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[flow_default] Transcription for audio/AITJJSORT/Blender Course - Advanced Interior Visualization Training/10 - 360 Visualizations/1 - Camera Settings.wav

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audio_AITJJSORT_Blender Course - Advanced Interior Visualization Training_10 - 360 Visualizations_1 - Camera Settings.json ADDED
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+ {
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+ "file": "1 - Camera Settings.wav",
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+ "transcription": {
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+ "audio_file": "1%20-%20Camera%20Settings.wav",
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+ "text": "In this lesson, I will show you how we can create a 360-degree spherical visualization in Blender. Perhaps you have already encountered a visualization presented in this form. This is quite an interesting thing because using this technique, we can simulate a situation where we are standing inside a given room or outside and we can turn 360 degrees in any direction we want. This way, we can look at all the details in our interior without having to take a series of shots for each of those details. You can see an example of such a spherical visualization on this page. This is a visualization that shows a housing estate. And as you can see, we can rotate in any direction here up, down, left, right. And we can look at all the buildings that are in this housing estate. We can also move forward, take a few steps. This way we feel like we're actually in that place. This is really an interesting option for presenting our projects. Moving on to Blender. To create such a visualization, I copied my camera and moved it to a new collection. 360 cameras. Now I'll show you how to set the parameters. The first thing we need to change is the camera type. In the type section we set the type to panoramic. The next thing we need to set is the panorama type. And here we always need to choose the first option, which is ActiRectangular. The other options also give us interesting effects, such as a fisheye style visualization. Maybe you've had the chance to see such a visualization before. When it comes to 360, it is required that ActiRectangular is set, which is option number one. Another important thing is that 360 visualizations should have the right aspect ratio, always 2 to 1. So, in the resolution X and Y, we need to set it to, for example, 2000 by 1000. I also included that information in the description of my camera. With everything set up like that, we can enable the preview in our viewport and see what such a visualization will look like. How do you see it? This visualization, it's a bit unusual and at first glance it's hard to get a handle on it. What's going on? Where? It's unclear what to pay attention to, what to look at and so on. In such a visualization, it's also a bit harder to search for all kinds of errors. So it's best to do these visualizations at the very end, once we're sure that our scene is 100% complete and everything is okay. Such visualizations can be used to showcase, for example, on Facebook or on a website, just like you saw a moment ago. In the case of such visualizations, they need to be presented well, meaning they shouldn't be blurry, and the quality should be appropriate. It's important that the resolution has to be quite high. So, 2000 pixels will be an okay working resolution. But when it comes to the final visualization, we need to rely on a resolution in the range of 6000 pixels or even a bit more. That's somewhat of a downside to these visualizations. I'll render one such frame at a resolution of 6000px which is 6000xsx. In the next lesson, I'll show you how to share such a visualization on a website using a mom really cool tool that's completely free which allows for the presentation of this type of visualization.",
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+ "language": "en",
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+ "duration": 237.98,
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+ "timestamp": "2025-12-10T17:35:36.457260"
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+ },
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+ "timestamp": "2025-12-10T17:35:36.468747",
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+ "processing_time_seconds": 226.46419262886047
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+ }