Delete processing_state_transcriptions.json
Browse files
processing_state_transcriptions.json
DELETED
|
@@ -1,321 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"next_download_index": 118,
|
| 3 |
-
"file_states": {
|
| 4 |
-
" 3. What Is Concept Art.wav": "processed",
|
| 5 |
-
"0.1 Course Introduction.wav": "processed",
|
| 6 |
-
"0.1 Welcome! + Course Overview.wav": "processed",
|
| 7 |
-
"0.2 Plugins.wav": "processed",
|
| 8 |
-
"0.2 Tutor Presentation.wav": "processed",
|
| 9 |
-
"0.3 Character Creation Tips.wav": "processed",
|
| 10 |
-
"0.4 About Unreal Engine.wav": "processed",
|
| 11 |
-
"0.5 About Blender.wav": "processed",
|
| 12 |
-
"00 - Preview.wav": "processed",
|
| 13 |
-
"0001_Introduction.wav": "processed",
|
| 14 |
-
"0002_Why_use_motion_design.wav": "processed",
|
| 15 |
-
"0003_Types_of_animations_and_examples.wav": "processed",
|
| 16 |
-
"0004_Intro.wav": "processed",
|
| 17 |
-
"0005_Focusing_attention_and_guiding_the_user.wav": "processed",
|
| 18 |
-
"0006_Creating_emotion_and_showcasing_personality_and_brand.wav": "processed",
|
| 19 |
-
"0007_Informing_and_giving_feedback_to_the_user.wav": "processed",
|
| 20 |
-
"0008_Timing_easing_and_offset.wav": "processed",
|
| 21 |
-
"0009_Finding_inspiration.wav": "processed",
|
| 22 |
-
"001 Adjusting the Overall Look.wav": "processed",
|
| 23 |
-
"001 Basic materials.wav": "processed",
|
| 24 |
-
"001 Creating a cutscene (World).wav": "processed",
|
| 25 |
-
"001 Creating the level.wav": "processed",
|
| 26 |
-
"001 Creating your First Project and UI Basics.wav": "processed",
|
| 27 |
-
"001 Importing the Ground Mesh.wav": "processed",
|
| 28 |
-
"001 Importing the Sound Assets.wav": "processed",
|
| 29 |
-
"001 Interface Overview.wav": "processed",
|
| 30 |
-
"001 Intro.wav": "processed",
|
| 31 |
-
"001 Introduction to Lighting.wav": "processed",
|
| 32 |
-
"001 Introduction to Materials & Textures.wav": "processed",
|
| 33 |
-
"001 Introduction to Quixel Megascans.wav": "processed",
|
| 34 |
-
"001 Introduction.wav": "processed",
|
| 35 |
-
"001 Level of Detail.wav": "processed",
|
| 36 |
-
"001 Lighting an empty level.wav": "processed",
|
| 37 |
-
"001 Moving between levels.wav": "processed",
|
| 38 |
-
"0010_Chapter_conclusion.wav": "processed",
|
| 39 |
-
"0011_Intro.wav": "processed",
|
| 40 |
-
"0012_After_Effects_Importing_your_design_files.wav": "processed",
|
| 41 |
-
"0013_After_Effects_Workspace_and_compositions.wav": "processed",
|
| 42 |
-
"0014_After_Effects_Animating_your_design.wav": "processed",
|
| 43 |
-
"0016_After_Effects_Exporting_your_animation.wav": "processed",
|
| 44 |
-
"0017_What_is_Lottie.wav": "processed",
|
| 45 |
-
"0018_Animating_and_exporting_your_animation_in_Lottie.wav": "processed",
|
| 46 |
-
"0019_Conclusion.wav": "processed",
|
| 47 |
-
"001_-_Resolve_Intro.wav": "processed",
|
| 48 |
-
"002 Adjusting Camera Settings.wav": "processed",
|
| 49 |
-
"002 Autoplay in blueprints.wav": "processed",
|
| 50 |
-
"002 Community Discord Server.wav": "processed",
|
| 51 |
-
"002 Creating Sound Cues.wav": "processed",
|
| 52 |
-
"002 Key bindings and actor setup.wav": "processed",
|
| 53 |
-
"002 Level transitions based on triggers.wav": "processed",
|
| 54 |
-
"002 Light Types.wav": "processed",
|
| 55 |
-
"002 Making the lava material.wav": "processed",
|
| 56 |
-
"002 Material Instances & Master Material.wav": "processed",
|
| 57 |
-
"002 Quixel Bridge Overview.wav": "processed",
|
| 58 |
-
"002 Sculpting the terrain.wav": "processed",
|
| 59 |
-
"002 Setting Up the Camera.wav": "processed",
|
| 60 |
-
"002 Texture Size.wav": "processed",
|
| 61 |
-
"002 Textures.wav": "processed",
|
| 62 |
-
"002 Viewport Navigation.wav": "processed",
|
| 63 |
-
"002_-_Beginning_A_Project.wav": "processed",
|
| 64 |
-
"003 Adding Sound to the Scene.wav": "processed",
|
| 65 |
-
"003 Calculating thrust and forward velocity.wav": "processed",
|
| 66 |
-
"003 Creating & Moving Objects.wav": "processed",
|
| 67 |
-
"003 Downloading the Engine.wav": "processed",
|
| 68 |
-
"003 Importing Assets.wav": "processed",
|
| 69 |
-
"003 Landscape materials - Painting terrain.wav": "processed",
|
| 70 |
-
"003 Lighting the Scene.wav": "processed",
|
| 71 |
-
"003 Material parameters and texture size.wav": "processed",
|
| 72 |
-
"003 Optimization Viewmodes.wav": "processed",
|
| 73 |
-
"003 Placing the 3D Assets.wav": "processed",
|
| 74 |
-
"003 Taking a Screenshot.wav": "processed",
|
| 75 |
-
"003 UI animation.wav": "processed",
|
| 76 |
-
"003 UI animations.wav": "processed",
|
| 77 |
-
"003_-_Building_An_Edit.wav": "processed",
|
| 78 |
-
"004 Calculating gravity.wav": "processed",
|
| 79 |
-
"004 Creating a Blend Material.wav": "processed",
|
| 80 |
-
"004 Creating a New Level.wav": "processed",
|
| 81 |
-
"004 Creating the Project.wav": "processed",
|
| 82 |
-
"004 Creating the platforms.wav": "processed",
|
| 83 |
-
"004 Finalizing the Scene.wav": "processed",
|
| 84 |
-
"004 Finishing the cutscene.wav": "processed",
|
| 85 |
-
"004 Foliage tool - Adding vegetation to the terrain.wav": "processed",
|
| 86 |
-
"004 Introduction to static meshes.wav": "processed",
|
| 87 |
-
"004 Lightmap Density.wav": "processed",
|
| 88 |
-
"004 Making the Camera Work on Play.wav": "processed",
|
| 89 |
-
"004_-_Editing_In_The_Cut_Page.wav": "processed",
|
| 90 |
-
"005 Blend Material Properties.wav": "processed",
|
| 91 |
-
"005 Bonus - Roads.wav": "processed",
|
| 92 |
-
"005 Connecting game mechanics.wav": "processed",
|
| 93 |
-
"005 Do a barrel roll_ controlling movement the x, y, and roll axes.wav": "processed",
|
| 94 |
-
"005 Limiting the FPS Usage.wav": "processed",
|
| 95 |
-
"005 Lumen and the basics of lighting.wav": "processed",
|
| 96 |
-
"005 Post Process Volume.wav": "processed",
|
| 97 |
-
"005 What Now_.wav": "processed",
|
| 98 |
-
"005_-_Basic_Effects_And_Titles.wav": "processed",
|
| 99 |
-
"006 Adding simple sounds.wav": "processed",
|
| 100 |
-
"006 Camera Exposure.wav": "processed",
|
| 101 |
-
"006 Finishing the game.wav": "processed",
|
| 102 |
-
"006 Introduction to blueprints.wav": "processed",
|
| 103 |
-
"006 Painting the Ground.wav": "processed",
|
| 104 |
-
"006_-_Audio_In_Edit_And_Cut.wav": "processed",
|
| 105 |
-
"007 Adding jet boosters to the plane.wav": "processed",
|
| 106 |
-
"007 Applying Decals.wav": "processed",
|
| 107 |
-
"007_-_Real-Time_Edit.wav": "processed",
|
| 108 |
-
"008 Adding Rocks & Branches.wav": "processed",
|
| 109 |
-
"008 Creating point rings.wav": "processed",
|
| 110 |
-
"008_-_Color_Pt1_-_Basic_Corrections.wav": "processed",
|
| 111 |
-
"009 Adding the Vegetation.wav": "processed",
|
| 112 |
-
"009 Don't Crash! Adding collision and a death state.wav": "processed",
|
| 113 |
-
"009_-_Color_Pt2_-_Curves_Log_and_Nodes.wav": "processed",
|
| 114 |
-
"00_INTRODUCTION_01.wav": "processed",
|
| 115 |
-
"00_Intro.wav": "processed",
|
| 116 |
-
"00_Trailer.wav": "processed",
|
| 117 |
-
"01 - Basics of Zbrush - Part 1.wav": "processed",
|
| 118 |
-
"01 - Direction of Loops.wav": "processed",
|
| 119 |
-
"01 - Intro and Overview.wav": "processed",
|
| 120 |
-
"01 - Take On Me.wav": "processed",
|
| 121 |
-
"01 - The Evolution of 3D.wav": "processed",
|
| 122 |
-
"01 - What is GI.wav": "processed",
|
| 123 |
-
"01 - course-trailer.wav": "processed",
|
| 124 |
-
"01 Intro.wav": "processed",
|
| 125 |
-
"01 Linux Setup.wav": "processed",
|
| 126 |
-
"01-01 Course introduction.wav": "processed",
|
| 127 |
-
"01-02 Course content and how to use it.wav": "processed",
|
| 128 |
-
"01-03 Advised ressources.wav": "processed",
|
| 129 |
-
"01-Bag Creation and Sop Solver.wav": "processed",
|
| 130 |
-
"01-Compression Stiffness.wav": "processed",
|
| 131 |
-
"01-Exporting The Highpoly.wav": "processed",
|
| 132 |
-
"01-Finalizing The Low Poly And Importing Into Blender.wav": "processed",
|
| 133 |
-
"01-Motiovational Speech.wav": "processed",
|
| 134 |
-
"01-Splitting The Substance Painter File.wav": "processed",
|
| 135 |
-
"01-Substeps Drag Constraints.wav": "processed",
|
| 136 |
-
"01-What we\u2019re going to do.wav": "processed",
|
| 137 |
-
"01. 8-16-32-bit Images.wav": "processed",
|
| 138 |
-
"01. Abstracting Line Work.mp4.wav": "processed",
|
| 139 |
-
"01. Animation Introduction.wav": "processed",
|
| 140 |
-
"01. Camera Matching I.wav": "processed",
|
| 141 |
-
"01. Color Balance & Waveform.wav": "processed",
|
| 142 |
-
"01. Course Introduction.wav": "processed",
|
| 143 |
-
"01. Delivery's Here.wav": "processed",
|
| 144 |
-
"01. Detailing - Windows I.wav": "processed",
|
| 145 |
-
"01. Feelings.wav": "processed",
|
| 146 |
-
"01. Flattering Forms.wav": "processed",
|
| 147 |
-
"01. General Render Settings in Blender 2.90+.wav": "processed",
|
| 148 |
-
"01. Importance Samples.wav": "processed",
|
| 149 |
-
"01. Intro.wav": "processed",
|
| 150 |
-
"01. Introduction to Eevee.wav": "processed",
|
| 151 |
-
"01. Introduction.wav": "processed",
|
| 152 |
-
"01. Lesson 0 - The first step.wav": "processed",
|
| 153 |
-
"01. Materials Introduction.wav": "processed",
|
| 154 |
-
"01. Optimal Render Setup I.wav": "processed",
|
| 155 |
-
"01. Promo.wav": "processed",
|
| 156 |
-
"01. Scene Management.wav": "processed",
|
| 157 |
-
"01. Tasty Tidbits.wav": "processed",
|
| 158 |
-
"01.Tracking in PFtrack.wav": "processed",
|
| 159 |
-
"010 Cleaning up and wrapping up.wav": "processed",
|
| 160 |
-
"010 Final Touches.wav": "processed",
|
| 161 |
-
"010_-_Color_Pt3_-_Secondaries_And_Tracking.wav": "processed",
|
| 162 |
-
"011_-_Color_Pt4_-_Raw_and_Color_Workflow.wav": "processed",
|
| 163 |
-
"012_-_Color_Pt5_-_Coloring_The_Project-Primaries.wav": "processed",
|
| 164 |
-
"013_-_Color_Pt6_-_Coloring_The_Project-Secondaries.wav": "processed",
|
| 165 |
-
"014_-_Fusion_Pt1_-_Fusion_Intro_And_Basic_Composites.wav": "processed",
|
| 166 |
-
"015_-_Fusion_Pt2_-_Motion_Tracking_Graphics.wav": "processed",
|
| 167 |
-
"016_-_Fusion_Pt3_-_GreenScreen_Overivew_And_Screen_Replace.wav": "processed",
|
| 168 |
-
"017_-_Fusion_Pt4_-_Sci-Fi_Muzzle_Flash.wav": "processed",
|
| 169 |
-
"019_-_Fairlight_Pt2_-_Busses_and_Direct_Recording.wav": "processed",
|
| 170 |
-
"01_01_references research.wav": "processed",
|
| 171 |
-
"01_BaseShapes01.wav": "processed",
|
| 172 |
-
"01_Geometry setup.wav": "processed",
|
| 173 |
-
"01_Instance setups.wav": "processed",
|
| 174 |
-
"01_Introduction.wav": "processed",
|
| 175 |
-
"01_Particle Simulation.wav": "processed",
|
| 176 |
-
"01_ToolsUsed.wav": "processed",
|
| 177 |
-
"01_Vellum Simulation.wav": "processed",
|
| 178 |
-
"01_Vellum simulation and scene setup.wav": "processed",
|
| 179 |
-
"01_Vellum simulation.wav": "processed",
|
| 180 |
-
"01_Volume Simulation.wav": "processed",
|
| 181 |
-
"01_assembling_all_assets_into_one_file.wav": "processed",
|
| 182 |
-
"01_block-in.wav": "processed",
|
| 183 |
-
"01_car_base_materials_part_1.wav": "processed",
|
| 184 |
-
"01_finding_a_good_idea.wav": "processed",
|
| 185 |
-
"01_hdri_background_lighting.wav": "processed",
|
| 186 |
-
"01_how_animation_works_in_3d.wav": "processed",
|
| 187 |
-
"01_how_blender_works_deep_inside.wav": "processed",
|
| 188 |
-
"01_how_lighting_works_in_3d.wav": "processed",
|
| 189 |
-
"01_how_to_model_everything.wav": "processed",
|
| 190 |
-
"01_image-based_lighting_01.wav": "processed",
|
| 191 |
-
"01_image-based_lighting_02.wav": "processed",
|
| 192 |
-
"01_image-based_lighting_03.wav": "processed",
|
| 193 |
-
"01_image-based_lighting_04.wav": "processed",
|
| 194 |
-
"01_image-based_lighting_05.wav": "processed",
|
| 195 |
-
"01_image-based_lighting_06.wav": "processed",
|
| 196 |
-
"01_image-based_lighting_07.wav": "processed",
|
| 197 |
-
"01_image-based_lighting_08.wav": "processed",
|
| 198 |
-
"01_image-based_lighting_09.wav": "processed",
|
| 199 |
-
"01_image-based_lighting_10.wav": "processed",
|
| 200 |
-
"01_interface.wav": "processed",
|
| 201 |
-
"01_intro.mp4.wav": "processed",
|
| 202 |
-
"01_intro.wav": "processed",
|
| 203 |
-
"01_projectOverview.wav": "processed",
|
| 204 |
-
"01_rendering_the_car_animation.wav": "processed",
|
| 205 |
-
"01_setting_up_a_camera.wav": "processed",
|
| 206 |
-
"01_understanding_3d_space.wav": "processed",
|
| 207 |
-
"01_welcome_to_the_course.wav": "processed",
|
| 208 |
-
"01_what_are_particles.wav": "processed",
|
| 209 |
-
"01_what_is_rendering.wav": "processed",
|
| 210 |
-
"01_what_is_shading.wav": "processed",
|
| 211 |
-
"02 - Basics of Zbrush - Part 2.wav": "processed",
|
| 212 |
-
"02 - Colorama Dude!.wav": "processed",
|
| 213 |
-
"02 - Level Up Your Lighting.wav": "processed",
|
| 214 |
-
"02 - Lifting Weights.wav": "processed",
|
| 215 |
-
"02 - Polycount.wav": "processed",
|
| 216 |
-
"02 - Setting Up Your Project.wav": "processed",
|
| 217 |
-
"02 - To Blur, or Not To Blur.wav": "processed",
|
| 218 |
-
"02 - What is Ambient Occlusion.wav": "processed",
|
| 219 |
-
"02 - Where's the Speed Graph.wav": "processed",
|
| 220 |
-
"02 - artwork-prep.wav": "processed",
|
| 221 |
-
"02 Houdini Versions.wav": "processed",
|
| 222 |
-
"02 License Installation.wav": "processed",
|
| 223 |
-
"02-01-Object transformation.wav": "processed",
|
| 224 |
-
"02-02-Object transform channel.wav": "processed",
|
| 225 |
-
"02-03-First Keyframe.wav": "processed",
|
| 226 |
-
"02-04-More about the timeline.wav": "processed",
|
| 227 |
-
"02-05-Understanding interpolations.wav": "processed",
|
| 228 |
-
"02-06-Blocking the bouncing ball.wav": "processed",
|
| 229 |
-
"02-07-Animation-curves.wav": "processed",
|
| 230 |
-
"02-08-The graph editor.wav": "processed",
|
| 231 |
-
"02-09-Polishing the bouncing ball.wav": "processed",
|
| 232 |
-
"02-10-Moving forward.wav": "processed",
|
| 233 |
-
"02-11-Curve modifiers.wav": "processed",
|
| 234 |
-
"02-12-Dope sheet.wav": "processed",
|
| 235 |
-
"02-Bag Tearing Edge Frature.wav": "processed",
|
| 236 |
-
"02-Before You Begin.wav": "processed",
|
| 237 |
-
"02-Grain Sourcing and Dop Solver.wav": "processed",
|
| 238 |
-
"02-Lighting Part02.wav": "processed",
|
| 239 |
-
"02-Retopologising The Head Part1.wav": "processed",
|
| 240 |
-
"02-Secondary Cloth.wav": "processed",
|
| 241 |
-
"02. Anne Saint-Louis.wav": "processed",
|
| 242 |
-
"02. Architectural Modeling.wav": "processed",
|
| 243 |
-
"02. Better Area Lamps & Denoiser Improvements.wav": "processed",
|
| 244 |
-
"02. Blocking Out Details I.wav": "processed",
|
| 245 |
-
"02. Brainstorming & Story Development.wav": "processed",
|
| 246 |
-
"02. Building Effects.wav": "processed",
|
| 247 |
-
"02. Camera Motion.wav": "processed",
|
| 248 |
-
"02. Chocofur Model Manager.wav": "processed",
|
| 249 |
-
"02. Detailing - Windows II.wav": "processed",
|
| 250 |
-
"02. Eeevee Interior Setup.wav": "processed",
|
| 251 |
-
"02. Environment Lighting I.wav": "processed",
|
| 252 |
-
"02. Erin Bradley.wav": "processed",
|
| 253 |
-
"02. Getting Started.wav": "processed",
|
| 254 |
-
"02. Intro and Overview.wav": "processed",
|
| 255 |
-
"02. Looking Glass EP. 06 \u2014 Happy Anniversary.wav": "processed",
|
| 256 |
-
"02. Materials - Concrete.wav": "processed",
|
| 257 |
-
"02. Optimal Render Setup II.wav": "processed",
|
| 258 |
-
"02. Outro.wav": "processed",
|
| 259 |
-
"02. Render Passes I.wav": "processed",
|
| 260 |
-
"02. Setting up your Project.wav": "processed",
|
| 261 |
-
"02. Tone Mapping I.wav": "processed",
|
| 262 |
-
"02. Vignetting, Bloom and Distortion.wav": "processed",
|
| 263 |
-
"02.\u5728\u4e2d\u9014\u751f\u6210\u80cc\u666f.wav": "processed",
|
| 264 |
-
"020_-_Deliver.wav": "processed",
|
| 265 |
-
"021_-_Archiving_And_Wrap_Up.wav": "processed",
|
| 266 |
-
"022_-_NOTE_How_To_Relink_Media_And_Get_Music.wav": "processed",
|
| 267 |
-
"02_01_likeness head blockout.wav": "processed",
|
| 268 |
-
"02_02_head time-lapse.wav": "processed",
|
| 269 |
-
"02_03_export and scene set up.wav": "processed",
|
| 270 |
-
"02_04_anatomy adjustments topology UVs.wav": "processed",
|
| 271 |
-
"02_05_export and project.wav": "processed",
|
| 272 |
-
"02_06_head time-lapse.wav": "processed",
|
| 273 |
-
"02_Anatomy101_ Part2_HowToStudyAnatomy.wav": "processed",
|
| 274 |
-
"02_Anatomy101_Part1_WhyStudyAnatomy.wav": "processed",
|
| 275 |
-
"02_BaseShapes02.wav": "processed",
|
| 276 |
-
"02_BasicsVsFundamentals.wav": "processed",
|
| 277 |
-
"02_Lighting and Camera setup.wav": "processed",
|
| 278 |
-
"02_Lighting and Shading.wav": "processed",
|
| 279 |
-
"02_Lighting and camera setup.wav": "processed",
|
| 280 |
-
"02_Lighting and shading.wav": "processed",
|
| 281 |
-
"02_Lighting.wav": "processed",
|
| 282 |
-
"02_Shading and Camera setup.wav": "processed",
|
| 283 |
-
"02_Wires setup.wav": "processed",
|
| 284 |
-
"02_aces_setup.wav": "processed",
|
| 285 |
-
"02_adding_and_removing_particles.wav": "processed",
|
| 286 |
-
"02_animating_3d_objects.wav": "processed",
|
| 287 |
-
"02_blocking.wav": "processed",
|
| 288 |
-
"02_car_animation.wav": "processed",
|
| 289 |
-
"02_car_base_materials_part_2.wav": "processed",
|
| 290 |
-
"02_converting_image_sequence_to_video.wav": "processed",
|
| 291 |
-
"02_download_blender.wav": "processed",
|
| 292 |
-
"02_environment_large_rocks.wav": "processed",
|
| 293 |
-
"02_lookdev_viewport_shading.wav": "processed",
|
| 294 |
-
"02_navigation.wav": "processed",
|
| 295 |
-
"02_night_scene_01.wav": "processed",
|
| 296 |
-
"02_night_scene_02.wav": "processed",
|
| 297 |
-
"02_night_scene_03.wav": "processed",
|
| 298 |
-
"02_night_scene_04.wav": "processed",
|
| 299 |
-
"02_night_scene_05.wav": "processed",
|
| 300 |
-
"02_night_scene_06.wav": "processed",
|
| 301 |
-
"02_night_scene_07.wav": "processed",
|
| 302 |
-
"02_night_scene_08.wav": "processed",
|
| 303 |
-
"02_night_scene_09.wav": "processed",
|
| 304 |
-
"02_night_scene_10.wav": "processed",
|
| 305 |
-
"02_night_scene_11.wav": "processed",
|
| 306 |
-
"02_object_vs_edit_mode.wav": "processed",
|
| 307 |
-
"02_pureref.wav": "processed",
|
| 308 |
-
"02_references.mp4.wav": "processed",
|
| 309 |
-
"02_refinement01.wav": "processed",
|
| 310 |
-
"02_rendered_viewport_shading.wav": "processed",
|
| 311 |
-
"02_rendering_still_images.wav": "processed",
|
| 312 |
-
"02_selection_select_tool.wav": "processed",
|
| 313 |
-
"02_understanding_the_user_interface.wav": "processed",
|
| 314 |
-
"02_volumetric_fog.wav": "processed",
|
| 315 |
-
"03 - Basics of Zbrush - Part 3.wav": "processed",
|
| 316 |
-
"03 - Consistency.wav": "processed",
|
| 317 |
-
"03 - Frolicking in Fields.wav": "processed",
|
| 318 |
-
"01-Low Poly Material Setup.wav": "processed"
|
| 319 |
-
},
|
| 320 |
-
"transcription_count": 0
|
| 321 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|