[flow_default] Transcription for 001 Introduction to Lighting.wav
Browse files
001 Introduction to Lighting.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"file": "001 Introduction to Lighting.wav",
|
| 3 |
+
"transcription": {
|
| 4 |
+
"audio_file": "001%20Introduction%20to%20Lighting.wav",
|
| 5 |
+
"text": "Hello and welcome back to this section. So now it is time for us to do some lighting. Currently the scene is looking boring even though we have amazing surfaces, amazing foliage, amazing 3D models, but without the lighting this is looking so bad and so boring and therefore we have to work on the lighting. And the way we do this is we have a sunlight, we have a skylight and we need to add some lighting. We need to add a sky so it's not dark up here. The way you do this is inside of the Create panel you have the lights and then you have the different lighting types. We also have to work with the Post Process Volume that we added earlier. If we go to the World Outliner we have the Post process volume somewhere here, post process volume and we need to work on this too and just generally work on this lighting. So generally what you wanted to do is if this was your whole level you would actually design this part like on the whole level but just to make the video short and the tutorial short we are creating a small scene and so the lighting is created up here and let's go over to the next lesson and view what all of these does.",
|
| 6 |
+
"language": "en",
|
| 7 |
+
"duration": 81.39,
|
| 8 |
+
"timestamp": "2025-11-26T13:45:09.380691"
|
| 9 |
+
},
|
| 10 |
+
"timestamp": "2025-11-26T13:45:09.387052",
|
| 11 |
+
"processing_time_seconds": 14.312506675720215
|
| 12 |
+
}
|