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[flow_default] Transcription: 01_finding_a_good_idea.json

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+ {
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+ "audio_file": "01_finding_a_good_idea.wav",
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+ "text": "So you want to create a 3D artwork, but you don't know what to create. You don't have any 2D drawing skills to scribble down some ideas. Well, in this video, I show you how you can came up with a cool idea for your 3D artwork by simply browsing the web and collecting some nice images. Didn't sound too complicated, right? It isn't. So let's get started. So before we get started, I'm using a tool called Pure Ref, which you can find on pureref.com to show you all this stuff I'm showing you in this video. If you want to know how to use Pure Ref, check out the next video. This won't be part of this video here. So first of all, I don't recommend to simply grab an image of another artist online and simply recreate it one to one. Certainly if you have the permission of the other artist, you can do this. But what I do recommend is to grab images from other artists and we mix them into your own artwork by adding your own twist to it and mixing different elements of different artworks into your own idea, into your own artwork. Before you get started with an artwork, you should ask yourself, what is the purpose on creating this artwork? In best case, this shouldn't be just a random thing. So put some intention into it to make it something which you can grow from and improve your skills to get to the next level somehow. So maybe you want to learn a new software, which you probably do right now with this course here. But why not creating something which you can use for your portfolio, but you should think about what you want to put into your portfolio in order to show your skills, your ability to reflect what you want to do with your art. Maybe you just want to inspire people or tell little stories, but maybe you're aiming to get a job at some day, but then you should focus on the thing you want to do. Like if you want to become a character artist, you should create characters certainly. And you should focus on showing and improving your skills as character artists. In this way it's much easier to find inspiration for the topics you want to use in your artworks. If you are doing this just for fun or don't find any inspiration at all I recommend to join online art challenges like we do with our CGBoost challenge where we announce a topic and you should create a 3D artwork related to and beyond. So first of all, think about why you want to create your artwork. In my case, I wanted to create a 3D scene where beginners can learn all the important things that you need to know about your artwork. So I wanted to create a 3D scene where beginners can learn all the important things that you need to know about your artwork. So I wanted to create a 3D scene where beginners can learn all the important things that you need to know about your artwork. In my case, I wanted to create a 3D scene where beginners can learn all the important tools Blender has to offer while creating something that looks cool and they can be proud of. So overall, the scene shouldn't be too complicated to recreate, but on the other hand, it should look really cool. So with that in mind, I started to look for some inspiration. And I found this image here from Andre of this cool Soviet car, which I found quite inspiring. And I thought this could be a cool object to recreate in a beginner workshop. But everybody who knows me, I like to add like robot legs or thrusters on ordinary cars to make them look a little bit more extraordinary. And that's why I came up with the idea to make this a flying car. And so I found to if I create a flying car, we need some environmental stuff. But all in all, we mainly want to focus on the car. So the environment should be pretty simple, but still look cool. And so I found this, which had this nice rocks here, which also is pretty cool for learning some modeling techniques. But all in all, if you think about a desert, for example, there is not much going on. There are these rocks and maybe some plants and everything else is sand. So the whole scene is pretty simple, but with these nice rocks, it could look quite interesting as well. So these three images are forming the base idea of the image I created in my head. So don't underestimate your brain or your imagination because if you just look at these images, your imagination is building some cool stuff already and combining these images into something new. So when you're done with getting your inspiration for the basic idea for your 3D artwork, so the next thing you should think about is what art style you want to use to bring your idea to life. So and since I wanted to create a beginner friendly scene, it should be somehow minimalistic and the best way to go is this typical low poly style because the objects are pretty simple to create. You can create many different variations of your objects pretty quickly, change your objects and so on without spending hours on creating everything and creating like a full realistic looking car takes a lot of time and it's probably way too much to start your journey as 3D artist. So this low pulley look is really good if you just want to start out. But even as advanced users, it's a lot of fun to create low pulley scenes since you can achieve quite impressive stuff in no time. So I gathered some images here from ArtStation to get an idea of how this low pulley look or a car in this low pulley look could look like. And that's basically the art style I want to use. So the next step is to think about the mood of your image. Mood is a perfect tool to elicit emotion in the viewer and this makes people look at your image even longer and dive deeper into it. So and mood is mainly controlled by color and light. And I found these images here which basically represented the mood I wanted to have in my image. So you can see this yellowish to pinkish, blueish colors, which fit really nicely together. So on this, as you can see here is really combined with the sunset feeling, which I also wanted to show in my image. So, and the last thing I did before I started my 3D scene was to gather some more references mainly for the car. The good thing was that this guy here had the name of the car. So I easily could find some reference images of the car on Pixar Bay or on Flickr. And also I found this nice blueprint, which I will use later on to actually model the car in Blender. And I also found this nice image of these rocks here to get some idea how these rocks could look like. Okay, now we have the style, the mood, we have some references and the base idea of the scene. But in the end, there's one important ingredient missing and this is the storytelling part. So storytelling doesn't always mean you actually have to tell a story, like in a book, for example, or in a movie. Storytelling means to give the viewer inspiration so that they can build their own stories inside of their head. I added the luggage up here so that you get the feeling that this car is on the road and then it's flying to this desert scene, which makes me think about, okay, where is this car flying to? Who is this car flying and what is this world around this car? Why this car is this sci-fi elements to it? So this makes it way more interesting to look at this image and to think about or dive deeper into this image so that you can imagine a whole story behind this. So even a simple scene like this can tell a story. Yeah guys, and as you can see, I didn't create a concept art or scribble or anything like that. Only these images here helped me to build this scene down here. So the next time you want to create a 3D artwork or even a 2D artwork, browse through ArtStation, Pinterest or whatever site you like, collect images for inspiration, for your general idea, for the style, for the mood, reference images as modeling foundation and think about the story you want to tell with your image. And all in all, keep in mind what the purpose of your 3D artwork is you want to create.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 539.86
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+ }