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[flow_default] Transcription: 005 Blend Material Properties.json

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transcriptions/005 Blend Material Properties.json ADDED
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+ {
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+ "audio_file": "005 Blend Material Properties.wav",
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+ "text": "Before we start painting the ground I want to explain the properties of the blend material. So if you double click the Blender material to the right you can see a lot of properties that you can change between and this gives us a lot of flexibility when we work with our ground mesh. So here at the top you can see if you click use scatter layer and you enable it. You have more options you can go through. So if you disable it again, it will disappear. And you can also add some adjustments layers to the base. So the base is the first sand material that we chose. So this is our base material. And the adjustments is so you can add some adjustments. So for example, if you want to control the color of the material, maybe it has a wrong color compared to the other sand materials you have. So if you can see if you un-tick it, you get less settings and if you tick it, you can now change the color and also the tint. The same thing goes with the middle layer and the top layer. And a very cool thing is you can use the puddle layer and you can actually paint puddles on your mesh. So if for example if it's raining, this is a very cool effect. Okay and now we have the top layer blend controls so you can choose how much you want to blend the top layer together with the middle layer and this is the same thing that goes for all of the other layers. You can change the rotation of the layer. You can change normal strength, so how much detail it has. And yeah, this goes, the same control goes for both the top layer, the middle layer, and the base layer. And at the bottom you can change the puddle settings, so right now we can't see them, but if you apply the puddle to the, or if you enable it, at the bottom you will see you now have the So this is very cool and these are the properties of the blend material. As you can see, the first thing we probably should do is reduce the tiling or increase the tiling, sorry, of the ground because right now it's very large and it has an incorrect tiling. And this is something we can do here in the base layer tiling for all of the layers. So let's go over to the next lesson and start creating the ground.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 172.42
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+ }