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[flow_default] Transcription: 02_06_head time-lapse.json

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transcriptions/02_06_head time-lapse.json ADDED
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+ {
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+ "audio_file": "02_06_head time-lapse.wav",
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+ "text": "Here we are. This is the second time lapse I wanted to show you. First of all, I represented all the detail on this new head with clean topology and new UV. So I masked the most critical part to not be projected and projected the rest on all the subdivision levels. After that, I began sculpting a little bit more detail, so the secondary form in some parts. I adjusted a little bit the shape of the head, the eyes, the cheekbones. I'm still working on primary forms. Little changes here and there can really make the difference. In fact, now that I saw her in Maya and I saw how the lights hit her face. I know where to make corrections. Always check your references, both of your role and anatomical references in general. I'm showing you these time-lapse without purpose active. Sometimes, though, sculpting faces is helpful to keep it active. Of course, don't use an extreme angle. And when you are using a spotlight, try to find the right angle of the photos. I needed to start sculpting secondary forms as well. In fact, I began to change the lips, for instance, give them more volume. I'm starting to see the lightness actually. In fact, next step will be to create some textures. We are going to use XYZ texture and I'll explain you my workflow using ZBrush and XNormal. So whenever you are ready, meet me in the third chapter.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 215.68
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+ }