[flow_default] Transcription for 0.1 Welcome! + Course Overview.wav
Browse files
0.1 Welcome! + Course Overview.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"file": "0.1 Welcome! + Course Overview.wav",
|
| 3 |
+
"transcription": {
|
| 4 |
+
"audio_file": "0.1%20Welcome%21%20%2B%20Course%20Overview.wav",
|
| 5 |
+
"text": "Welcome to Master Motion Design. We're going to spend the next eight weeks together, but first I want to talk a little bit about the structure of the course. A new lesson will unlock at the beginning of each week on a Monday and each lesson will have about an hour, an hour and a half of recorded video content. Some a bit more, some a bit less, and each one will have an assignment attached to it, where you will create something based on that lesson. I'll provide design options and project files, so no need to worry about that. I've designed each week's lessons around a project because I think that project-based learning can be the most effective. So we will be learning new ideas and new techniques, but they will all be worked around the idea of thinking, well, how do we solve this problem? How do we actually create this effect in a tangible project that we can use out in the real world with real clients. And I will be going deep into the detail about minute shifts in angles in the graph editor and individual keyframes. This course is not going to be me explaining a concept and then saying draw the rest of the owl. We're going to get into the detail of how to create everything. So there'll be nothing you're unsure about. Now there is also a private community group that you will share with everyone who has ever taken this course. And now you should have received that invitation link already and that will be a separate link to the profile that you log into to watch the course on this site. And that community group is where you'll post your work for feedback and really discuss anything else you want to related to motion. You will have access to this course forever and that group. So don't feel undue stress with trying to keep up on that eight-week schedule. Those eight weeks are designed to be intense so that if you want to pour in a lot of time into those eight weeks, like you might want to treat it like a semester of university, you can certainly do that. But also if you're working full time or if you're a freelance or if you're a student, you can do it at your own pace and take as long as you want. Really, the last thing I want this course to be is another, you know, another source of stress and deadlines in your life. And this is also an advanced animation course, so I will be assuming some knowledge of motion design going in. Ideally, you're already reasonably comfortable making 2D motion graphics inside After Effects, and you're just wanting to expand that knowledge and delve deep into the details to push yourself to the next level. So if that's the case, you have come to the right place because I will not really be spending much time on the basics of After Effects. You should already know how to make a comp and have the key frame, the transform properties and you know, even dabble a bit in the graph editor. But I certainly don't want anyone to be left behind by skimming over things that you might not know. A lot of things in After Effects are unknown unknowns. They're unintuitive until you discover them and only then it becomes obvious. So for many of you, there will be things in this course that you already know, but that's pretty obvious. This course will hopefully, you know, reinforce them, clarify them and show how I've learned to use them in effective workflows. To get the most out of this course, I'm going to make it easy for you and tell you exactly what to do. And that is to do all the assignments. Try your best to make something each week and push your skills into areas that you haven't yet tried. There is no risk to failure in any part of this course. This is a completely safe space and what I really want you to do is each week push yourself 10% with each lesson. And if you can do that, you will come out of this course having leveled up your skills and have eight projects that you can be proud of. If you do just want to watch the video lessons, you can certainly do that and hopefully you will learn a lot. But there is nothing quite like actually doing the work, applying those skills and cementing them in a practical project before you give yourself the opportunity to forget. Now, it will be, like I said, providing a variety of designs for you to use in your assignments. But if you're brave enough, I want you to use your own designs, create your own scenes. And I've provided those options in some cases. If you're not into design or don't want to worry about that, that is fine. But if you do want, you can absolutely use your own designs or tweak mine to fit your style or, you know, put your style in any way on it. Because at the end of the day, I'm here in this course to do two things. One of them is to improve your technical skills by teaching you new techniques, workflows and the reasons behind those. But the second is to encourage you to make your own work. It is your own work that I want you to apply what you learn in this course too. So thank you so much for enrolling. I look forward to seeing your work over the coming weeks. Enjoy.",
|
| 6 |
+
"language": "en",
|
| 7 |
+
"duration": 274.83,
|
| 8 |
+
"timestamp": "2025-11-26T13:42:23.267924"
|
| 9 |
+
},
|
| 10 |
+
"timestamp": "2025-11-26T13:42:23.297625",
|
| 11 |
+
"processing_time_seconds": 51.31267547607422
|
| 12 |
+
}
|