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[flow_default] Transcription for 001 Creating a cutscene (World).wav

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001 Creating a cutscene (World).json ADDED
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+ {
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+ "file": "001 Creating a cutscene (World).wav",
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+ "transcription": {
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+ "audio_file": "001%20Creating%20a%20cutscene%20%28World%29.wav",
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+ "text": "Hi everyone, welcome to another tutorial. Today we're going to be going over the cinematics and how to create your first cutscene in the world. This is really exciting because it's a lot of fun, so let's dive right into it. So I loaded here an example map that I had and we're going to be using this map so I can show you how to perform and how to build your own cutscene. So first of all, let's go ahead and go to the top there where it's displayed the cinematics. And let's click the cinematics and then let's add a new level sequence. So let's save this here. I'm going to say new level and sequence to I'm going to hit save. Perfect. What this is going to do is going to actually create a sequence for us that we can start creating our own cutscene. So it already created this timeline. If the timeline is floating in the air, you can always drag it down and then drag it to the left so it snaps to the bottom left and it doesn't snap over the world outliner. So let's just decrease this a little bit here. Perfect. So the sequencer is where you're going to actually create your own animations. So to create your own animations and cutscenes, etc., we need a camera first. So let's add a camera. To add a camera, there's a camera button right there on the sequencer. You just press it. So we create a new camera and there you go. As you can see, I'm inside the camera because it says here, pilot active scene camera actor. To disable that for me to go outside of this view, we just have to click the lock viewport to camera cuts right here. And now we click it again to unlock it. Perfect. So now I unlocked myself out of the camera because over there I was actually seeing what the camera is seeing. Now I can actually see the camera and move it around as I wish. And if you want a preview, you can just click there again and it locks it to the viewport. So let's rotate it. Let's rotate the camera. So just make sure your angle snapping is disabled as you can see you have a preview of the camera right here Let's align it and let's bring it down a little bit because I want to start a cutscene from the ground up Perfect as you can see you get the preview of the camera there. It looks amazing. Awesome. Cool So the next part of it is to actually animate the camera. So what I want to do is I want to move the camera forward in my scene until we reach down that little path right there in the middle of it. So let's do that. So to start recording, we can open the sequencer a little bit more here. And as you can see, you have a whole timeline. There's a lot of components here. So what we're going to do is we're going to actually record the transform property of the camera. Why the transform property? So the transform property is the one that actually moves the camera. So it's the 3D axis right here. So we're going to go all the way down and you can see the transform right here. And you can press the add a new key at the current time. Perfect. So that's just key frame there. So the start position of the camera will be at that key frame. To start recording now, you go to this key frame key right here and you make sure it's selected this is going to automatically place key frames depending on the movement that you do with your camera so if I move the timeline to 15 seconds for example oops sorry that is the starting point we don't want the starting point so let's move the timeline to 15 seconds and I move the camera as you can see it recorded a new keyframe. So that actually is just the movement on my camera, as you can see. And that's how you build your own cutscenes. So let's press Ctrl Z. Let's zoom out a little bit. And now let's try to place the camera all the way over there. So let's try to select the red and green axis right here. So select it, we can just move the camera where we want the end part to stop it. So if I do that right now, as you can see, it actually moved the start point because I wasn't recording in my endpoint. So let's go back, let's go back with the camera and let's select where we want the animation to end in our timeline. So what we're gonna do is we're gonna say, okay, I want this to end at approximately, let's do 120. Sounds good. Then 120, it will reach the destination. So right now, make sure it's recording. Now you do that. So you press the red and the green axis together, move the camera to your desired position. There you go. And now if we go back the timeline, you can already see in the preview that it's going backwards. So it actually recorded that. And let's go to the preview. So let's enable the log viewport to start your animation to actually play your animation, either press spacebar or press the play button right here. So I'm going to press it. Oops. And as you can see, it animates it really nicely to that rock. And there you have it. That's your first cutscene. Cool. So we can do a lot of things with that and we're going to start doing stuff. So one thing that you can do is can actually render this movie. So if you want it to be like a video sequence where you can play anywhere, you can render as a video sequence. So it just outputs at your own folders, etc. And you can actually have a video off the cutscene you created in Unreal. To do that again, just go to the render this movie tool over here, just press it, and then you can change the capture settings, everything that you need to capture the movie. Once you're done, you just press the button capture movie. I'm not going to do this right now because I don't want to capture it, but I felt important to show you how to do this. So what I'm going to do right now is I'm going to unlock the viewport. Perfect. And then I'm gonna press play. As you can see, my character is here. It's still rendering the world because there's a lot of particles, but that's okay. But there's nothing playing, which is good because we didn't set anything to play. So if you want this to auto play, you can just go to your sequence on the right side. So my sequence right here, if I'm not mistaken, is the new level sequencer 2. And what we're gonna do here is we're gonna select it and we're gonna press autoplay. So if I play, if I use autoplay and I don't loop, if I press play, it's actually gonna play the cutscene as you can see. You might have noticed it that the world was still rendering whenever it was starting to play. And that's because the world has to render, right? And to get away with that creators use loading screens. So if you see a loading screen in your game, it's because their engine is actually rendering the things that has to show you first. And we're gonna kind of create a loading screen, but at the same time we're also gonna create a UI animation screen with some text so that it plays before this cutscene. So this is it for the world cutscene. So right now what we're going to work on is the UI overlay that's actually going to serve as kind of like the loading screen so we can play the sequence whenever the map starts. And we also going to disable this autoplay so we don't play this cutscene every single time we start the game. So let's go back to the new level sequence and let's disable that. Cool. I'll see you in the next tutorial. Stay tuned because we're going to keep working on this level and we're going to create the loading screen.",
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+ "language": "en",
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+ "duration": 463.94,
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+ "timestamp": "2025-11-26T13:46:31.765173"
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+ },
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+ "timestamp": "2025-11-26T13:46:31.771218",
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+ "processing_time_seconds": 96.70168876647949
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+ }