samfred2 commited on
Commit
7355d4a
·
verified ·
1 Parent(s): 8360a6c

[flow_default] Transcription for audio/OIUHOIGDX/Create Beautiful Imagery with Midjourney A.I/8 - Midjourney v7 Enhancements/88 - Omni Reference Tool in Midjourney v7 Pt. 1.wav

Browse files
88 - Omni Reference Tool in Midjourney v7 Pt. 1.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio_file": "88%20-%20Omni%20Reference%20Tool%20in%20Midjourney%20v7%20Pt.%201.wav",
3
+ "text": "Alright, so in this video I want to introduce you to a really powerful new tool within Midgerny. And it's similar to a tool that we've already looked at. Now it's the Character Reference tool. But with Midgerny version 7, we now have the Character Reference tool replaced and now we have something called the Omni Reference tool. Which in spirit is very similar but it's a lot more powerful in that not only does it work with characters, it also works with objects. So first things first, if you haven't what you'll need to do in order to use the OmniReference tool is make sure that you have version 7 selected. And just to show you how this works, if I go to version 6.1, then go to Image, it's going to open up this drop down bar here and I can use an image prompt, a style reference or a character reference. And we saw that in earlier videos, but if I switch this over to 7, that character reference is replaced with something called the Omni Reference. So let's just go ahead and dive in and take a look at it. So I'm going to select one of the characters I've uploaded here, and it's a little robot, and I'll show you what he looks like. And what I like about him for this example is he's kind of like part character, part object, right? It's not like a true character with like a face and eyes. I mean, we think of robots having faces and eyes and such, but as far as images go, it doesn't have a traditional human face. So I think he's really good for this example. And I'm gonna click and drag him from the image prompt over to the Omni reference. And one of the things you're gonna notice here is that we have a little slider. And if you click on that, it's gonna show Omni strength. And we'll talk about that here in just a moment, but let's go ahead and build out a basic prompt. So we have our prompt, and it says, a mech sprinting through a space station action shot. There we go. And then we have AR 4x3 and stylization 50. Now a couple of key things about this particular prompt and what I'm showcasing is first off, I call out specifically the mech. It's going to pick that up from the OmniReference itself. But basically it's just saying, hey, this mech that you're looking at is sprinting. And I'm using specifically an action word here that should define a little bit of its body and its movement and how it's positioned. So here we have a nice static image of a robot. And what I'm saying is, hey, shift that up and make it so it's in a sprinting motion. We're also defining a background. Currently there is no real background to this character. I suppose there's a little bit of like plating floor, but nothing we actually see in the background of this image. So we're adding elements and we're kind of expanding upon the original shot Then action shot just giving a little more detail I could add probably quite a bit more detail to this prompt, but we're gonna leave it be the other thing I want to note is that This looks like it's almost it should be square so it's a square image and Here I'm actually setting this up to be a little more landscape We're gonna leave the Omni strength alone for a moment. We'll sleep at 300 and we'll hit submit speed this up and check check it out. Actually, before I do that, I'm gonna run this four more times, then speed it up and then we'll take a look at it. All right, we got our results back and man, I just love this tool. So here we actually have our robot now in motion. Now he's running toward the camera, but overall, you can see that the form was completely maintained. This would be look a lot different if I drop the Omni reference. So let's go ahead and just do this real quick while we're talking. So I took off this specific robot. I'm just saying Amex sprinting through a space station. Before I press enter, I just need to dump the Omni weight. And we'll hit submit and we'll let this go while we're talking here for just a moment. And I just want to show you the difference between having the Omni prompt and not. But because we define the action, we have our specific character in the Omni reference set up to be in the space station sprinting. And so here we're adding these additional details. And so what's great, and you can see this come through already here in this shot above, is that the OmniReference kept our character, our mech intact. And I would say this is quite a bit stronger than the original character reference tool that was shipped in version 6.1 and some of the previous versions. I'm noticing much better results in terms of character consistency. And so I think this is the tool we have been waiting for for quite a long time with Midgherian and really other AI platforms in terms of the character consistency when we're making our AI generations. And so this opens up the door for things like creating books with characters and basically taking some of our favorite AI generated characters and putting them in different scenes. And we'll continue to do that here. So we have the R-Mac sprinting through a space station, which is awesome. And what we're going to do now is we're going to use this prompt again. And this time I'm going to go ahead and change the prompt up and we're going to change the scene completely. So we'll say a mech once again, the character that we're referencing. So sitting. Struggle to get that prompt out. A mech sitting in a grassy field holding a pink frosted donut on a bright and sunny day. So here we're actually changing up the scene. Now we're saying grassy field and bright and sunny day. Then we're also saying holding another object. So in this case, we're saying hold the donut. And then we're also specifying sitting. So before we had specified, hey, sprinting, put it in motion. Now we're saying go ahead and sit. So let's go ahead and press enter. And then as soon as it picks up, we'll hit rerun a couple of times. While this is working, I just want to revisit this other prompt that we wrote here where we set a mech sprinting through a space station. And a couple of key things here. First off, you can see that when we use the OmniReference, it is R mech. And it's consistently R mech every single time we use that OmniReference. When we didn't use the OmniReference, you're going to see here that we're getting much different mechs. So very, very different. In fact, even the art style is different. And so one of the things I've noticed about the OmniReference that's really great is that it keeps the style consistent. So whatever style your character is in, it actually makes the scene in that particular style as well too. And there's ways to wiggle this a little bit, but overall the OmniReference does a good job holding on to the specific style. Here we got our pink donuts back and a couple of things that we're looking for. We're not really seeing a lot of sitting. Oh, there's one. And we can do certain things to actually start to adjust this. So one of the things we noted before was the Omni-weight was 300. Now if we take the Omni-weight down, let's say down to 100, we're gonna weaken basically the influence of the Omni-reference. In this case, the standing character has in the overall prompt. So what I'm hoping is by loosening up that Omni-strength, we're gonna see more of the sitting action. So actually I'm going to say pulling a small for whatever reason we got huge donuts, small pink frosted donut. All right. Now just because I have the weakened Omni strength, I also need to adjust it in the prompt here because what's going to happen is, is that this will override the slider. So if I don't delete this, it is going to catch and bump it up to 300. So we'll bring it down to 100. We'll hit submit, let this pick up, and we'll rerun a few times. We got our results back. And because we weakened the Omni-Way, you might start to see some artifacting or some kind of anomalies in the inner character. So like here, we got kind of like this handle thing coming out of this head, which I think is fine. But overall, I think the overall design is really successful on the character. I think it maintained its quality really well, even out of the lower Omni-Way. One of the things that caught me off guard here was that I thought this was a mouth but it actually got the reflection of the donut which is really, really slick. I think that came out looking really nice. Here we're getting a little weirdness in the visor that's totally fine but overall we do have a sitting one. Now I don't know, he looks like he's holding like a bowl of donut and spoon here so he'd probably do some edits to clean this up. But overall like this one's perfect so lowering the Om weight, you can start to do things like change position. And if you really lower it down to something like 25, you even start to change the style. But let's do one more simple example. I'm going to go back to the Space Station one here. Let's go ahead and run this a little bit lower on the Omni weight. And we're at 100 here. And this time what I want to do is I want to go ahead and say Profile Shot. So here we took an action shot and we're trying to basically turn the camera to the side of the character. So let's go and press enter. Add a few reruns and speed this up and take a look at the result. I got our results back and with that lower OmniWay we are getting a true side shot which is pretty cool. And it has to start to really figure out what the side and the back of the character looks like. I think even like this back piece right here could be interpreted a lot of ways. So we're seeing things here like he's a little more chunky or chunky, if you will. But overall, I think the side shots came out really nice. Lower weight, so we're not even seeing the eyes and the visor there. Here we're getting some other kind of reflection, but ooh, red. But overall, I think pretty successful. There's a few shots that are absolutely usable in this series. One more quick note that I want to make is that if we really crank the Omni way up, we get some really crazy results. In fact, sometimes they don't even get the character in the shot. So let's go ahead and actually just crank it up all the way. So this is like really locking down and saying use this character, although it gets pretty wild. So let's go ahead and just run this a couple of times and speed it up and close out this video by taking a look at the results. I got our results back and like I said at some of these higher Omni weights I'm surprised I got the character but you can start to see it certainly we're not in a space station and it's actually a little like granular a little bit tough tough to read And we start to lose some of the character like even in this one so even at a higher Omni weights almost like we get less of the original character Not sure what the logic is there. He looks pretty good there, but still a lot more, just kind of a messy image. But yeah, I think really I've been operating really in between OmniWayte25 and 400 and have been really satisfied with the results so far. All right, let's go and wrap this video up. In the next video, let's go and take a look at OmniWayte with objects. I'll see you there.",
4
+ "language": "en",
5
+ "duration": 598.42,
6
+ "timestamp": "2026-01-19T18:25:38.121595"
7
+ }