Sync: processing_audio_state.json
Browse files- processing_audio_state.json +101 -5
processing_audio_state.json
CHANGED
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{
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"total_files_uploaded":
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"current_zip_version":
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index":
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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@@ -277,7 +277,7 @@
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"audio/02. Eeevee Interior Setup.wav": "processed",
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"audio/02. Environment Lighting I.wav": "processed",
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"audio/02. Erin Bradley.wav": "processed",
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"audio/02. Getting Started.wav": "
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"audio/02. Intro and Overview.wav": "processed",
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"audio/02. Lesson 0 - The first step.wav": "processed",
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"audio/02. Looking Glass EP. 06 \u2014 Happy Anniversary.wav": "processed",
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@@ -288,6 +288,102 @@
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"audio/02. Setting up your Project.wav": "processed",
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"audio/02. Tone Mapping I.wav": "processed",
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"audio/02. Vignetting, Bloom and Distortion.wav": "processed",
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"audio/02.\u5728\u4e2d\u9014\u751f\u6210\u80cc\u666f.wav": "
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}
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}
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{
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"total_files_uploaded": 800,
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"current_zip_version": 7,
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index": 382,
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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| 277 |
"audio/02. Eeevee Interior Setup.wav": "processed",
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"audio/02. Environment Lighting I.wav": "processed",
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"audio/02. Erin Bradley.wav": "processed",
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"audio/02. Getting Started.wav": "processed",
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"audio/02. Intro and Overview.wav": "processed",
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"audio/02. Lesson 0 - The first step.wav": "processed",
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"audio/02. Looking Glass EP. 06 \u2014 Happy Anniversary.wav": "processed",
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| 288 |
"audio/02. Setting up your Project.wav": "processed",
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"audio/02. Tone Mapping I.wav": "processed",
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"audio/02. Vignetting, Bloom and Distortion.wav": "processed",
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"audio/02.\u5728\u4e2d\u9014\u751f\u6210\u80cc\u666f.wav": "processed",
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"audio/020_-_Deliver.wav": "processed",
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"audio/021_-_Archiving_And_Wrap_Up.wav": "processed",
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"audio/022_-_NOTE_How_To_Relink_Media_And_Get_Music.wav": "processed",
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"audio/02_01_likeness head blockout.wav": "processed",
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"audio/02_02_head time-lapse.wav": "processed",
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"audio/02_03_export and scene set up.wav": "processed",
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"audio/02_04_anatomy adjustments topology UVs.wav": "processed",
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"audio/02_05_export and project.wav": "processed",
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"audio/02_06_head time-lapse.wav": "processed",
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"audio/02_Anatomy101_ Part2_HowToStudyAnatomy.wav": "processed",
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"audio/02_Anatomy101_Part1_WhyStudyAnatomy.wav": "processed",
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"audio/02_BaseShapes02.wav": "processed",
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"audio/02_BasicsVsFundamentals.wav": "processed",
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"audio/02_Lighting and Camera setup.wav": "processed",
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"audio/02_Lighting and Shading.wav": "processed",
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"audio/02_Lighting and camera setup.wav": "processing",
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"audio/02_Lighting and shading.wav": "processed",
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"audio/02_Lighting.wav": "processing",
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"audio/02_Shading and Camera setup.wav": "processed",
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"audio/02_Wires setup.wav": "processed",
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"audio/02_aces_setup.wav": "processed",
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"audio/02_adding_and_removing_particles.wav": "processed",
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"audio/02_animating_3d_objects.wav": "processed",
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"audio/02_blocking.wav": "processed",
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"audio/02_car_animation.wav": "processed",
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"audio/02_car_base_materials_part_2.wav": "processed",
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"audio/02_converting_image_sequence_to_video.wav": "processed",
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"audio/02_download_blender.wav": "processed",
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"audio/02_environment_large_rocks.wav": "processed",
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"audio/02_lookdev_viewport_shading.wav": "processed",
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"audio/02_navigation.wav": "processed",
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"audio/02_night_scene_01.wav": "processed",
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"audio/02_night_scene_02.wav": "processed",
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"audio/02_night_scene_03.wav": "processed",
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"audio/02_night_scene_04.wav": "processed",
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"audio/02_night_scene_05.wav": "processed",
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"audio/02_night_scene_06.wav": "processed",
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"audio/02_night_scene_07.wav": "processing",
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"audio/02_night_scene_08.wav": "processed",
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"audio/02_night_scene_09.wav": "processed",
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"audio/02_night_scene_10.wav": "processed",
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"audio/02_night_scene_11.wav": "processed",
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"audio/02_object_vs_edit_mode.wav": "processed",
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"audio/02_pureref.wav": "processed",
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"audio/02_references.mp4.wav": "processed",
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"audio/02_refinement01.wav": "processed",
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"audio/02_rendered_viewport_shading.wav": "processed",
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"audio/02_rendering_still_images.wav": "processed",
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"audio/02_selection_select_tool.wav": "processed",
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"audio/02_understanding_the_user_interface.wav": "processing",
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"audio/02_volumetric_fog.wav": "processed",
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"audio/03 - Basics of Zbrush - Part 3.wav": "processed",
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"audio/03 - Consistency.wav": "processed",
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"audio/03 - Frolicking in Fields.wav": "processed",
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"audio/03 - Hustle and Bustle.wav": "processed",
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"audio/03 - It's A Trap!.wav": "processed",
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"audio/03 - Knockout Compositing.wav": "processed",
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"audio/03 - Loop Expression and Keyframe Velocity.wav": "processed",
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"audio/03 - Premiere Pro Basics.wav": "processing",
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"audio/03 - Up In The Air.wav": "processed",
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"audio/03 - We Built This City.wav": "processed",
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"audio/03 - getting-organized-in-ae.wav": "processed",
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"audio/03 Animate Two Geometric Designs.wav": "processed",
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"audio/03 Getting Started.wav": "processed",
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"audio/03 Proceduralism.wav": "processed",
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"audio/03-01-Chaper introduction.wav": "processed",
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"audio/03-02-Local and World space.wav": "processed",
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"audio/03-03-Animating with an armature.wav": "processed",
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"audio/03-04-Advanced bouncing ball.wav": "processed",
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"audio/03-05-Polishing the bouncing ball.wav": "processed",
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"audio/03-06-01-More bouncing ball.wav": "processed",
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"audio/03-06-02 More bouncing ball (timelapse).wav": "processed",
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"audio/03-07 Overlapping, Follow through and overshoot.wav": "processed",
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"audio/03-08 Squirrel rig presentation.wav": "processed",
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"audio/03-09-Squirrel-Blocking The run Cycle.wav": "processed",
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"audio/03-10-breakdowns.wav": "processed",
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"audio/03-11-Arcs.wav": "processed",
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"audio/03-12-01-Polishing the run Cycle.wav": "processed",
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"audio/03-12-02-Polishing the run Cycle - chest and hips.wav": "processing",
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"audio/03-12-03-Polishing the run Cycle - Legs.wav": "processed",
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"audio/03-12-04-Polishing the run Cycle - tail.wav": "processed",
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"audio/03-12-05-Polishing the run Cycle - ears and eyes.wav": "processed",
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"audio/03-13-Squirrel idle - Blocking.wav": "processed",
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"audio/03-14-Anticipation.wav": "processed",
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"audio/03-15-01-Squirrel detail Blocking.wav": "processed",
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"audio/03-15-02-Squirrel detail Blocking(timelapse).wav": "processed",
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"audio/03-16-01-Polishing idle.wav": "processed",
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"audio/03-16-02-Polishing idle part2.wav": "processed",
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"audio/03-16-03-Polishing idle part2 (timelapse).wav": "processed",
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"audio/03-16-04-Polishing idle part 3.wav": "processed",
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"audio/03-16-05-Polishing idle part 3(timelapse).wav": "processed",
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"audio/03-16-06-Polishing idle part 4.wav": "processed",
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"audio/03-16-07-Polishing idle part 4(timelapse).wav": "processed",
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"audio/03-16-08-Polishing idle part 5.wav": "processed",
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"audio/03-16-09-Polishing idle part 5 (timelapse).wav": "processed",
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"audio/03-17 Squirrel climbing analysis.wav": "processing"
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}
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}
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