[flow_default] Transcription for audio/AITJJSORT/Blender Course - Advanced Interior Visualization Training/6 - Cameras/1 - Discussion of Parameters.wav
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audio_AITJJSORT_Blender Course - Advanced Interior Visualization Training_6 - Cameras_1 - Discussion of Parameters.json
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"file": "1 - Discussion of Parameters.wav",
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"transcription": {
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"audio_file": "1%20-%20Discussion%20of%20Parameters.wav",
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"text": "In this lesson we will move on to adding and discussing the most important parameters. Camera, we add the camera from a position just like the other elements. After selection, an icon symbolizing the camera will appear. We need to rotate the camera by 90 degrees and to switch to the view from this camera we use the key 0 from the numeric keypad. The camera is currently located is when it comes to the height from the floor level. That's definitely too low. When it comes to interior visualization, I usually use heights between 1 meter and 120, 130 from the floor level. When it comes to visualizing buildings from the outside, in this case, I usually use a height of about 1 meter, 50 or 160 from the ground level. This height roughly corresponds to the level of the human eye. In interiors, I intentionally lower this height a bit, by about 30 cm, because interiors look better when shown from a slightly lower perspective. Let's raise the camera to a height of 100 cm. When it comes to the camera, one of the most important parameters that we will be juggling is the focal length parameter. This is the parameter that determines whether our camera will be a narrow angle or wide angle camera. The standard value that I usually start with is 36mm. When it comes to interiors, I often use a wide angle camera, meaning something with values around 26mm, 24mm, and sometimes even going a bit lower to 24mm. However, I don't recommend going down to lower values like 22mm, 20mm, 18mm or 16mm, because in that case we will get distortions and deformations that don't look natural. When it comes to exterior visualization, I use different focal lengths here depending on the situation. From wide angle to slightly narrower, usually it's something between 30 and 36 meter. The next important thing I want to discuss is the change in the viewing level of our camera. There is a change of the viewing level of our camera. What I mean is that if we want to raise our camera, meaning to make it look upwards, intuitively we would do it this way. We would simply change the angle of view. But when we change the angle, let's see what will happen. If we change the value here from 90, for example, to 99, or from here. Yes, we are looking up now, but our edges converge towards the center. From a physical point of view, this is correct. However, in visualizations, it looks quite unesthetic and is generally considered a significant beginner's mistake. The situation is a bit different when we look down. If we rotate the camera at an angle below 90 degrees, the edges will spread out upwards. But this is considered a natural behavior. So remember, when looking up, we need to avoid convergence, but when looking down, the edges spreading out is fine. It's perfectly fine. So what can we do to avoid this convergence? Instead of changing the camera angle in this position, we'll use the shift option in the camera settings. By changing the Shift X option here, we can rotate left or right. And by changing the value in Shift Y, we can raise it up or down. Now, by raising the camera up, we see that the camera is indeed looking much more upwards, just as we wanted. But the edges maintain a vertical or line. This is the effect that we desire. I'll go back to the value of zero and the next thing I want to discuss is clip. Start. Clip start in simple terms is the trimming of elements that are in the foreground of our camera. When do we use clip? Imagine that oh we have a situation where we want to show our camera a view, for example of our kitchen, but we want to move the camera a bit back. The further we move back, the more we find ourselves hitting a wall at some point. In the foreground, this wall appears, and because of that, we can't see anything beyond it. In such a situation, we can use the clip option. The clip option, as I mentioned, cuts out everything that is in the foreground. The more we increase the value given in centimeters, the more elements are cut out. Thanks to this we can move the camera a bit further back, and we're going even deeper into our wall. And the wall is cut out, and we gain the space we were looking for. However, you need to be very careful with clip because if you store it with a value, it turns out that you will also cut out elements that are in the camera's field of view and it will just create a whole. So this is an option that is very useful but you also need to be very careful with it. From the important things in this lesson I would like to touch on an option such as the option, the passport option which is located in the viewport display. This option is an option that is more visual than technical and is responsible for the with? You can totally do it yourself. Discover everything that is around, completely cover it, or set an intermediate value. It is difficult to clearly indicate which option will be the best. It really depends on you. In the next lesson, we'll talk a bit about the rules of composition and how camera settings can help with those rules.",
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"language": "en",
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"duration": 388.82,
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"timestamp": "2025-12-10T17:47:26.639586"
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},
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"timestamp": "2025-12-10T17:47:27.226658",
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"processing_time_seconds": 81.2935721874237
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}
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