[flow_default] Transcription: 005 Limiting the FPS Usage.json
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transcriptions/005 Limiting the FPS Usage.json
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"audio_file": "005 Limiting the FPS Usage.wav",
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"text": "Okay, so the last thing before we end the optimization is the frames per second limitation. So you can see here if you click show FPS it will show you some kind of FPS and right now it's showing me about 120 which is the limit inside of the engine but it will show a lot more if we will package the game and export it as a.exe file. And so right now it's fine this is limited and you're going to use 600 FPS. If you're a very slow one, you're going to use maybe 90, I don't know. And this will be very heavy for the GPU. And you can even hear the sound of your fans inside of the computer because you haven't limited the FPS. You don't really need 600 FPS. So this was a problem that I had with FOMTAIL when I released it and I didn't know anything about it. I wish I did. To do this, inside of edit you go in project settings. Inside of project settings you can write smooth. Here you can find smooth frame rate. You have to enable this. In here you can write a maximum FPS and a minimum FPS. For Funtail, which is on Steam, I wrote 60 because it's not a shooter game. It's a tub builder game that you have to build and therefore you don't really need more than 60 FPS. But for example a shooter game maybe you want to put the maximum to 140 or 180 or something that makes sense and the minimum to maybe 30. Okay so this is the frame rate that you have to apply and therefore when you have a very powerful computer, if you set it to 200 it will never go above 200 because you really don't need more than this. Okay, and that is how you limit the FPS. And this is good to do because then you don't use as much power from the GPU.",
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"language": "en",
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"confidence": null,
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"duration": 146.75
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}
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