Sync: processing_audio_state.json
Browse files- processing_audio_state.json +91 -5
processing_audio_state.json
CHANGED
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@@ -1,9 +1,9 @@
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{
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"total_files_uploaded":
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"current_zip_version":
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index":
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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@@ -103,7 +103,93 @@
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"audio/005_-_Basic_Effects_And_Titles.wav": "processed",
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"audio/006 Adding simple sounds.wav": "processing",
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"audio/006 Camera Exposure.wav": "processed",
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"audio/006 Finishing the game.wav": "
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"audio/006 Introduction to blueprints.wav": "
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}
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}
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{
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"total_files_uploaded": 600,
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"current_zip_version": 5,
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"files_since_last_zip": 100,
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"files_since_last_state_upload": 100,
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"next_download_index": 188,
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"file_states": {
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"audio/ 3. What Is Concept Art.wav": "failed",
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"audio/0.1 Course Introduction.wav": "processing",
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"audio/005_-_Basic_Effects_And_Titles.wav": "processed",
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"audio/006 Adding simple sounds.wav": "processing",
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"audio/006 Camera Exposure.wav": "processed",
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"audio/006 Finishing the game.wav": "processing",
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"audio/006 Introduction to blueprints.wav": "processed",
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"audio/006 Painting the Ground.wav": "processed",
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"audio/006_-_Audio_In_Edit_And_Cut.wav": "processed",
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"audio/007 Adding jet boosters to the plane.wav": "processed",
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"audio/007 Applying Decals.wav": "processing",
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"audio/007_-_Real-Time_Edit.wav": "processed",
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"audio/008 Adding Rocks & Branches.wav": "processed",
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"audio/008 Creating point rings.wav": "processed",
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"audio/008_-_Color_Pt1_-_Basic_Corrections.wav": "processed",
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"audio/009 Adding the Vegetation.wav": "processed",
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"audio/009 Don't Crash! Adding collision and a death state.wav": "processed",
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"audio/009_-_Color_Pt2_-_Curves_Log_and_Nodes.wav": "processed",
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"audio/00_INTRODUCTION_01.wav": "processed",
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"audio/00_Intro.wav": "processed",
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"audio/01 - Compositing Crash Course.wav": "processed",
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"audio/01 - Direction of Loops.wav": "processed",
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"audio/01 - Intro and Overview.wav": "processed",
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"audio/01 - Learn To Fly.wav": "processed",
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"audio/01 - Modeling with MoGraph.wav": "processed",
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"audio/01 - Put It In Reverse.wav": "processed",
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"audio/01 - Setting the Stage.wav": "processed",
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"audio/01 - Switch It On.wav": "processed",
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"audio/01 - Take On Me.wav": "processed",
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"audio/01 - The Evolution of 3D.wav": "processed",
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"audio/01 - The Shining.wav": "processed",
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"audio/01 - What is GI.wav": "processed",
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"audio/01 - course-trailer.wav": "processed",
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"audio/01 Gradients and Depth.wav": "processed",
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"audio/01 Intro.wav": "processed",
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"audio/01 Linux Setup.wav": "processed",
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"audio/01-01 Course introduction.wav": "processed",
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"audio/01-02 Course content and how to use it.wav": "processed",
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"audio/01-03 Advised ressources.wav": "processed",
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"audio/01-Bag Creation and Sop Solver.wav": "processed",
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"audio/01-Blocking Out Part1.wav": "processed",
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"audio/01-Compression Stiffness.wav": "processed",
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"audio/01-Exporting The Highpoly.wav": "processed",
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"audio/01-Final Polishing.wav": "processed",
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"audio/01-Finalizing The Low Poly And Importing Into Blender.wav": "processed",
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"audio/01-Generating Hair Cards.wav": "processed",
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"audio/01-Key Light Placement Part01.wav": "processed",
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"audio/01-Low Poly Material Setup.wav": "processed",
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"audio/01-Motiovational Speech.wav": "processed",
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"audio/01-Splitting The Substance Painter File.wav": "processed",
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"audio/01-Substeps Drag Constraints.wav": "processed",
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"audio/01-What we\u2019re going to do.wav": "processed",
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"audio/01. 8-16-32-bit Images.wav": "processed",
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"audio/01. Abstracting Line Work.mp4.wav": "processed",
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"audio/01. Animation Introduction.wav": "processed",
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"audio/01. Camera Matching I.wav": "processing",
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"audio/01. Color Balance & Waveform.wav": "processed",
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"audio/01. Course Introduction.wav": "processed",
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"audio/01. Delivery's Here.wav": "processed",
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"audio/01. Detailing - Windows I.wav": "processed",
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"audio/01. Feelings.wav": "processed",
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"audio/01. Flattering Forms.wav": "processed",
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"audio/01. General Render Settings in Blender 2.90+.wav": "processed",
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"audio/01. Importance Samples.wav": "processed",
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"audio/01. Intro.wav": "processed",
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"audio/01. Introduction to Eevee.wav": "processing",
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"audio/01. Introduction.wav": "processed",
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"audio/01. Lesson 0 - The first step.wav": "processed",
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"audio/01. Materials Introduction.wav": "processing",
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"audio/01. Optimal Render Setup I.wav": "processed",
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"audio/01. Promo.wav": "processing",
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"audio/01. Scene Management.wav": "processed",
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"audio/01. Tasty Tidbits.wav": "processed",
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"audio/01.Tracking in PFtrack.wav": "processed",
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"audio/010 Cleaning up and wrapping up.wav": "processed",
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"audio/010 Final Touches.wav": "processed",
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"audio/010_-_Color_Pt3_-_Secondaries_And_Tracking.wav": "processed",
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"audio/011_-_Color_Pt4_-_Raw_and_Color_Workflow.wav": "processed",
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"audio/012_-_Color_Pt5_-_Coloring_The_Project-Primaries.wav": "processed",
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"audio/013_-_Color_Pt6_-_Coloring_The_Project-Secondaries.wav": "processed",
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"audio/014_-_Fusion_Pt1_-_Fusion_Intro_And_Basic_Composites.wav": "processed",
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"audio/015_-_Fusion_Pt2_-_Motion_Tracking_Graphics.wav": "processed",
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"audio/016_-_Fusion_Pt3_-_GreenScreen_Overivew_And_Screen_Replace.wav": "processed",
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"audio/017_-_Fusion_Pt4_-_Sci-Fi_Muzzle_Flash.wav": "processed",
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"audio/018_-_Fairlight_Pt1_-_Basic_Audio_Mixing_and_Filters.wav": "processed",
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"audio/019_-_Fairlight_Pt2_-_Busses_and_Direct_Recording.wav": "processed",
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"audio/01_01_references research.wav": "processed",
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"audio/01_BaseShapes01.wav": "processed",
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"audio/01_Geometry setup.wav": "processed",
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"audio/01_Instance setups.wav": "processed",
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"audio/01_Introduction.wav": "processing",
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"audio/01_Particle Simulation.wav": "processed",
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"audio/01_ToolsUsed.wav": "processing"
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}
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}
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