees and the arms are stretched out to the sides. The body is made up of various shapes and textures, including circles, squares, and rectangles. The blue line is drawn in a realistic style, with shading and highlights to give it a lifelike appearance.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3803, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a blue line drawn on it. The model appears to be a representation of the human body, with the blue line representing the shape of the body and the black line representing its shape. The blue line is likely representing the location of the object, while the white line represents its location. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3804, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a blue line drawn on it. The model appears to be a representation of the human body, with the blue line representing the shape of the body and the green line representing its shape. The body is shown in a realistic style, with detailed features such as the legs, arms, and torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3805, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a blue line drawn on it. The model appears to be a representation of the human body, with the blue line representing the shape of the body and the red line representing its shape. The blue line is likely representing the location of the model's location in the model. The image is likely a tutorial or guide on how to create a model in the software.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3806, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a person's torso and arms, with a black and grey color scheme. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the arms and legs.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner, the user can select the object they want to create, such as the shape, size, and color scheme, as well as the location of the object in the center of the body. The image also has a blue line that runs along the bottom of the model, which is likely a grid or grid-like pattern.", + "cursor_active": true, + "x": 117, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3807, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a robot or a humanoid figure. The body is shown in a side view, with the left side of the image showing the torso and the right side showing the legs. The torso is black and the legs are also black.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner, the user can select the model they want to create, such as the shape, size, and color scheme. On top of the menu, there has a toolbar with various tools and options for creating, editing, and modeling the model, as well as a drop-down menu for selecting the model's model name and other settings.", + "cursor_active": true, + "x": 748, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3808, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arms. The model is black and grey in color and has a realistic texture. The person is standing with their arms at their sides and their legs slightly bent at the knees. There is a blue line drawn on the model, which is likely a reference point for the model's design.", + "cursor_active": true, + "x": 748, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3809, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model is black and appears to be made of a metallic material. The person is standing with their arms at their sides and their legs slightly bent at the knees. There is a blue line drawn on the model, which is likely a reference point for the model's design. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 747, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3810, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made of a metallic material, possibly metal or plastic, and has a metallic sheen.\n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The top left corner of the screen has a menu bar with options such as \"Select\", \"Select\" and \"Select\". The top right corner has a list of options for selecting the model, such as the shape, size, and color scheme. The bottom left corner has options to select the model name, model number, and other settings.", + "cursor_active": true, + "x": 787, + "y": 433, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3811, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees.\n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The first button is labeled \"Select\" and has a list of options such as \"Object\", \"Polygon\", and \"Transform\". The second button has a drop-down menu with options to select the type of model, the size, and the shape of the figure. There is also a text field for entering the model name and a button to select a new model.", + "cursor_active": true, + "x": 787, + "y": 433, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3812, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.519159734249115, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3813, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The robot has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more muscular appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3814, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arm. The model is black and grey in color and has a metallic texture. The person is standing with their arms at their sides and their head slightly tilted to the side. The background is a light grey color.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3815, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso. The model is black and white and has a realistic texture. The person's arms and legs are visible, and they appear to be standing in a relaxed pose. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 396, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3816, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the panel, there are several buttons for adjusting the settings.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and arm. The model is black and white and has a realistic texture. The person's arms and legs are slightly bent at the knees and their head is tilted slightly to the side. The background is a light grey color.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3817, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. The body is black and appears to be made of a metallic material, possibly metal or plastic. It has a large head with two large eyes and a small mouth. The head is also black and has two small antennas on top.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4846940338611603, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3818, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material and has a black and grey color scheme. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons for adjusting the model's settings. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 748, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3819, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, giving it a futuristic or sci-fi-like appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3820, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a hand holding a gun. The hand appears to be made of a dark material, possibly metal or plastic, and is positioned in a way that suggests it is ready for action. The gun has a curved handle and a pointed tip, and the body of the hand is slightly curved. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3791290819644928, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3821, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like figure with a humanoid body and legs. It has a large head with two large eyes and a small mouth. The body is made up of two arms and two legs, and the legs are slightly bent at the knees.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and there are various tools and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 226, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3822, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, with the legs and arms visible. The body appears to be made up of a mesh-like structure, with a blue line running down the center of the body. The mesh is connected to the body by a series of curved lines, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 92, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3823, + "caption": "The image is a 3D model of a human body in a software interface. The model is a representation of the lower body of the human body, with the legs and arms visible. The body is made up of a black and grey color scheme, with a blue line running down the center of the body. The legs are slightly bent at the knees and the arms are stretched out to the sides. The torso is also black and appears to be made of a mesh-like material.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 92, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3824, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a knee brace and a knee pad. The knee brace is black and appears to be made of a durable material, while the knee pad is also black and has a hexagonal shape. There is a yellow arrow pointing to the knee brace, indicating that it is a part of the model. The background of the screenshot is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3825, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a knee brace and a knee pad. The knee brace is black and appears to be made of a durable material, while the knee pad is also black and has a hexagonal shape. There is also a yellow arrow pointing to the knee brace, indicating that the user can select the desired shape for the model. The background of the screenshot is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3826, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The torso is black and has a large head with two large eyes and a small mouth. The arms and legs are also black and have a curved shape. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": true, + "x": 117, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3827, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's body, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance. The person is standing with their arms at their sides and their legs slightly bent at the knees. They have a helmet on their head and a backpack on their back. The background is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3828, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or a suit of armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3829, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or a suit of armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a pair of black boots with a white stripe on the side. The background is a light grey color.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3830, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or a suit of armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a pair of black boots with a white stripe on the side. The background is a light grey color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3831, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or a suit of armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a pair of black boots with a white stripe on the side. The background is a light grey color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3832, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a person wearing a suit or outfit. The suit is black and has a belt with a buckle on the waist. The person is standing with their arms at their sides and their legs slightly apart. The model is rendered in a realistic style with detailed textures and shading. The background is a light grey color.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3833, + "caption": "The image is a 3D model of a person wearing a helmet and carrying a backpack. The person is standing with their back to the viewer, facing towards the left side of the image. The helmet is black and appears to be made of a durable material, possibly plastic or metal. The backpack is also black and has multiple pockets and straps. On the right side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the image is taken from a top-down perspective.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3834, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person wearing a helmet and a backpack. The model is rendered in a realistic style, with detailed features such as the helmet, backpack, and boots. The person is standing with their legs slightly apart, and their arms are slightly bent at the knees. The background is a gray color, and there are various tools and options on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3835, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is outlined in black and has a blue and red color scheme. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3836, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Cancel\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric design on it. The leg appears to be made up of various shapes and lines, including circles, squares, and rectangles. The design is outlined in blue and has a grid-like pattern around the edges. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3837, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model is black and appears to be made of a metallic material. The person is wearing a helmet with a visor and has a backpack attached to it. The backpack has a blue circle around it, which could be a symbol or a logo. The background of the model is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3838, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made of a dark material, possibly a suit or a suit of armor. The person is standing with their arms at their sides and their legs slightly bent at the knees. There is a blue circle in the middle of the model, which is likely a reference point for the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3839, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a person's body, which appears to be a humanoid figure. The figure is shown in a standing position, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The body is made up of various shapes and textures, including a torso, arms, legs, and feet.\n\nThere is also a blue rectangle in the center of the model, which is likely a reference point for the model's design. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3840, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's torso and legs. The model appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The torso is black and the legs are gray. The arms and legs are also black and appear to be slightly curved. The feet are also gray and have a similar shape and texture to the model. The background of the model is a light grey color.", + "cursor_active": true, + "x": 374, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3841, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more symmetrical design. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.", + "cursor_active": true, + "x": 148, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3842, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is outlined in black, and there are two blue lines on the bottom of the model, one on each side, representing the shape of the body and the other on the top. The lines are connected by a series of curved lines, creating a sense of depth and dimensionality. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3843, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nIn the center of the body, there appears to have a small rectangular box with a blue and white logo on it. The box is connected to the body by a thin black line. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3844, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like figure with a humanoid body and legs. It has a large head with two large eyes and a small mouth. The body is made up of two arms and two legs, with the front and back of the figure facing towards the left side of the image.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus for creating and editing the model. On the bottom left corner, the user can select the model they want to create, edit, and customize the model, while on the bottom right corner there are options for selecting the model's model name, model number, and other settings.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3845, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nIn the center of the body, there appears to have a small chest area with a blue and white stripe running down the middle. The chest area has two small pockets on either side. The body is also black and has a few small details on the chest area, such as the arms and legs. The overall design of the figure is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3846, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in black, while the legs and feet are outlined in white. There is also a green arrow pointing to the right, indicating the direction of the model's movement. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 169, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3847, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the model, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThere are also several smaller buttons on the panel that allow the user to select the model they want to create, such as \"Select\", \"Edit\", and \"View\". There is also a menu bar at the top of the screen with options to adjust the model size, shape, and other settings.", + "cursor_active": true, + "x": 161, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3848, + "caption": "The image is a 3D model of a person's body in a software interface. The model appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its legs slightly apart and its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of various shapes and textures, including a helmet, a backpack, and a pair of boots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 164, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3849, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and white color scheme. The model appears to be made up of various shapes and textures, including a head, torso, arms, legs, and torso. The head is tilted slightly to the side, and the arms and legs are slightly bent at the knees. The torso and arms are elongated and have a triangular shape, while the legs and torso are straight and tapered. The arms are slightly curved and the torso is slightly angled, giving the impression that the model is in motion. The background is a light grey color, and there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3850, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the body, there appears to have a rectangular shape with a curved top and a flat bottom. The body is made up of a series of curved lines and curves, creating a sense of depth and dimension. The lines are colored in shades of blue, green, and yellow, and the curves are outlined in black. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5178340077400208, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3851, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the main body of a person, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, the figure is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of a black and grey color scheme, with a blue and red line connecting the two parts. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3852, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a torso and legs. The model is black and appears to be made of a metallic material. The torso is elongated and has a triangular shape with a pointed top and a flat bottom. The legs are slightly tapered and have a slim fit.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 338, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3853, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is also made of the same material as the legs, but it has a more elongated shape.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a light grey color, and the robot has a sleek and modern design.", + "cursor_active": true, + "x": 327, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3854, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a dark material, possibly plastic or metal, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is black and has a grid-like pattern on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3943153917789459, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3855, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. The body is black and appears to be made of a metallic material, possibly metal or plastic. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 287, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3856, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human leg with a futuristic design. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color, and the overall design is black and white.", + "cursor_active": true, + "x": 291, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3857, + "caption": "The image is a 3D model of a human leg and foot. The model is made up of a grid-like pattern, with each leg having a unique design. The legs are black and appear to be made of a mesh-like material. The foot is also black and has a hexagonal shape. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the model appears to be in a software interface.", + "cursor_active": true, + "x": 319, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3858, + "caption": "The image is a 3D model of a robot's body in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and its body is covered in a protective suit with multiple layers of armor. The armor is black and has a hexagonal shape with multiple pockets and straps. On the right side of the image, there is a menu bar with various options for selecting the model, such as \"Object\", \"Transform\", and \"Cluster Center\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3859, + "caption": "The image is a 3D model of a robot with a black and white geometric pattern on its body. The robot appears to be standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3860, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a skull, which appears to be made up of various geometric shapes and lines. The skull is black and white, with a blue outline. The background is a light grey color.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, there appears to have a search bar and a list of options for selecting the model, such as \"Select\", \"Object\", \"Sample\", and \"Transform\". There are also several buttons for adjusting the model's size, shape, and other settings.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3861, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is made up of various colors and shapes, including blue, green, and red. The colors are arranged in a way that creates a sense of depth and dimension, while the shapes are more realistic.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3862, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a curved shape with a blue and black color scheme. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3863, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object, which appears to be a part of a larger structure. The object is black and blue in color and has a curved shape. It has a pointed top and a flat bottom.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3864, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object with a blue and yellow color scheme. The object appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3865, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a blue and black object, which appears to be a cube or a cube-like structure. The object has a triangular shape with a pointed top and a flat bottom. The blue color of the object is predominantly blue, while the black color is predominantly black.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. Below the toolbar, it seems like the user is in the process of creating a new model or editing it.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3866, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a bird with a blue and black color scheme. The bird has a pointed beak and a long neck, and its wings are spread out as if it is about to take flight.\n\nThe model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the bird's body. The colors used in the model are mostly shades of blue, black, and gray, with some hints of green and yellow. The background of the model is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3867, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of an elephant's head. The model is made up of blue and black lines that form the shape of the elephant's body. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension. The elephant's eyes are large and prominent, and its mouth is slightly open, as if it is about to speak. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3868, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of an elephant's head. The model is black and blue in color and has a triangular shape with a pointed nose and a curved body. The elephant's eyes are large and round, and its mouth is slightly open, as if it is about to speak. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29747241735458374, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3869, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a blue and yellow color scheme. The object has a triangular shape with a pointed top and a curved bottom. The blue color scheme is represented by a yellow line that runs from the top left corner to the bottom right corner. The yellow line is connected to the black color scheme, which is likely representing the shape of the object.\nThere are also several icons on the interface that appear to be related to the modeling software, such as a camera, a model, and a control panel.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3870, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a black object with a blue and red arrow pointing towards it. The object appears to have a triangular shape with a pointed top and a curved bottom. The arrow is pointing towards the object, indicating that it is in motion.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3871, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, arms, legs, and torso. The body of the figure is covered in a grid-like pattern, with a blue line running across the center. The arms and legs are also covered in the same pattern, and the torso is also covered with a gray and black color scheme, giving the figure a futuristic and futuristic look. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 299, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3872, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling process. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as arms, legs, and torso.\n\nThe model is black and grey in color, with a geometric pattern on its body. The arms and legs are also black, and the torso is also black. The figures are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.514789879322052, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3873, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and the figure is standing on all fours with their arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 307, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3874, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are standing on all fours, with their arms and legs slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3875, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. It has a large head with two large eyes and a small mouth. The body of the robot is covered in a pattern of small circles and lines, giving it a futuristic and futuristic look.\n\nOn the right side of the image, there is a panel with various options and settings for the robot, such as the ability to adjust the size, shape, and color of the model. On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The panel also has a search bar at the top, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 305, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3876, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4028376340866089, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3877, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a humanoid figure. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is black and has a geometric pattern on its surface.\n\nOn the right side of this interface, on the top right corner, there has a list of options for selecting the model, such as \"Object\", \"Polygon\", and \"Transform\". There is also a red arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3878, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are standing on all fours, with their arms and legs slightly bent at the knees. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3879, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThe model is black in color and has a metallic sheen, giving it a sleek and modern appearance. It has a large head with two large eyes and a small mouth, and a smaller body with two small arms and two legs. The arms and legs are connected by a series of curved lines, creating a sense of depth and dimensionality. The body is also made of a metallic material, and there are various geometric shapes scattered throughout the model, including circles, squares, and rectangles. The overall color scheme of the model is gray, with some hints of blue, green, and yellow.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3880, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a dark material, possibly metal or plastic, and has a metallic body with a blue and black color scheme. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a light grey color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 800, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3881, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. The torso is elongated and has two arms that are slightly bent at the elbows. The arms are connected by a series of blue lines that form a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3882, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a hexagonal shape with a blue line running across it. The lines are connected to each other, creating a network-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3883, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including circles, squares, and triangles. The figures are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and the figure is standing on all fours with their arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 310, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3884, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and the figure is standing on all fours with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3885, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms stretched out to the sides. The torso is black and has a hexagonal shape, with two large arms on either side of its chest. The arms are also black and have a triangular shape on them. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Transform\", and \"Cancel\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 706, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3886, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms stretched out to the sides. The torso is black and has a triangular shape with a blue line running across it. The arms are also black and have a hexagonal shape. On the right side of the image, there is a panel with various options and settings for the robot to customize the model. The panel is labeled \"Select\" and has several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 706, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3887, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThe model is black and grey in color, with a geometric pattern on its surface. The background is a light grey color, and the figure is standing upright with its arms slightly bent at the elbows. There are also several lines and dots scattered throughout the model, which could represent different components or textures.", + "cursor_active": true, + "x": 706, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3888, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white geometric pattern on its chest and arms. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 706, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3889, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The robot has a black and grey color scheme and is standing upright with its arms and legs slightly bent at the knees. Its head is tilted slightly to the side and its eyes are closed, giving it a peaceful and serene expression. The background is a light grey color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3890, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in a pattern of small circles and lines, giving it a futuristic appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": true, + "x": 729, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3891, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and grey in color and has a realistic texture.\n\nThe model is shown in a side view, with the torso facing towards the left and the arms and legs visible. The arms are slightly curved and the legs are slightly bent at the knees. The torso has a triangular shape with a hexagonal pattern on the top and bottom. The joints are connected by a series of lines and dots, creating a grid-like pattern. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3892, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of various geometric shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other.\n\nThe model is black and white, and the background is a light grey color. The overall design of the model is simple and minimalistic, with a focus on the torso and arms.", + "cursor_active": true, + "x": 758, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3893, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of various geometric shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other.\n\nThe model is black and white, and the background is a light grey color. The overall design of the model is simple and minimalistic, with a focus on the torso and arms.", + "cursor_active": true, + "x": 697, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3894, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is made up of various geometric shapes and lines, including circles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension.\n\nThe model is black and white, and the background is a solid gray color. The overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.48403698205947876, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3895, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a blue and black geometric pattern on it. The model appears to be made up of various shapes and sizes, including circles, squares, and rectangles. The colors are mostly shades of blue, black, and gray, with some hints of green and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3896, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various geometric shapes and lines. The figure is black in color and has a humanoid shape with a round head and two arms. The body of the figure is also black and has two legs.\n\nThe model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The arms and legs are connected by a series of lines and dots, creating a geometric pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3897, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and legs. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3898, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of a person, which appears to be a humanoid figure. The figure is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nIn the center of the screen, the figure is standing with its arms at its sides and its head slightly tilted to the side. The body is made up of various geometric shapes and lines, creating a sense of depth and dimension. The lines are arranged in a grid-like pattern, with some overlapping each other. The colors used in the image are mostly shades of blue, green, and gray, giving it a futuristic and futuristic feel.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3899, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black and white, and the lines are blue and green. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4585753083229065, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3900, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human body, which appears to be a torso or torso. The model is made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and red, with some hints of yellow and orange.\n\nThe model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible. The body is shown from the waist down, with the arms and legs slightly bent at the knees. The torso is also shown in the same style as the model, but with a more angular shape and a more symmetrical design. The overall color scheme of the model is black, gray, and blue.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3901, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and lines. The model is black and white, and the lines are blue and green. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and there are a few icons scattered throughout the interface.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47162073850631714, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3902, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human body, which appears to be a torso or torso. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible.\n\nIn the center of the model, there appears to have a blue line that runs along the length of the torso, indicating the direction of the movement. The lines are connected to each other, creating a sense of depth and dimensionality. The blue line is likely representing the movement of the body, while the white line represents the distance between the body and the blue line represents movement.\n- The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46762531995773315, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3903, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various shapes and textures, including a shield, a helmet, and a backpack. The shield is black and has a hexagonal shape, while the helmet is white with a blue stripe. The backpack is also black and is attached to the torso with a strap. The background of the model is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5033146142959595, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3904, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. It has a large chest plate with a small hole in the center, which could be a weapon or a shield. The body of the figure is covered in armor, with a belt around its waist and a belt on its back. The armor is black and has a textured surface, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5012791156768799, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3905, + "caption": "The image is a 3D model of a robot with a blue line connecting it to a computer screen. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The blue line is connected to the robot's body by a series of curved lines, creating a network-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3906, + "caption": "The image is a 3D model of a robot with a futuristic design. The robot is standing on all fours and is facing towards the right side of the image. It has a black body with a blue and white geometric pattern on its chest and arms. The pattern appears to be made up of lines and dots, giving it a futuristic and futuristic look. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42424067854881287, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3907, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, which appears to be a representation of a human body. The model is black and white and shows the legs and arms of the person. The person is wearing a pair of boots and has a backpack attached to their back. The backpack has a blue and white pattern on it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3908, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's torso and legs, with a blue and black geometric design on their chest and arms. The model appears to be a representation of a robot or a humanoid figure. The person is standing with their arms at their sides and their legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3909, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a futuristic design. The robot has a black body with a blue and white geometric pattern on its head and legs. The model is standing upright with its arms and legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot appears to be standing on a gray surface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3910, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a futuristic design. The robot is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is made up of various shapes and textures, including a helmet, armor, and boots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3911, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. The body is black and appears to be made of a metallic material, possibly metal or plastic. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the robot's body, which is outlined in blue and has a geometric pattern on its chest and arms. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3912, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. The body is black and appears to be made of a metallic material, possibly metal or plastic. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3913, + "caption": "The image is a 3D model of a robot with a futuristic design. The robot appears to be made of a dark material, possibly metal or plastic, and has a metallic body with a blue and black color scheme. It has two arms and two legs, and its head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3914, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Create\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's body, which appears to be made up of various shapes and textures. The model is black in color and has a realistic appearance. The person is standing with their legs slightly apart and their arms are slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3915, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Create\", \"Modify\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a dialog box with a list of options for creating a new model. The options are arranged in a grid-like pattern, with each option having a title and a brief description. The background of the dialog box is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 44, + "y": 711, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3916, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Define\", \"Modify\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a dialog box with a list of options. The options are arranged in a grid-like pattern, with each option having a title and a brief description. The background of the dialog box is a light grey color, and there are a few icons scattered throughout the interface. At the bottom of the screen, there has a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3917, + "caption": "The image is a screenshot of a 3D model of a robot. The robot is shown in a side view, with its body facing towards the left side of the image. The body is black and appears to be made of a metallic material, possibly metal or plastic. It has two arms and two legs, and its head is tilted slightly to the side.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Sample\", \"Transformation\", and \"Cancel\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner, there has a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3918, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a robot or a humanoid. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nThe model is made up of a series of interconnected lines and shapes, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the shapes are more complex and intricate. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The overall effect is a futuristic and futuristic design.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3919, + "caption": "The image is a 3D model of a robot's head and torso. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing on a gray background. The head is tilted slightly to the side, with its eyes closed and its mouth slightly open. The body of the robot is made up of a geometric pattern of lines and dots, creating a sense of depth and dimension. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3920, + "caption": "The image is a 3D model of a robot's head and torso. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing on a gray background. The head is facing towards the right side of the image, with its head tilted slightly to the left. The body of the robot is black, with a blue geometric pattern on its head. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The menu bar is open, and there are several buttons and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3921, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the head, arms, legs, and torso.\n\nThe model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The colors used in the model are mostly shades of blue, green, and gray, giving it a futuristic and futuristic feel. The background is a light grey color, making the model stand out.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3922, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3923, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3924, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3925, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a geometric design. The head is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image.\n\nThe background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3926, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3927, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a human head with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nOverall, the image shows a realistic 3D model of the human head, with detailed features and textures.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3928, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 718, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3929, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a geometric design. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are black and the dots are blue, giving the figure a futuristic and abstract look. The background is a light grey color, making the figure stand out.", + "cursor_active": true, + "x": 718, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3930, + "caption": "The image is a screenshot of a 3D model of a robot's head and torso. The robot appears to be made up of a black and grey polygonal structure with a blue hexagon in the center. The hexagon is connected to the torso by a series of lines and dots, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot's body is shown in a realistic style.", + "cursor_active": true, + "x": 764, + "y": 593, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3931, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. There is also a yellow arrow pointing to one of the shapes, indicating that the user can select the desired shape or color scheme for the model.", + "cursor_active": true, + "x": 447, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3932, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The model appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is facing towards the right. The body has a triangular shape with a blue and green color scheme, and there are two arrows pointing towards the left and right sides of the model. The arrows are pointing in different directions, indicating the direction of the movement of the objects in the model's movement.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5129836201667786, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3933, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. There is also a blue and yellow arrow pointing to the right, indicating the direction of the model's movement.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47216224670410156, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3934, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The overall design of the head is symmetrical and has a modern, minimalist aesthetic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43855050206184387, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3935, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49372154474258423, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3936, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Cancel\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4960844814777374, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3937, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric design on it. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 235, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3938, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white and has a realistic texture.\n\nIn the center of the model, there appears to have a triangular shape with a blue line running through it. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.49610188603401184, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3939, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white, with a blue triangle in the center. The triangle is connected to the torso by a series of lines and dots, creating a grid-like pattern.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5056101083755493, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3940, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is shown in a realistic manner, with the muscles and joints clearly visible. The muscles are arranged in a way that creates a sense of depth and dimension. The joints are connected by lines and dots, which are likely representing the structure of the torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 260, + "y": 578, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3941, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design on it. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43703383207321167, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3942, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, we can see a 3d model of a robot's head and torso. The robot has a black body with a blue geometric pattern on its face and arms. The head has two large eyes and a small nose. The arms and legs are also black and appear to be made of a similar material. The background is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46545830368995667, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3943, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a 3d model of a human head with a geometric design. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 236, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3944, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric design. The head appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. There is also a small icon in the bottom right corner that appears to represent a stylized version of the head. The overall design is modern and minimalistic, with a focus on the geometric shapes and lines.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4355887174606323, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3945, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a geometric pattern. The model is black and grey in color and has a realistic texture.\n\nIn the center of the screen, the model is shown in a side view, with the torso facing towards the left and the arms and legs visible. The torso has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5140486359596252, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3946, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the character is also black and has two arms and two legs.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the character. The toolbar has a search bar and a menu icon, as well as a drop-down menu with options to select the character's name, location, and other settings.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3947, + "caption": "The image is a screenshot of a 3D model of a human-like figure. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, giving it a textured appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 235, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3948, + "caption": "The image is a 3D model of a robot in a software interface. The robot is standing upright with its arms at its sides and its head tilted slightly to the side. It has a large head with two large eyes and a small mouth. The body of the robot is made up of various shapes and textures, including a torso, arms, legs, and feet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot appears to be rendered in a realistic style.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3949, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in a blue and white geometric pattern, which could be a representation of a human or a robot's body. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3950, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a futuristic design. The figure appears to be made of a metallic material, possibly metal or plastic, and has a blue and black color scheme. The body of the figure is outlined in black and has two arms and two legs. The arms and legs are also outlined in blue and have a geometric pattern on them. The figures are standing on a gray background.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4978677034378052, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3951, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that appear to be related to the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black geometric pattern on its body. The figure appears to be standing on all fours, with its arms and legs slightly bent at the knees. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5202028155326843, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3952, + "caption": "The image is a screenshot of a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like creature with a black and grey color scheme. It has a large head with two large eyes and a small mouth, and its body is covered in a geometric pattern of blue and black lines. The body is also covered in black and white lines, giving it a futuristic and futuristic look.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a menu bar at the top with options such as \"Edit\", \"View\", \"Tools\", and \"Tools\".\n\nThe image appears to have been created using the software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3953, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and black geometric pattern on its body. The figure appears to be standing on all fours, with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including circles, squares, and triangles. The colors used in the model are mostly shades of blue, black, and gray, with some hints of red and yellow. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.5202028155326843, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3954, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue and yellow geometric pattern on its body. The figure appears to be standing on all fours, with its arms and legs slightly bent at the knees. The body is made up of various shapes and textures, including circles, squares, and triangles. The colors are mostly shades of blue, green, and yellow, with some hints of orange and red. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3955, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the model, the figure is standing with its arms and legs slightly bent at the knees, and its head is tilted slightly to the side. The body is made up of various geometric shapes and lines, including circles, squares, and triangles. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping each other. The colors used in the model are mostly shades of blue, green, and yellow, giving the image a futuristic and futuristic feel.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3956, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot. The figure is shown in a side view, with its body facing towards the left and its head slightly tilted to the right.\n\nThe model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other. The colors used in the model are mostly shades of blue, green, and yellow, with a few hints of red and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3957, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with a helmet and a shield attached to it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 239, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3958, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a futuristic design. The figure appears to be made up of various geometric shapes and lines, including circles, squares, and rectangles. The figures are arranged in a symmetrical pattern, with some overlapping each other. The background is a light grey color, and the figure is standing on all fours with their arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3959, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3960, + "caption": "The image is a 3D model of a robot arm in a software interface. The robot arm is shown in a side view, with the left side of the image showing the arm and the right side showing the leg. The arm is made up of various components, including a helmet, a shield, and a pair of boots. The helmet has a triangular shape with a pointed top and a curved bottom, while the shield and boots have a rectangular shape with rounded edges. The boots are also made of a similar material and have a similar design.\n\nOn the top right corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings. On the top left corner, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design of the robot arm appears to have a futuristic or sci-fi feel to it.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3961, + "caption": "The image is a 3D model of a robot in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with a helmet and a backpack attached to it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3962, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a model of a human-like figure with a suit-like design. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. The suit has a helmet with a visor and a belt around its waist. The body of the figure is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor appears to have multiple straps and buckles, and the legs are also made of armor. The model is rendered in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3963, + "caption": "The image is a screenshot of a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular build and a muscular torso. The figure is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of multiple layers of armor, including a chest plate, shoulder pads, and a chest guard. The armor is black and grey in color and has a textured surface.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Transform\", and \"Cluster Center\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3964, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and arms. The model appears to be made up of various shapes and textures, including circles, squares, and rectangles. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is rendered in a realistic style.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3965, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the 3D model. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the body, arms, legs, and head.\n\nThe character is wearing a helmet with a visor, and is holding a gun in its right hand. The helmet has a triangular shape with a blue and white pattern on it. The body is also wearing a pair of boots. The background is a gray color, and the character is standing on all fours.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3966, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's body, which appears to be made up of a geometric pattern. The model is black and white, with a blue and green color scheme. The person is standing with their arms at their sides, and their legs are slightly bent at the knees. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3967, + "caption": "The image is a screenshot of a 3D model of a robot's body. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is black and has a geometric pattern on its chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3968, + "caption": "The image is a screenshot of a 3D model of a robot's body. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is black and has a geometric pattern on its surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3969, + "caption": "The image is a screenshot of a 3D model of a robot's body. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. It has a large head with two large eyes and a small mouth. The body has two arms and two legs, and it is standing on all fours.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the screenshot is a gray color, and the robot is standing in front of a white background.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3970, + "caption": "The image is a screenshot of a 3D model of a robot's torso and arm. The robot appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body of the robot is black and has a metallic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot's legs and arms are visible in the foreground.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3971, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arm. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3972, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arm. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 135, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3973, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arm. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person is standing with their arms at their sides and their legs slightly bent at the knees. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 135, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3974, + "caption": "The image is a screenshot of a 3D model of a robot's torso and arm. The robot appears to be made of a black material with a geometric pattern on it. The arm is attached to the robot's body with a blue circle in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 135, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3975, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of yellow and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3976, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a futuristic design. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body is black and has a metallic sheen, giving it a sleek and modern look. The background is a light grey color, making the model stand out.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3977, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a futuristic design. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body is black and has a metallic sheen, giving it a sleek and modern look. The background is a light grey color, making the model stand out.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3978, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human body with a futuristic design. The model is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body appears to be made of a dark material, possibly metal or plastic, and is shown in a realistic style. The background is a light grey color, and the model is outlined in black.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3979, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other. The colors are mostly shades of grey and black, with a few hints of blue and red. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3980, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The body is black and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3981, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The body is black and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3982, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The body is black and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3983, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The body is black and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3984, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric design. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The body is black and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3985, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3986, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3987, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a geometric pattern on its surface. The model appears to be made up of various shapes and lines, including triangles, squares, and rectangles. The colors used in the model are mostly black and gray, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3988, + "caption": "The image is a 3D model of a robot's torso and arms. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The torso is black and has a large head with two large eyes and a small mouth. The arms are also black and have a curved shape.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4769449830055237, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3989, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic sheen. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 447, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3990, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The legs are also made of the same material as the robot's body, but they are also connected by a series.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the robot. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 448, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3991, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic sheen. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 444, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3992, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a sleek, modern design. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on a white surface.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3993, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a suit or armor. The suit is black in color and has a sleek, modern design. It has a high collar, long sleeves, and a belt around the waist. The armor has multiple pockets and straps, and there are two straps on either side of it.\n\nIn the center of the body, there appears to have a small blue arrow pointing to the right, indicating that the character is in the process of modeling the suit. The arrow is pointing towards the left leg, which is slightly larger than the right leg. The background of the screen is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3994, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and legs. The model is black and grey in color and has a futuristic design. The person is standing with their arms at their sides and their legs slightly bent at the knees. There is a blue arrow pointing to the left of the model, indicating that the model is in the process of being created. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 448, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3995, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a person's torso and legs. The model is black and grey in color and has a futuristic design. The person is standing with their arms at their sides and their legs slightly bent at the knees. There is a blue arrow pointing to the left of the model, indicating that the model is in the process of being created. The background is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3996, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human-like figure with a black and grey color scheme. The figure is standing upright with its legs slightly apart and its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of a series of curved lines and curves, giving it a futuristic and futuristic look. There is also a blue arrow pointing to the right, indicating the direction of the model's movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3997, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. There is a blue arrow pointing to the right, indicating the direction of the model's movement. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible.", + "cursor_active": true, + "x": 445, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3998, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. There is a blue triangle in the bottom right corner of the model, which is likely a reference point for the model. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.", + "cursor_active": true, + "x": 610, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 3999, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. There is a blue arrow pointing to the right of the figure, indicating that the model is in the process of being created. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4000, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. There is a blue arrow pointing to the right of the figure, indicating that the model is in the process of being created. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4001, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its body is covered in a protective suit with a belt around its waist. The suit also has two arms and two legs, and there are two small arms on either side of its chest. The model is shown in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 606, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4002, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its body is covered in a protective suit with a belt around its waist. The suit also has two arms and two legs, and it has two small arms on either side of its chest.\n- There is a blue arrow pointing to the left of the model, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4003, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has a large head with two large eyes and a small mouth, and two small arms and legs. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more symmetrical design. The figures are standing on a gray background, and there are two blue arrows pointing towards the figure's body, indicating that they are in the process of creating or editing the model.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4004, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its arms and legs are slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4005, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and appear to be made of a similar material, possibly leather or plastic. There is a red arrow pointing to the right side of the body, indicating that the character is in the process of modeling or creating a character.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4006, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees. There is a blue arrow pointing to the left of the model, indicating that the model can be adjusted to different heights and angles. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4007, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a futuristic design with a large head and two arms. The legs are also black and have a similar design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4008, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its arms and legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4009, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The legs are slightly tapered and have a small heel. The robot is standing on a gray background and there are two blue arrows pointing towards the bottom of the model, indicating the direction of the movement.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4010, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The legs are slightly tapered and have a small heel. The robot is standing on a gray background and there are two blue arrows pointing towards the bottom of the model, indicating the direction of the movement.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4011, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The legs are slightly tapered and have a small heel. The robot is standing on a gray background and there are two blue arrows pointing towards the bottom of the model, indicating the direction of the movement.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4012, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human-like figure with a black and grey color scheme. The figure is standing upright with its legs slightly apart and its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. There are also several smaller layers on the left and right sides of the model, which appear to be the legs and arms. The models are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4013, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has two arms and two legs, with a large chest plate on the left and two smaller arms on the right. The arms and legs are connected by a belt, and the chest plate has a small loop at the top for attaching it to a larger object. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more symmetrical design.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4014, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of a series of interconnected lines and dots, creating a geometric pattern. The legs are also made of the same material as the robot's body, and they are connected by a series.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the robot. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4015, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a futuristic design with a large head and two arms on either side. The legs are also black and have a similar design.\n\nOn the right side of the image, there is a panel with various options and settings for the robot's body. On the left side, there are several buttons and menus that can be used to customize the robot. The panel also has a blue arrow pointing to the right, indicating the direction of the robot movement. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4016, + "caption": "The image is a screenshot of a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a futuristic design with a large head and two arms. The legs are also black and have a similar design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and the robot is standing on a white surface.", + "cursor_active": true, + "x": 332, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4017, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. There are also several red and blue arrows pointing towards the figure, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 498, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4018, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. There are also several red and blue arrows pointing towards the figure, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 498, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4019, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its arms and legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 630, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4020, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue arrow pointing to the right. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is black and grey in color. The robot has two arms and two legs, and its head is tilted slightly to the left. The body has a large head with two large eyes and a small mouth. The arms and legs are also black and have a curved shape. The background is a light grey color, and the robot is standing on a gray surface.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4021, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue arrow pointing to the right side of the image. The robot appears to be made of a metallic material and has a sleek, modern design. The figure is standing on all fours with its arms and legs slightly bent at the knees. The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4022, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is shown in a gray color. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4023, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is shown in black and grey colors. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out in front of it. There are also several green and blue arrows pointing towards the figure, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4024, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is shown in black and grey colors. The figure is standing upright with its arms and legs slightly bent at the knees. There are also several green arrows pointing towards the figure, indicating that the model is in the process of being created. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44506505131721497, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4025, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is shown in a gray color. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4026, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is black and has a metallic sheen, giving it a sleek and modern look. The legs and torso are also black and appear to be made of a metallic material, while the arms and legs are also made of the same material as the body.\n- There is a blue arrow pointing to the right side of the interface, indicating that the user can select the desired shape or texture for the character.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4027, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and appear to be made of a similar material, possibly leather or plastic. There is a blue arrow pointing to the right side of the body, indicating that the character is in the process of modeling or creating a character.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43766388297080994, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4028, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and have a curved shape.\n- There is a blue arrow pointing to the right side of the body, indicating the direction of the movement. The arrow is pointing towards the left and right sides of the figure. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4029, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and appear to be made of a similar material, possibly leather or plastic. There is a blue arrow pointing to the right side of the body, indicating that the character is in the process of modeling or creating a character.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4030, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a robot-like figure with a metallic body and a blue arrow pointing to the right. The model is rendered in a realistic style, with detailed features such as the legs, arms, and torso visible. The robot has a sleek and modern design, with a pointed nose and two large eyes. The background is a light grey color, and the overall color scheme is predominantly black and gray.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4031, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is made up of multiple layers of armor, including a helmet, armor, and armor-like structures. The armor is also black and has a metallic sheen, giving it a futuristic and futuristic look.\n- There is also a blue arrow pointing to the model, indicating that the model can be adjusted to different heights and angles.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4032, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is black and has a metallic texture, while the legs and torso are also black. The robot has a large head with two large eyes and a small mouth, and its arms and legs are curved in a way that suggests it is standing on all fours. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 395, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4033, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The head is tilted slightly to the side, giving it a realistic appearance. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. There is also a blue arrow pointing to the right, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4034, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The head is tilted slightly to the side, giving it a realistic appearance. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. There is also a blue arrow pointing to the right, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4035, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The head is tilted slightly to the side, giving it a realistic appearance. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The arms and legs are also made of the same material, and the head is connected to the body by a series of curved lines. The lines are blue and appear to be connected to each other, creating a sense of depth and dimensionality.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4036, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is black and grey in color. The figure is standing upright with its arms and legs slightly bent at the knees. There is also a blue arrow pointing to the left of the model, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4037, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure, which is black and grey in color. The figure is standing on a gray background and is facing towards the left. There is a blue arrow pointing to the right, indicating the direction of the model's movement. The image appears to have been created using the software, as indicated by the text on the panel.", + "cursor_active": true, + "x": 620, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4038, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a suit or armor. The suit is black with a blue stripe running down the middle. The armor has a helmet with a visor and a belt with a buckle. The legs of the suit are also black and appear to be made of armor. There is also a blue arrow pointing to the right side of the body, indicating that the character is in the process of modeling or editing the suit.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4039, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and appear to be made of a similar material, possibly leather or plastic. There is a blue line on the right side of the body, which is likely a reference point for the character's body. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4040, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body is black and has a metallic sheen, and the legs and torso are also black. The robot has a large head with two large eyes and a small mouth, and its arms and legs are curved in a way that suggests it is standing on all fours. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4041, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white color scheme. The figure is standing upright with its arms at its sides and its legs slightly bent at the knees.\n\nIn the center of the screen, there has a blue arrow pointing to the right, indicating that the model is in the process of being modeled. The arrow is pointing towards the left and right sides of the figure, and there are various options such as \"Select\", \"View\", \"Tools\", and \"Tools\".\n\nAt the top of the interface, there appears to have a menu bar with options to select the model, such as the model name, model number, and other settings. There is also a toolbar at the top with various tools and options to customize it.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4042, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and have a curved shape.\n- There is a blue line connecting the two arms to the body, which is likely representing the shape of the figure's body. The blue line is likely a representation of the shape or texture of the body.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4043, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a model of a robot or a character. The panel has a blue arrow pointing to the right, indicating the direction of the model's movement.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which appears to be made up of various shapes and textures. The robot has a metallic body with a black and grey color scheme, and its arms and legs are outlined in blue. The background is a gray color, and the overall design of the robot is sleek and modern.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.34011051058769226, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4044, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The torso is black with a blue outline, while the legs and feet are gray with a white outline. The arms and legs are also black, and the feet are black with white outlines. The background of the model is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4045, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of two arms, one on each side, and two legs. The legs are also black and appear to be made of a similar material, possibly leather or plastic. There is a blue arrow pointing to the right side of the body, indicating that the character is in the process of modeling or creating a character.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4046, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a pair of black boots with a blue arrow pointing to the right. The model is rendered in a realistic style, with detailed features such as the boots, arms, and legs visible. The background is a gray color, and the model is outlined in black.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4047, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the robot's arms, legs, and torso. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4048, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic sheen. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the robot's arms, legs, and torso. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4049, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic sheen. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the robot's arms, legs, and torso.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4050, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black in color and has a metallic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The model is shown in a realistic style, with detailed features such as the robot's arms, legs, and torso.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.504112720489502, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4051, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart.\n\nThere are also several blue and green arrows pointing towards the leg, indicating the direction of the movement. The arrows are pointing in different directions, suggesting that the model is in motion. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.42776191234588623, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4052, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart.\n\nIn the center of the model, there appears to have a blue arrow pointing towards the left leg, indicating that the model is in the process of being created. The arrow is pointing to the right, suggesting that the user is in control of the modeling process. The background of the screen is a gray color, and there are several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4053, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart.\n\nIn the center of the model, there appears to have a blue arrow pointing towards the left leg, indicating that the model is in the process of being created. The arrow is pointing to the right, suggesting that the user is in control of the modeling process. The background of the screen is a gray color, and there are several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4054, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart.\n\nIn the center of the model, there appears to have a blue arrow pointing towards the left leg, indicating that the model is in the process of being created. The arrow is pointing to the right, suggesting that the user is in control of the modeling process. The background is a gray color, and the overall design of the leg is sleek and modern.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4055, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg has a curved shape with a pointed toe and a small heel. The model is shown in a realistic style, with detailed textures and shading.\n\nThere is also a blue arrow pointing to the right, indicating the direction of the model's movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 263, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4056, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg has a curved shape with a pointed toe and a small heel. The model is shown in a realistic style, with detailed features such as the bones, muscles, and joints.\n\nThere is also a blue arrow pointing to the left, indicating the direction of the model's movement. The arrow is pointing towards the right, indicating that the model is in motion. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4130416512489319, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4057, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg has a curved shape with a pointed toe and a small heel. The model is shown in a realistic style, with detailed textures and shading.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4058, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4059, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a blue circle around it. The model is rendered in a realistic style, with detailed features such as the facial features, eyes, nose, and mouth. The head is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4060, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a blue circle around it. The model is rendered in a realistic style, with detailed features such as the facial features, eyes, nose, and mouth. The head is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 687, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4061, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a gray background with a black and white image of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the 3D model. The top left corner of the screen has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The bottom right corner has a toolbar with various tools and options for adjusting the model's settings.", + "cursor_active": true, + "x": 394, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4062, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. There is also a small blue arrow pointing to the right, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 398, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4063, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The arms and legs are also made of black and gray material, and there are two red arrows pointing towards the figure, indicating that the figure is in the process of creating or editing the model.", + "cursor_active": true, + "x": 397, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4064, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. There is also a blue arrow pointing to the right, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 395, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4065, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a helmet, armor, and legs. The helmet has a triangular shape with a pointed top and a curved bottom, while the armor has a more angular shape with multiple layers. The legs are also made of a similar material and have a similar shape and texture. The robot has a blue and black color scheme, with a small blue square in the center. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4862603545188904, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4066, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and grey in color and has a futuristic design with a large head and two arms. The body of the model is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor is also black and has multiple straps and buckles.\n\nThere is also a blue circle in the center, which is likely a representation of the robot's body. The blue circle is likely representing the location of the sensors or sensors in the model.", + "cursor_active": true, + "x": 197, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4067, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has two arms and two legs, with a large chest plate and two smaller arms on either side. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more symmetrical design. There is also a small blue square in the center, which could be a symbol or a logo for a company or organization.", + "cursor_active": true, + "x": 195, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4068, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black and has a metallic sheen, giving it a sleek and modern look. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 175, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4069, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and grey in color and has a metallic texture. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The legs are also black with a small head and two arms. The robot is standing on a gray background and is facing towards the left.", + "cursor_active": true, + "x": 195, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4070, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human-like figure with a blue and black color scheme. The figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. The body of the figure is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor appears to have a metallic sheen and is decorated with intricate patterns and designs. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 175, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4071, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the model, there has a blue square with a red arrow pointing to it, indicating that the model is in the process of being created. The blue square is likely a representation of the character's body, while the red arrow is likely indicating the location of the blue square. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 187, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4072, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various components, including a torso, arms, legs, and feet. The body of the figure is made of a metallic material, and the legs and feet are also made of the same material. The robot has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. There is also a small red and blue square in the center, which could be a symbol or a logo for the robot's body.", + "cursor_active": true, + "x": 194, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4073, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a blue and red color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a sleek and modern design, with a pointed nose and two large eyes. The background is a light grey color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 195, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4074, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a suit or armor. The suit is made up of multiple layers of armor, including a chest plate, arms, legs, and feet. The armor is black and has a metallic sheen.\n\nIn the center of the body, there appears to have a blue and green color scheme, with a red arrow pointing to the right. The arrow is pointing towards the chest plate. The background of the screen is a gray color, and there are various icons and text scattered throughout the interface.", + "cursor_active": true, + "x": 646, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4075, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with a belt around its waist and a pair of boots on its feet. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4076, + "caption": "The image is a screenshot of a 3D model of a human leg in a software interface. The model appears to be a representation of a knee joint, with the knee joint being the main focus of the image. The knee joint is made up of multiple layers of different shapes and sizes, with some overlapping and some standing upright. The joints are arranged in a way that creates a sense of depth and dimension.\n\nOn the left side of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the model itself is a dark grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4077, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of various shapes and textures. The leg is black in color and has a textured surface. The top of the leg has a large head with two large eyes and a small mouth. The bottom of the foot has a small toe and a heel.\n\nThe image also has a blue arrow pointing to the right, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 675, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4078, + "caption": "The image is a 3D model of a robot's leg and foot. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly bent at the knees. The leg is black and has a metallic texture. The foot is also black and is attached to the robot's foot with a blue arrow pointing to it. On the right side of the image, there is a panel with various options and settings for the robot, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". The panel also has a menu bar at the top with options to select the model, edit, and view the model.", + "cursor_active": true, + "x": 667, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4079, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The body of the robot is black and white, with a metallic finish. The legs are also black and have a geometric pattern on them. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot's head and torso are visible in the top left corner.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4080, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The body of the robot is black and white, with a metallic finish. The legs are also black and have a geometric design. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The image is taken from a top-down perspective, looking down on the robot.", + "cursor_active": true, + "x": 620, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4081, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various components, including a helmet, armor, and boots. The model is rendered in a realistic style, with detailed textures and shading.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing upright with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4082, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various components, including a helmet, armor, and boots. The model is rendered in a realistic style, with detailed textures and shading.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing upright with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4083, + "caption": "The image is a 3D model of a robot's leg and foot. The robot appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The body of the robot is black and has a metallic finish. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4084, + "caption": "The image is a 3D model of a robot's leg and foot. The robot appears to be made up of a grid-like pattern, with the legs and feet arranged in a symmetrical manner. The legs are slightly bent at the knees and the feet are slightly spread apart. The body of the robot is black and white, with a metallic finish. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's design. The image is taken from a top-down perspective, looking down on the robot.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4085, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of a grid-like pattern, with each leg and foot having a unique design. The legs are slightly bent at the knees and the feet are slightly spread apart.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 587, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4086, + "caption": "The image is a 3D model of a robot's leg and foot. The model is made up of a grid-like structure with a black and white color scheme. The leg is in the center of the image, with the foot on the left side and the leg on the right side. The robot has a helmet with a visor and a shield on top. The helmet has a curved shape and appears to be made of a metallic material.\n\nOn the top right corner, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the bottom left corner of the screen, there has a text field where the user can select the model they want to create.", + "cursor_active": true, + "x": 587, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4087, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The legs are covered in a grid-like pattern, and the robot's head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 619, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4088, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The legs are covered in a grid-like pattern, and the robot's head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 619, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4089, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot, with a black and white color scheme. It is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. The body is made up of a grid-like pattern, with the legs and arms overlapping each other. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 579, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4090, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The legs are covered in a grid-like pattern, and the robot's head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 587, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4091, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various components, including a helmet, armor, and a pair of boots. The model is rendered in a realistic style, with detailed textures and shading.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 587, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4092, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made up of various components, including a helmet, armor, and a pair of boots. The model is rendered in a realistic style, with detailed textures and shading to give it a lifelike appearance.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing upright with its legs slightly bent at the knees.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4093, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The legs are covered in a grid-like pattern, and the robot's head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4094, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The legs are covered in a grid-like pattern, and the robot's head is tilted slightly to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons at the bottom of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4095, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The figures are standing upright with their arms and legs slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 374, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4096, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The figures are standing upright with their arms and legs slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 374, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4097, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The figures are standing upright with their arms and legs slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 374, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4098, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The person's legs are slightly bent at the knees and their arms are stretched out in front of them. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 526, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4099, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a humanoid with a muscular body and legs. It is wearing a pair of knee-high boots with a mesh-like pattern on the sides and back. The boots are black and appear to be made of a mesh material.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing upright with its legs slightly bent at the knees.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4100, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue outline. The object is made up of a grid-like pattern, with each section having a different color and shape. The blue outline is slightly larger than the black outline, and it appears to have a smooth texture. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4101, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, irregularly shaped lines and dots, creating a textured appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4102, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a tall, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of multiple layers, with each layer having a different color and texture. The colors range from light blue to dark blue, with some areas having a darker blue and others having a lighter blue. The texture of the object is rough and uneven, with small bumps and grooves throughout. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4103, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, interconnected lines and dots, creating a geometric design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The overall color scheme of the model is blue, green, and gray.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4104, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, irregularly shaped lines and dots, creating a textured appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a light grey color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4105, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, irregularly shaped lines and dots, creating a textured appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The background is a light grey color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4106, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, irregularly shaped lines and dots, creating a textured appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the object. The overall color scheme of the model is black and gray, with some hints of blue and green.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4107, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object has a curved shape with a pointed end and a flat base. The grid pattern is made up of small squares and rectangles, creating a textured appearance. The background is a light grey color, and the overall design of the object is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4108, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a knee-high boot in the center. The boot appears to be made up of a grid-like pattern of lines and dots, creating a geometric design. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4109, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a knee joint. The knee joint is made up of a grid-like pattern, with each joint having a different color and shape. The colors range from light blue to dark blue, with some areas having a darker blue and others having a lighter blue. The joints are arranged in a way that creates a sense of depth and dimension. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4110, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a knee-high boot. The boot is made up of a grid-like pattern, with a black and white color scheme. The top of the boot has a blue stripe running along the side, and the bottom has a white stripe running down the middle. The boots appear to be made of a metallic material, possibly metal or plastic, and have a textured surface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4111, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a knee-high boot with a geometric design. The boot appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The top of the boot is black, while the bottom is white. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4112, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the interface, we can see a 3d model of a knee-high sock with a geometric pattern. The sock appears to be made up of a series of interconnected lines and dots, creating a grid-like design. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the sock. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4113, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a long, cylindrical object with a grid-like pattern on its surface. The object appears to be made up of small, irregularly shaped lines and dots, creating a textured appearance. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4114, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are made up of a grid-like pattern, with each leg having a different shape and size. The feet are also made of the same grid pattern as the legs, and they are connected by a series of lines. The person's arms and legs are also connected by lines, creating a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4115, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4116, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Cancel\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a curved bottom. The edges of the object are outlined in black, while the background is a light grey color. The model is displayed on a gray background.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4117, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a grid-like pattern on its surface. The object is black and white in color and has a smooth, glossy texture. The grid pattern is made up of small, irregularly shaped lines and dots, creating a geometric design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4118, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and blue color scheme. The object has a triangular shape with a pointed top and a curved bottom. The top of the object is slightly tilted to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4119, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and black color scheme. The object has a triangular shape with a pointed top and a flat bottom. The edges of the object are made up of small squares and rectangles, giving it a textured appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4120, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot's torso and arm. The robot appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The body of the robot is black and has a metallic texture. The arm is also black and is attached to the robot's arm with a blue line. The background is a light grey color.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4121, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a knee brace. The leg appears to be made up of a grid-like pattern, with a blue line connecting the knee brace to the ankle. The knee brace is also made of a black material, and it has a textured surface. The background of the model is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4122, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a black and grey robot-like figure with a futuristic design. The figure has a large head with two large eyes and a small mouth. The body of the figure is made up of a series of curved lines and curves, giving it a robotic-like appearance. The legs and feet are also made of the same material as the model, and they are connected by a thin blue line that runs along the bottom of the body. The model is shown in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 386, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4123, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a robot-like figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The body of the figure is made up of a series of curved lines and curves, giving it a futuristic and futuristic look. The legs and feet are also made of the same material as the figure, and they are connected by a thin blue line that runs along the bottom of the body. The overall design of the model is simple and minimalistic, with a focus on the robot's head and body.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4124, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a robot-like figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The body of the figure is made up of a series of curved lines and curves, giving it a futuristic and futuristic look. The legs and feet are also made of a similar material, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4125, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white and blue 3D model of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and a torso.\n\nOn the right side of the panel, there are several buttons and menus that can be used to select the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There is also a \"Cancel\" button at the bottom of the screen, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4126, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the settings.\n\nOn the right side of the interface, there appears to be a panel for creating a model of a robot or a character. The robot has a black and white color scheme and is wearing a helmet with a visor. The helmet has two large eyes and a small mouth. The body of the robot is made up of a grid-like pattern, with the robot's arms and legs visible. The background is a light grey color.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4127, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize their 3D model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's settings. The top left corner of the screen has a menu bar with options such as \"Select\", \"Select\" and \"Select\". The top right corner has a list of options for selecting the model, such as the model name, model number, and other details. The bottom left corner has an option to add a new model to the model.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4128, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a black and white checkered pattern. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is covered in a layer of armor. The armor has a metallic sheen and is decorated with intricate patterns and designs.", + "cursor_active": true, + "x": 606, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4129, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the panel, there are several options for selecting the model, such as the model name, model number, and other settings. There are also options to adjust the model's size, shape, and color scheme, as well as a drop-down menu for selecting a new model and a button to select the desired model. \n\nAt the top of the interface, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, the user can select the model they want to create, model, and model. There is also a \"Cluster Center\" button, which can be used to select a cluster center for the model to be created.", + "cursor_active": true, + "x": 614, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4130, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The robot is shown in a standing position with its arms and legs slightly bent at the knees. The body of the robot is black and has a metallic texture. The legs and arms are also black and appear to be made of a metallic material. The figure has a round head with two small eyes and a small mouth. The overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 390, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4131, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's legs and feet. The model is black and white and appears to be made of a mesh-like material. The legs are slightly bent at the knees and the feet are slightly spread apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4132, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a blue and black color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The figures are standing on a gray background. The model is rendered in a realistic style, with detailed features such as the legs, arms, and torso visible. The image is likely from a modeling software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4133, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a pair of legs and feet. The model appears to be made up of a series of interconnected lines and dots, representing the structure of the human body. The lines are arranged in a grid-like pattern, with each line representing a different component of the model.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", \"Help\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a gray color, and the model is displayed in the center of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4134, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a textured surface. There is a blue arrow pointing to one of the legs, indicating that the user can select the desired shape or texture for the model. The background is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4135, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure is standing on all fours with its arms and legs slightly bent at the knees. The body of the figure is made up of various geometric shapes and lines, including circles, squares, and rectangles. The figures appear to be made of a metallic material, possibly metal or plastic, and are arranged in a symmetrical pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4136, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure is standing on a gray background and is facing towards the left. There is a red arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4137, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure is standing on a gray background and is facing towards the left. There is a red arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4138, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot-like creature with a black and grey color scheme. The creature has a large head with a pointed nose and two small eyes. The body of the creature is made up of a series of curved lines and curves, giving it a realistic appearance. There is also a red arrow pointing to the right, indicating that the user can select the desired model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4139, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The body of the figure is made up of a grid-like pattern, with a blue line running across the center of the body. The legs and arms are also made of black and gray material, and they are connected by a thin blue line. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4140, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a window with a list of options for the user to choose from. The main focus of the image is the 3D model of a human torso, which is black and grey in color. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body of the model is also black and has a geometric pattern on it. The background of the window is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4141, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's legs and feet. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a geometric pattern on them. The background is gray and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4142, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a pair of legs or feet. The legs are black and appear to be made of a textured material, possibly plastic or metal. The feet are slightly curved and have a smooth surface. There is a small white arrow pointing to one of the legs, indicating that the model is in the process of being created. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4143, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human leg with a blue circle around it. The model appears to be made up of a series of interconnected lines and dots, representing the structure of the leg. The lines are arranged in a grid-like pattern, with some overlapping each other. The blue circle is located in the middle of the model, and the dots are scattered around it, creating a sense of depth and dimensionality. The background of the screen is a gray color, and there are various tools and menus visible on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4144, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human leg with a blue and black color scheme. The leg appears to be made up of a grid-like pattern, with lines and dots representing different parts of the leg. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are colored in a darker shade of blue. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4145, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a mesh-like material. The feet are also black and have a textured surface.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4146, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs appear to be made of a dark material, possibly leather or a similar material. The feet are also made of the same material as the legs.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a light grey color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4147, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs appear to be made up of a grid-like pattern, with blue lines connecting them. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4148, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs appear to be made up of a grid-like pattern, with blue lines connecting them. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the left side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4149, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a pair of legs with a geometric design on them. The legs are black and appear to be made of a mesh-like material. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4150, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of boots with a geometric design on the side. The boots are black and appear to be made of a material, possibly rubber or a similar material. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4151, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a pair of boots with a blue line connecting them. The boots appear to be made of a metallic material, possibly metal or plastic, and have a textured surface. The blue line is likely a representation of the boots, while the black line is a geometric pattern. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4152, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a pair of boots with a geometric design on the side. The boots appear to be made of a dark material, possibly leather or suede, and have a pointed toe and a low heel. The design is made up of blue lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4153, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a pair of boots. The boots are black and appear to be made of a material, possibly leather or a similar material. They have a pointed toe and a low heel. The model is outlined in blue and has a grid-like pattern around the edges. There is also a red circle in the center, which could be a reference point or a reference line. The background of the model is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4154, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a pair of boots. The boots are black and appear to be made of a material, possibly leather or a similar material. They have a pointed toe and a low heel. The model is shown in a realistic style, with detailed lines and curves that give it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 829, + "y": 683, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4155, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The model is black and white and has a realistic texture. The legs are shown in a side view, with the legs slightly angled towards the viewer.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4156, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4157, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a grid-like structure on it. The grid is made up of blue lines and dots, representing the lines that form the shape of the leg. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the grid. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4158, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a network-like effect. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 100, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4159, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The model is black and white and has a realistic texture. The legs are positioned in a way that suggests they are in motion, with the legs slightly bent at the knees and the toes pointing upwards.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4160, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with a blue line connecting them. The model appears to be a representation of a human leg, with the legs slightly bent at the knees and the feet slightly spread apart. The blue line is connected to the legs by a series of curved lines, creating a geometric pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4161, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The legs are black and appear to be made of a mesh-like material, with a blue line running down the middle of each leg. The feet are also black and have a textured surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4162, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of black boots with a blue and red arrow pointing to the right. The boots appear to be made of a mesh-like material, possibly a mesh or a mesh material. The blue arrow is pointing towards the boots, indicating that they are in the process of being modeled.\n\nAt the bottom of the screen, there appears to be a text editor window with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4163, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a model of a pair of black boots with a green arrow pointing to the right. The boots appear to be made of a mesh-like material, possibly a material, and have a textured surface. The red arrow is pointing towards the boots, indicating that they are in the process of being modeled. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4164, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of boots with a geometric design on the side. The boots appear to be made of a dark material, possibly leather or suede, and have a pointed toe and a low heel. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Cluster\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4165, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric pattern on it. The leg appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the heel, toe, and upper part of the leg. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4166, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human foot with a geometric pattern on it. The foot appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4167, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a geometric design on the side. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The design is made up of a series of interconnected lines and dots, creating a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons for adjusting the model's settings. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4168, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's legs and feet. The model is black and grey in color and appears to be made of a metallic material. The legs are slightly bent at the knees and the feet are slightly spread apart. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model.\n\nIn the center of the interface, the model is shown in a realistic style, with detailed features such as the legs, arms, and legs. The robot's body is made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is connected to the body by a series of lines and curves, and the arms and legs are connected by a curved line. The body is also connected to a larger body with a curved shape, and there are two smaller bodies on either side of it. The overall design of the model appears to have a futuristic or sci-fi feel to it.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4169, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a person's legs and feet. The legs are black and appear to be made of a metallic material. The feet are also black and have a textured surface. There is a yellow arrow pointing to the left of the model, indicating that the model is in the process of being created. The background is a gray color, and the interface appears to be a software interface for modeling and creating 3D models.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4170, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human body, specifically a pair of legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a textured surface. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4171, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The robot is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The arms and legs are curved and appear to be made of a metallic material. The figure is standing on all fours and is facing towards the left. The background is a light grey color.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4172, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a robot-like creature with a black and grey color scheme. The creature has a large head with two large eyes and a small mouth. It has two arms and two legs, and its body is covered in armor. The armor appears to be made of a metallic material, with a blue and black color scheme on the chest and arms. The robot has a robotic-like appearance, with sharp edges and sharp teeth.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4173, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black in color and has a metallic body with a red and blue circle in the middle. The red circle is likely representing the shape of the robot's head and neck, while the blue circle is representing the body's arms and legs.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4174, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. In the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The model is black in color and has a metallic texture. The robot has a round head with two arms and two legs. The arms and legs are connected by a curved line, and the legs are slightly bent at the knees.\n\nThere is also a red circle in the center, which is likely a representation of the robot's body. The red circle is likely representing the location of the object in the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4175, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a suit or armor. The suit is black in color and has a sleek design with a high collar and a belt around the waist. It has two pockets on the front and two on the back, with a small pocket on the left leg. The boots are also black and appear to be made of rubber or a similar material. The model is shown in a realistic style, with detailed textures and shading.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4176, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as armor, legs, and arms. The armor is black and has a metallic sheen, while the legs and arms are also black.\n\nIn the center of the screen, the character is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a pair of boots with a pointed toe and a low heel. The boots have a textured surface and appear to be made of a durable material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4177, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various components, including a torso, arms, legs, and feet. The torso is covered in armor, while the legs and feet are covered in a layer of armor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the model. The main focus of the interface is the model, which is a representation of the human body. The model is shown in a realistic style, with detailed features such as the legs, arms and feet, and the armor.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4178, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a suit or armor. The suit is black and has a suit-like design with a helmet and a cape. The armor is made up of multiple layers of armor, including a chest plate, shoulder pads, and knee pads. The chest plate has a red and blue stripe running down the center, while the knee pads have a blue and red stripe on the sides.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the character's armor.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4179, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a person's legs and feet, with the legs slightly bent at the knees and the feet slightly spread apart. The model appears to be made up of a series of geometric shapes, including triangles, squares, and rectangles. The shapes are arranged in a grid-like pattern, with some overlapping each other.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the model is displayed in the center of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4180, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a geometric pattern on them. The model is standing on a gray background.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4181, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4182, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4183, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The robot is shown in a realistic style, with detailed features such as its arms, legs, and torso. The body of the robot is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The model is black in color and has a smooth texture. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4184, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The robot is shown in a realistic style, with detailed features such as its arms, legs, and torso. The body of the robot is made up of various geometric shapes and lines, including triangles, squares, and rectangles. The model is black in color and has a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4185, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a representation of a robot or a humanoid figure, with a black and grey color scheme. The body is shown in a side view, with the legs and arms facing towards the left side of the image. The legs are slightly bent at the knees and the arms are slightly spread apart.\n\nOn the top left corner of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the model's body, which is outlined in blue and has a grid-like pattern on the right side. There are also several icons on the bottom right corner that appear to be related to the modeling process.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4186, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human body with a pair of legs and feet. The model appears to be a representation of a robot or a humanoid figure. The body is black in color and has a sleek and modern design. The legs are slightly bent at the knees and the feet are slightly spread apart.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background of the interface is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4187, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various components, including a torso, arms, legs, and feet. The torso is covered in a layer of armor, while the legs and feet are covered in armor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the shape, size, and color scheme, as well as the location of the model's location. The image also has a blue arrow pointing to the right, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4188, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4189, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4190, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure has a large head with two large eyes and a small mouth. The body of the figure is made up of a grid-like pattern, with the head and body being the main focus.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing 3D models. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4191, + "caption": "The image is a 3D model of a robot's torso and arm. The robot appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The body of the robot is black and grey, with a large head and two arms. The arms and legs are also black and have a geometric design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The menu bar has a search bar at the top, allowing the user to quickly find the desired model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4192, + "caption": "The image is a 3D model of a robot's torso and arm. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The torso is shown in a side view, with the arm extended to the side and the legs slightly bent at the knees. The arm has a triangular shape with a pointed tip and a small loop at the top for attaching it to the robot's arm.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons for adjusting the model's settings, such as selecting the shape, size, and color. On the left side, there has a list of options for creating a new model, including the model name, model number, and model name. The background is a gray color, and the robot is standing on a gray surface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4193, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a robot's leg and foot. The model is black and grey in color and appears to be made of a metallic material. The leg is slightly curved and has a small heel. The foot is also black and is attached to the leg with a blue line. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3299773633480072, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4194, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like creature with a black and grey color scheme. The creature appears to be made up of various shapes and textures, including a large head, two arms, and two legs. The body of the creature is covered in a pattern of lines and curves, giving it a futuristic and futuristic look. The legs are also covered in the same pattern as the body, and the arms and legs are connected by a series of curved lines. The robot has a large, angular head with two small eyes and a small mouth. The overall design of the robot is sleek and angular, with sharp edges and sharp edges.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4195, + "caption": "The image is a screenshot of a 3D model of a robot's body. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. It has a large head with two large eyes and a small mouth. The body has two arms and two legs, and the legs are slightly bent at the knees.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4196, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a robot-like creature with a black and grey color scheme. The creature has a large head with two large eyes and a small mouth. The body of the creature is made up of multiple arms and legs, and it appears to be made of a metallic material.\n\nThere is also a red arrow pointing to the right, indicating that the user can select the desired model. The background of the model is a light grey color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4197, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a robot-like creature with a black and grey color scheme. The creature has a large head with two large eyes and a small mouth. The body of the creature is made up of multiple arms and legs, and it appears to be made of a metallic material.\n\nIn the center of the model, there has a blue and green arrow pointing to the right, indicating that the model is in the process of being modeled. The arrow is pointing towards the left and right sides of the robot, and there are two smaller arrows pointing towards it. The background of the screen is a gray color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4198, + "caption": "The image is a screenshot of a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. The torso is shown from the side, with the legs slightly bent at the knees and the arms and legs extended. The legs are also made of the same material as the torso.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4199, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object, which appears to be a humanoid or a humanoid figure. The object has a triangular shape with a pointed top and a flat bottom. There are also several buttons and menus on the interface that can be used to customize the model.\n\nIn the center of the screen, there appears to have a yellow arrow pointing towards the object, indicating that it is in the process of being created. The arrow is pointing to a specific location, such as the location of the object and the location where it will be placed. The background of the screenshot is a gray color, and the overall design of the model is black and white.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4200, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure is standing upright with its legs slightly apart and its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth. The body of the figure is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor appears to be made of a metallic material, possibly metal or plastic, and has a futuristic design.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4201, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like creature with a black and grey color scheme. The creature has a large head with two large eyes and a small mouth. It has two arms and two legs, and its body is made up of multiple layers of armor. The armor appears to be made of a metallic material, with a metallic sheen. There are also several buttons on the interface that can be used to customize the model, such as adjusting the size, shape, and other settings.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4202, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and has a black and grey color scheme. The torso has two arms and two legs, and the legs are slightly bent at the knees. The arms and legs are connected by a blue line, which is likely a part of the robot's body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4203, + "caption": "The image is a screenshot of a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The torso is black and has a metallic sheen, and the legs are also black.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create. The background is a gray color, and there are various icons and menus on the top right corner of the screen.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29859715700149536, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4204, + "caption": "The image is a screenshot of a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The torso is shown in a side view, with the legs slightly angled towards the left side of the image. The legs are slightly bent at the knees and the arms are slightly spread apart.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there are options to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4205, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a blue and green color scheme. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The model is shown in a side view, with the front and back of the robot facing towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the robot's body, which is made up of various shapes and textures. The body has a large head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The legs and feet are also made of the same material as the robot, and they are connected by a series of curved lines that form the shape of the body. The overall design is simple and minimalistic, with a focus on the robot and its features.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4206, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. The body of the robot is black and has multiple arms and legs, with a large head and two arms on either side. The legs are also black and have a curved shape.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Edge\". Below the menu bar, there are several buttons and menus that can be used to customize the robot's appearance. The menu bar has a blue arrow pointing to the right, indicating that the user can select the desired model. The background is a gray color, and the robot has a metallic sheen.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4207, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body is black and has a metallic sheen, giving it a shiny appearance. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is shown in a realistic style.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4208, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4209, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and white and shows the legs and arms of the robot. The legs are slightly bent at the knees and the arms are slightly spread apart. The robot has a large head with two large eyes and a small mouth. The body of the figure is made up of multiple arms and legs, and the legs are also made of a similar material. The overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4210, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a helmet with a visor and a shield on top, and a pair of boots with a strap around the ankle. The model is shown in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4211, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be a humanoid or a robot-like creature. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the model, the figure is standing upright with its legs slightly bent at the knees and its arms stretched out to the sides. The legs are black and appear to be made of a textured material, while the arms and torso are also black and have a metallic sheen. There are also several buttons on the interface that allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4212, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The robot is black in color and has a metallic body with a large head and two arms. It has two legs and two feet, and its arms and legs are slightly bent at the knees. The figure is standing on a gray background and is facing towards the left. There is a blue arrow pointing to the right, indicating the direction of the robot's movement.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4213, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The robot is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs. The legs are also black with a small head and two arms. The arms and legs are connected by a series of lines, which appear to be made up of small dots or lines that are connected to each other. The lines are arranged in a grid-like pattern, with some overlapping each other, creating a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4214, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a helmet, armor, and boots. The robot has a large head with two arms and two legs, and its body is covered in a pattern of lines and dots. The legs and boots are also covered in the same pattern as the robot's body. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4215, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has two arms and two legs, with a large head and two small feet. The body of the robot is covered in armor, with two large arms on either side of its chest and two smaller arms on its back. The armor has a metallic sheen, giving it a shiny appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4216, + "caption": "The image is a screenshot of a 3D model of a robot suit in a software interface. The robot suit is black and grey in color and appears to be made of a metallic material. It has a suit-like design with multiple arms and legs, and a helmet with a visor. The suit is standing upright with its arms at its sides and its legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot suit.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4217, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a round head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4218, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a metallic body and legs. The figure appears to be made up of various shapes and textures, including a helmet, armor, and boots. The robot has a round head with two large eyes and a small mouth, and its arms and legs are slightly bent at the knees. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4219, + "caption": "The image is a 3D model of a human leg in a software interface. The leg appears to be made of a metallic material, possibly metal or plastic, and is shown in a realistic style. The model is shown from the side, with the leg slightly angled towards the left side of the image. On the right side, there is a panel with various options and settings for the user to customize the model. The panel has a white background with black text, and there are several buttons and menus at the top and bottom of the panel.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4220, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has two arms and two legs, with a large head and two small arms on either side. The body of the robot is covered in armor, with multiple layers of armor covering its entire body. The armor has a metallic sheen, giving it a shiny appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 88, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4221, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its legs slightly apart. It has a round head with two large eyes and a small mouth. The body of the robot is covered in a pattern of small squares and rectangles, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background of the screenshot is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 85, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4222, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a helmet, armor, and boots. The robot has a large head with two arms and two legs, and its body is covered in a pattern of lines and dots. The legs and boots are also covered in the same pattern as the robot's body. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 630, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4223, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a torso, arms, legs, and feet. The body of the figure is covered in a grid-like pattern, with lines and dots representing different parts of the body. The legs and feet are also covered in the same grid pattern as the body, and the arms and legs are connected by a series of lines. The overall design of the model is realistic and detailed, with a sense of depth and dimensionality.", + "cursor_active": true, + "x": 98, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4224, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a metallic body and legs. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a helmet with a visor and a shield on top. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4225, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot-like figure with a black and white color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of a series of interconnected lines and dots, creating a grid-like pattern.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing 3D models.", + "cursor_active": true, + "x": 94, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4226, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot-like figure with a black and white color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThe figure is wearing a pair of black boots with a geometric pattern on the sides. The boots have a pointed toe and a low heel. The overall design of the figure is modern and futuristic.", + "cursor_active": true, + "x": 85, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4227, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Define\", \"Modify\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a human leg with a textured surface. The leg is shown in a realistic style with a black and white color scheme. The text on the menu bar reads \"Create\" and there are options to add, edit, and customize the model. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4228, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot-like figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nThe figure is wearing a pair of black boots with a blue and white geometric pattern on the sides. The boots have a pointed toe and a low heel. The overall design of the figure is modern and futuristic.", + "cursor_active": true, + "x": 88, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4229, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The robot has a large head with two arms and two legs, and its body is covered in a suit of armor. The armor has a helmet with a visor and a shield on top. The legs are also covered in armor and have a pair of boots with a buckle on the side. The boots have a textured surface and appear to be knee-high. The background of the model is a light grey color.", + "cursor_active": true, + "x": 85, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4230, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in a dark grey color, and there are several buttons on the right side of the image, including \"Select\", \"View\", and \"Help\". On the left side, there is a menu bar with options to select the model, view, and view the model.", + "cursor_active": true, + "x": 85, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4231, + "caption": "The image is a screenshot of a 3D model of a robot. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with two arms and two legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance.", + "cursor_active": true, + "x": 85, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4232, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black in color and has a metallic texture. The robot has a large head with two arms and two legs, and its body is covered in armor. The arms and legs are also black and have a metallic sheen.\n\nThere is also a small blue square in the middle of the model, which could be a representation of a cube or a cube. The cube is connected to the robot's body by a series of lines and dots. The background of the screen is gray, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 701, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4233, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its body is covered in armor-like armor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4234, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its body is covered in armor-like armor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4235, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot-like figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth.\n\nIn the center of the character's body, there has a red and blue arrow pointing to the right, indicating the direction of the movement. The arrow is pointing towards the left and right sides of the figure. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4236, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nIn the center of the image, there are two 3D models of a robot-like figure. The figure is black in color and appears to be made of a metallic material. It has two arms and two legs, with a large chest plate on the left and two smaller arms on the right. The body of the figure is also black and has a small chest plate in the center.\n\nOn the top right corner of the screen, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, there appears to have a list of options for selecting the model, such as selecting the shape, size, and color. On top of the toolbar there are several buttons for adjusting the model's settings, including \"Select\", \"Edit\", \"View\", and \"Help\".\n\nOverall, the image shows a model of a futuristic-looking robot with a sleek and modern design.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4237, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a blue square in the middle. The figure appears to be made of a metallic material and has a sleek, modern design. It has two arms and two legs, and its body is covered in armor-like armor. The robot has a large head with two large eyes and a small mouth, and it has two small arms on either side of its chest. The body is also covered in a suit of armor, and there are two smaller arms on its back. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4238, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has two arms and two legs, with a large chest plate on the left and two smaller arms on the right. The arms and legs are connected by a belt, and the chest plate has a small blue square in the center, which could be a symbol or a logo for a company or organization. The background of the model is a light grey color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4239, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and grey in color and has a metallic texture. It has two arms and two legs, with a small blue square in the middle. The arms and legs are slightly curved and appear to be made of a metallic material. The figure is standing on a gray background.", + "cursor_active": true, + "x": 454, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4240, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various components, including a torso, arms, legs, and feet. The body of the figure is made of a metallic material, and the legs and feet are also made of the same material. The robot has a sleek and modern design, with a pointed nose and two large eyes. The arms and legs are slightly curved, and there are two small arms on either side of its body. The torso and feet have a triangular shape, while the legs have a more elongated shape. The overall appearance of the robot is futuristic and futuristic.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4241, + "caption": "The image is a screenshot of a 3D model of a robot's body. The robot appears to be made up of various components, including a torso, arms, legs, and feet. The body is black and grey in color, with a blue and red stripe running down the center of the chest area. The legs and feet are also black and appear to be in a realistic style.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing upright with its arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4242, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and black color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is covered in a black and grey color scheme with a metallic texture. There is also a small blue circle in the bottom right corner, which could be a symbol or a logo for the software.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4243, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue outline. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is black and grey in color. The robot has two arms and two legs, and its head is tilted slightly to the side. The body has a large head with two large eyes and a small mouth. The arms and legs are also black and have a curved shape. The head has two small arms with two small eyes and two small mouths. The legs have a small head with a pointed nose and a curved mouth.", + "cursor_active": true, + "x": 438, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4244, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a blue and green color scheme. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is covered in a black and grey color scheme with a metallic texture. There are also several buttons on the panel, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 638, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4245, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design. It has a large head with two large eyes and a small mouth, and two small arms and legs. The body of the figure is also made of the same material as the figure, but it has a more angular shape and a more symmetrical design. There are also several buttons on the interface that can be used to customize the model, such as adjusting the size, shape, and color scheme, as well as selecting the desired shape and texture.", + "cursor_active": true, + "x": 446, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4246, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a metallic texture. It has two arms and two legs, and its head is tilted slightly to the side. The robot has a large head with two large eyes and a small mouth. The body of the figure is covered in a pattern of small circles and lines, and there are two small arms on either side of its head. The legs are also covered in the same pattern as the robot's body. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4247, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and grey color scheme. The leg appears to be made of a metallic material, possibly metal or plastic, and has a curved shape with a pointed toe and a small heel. The model is attached to a blue line that runs along the length of the leg. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4248, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. In the center of the image, there appears to be a model of a robot or a humanoid figure. The robot is black in color and has a sleek, modern design. It has a large head with two large eyes and a small mouth. The body of the robot is also black and has two arms and two legs.\n\nThere is a yellow arrow pointing to the robot's head, indicating that it is in the process of modeling. The arrow is pointing towards the robot, suggesting that the user is in control of the modeling process.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4249, + "caption": "The image is a screenshot of a 3D model of a robot's torso and arm. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The arm is also made of metal and has a triangular shape with a pointed tip. The torso is black and has multiple layers of armor, including a helmet, shoulder pads, and a chest plate. The armor is also black and appears to have a metallic sheen.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the robot is standing on a white surface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4250, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Cluster Center\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The robot has a large head with two large eyes and a small mouth, and its body is covered in armor. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4251, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a metallic body and legs. The figure appears to be made up of various components, including a helmet, armor, and a shield. The helmet is black with a blue stripe running down the middle, while the armor and shield are black with silver accents. The shield is also black and has a blue and white design on it. The background of the model is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4252, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a blue and black color scheme. The leg appears to be made of a metallic material, possibly metal or plastic, and has a curved shape with a pointed toe and a small heel. The legs are also black and have a textured surface. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4253, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a blue and black color scheme. The leg appears to be made of a metallic material, possibly metal or plastic, and is positioned in a way that suggests it is in motion. The model is highly detailed, with intricate lines and curves that give it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4254, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot's torso and arm. The robot appears to be made of a metallic material, possibly metal or plastic, and is wearing a helmet with a visor. The arm is also made of metal and has a robotic-like design. The model is shown in a realistic style, with detailed features such as the robot's arms, legs, and torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4255, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg is shown in a side view, with the legs slightly bent at the knees and the feet slightly spread apart. The model is black in color and has a metallic texture.\n\nThere is a green arrow pointing to the left of the leg, indicating the direction of the model's movement. The arrow is pointing towards the right, indicating that the model is in motion. The background is a light grey color, and the interface has a toolbar at the top with various buttons and menus.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4256, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a robot-like figure with a black and white color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is made up of various shapes and textures, including triangles, squares, and rectangles.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4257, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a helmet, armor, and boots. The robot has a large head with a pointed nose and two arms, and its body is covered in armor and boots with straps and buckles. There are also several buttons on the interface that can be used to customize the model, such as adjusting the size, shape, and texture of the robot's body, as well as selecting the desired shape and color scheme for the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4258, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a helmet, armor, and boots. The robot has a large head with two arms and two legs, and its body is covered in armor and boots with straps and buckles. There is also a blue circle in the center, which could be a reference point or a reference line for the robot's body. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4259, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a robotic-like appearance. The robot has two arms and two legs, and its head is tilted slightly to the side. There is also a blue circle in the center, which could be a representation of the robot's arms and legs. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4260, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a geometric design on the side. The boots appear to be made of a shiny material and have a pointed toe and a low heel. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 120, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4261, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a pair of black boots with a geometric pattern on the soles. The boots appear to be made of a mesh-like material, with a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a grid-like design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 120, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4262, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a pair of black boots with a blue square in the middle. The boots appear to be made of a textured material, possibly leather or a similar material. The blue square is likely a representation of the boots, while the gray background provides a contrast to the black boots. The image appears to be a model of a human leg or foot, with the boots being the main focus of the design.", + "cursor_active": true, + "x": 510, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4263, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a pair of black pants with a blue stripe running down the middle. The pants have a high-waisted fit and appear to be made of a textured material.\n\nIn the center of the screen, the character's legs are shown in a side view, with their feet slightly apart. The legs are slightly bent at the knees and their ankles are slightly curled at the ankles. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 510, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4264, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the main window of the software, which appears to be a modeling software. The window has a gray background with a blue and green 3D model of a building in the center. The model is made up of various shapes and colors, including blue, green, and yellow. There are also several buttons on the top and bottom of the window, including a \"Select\" button, a \"Save\" button and a \"Cancel\" button.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. There is also a \"Modeling Construction Mode\" button on the bottom right corner.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4265, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a blue and red color scheme. The object has a curved shape and is positioned in a way that it looks like it is floating in the air. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4266, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main window of the software, which appears to be a modeling software. The window has a gray background with a blue and red 3D model of a building in the center. The model is made up of various shapes and colors, including red, blue, green, and yellow. The building has a rectangular shape with a curved top and a flat bottom. There is also a yellow pole on top of the building, which is likely used to hold the model in place while it is being modeled.\n\nAt the bottom of the window, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4267, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the model, there appears to have a rectangular base with a curved top and a flat bottom. The base is black and has a textured surface, giving it a realistic appearance. The overall color scheme of the design is black, gray, and white.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4268, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be made up of various shapes and textures. The figure is black in color and has a smooth, glossy surface. It has a round head with two small eyes and a small mouth. The body of the figure is also black and has two small arms and legs.\n\nThere is also a blue arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left, indicating that the model is in motion. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4269, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be made up of various shapes and textures. The figure is black in color and has a smooth, glossy surface. It has a round head with two small eyes and a small mouth. The body of the figure is also black and has two small arms and legs.\n\nThere is also a blue arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left, indicating that the model is in motion. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4270, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be made up of various shapes and textures. The figure is black in color and has a smooth, glossy surface. It has two arms and two legs, and its head is tilted slightly to the side.\n\nIn the center of the model, there appears to have a rectangular shape with a blue line running through it. The lines are arranged in a way that suggests that the model is being modeled in a realistic manner. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4271, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. The top section has a toolbar with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The object has a smooth, glossy surface and is positioned in a way that it looks like it is floating in the air. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 719, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4272, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cluster\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a model of a pair of black boots with a blue stripe running down the middle. The boots appear to be made of a durable material and have a sleek design. The blue stripe is likely used to indicate the direction of the movement of the boots. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4273, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a pair of black pants with a blue arrow pointing to the right. The pants appear to be made of a textured material, possibly paper or fabric.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4274, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human leg, which appears to be made up of various shapes and textures. The leg is black in color and has a textured surface. There is also a small icon of a cube in the bottom right corner of the screen.\n\nThe image appears to have been created using the software, as there are various tools and options visible on the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4275, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. The top section has a toolbar with various tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a robot arm, which appears to be made of a metallic material. The arm has a curved shape with a pointed end and a small loop at the top for attaching it to a computer or other device. The robot arm is black in color and has a metallic texture. The background is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4276, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a robot arm, which appears to be made of a metallic material. The arm has a curved shape with a pointed tip and a small hole in the center. The body of the arm is black and has a textured surface.\n\nThere is also a blue arrow pointing to the right, indicating that the user can select the desired model. The background of the screen is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4277, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a black object with a blue arrow pointing to it. The object appears to be made of a metallic material, possibly metal or plastic, and has a curved shape. The arrow is pointing towards the object, indicating that it is in the process of being modeled. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4278, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a spherical object with a blue line connecting it to a larger object. The object has a smooth surface and appears to have a metallic sheen. The blue line is pointing towards the object, indicating that it is in the process of being created. The background of the model is a gray color, and there are various tools and menus visible on the top right corner of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4279, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. In the center of the image, there appears to be a 3d model of a spherical object with a blue line connecting it to a larger object. The object is black in color and has a textured surface. The blue line is likely a representation of the object's shape and texture.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4280, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a large, spherical object with a blue line running through it. The object appears to be made up of various shapes and textures, including circles, squares, and rectangles. The blue line is likely representing the shape of the object, while the black line represents the texture or depth of the model.\n\nAt the bottom of the screen, there has a toolbar with various buttons and menus for adjusting the model's settings. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4281, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a blue line connecting it to a larger object. The arm appears to be made of a metallic material, possibly metal or plastic, and has a curved shape with a pointed end. The blue line is likely a representation of the robot arm's movement. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4282, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a black object with a blue line connecting it to a larger object. The object appears to be made of a metallic material, possibly metal or plastic, and has a smooth surface. The blue line is likely a representation of the object's shape or texture. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4283, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a large, black object with a blue arrow pointing to it. The object appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The blue arrow is pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4284, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be a human torso. The model is black in color and has a smooth, realistic texture. The head is tilted slightly to the left, with the top half of the head facing towards the viewer.\n\nIn the center of the screen, there has a blue rectangle with a white outline, which is likely representing the shape or texture of the model. The rectangle is slightly larger than the rest of the body and is positioned in a way that it looks like it is floating in the air. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4285, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be in the process of being modeled. The leg is shown in a realistic style, with detailed features such as the heel, toe, and upper part of the leg.\n\nIn the center of the screen, there appears to have a small square-shaped object, possibly a part of a larger object, with a blue outline. The object is placed on a gray background, and there are several buttons and menus visible on the interface.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4286, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a curved shape with a pointed top and a flat bottom. There is also a green arrow pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 509, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4287, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a panel with various settings and options for the user to customize the modeling process. The main focus of the image is the 3D model of a rock formation, which is shown in the center of the screen. The model is black and grey in color and has a smooth texture. There is also a blue arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 507, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4288, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human body, which appears to be a torso or arm. The model is black in color and has a rectangular shape with a curved top and a flat bottom. The body is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere are also several buttons and menus on the interface that allow the user to customize the model to their liking. The user can select the model's size, shape, and other settings.", + "cursor_active": true, + "x": 345, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4289, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a black material with a curved shape. The leg is shown in a side view, with the left leg slightly angled towards the viewer.\n\nIn the center of the screen, there has a blue circle with a white outline, which is likely representing the shape of the leg. The blue circle is likely a reference point for the model, as indicated by the text on the menu bar. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 237, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4290, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appears to be made of a black material. The legs are shown in a side view, with the left leg slightly angled towards the viewer. The left leg has a curved shape, while the right leg has an elongated shape.\n\nIn the center of the model, there appears to have a rectangular shape with a blue line running through it. The blue line is likely representing the shape of the legs. The background of the screen is gray, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4291, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a person's leg, which appears to be a pair of black pants or trousers. The leg is shown in a side view, with the left leg slightly bent at the knee and the right leg slightly angled upwards.\n\nIn the center of the screen, there appears to have a blue line drawn on it, which is likely representing the shape or texture of the leg. The line is curved and has a slight curve, giving the impression that the leg is in motion. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4292, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made of a dark material. The leg is shown in a realistic style, with detailed features such as the shape, texture, and color.\n\nIn the center of the screen, there has a blue rectangle with a red line running through it, which is likely representing the shape of the leg. The rectangle is slightly larger than the rest of the model, and it is slightly tilted to the left. The background of the screenshot is a light grey color, and there are several buttons and menus on the top right corner, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4293, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a pair of legs or feet. The legs are black and appear to be made of a smooth, glossy material. The feet are positioned in a way that they are slightly angled towards the viewer. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4294, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a dark grey material. The leg has a curved shape with a pointed toe and a small heel. The model is shown in a realistic style, with detailed features such as the heel, toe, and upper part of the leg.\n\nThere is also a blue rectangle in the bottom right corner of the screen, which could be a representation of the model's shape or texture. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4295, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Shape\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a spherical object with a blue line connecting it to a larger object. The object appears to have a smooth surface and is rendered in a realistic style. The blue line is likely a representation of the object's shape and texture. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 235, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4296, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a person's leg, which appears to be a pair of black pants or trousers. The leg is shown in a side view, with the left leg slightly bent at the knee and the right leg slightly angled to the side.\n\nIn the center of the screen, there appears to have a blue square with a white star in the middle, which could be a symbol or a logo. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4297, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's leg, with a black and white color scheme. The leg appears to have a curved shape, with the heel pointing upwards and the toe pointing downwards. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4298, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a curved shape with a pointed top and a flat bottom. There is also a red line connecting the object to a green line, which is likely a component of the model.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. There are also several buttons for adjusting the model's settings, such for selecting the model name, model size, and other settings.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4299, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a curved top and a flat bottom. The top of the object is covered in a layer of black material, while the bottom is covered with a red and green material.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4300, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a red stripe running along the bottom. The object appears to be made of a smooth, glossy material and has a curved shape. The red stripe is located in the center of the object and is slightly larger than the black object.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4301, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a red and black color scheme. The object has a curved shape with a pointed top and a flat bottom. The edges of the object are outlined in black, while the background is a light grey color. There are also several icons on the interface that appear to be related to modeling, such as a camera, a model, and a model editor.", + "cursor_active": true, + "x": 652, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4302, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a curved object with a black and red color scheme. The object has a curved shape with a pointed top and a flat bottom. The top of the object is slightly tilted to the left, and the bottom is slightly angled to the right. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 215, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4303, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a curved object with a green and blue color scheme. The object appears to be made up of a series of curved lines and curves, creating a sense of depth and dimension. The lines are arranged in a way that they form a curved shape, with some overlapping each other.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create, such as the shape of the object, the size, and the color scheme of the lines. There are also several buttons on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 652, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4304, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a cube or a cube with a red and blue color scheme. The cube has a rectangular shape with rounded edges and a flat base. The top of the cube is slightly tilted to the left, and the bottom is slightly angled to the right. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 652, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4305, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. The menu bar has a list of tools and options for creating and editing 3D models.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be a pair of black pants or trousers. The leg has a curved shape with a pointed toe and a small heel. The model is shown in a realistic style, with detailed textures and shading. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 652, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4306, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a gray material. The leg is shown in a side view, with the left leg slightly angled towards the viewer and the right leg slightly bent at the knee.\n\nThere is also a red line on the bottom right corner of the model, which is likely indicating the direction of the movement of the leg. The red line is likely a reference point for the model's movement.", + "cursor_active": true, + "x": 215, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4307, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, we can see a black and white 3D model of a human leg. The leg appears to be made of a smooth, glossy material and has a curved shape. The legs are positioned in a way that suggests they are in motion, with the heel pointing upwards and the toe pointing downwards. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 652, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4308, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a pair of legs in the center. The legs appear to be made of a metallic material, possibly metal or plastic, and have a textured surface. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". On the right side, there are several buttons and menus that can be used to customize the modeling process. At the bottom of the image, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4309, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a pair of legs in the center. The legs appear to be made of a metallic material, possibly metal or plastic, and have a textured surface. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process. At the top of the image, there appears to be a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4310, + "caption": "The image is a screenshot of a computer screen with a black background. On the left side of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus. At the top of the image, there appears to be a toolbar with various tools and options for creating and editing the image. The main focus of the screenshot is a black rectangle with a white arrow pointing to the right.", + "cursor_active": true, + "x": 435, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4311, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and legs. The model is black and white and has a textured surface. The person's legs are slightly bent at the knees and their arms are stretched out in front of them. The background is a light grey color and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 300, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4312, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a blue line running through it. The blue line is likely a representation of the object's surface.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 128, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4313, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a curved shape with a pointed top and a flat bottom. The model is shown in a realistic style, with detailed features such as the shape of the object's surface, the texture of the surface, and the color scheme.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 128, + "y": 703, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4314, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger object. The object has a curved shape with a pointed top and a flat bottom. The model is shown in a realistic style, with detailed features such as the shape of the object's surface, the texture, and the color scheme.\n\nThere is also a blue arrow pointing to the object, indicating that it is in the process of being modeled. The arrow is pointing towards the right, indicating the direction of the model's movement. The background of the screenshot is a gray color, and there are various icons and menus on the top and bottom of the screen.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4315, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a pair of black shoes with a blue line on the heel. The shoes appear to be made of a metallic material and have a sleek, modern design. The blue line is likely a representation of the shape of the shoes, while the black lines are a darker shade of the same material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4316, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a blue line connecting it to a black object. The object appears to be made of a metallic material and has a smooth surface. The blue line is likely a representation of the object's surface, while the black object is a representation that looks like it is made of metal or a similar material. The background of the screenshot is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 385, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4317, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, there appears to be a 3d model of a person's torso and legs. The model is black and grey in color and has a smooth texture. The person's legs are slightly bent at the knees and their feet are slightly spread apart. There is a blue line connecting the two parts of the model to the right, indicating that the model is in the process of being created. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4318, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a pair of black pants with a blue line running down the middle. The pants appear to be made of a textured material, possibly leather or a similar material. The blue line is likely a representation of the legs or feet of the pants. The background of the model is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4319, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are black and white, and the dots are blue. The background is gray, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4320, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a pair of black boots with a geometric pattern on the side. The boots have a pointed toe and a low heel. The pattern is made up of small squares and rectangles, creating a grid-like design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4321, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and grey color scheme. The leg appears to be made up of a series of curved lines and curves, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the curves are more angular and have a more realistic appearance. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4322, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and white geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29817619919776917, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4323, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human leg with a black and white color scheme. The leg appears to be made up of a series of lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4324, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a blue and black geometric pattern on the side. The boots appear to be made of a sturdy material and have a low heel. The model is displayed on a gray background with various options and settings on the right side of the image. On the left side, there is a menu bar with options to select the model, select the object, and select the shape of the boots. At the bottom of the interface, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4325, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and white geometric pattern on it. The leg appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4326, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a rock formation. The rock formation appears to be made up of different shades of grey and black, with some areas having a rough texture and others having a more jagged edge. There are also several blue lines and dots scattered throughout the model, which could represent different textures or patterns. The model is displayed on a gray background, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4327, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a grid-like pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4328, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern.\n\nIn the center of the screen, the model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The arms and legs are arranged in a way that creates a sense of depth and dimension, while the legs and torso are also made of a similar material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 465, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4329, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a robot or a humanoid figure. The model is black and grey in color and has a geometric pattern on its surface. The robot has a large head with two arms and two legs, and its body is made up of various shapes and textures. The arms and legs are connected by a series of lines and dots, creating a grid-like pattern. The background of the model is a light grey color.", + "cursor_active": true, + "x": 465, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4330, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a model of a human leg with a geometric pattern on it. The leg is black and has a curved shape with a pointed toe and a small heel. The pattern is made up of small squares and rectangles, creating a grid-like design. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 465, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4331, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The leg is black in color and has a textured surface. The text on the menu bar reads \"3D Modeling\" and there are several buttons below it, including \"Select\", \"Edit\", \"View\", \"Help\", and \"Help\".\n\nAt the bottom of the screen, there has a toolbar with various tools such as \"Tools\", \"Tools\" and a \"Help\" button. The background of the screenshot is a gray color.", + "cursor_active": true, + "x": 465, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4332, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and textures, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 534, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4333, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a blue line connecting it to a black object. The object appears to be made up of various geometric shapes and lines, creating a grid-like pattern. The blue line is likely representing the shape of the object, while the black object is a representation of the human leg. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4334, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and textures, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4335, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and grey color scheme. The leg appears to be made up of a grid-like pattern, with a blue line running along the length of the leg. The blue line is likely a representation of the shape or texture of the human leg, while the gray line is a representation that represents the depth and dimension of the object. The image also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4336, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a rock formation with a blue line connecting it to a larger rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes, with some areas having a rough texture and others having a more jagged edge. The blue line is connected to the rock formation by a series of curved lines, creating a network-like pattern. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4337, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nThe main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a network-like effect. The background of the model is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4338, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and grey color scheme. The leg appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The legs are connected by a blue line, which is likely representing the shape of the leg. The blue line is likely a representation of the shape or texture of the human leg, while the gray line is a representation that represents the depth and dimensionality of the model. The image appears to have been created using the software, as there are various tools and options visible on the interface.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4339, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human leg with a black and grey color scheme. The leg appears to be made up of a geometric pattern, with a blue and yellow line connecting the two parts. The blue line is likely representing the shape of the leg, while the yellow line is representing the area where the leg is attached to the leg. There are also several icons on the interface that appear to be related to the modeling process, such as a \"Cancel\" button, a \"Save\" button and a \"Help\" button.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4340, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. There are also two blue arrows pointing towards the figure, indicating the direction of the movement. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4341, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human-like figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and lines, creating a grid-like pattern.\n\nIn the center of the screen, the model is shown in a realistic style, with detailed features such as the arms, legs, and torso. The arms and legs are arranged in a way that creates a sense of depth and dimension, while the torso and arms are also made of the same material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 465, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4342, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nThe model is black and white, with a grid-like pattern on the lower part of the figure. The legs are slightly curved and have a textured surface, while the arms and torso are also made of a similar material. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4343, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, creating a geometric design.\n\nIn the center of the model, there appears to have a blue line that runs from the top left corner to the bottom right corner. The blue line is connected to the top right corner, indicating that the model is in the process of being created. The background of the screen is a gray color, and there are various tools and menus visible on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4344, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a grid-like structure. The model is black and white in color and has a geometric pattern on its surface.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.40973445773124695, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4345, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black and white, with a blue line connecting the two parts of the head. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 786, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4346, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made up of a grid-like structure. The model is black in color and has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 238, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4347, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a robot-like figure with a futuristic design. The figure appears to be made of a metallic material and has a sleek, modern look. The background is a gradient of grey and black, giving the image a futuristic feel.\n- On the right side of the image, the interface has a toolbar with various tools and options for creating and editing 3D models. There is also a drop-down menu with options to select the model, edit, and view the model.", + "cursor_active": true, + "x": 374, + "y": 708, + "confidence": 1.0, + "template": "2.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4348, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black 3D model of a helmet with a geometric design. The helmet appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the helmet is symmetrical and has a futuristic feel to it.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4349, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white 3D model of a human torso in the center. The model is made up of a series of interconnected lines and dots, creating a geometric pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the modeling process. The top left corner of the screen has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". The bottom right corner has a toolbar with various tools and options for adjusting the modeling settings. The overall color scheme of the image is black and white.", + "cursor_active": true, + "x": 811, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4350, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human head, which appears to be made up of a black and grey color scheme. The head has a triangular shape with a blue line running through it, representing the shape of the head. The blue line is connected to the head by a series of curved lines, creating a sense of depth and dimension.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4351, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a blue line running through it. The object has a curved shape and appears to have a smooth surface. The blue line is pointing towards the object, indicating that it is in the process of being created. The background of the model is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 518, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4352, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object with a red and blue stripe running along its length. The object appears to be made of a smooth, glossy material and has a curved shape. The red stripe is slightly larger than the blue stripe and is slightly smaller than the black stripe.\n\nAt the top of the screen, there has a toolbar with various tools and options for creating and editing the model. Below the toolbar, there appears to have a search bar and a list of options for selecting the model, such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".\n\nOverall, the image shows a 3d model of the object in the software, which is a realistic representation of a human body.", + "cursor_active": true, + "x": 518, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4353, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of a black and grey color scheme. The torso has a curved shape with a red arrow pointing to the left, indicating the direction of the movement. The arrow is pointing towards the right, suggesting that the model is in motion.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 222, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4354, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a cube with a blue line running through it. The cube is black in color and has a rectangular shape with rounded edges. The blue line is pointing towards the cube, indicating that it is in the process of being created. The background of the model is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 812, + "y": 698, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4355, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made of a dark material. The torso has a triangular shape with a pointed top and a curved bottom. The model is shown in a realistic style, with detailed features such as the facial features, clothing, and accessories.\n\nThere is also a blue line connecting the torso to the left and right sides of the model, which is likely a reference point for the model's design. The blue line is likely used to indicate the direction of the movement of the object. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 122, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4356, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main character, which appears to be a humanoid figure with a black and grey color scheme. The figure has a triangular shape with a blue line running through it, representing the shape of a cube or a cube. The cube has a small white dot in the center, which could be a symbol or a logo.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the character. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4357, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a rock formation, which appears to be made up of various shapes and textures. The rock formation is black in color and has a rough, uneven surface. The top of the rock formation has a triangular shape with a blue line running through it, representing the shape of a cube or a cube. The blue line is connected to the top right corner of the model, indicating that the model is being created using the software. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 811, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4358, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a humanoid figure. The figure is shown in a realistic style, with detailed features such as the head, arms, and legs. The body of the figure is made up of various shapes and textures, and the head is tilted slightly to the side.\n\nIn the center of the screen, there appears to have a blue arrow pointing to the right, indicating that the model is in the process of being modeled. The arrow is pointing towards the left, suggesting that the user is in control of the modeling process. The background of the screenshot is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 188, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4359, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and textures, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 276, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4360, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's torso and arm. The model is black and grey in color and appears to be made up of a geometric pattern. The robot has a helmet with a visor and a shield on its head. The arm is also black and has a shield attached to it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 188, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4361, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a person's torso, which appears to be made up of various shapes and textures. The model is black and white, with a geometric pattern on the surface. The person's arms and legs are also black, and they are standing on a gray background.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 514, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4362, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The model is rendered in a realistic style, with detailed features such as the shape, texture, and color scheme.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model. The toolbar has a search bar at the top, allowing users to quickly find the model they want to create.", + "cursor_active": true, + "x": 391, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4363, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a black object, which appears to be a part of a larger structure. The object has a triangular shape with a curved top and a flat bottom. The top part of the object is slightly larger than the bottom part, and it has a smooth surface.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 406, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4364, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main window of the software, which displays a 3d model of a rock formation. The model appears to be made up of various shapes and textures, including a large rock formation in the center, a smaller rock formation on the left, and a larger rock formation at the bottom.\n\nThere are also several icons on the interface that appear to be related to the modeling process, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and customize the model.", + "cursor_active": true, + "x": 406, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4365, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the panel, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a red arrow pointing towards it. The object has a smooth surface and is rendered in a realistic style. The background is a gray color, and the object is outlined in black. The image appears to have been created using the software, as there are no other objects or objects visible in the image.", + "cursor_active": true, + "x": 236, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4366, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The object has a triangular shape with a blue line running through it. The blue line is likely representing the shape of the cube or cube.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2972080409526825, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4367, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The object has a curved shape with a pointed top and a flat bottom. There is a yellow arrow pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a text field where the user can select the object they want to create. The text field is labeled \"Select\" and there are options to select the shape, size, and color of the object. There are also options to add, edit, and customize the model.", + "cursor_active": true, + "x": 423, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4368, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg has a triangular shape with a pointed toe and a small heel. The model is black in color and has a smooth texture.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 428, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4369, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a rock formation, which appears to be made up of multiple layers of different shapes and sizes. The rock formation is black in color and has a smooth surface.\n\nIn the center of the model, there appears to have a yellow arrow pointing towards the top of the rock formation. The arrow is pointing to the right, indicating that the model is in the process of being created. The background of the screenshot is a gray color, and there are various icons and menus on the top right corner of the screen.", + "cursor_active": true, + "x": 433, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4370, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a rock formation, which appears to be made up of various shapes and textures. The rock formation is black in color and has a rough, uneven surface.\n\nIn the center of the model, there appears to have a triangular shape with a pointed top and a flat bottom. The top of the rock formation has a small opening, which could be a part of a larger structure. The bottom of the object has a larger opening, possibly for a larger object or a smaller object. The image also has a blue arrow pointing to the right, indicating that the user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 404, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4371, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object with a blue arrow pointing to it. The object appears to have a curved shape and is placed on a gray surface. The background is a solid gray color.", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4372, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that allow the user to select the model they want to create. The first button is labeled \"Select\" and has a drop-down menu with options such as \"Object\", \"Object Shape\", and \"Cluster Center\". The second button has a text field where the user can select the shape of the model.\n\nIn the center of the image, there appears to be a 3d model of a helmet or armor. The helmet has a triangular shape with a pointed top and a curved bottom. The armor has a shield-like design on the front and a helmet on the back. The model is shown in a realistic style with detailed features such as the helmet, armor, and armor.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4373, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a black object, which appears to have a triangular shape with a blue line running through it. The object is placed on a gray background.", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4374, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a black object with a blue arrow pointing to it. The object appears to be a cube or a cube-like structure. The background of the image is gray.", + "cursor_active": true, + "x": 161, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4375, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a black object, which appears to be a cube or a cube-like structure. The object has a smooth, glossy surface and is positioned in a way that it looks like it is floating in the air.\n\nIn the center of the screen, there has a dialog box with various options such as \"Define\", \"View\", \"Edit\", \"Tools\", and \"Help\". There is also a drop-down menu with options to select a specific model, such as the shape, size, and color. The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 433, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4376, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human head, which appears to be made of a dark grey material. The head has a triangular shape with a pointed nose and a small mouth. The body of the head is also made of the same material as the head, and it has a smooth surface. The model is shown in a realistic style, with detailed features such as the eyes, nose, and mouth visible. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 156, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4377, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a rock or boulder. The model is black and grey in color and has a rough texture. The rock is tilted slightly to the left, with some areas of the rock appearing to be jagged and uneven. There are also several buttons on the interface that can be used to customize the model, such as selecting the shape, size, and color of the model. The background of the screen is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4378, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a rock or stone, which is black in color and has a rough texture. The model is shown in a realistic style with sharp edges and sharp edges. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 382, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4379, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a large, black object with a red stripe running along its side. The object appears to have a smooth, angular shape and is rendered in a realistic style. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 428, + "y": 707, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4380, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a large, black object with a red stripe running along its side. The object appears to have a smooth, angular shape and is rendered in a realistic style. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 350, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4381, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a rock formation, which appears to be made up of various shapes and textures. The rock formation is black and grey in color and has a rough, uneven surface. There are also several red and blue lines and dots scattered throughout the model, which could represent different components or textures.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 350, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4382, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human head with a black and grey color scheme. The head has a triangular shape with a pointed top and a curved bottom. The top of the head is covered in a layer of black material, while the bottom is covered with a gray material. There are also several lines and dots scattered throughout the image. The lines are in different colors, including red, yellow, and green, and they appear to be overlapping each other. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 590, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4383, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a gorilla's head. The gorilla's face is made up of various shapes and textures, including a large head, a small body, and a curved neck. The head is black and appears to be made of a smooth, glossy material. The eyes are large and round, and the mouth is slightly open, giving the impression that the gorilla is looking directly at the viewer. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 286, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4384, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a rock, which appears to be made up of various shapes and textures. The rock is black in color and has a rough, uneven surface. The top of the rock has a triangular shape with a blue line running through it, representing the shape of a cube or a cube.\n\nThere are also several other options on the interface such as \"Select\", \"View\", \"Tools\", and \"Help\". These options allow the user to select the desired shape or texture for the model.", + "cursor_active": true, + "x": 287, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4385, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a rock formation, which appears to be made up of various shapes and textures. The rock formation is black in color and has a rough, uneven surface.\n\nIn the center of the model, there appears to have a cube-like structure with a blue line running through it. The cube is connected to the rock formation by a series of curved lines. The lines are arranged in a way that creates a sense of depth and dimension. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 285, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4386, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a rock formation with a cube-like structure in the middle. The rock formation appears to be made up of different shades of grey and black, with some areas having a rough texture and others having a more jagged edge. The cube is outlined in blue and has a smooth surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 279, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4387, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the side, and the body is slightly angled towards the left. The arms and legs are also made of the same material as the figure, and they are connected by a series of curved lines. The figures are arranged in a way that creates a sense of movement and depth, with the head slightly tilted to the right and the legs slightly bent at the knees. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4388, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human head, which appears to be made up of various shapes and textures. The model is black and grey in color and has a triangular shape with a red line running through it. The red line is likely representing the shape of the head, while the blue line is represented by a dotted line.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons and menus on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4389, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a helmet with a triangular shape. The helmet appears to be made of a dark material, possibly metal or plastic, and has a red arrow pointing to the right. The arrow is pointing towards the top of the helmet, indicating that it is in the process of being modeled. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4390, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating a model. The top section has a menu bar with options such as \"Define\", \"View\", \"Edit\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a human head with a triangular shape. The model is black and grey in color and has a realistic texture. The head is tilted slightly to the left, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4391, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a rock with a smooth surface. The rock appears to be made of a dark material, possibly stone or concrete, and has a rough texture. There is a small white circle in the center, which could be a symbol or a logo. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4392, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a large, abstract object. The object appears to be made of a smooth, glossy material and has a curved shape. It has a pointed top and a flat bottom. The background is a light grey color, and the object is outlined in black. The image is taken from a top-down perspective, looking down on the object.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4393, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. The top section has a menu bar with options such as \"Select\", \"Object\", \"Edge\", and \"Cluster\". On the right side of the panel, there are several buttons for adjusting the modeling settings.\n\nIn the center of the image, there appears to be a 3d model of a rock or boulder. The model is black and grey in color and has a smooth texture. The rock is tilted slightly to the left, with the top half of the model facing towards the viewer. The bottom half is slightly angled towards the right. There is a blue arrow pointing to the model, indicating that the model is in the process of being created. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4394, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model, which appears to be a black object with a curved shape and a smooth surface. The object is placed on a gray background.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button on the top right corner, and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4395, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a rock or boulder. The model is black and grey in color and has a smooth texture. The rock is tilted slightly to the right, with the top half of the model facing towards the left and the bottom half facing towards it. There is also a text box on the right side of the screen that reads \"Select\".\n\nOn the bottom right corner of the interface, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4396, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a black object with a green arrow pointing to it. The object appears to be made of a smooth, glossy material. The background of the image is gray, and there are several buttons and menus on the right side of the interface.", + "cursor_active": true, + "x": 84, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4397, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a large, black object with a curved shape. The object appears to be made of a smooth, glossy material and has a smooth surface. There is a blue arrow pointing towards the object, indicating that it is in the process of being modeled.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also several buttons for adjusting the model's settings, such as adjusting the size, shape, and texture. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 271, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4398, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a black object with a yellow arrow pointing towards it. The object appears to have a smooth surface and is tilted slightly to the left. The arrow is pointing towards the object, indicating that it is in the process of being created or edited. The background of the model is a light grey color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4399, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating a model. The top section has a menu bar with options such as Edit, View, Tools, and Help. Below the menu bar, there are several buttons for adjusting the model's settings.\n\nOn the right side of the interface, there appears to be a panel for selecting the model, such as the shape, size, and color scheme. In the center of the panel, there has a blue rectangle with a white arrow pointing to it, indicating that the model is in the process of being created. The background of the image is black, and the text on the panel is white.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4400, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black object with a blue line running through it. The object has a rectangular shape with rounded edges and a flat base. The blue line is likely representing the shape of the object.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also several buttons for adjusting the model's settings, such as adjusting the size, shape, and color. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4401, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating a model. The top section has a menu bar with options such as Edit, View, Tools, and Help. Below the menu bar, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a person's torso with a blue triangle in the middle. The triangle is outlined in black and has a curved shape. The background of the model is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4402, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a geometric pattern of lines and dots. The model is black in color and has a triangular shape with a pointed nose and a small mouth.\n\nAt the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it has a text field where the user can select the model they want to create, such as the shape of the head, the size, and the color of the model. There is also a drop-down menu with options to add, edit, and view the model in detail.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4403, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nIn the center of the screen, the model is shown in a realistic style, with a black and white color scheme. The model has a triangular shape with a pointed nose and a small mouth. The eyes are large and round, and the mouth is slightly open, as if it is about to speak. The overall design of the model looks like a human face, with sharp edges and curves.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4404, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a geometric pattern. The model is black in color and has a triangular shape with a pointed nose and a small mouth. The head is tilted slightly to the left, giving it a realistic appearance.\n\nThere are also several icons on the interface that appear to be related to modeling the model, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4405, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to create and edit the model. The main focus of the image is the model itself, which appears to be a black object with a geometric shape. The model is made up of a series of interconnected lines and dots, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model, giving it a more realistic appearance.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Help\". There are also several buttons for adjusting the model's settings, such as adjusting the size, shape, and other settings.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4406, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure with a blue line running through it. The blue line is likely representing the shape of the leg, while the black line represents the texture of the skin.\n\nAt the top of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it seems like the user is in the process of creating a model of the human leg. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4407, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure. The model is black in color and has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4408, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black object with a geometric design. The model is made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Help\". There is also a \"Help\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4409, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nIn the center of the panel, there appears to have a blue line that runs from the top left corner to the bottom right corner, representing the shape of the leg. The blue line is connected to the black line, which is likely the base of the model. On top of the blue line, it seems like the model is being modeled using the modeling software, as indicated by the text on the panel.\n- There are also several icons on the top right corner of the screen, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4410, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nIn the center of the model, there appears to have a blue line that runs through the center, representing the shape of the leg. The blue line is connected to a red line that extends from the left leg to the right leg. This line is likely used to create a realistic representation of the human leg in the modeling software.", + "cursor_active": true, + "x": 164, + "y": 698, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4411, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other.\n\nIn the center of the model, there appears to have a blue circle in the middle, which could be a representation of the human leg. The blue circle is likely a tool used to create the model. The background of the screen is a light grey color, and there are various icons and menus on the top and bottom of the panel.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4412, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a geometric pattern of lines and dots. The model is black and white, and the lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, there appears to have a search bar and a drop-down menu for selecting the model's settings. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4413, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be made up of a geometric pattern. The model is black in color and has a triangular shape with a blue line running through it. The lines are arranged in a way that creates a sense of depth and dimension.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it has a drop-down menu with options to select a shape, size, and color scheme. There is also a text field for entering the model name and a button to add a new shape or color scheme to the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4414, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made up of a geometric pattern. The leg is shown in a side view, with the legs slightly angled towards the viewer.\n\nIn the center of the screen, there has a blue line that runs from the left leg to the right leg, representing the shape of the leg. The line is connected to the leg by a series of curved lines, creating a sense of depth and dimension. The lines are arranged in a symmetrical pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4415, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a pair of legs, which appears to be made up of a geometric pattern. The legs are black in color and have a smooth texture.\n\nIn the center of the screen, there has a blue line that runs along the length of the legs, indicating that the model is in the process of being created. The line is connected to the legs by a series of curved lines, creating a sense of depth and dimensionality. The lines are arranged in a way that they form a grid-like pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4416, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a pair of legs, which appears to be made up of a geometric pattern. The legs are black and have a smooth texture.\n\nIn the center of the screen, there has a blue line that runs along the length of the legs, indicating that the model is in the process of being created. The line is connected to the legs by a series of curved lines, creating a sense of depth and dimension. The lines are arranged in a way that they form a grid-like pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4417, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black object with a geometric design. The object has a triangular shape with a red line running through it, indicating that it is a polygonal model.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4418, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and grey color scheme. The torso appears to be made up of a grid-like pattern, with a red arrow pointing to the left and a blue arrow pointing towards the right. The red arrow is likely indicating the direction of the movement of the torso, while the blue arrow is pointing towards a yellow arrow. The background of the model is a light grey color, and there are various icons and menus on the top and bottom of the screen, including a \"Save\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4419, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure with a blue and black color scheme. The model is shown in a side view, with the legs slightly angled towards the viewer.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4420, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human leg, which appears to be made up of a grid-like structure with blue lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There are also several buttons for adjusting the model's settings, such as adjusting the size, shape, and other settings. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4421, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a geometric pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a blue line that runs from the top left corner to the bottom right corner, representing the shape of the torso. The blue line is connected to the left and right sides of the body by a thin blue line. The background of the screen is black, and there are various icons and menus on the top right corner.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4422, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimension.\n\nIn the center of the model, there appears to have a triangular shape with a pointed top and a curved bottom. The model is black in color and has a smooth texture. There are also several buttons on the interface that allow the user to select the model they want to create, edit, and customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4423, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating a polygonal model. The top section has a black background with a grid-like pattern of lines and dots, while the bottom section has an image of a black object with a blue line running through it. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. There are also options to select the shape, size, and color of the object, as well as a drop-down menu for selecting the desired shape. The user can also select the type of object they want to create, such as the shape of the body, the size of the neckline, and the shape.", + "cursor_active": true, + "x": 311, + "y": 637, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4424, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model, which appears to be a black and white abstract design with a geometric pattern. The model is made up of various shapes and lines that create a sense of depth and dimension.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it seems like the user is in the process of creating a new model or editing the model. On top of this panel, the user can select the model they want to create, such as the shape of the model, the size of the object, and the color scheme.\n- There is also a drop-down menu with options to add, edit, and customize the model's settings.", + "cursor_active": true, + "x": 338, + "y": 706, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4425, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model, which appears to be a black and white image of a curved shape with a blue line running through it. The lines are arranged in a grid-like pattern, creating a sense of depth and dimension.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it has a text field where the user can select the model they want to create, such as the model name, model number, and model name. There is also a button to add a new model to the model.\n- The background of the screen is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4426, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black object with a blue triangle in the center. The object has a curved shape and is surrounded by a white background.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Save\" button and a \"Cancel\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 810, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4427, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human leg, which appears to be made up of a series of interconnected lines and dots. The lines are arranged in a grid-like pattern, with some overlapping each other. The dots are blue and appear to be connected to each other, creating a network-like effect.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". There are also several buttons for adjusting the settings, such as selecting the shape, size, and color of the model, as well as a drop-down menu for selecting the desired shape. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 718, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4428, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the main body of the model, which appears to be a pair of legs or feet. The legs are black and appear to be made of a mesh-like material, with a geometric pattern on the top and bottom. The mesh is connected to the legs by a series of lines and dots, creating a grid-like effect.\n\nThere are also several options on the interface such as \"Define\", \"View\", \"Edit\", \"Tools\", \"Help\", and \"Help\". These options are likely used to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 85, + "y": 690, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4429, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a pair of black gloves with a blue and white geometric pattern on them. The gloves have a curved shape and appear to be made of a soft material.\n\nAt the top of the panel, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, it has a list of options to select a model, such as the model name, model number, and other details. The background of the screen is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4430, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model, such as the model name, model number, and other settings. The main focus of the image is the model itself, which appears to be a pair of legs with a geometric pattern on them. The legs are black and appear to be made of a material, possibly plastic or metal, and the pattern is made up of small squares and rectangles. The model is shown in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4431, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a robotic arm and legs. The arm is black and appears to be made of a metallic material, while the legs are also black and have a smooth texture. The robot arm has two arms and two legs, and the legs have two arms that are slightly bent at the knees. The arms and legs are connected by a blue line, which is likely representing the movement of the robot arm. The image appears to have been created using the software, as there are various tools and menus visible on the interface.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4432, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a robot's torso and arms. The model is black in color and appears to be made of a metallic material. The arms and legs are also black and have a textured surface. The robot's head is tilted slightly to the left and its eyes are visible. The background is a light grey color.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4433, + "caption": "The image is a screenshot of a 3D model of a robot's legs and feet. The model is black and white and appears to be made of a mesh-like material. The legs are slightly bent at the knees and the feet are slightly spread apart. The robot's arms and legs are also black and have a metallic texture. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4434, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appear to be made of a dark material. The legs are positioned in a way that they are slightly angled towards the viewer.\n\nIn the center of the model, there appears to be a blue square with a white outline, which could be a representation of the legs. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 451, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4435, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human torso, which appears to be made up of a pair of legs and arms. The legs are black and the arms are also black.\n\nIn the center of the screen, there appears to have a red and blue line that runs along the bottom of the model, indicating that the model is in the process of being created. The model is shown in a realistic style, with detailed features such as the legs, arms, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4436, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the screen, there has a blue line that runs from the top left corner to the bottom right corner, indicating the direction of the model's movement. The line is connected to a larger object, which is also black and appears to have a smooth surface. The object is positioned in a way that suggests that it is in motion, as if it is moving or moving around. The background of the screenshot is a gray color, and there are various icons and menus on the top and bottom of the panel.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4437, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human head, which appears to be a human torso or head. The model is black in color and has a smooth texture.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to adjust the model's settings and other settings. The background of the screen is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 267, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4438, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human head and neck. The head is black and appears to be made of a smooth, glossy material. The neck is also black and has a curved shape. The body of the head is also made of the same material as the head, but it has a more rounded shape and a more angular shape. There is a blue arrow pointing to the left of the model, indicating that the model is in the process of being created. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 267, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4439, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the main body of the model, which appears to be a pair of legs or feet. The legs are black and appear to be made of a smooth, glossy material.\n\nIn the center of the screen, there has a blue line that runs from the left leg to the right leg, representing the shape of the foot. The line is outlined in blue and is connected to the foot by a thin, curved line. The foot is positioned in a way that suggests that the model is being modeled in a realistic manner. The background of the screenshot is a gray color, and there are various icons and menus on the top and bottom of the panel.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4440, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. In the center of the image, there appears to be a model of a pair of legs with a blue and yellow color scheme. The legs appear to be made of a smooth, glossy material and are positioned in a way that suggests they are in motion.\n\nThere is also a text box on the top right corner that reads \"Select\" and a list of options below it. The text box is likely used to select the desired model for the model. The background of the screen is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4441, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a pair of black boots with a blue arrow pointing to the right. The boots appear to be made of a material, possibly leather or a similar material. The arrow is pointing towards the boots, indicating that they are in the process of being modeled. The background of the model is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4442, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. In the center of the image, there appears to be a model of a pair of black boots with a blue and green arrow pointing to the right. The boots appear to be made of a smooth, glossy material and have a pointed toe and a low heel. The arrow is pointing towards the left of the boots, indicating that the model is in the process of being modeled.\n\nAt the top of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". Below the menu bar, it seems like the user can select the desired model for the model.", + "cursor_active": true, + "x": 616, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4443, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a pair of legs with a blue line drawn on them. The legs are black and appear to be made of a smooth, glossy material.\n\nIn the center of the panel, there has a blue triangle with a white outline, which is likely representing the shape of the legs. The triangle is connected to the legs by a thin blue line. The blue line is likely a representation of the shape or texture of the model, while the white line represents the depth and dimension of the object. The background of the screen is a light grey color, and there are various icons and menus on the top and bottom of the screenshot.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4444, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a pair of legs, which appear to be made of a metallic material. The legs are black and have a textured surface, giving them a realistic appearance.\n\nIn the center of the model, there appears to be a blue line that runs along the length of the legs. The line is connected to the legs by a series of curved lines, creating a grid-like pattern. The lines are arranged in a way that suggests that the model is being modeled in a realistic manner. The background of the screen is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4445, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appear to be made of a black material. The legs are positioned in a way that they are slightly angled towards the viewer.\n\nIn the center of the model, there appears to be a blue-colored object, which could be a component or a component of the design. The object has a rectangular shape with rounded edges and a flat base. The blue color is likely a representation of the object's surface, while the black color is a darker shade of the material.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4446, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The body is connected to the head by a series of curved lines, which are likely representing the shape of the figure's head and neck. The lines are colored in shades of blue, green, and red, which could represent the colors used in the modeling process. The background of the interface is a light grey color, and there are various icons and menus on the right side of the screen.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4447, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head and body are connected by a series of curved lines, creating a sense of depth and dimension. The body is also connected to the head with a red line, which is likely representing the shape of the figure's head and neck. The red line is likely a reference point for the figure, while the blue line is a representation of the shape or texture of the body.\n- The interface also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4448, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material and has a sleek, modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is slightly curved. The arms and legs are connected by a series of wires and cables, which are likely used to connect the robot to a computer or other electronic device. The wires are connected to the robot with cables and wires, and the cables are likely connected to other components of the robot.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4449, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The body is connected to the head with a blue line, which is likely representing the shape of the figure's head and neck. The blue line is likely a representation of the shape or texture of the body, while the gray line is a representation that represents the body's surface.\n- There are also several icons on the interface that appear to be related to the modeling software, such as the \"Select\" button, the \"Edit\" button and the \"View\" button.", + "cursor_active": true, + "x": 656, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4450, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a robot-like figure with a black and grey color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek and modern design.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is shown in the center of the panel. The robot has a large head with two arms and two legs, and its body is slightly curved. The arms and legs are connected by a series of curved lines, and the body has a triangular shape with a pointed tip. The overall design of the robot is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4451, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a pair of legs with a blue line connecting them. The legs appear to be made of a metallic material, possibly metal or plastic. The blue line is likely representing the shape or texture of the legs. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4452, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right.\n\nIn the center of the screen, there appears to have a blue line that runs along the bottom of the model, indicating that the model is in the process of being modeled. The model is shown in a realistic style, with detailed features such as the head, arms, and legs visible. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4453, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a human figure with a black and white color scheme. The figure is standing on a platform with a blue line connecting it to the platform. The platform has a rectangular shape with rounded edges and a flat base. The legs of the figure are also black and appear to be made of a similar material. The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4454, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human torso with a geometric pattern on it. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like structure. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model. The overall design of the model is simple and minimalistic, with a focus on the geometric pattern.", + "cursor_active": true, + "x": 761, + "y": 596, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4455, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a geometric design on them. The legs appear to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4456, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a pair of legs with a black and white geometric design on them. The legs appear to be made up of a series of interconnected lines and dots, creating a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4457, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a black and white color scheme. The legs appear to be made of a mesh-like material, with a blue circle in the center representing the shape of the legs. The blue circle is connected to the legs by a series of lines and dots, creating a grid-like pattern. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons for adjusting the model's settings. The interface appears to be used to create and edit the model.", + "cursor_active": true, + "x": 351, + "y": 625, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4458, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a geometric design on them. The legs appear to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are black and blue, and the dots are red and blue. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4459, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a pair of legs with a black and white geometric design on them. The legs appear to be made up of a series of interconnected lines and dots, creating a grid-like pattern. On the left side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the modeling process. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4460, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a pair of legs with a black and white geometric design on them. The legs appear to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The design is symmetrical and appears to be a representation of a human leg. On the right side of the image, there is a panel with various options and settings for the user to customize the design.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4461, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a black and white color scheme. The legs appear to be made of a mesh-like material, with a geometric pattern on the top and bottom of the legs. The model is shown in a side view, with the legs slightly angled towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, edit, and view the model, while on the bottom right corner there are options to adjust the model's size, shape, and other settings.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4462, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a black and white color scheme. The legs appear to be made of a mesh-like material, with a geometric pattern on the top and bottom of the legs. The model is shown in a side view, with the legs slightly angled towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The main focus of the screenshot is the legs, which are shown in the center of the screen. The background is a light grey color, and the legs are outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4463, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of legs with a black and white color scheme. The legs appear to be made of a mesh-like material, with a geometric pattern on the top and bottom of the legs. The model is shown in a side view, with the legs slightly angled towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. On the top right corner, there are several buttons and menus that can be used to customize the model. The interface appears to be a modeling software, as there are various tools and menus visible in the background.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4464, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, we can see a 3d model of a human head with a geometric shape. The model appears to be made up of a series of interconnected lines and dots, creating a grid-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the model, giving it a realistic appearance. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4465, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white color scheme. The figure has a round head with two large eyes and a small mouth. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Select\" and \"Select\". There are also several buttons for adjusting the model's settings, such as selecting the shape, size, and color scheme, as well as a drop-down menu for selecting the model name and other settings. The background of the screenshot is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4466, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, there appears to be a 3d model of a human-like figure with a black and grey color scheme. The figure is standing upright with its arms and legs slightly bent at the knees. The body of the figure is made up of a series of curved lines and curves, giving it a realistic appearance. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4467, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a robot-like figure in the center. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing on two legs. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the model. The main focus of the image is the robot's body, which is black and grey in color. The robot has two arms and two legs, and its head is tilted slightly to the side. There is also a red arrow pointing to the right, indicating that the user can select the model they want to create.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling.", + "cursor_active": true, + "x": 318, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4468, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot-like figure with a black and white color scheme. The figure has a large head with two arms and two legs, and its body is made up of a series of curved lines and curves. The arms and legs are also black and have a metallic texture. The body of the figure is also black with a white stripe running down the middle.\n- There is a red arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 318, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4469, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main part of the interface is a black and white image of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and has a sleek, modern design. It has two arms and two legs, and its head is tilted slightly to the side. The body of the figure is made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The arms and legs are connected by a series of curved lines, creating a sense of depth and dimensionality. The background of the image is gray, and the overall color scheme is black and gray.", + "cursor_active": true, + "x": 342, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4470, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a pair of legs or feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a smooth texture. There is a small square-shaped object in the bottom right corner of the screen, which could be a component of the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4471, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot's legs and feet. The legs are black and appear to be made of a metallic material, while the feet are also black and have a smooth texture. The robot's arms and legs are also made of the same material as the legs, and they are arranged in a symmetrical pattern. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4472, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Group\", and \"Object\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a rock formation. The rock formation appears to be made up of various shapes and sizes, with some having a rough texture and others having a more jagged appearance. The model is black in color and has a smooth surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4473, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the model, there appears to have a small cube or cube-like structure, which could be a representation of a cube or a cube. The cube is connected to the torso by a series of lines and curves, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4474, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a curved arm. The head is tilted slightly to the left, and the body is slightly angled to the right. The arms and legs are connected by a series of curved lines, creating a sense of movement and depth. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4475, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a large head and a small body. The figure is shown in a realistic style, with detailed features such as the head, arms, and legs.\n\nThere is also a yellow arrow pointing to the left panel, indicating that the user can select the model they want to create. The text box has a list of options such as \"Select\", \"Edit\", \"View\", and \"Help\". There are also several buttons on the top right corner of the screen, including \"Save\", \"Cancel\", \"Help\", and a \"Help\" button.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4476, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white 3D model of a human-like figure. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The body is connected to the head by a series of curved lines, creating a sense of depth and dimensionality. The arms and legs of the figure are also made of the same material, and they are connected by a curved line. The overall design of the model is simple and minimalistic, with a focus on the head and body.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4477, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a black object with a red arrow pointing to it. The object appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4478, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model. The panel has a black background with a gray and white image of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body.\n\nOn the right side of the panel, there are several options for selecting the model, such as the shape, size, and color scheme. There is also a drop-down menu with options to select the model's model name, model number, and other settings. At the bottom of the image, there has a yellow arrow pointing to the right, indicating that the user can select the desired model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4479, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes, with some areas having a smooth surface and others having a rough texture. The colors used in the model are mostly shades of gray and black, with a few hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4480, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot arm, which is black and grey in color. The arm has a curved shape with a pointed tip and a small hole in the center. The model is shown in a realistic style, with detailed textures and shading. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4481, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes. The layers are arranged in a way that creates a sense of depth and dimension. The colors used in the image are mostly shades of gray and black, with some hints of blue and green. The background of the image is white, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4482, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white image of a robot-like creature with a large head and arms. The creature appears to be made of a metallic material and has a sleek, modern design. The body of the creature is outlined in black and has two large eyes and a small mouth. The head is slightly tilted to the side, giving it a realistic appearance. The arms and legs are also outlined in white and have a curved shape. The background of the image is gray, and the overall color scheme is black and gray.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4483, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the 3D model of a pair of legs, which appears to be made of a metallic material. The legs are black and have a curved shape, with a pointed toe and a small heel. The model is shown in a realistic style, with detailed lines and curves that give it a lifelike appearance.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There is also a \"Help\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 673, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4484, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Group\", \"Object\", and \"Cluster Center\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a curved arm. The head is tilted slightly to the left, and the body is slightly angled to the right. The arms and legs are also black and appear to be connected by a series of curved lines. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 102, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4485, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made of a metallic material. The leg has a curved shape with a pointed toe and a small heel. There is also a blue circle in the center of the model, which is likely representing the shape of the leg.\n\nAt the bottom of the screen, there has a toolbar with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 102, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4486, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is black in color and has a curved shape. The model is shown in a realistic style with detailed features such as the arms, legs, and torso. There is also a red arrow pointing to the right, indicating the direction of the model's movement.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4487, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. In the center of the image, there seems to be an image of a robot or a humanoid figure. The robot is black in color and has a sleek, modern design. It has a large head with two arms and two legs, and its body is curved in a way that suggests it is standing on its hind legs. The figure is also black and has two arms, one on each side. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4488, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a rock with a red arrow pointing to it. The rock appears to be made up of different shades of grey and black, with some areas having a rough texture and others having a more jagged edge.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the rock, which is in the center of the panel. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4489, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot or a humanoid figure. The model is black and grey in color and has a realistic texture. The robot has two arms and two legs, and its head is tilted slightly to the side. The body of the robot is also black and has two legs and two arms. The arms and legs are connected by a curved line, and the head is slightly tilted to the left. The background of the model is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4490, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot's torso and arms. The model is black and grey in color and has a realistic texture. The robot's arms and legs are also black and appear to be made of a metallic material. The background is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4491, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a smooth texture. The robot's arms and legs are slightly curved, giving the impression that it is standing on all fours. The background is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4492, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which is black in color and has a curved shape. The model appears to have a smooth surface and is positioned in a way that suggests it is ready to be modeled. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4493, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nOn the right side of the interface, there appears to be a toolbar with various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a rock formation, which is black and grey in color. The model is shown in a realistic style, with detailed features such as the rock formation's shape, texture, and color scheme. There is also a drop-down menu with options to select the model, select the object, and view the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4494, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white 3D model of a human torso. The torso appears to be made up of various shapes and textures, including a head, arms, and legs. The head is tilted slightly to the left, and the arms and legs are slightly curved. The legs are also curved and appear to be attached to the torso.\n- On the right side of the image, there has a list of options for the user to choose from, including \"Select\", \"Object\", \"Polygon\", and \"Transform\". There are also options for selecting the shape, size, and color of the model. The background of the screen is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4495, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white 3D model of a human torso. The torso appears to be made of a smooth, glossy material and has a curved shape. The model is shown in a realistic style with detailed features such as the arms, legs, and torso. There are also several buttons on the right side of the panel, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. The background of the image is gray, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4496, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to select the desired model. The main focus of the image is the model itself, which appears to be a black and white 3D object with a textured surface. The object has a cylindrical shape with rounded edges and a pointed top. The text on the panel reads \"Modeling Construction Mode\" and there are options to add, edit, and customize the model.\n\nAt the bottom of the screen, there has a menu bar with options such as \"Select\", \"View\", \"Tools\", and \"Help\". There is also a \"Help\" button and a \"Cancel\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4497, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appear to be made of black material. The legs are positioned in a way that they are facing each other, with the toes pointing towards the left and the heel pointing towards them.\n\nIn the center of the model, there appears to be a cube with a green arrow pointing to the right. The cube is placed on a gray background. The image is likely a representation of the legs in the modeling software, as indicated by the text on the menu bar.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4498, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a curved shape. There are two arrows pointing towards the left and right sides of the model, indicating the direction of the movement.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.29877108335494995, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4499, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black in color and has a triangular shape with a small white circle in the center. The arms and legs are also black and appear to be connected by a series of curved lines.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4500, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the 3D model of a rock formation, which appears to be made up of various shapes and textures. The rock formation is black and grey in color and has a rough, uneven surface. There is a small white square in the center of the rock formation.\n\nAt the top of the screen, there appears to have a toolbar with various tools and options for creating and editing the model. The background of the screenshot is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4501, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a helmet with a visor. The helmet appears to be made of a metallic material and has a curved shape. The visor is attached to the helmet with two straps. The model is shown in a realistic style with a blue and white color scheme. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4502, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a large rock formation. The rock formation is black and appears to be made up of multiple layers of different shapes and sizes. The top layer is larger than the bottom layer and has a smooth surface. The bottom layer is smaller than the top layer and is made of a darker material.\n\nThere are also several icons on the interface that appear to be related to the modeling software, such as a \"Select\" button, a \"Cancel\" button and a \"Help\" button. These icons are likely used to select the desired model for the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4503, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a large, black object with a curved shape. The object appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. There is also a yellow arrow pointing towards the object, indicating that it is in the process of being created.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create. There are also several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4504, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a robot's legs and feet. The model is black and appears to be made of a metallic material, possibly metal or plastic. The legs are slightly curved and have a textured surface. The feet are also black and appear to be standing on a flat surface.\n\nThere is a green arrow pointing to the left of the model, indicating that the model is in the process of being created. The arrow is pointing towards the right, indicating the direction of the movement of the foot. There are also several buttons and menus on the interface that can be used to customize the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4505, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a pair of black boots with a white logo on the side. The boots appear to be made of a metallic material and have a sleek, modern design. The background is a light grey color, and the boots are outlined in black.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4506, + "caption": "The image is a screenshot of a 3D model of a robot's legs and feet. The model is black and appears to be made of a metallic material, possibly metal or plastic. The legs are slightly curved and have a metallic sheen, giving them a sleek and modern look. The feet are also black and appear to be standing on a flat surface. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Edge\", \"Transform\", and \"Cluster\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4507, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of black boots. The boots appear to be made of a smooth, glossy material and have a pointed toe and a low heel. The model is shown in a realistic style, with detailed textures and shading.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4508, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a hand, which appears to be made up of various shapes and textures. The hand is shown in a realistic style, with detailed features such as the fingers, thumb, and index finger. The model is black and white, and the background is a light grey color.\n\nAt the bottom of the screen, there appears to have a toolbar with various tools and options for creating and editing the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2975391745567322, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4509, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a robot arm with a black and grey color scheme. The arm appears to be made of a metallic material, possibly metal or plastic, and has a curved shape with a pointed tip. The robot arm is positioned in a way that it looks like it is ready to move, with its arms and legs extended. The background is a gray color, and the interface has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4510, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The model is black and grey in color and has a sleek, modern design. The robot has a large head with two arms and two legs, and its body is made up of various shapes and textures. The arms and legs are connected by a curved line, and the body has a triangular shape with a small circle in the center. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4511, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a robot arm, which appears to be made of a dark grey material. The arm has a curved shape with a pointed tip and a small hole in the center. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere is also a green arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left arm, suggesting that the model is in motion. The background is a light grey color, and the interface has a toolbar at the top with various tools and options.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4512, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a head, arms, legs, and torso. The head is tilted slightly to the left, and the arms and legs are slightly bent at the elbows. The torso is also tilted to the right. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4513, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a pair of legs, which appear to be made of a dark material. The legs are slightly curved and have a pointed toe. The model is shown in a realistic style, with detailed textures and shading.\n\nAt the bottom of the screen, there appears to be a toolbar with various tools and options for creating and editing the model. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4514, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the legs of a person wearing a pair of black knee-high boots. The boots appear to be made of a shiny material and have a pointed toe and a low heel. The person's legs are slightly bent at the knees and their feet are slightly spread apart.\n\nAt the bottom of the screen, there appears to be a menu with options to select the type of boots, the size, and the shape of the boots. There is also a button to add a new item to the model.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4515, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a pair of black boots with a high heel and a pointed toe. The boots appear to be made of a material, possibly leather or suede, and have a textured surface. The model is displayed on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", \"View\", and \"Help\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4516, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a robot's torso and arm. The model is black and appears to be made of a metallic material, possibly metal or plastic. The arm has a curved shape with a pointed tip and a small hole in the center. There is also a yellow arrow pointing to the right, indicating the direction of the model's movement.\n\nAt the bottom of the screen, there has a text field where the user can select the model they want to create a new model. The text field has a list of options to customize the model, such as the size, shape, and color scheme. There are also several buttons on the bottom right corner that can be used to adjust the model settings.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4517, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human leg. The leg appears to be made up of multiple layers, with the top layer being the largest and the bottom layer being smaller. The legs are arranged in a symmetrical pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4518, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a rock or boulder. The model is black and grey in color and has a smooth texture. There is a yellow arrow pointing towards the model, indicating that it is in the process of being created. The background is a light grey color.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4519, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human-like figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as arms, legs, and torso.\n\nIn the center of the screen, the model is shown with a blue arrow pointing to the right, indicating the direction of the model's movement. The background is a gray color, and the model itself is black and white.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4520, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a robot or a humanoid figure. The model is black and grey in color and has a realistic texture. The robot has a round head with two arms and two legs, and its body is made up of various shapes and textures. The arms and legs are connected by a series of curved lines, and the body has a triangular shape with a small hole in the center. The overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2973442077636719, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4521, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human leg, which appears to be made up of various shapes and textures. The leg is shown in a realistic style, with detailed features such as the bones, muscles, and joints visible.\n\nThe model is black and white, and the background is a light grey color. The image is taken from a top-down perspective, looking down on the leg.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4522, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, there appears to be a 3d model of a rock or boulder. The model is black and grey in color and has a rough texture. It has a cylindrical shape with rounded edges and a flat base. There is also a small blue arrow pointing to the model, indicating that it is in the process of being created. The background is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2973442077636719, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4523, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a realistic appearance.\n\nIn the center of the screen, there appears to have a yellow arrow pointing towards the model, indicating that the model is in the process of being created. The arrow is pointing to the left and right sides of the model. The background of the screenshot is a light grey color, and there are a few icons scattered around the interface.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4524, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a rock formation. The rock formation appears to be made up of multiple layers of different shapes and sizes, with some areas having a rough texture and others having a more jagged edge. The model is black in color and has a smooth surface. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4525, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface has a gray background with a black and white image of a robot-like figure in the center. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles. On the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the model. At the bottom of the interface, there has a \"Select\" button and a \"Cancel\" button, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4526, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The legs and feet are also made of black and gray material, and they are connected by a blue line that runs along the bottom of the model. The model is standing on a gray background.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4527, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a black and white 3D model of a human-like figure. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4528, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and grey in color and has a smooth, glossy surface.\n\nIn the center of the screen, there appears to have a small, rectangular object with a curved top and a flat bottom. The object is placed on top of a larger, more angular object, which is also black and has multiple layers. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4529, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus for creating and editing 3D models.\n\nIn the center of the image, there appears to be a black and white 3D model of a cube or cube with a triangular shape. The cube is placed on a gray background. The model is made up of various shapes and textures, including cubes, squares, and rectangles. The cubes are arranged in a way that they form a grid-like pattern, with some overlapping each other. The overall design of the model is simple and minimalistic, with a focus on the cube and the background.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4530, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the interface is a black and white 3D model of a pair of boots. The boots appear to be made of a textured material, possibly leather or a similar material. The model is shown in a realistic style, with detailed features such as the heel, toe, and upper part of the boots. There is also a small cube-like structure in the bottom right corner of the image, which appears to be a cube or a cube with a grid-like pattern on it. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 563, + "y": 704, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4531, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a pair of legs and feet. The legs are slightly curved and appear to be made of a textured material. The feet are also made of the same material and have a smooth texture. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4532, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a pair of black boots with a red and blue arrow pointing to the right. The boots appear to be made of a textured material, possibly paper or fabric.\n\nIn the center of the screen, there appears to be a small cube or box with a grid-like structure inside. The cube has a red dot on top, which could be a representation of a cube or a cube. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4533, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a large rock formation, which appears to be made up of multiple layers of different shapes and sizes. The rock formation is black in color and has a rough texture.\n\nIn the center of the model, there appears to have a small cube or cube-like structure with a red and blue arrow pointing to it. The cube is placed on top of the rock formation. The arrow is pointing towards the cube, indicating that it is in the process of being modeled. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4534, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a helmet with a visor on top and two arms on either side of its head. The body of the robot is covered in armor, with multiple pockets and straps. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4535, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a helmet with a visor and a face mask, and its body is covered in a grid-like pattern of lines and dots. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4536, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be a humanoid figure with a muscular body and a helmet. It is wearing a suit of armor with multiple pockets and straps on its chest and arms. The suit is black and grey in color and has a futuristic design.\n\nOn the right side of the image, there is a panel with various options and settings for the robot. On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The panel also has a search bar at the top, indicating that the user can search for specific features or options. The background of the interface is a gray color, and the robot is standing in a standing position with its arms at its sides.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4537, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with multiple arms and legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2974716126918793, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4538, + "caption": "The image is a screenshot of a 3D model of a robot in a software interface. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a large head with two large eyes and a small mouth. The body of the robot is covered in armor, with multiple arms and legs. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus for creating and editing the model. The background is a gray color, and the robot's body is outlined in black.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4539, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps on its chest and arms. The armor is black and has a metallic sheen. The figure is standing with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4540, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are standing upright, with their arms and legs slightly bent at the knees. The background is a light grey color, and the figure is outlined in black. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4541, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are facing towards the right side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the figure's body, the size of the legs, and the location of the base.\n- There is also a red arrow pointing to the model, indicating that the model is in the process of being created.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4542, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a humanoid figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are standing upright with their arms and legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4543, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The person's arms and legs are slightly bent at the knees, and their hands are resting on their knees. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 791, + "y": 484, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4544, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are standing upright with their arms and legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 96, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4545, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nThe figure is standing on two legs, with the left leg slightly bent at the knee and the right leg extended behind it. The legs are slightly curved and have a textured surface. The arms and torso are also made of the same material as the figure, but they are also curved and appear to have a more angular shape. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 787, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4546, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a human figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nThe figure is standing on a pedestal, with its arms and legs slightly bent at the knees and its head slightly tilted to the side. The pedestal is also made of a dark material, possibly stone or concrete, and has a smooth surface. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 787, + "y": 576, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4547, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be made up of various shapes and textures. The figure is standing on two legs, with the left leg slightly bent at the knee and the right leg extended behind it. The figures are black and appear to be rendered in a realistic style.\n\nAt the bottom of the screen, there appears to have a menu with options to select the desired object, such as the shape, size, and color. There is also a button to add a new object to the model. The background of the screenshot is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 788, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4548, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot's legs and feet. The model is black and appears to be made of a metallic material, possibly metal or plastic. The legs are slightly tapered and have a rough texture. The feet are also made of the same material as the model.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model's appearance. The background of the interface is a gray color, and the model is displayed in the center of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4549, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a human figure with a black and white color scheme. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are facing towards the left side of the image.\n\nOn the top left corner of the interface, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the top right corner, there are several buttons and menus that can be used to customize the model. On the bottom left corner, the user can select the model they want to create, such as the shape of the figure's legs, arms, and torso, as well as the size and shape of their arms and legs. On top of the menu bar, there appears to have a list of options for the user to choose from, including \"Object\", \"Point\", and \"Point\".\n\nOverall, the image shows a realistic model of the human figure in a modeling software, with various tools and options available to customize it.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4550, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4551, + "caption": "The image is a 3D model of a robot's torso and legs. The robot appears to be made of a dark material, possibly plastic or metal, and has a metallic finish. It has two arms and two legs that are slightly bent at the knees. The legs are also made of the same material as the robot's body.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side, there are several buttons and menus that can be used to customize the robot. The background is a light grey color, and the robot is standing on all fours with its arms stretched out in front of it.", + "cursor_active": true, + "x": 785, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4552, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a black and grey color scheme. The robot has two arms and two legs, and its body is made up of multiple layers of armor. The armor appears to be made of a metallic material, with a blue and black color scheme on the front and back of the robot's body.\n\nOn the left side of the image, there is a dialog box with various options for the user to choose from. On the right side, there are several buttons for selecting the model, such as \"Select\", \"Edit\", \"View\", and \"Help\". There is also a \"Save\" button at the bottom of the dialog box, indicating that the user can save the model for later use. The background of the interface is a gray color, and there are various tools and menus visible on the top right corner.", + "cursor_active": true, + "x": 785, + "y": 577, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4553, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a black and grey color scheme. The robot has two arms and two legs, and its body is made up of multiple layers of armor. The armor appears to be made of a metallic material, with a blue and yellow color scheme on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a gray color, and the robot is standing on a white surface.", + "cursor_active": true, + "x": 117, + "y": 570, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4554, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for creating and editing 3D models. The top section has a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus for adjusting the modeling settings.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and white color scheme. The figure appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is slightly angled to the right. The arms and legs of the figure are also visible, and they are connected by a curved line that runs from the top left corner of the screen to the bottom right corner. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 417, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4555, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the modeling process. \n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the modeling settings. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The model is black and white and has a realistic appearance.\n\nIn the center of the screen, we can see a hand holding a blue object, which is likely a part of the model. The object has a curved shape and is positioned in a way that suggests it is being modeled. The hand is positioned on top of the object, with the fingers slightly curled around the edges. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 373, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4556, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a model of a human body. The panel has a black background with a white text box in the center. \n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The main focus of the image is the model of the human body, which appears to be made up of various shapes and textures. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso.\n\nThere are also several icons on the panel that appear to be related to the modeling process, such as a \"Select\" button, a \"Cancel\" button and a \"Save\" button. These icons are likely used to save the model as a new model.", + "cursor_active": true, + "x": 283, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4557, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor. The body of the figure is covered in armor, with a belt around its waist and two legs. The figures are standing on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\".", + "cursor_active": true, + "x": 298, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4558, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a suit of armor with multiple pockets and straps. The body of the figure is covered in a layer of armor, giving it a futuristic look.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 462, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4559, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build with multiple arms and legs, and its body is covered in armor-like armor. The armor has multiple straps and buckles, and there are several pockets on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 116, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4560, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a black and grey color scheme. The figure is standing upright with its arms at its sides and its head slightly tilted to the side. It has a muscular build with multiple arms and legs, and a large chest plate on its chest. The body of the figure is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor is also black and has multiple straps and buckles on the sides. The background of the interface is a light grey color, and there are various tools and menus visible on the right side of the screen.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4561, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is black and grey in color and has a metallic appearance. It has a large head with two large eyes and a small mouth. The body of the character is covered in armor and has two arms and two legs. The arms and legs are also black and have a metallic texture. The figure is standing on a gray background and is facing towards the right side of the interface.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4562, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to select the model they want to create. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth, and two small arms and legs. The body of the figure is made up of multiple layers of armor, including a chest plate, chest armor, and chest plate. The armor is also black and has multiple straps and buckles on the sides. The chest plate is also made of armor and has a small chest plate attached to it.\n- There are also several buttons on the interface such as \"Select\" and \"Cancel\" which can help the user navigate through the modeling process.", + "cursor_active": true, + "x": 147, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4563, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a black and grey color scheme. The figure has two arms and two legs, and its head is tilted slightly to the side. The body of the figure is made up of a series of geometric shapes, including triangles, squares, and rectangles. The figures are arranged in a way that they appear to be standing on a flat surface. The background of the interface is a light grey color, and there are various icons and menus on the right side of the screen.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4564, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a black and white color scheme. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The body of the figure is outlined in black and has a textured surface, giving it a realistic appearance. There is also a red circle in the bottom right corner of the screen, which is likely a reference point for the model.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4565, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a black and white color scheme. The figure has a large head with two large eyes and a small mouth. It has two arms and two legs, and its body is made up of multiple layers of different shapes and textures. The body has a triangular shape with a grid-like pattern on its surface. The legs and arms are also made of a similar material, and they are connected by a series of lines and dots. The overall design of the figure is simple and modern, with a minimalist aesthetic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4566, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure has two arms and two legs, and its head is tilted slightly to the side. The body has a large head with two small eyes and a small mouth. The legs are slightly bent at the knees and the arms are stretched out to the sides. The head has a triangular shape with a pointed tip and a curved tail.\n- On the right side of the interface, there has a toolbar with various tools and options for creating and editing the character's body. There is also a drop-down menu with options to select the type of character, the size, and the shape of the body.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4567, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The panel has a black and white image of a robot-like figure with two arms and two legs. The figure appears to be made of a metallic material, possibly metal or plastic, and has a metallic sheen.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The first button is labeled \"Select\" and the second button is titled \"Create\". There is also a text field where the user can select the model they want to create. The text field has a drop-down menu with options such as \"Object\", \"Point\", and \"Transform\".\n\nAt the bottom of the screen, there has a menu bar with various tools and options for creating and editing the model, such as modeling, modeling, and modeling. There are also buttons for adjusting the model's size, shape, and other settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4568, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a model of a robot with a black and white color scheme. The robot appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. The model is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nOn the left side of the image, there is a panel with various options for the user to choose from, such as \"Define\", \"View\", \"Edit\", \"Tools\", and \"Tools\". On the right side, there are several buttons for adjusting the model's settings and settings. The panel also has a search bar at the top, indicating that the user can select the model they want to create a new model.", + "cursor_active": true, + "x": 117, + "y": 592, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4569, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a muscular build. It is wearing a suit of armor with a belt and a helmet with a visor. The figure is standing with its arms crossed and has a determined expression on its face. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color, and the character is standing in front of a white background.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4570, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a muscular build. It is wearing a suit of armor with multiple pockets and straps, and is holding a gun in its right hand. The figure is standing with its left hand on its hip and its right arm resting on its chest. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4571, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest plate and two arms on either side of its chest. The body is covered in armor-like armor, with a belt around its waist and two legs on the bottom. The figures are standing on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\".", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4572, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body of the figure is covered in a black suit with a blue and red pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4573, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body of the figure is covered in a black and white patterned design, with a large chest plate and two smaller arms on the sides. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4574, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth, and two small arms on either side of its chest. The body of the figure is covered in a black and white geometric pattern, and there are several buttons on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. On the left side, there is a menu bar with various options for the user to choose from.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4575, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps on its chest and arms. The armor is black and has a metallic sheen. The figure is standing with its arms at its sides and its head slightly tilted to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4576, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button. On the left side, there is a menu bar with options to select the model, such as \"Object\", \"Transformation\", and \"Cluster Center\".", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4577, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4578, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Transform\", and \"Cluster Center\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4579, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps, and is holding a gun in its right hand. The figure is standing with its left hand on its hip and its right arm resting on its chest. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 588, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4580, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps on its chest and arms. The armor is black and has a metallic sheen. The figure is standing with its arms at its sides and its legs slightly bent at the knees. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4581, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps on its chest and arms. The armor is black and has a metallic sheen. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the character's appearance.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4582, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor. The body of the figure is covered in armor, with straps and buckles, and there are several pockets on the chest and arms. The figures are standing on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\".", + "cursor_active": true, + "x": 145, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4583, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a blue and white pattern on the chest and arms. The suit has a belt with a buckle on the left side and two pockets on the right side. The figure is standing with its arms at its sides and is facing towards the left. On the top right corner of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus for creating and editing the character.", + "cursor_active": true, + "x": 144, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4584, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large head and a small body. The body is covered in a black suit with a blue and green pattern on the chest and arms. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is shown in a realistic style.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4585, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large head and a small body. The body is covered in a black and grey color scheme, with blue lines connecting the two parts of the figure.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the figure's appearance. The background is a gray color, and the figure is standing on a white surface.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4586, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build with a large chest and two arms on either side of its chest. The body is covered in armor, with a belt around its waist and two legs on the ground. The figures have a helmet on their head and appear to be in a battle-ready stance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3838929533958435, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4587, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest plate and two arms on either side of its chest. The body of the figure is covered in armor, with a belt around its waist and two legs on the ground. The armor has a red and blue stripe running down the center of the chest plate.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 148, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4588, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build with a large chest and two arms on either side of its chest. The body is covered in armor, with a belt around its waist and two legs on the ground. The figures are standing on a gray background.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the right, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4589, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build with a large chest and arms, and a small chest plate on its chest. The body of the figure is covered in armor, with a belt around its waist and a belt with a buckle on it. The figures are standing on a gray background. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4590, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a suit of armor with multiple pockets and straps. The suit has a helmet with a visor and a belt with a buckle. The background is a gray color, and there are various options and settings on the right side of the image, including a menu bar, a search bar, and a list of options.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4131900668144226, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4591, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build with a large chest and arms, and a small head with a bald head. The body is covered in armor, with a belt around its waist and two large pockets on the sides. The figures are standing on a gray background. On the right side of the image, there is a menu bar with various options for selecting the model, such as \"Select\" and \"Select\". On the left side, there are several buttons for adjusting the model's settings.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4131900668144226, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4592, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a suit of armor with multiple pockets and straps. The suit has a helmet with a visor and a belt with a buckle. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4131900668144226, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4593, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps, and is holding a gun in its right hand. The figure is standing with its left hand on its hip and its right arm resting on its knee. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4594, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with a belt and a helmet with a visor. The armor is black and has multiple pockets and straps. The figure is standing with its arms at its sides and its legs slightly apart. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the character's appearance. The background is a gray color.", + "cursor_active": true, + "x": 793, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4595, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a black suit with a belt and has a gun strapped to its chest. The figure is standing with its arms at its sides and is facing towards the right side of the image. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". The background is a gray color.", + "cursor_active": true, + "x": 793, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4596, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4597, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4598, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4599, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps, and is holding a gun in its right hand. The figure is standing with its left hand on its hip and its right arm resting on its chest. The background is a gray color, and there are various options and settings on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4600, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a suit of armor with a belt around its waist. The armor has a blue and white pattern on it, and the figure has a bald head and a muscular body.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 214, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4601, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a large, black object with a blue line running through it. The object appears to be made up of multiple layers of different shapes and sizes. The lines are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing out. The background of the model is a light grey color, and the overall design is abstract and futuristic.", + "cursor_active": true, + "x": 200, + "y": 710, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4602, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a close-up of a robot's torso and arm. The robot appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body of the robot is black and has a metallic sheen, giving it a futuristic and futuristic look. The arm is also black and is attached to the robot's arm with a blue line. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4603, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a close-up of a person's torso and arm. The torso appears to be made up of a black and grey geometric pattern, with a red and blue line running across it. The arm is also made of the same geometric pattern as the torso, and it has a curved shape. The person's hand is visible in the bottom right corner of the screen, and their fingers are slightly curled. The background is a light grey color.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4604, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a metallic sheen, giving it a futuristic and futuristic look.\n\nIn the center of the screen, we can see a detailed view of the torso, with various lines and shapes that represent different parts of the model. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles, while others are more abstract and have a more realistic appearance. The colors used in the image are mostly shades of blue, green, and red, with hints of yellow and orange.\n- The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4605, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black in color and has a metallic texture.\n\nIn the center of the model, there appears to have a central figure with a red and blue color scheme. The figure is standing with its arms and legs slightly bent at the knees, and its head is tilted slightly to the side. The background is a gray color, and there are several buttons and menus on the top and bottom of the screen, including \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4606, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made up of various shapes and textures. The torso is black and has a metallic sheen, giving it a futuristic and futuristic look.\n\nIn the center of the screen, we can see a detailed view of the torso, with various lines and shapes that represent different parts of the model. The lines are arranged in a grid-like pattern, with some overlapping each other. The shapes include circles, squares, and rectangles, while others are more abstract and have a more realistic appearance. The colors used in the image are mostly shades of blue, green, and red, with hints of yellow and orange.\n- The background of the screenshot is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4607, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and arm. The model appears to be made up of various shapes and textures, including a torso, arms, and legs. The torso is black and has a metallic sheen, while the arms and legs are also black and have a metallic texture. The arm and legs have a blue and red color scheme, and the torso has a black and white color scheme. The background is a gray color, and there are various tools and menus visible on the top and bottom of the screen.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4608, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the torso of a person, which appears to be a robot or a humanoid figure. The torso is black and has a futuristic design with a metallic finish. The arms and legs are also black and appear to be made of a metallic material.\n\nIn the center of the screen, we can see the torso and arms of the robot, which are connected by a blue line. The robot has a large head with a pointed nose and two small eyes. The head has two arms and two legs, and the body has a muscular build. The background is a gray color, and there are several buttons and menus on the interface that can be used to customize the 3D model.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4609, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a person's torso, which appears to be made up of black and white geometric shapes. The model is shown in a realistic style, with detailed features such as the arms, legs, and torso visible.\n\nThere are also several buttons and menus on the interface that can be used to customize the model, such as selecting the shape, size, and color scheme. There is also a search bar at the top of the screen, allowing the user to quickly find the model they want to create.", + "cursor_active": true, + "x": 782, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4610, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Edit\", \"View\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human torso with a black and white color scheme. The torso appears to be made up of various shapes and textures, including triangles, squares, and rectangles. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43320655822753906, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4611, + "caption": "The image is a 3D model of a robot with a futuristic design. The robot appears to be made of a metallic material and has a black and grey color scheme. It has a large head with two large eyes and a small mouth, and its arms and legs are stretched out in front of it. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the left side, there are several buttons and menus that can be used to customize the robot's appearance. The background is a gray color, and the robot is standing on all fours.", + "cursor_active": true, + "x": 92, + "y": 345, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4612, + "caption": "The image is a screenshot of a 3D model of a human torso and arm. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The torso is shown from the waist up, with the arms and legs slightly bent at the knees. The arm is extended to the side, with one hand resting on the armrest.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model's appearance. The background is a gray color, and the model is outlined in black.", + "cursor_active": true, + "x": 760, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4613, + "caption": "The image is a 3D model of a human torso and arms. The model is black and white and appears to be made of a metallic material. The torso is shown from the waist up, with the arms stretched out to the sides. The arms are slightly bent at the elbows and the legs are slightly spread apart.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue arrow pointing to the left, indicating that the user can select the model they want to create. The background is a gray color, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 798, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4614, + "caption": "The image is a screenshot of a 3D model of a human torso and arm. The model appears to be made of a metallic material, possibly metal or plastic, with a black and grey color scheme. The torso is shown from the waist up, with the arms and legs slightly bent at the knees. The arm is extended to the right side of the image, with one hand resting on the armrest.\n\nOn the top right corner of the screen, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model's appearance. On the bottom left corner, there has a text field where the user can select the model name, model number, and other details.", + "cursor_active": true, + "x": 702, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4615, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The body appears to be made up of various shapes and textures, including a large head, a small body, and a smaller body. The head is tilted slightly to the left, and the body is positioned in a way that suggests it is facing towards the viewer. The arms and legs of the body are also visible in the image. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 686, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4616, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure has a muscular build and is standing upright with its arms and legs slightly bent at the knees.\n\nIn the center of the body, there has a red circle with a yellow line intersecting it, which is likely a reference point for the character's body. The red circle is likely the focal point of the design, while the yellow line is a curved line that extends from the center to the edges of the figure's torso. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 686, + "y": 638, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4617, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the main body of the character, which appears to be a humanoid figure with a black and grey color scheme. The figure has a large head with two large eyes and a small mouth. The body is made up of multiple layers of armor, including a chest plate, arms, and legs. The armor is also black and has a metallic sheen.\n\nThere are also several green arrows pointing towards the figure, indicating the direction of the movement. The arrows are pointing to different parts of the body, such as the chest plate and arms. The background is a light grey color, and the overall design of the model is sleek and modern.", + "cursor_active": true, + "x": 615, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4618, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human torso, which appears to be made up of various geometric shapes and lines. The model is black and white in color and has a realistic texture.\n\nIn the center of the screen, we can see a close-up of the torso, showing the intricate details of the model. The torso is supported by two arms, one on each side, and the other on the left. The arms are connected by a series of lines and dots, creating a network-like pattern. The lines are arranged in a way that creates a sense of depth and dimension, while the dots are scattered throughout the image. The background is a light grey color, and there are several buttons and menus on the top right corner, including \"Select\", \"Edit\", \"View\", and \"Help\".", + "cursor_active": true, + "x": 615, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4619, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a close-up of a robot's torso and arms. The robot appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The body of the robot is black and has a metallic texture. The arms and legs are also black and have a metallic sheen. The background is a light grey color, and the overall design is modern and futuristic.", + "cursor_active": true, + "x": 615, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4620, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human body with a black and grey color scheme. The body appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension. The colors are mostly shades of grey and black, with some hints of blue and green. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 560, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4621, + "caption": "The image is a screenshot of a 3D model of a human body in a software interface. The model appears to be a humanoid figure with a black and grey color scheme. The figure is standing with its arms and legs slightly bent at the knees and its head slightly tilted to the side. It has a large chest plate with a blue arrow pointing to the right side of the chest plate. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right bottom corner, there are several buttons for adjusting the model's settings. The background of the image is gray, and the model is displayed on a computer screen.", + "cursor_active": true, + "x": 575, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4622, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's torso and legs. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The person's hand is visible in the top right corner of the screen, and they are pointing towards the model. The background is a light grey color, and the overall design of the model is black and white.", + "cursor_active": true, + "x": 130, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4623, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimensionality. The background is a light grey color, and the figures are outlined in black.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4624, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus that can be used to customize the modeling process.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a black and grey color scheme. The figure appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The figures are arranged in a way that they are overlapping each other, creating a sense of depth and dimension. The background is a light grey color, and the figures are outlined in black.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4625, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a model of a human body with a black and grey color scheme. The model appears to be made up of various geometric shapes and lines, including triangles, squares, and rectangles. The shapes are arranged in a way that creates a sense of depth and dimension, with some overlapping and some standing upright. The colors used in the model are mostly shades of grey, black, and white, with hints of blue and green. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4626, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a close-up of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The person's hand is visible on the top right corner of the screen, and they are reaching towards the bottom left corner. The background is a light grey color.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4627, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. The background is a light grey color, and the interface appears to be user-friendly and easy to navigate.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4628, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. The background is a light grey color, and the interface appears to be user-friendly and easy to navigate.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4629, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. The background is a light grey color, and the interface appears to be user-friendly and easy to navigate.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4630, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. The background is a light grey color, and the interface appears to be user-friendly and easy to navigate.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4631, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Point\", and \"Options\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The model is shown in a realistic style, with detailed features such as the legs, arms, and feet visible. The background is a light grey color, and the interface appears to be user-friendly and easy to navigate.", + "cursor_active": true, + "x": 175, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4632, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are various tools and options for creating and editing 3D models. The main focus of the image is the 3D model of a human figure, which appears to be a robot or a humanoid. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso.\n\nIn the center of the screen, the model is shown with a blue and yellow arrow pointing to the right, indicating the direction of the movement. The arrow is pointing towards the left and right sides of the model. The background is a gray color, and the model itself is black and white.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4633, + "caption": "The image is a screenshot of a 3D model of a robot's legs and feet. The model is black and white and appears to be made of a metallic material. The legs are slightly bent at the knees and the feet are slightly spread apart. The robot's arms and legs are also black and appear to be in motion.\n\nOn the right side of the image, there is a panel with various options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The panel also has a blue arrow pointing to the right, indicating that the model can be selected from a list of options.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4634, + "caption": "The image is a screenshot of a 3D model of a robot's legs and feet. The model is black and white and appears to be made of a metallic material. The legs are slightly bent at the knees and the feet are slightly spread apart. The robot's arms and legs are also black and appear to be in motion.\n\nOn the right side of the image, there is a panel with various options and settings. On the left side, there are several buttons and menus that can be used to customize the model. The panel has a list of options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\". There is also a \"Save\" button at the bottom of the panel, which allows the user to save the model for later use.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4635, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side of the interface, there are several buttons and menus. The main focus of the image is the 3D model of a human figure, which appears to be a robot or a humanoid. The figure is shown in a realistic style, with detailed features such as the legs, arms, and torso. The body of the figure is black, with a metallic texture and a metallic sheen.\n\nAt the bottom of the screen, there has a yellow arrow pointing to the right, indicating the direction of the model's movement. The arrow is pointing towards the left, which is likely indicating the movement of the robot or humanoid.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4636, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a person's legs and feet. The legs are black and appear to be made of a metallic material, possibly metal or plastic. The feet are also black and have a metallic texture. The person's hand is visible on the top right corner of the screen, pointing towards the left. The background is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4637, + "caption": "The image is a screenshot of a 3D model of a human torso and arms. The model appears to be a representation of a robot or a humanoid figure. The torso is black and the arms and legs are also black. The figure is standing upright with one hand on the right side of the image and the other hand resting on the left side.\n\nOn the top left corner of the screen, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the top right corner, the user can select the model they want to create, such as the model name, model number, and other settings. The background of the screenshot is a gray color, and the model is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4323015511035919, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4638, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a black and white 3D model of a human torso. The torso appears to be made up of various shapes and textures, including a large arm, a small arm, and a smaller arm. The arm and arm are connected by a series of curved lines, creating a sense of depth and dimension. The arms and legs are also made of a similar material, but they are also connected by curved lines. The background of the model is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4639, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various shapes and textures, including a torso, arms, and legs. The body is black and has a metallic sheen, giving it a futuristic and futuristic look. The torso and arms are also made of a metallic material, and the legs are also black.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and there are a few icons scattered throughout the image.", + "cursor_active": true, + "x": 800, + "y": 192, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4640, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms at its sides. It has a muscular build and is wearing a suit of armor with multiple layers of armor on its body. The armor is black and has a metallic sheen, giving it a shiny appearance.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": true, + "x": 388, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4641, + "caption": "The image is a 3D model of a character in a software interface. The character appears to be a humanoid figure with a muscular physique and a bald head. It is wearing a suit of armor with multiple pockets and straps, and is holding a gun in its right hand. The figure is standing with its left hand on its hip and its right arm resting on its chest. The background is a gray color, and there is a menu on the right side of the image with various options and settings.", + "cursor_active": true, + "x": 438, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4642, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is standing with one hand on his hip and the other resting on his chest. He has a muscular build and is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color.", + "cursor_active": true, + "x": 559, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4643, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the model name, model number, and other details. The background of the interface is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 507, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4644, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.298479825258255, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4645, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 560, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4646, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4647, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"View\", \"Tools\", and \"Tools\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4648, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2992859482765198, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4649, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 510, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4650, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2973320782184601, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4651, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor with a helmet and has a backpack on his back. He is standing with one hand on his hip and the other resting on his chest.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a red arrow pointing to the model, indicating that the user can select the model they want to create. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 88, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4652, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be a humanoid with a muscular build and is standing with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body is made up of various shapes and textures, including a torso, arms, and legs.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4653, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4654, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue circle around it. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The body of the figure is made up of various shapes and textures, including circles, squares, and rectangles. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The background is a gray color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 86, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4655, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a blue circle around it. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. The blue circle is likely a representation of the figure's body, while the green circle is a representation that represents the shape or texture of the body. The background is a gray color, and the overall design of the model is simple and minimalistic.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4656, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. On the left side, the user can select the model they want to create, such as the shape, size, and color scheme. The model is shown in a realistic style, with detailed textures and shading to give it a lifelike appearance.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4657, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a dark material, possibly stone or concrete, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": true, + "x": 146, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4658, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Cluster\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a muscular physique. The figure appears to be standing with its arms at its sides and its head slightly tilted to the side. It has a green arrow pointing to the left, indicating the direction of the model's movement. The model is rendered in a realistic style, with detailed features such as the body, arms, and legs visible. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45590347051620483, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4659, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms crossed over its chest. It has a muscular build and is wearing a helmet with a visor. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4660, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a man with a muscular physique. He is wearing a suit of armor and has a helmet on his head. The man appears to be standing with his arms crossed and his head tilted slightly to the side. He has a serious expression on his face and is holding a gun in his right hand. The background is a light grey color.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4661, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4662, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor with a helmet and a backpack on his back. He has a muscular physique and is standing with one hand on his hip and the other resting on his chest.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4663, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor and has a helmet on his head. He is holding a gun in his right hand and a shield in his left hand.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 85, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4664, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor with a helmet and has a backpack on his back. He is standing with one hand on his hip and the other hand resting on his shoulder.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The menu bar has a blue circle with a green arrow pointing to the right, indicating the direction of the model's movement. The background of the interface is a gray color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4133552610874176, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4665, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The model is black and white and appears to be a realistic representation of the man's body. He is wearing a tank top and shorts, and has a backpack on his back. The man is standing with one hand on his hip and the other resting on his chest. He has a serious expression on his face and is looking off to the side. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 94, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4666, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor with a helmet and a backpack on his back. He has a muscular physique and is standing with one hand on his hip and the other resting on his chest. The background is a gray color. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4667, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The man is wearing a suit of armor and has a backpack on his back. He appears to be in a battle-ready stance, with his arms crossed and a determined expression on his face. The background is a gray color, and there are various tools and options on the right side of the image, including a \"Select\" button, a \"Cancel\" button and a \"Help\" button.", + "cursor_active": true, + "x": 98, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4668, + "caption": "The image is a screenshot of a 3D modeling software interface. It shows a 3d model of a man standing with his back to the viewer. The man is wearing a suit of armor and has a helmet on his head. He is holding a gun in his right hand and appears to be in a fighting stance. The background is a gray color and there are various options and settings on the right side of the image. On the left side, there is a menu bar with options such as \"Select\", \"Edit\", \"View\", \"Tools\", and \"Help\".", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.435513436794281, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4669, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is standing upright with its arms crossed and its head tilted slightly to the side. It has a muscular build and is wearing a helmet with a visor.\n\nIn the center of the screen, the model is shown in a realistic style, with detailed features such as the body, arms, and legs. The model is black and white, and the background is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45538198947906494, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4670, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black and white image of a humanoid figure with a muscular physique. The figure appears to be made up of various geometric shapes and textures, including triangles, squares, and rectangles.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model's appearance. The main focus of the image is the figure's torso and arms, which are outlined in black. The body of the figure is covered in a layer of armor, which is also black and has a geometric pattern on it. The arms and legs are also covered in armor, and the figure has a muscular build. The overall appearance of the model is realistic and detailed.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.46448323130607605, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4671, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a black background with a white 3D model of a human figure in the center. The figure appears to be made up of various geometric shapes and lines, including circles, squares, and rectangles.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's torso and arms, which are outlined in black. There is also a yellow arrow pointing to one of the buttons, indicating that the user can select the model they want to create.", + "cursor_active": true, + "x": 95, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4672, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a robot or a humanoid figure. The character is shown in a realistic style, with detailed features such as the arms, legs, and torso. The body of the character is made up of various geometric shapes and textures, including circles, squares, and triangles. The robot's arms and legs are also made of a metallic material, and its head is tilted slightly to the side. The background of the interface is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 97, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4673, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a robotic arm. The figure appears to be made of a metallic material, possibly metal or plastic, and has a metallic sheen. The arm is curved and has two arms, one on each side, with a small head and two fingers. The head has a triangular shape with a pointed tip and the fingers are slightly curled. The body of the figure is also made of the same metallic material as the arm, and it has a smooth, shiny surface. The background of the screenshot is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4893134832382202, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4674, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a humanoid figure with a futuristic design. The figure appears to be made of a metallic material, possibly metal or plastic, and has a metallic sheen.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the model. The main focus of the image is the figure's torso and arms, which are outlined in black. The body of the figure is made up of various shapes and textures, including circles, squares, and triangles. The arms and legs are also outlined in white, and the torso is also made of metallic material. The overall design of the model is sleek and modern, with a metallic finish.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4669375717639923, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4675, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a muscular build. The figure is standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a large head with two large eyes and a small mouth. The body of the figure is made up of various shapes and textures, including a shield, a helmet, and a backpack. The background is a light grey color, and the character is outlined in black.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4676, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating a character in the software.\n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the character's appearance. The main focus of the image is the character, which appears to be a humanoid figure with a large head and arms. The figure is made up of various geometric shapes and lines, including circles, squares, and triangles. The body of the figure is black and grey, and the arms and legs are also black. The character is standing on all fours, with their arms stretched out to the sides and their head tilted slightly to the side. The background is a light grey color, and there are a few icons scattered throughout the interface.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4677, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a hexagon, a circle, and a square. The hexagon is connected to the figure by a series of lines and dots, while the circle and square are connected by lines. The lines are arranged in a symmetrical pattern, creating a sense of depth and dimensionality. The background of the model is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4678, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Cancel\", and \"Help\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a helmet, armor, and a shield. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The background is a light grey color, and the figure is standing on all fours with their arms stretched out in front of them.", + "cursor_active": true, + "x": 808, + "y": 699, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4679, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a helmet, armor, and a shield. The model is rendered in a realistic style, with detailed features such as the arms, legs, and torso. The background is a light grey color, and the figure is standing on all fours with their arms stretched out in front of them.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43804648518562317, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4680, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black and white image of a humanoid figure with a muscular physique. The figure appears to be standing with its arms crossed and its head tilted slightly to the side.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model, such as selecting the model name, model number, and other settings. There is also a drop-down menu that allows the user to select the model they want to create. The main focus of the image is the figure's torso and arms, which are made up of various geometric shapes and lines. The background is a light grey color, and the overall design of the model is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3887490928173065, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4681, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing the model. The panel has a black and white image of a humanoid figure with a futuristic design. The figure appears to be made up of various geometric shapes and lines, including circles, squares, and rectangles.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model, such as selecting the model name, model number, and other settings. There is also a drop-down menu that allows the user to select the model they want to create. The background of the image is gray, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3915974795818329, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4682, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a human figure with a muscular physique. The figure appears to be standing with its arms stretched out to the sides and its head tilted slightly to the side. The model is made up of various geometric shapes and lines, including circles, squares, and triangles. The colors used in the model are mostly shades of blue, green, and yellow, with some hints of red and orange. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4904249608516693, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4683, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various shapes and textures. The figure is shown in a realistic style, with detailed features such as arms, legs, and torso.\n\nThe figure is standing with its arms stretched out to the sides, and its head is tilted slightly to the side. It has a muscular build and is wearing a helmet with a visor. The background is a light grey color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4321557581424713, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4684, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a menu bar with various options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons and menus.\n\nIn the center of the image, we can see a 3d model of a humanoid figure with a futuristic design. The figure appears to be made up of various shapes and textures, including a sphere, a cube, and a hexagon. The sphere is connected to the cube with a red line, while the cube is connected with a blue line. The hexagon is also connected to a larger sphere with a white line, which could be a representation of a planet or a planet. The background of the model is a light grey color, and the figure is standing on all fours with their arms and legs slightly bent at the knees.", + "cursor_active": true, + "x": 611, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4685, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The top section has a menu bar with options such as \"Select\", \"Select\" and \"Select\". On the right side of the interface, there are several buttons for adjusting the model's settings.\n\nIn the center of the image, we can see a 3d model of a human-like figure with a robotic arm and torso. The figure appears to be made up of various geometric shapes and lines, including circles, squares, and triangles. The arms and torso are connected by a series of lines and dots, creating a complex and intricate design. The robot has a muscular build and is wearing a helmet with a visor. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.36788445711135864, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4686, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. The panel has a title \"3D Modeling\" and a description of the model.\n\nOn the right side of the panel, there are several buttons and menus that can be used to customize the model's design. The main focus of the image is the model itself, which appears to be a humanoid figure with a muscular physique. The figure is shown in a side view, with its arms and legs stretched out in front of it. The model is made up of various geometric shapes and lines, including circles, squares, and triangles. The colors used in the model are mostly shades of blue, green, and gray, with some hints of red and yellow. The background of the interface is a light grey color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3673478364944458, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4687, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various geometric shapes and textures. The figure is standing upright with its arms stretched out to the sides and its head tilted slightly to the side.\n\nThe figure is wearing a suit of armor with a helmet and a shield on its back. The armor is black and grey in color and has a metallic sheen. The background is a light grey color, and the figure is outlined in black. There are also several icons on the interface that appear to be related to modeling and modeling the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3673478364944458, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4688, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options for creating and editing 3D models. \n\nOn the right side of the interface, there are several buttons and menus that can be used to customize the modeling process. The main focus of the image is the 3D model of a humanoid figure, which appears to be made up of various geometric shapes and textures. The figure is standing upright with its arms stretched out to the sides and its head tilted slightly to the side.\n\nThe figure is wearing a suit of armor with a helmet and a shield on its back. The armor is black and grey in color and has a metallic sheen. The background is a light grey color, and the figure is outlined in black. The image is taken from a low angle, looking up at the figure.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3673478364944458, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4689, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.3673478364944458, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4690, + "caption": "The image is a screenshot of a 3D model of a humanoid figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms stretched out to the sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons for adjusting the model's settings. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4209459125995636, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4691, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a menu bar with various options such as File, Edit, View, Tools, and Help. \n\nOn the right side, there are several buttons and menus that appear to be related to the modeling software. The main focus of the image is the 3D model of a human figure, which appears to be a humanoid or a robot-like figure. The figure is shown in a realistic style, with detailed features such as arms, legs, and torso.\n\nIn the center of the model, the figure is standing with its arms stretched out to the sides, and its head is tilted slightly to the side. The body is made up of various geometric shapes and lines, including circles, squares, and triangles. The figures are arranged in a symmetrical pattern, with some overlapping each other. The background is a light grey color, and the overall design is simple and minimalistic.", + "cursor_active": true, + "x": 655, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4692, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are facing towards the left side of the image, with their arms and legs slightly bent at the knees. On the right side, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a light grey color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4317302405834198, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4693, + "caption": "The image is a 3D model of a human figure in a software interface. The figure appears to be a humanoid or a robot-like figure with a muscular physique. It has a large head with two large eyes and a small mouth, and its arms and legs are stretched out in front of it. The body is made up of various shapes and textures, including cubes, squares, and rectangles. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is standing on all fours.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.44143474102020264, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4694, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms stretched out to the sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4128238558769226, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4695, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing with its arms stretched out to the sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the left side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the right side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4696, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms stretched out to the sides. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". Below the menu bar, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 608, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4697, + "caption": "The image is a screenshot of a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4698, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made up of various geometric shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that they are facing towards the left side of the image, with their arms and legs slightly bent at the knees. The background is a gray color, and there is a menu bar on the top right corner with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the bottom left corner, there are several buttons and menus that can be used to customize the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.45213863253593445, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4699, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 609, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4700, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.4693026840686798, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4701, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black and white pattern, with a large chest plate on the left side and a smaller chest plate in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 587, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4702, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 607, + "y": 703, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4703, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth, and its arms are stretched out to the sides. The body is covered in a black and white pattern, and there is a small white circle on its chest. On the right side of the image, there are various options and settings for the user to customize the model, such as the shape, size, and color scheme.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.47246304154396057, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4704, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with two large eyes and a small mouth. The body of the figure is covered in a black and grey armor-like material, with a large chest plate on the left side and a smaller chest plate in the center. On the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". The background is a gray color, and the figure's body is outlined in black.", + "cursor_active": true, + "x": 232, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4705, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various options and settings. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. Below the menu bar, there are several buttons and menus.\n\nThe main focus of the image is the main character, which appears to be a humanoid figure with a large head and arms. The figure is black and grey in color and has a futuristic design. It has a large chest plate with a red dot on the chest plate, which is likely a reference to the character's armor. The body of the figure is also black and has two arms and two legs. The character is standing with its arms at its sides and its head is tilted slightly to the side. The background of the interface is a light grey color.", + "cursor_active": true, + "x": 238, + "y": 711, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4706, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various settings and options for the user to customize the model.\n\nOn the right side of the interface, there are several buttons and menus that can be used to adjust the model's settings. The main focus of the image is the model itself, which appears to be a humanoid figure with a black and white color scheme. The figure is standing with its arms stretched out to the sides and its head tilted slightly to the side. It has a large head with a pointed nose and a small mouth, and its body is covered in a layer of armor. The armor is made up of various shapes and textures, including a shield, a helmet, and a backpack.\n- There is also a red arrow pointing to the left of the model, indicating that the model is in the process of being modeled.", + "cursor_active": true, + "x": 801, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4707, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 801, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4708, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a muscular build and is wearing a helmet with a visor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 801, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4709, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. It has a large head with a pointed nose and a small mouth, and its body is covered in armor.\n\nOn the right side of the image, there is a menu bar with various options such as \"Select\", \"Object\", \"Polygon\", and \"Transform\". On the left side, there are several buttons and menus that can be used to customize the model. The background is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 801, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4710, + "caption": "The image is a 3D model of a humanoid figure in a software interface. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms and legs slightly bent at the knees. 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The body is made up of various shapes and textures, including a large head, a small body, and a smaller body.\n\nOn the right side of the image, there is a panel with various options and settings for the user to customize the model. On the left side, there are several buttons and menus that can be used to adjust the model's settings. The panel also has a yellow arrow pointing to the right, indicating that the model can be adjusted to different heights and angles. The background of the panel is a gray color, and the figure is outlined in black.", + "cursor_active": true, + "x": 801, + "y": 704, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4712, + "caption": "The image is a 3D model of a humanoid figure in a software interface. 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The panel has a toolbar at the top with various options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 183, + "y": 490, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4751, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a suit of armor and has a muscular physique. 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On the left side, there are several color options for adjusting the color of the model, such as red, blue, green, yellow, and purple. There is also a toolbar at the top of the screen with various options such as File, Edit, View, Tools, and Help.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2995917797088623, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4754, + "caption": "The image is a screenshot of a 3D modeling software, specifically Adobe Photoshop. The software is open and the user is in the process of creating a model of a humanoid figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing on all fours with its arms and legs slightly bent at the knees. 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The man is wearing a suit of armor and has a helmet on his head. On the right side of the image, there is a panel with various tools and options for creating and editing the model. The panel is divided into two sections, with the left side showing the main interface of the software and the right section showing the editing tools.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4756, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor and has a helmet on his head. On the right side of the image, there is a panel with various color options and tools for creating the model. The panel is divided into two sections, with the left side showing the left panel and the right section showing the right panel. The left panel has a menu bar with options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4757, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model is black and white and appears to be made of a metallic material. The man is wearing a suit of armor and has a muscular physique. On the right side of the image, there is a panel with various tools and options for creating and editing the model. The panel is divided into two sections, with the left side showing the main interface of the software and the right section showing the various color options for the model to choose from.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4758, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a suit of armor with a helmet and a belt with a buckle. He has a muscular build and is holding a gun in his right hand. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4759, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a suit of armor and has a helmet on his head. 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The background is a gray color, and there are various tools and options on the right side of the image, including a toolbar, a drop-down menu, and a color picker.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4763, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a helmet and armor, and his body is covered in armor. The background is a light grey color, and there are various tools and options on the right side of the image, including a toolbar, a drop-down menu, and a color picker.", + "cursor_active": true, + "x": 837, + "y": 690, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4764, + "caption": "The image is a screenshot of the Adobe Photoshop software. It shows a 3D model of a man standing with his arms crossed and a serious expression on his face. The model appears to be made of a metallic material, possibly metal or plastic, and is rendered in a realistic style. The man is wearing a helmet and armor, and his body is covered in armor. The background is a light grey color, and there are various tools and options on the right side of the image, including a toolbar, a drop-down menu, and a color picker.", + "cursor_active": true, + "x": 854, + "y": 671, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4765, + "caption": "The image is a 3D model of a robot in Adobe Photoshop. The robot is standing upright with its arms crossed and its head turned to the side. It appears to be made of a metallic material, possibly metal or plastic, and has a muscular build. The background is a light grey color, and the robot is outlined in black. On the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. The panel also has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 854, + "y": 671, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4766, + "caption": "The image is a 3D model of a man standing with his hands on his hips. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a helmet and armor, and his body is made up of various shapes and textures. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 426, + "y": 718, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4767, + "caption": "The image is a 3D model of a man's torso and arms. The model is in black and white and appears to be a realistic representation of the man's body. The man is standing with his arms crossed and his head tilted slightly to the side. He has a muscular build and is wearing a helmet with a visor. The background is a gray color and there are various tools and options on the right side of the image, including a color picker, a color palette, and a toolbar.", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4768, + "caption": "The image is a screenshot of a 3D model of a human figure in Adobe Photoshop. The figure appears to be a humanoid or a humanoid figure with a muscular physique. It is standing on a pedestal with its arms and legs slightly bent at the knees. The body is made up of various geometric shapes and textures, including triangles, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension.\n\nOn the right side of the image, there is a panel with various tools and options for creating and editing the model. On the top right corner, there are several color options for adjusting the model's color and texture. The panel also has a toolbar at the top with various options such as File, Edit, View, Tools, and Help.", + "cursor_active": true, + "x": 165, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4769, + "caption": "The image is a 3D model of a human figure in Adobe Photoshop. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is standing on two legs and is facing towards the left side of the image. The body of the figure is made up of multiple layers of different shapes and textures, creating a layered effect. The figures are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner, there is a panel with various tools and options for creating and editing the model. On the top left corner, the panel has a toolbar with various options such as File, Edit, View, Tools, and Help. The panel also has a drop-down menu with options to adjust the opacity, contrast, and opacity of the model, as well as a color palette with different shades of blue, green, yellow, and red.", + "cursor_active": true, + "x": 165, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4770, + "caption": "The image is a 3D model of a human figure in Adobe Photoshop. The figure appears to be a humanoid or a humanoid figure with a muscular build. It is standing on a gray background and is facing towards the right side of the image. The body of the figure is made up of various shapes and textures, including cubes, squares, and rectangles. The figures are arranged in a way that creates a sense of depth and dimension.\n\nOn the top right corner, there is a panel with various tools and options for creating and editing the model. On the top left corner, the user can select the shape or texture of the model, such as the shape, size, and color. On top of the panel, there are several buttons and menus for adjusting the model's settings. The image is in black and white and has a simple, minimalist design.", + "cursor_active": true, + "x": 165, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4771, + "caption": "The image is a 3D model of a person's torso and legs. The model is in black and white and appears to be a realistic representation of the person's body. The person is standing with their arms at their sides and their legs slightly bent at the knees. They are wearing a pair of knee pads and boots. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a panel with various tools and options for creating and editing the model, such as the color picker, color palette, and opacity settings.", + "cursor_active": true, + "x": 165, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4772, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the right side, there are two panels. The top panel has a toolbar with various options such as File, Edit, View, Tools, and Help. Below the toolbar, there has a text field where the user can select the model they want to create.\n\nIn the center of the panel is a black and white image of a man with a muscular physique. He is wearing a suit of armor and has a helmet on his head. The man appears to be standing with his arms crossed and is looking off to the side with a serious expression on his face. The background is a plain grey color.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4773, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the right side, there are two panels. The top panel has a toolbar with various options such as File, Edit, View, Tools, and Help. Below the toolbar, there has a text field where the user can select the model they want to create.\n\nIn the center of the panel is a black and white image of a man with a muscular physique. He is wearing a suit of armor and has a helmet on his head. The man appears to be standing with his arms crossed and is looking off to the side with a serious expression on his face. The background is a plain grey color.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4774, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the right side, there are two panels. The top panel has a black and white image of a man with a muscular physique, wearing a helmet and carrying a backpack. He appears to be standing with his arms crossed and a determined expression on his face.\n\nIn the center of the panel, there has a text box with the title \"3D Modeling Concept Model\" and a description of the model. Below the text box, it says \"Modeling Concept Model\". On the bottom right corner of the screen, there appears to have a color palette with various shades of blue, green, yellow, and red.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4775, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the right side, there are two panels. The top panel has a black and white image of a man with a muscular physique, wearing a helmet and carrying a backpack. He appears to be standing with his arms crossed and a determined expression on his face.\n\nIn the center of the panel, there has a text box with the title \"3D Modeling\" and a description of the model. Below the text box, it says \"Scene concept model\". On the bottom right corner of the screen, there appears to have a color palette with various shades of blue, green, yellow, and red.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4776, + "caption": "The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. \n\nOn the right side, there are two panels. The top panel has a black and white image of a man with a bald head and a muscular physique. He is holding a gun in his right hand and appears to be standing with his left hand on his hip. The bottom panel has an image of the same man with his arms crossed and a determined expression on his face.\n\nThere are several color options on the panel, including red, blue, green, yellow, and purple. The colors are arranged in a grid-like pattern, with each panel representing a different color. The background of the panel is a light grey color.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4777, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man appears to be in a fighting stance, with his arms crossed and a determined expression on his face. He is wearing a tank top and shorts, and his body is covered in armor. On the right side of the image, there is a panel with various tools and options for creating the model. The panel has a white circle in the center, which is likely the focal point of the model's design.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4778, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man appears to be in a fighting stance, with his arms crossed and a determined expression on his face. He is wearing a tank top and shorts, and his body is covered in armor. On the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and purple. The panel is titled \"GIMP\" and has a toolbar at the top with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4779, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a helmet and armor, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 178, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4780, + "caption": "The image is a 3D model of a man standing on a rock. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and appears to be in a fighting stance. The image is in black and white and is displayed on a computer screen. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 178, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4781, + "caption": "The image is a 3D model of a man standing on a rock. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and appears to be in a fighting stance. The model is rendered in a realistic style, with detailed features such as the man's body, arms, and legs. The background is a gray color, and there are various tools and options on the right side of the image, including a color picker, a brush tool, and a color palette.", + "cursor_active": true, + "x": 178, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4782, + "caption": "The image is a 3D model of a man standing with his hands on his hips. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 767, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4783, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 621, + "y": 718, + "confidence": 1.0, + "template": "5.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4784, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4785, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4786, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4787, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4788, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4789, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in a layer of armor. The armor is made up of various shapes and textures, including triangles, squares, and rectangles. The background is a gray color, and there is a panel on the right side of the image with various tools and options for creating the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4790, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man's face is not visible in the image. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4791, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 222, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4792, + "caption": "The image is a 3D model of a human torso and arm. The model is rendered in black and white and appears to be a realistic representation of the human body. The torso is made up of various shapes and textures, including the arms, legs, and torso. The arms are slightly bent at the elbows and the legs are slightly spread apart. The arm is resting on the armrests of the torso.\n\nOn the right side of the image, there is a panel with various tools and options for creating and editing the model. On the top right corner, there are several color options for adjusting the model's color and texture. The panel also has a preview window, which allows the user to view the model in detail.", + "cursor_active": true, + "x": 353, + "y": 722, + "confidence": 1.0, + "template": "14.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4793, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and appears to be in a fighting stance, with his arms crossed and a determined expression on his face. He is holding a gun in his right hand and his left hand is resting on his hip. On the right side of the image, there is a panel with various tools and options for creating and editing the model. The panel is titled \"GIMP\" and has a toolbar at the top with various options such as \"Edit\", \"View\", \"Tools\", and \"Tools\".", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4794, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and appears to be in a fighting stance. The image is in black and white and is rendered in a realistic style. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4795, + "caption": "The image is a 3D model of a man's torso and arms. The model is in black and white and appears to be a realistic representation of the man's body. The man is standing with his arms crossed over his chest and his head tilted slightly to the side. He has a muscular build and is wearing a helmet with a visor. The background is a light grey color. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 177, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4796, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and appears to be in a fighting stance. He has a muscular build and is holding a gun in his right hand. The image is in black and white and is rendered in a realistic style. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 764, + "y": 718, + "confidence": 1.0, + "template": "6.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4797, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a helmet and armor, and his body is covered in armor. The image is in black and white, and the background is a solid gray color. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": true, + "x": 205, + "y": 607, + "confidence": 1.0, + "template": "16.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4798, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and appears to be in a fighting stance, with his arms crossed and a determined expression on his face. He is holding a gun in his right hand and his left hand is resting on his hip. The image is in black and white and is rendered in a realistic style. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 709, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4799, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and appears to be in a fighting stance. The image is in black and white and is rendered in a realistic style. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 233, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4800, + "caption": "The image is a 3D model of a man standing in front of a gray background. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and appears to be in a fighting stance. The image is in black and white and is rendered in a realistic style. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4801, + "caption": "The image is a 3D model of a man standing with his arms crossed. The model is in black and white and appears to be a realistic representation of the man's body. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and has his left hand resting on his hip. The background is a gray color and there are various tools and options on the right side of the image, including a toolbar, a menu bar, and a color picker.", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4802, + "caption": "The image is a 3D model of a man standing with his arms crossed. The model is in black and white and appears to be a realistic representation of the man's body. The man is wearing a suit of armor and has a muscular physique. He has a beard and mustache and is holding a gun in his right hand. The background is a gray color and there are various tools and options on the right side of the image, including a color picker, a color palette, and a toolbar.", + "cursor_active": true, + "x": 719, + "y": 653, + "confidence": 1.0, + "template": "15.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4803, + "caption": "The image is a 3D model of a man standing with his arms crossed. The man appears to be in a fighting stance, with his fists clenched and his eyes focused on something in the distance. He is wearing a tank top and shorts, and his body is covered in armor. The image is in black and white, and the man is standing on a gray background. On the right side of the image, there is a panel with various tools and options for creating and editing the model.", + "cursor_active": true, + "x": 298, + "y": 715, + "confidence": 1.0, + "template": "11.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4804, + "caption": "The image is a 3D model of a human torso and arm. The model is black and white and appears to be made up of various geometric shapes and lines. The torso is shown from the waist up, with the arm resting on the arm. On the right side of the image, there is a panel with various tools and options for creating and editing the model. The panel has a red arrow pointing to the right, indicating that the model is in the process of being edited. The background is a solid gray color.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.43547922372817993, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4805, + "caption": "The image is a 3D model of a human torso and arm. The model appears to be made up of various shapes and textures, including a large arm with a curved arm and a smaller arm with two smaller arms. The arm is resting on the armrests of the arm, while the arm is slightly bent at the elbow. The torso is covered in a layer of textured material, giving it a realistic appearance.\n\nOn the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and orange. On the left side, there are several toolbar icons, including the \"Edit\" menu, \"View\", \"Tools\", and \"Tools\". The panel also has a \"Save\" button, indicating that the user can save the model for later use.", + "cursor_active": true, + "x": 44, + "y": 168, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4806, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The top section has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom section has an image of a person's hand holding a piece of paper with a textured surface. The image appears to be a close-up of the hand and the paper.\n\nOn the right side of the interface, there are several color options for the user to choose from, including red, blue, green, yellow, and purple. There is also a drop-down menu for selecting the color of the paper, as well as a text field for entering the text field. The background of the image is black and white, and the overall color scheme is predominantly gray and black.", + "cursor_active": true, + "x": 355, + "y": 321, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4807, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arm, with their arms and legs stretched out in front of them. The person appears to be in a fighting stance, with one arm extended and the other bent at the elbow.\n\nOn the right side of the interface, there are several options for adjusting the layers of the model, such as the layer size, opacity, and color. There is also a drop-down menu with options to select the layer type, color, and opacity settings. The background of the image is black, and the overall color scheme is gray.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "13.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4808, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arm, with their arms and legs visible. The person appears to be in a fighting stance, with one arm extended and the other bent at the elbow.\n\nOn the right side of the interface, there are several options for adjusting the color and texture of the model, such as the color, opacity, and opacity settings. There is also a drop-down menu with options to select the desired color, the size, and the shape of the object. The background of the image is black, and there are various icons and tools scattered throughout the interface.", + "cursor_active": true, + "x": 44, + "y": 626, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4809, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arm, with their arms and legs visible. The person appears to be in the process of creating a realistic 3D model.\n\nOn the right side of the image, there are several color options for the user to choose from, such as red, blue, green, yellow, and purple. There are also options for adjusting the brightness, contrast, and opacity of the model, as well as a drop-down menu for selecting the desired color. The user can select the desired shape or texture for the model.", + "cursor_active": true, + "x": 44, + "y": 626, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4810, + "caption": "The image is a black and white photograph of a person's torso and arm. The photograph appears to be a close-up of the person's arm and torso, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The image is taken from a top-down perspective, looking down on the person.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the color of the photograph, such as red, blue, green, yellow, and purple. The panel also has a drop-down menu with options to select the desired color, opacity, and opacity settings. The background of the photo is blurred, making it difficult to make out any other details.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4811, + "caption": "The image is a black and white photograph of a person's torso and arm. The photograph appears to be a close-up of the person's arm and torso, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The image is taken from a top-down perspective, looking down on the person.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the color of the photograph, such as red, blue, green, yellow, and purple. The panel also has a drop-down menu with options to select the desired color, opacity, and opacity settings. The background of the photo is blurred, making it difficult to make out any other details.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4812, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arms, with their arms and legs slightly bent at the knees. The person appears to be in a fighting stance, with one arm extended and the other bent at an elbow.\n\nOn the right side of the interface, there are several color options for the user to choose from, including red, blue, green, yellow, and purple. There is also a drop-down menu for selecting the color of the model, as well as a text field for entering the model name and a button to save the model. The background of the image is blurred, but it seems to be a close-up of the person's arm and torso.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4813, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arms, with their arms stretched out in front of them. The person appears to be in a fighting stance, with one arm extended and the other bent at the elbow.\n\nOn the right side of the panel, there are several options for adjusting the color and texture of the 3D model, such as the opacity, contrast, and opacity settings. There is also a drop-down menu for selecting the desired color, as well as a preview window for previewing the model. The background of the image is blurred, but it seems to be a close-up of the person's arm and torso.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4814, + "caption": "The image is a black and white photograph of a person's torso. The photograph appears to be a close-up of the person's arm and shoulder, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The background is blurred, but it seems to be an abstract image.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the brightness and contrast of the photograph, such as red, blue, green, yellow, and purple. There is also a drop-down menu for selecting the color of the selected color, as well as a text field for entering the text field. The image is taken from a top-down perspective, looking down on the person and the background.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4815, + "caption": "The image is a black and white photograph of a person's torso and arm. The photograph appears to be a close-up of the person's arm and torso, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The image is taken from a top-down perspective, looking down on the person.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the color of the photograph, such as red, blue, green, yellow, and purple. The panel also has a drop-down menu with options to select the desired color, opacity, and opacity settings. The background of the photo is blurred, making it difficult to make out any other details.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4816, + "caption": "The image is a black and white photograph of a person's torso and arm. The photograph appears to be a close-up of the person's arm and torso, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The image is taken from a top-down perspective, looking down on the person.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the color of the photograph, such as red, blue, green, yellow, and purple. The panel also has a drop-down menu with options to select the desired color, opacity, and opacity settings. The background of the photo is blurred, making it difficult to make out any other details.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4817, + "caption": "The image is a black and white photograph of a person's torso and arm. The photograph appears to be a close-up of the person's arm and torso, with their arms stretched out to the sides. The person's skin is slightly wrinkled and their legs are slightly bent at the knees. The image is taken from a top-down perspective, looking down on the person.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the color of the photograph, such as red, blue, green, yellow, and purple. The panel also has a drop-down menu with options to select the desired color, opacity, and opacity settings. The background of the photo is blurred, making it difficult to make out any other details.", + "cursor_active": true, + "x": 324, + "y": 351, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4818, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arms, with their arms and legs slightly bent at the knees. The person appears to be in a fighting stance, with one arm extended and the other bent at an elbow.\n\nOn the right side of the interface, there are several color options for the user to choose from, such as red, blue, green, yellow, and purple. There is also a drop-down menu for selecting the color of the model, as well as a text field for entering the model name and a button to save the model. The background of the image is blurred, but it seems to be a close-up of the person's arm and torso.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4819, + "caption": "The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The panel has a black and white image of a person's torso and arms, with their arms and legs slightly bent at the knees. The person appears to be in a fighting stance, with one arm extended and the other bent at an elbow.\n\nOn the right side of the interface, there are several color options for the user to choose from, including red, blue, green, yellow, and purple. There is also a drop-down menu for selecting the color of the model, as well as a text field for entering the model name and a button to save the model. The background of the image is blurred, but it seems to be a close-up of the person's arm and torso.", + "cursor_active": true, + "x": 44, + "y": 620, + "confidence": 1.0, + "template": "10.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4820, + "caption": "The image is a black and white photograph of a person's torso. The photograph appears to be a close-up of the torso, with the muscles and muscles clearly visible. The person is standing with their arms stretched out to the sides, and their head is tilted slightly to the side. The background is blurred, but it seems to be an abstract image.\n\nOn the left side of the image, there is a panel with various tools and options for creating and editing the photograph. On the right side, there are several color options for adjusting the brightness and contrast of the photograph, such as red, blue, green, yellow, and orange. There is also a drop-down menu for selecting the color of the selected color, as well as a text field for entering the text field. The image is in a 3D style, with a smooth and smooth texture.", + "cursor_active": true, + "x": 43, + "y": 718, + "confidence": 1.0, + "template": "3.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4821, + "caption": "The image is a black and white 3D model of a human torso. The model appears to be a close-up of the torso, with the muscles and muscles clearly visible. The image is taken from a top-down perspective, looking down on the model. On the right side of the image, there is a panel with various color options, including red, green, blue, yellow, and purple. The panel is labeled \"Layer 1 Copy\" and has a toolbar at the top with various tools and options for editing the model's image.", + "cursor_active": true, + "x": 44, + "y": 154, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4822, + "caption": "The image is a black and white photograph of a person's torso. The person appears to be in a crouching position, with their arms stretched out to the sides. The background is blurred, but it seems to be a close-up of the person's arm and torso. On the right side of the image, there is a panel with various color options, including red, blue, green, yellow, and orange. The panel has a text box in the center with the text \"Zoom Out\" and a drop-down menu with options to zoom out, zoom in, and zoom out. There are also several icons on the top left corner of the panel, including a toolbar, a search bar, and a menu bar.", + "cursor_active": true, + "x": 44, + "y": 154, + "confidence": 1.0, + "template": "1.png", + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4823, + "caption": "The image is a 3D model of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms crossed in front of it. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various tools and options on the right side of the image, including a toolbar, a menu bar, and a color picker. The image is in black and white, and the figure is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2135634422302246, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4824, + "caption": "The image is a 3D model of a man standing with his back to the viewer. The model is in black and white and appears to be a realistic representation of the character. The man is wearing a suit of armor and has a muscular physique. He is holding a gun in his right hand and his left hand is resting on his hip. The background is a plain grey color. On the right side of the image, there is a panel with various tools and options for creating the model.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2135634422302246, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4825, + "caption": "The image is a 3D model of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms crossed in front of it. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various tools and options on the right side of the image, including a toolbar, a menu bar, and a color picker. The image is in black and white, and the figure is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2135634422302246, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4826, + "caption": "The image is a 3D model of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms crossed in front of it. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various tools and options on the right side of the image, including a toolbar, a menu bar, and a color picker. The image is in black and white, and the figure is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2135634422302246, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + }, + { + "course": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02_frames", + "image_path": 4827, + "caption": "The image is a 3D model of a robot-like figure. The figure appears to be made of a metallic material, possibly metal or plastic, and is standing upright with its arms crossed in front of it. It has a muscular build and is wearing a helmet with a visor. The background is a gray color, and there are various tools and options on the right side of the image, including a toolbar, a menu bar, and a color picker. The image is in black and white, and the figure is rendered in a realistic style.", + "cursor_active": false, + "x": null, + "y": null, + "confidence": 0.2135634422302246, + "template": null, + "image_shape": [ + 768, + 1024, + 3 + ] + } + ], + "transcription": "none", + "transcription_content": { + "file": "VBU01_Lecture_02.wav", + "transcription": { + "audio_file": "VBU01_Lecture_02.wav", + "text": "Ok, I took the T's from one of my previous model. I usually start making the heads from the base mesh too, but this time I want to make it from scratch. So I'm making the clone. Yes, here when you can see how to bind that to a specific hotkey. When I make a character from scratch without a clearer idea what I want to see in result, I prefer to start from the head first because it can determine the whole character. So I started from only one thing I was sure about. I knew that I wanted to make a master guy with divided joes. Well, I'm just splitting edges, adding points, tweaking points and I'm trying just to determine base shape. I'm not making too many points at this moment because it will be really hard to control. So I'm always changing camera to check out the model from every angle and when you have not too much points it's very easy to fix anything you may have to. This is a stage when the overall proportions matter. I'm not concerned with any specific details at the moment. But it's totally up to you what is significant or insignificant. That's why I've just divided the jaw and I just wanted to make sure that it makes sense. Blocking in the eyes. Now it's just a 4 points hole, but it's really easy to control its position and when I will be satisfied with that I can add more points, but now it's okay. Let's change the position of the eyes. Yeah, I think this is better. Okay, now let's define the nose, just block it in. No details at all. When I get more points I can start using proportional modeling. The shape of the head is still really off and tweaking the mesh with the proportional modeling turned on can really help me to fix that. I'm not concerned about good mesh topology at the moment, it's not important. What is important is general shape. My task now is to find some basic gestures and shape and always keep my mind open for new design solutions. That's why proportional modeling is so extremely useful at this stage because you can change proportions really easy. Well, continue refining the form. Adding some accents to the basic structure of the head. It's an artificial character, so I do not restrain myself with the basic human anatomy. But anyway, I should keep some fundamental points of the head anyway. I think it's not too aggressive at the moment, so continue refine the form and I think I should define the character a bit more. He is a monster evil mutant guy. So I think it's not enough. But we are almost there. I think this is enough for concept art. Don't go crazy with the details. Some adjustments in the shape. So let's tweak the shape a bit and I think it's time to check out the geometry approximation. Yes, that's it. I change smooth group angle from time to time. It helps to re-estimate the shape from, you know, different point of view. And it's especially helpful for hard surface stuff. Okay, this is what I got using this approach of modeling. This head is pretty well and I think this is more than enough for concept art. Okay, now let's select the middle points and align them by scaling them down. Now we can delete the clone and symmetrize the head. This body I got from one of my previous projects. This looks pretty awful. But it's okay to start doing a new body for my character. Okay, I'm using Move Tool with the proportional modeling turned on. And as you can see, it's pretty easy to control. So let's fix this terrible anatomy and make strong, tough body. I'm trying to define a dynamic for this torso because I know that it will be a vest covering the body I should keep this in mind. So you can see how I use push to make this body really big. And let's continue refining. As you can see it's full of triangles and other bad polygons but that's okay we will fix that later. Tweaking points, tweaking, tweaking, tweaking. Okay let's unhide the head and check how the head and body fit together. It still requires some refinement But it's okay It's not too much left I want to make his torso really huge Not as huge as Hulk, but huge enough. Don't forget that it will be west here. Okay, this is a base mesh of hand. I took one from one of my previous models. Now it's just a placeholder, so we don't pay too much attention to it. Let's hide the hands for a while. And now we are ready to make the legs. As you can see, I'm just extruding the edges. And now I'm ready to start blocking in. In fact, I was so much inspired by Gears of War that I couldn't restrain myself and I wanted to make my own bigfoot guy I generally understand what is gonna be, so I just need now to establish some basic shapes and when I do that I can move to the armor. I mean that all this geometry I'm blocking in right now is just a placeholder for the future geometry and this's pretty ugly at the moment. When I get more points, it's time to worry about the balance and I use proportional modeling with pretty high radius to rebalance my shapes. As you can see it's pretty helpful to use rotating with the proportional modeling turned on okay adding some points tweaking tweaking tweaking Define the knee. Okay, let's detach the leg. It will give me more flexibility at the moment. Continue to refine the shape. This is what I finally got. I think the balance is good now. Let's unh sketch up some models for his armor. There are a couple things which I'm sure about. First of all, this is his armor vest with heaning grenades and a kind of nuclear backpack with some serious bombs inside. It should be heavy with a pretty tight design. So let's catch it. Well, when I make armor stuff I usually use two approaches for doing that. The first one is using add new polygon tool with the surface snap turned on. It's very easy to build some basic shapes and then just push them out. Using proportion modeling a lot adding some cylinders as grenades placeholder some details ok, let's block in the backpack some basic shapes for grenades, sorry for bombs inside the backpack it can be mines or just heavy bombs, whatever as you can see it's pretty easy to define the shape using edge by edge technique and I'm adding some accents to the shape just to just want to check out if it makes sense some additional placeholders for future design. So as usual just add points, tweaking points and always check your model from different point of you. gift. I'm talking about natural mesh structure. If you select the polygons randomly and then extract them, you can get some interesting random shapes which can be really valuable for your design. Okay, back to the belt. It should be heavy and at the same time fit to the vest and leg armor, well, adding some details and I'm still not concerned about mesh structure, we will fix that only after we get satisfied with the overall form. If you don't really feel yourself comfortable with such freeform modeling. Please check out what I'm doing right now and try to remember. I'm showing some really valuable tricks for building form which actually took years for me to find out. It's pretty simple but takes a while for practice. And it's very important to be consistent in your actions. Every point you create should be created for a reason. refine the shape checking some possible details this is how I make the space between plates. I's hide these polygons and add a hip plate. Excuse me not yet. Still refine the belt. And now it's time to make this hip plate. Building base silhouette. Hip plate can be I'm using different materials for armor. It's darker than base body mesh. So hip belt can be easily extracted from the leg as well. move the polygons in the shape, symmetrize it sorry, I've just made a clone, not symmetrized I use this trick to find new design solutions. You can find new design elements or details especially is helpful for hard surface stuff. Defining the knee, making the clone for it. It's pretty simple at the moment. Trying to find some good position for it and now I'm ready to block in the boot. I really love big mess of the boots. I know it's maybe pretty hard to move in such stuff, but I want a strong solid silhouette. I want to make a big mess and a pretty tough design. So I think this is exactly what I was looking for. So let's build the shape Still not happy with the knee Changing the place adding some additional plates for the booth still a placeholder so I'm just concentrating on the form, on the overall form. When I get a big mess. As you can see it's pretty helpful to use extracting polygons from the mesh. Because after write you extract the polygons you get the right position for it and it can save your time still not sure about the backside of the boots just playing with the shape nothing more okay making the clone let's unhide the hands so we can see the shape the general shape of the character. Okay we're almost done with that. Let's improve the silhouette. Still have to fit the different parts of the armor together. The shape is still pretty loose, but I hope you for the backpack. Okay, I think this is more than enough for start drawing concert art. So let's take a screenshot, grab it from exercise to Photoshop. Let's increase also image resolution and after that blur the image. It will help me to not be distracted by the details. Okay, I think now we're ready to move to concept art drawing.", + "language": "en", + "duration": 1608.73, + "timestamp": "2025-11-28T03:46:46.733488" + }, + "timestamp": "2025-11-28T03:46:46.744359", + "processing_time_seconds": 245.6923792362213, + "full_course_name": "CharacterDesignandModelingforNext-GenGameswithVitalyBulgarov_DownloadPirate.com_VBU01_Lecture_02.json" + } +} \ No newline at end of file