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[flow_default] Transcription for 0.5 About Blender.wav

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+ {
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+ "file": "0.5 About Blender.wav",
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+ "transcription": {
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+ "audio_file": "0.5%20About%20Blender.wav",
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+ "text": "So, we just spoke a little bit about Unreal, I've explained to you guys something about how it works, what is good to know, what you shouldn't leave out, some tips about being always posted on the real official websites, even if not dealing with it at the present time. And I pretend to use guys why I've chosen Blender, why this is the software with the best modeling tools in the marketing in my point of view. So let's get started. I will just type Blender on the Opera Browser search and as you can see we can find find in the first link here Blender.org Click it, it will show a new page. OK, that is the Blender website and as you can see there is the donate button if you wish to become a supporter, the direct download page and some info about it. Above everything else, Blender is an open source software. And what does it mean? Well, everyone with a little bit of skill to share are able to participate in the program development itself. Now, I'm going to explain to you guys one of the main reasons why I work with Blender in styles other software such as Maya, Cinema 4G and many others. In my opinion, it's the most common software in the industry just because it was the first one. And most of the companies out there just don't want to spend more money to retrain their personal with a new software that can do almost everything that Blender can, even if it's a little bit harder. And here is another reason why I chose Blender instead of another 3D software. Man, look at this. 2145 dollars a year. Maya, 1.5k dollars per year. 3DS Max True, 1345. Dude, you have to basically pay $1500 per year to have access to a software that does basically the same as the free one, without charging a single penny, in my opinion, barely it does. Some people are realizing the Blender imminent success also. Epic Games just gave a donation of over $1 million to the Blender Foundation to further development. It's not might be as great as the Autodesk Maya annual revenue, for obvious reasons, but hey, the amount is still pretty high. So, we're a great software that was receiving absolutely nothing besides donations to survive, received that kind of money from a huge company, man, that's gotta be something the Blender website. as a 3D modeler, as a renderer, as scoped software, VFX, animation, rigging, and 2D animation too. In this 2.8 latest version, they made a huge update with the Grayspanesim allowing people from the 2D era work in a better way over there as well. Pipeline, video editing. It's basically a do all sort of program that has a little bit of everything. It isn't rated as a dedicated software for a specific task such as car-scad-euro for animation and a do premiere for video editing, another person or company creates to level up the experience inside the software. Being an open source program, basically anyone can make a script and make the engineer do what he wants. There are some websites that are great for this kind of add-ons for charge. Are these tiny little things that make your life a lot easier? And even some of them might be free. Take a look, okay? Even if it's not free, I can assure you by all means it's a fair price and a low one. If you take a quick look at the prices, they might go from $1 to $50 at the very max. It's a very good price for what you are going to get. Okay, getting back to the Blender website page. Click on the download button and then choose to download Blender 2.80. If you click on this link, you will go to a page that will show all the updates that they just made in the Blurner Cheed of the very beginning. I suggest you to choose the latest version, the top one. If you are going to mess with the 2.8 version and so on. I think that's massive update will help a lot of people in the same way that helped me. You may click in any version you like, we just 32 or 64 bit, mic or linux. It will show two versions, a.x and a.har. The.har version is a portable one, so basically you can put it to a pen drive and carry anywhere you want. So we are going to download it now and we are just going to wait. As you can see, it's pretty light over 100 megabytes. Now I'm going to show you guys some of the websites and source that are pretty interesting to look up for the help and interact with the community itself. Besides BlenderN website that shows the latest stuff about Blender. There's some cool add-ons that may help your pipeline to become fast and better. Many of the stuff that they show are free, so that's instead, ok? with some point 80 features and explanations. Here you can see stuff like reducing render times, white 2.80 is better, lightning Rayaman, also on YouTube. Oops, I meant Jayaman, sorry. So, his videos is a bit more technical than Guru's ones, but it shows some pretty cool stuff, like one of his three add-ons to import Blender to Unreal Engine and vice versa. Basically just install and you're done. the ones I just showed you, it's a way to get access in what the community is doing at the time. you Reddit also, another great community with great content. The same way that a real got one, here's people often share their work with some tips, upcoming stuff and more. What I'm showing here is some of the websites that some people might not be aware of. gladly answering all your questions. So that's it, we downloaded both Unreal and Blender and now we are going to start to work with them in the next videos. I hope to see you guys soon!",
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+ "language": "en",
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+ "duration": 708.83,
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+ "timestamp": "2025-11-26T13:43:15.663732"
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+ },
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+ "timestamp": "2025-11-26T13:43:15.673286",
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+ }