Sync: processing_audio_state.json
Browse files- processing_audio_state.json +103 -4
processing_audio_state.json
CHANGED
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@@ -1,9 +1,9 @@
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{
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"total_files_uploaded":
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"current_zip_version":
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index":
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"file_states": {
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"audio/0.1 Course Introduction.wav": "processed",
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"audio/0.1 Welcome! + Course Overview.wav": "processed",
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@@ -203,6 +203,105 @@
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"audio/01_image-based_lighting_10.wav": "processed",
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"audio/01_intro.mp4.wav": "processed",
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"audio/01_intro.wav": "processed",
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"audio/01_rendering_the_car_animation.wav": "
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}
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}
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{
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+
"total_files_uploaded": 300,
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"current_zip_version": 2,
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index": 311,
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"file_states": {
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"audio/0.1 Course Introduction.wav": "processed",
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"audio/0.1 Welcome! + Course Overview.wav": "processed",
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"audio/01_image-based_lighting_10.wav": "processed",
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"audio/01_intro.mp4.wav": "processed",
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"audio/01_intro.wav": "processed",
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"audio/01_rendering_the_car_animation.wav": "processed",
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"audio/01_setting_up_a_camera.wav": "processed",
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"audio/01_understanding_3d_space.wav": "processing",
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"audio/01_welcome_to_the_course.wav": "processed",
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"audio/01_what_are_particles.wav": "processed",
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"audio/01_what_is_rendering.wav": "processed",
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"audio/01_what_is_shading.wav": "processed",
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"audio/02 - Cineware Quick Tips.wav": "processed",
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"audio/02 - Colorama Dude!.wav": "processed",
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"audio/02 - Polycount.wav": "processed",
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"audio/02 - Setting Up Your Project.wav": "processed",
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"audio/02 - Text In Motion.wav": "processed",
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"audio/02 - The Motion Camera.wav": "processed",
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"audio/02 - To Blur, or Not To Blur.wav": "processed",
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"audio/02 - artwork-prep.wav": "processed",
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"audio/02 Houdini Versions.wav": "processed",
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"audio/02 License Installation.wav": "processed",
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"audio/02 Solid Drawing.wav": "processed",
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"audio/02-01-Object transformation.wav": "processed",
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"audio/02-02-Object transform channel.wav": "processed",
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"audio/02-03-First Keyframe.wav": "processed",
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"audio/02-04-More about the timeline.wav": "processed",
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"audio/02-05-Understanding interpolations.wav": "processed",
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"audio/02-06-Blocking the bouncing ball.wav": "processed",
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"audio/02-07-Animation-curves.wav": "processed",
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"audio/02-08-The graph editor.wav": "processed",
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"audio/02-09-Polishing the bouncing ball.wav": "processed",
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"audio/02-10-Moving forward.wav": "processed",
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"audio/02-11-Curve modifiers.wav": "processed",
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"audio/02-12-Dope sheet.wav": "processed",
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"audio/02-Bag Tearing Edge Frature.wav": "processed",
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"audio/02-Base Unwrapping Part1.wav": "processed",
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"audio/02-Before You Begin.wav": "processed",
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"audio/02-Blocking Out Part2.wav": "processed",
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"audio/02-Finishing The Face Part01.wav": "processed",
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"audio/02-Finishing The Hair Cards And Baking.wav": "processed",
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"audio/02-Grain Sourcing and Dop Solver.wav": "processed",
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"audio/02-Lighting Part02.wav": "processed",
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"audio/02-Posing The Character.wav": "processed",
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"audio/02-Retopologising The Head Part1.wav": "processed",
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"audio/02-Secondary Cloth.wav": "processed",
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"audio/02. Anne Saint-Louis.wav": "processed",
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"audio/02. Architectural Modeling.wav": "processed",
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"audio/02. Better Area Lamps & Denoiser Improvements.wav": "processing",
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"audio/02. Blocking Out Details I.wav": "processed",
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"audio/02. Brainstorming & Story Development.wav": "processing",
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"audio/02. Camera Motion.wav": "processed",
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"audio/02. Chocofur Model Manager.wav": "processed",
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"audio/02. Detailing - Windows II.wav": "processed",
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"audio/02. Eeevee Interior Setup.wav": "processed",
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"audio/02. Environment Lighting I.wav": "processed",
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"audio/02. Erin Bradley.wav": "processing",
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"audio/02. Getting Started.wav": "processed",
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"audio/02. Intro and Overview.wav": "processing",
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"audio/02. Lesson 0 - The first step.wav": "processed",
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"audio/02. Looking Glass EP. 06 \u2014 Happy Anniversary.wav": "processed",
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"audio/02. Materials - Concrete.wav": "processed",
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"audio/02. Optimal Render Setup II.wav": "processed",
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"audio/02. Outro.wav": "processed",
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"audio/02. Render Passes I.wav": "processed",
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"audio/02. Setting up your Project.wav": "processed",
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"audio/02. Tone Mapping I.wav": "processed",
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"audio/02. Vignetting, Bloom and Distortion.wav": "processed",
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"audio/02.\u5728\u4e2d\u9014\u751f\u6210\u80cc\u666f.wav": "processed",
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"audio/020_-_Deliver.wav": "processed",
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"audio/021_-_Archiving_And_Wrap_Up.wav": "processed",
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"audio/022_-_NOTE_How_To_Relink_Media_And_Get_Music.wav": "processed",
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"audio/02_Anatomy101_ Part2_HowToStudyAnatomy.wav": "processed",
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"audio/02_Anatomy101_Part1_WhyStudyAnatomy.wav": "processed",
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"audio/02_Lighting and Camera setup.wav": "processed",
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"audio/02_Lighting and Shading.wav": "processed",
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"audio/02_Lighting and camera setup.wav": "processed",
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"audio/02_Lighting and shading.wav": "processed",
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"audio/02_Lighting.wav": "processed",
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"audio/02_Shading and Camera setup.wav": "processed",
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"audio/02_Wires setup.wav": "processed",
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"audio/02_aces_setup.wav": "processing",
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"audio/02_adding_and_removing_particles.wav": "processed",
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"audio/02_animating_3d_objects.wav": "processing",
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"audio/02_car_animation.wav": "processing",
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"audio/02_car_base_materials_part_2.wav": "processed",
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"audio/02_converting_image_sequence_to_video.wav": "processed",
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"audio/02_download_blender.wav": "processed",
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"audio/02_environment_large_rocks.wav": "processed",
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"audio/02_lookdev_viewport_shading.wav": "processed",
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"audio/02_night_scene_01.wav": "processing",
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"audio/02_night_scene_02.wav": "processed",
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"audio/02_night_scene_03.wav": "processed",
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"audio/02_night_scene_04.wav": "processed",
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"audio/02_night_scene_05.wav": "processed",
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"audio/02_night_scene_06.wav": "processed",
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"audio/02_night_scene_07.wav": "processed",
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"audio/02_night_scene_08.wav": "processed",
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"audio/02_night_scene_09.wav": "processed",
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"audio/02_night_scene_10.wav": "processed",
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"audio/02_night_scene_11.wav": "processed",
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"audio/02_object_vs_edit_mode.wav": "processed",
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"audio/02_pureref.wav": "processed",
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"audio/02_references.mp4.wav": "processed",
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"audio/02_rendered_viewport_shading.wav": "processing"
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}
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}
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