Sync: processing_audio_state.json
Browse files- processing_audio_state.json +99 -4
processing_audio_state.json
CHANGED
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@@ -1,9 +1,9 @@
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{
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"total_files_uploaded":
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"current_zip_version":
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index":
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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@@ -480,6 +480,101 @@
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"audio/04 - Basics of Zbrush - Part 4.wav": "processed",
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"audio/04 - Light It Up.wav": "processed",
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"audio/04 - Make Shiny.wav": "processed",
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"audio/04 - Rock 'Em, Sock 'Em.wav": "
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}
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}
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{
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+
"total_files_uploaded": 1000,
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"current_zip_version": 9,
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index": 573,
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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"audio/04 - Basics of Zbrush - Part 4.wav": "processed",
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"audio/04 - Light It Up.wav": "processed",
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"audio/04 - Make Shiny.wav": "processed",
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"audio/04 - Rock 'Em, Sock 'Em.wav": "processed",
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"audio/04 - Time Reverse Keyframes.wav": "processed",
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"audio/04 - Universal Meshes.wav": "processed",
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"audio/04 - Volume Modeling.wav": "processed",
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"audio/04 - Your Inner Spielberg.wav": "processed",
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"audio/04 - the-speed-graph.wav": "processed",
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"audio/04 Houdini Structure.wav": "processed",
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"audio/04 Introduction to Lighting.wav": "processed",
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"audio/04-01-Introduction.wav": "processed",
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"audio/04-02-Robot rig presentation.wav": "processed",
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"audio/04-03-base motion.wav": "processed",
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"audio/04-04-01 Leg motion.wav": "processed",
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"audio/04-04-02 Foot Roll.wav": "processed",
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"audio/04-04-03 Toes.wav": "processed",
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"audio/04-04-04 Toes (timelapse).wav": "processed",
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"audio/04-05 Side and hips motion.wav": "processed",
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"audio/04-05-01 Side and hips motion(timelapse).wav": "processed",
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"audio/04-06-Constraints.wav": "processed",
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"audio/04-07-Space switching fundamentals.wav": "processed",
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"audio/04-08-01-Mech space switching - Body.wav": "processed",
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"audio/04-08-02-Mech space switching - secoundary.wav": "processed",
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"audio/04-09 Rocket Shot.wav": "processed",
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"audio/04-10 ARtillery shot.wav": "processed",
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"audio/04-10-01 ARtillery shot-(Timelapse).wav": "processed",
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"audio/04-11-Wiggle-bones.wav": "processed",
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"audio/04-Adjusting The Weight Painting.wav": "processed",
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"audio/04-Base Unwrapping Part3.wav": "processed",
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"audio/04-Body Material Block Out.wav": "processed",
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"audio/04-Eye Setup Part02.wav": "processed",
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"audio/04-Finishing The Face Part03.wav": "processed",
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"audio/04-Placing The Cards And Albedo Map Setup.wav": "processed",
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"audio/04-Retopologising The Shoes Part1.wav": "processed",
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"audio/04. Blocking Out Details II.wav": "processed",
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"audio/04. Boolean Modifier.wav": "processed",
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"audio/04. Bringing Character to Life.wav": "processed",
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"audio/04. Camera Switching.wav": "processed",
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"audio/04. Color Matching.wav": "processed",
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"audio/04. Dennis Wardzala.wav": "processed",
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"audio/04. Detailing - Staircase II.wav": "processed",
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"audio/04. Edit Mode Changes.wav": "processed",
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"audio/04. Erin Bradley.wav": "processed",
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"audio/04. Irradiance Setup II.wav": "processed",
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"audio/04. Lesson 2 - The second stage of modeling.wav": "processed",
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"audio/04. Light Portals.wav": "processed",
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"audio/04. Materials - Wood II.wav": "processed",
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"audio/04. Removing Noise From Render Passes.wav": "processed",
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"audio/04. Setting up an IK Chain with Duik.wav": "processed",
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"audio/04. Sketching Ideas & Main Elements.wav": "processed",
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"audio/04. Sky Texture Settings.wav": "processed",
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"audio/04. Sun Light Setup.wav": "processed",
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"audio/04. Using DWG TrueView.wav": "processed",
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"audio/04. Working in AE.wav": "processed",
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"audio/04.UE \u5de5\u4f5c\u7a7a\u95f4\u548c\u8272\u5f69\u7ba1\u7406.wav": "processed",
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"audio/04_01_albedo polypaint.wav": "processed",
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"audio/04_02_albedo polypaint and spotlight projection.wav": "processed",
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"audio/04_03_sculpting fine details.wav": "processed",
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"audio/04_04_makeup painting and export.wav": "processed",
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"audio/04_Camera setup.wav": "processed",
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"audio/04_CommonAnatomyMistakes.wav": "processed",
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"audio/04_DefiningShapes01.wav": "processed",
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"audio/04_animating_shapes.wav": "processed",
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"audio/04_blender_user_interface_changes.wav": "processed",
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"audio/04_camera_animation_shot_1.wav": "processed",
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"audio/04_car_damage_materials.wav": "processed",
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"audio/04_car_lights.wav": "processing",
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"audio/04_detailing.wav": "processed",
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"audio/04_dynameshVsSubD.wav": "processed",
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"audio/04_eevee_render_sampling.wav": "processed",
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"audio/04_environment_comp.wav": "processed",
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"audio/04_headRefinement02.wav": "processed",
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"audio/04_important_shaders.wav": "processed",
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"audio/04_initial_setup.mp4.wav": "processed",
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"audio/04_light_types_and_settings.wav": "processed",
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"audio/04_particle_collision.wav": "processed",
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"audio/04_preparing_the_car_scene.wav": "processed",
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"audio/04_savingProjectZtools.wav": "processed",
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"audio/04_selection_select_circle_tool.wav": "processed",
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"audio/04_the_structure_of_an_editor.wav": "processed",
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"audio/04_tris_quads_and_ngons.wav": "processed",
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"audio/05 - All Caught Up.wav": "processed",
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"audio/05 - Basic of Zbrush - Part 5.wav": "processed",
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"audio/05 - N-Edged Vertices.wav": "processed",
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"audio/05 - Opacity and Time Remapping.wav": "processed",
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"audio/05 - the-value-graph.wav": "processing",
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"audio/05 Houdini Interface.wav": "processed",
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"audio/05 Point Light.wav": "processed",
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"audio/05-01-Introduction.wav": "processed",
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"audio/05-02-Rig presentation.wav": "processed",
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"audio/05-03-Rotations.wav": "processed",
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"audio/05-04-Reference analysis.wav": "processed",
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"audio/05-05-Run-Cycle-Blocking.wav": "processed",
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"audio/05-06-Run-Cycle-Blocking-02.wav": "processed",
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"audio/05-07-Polishing the feet.wav": "processed",
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"audio/05-08-Polishing the Torso.wav": "processed",
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"audio/05-09-Polishing the torso 02.wav": "processed",
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"audio/05-10-Polishing the arms.wav": "processing"
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}
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}
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