[flow_default] Transcription: 02_car_base_materials_part_2.json
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transcriptions/02_car_base_materials_part_2.json
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{
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"audio_file": "02_car_base_materials_part_2.wav",
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"text": "In this video we will add the missing materials to the base color of the car. So I want these materials to be relatively dull except for the windows. So if you want to have a more shiny looking car, let's go to the car main color. Then you basically can reduce the roughness. Then you can see we have this nice reflections and also increase the specular value. So but for me, I want a relatively low specular and I keep the roughness at 0.5 and the same thing for the secondary material. Then let's add another material. Let's call this car metal and this is basically every area which has this grayish metal look. But I won't add a metallic shader here because I think for this low poly look this is too reflective or it just doesn't fit too much. So what I do, I simply change the color to a more darkish gray. And then let's quickly check how this looks. Let's tap into edit mode. And basically the whole lower area here should have this gray material. So let's press Alt A to deselect everything. Then let's press L, L, L, L, L and also to mode. Let's deselect everything. Alt A. Let's hover the mouse above the main car body, press L. So only this is selected. And now I press Ctrl I to invert the selection. So basically I select all the tiny parts and then I press H to hide them all. So I can fully concentrate on the car here because I want to add this dark gray color to the bottom. So I select everything over here. And then with the shift, I add the missing pieces. Then select the color metal and assign. And I also want to add this dark gray color over here. So I select this area and click control plus plus to increase the selection. And then assign. And I also want to add this to this area here. I select these two, Ctrl plus to increase the selection, car metal assign. So what happens if you for example accidentally added some faces to one color which you don't want, then simply select the other color which they should have and then simply click on assign. Also what is quite useful sometimes if you select everything and want to deselect a certain area which already has a material for example the second daily color you can simply deselect this area also here deselect so we only have the area selected with the car main color or what you also can do is simply go to car main color and click on select then it will only select the areas with this material on. So let's add a new material. Let's call it car windows. And I don't want to add a transparent material here because we don't have an interior. So what I do, I simply change this to a black color, increase the specularity and decrease the roughness to zero. Then let's select all the windows. I press C here for this circle selection and then right click to disable this. And this way we can also quickly paint over the faces. And let's select the car windows and hit assign. And if I now quickly tap out of edit mode, you can see the reflection. And it basically reflects right now this image here, which is basically in the background of our scene. So now I press Alt H to unhide everything and now we can go on to add the missing colors. For example, I also want to add this to this area. I just select one, then hit Control the one on the other side and it will select the whole way to the other face. And let's assign this as well. So then let's select the bumpers here and here assign. And I think let's also add the headlights to the car metal. And as you can see right now, in my opinion, the headlights are rotated a bit weirdly because we have this edge pretty close to the outer body here. So what we can do without the need to rotate both, we simply select one and then let's go up here to mesh options and enable X mirror. That means all the transformation we are doing on one side will be mirrored automatically to the other side. If the other side is perfectly mirrored. So one quick note from the future here in later versions of Planet 2.8 you can see that the options does not appear up here anymore. That's because this top bar thing is disabled by default. So you have to click on view and enable the tool settings. Then this bar appears up here. And if I now switch over to edit mode, then you can see this options appear here in this corner. So if you click on that, you can enable or disable X mirror or you simply click on this little X button. Also, if you don't want to enable the top bar, let's disable this once again. You can also go over here under this tab. You can also find the options over here with the X mirror. So what I do, I just rotate my camera view that I look more or less perfectly from the front view on this headlight and press R, then our view will be used as rotation axis, as you can see. And then I simply rotate this just a bit. And then I think this fits better. All right, I quickly added a bunch of more materials, as you can see, for example, for the license plates in the front and in the back here, then one brown color for the luggage and a beige color for this kind of thing and the ropes here. And as you can see, I also reused my metal material for some of the luggage parts. So try to reuse your materials as much as possible so you don't have this infinite long list of materials. And I also applied the window materials to the side mirrors here. Now I had slash on the numpad to show all the other objects. And now let's quickly add some materials to these as well. First of all, you can see if I now select a new object, the material list is gone because these materials are linked to one object only. But if I click on the cable, I can always take a look in the material library and pick a material I want to have. For example, if I want to add the car metal, then I simply have to click on this. And I think in this case it's totally fine to use the car metal here. So the whole lower area is more or less one color, which I think fits quite good. Now to easily add materials to all the other objects, you either can left click, hold and drag and drop a material from the material library icon to the other objects or you select the objects. Then as last object one that already has the color and then you press control L and then click on materials to link this material from this last selected objects to all previous selected objects. You also find it under object, makings, materials. Same thing for the nozzles. For example, if I select all the nozzles and on the last one here, I click on the library and add the car main color. And then I hit control L materials. Then this will be copied over to the others as well. But the nozzles should look a little bit more interesting. Let's hit slash from one nozzle and let's change this a bit. Let's hit the plus button and also add the car metal material. Let's switch to edit mode. First of all, Alt A so that we don't accidentally add a material to a certain area, which we don't want. Then I hit L. This one here was a separate object and I assign the metal shader over here. Then let's select the inner area here and hit Ctrl plus a few times until we have everything down here selected. Hold down shift, left click to add the missing faces and then I also assign this to the metal shader and later on we will add a glowing material in here as well. And let's hit slash to see this one here is the inner area. Let's add the gray material to this area here as well. Unfortunately, we can't copy the information where we place the materials onto the object, but we can easily copy all the materials. So select everything. This one here is last, control L and then materials. So at least all the other objects have the same materials. And then we have to do it again for the others or you duplicate this here once again. If you are a bit more advanced user you can also use linked object data but I won't use it here because later on I want to add some individual damage to each of the nozzles. If you don't know what I'm talking about it doesn't matter at this moment. So I quickly will do the same thing I did here for this one nozzles for the other ones but this part I quickly skip. So here's just a little trick. If you select both and enter a multi-object edit mode, and if I, for example, select this area here and then this one here and click on assign, then you can see this works because both objects has the same materials in the same order. All right, I quickly added all the materials to the other nozzles as well and that's it for adding the basic color.",
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"language": "en",
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"confidence": null,
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"duration": 635.14
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}
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