[flow_default] Transcription: 003 Placing the 3D Assets.json
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transcriptions/003 Placing the 3D Assets.json
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{
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"audio_file": "003 Placing the 3D Assets.wav",
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"text": "Let's go ahead and add in our large 3d models. So now I can click on this camera and I can right click and press pilot. Now when I do this, now I'm watching through this camera. So if I click of 11, you can see I'm watching through this camera and I want to design the shot for this camera. So I'm going to drag in a scene and try to design it to make it fit this camera. So don't worry about the look right now, it looks very bad because our lighting is not optimal but we are working with lighting later on so don't worry about this. So for example now we have added the cliff and maybe you don't want the player to view the edge over there so you could have this cliff and you could also press alt and then duplicate it by dragging it again and you can change it a little bit and try to make a scene out of this. So for example like this. Okay this should looks perfect for me for now we can always try to change it up later and then when this is finished I want to finish or I want to find my next thing that I want to add and of the assets, actually I don't like this camera angle currently so I'm going to move it a little bit. So to do this I'm going to click on this arrow up here to stop piloting the camera. I'm going to go back and right click this camera, going to transform and remove the lock from the camera movement and I'm going to pilot this camera again so I can move it and now I can actually now I'm actually inside of the camera and I'm moving it and maybe I want a more close-up shot so something like this maybe or maybe we can include this. So we can make a scene looking something like this. And I'm going to stop piloting the camera and right click, transform and lock the camera actor. Now we can pilot the camera again. And I think this shot would be a lot more cooler than previously. Okay, now I'm going back and I don't think we have more larger assets. Now we have the stone, we have the military items, we have the starfish and the tree debris. So right now this is fine for now and let's go over to the next lesson where we will paint the ground.",
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"language": "en",
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"confidence": null,
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"duration": 187.84
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}
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