Sync: processing_audio_state.json
Browse files- processing_audio_state.json +101 -5
processing_audio_state.json
CHANGED
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@@ -1,9 +1,9 @@
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{
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"total_files_uploaded":
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"current_zip_version":
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index":
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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@@ -563,7 +563,7 @@
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"audio/05 - Basic of Zbrush - Part 5.wav": "processed",
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"audio/05 - N-Edged Vertices.wav": "processed",
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"audio/05 - Opacity and Time Remapping.wav": "processed",
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"audio/05 - the-value-graph.wav": "
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"audio/05 Houdini Interface.wav": "processed",
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"audio/05 Point Light.wav": "processed",
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"audio/05-01-Introduction.wav": "processed",
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@@ -575,6 +575,102 @@
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"audio/05-07-Polishing the feet.wav": "processed",
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"audio/05-08-Polishing the Torso.wav": "processed",
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"audio/05-09-Polishing the torso 02.wav": "processed",
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"audio/05-10-Polishing the arms.wav": "
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}
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}
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{
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"total_files_uploaded": 1100,
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"current_zip_version": 10,
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index": 669,
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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| 563 |
"audio/05 - Basic of Zbrush - Part 5.wav": "processed",
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| 564 |
"audio/05 - N-Edged Vertices.wav": "processed",
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| 565 |
"audio/05 - Opacity and Time Remapping.wav": "processed",
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| 566 |
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"audio/05 - the-value-graph.wav": "processed",
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| 567 |
"audio/05 Houdini Interface.wav": "processed",
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| 568 |
"audio/05 Point Light.wav": "processed",
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| 569 |
"audio/05-01-Introduction.wav": "processed",
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| 575 |
"audio/05-07-Polishing the feet.wav": "processed",
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| 576 |
"audio/05-08-Polishing the Torso.wav": "processed",
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| 577 |
"audio/05-09-Polishing the torso 02.wav": "processed",
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"audio/05-10-Polishing the arms.wav": "processed",
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"audio/05-11-Polishing forearms and Hands.wav": "processed",
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"audio/05-12-Changing attitude with curve offset.wav": "processed",
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"audio/05-Base Unwrapping Part4.wav": "processed",
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"audio/05-Eye Setup Part03.wav": "processed",
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"audio/05-Finishing Block Out.wav": "processed",
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"audio/05-Fixing Deformations With Sculpting.wav": "processed",
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"audio/05-Placing The Medium Hair Cards.wav": "processed",
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"audio/05-Replacing The Gold Material.wav": "processed",
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"audio/05-Retopologising The Shoes Part2.wav": "processed",
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"audio/05. 3D Blocking For Composition.wav": "processed",
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"audio/05. Animation Post Process.wav": "processed",
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"audio/05. Area Light Setup.wav": "processed",
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| 591 |
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"audio/05. Blender Shading Modes.wav": "processed",
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| 592 |
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"audio/05. Cross-Composition Linking.wav": "processed",
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| 593 |
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"audio/05. Detailing - Kitchen I.wav": "processed",
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"audio/05. Exterior View Setup.wav": "processed",
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"audio/05. Frank Suarez.wav": "processed",
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"audio/05. HDRI Setup Tricks.wav": "processed",
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"audio/05. Importing CAD Data to Blender.wav": "processing",
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"audio/05. Irradiance Setup III.wav": "processed",
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"audio/05. Lesson 3 - Muscles and Anatomy.wav": "processed",
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"audio/05. Materials - Plaster.wav": "processed",
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"audio/05. Photoshop Post Process.wav": "processed",
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"audio/05. Sky Texture Tricks.wav": "processed",
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"audio/05. Wiggle Expression and Slider Controls.wav": "processed",
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"audio/05. Yukari Schrickel.wav": "processed",
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"audio/05.\u5929\u7a7a\u3001\u6c34\u3001\u80cc\u666f\u548c\u540e\u5904\u7406.wav": "processed",
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"audio/05_01_scene scale and focal length.wav": "processed",
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"audio/05_02_camera and DOF.wav": "processed",
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"audio/05_03_lights.wav": "processed",
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"audio/05_AnatomyPrinciplesInArmDemo_Part1_BlockingInTheArm.wav": "processed",
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"audio/05_AnatomyPrinciplesInArmDemo_Part2_ArmRefinementWithoutReference.wav": "processed",
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"audio/05_AnatomyPrinciplesInArmDemo_Part3_ArmInMotion.wav": "processed",
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"audio/05_DefiningShapes02.wav": "processed",
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"audio/05_camera_animation_shot_2.wav": "processed",
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"audio/05_car_body_part_1.wav": "processed",
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"audio/05_editor_types.wav": "processed",
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"audio/05_eevee_render_ambient_occlusion.wav": "processed",
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"audio/05_environment.mp4.wav": "processed",
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"audio/05_environment_materials.wav": "processed",
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"audio/05_facialFeaturesRefinement01.wav": "processed",
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"audio/05_fire_rendering.wav": "processed",
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"audio/05_hair_particles.wav": "processed",
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"audio/05_principled_shader.wav": "processed",
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"audio/05_rim_light.wav": "processed",
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"audio/05_sculptingWorkflow.wav": "processed",
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"audio/05_selection_select_lasso_tool.wav": "processed",
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"audio/05_shadow_settings.wav": "processed",
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| 627 |
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"audio/05_timeline.wav": "processing",
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"audio/05_transposeGizmo.wav": "processed",
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"audio/05_understanding_topology.wav": "processed",
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"audio/06 - N-Sided Polygons.wav": "processed",
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"audio/06 - Rotation Animation.wav": "processed",
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"audio/06 - Sculpting the Head - Part 1.wav": "processed",
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"audio/06 - motion-paths-rove-keyframes.wav": "processed",
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"audio/06 Distant Light.wav": "processed",
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"audio/06 Houdini Data.wav": "processed",
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"audio/06-01 Introduction.wav": "processed",
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"audio/06-02-Reference analysis.wav": "processed",
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"audio/06-03-Walk Blocking 01.wav": "processed",
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"audio/06-04-Walk Blocking 02.wav": "processed",
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"audio/06-05-Polishing the feet.wav": "processed",
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"audio/06-06-Walk Polish Torso.wav": "processed",
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"audio/06-07 Walk polishing torso 02.wav": "processed",
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"audio/06-08-Walk Polishing the Arms.wav": "processed",
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"audio/06-09-Walk Polishing the Arms 02.wav": "processed",
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"audio/06-Baking Setup And Test Baking.wav": "processed",
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"audio/06-Body Material Creation Part01.wav": "processed",
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"audio/06-Eyelashes Setup Part01.wav": "processed",
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"audio/06-Finishing The Arm Material Part01.wav": "processed",
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"audio/06-Placing The Front Hair Cards Part1.wav": "processed",
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"audio/06-Posing The Cape.wav": "processed",
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"audio/06-Retopo The Shoes Part3 (Aligning Instanced Low Polies).wav": "processed",
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"audio/06. Blender Material System.wav": "processed",
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"audio/06. Camera Angles & Composition Sketches.wav": "processed",
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"audio/06. Character Key Poses.wav": "processed",
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"audio/06. Crypto Masking I.wav": "processed",
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"audio/06. Detailing - Kitchen II.wav": "processed",
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"audio/06. Exercise - How to apply gradients.wav": "processed",
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"audio/06. Irradiance Setup IV.wav": "processed",
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"audio/06. Lesson 4 - Shading. Texturing. Lighting.wav": "processed",
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"audio/06. Materials - Glass I.wav": "processed",
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"audio/06. Modeling - Walls and Slabs.wav": "processed",
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"audio/06. Rotation and Position Wiggle.wav": "processed",
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| 663 |
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"audio/06. Sara Wade.wav": "processed",
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"audio/06. Sky Texture Animation.wav": "processed",
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"audio/06. Spheres simulation.wav": "processed",
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"audio/06. Target Camera Setup.wav": "processed",
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| 667 |
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"audio/06. Yukari Schrickel.wav": "processed",
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| 668 |
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"audio/06.3D \u8d44\u4ea7\u3001\u96fe\u548c VDB \u4f53\u79ef.wav": "processed",
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"audio/06_01_blendshape and skin shading.wav": "processed",
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| 670 |
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"audio/06_02_grayscale maps and skin shading.wav": "processed",
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"audio/06_AnatomyPrinciplesInArmDemo_Part3_SkinnyPhysique.wav": "processed",
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| 672 |
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"audio/06_AnatomyPrinciplesInTorsoDemo_Part1_BlockingInATorso.wav": "processed",
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| 673 |
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"audio/06_AnatomyPrinciplesInTorsoDemo_Part2_StrongPhysique.wav": "processed",
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| 674 |
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"audio/06_AnatomyPrinciplesInTorsoDemo_Part4_FatPhysique.wav": "processing"
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| 675 |
}
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| 676 |
}
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