[flow_default] Transcription for audio/AITJJSORT/Blender Course - Advanced Interior Visualization Training/3 - 3D Modeling/1 - Walls.wav
Browse files
audio_AITJJSORT_Blender Course - Advanced Interior Visualization Training_3 - 3D Modeling_1 - Walls.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"file": "1 - Walls.wav",
|
| 3 |
+
"transcription": {
|
| 4 |
+
"audio_file": "1%20-%20Walls.wav",
|
| 5 |
+
"text": "In this lesson, we will move on to modeling the walls of our apartment. We will model the walls based on a DXF template. Our apartment will look like the one shown in the PDF. In black, you can see the outline of the walls, you can see the windows. The stairs are marked, the beams are indicated with a dashed line, and the floor slab is marked. Here, the are marked. And we have the heights described. This is helpful because we don't have any cross sections or any other additional materials. We will remove all extras in our scene. I also note that I will not be discussing every step-by-step detail of what I'm doing, because this is not intended as a course for complete beginners, but for those who have already had some experience with Blender, and can navigate it more or less fluently. So I will not be covering all the keyboard shortcuts. We need to import the DXF base. To do this, we go to File, then select Import, and there should be an option for AutoCAD, DXF. If this option is not available, we need to go to the Edit tab, then Preferences and proceed to the Get Extensions tab. Here, there should be information on whether Blender can operate in online mode. If Blender is offline, we need to select or choose the option to give it internet access. And then we can download various extensions. The extensions we can download look like the ones below. They are grayed out and require clicking the install option. I have already installed some earlier. Several extensions are very important from the perspective of modeling and working in architectural visualizations. Find all the options you see here except for the last one, because the last one is an add-on that displays keyboard shortcuts to make it easier for you to follow this course. For each of these options, you need to click Install. If you click Install, for example here, on the first option from the and choose the AutoCAD DXF option. We locate our directory. The directory is underlies. And here we have the file underlay.dxm. We can uncheck import text, but then we will lose the information about the elevations that I showed in the PDF. However, we can easily read them by having the PDF open on the side. I will leave the text this time though. We select Import and our underlay has been imported. We will model the walls using PlayD. First however, we need to enable snaps and set the snaps to the vertex option. We will also switch the pivot to bounding box center. By entering edit mode, we will model our walls by extruding edges to the characteristic points of our underlay. Characteristic points, meaning all kinds of windows, columns, door openings. There might be some difficulty now with an inclined wall. First, we will extrude to a characteristic point. Then we will drag it to the next point. We will drag it to the side. And here, a bit upwards. Generally speaking, it could stay this way because no one will see it anyway. And it's a bit of a waste of time to deal with it. But we will do it properly. We will select all these here. Facebook. Below. The X button is the limited dissolve option. The limited dissolve option. It removes what we don't need. In this case it removed all the faces. Next we need to choose the vertex we want to remove. We will choose the dissolve vertices option. Thanks to this, our mesh has been significantly simplified. And by moving this vertex to this point, we get exactly the plane or face along such an outline. That interests us. We can also connect these two vertices here at the extreme edge. So as to divide this one large face into three smaller ones, we return to modeling. We move to next characteristic points. In this way we close outline of external walls. We will create the internal walls in the same way but as an independent model. We begin with the post. This one here. Here we have a beam as a dashed element. And then the wall. It starts for us at this point. We will model up to this point. And to the next characteristic points. We have this part taken care of. Now, we will model this wall as well. We do everything exactly the same way, using the same commands. Mainly it's moving, stretching. And nothing more. These are very simple tasks. Okay, our walls in the flat projection are modeled. Now we need to extrude them to the appropriate heights. We have information here that the entire room has a height of 555. So we select all the walls except for the windows and except for the doors here. And we extrude to the value entered as the further axis. We have information. Next, that HP, which is the windowsill height, is 10 cm, and then the windows, they run all the way to the top. I select the windows and extrude them from 10 cm upwards. And at this point, I think I can finish. I could also possibly copy these planes to the very top to create the end of these window openings here, but I will finish that when modeling the ceiling. So the external walls are taken care of at this point. As for the internal walls, we have information that in this part the height is 275 cm. So I outline all these walls and I extend them upwards by a value of 275. There is an opening here and here as well. There is an open passage here, there is an opening. It might be in some form of a frame but in our visualization it generally won be visible, so we can completely ignore it. Therefore I decide to remove this back. Moving on, here we have a column. This column will have a height up to the very top of our room, so I extend it all the way to the top. Here is a beam. We have information that under this beam, the height is approximately 245 cm. So from my plan, I copy the top to a value of 245. And then I need to assign this beam a thickness that I deem appropriate. Let's assume this beam will have a thickness of about 40 cm or 45 cm. I can remove this plane from here. And then this beam and this column, I will separate them so that they form an independent element. I do this because these two elements, namely the beam and the column, will be made of concrete material. The rest will be made of plaster material. I might tidy up and improve the geometry of these two elements a bit, because for this connection here, especially in this spot, I would like it to be slightly rounded in the end. So for Blender to do it nicely and neatly, the geometry needs to be done well here. Entering Edit Mode, I will add subdivisions to the column, and position them at the top and bottom of my beam. Next, this plane. The planes exactly two, which are in the middle, I will remove and by selecting everything, I need to use the merge by distance option, which I don't see here at the moment. We will get to why it is not visible shortly. The option is not visible because I simply forgot to install one more in the extension. Going back to preferences, I need to find an option like edit mesh to this option will be somewhere here we need to find it next edit mesh to we are looking for something like that I might already have the search option here yes I type edit mesh at the top and that's exactly the option we were looking for. We select Install. And now it should be what we're looking for. Exactly. In the Mesh Tool Options, we select Mesh by Distance. And thanks to this, everything that is duplicated, in this case four vertices, has been removed. The geometry is correct at this point. We can also adjust the wall geometry a bit in the area of these sills, because I will also want in exactly the same way as with the column and beam, which means I will add divisions, this time located practically at the very bottom of our walls. I will remove the double-tub-off faces. Use option, match by distance. Here we also have a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a door. The door is described as having a height of 205. So, by that value. I need to raise my planner upwards and extend it to the very top. In this place we can also adjust our grid also by adding such divisions. Removing elements. Selecting option, matter by distance. The grid looks quite good. Of course, in some places we could look for additional divisions here, like for instance here, but it won't have a significant impact on our geometry in the case of our visualization. On the rounding we will want to perform at a later stage. As for wall modeling, that's all for this lesson.",
|
| 6 |
+
"language": "en",
|
| 7 |
+
"duration": 732.94,
|
| 8 |
+
"timestamp": "2025-12-10T17:44:27.025677"
|
| 9 |
+
},
|
| 10 |
+
"timestamp": "2025-12-10T17:44:27.030745",
|
| 11 |
+
"processing_time_seconds": 153.27456974983215
|
| 12 |
+
}
|