[flow_default] Transcription for audio/AITJJSORT/Blender Course - Advanced Interior Visualization Training/3 - 3D Modeling/2 - Floor Lists.wav
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audio_AITJJSORT_Blender Course - Advanced Interior Visualization Training_3 - 3D Modeling_2 - Floor Lists.json
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{
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"file": "2 - Floor Lists.wav",
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"transcription": {
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"audio_file": "2%20-%20Floor%20Lists.wav",
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"text": "In this lesson, I'll show you how to model a very simple baseboard and how to easily, quickly and effectively lay it around our walls. First, we'll mark our walls. We'll isolate them to hide the underlay, our panels, and we'll create a model of the baseboard. It's going to be the simplest model in the world. It can't get any simpler than this. So a rectangle measuring 0.6 cm, which is 6 mm, and a height of 6 cm. We'll give this baseboard some length to make it 3-dimensional, and then we'll rotate it at an angle 90 degrees. We'll tidy up this model a bit by assigning the origin to the geometry. This will allow us to move the baseboard around more easily to work on it, modify it and so on. This would definitely be more convenient from a practical standpoint. We bring our baseboard to the start of the wall where we begin and we place it at the very bottom. We need to wrap this baseboard to the right now. It would be nice if we could create a 45 degree miter here. Such a method can be done very easily. We enter edit mode and with the selected vertices we highlight the vertices that we're interested in. And with the right mouse button we have the share function. The share function allows us to rotate our vertices here, setting different angles. We need to choose the axis that interests us because if we have the x-axis at this moment nothing can be done. But after clicking the y-key and selecting that axis we can already see that the geometry is being modified. We'll be working with values of minus one or one. If we enter the value of one we can see it clearly. In the upper left corner, geometry, we'll rotate for us or modify to a 45 angle, but not in the direction we're interested in. So we need to enter the value of 1. Having that value, the geometry is being modified, and we can move it here to the point that interests us. Next we select the face, and with the E key on the X axis, we pull our base board towards the end of the wall. We're zooming in, and the same operation as before, share this time on the x-axis. And we enter the value, this time minus 2 and minus 2, because if we enter the value of minus 1, we'll return to the starting point and we have to enter the value of minus 1 again to achieve the cut in the right direction. So we can immediately enter that value as minus 2. We need to go around all the elements with that number, meaning we need to go around the walls, the column, and so on. Everything that is visible. The stage of pulling the baseboard around. I skipped it to save time. I did that off camera. As you can see, the baseboard is now around the entire apartment. I took a break here in the door opening. And that's really it. The situation is a bit more complicated when we have a wall at an angle like this. Because in this case, it to match the angle of this wall. In this case, I'll hint that it's actually equal to 15 degrees. And I pulled it out quite awkwardly, pushing the baseboard into the wall from both sides. As I said, I won't worry about it in this case. It was specifically occupied. If it were to be done very accurately and precisely, you would probably need to use an option here. Cut one baseboard, and the other at the right angles, using Boolean, and then connect these two elements together. Quite problematic. At the end, I'll add a bevel modifier to our baseboard to round off its edges. I'll add a bevel with a rather small value. Let's try an example with a value of 0.1 with five segments, and I think it should be okay, I won't apply this modifier because I might want to decrease or increase that value later. For now, I'll leave it in an open form, and it won't interfere with anything. I'll add the same to this baseboard, even though it shouldn't be visible. But I would like it to be together already, consistent, if I'm selecting this baseboard. Next, select the baseboard with the modifier by holding the Shift key. The baseboard. But, has the modifier. And under the Cartrel L keys, I also have something like copy modifiers. By choosing this option, I'm automatically copying it. Everything that this list has selected as the second one and highlighted in orange. This baseboard is selected as the first one. This way we've modeled the baseboards. And that's it for this lesson.",
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"language": "en",
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"duration": 350.67,
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"timestamp": "2025-12-10T17:33:30.957969"
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},
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"timestamp": "2025-12-10T17:33:30.962318",
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"processing_time_seconds": 100.95467877388
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}
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