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[flow_default] Transcription for audio/AITJJSORT/Blender Course - Advanced Interior Visualization Training/1 - Introduction/2 - Preparation of the Work Environment.wav

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audio_AITJJSORT_Blender Course - Advanced Interior Visualization Training_1 - Introduction_2 - Preparation of the Work Environment.json ADDED
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+ {
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+ "file": "2 - Preparation of the Work Environment.wav",
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+ "transcription": {
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+ "audio_file": "2%20-%20Preparation%20of%20the%20Work%20Environment.wav",
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+ "text": "In this lesson we will move on to discussing the work environment in Blender. At this moment you see an empty scene on the screen which contains three all classic basic elements such as a cube, the sun and the camera. We will of course remove these elements. In this scene we will be creating our apartment visualization. However before we get to that we will talk about a few key factors. The first of these and very important in the context of work and comfort will be setting the appropriate units. In fact, the units we need to change are the units of length. Meters are set as the basic units. However, we will be working in centimeters. This is quite convenient from a practical point of view because if we want to model something with small dimensions, for example, that's an intimate by, that's intimate by, by smith. It will be more convenient for us to enter values like 10 by 10 by 0.5 from the keyboard rather than providing these values in meters that is 0.1 by 0.1 by 0.0.5. Actually by 0.0.0.5. So that is quite a significant inconvenience. Therefore, from the perspective of the modeling stage, we can move on to the next workspace which I called Materials. And this workspace is divided into four different windows in the window. In the upper left corner we see the camera preview and here I always have the camera preview setup where I can see what changes in my scene if I make other adjustments here. The window in the upper right corner. Here I have the viewport which is exactly the same as in the modeling workspace. And here I can move around, shift my elements left to right, move the camera, juggle the lighting etc. Everything I do here will be visible in the camera preview in this spot. Below I have a window where I will just create slightly adjust and modify materials. And in the window in the lower left corner I will be dealing with mapping. This is quite convenient where elements such as nodes responsible for compositing are located, puto-paka, and where we can perform post-production of our adjustments, as well as work with the denoiser. At this moment there is nothing specific here. We will address this in later stages of this course. In the files for this course there are also additional folders. They look like this at the moment. Here we have folders with backgrounds, models, textures, clicks, mood boards that you have already seen and with add-ons. We also have two Excel files containing lists of models used in this course. As we work on the course, we will likely add more directories that are not present at the moment. All these folders, along with those that will appear later, will of course be included in the additional files for this course. That's all regarding the introduction. In the next lesson, we will discuss the cycles rendering engine.",
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+ "language": "en",
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+ "duration": 261.77,
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+ "timestamp": "2025-12-10T17:32:54.909995"
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+ },
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+ "timestamp": "2025-12-10T17:32:54.913288",
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+ "processing_time_seconds": 64.90910577774048
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+ }