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[flow_default] Transcription: 02. Building Effects.json

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transcriptions/02. Building Effects.json ADDED
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+ {
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+ "audio_file": "02. Building Effects.wav",
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+ "text": "our journey. This is really exciting. So we have seen node here, that we have all our track points and we have a camera. So let's just go into this camera and see. Yeah, and we have an awesome result. But before that, let's tweak some settings. Let's change the resolution of this as it was in our composition then just here select to Octane Render and I think that's it yeah with the settings yeah that's it then we need to import our sequence to the Cinema 4D in Octane Render. Right now we don't see anything. So let's just create a simple texture. Not Octane. Just double click here and you will get the default Cinema 4D material. Then in Color in the texture let's import our sequence with the phone. and click here to calculate. That's it. Now we calculate all our frames and let's just create the background image here and just put this texture on this background. And now you see that we have the background image. If we apply this, we see only this one, this zero frame. And to fix that, just go to editor in the material settings and click here to animate preview and Right now we have Ready. All right, but if you see in octane, we don't see anything For example if we create some object we see that object, but we don't see the background To fix this problem. Just go to Octane settings, here is the button and here we need to click Alpha channel. That's it. Alright and right now we on the step 3 as you remember from the beginning. We are right now on this step. Just keep in mind and be ready for other steps. So what we need to do next? Right now we will create animation, 3D animation. And to do that, first we need to create the basic model of this like a background plate for this phone. And to make that, create a cube like this. And then we just need to make it a bit like this. So the size by Y, let's change to 15. Then let's scale it in the Y axis, X axis, and then scale it like this. So yeah, right now we have just a simple example of our phone. As you see here, it goes outside. So let's make it a bit bigger like this. Yeah, would be perfect. Then let's align it where our points is. And that's it. Right now let's create the new rectangle spline. Let's rotate it on 19 degrees and hold shift to rotate exactly on 19 degrees like this. Then we need to create the exact same size of this rectangle. So let's just change the width and to make it like this and if you look at the phone you can notice that we have rounding edges here and to make them rounding just go here click on rounding and and now we have round edges yeah By the way, let's save the project right here and let's name it Trackingform. Go to Save and that's it. Right now we need to extrude our spline. So go to go here and select Extrude then place this rectangle to the extrude and now we need to extrude this by y axis so make here at zero and here like maybe 300 now let's make 250 yeah like this and just let's place it over here so the upper side of this box will be where our points is and now we need to create only one object from this extrude and to make that just press C on keyboard and you will get this kind of object with two caps and let's just delete this upper cap just like this press delete and done. Let's select all these objects and right click go to connect object plus delete. So now we have one object. Let's delete the mask and that's it. Now we are ready to move to the fourth step. It's creating different effects. And right now we will create some magic inside of this phone. It will create some cubes. It will be inside of these phones. You will see what I get. So yeah, right now we don't need octane. So just follow me and let's go! We need to create a Cloner object and. Make here one. And also make the size like this. And just let's make it more and more and more. Yeah, like this. Also the size for the axis, for different axis will be the same. Like this. But I don't like the fact that we have some cubes here outside the phone so let's just increase this and making something like this. Yeah, we can scale it a little bit. Nice. Now we have a lot of cubes here. Let's just place it. Oops, it should be on the bottom of this box. Then we need to create the animation for these cubes and it will be really easy stuff. We can go out from the camera. So right now we see all our cubes and to make the animation go to cloner, just select this, go to MoGraph, go to Effector and select Select Plane Effector. Here it is. And what it will do is change our position or scale or rotation as we want. So for example, right now it's changed like this. For example, let's make the final position like 2020, no 220 like this. And now in fall off, we will choose in shape sphere. Here it is. But now it's too small. Let's make it bigger maybe like this and now if we will change the position of this sphere we see how cubes change the position so let's see if we have the maximum value too high yes it's too high we need all these cubes to be inside our phone. But you know what, I think it will be really nice to make them going outside of the phone. But I will do this later. Right now let's create the basic animation. So right now in parameter we need to change the position so it will be only inside our phone and I think we can again tweak the settings here and fall off make to 100 yep nice and also let's change the plane parameter like this. And follow up maybe on the 80%. Yeah. That's it. Now let's just animate this sphere. So from the beginning it will be somewhere outside. Then just click here to Auto Key in. It means that if you move around timeline and change the position it will set the keyframe automatically. Like it's in After Effects but here you need to click on Auto Key in to make Auto Keyframe. Or you can just manually click on this icon here to make the keyframe after you reposition this sphere. So yeah, just let's click here. Also, let's create the first keyframe on the zero frame. Then let's just move forward to, for example, 16 the position as you want, like this for example, then I want to make it like this, then one more time to the center and here. Nope, I don't like it. Also we can go back to the camera and see what we have. Yeah, right now we have really interesting animation. And to make it more interesting, let's add some random position to our cubes. So just select cloner, go to MoGraph effector and select random. Here we need to, don't forget to unselect auto key in. If you have this selected and in position we need to move it in Y-axis. Yeah, like this. So just a few centimeters, like 10 will be enough. Yeah, so it always have different position on each cube. And to make it the animation more cool, let's add some more random effects so with plane we can add like wiggle animation so every cube will like change the position immediately and independently and to make it let's just go to moreGraph, Effector and select Shader. This is almost similar effect as a random, but you can hear, you can use the Noise Map. So in Parameter, let's choose Position, let's change the Y axis on 35 and in the shading let's go to Shader and select here the noise. And right now our cubes change the position with that noise. Let's change the global scale to 400 and also let's make the animation speed for 1 and let's see if we have the good result or not. Let's go out from the camera and you can see how each cube is wiggling just back and forth. I love it. We can also make the parameter of the position maybe more for 60. Let's see if we have something here. Yeah, I love it. You can also use crazy values here like this but I think we will okay with 17. Yes, nice. Also to make more wiggle to this we can just select our plane and add some wiggle with the wheel bright tag. So just go to Cinema 4D tags and select vibrate. And also save the project. It's really, really important. So right here, let's select enable position, make the amplitude 100 everywhere. And the frequency we need set this. Whoops. Let's choose the auto key. Like this. Yeah, this is awesome. I really love this. And let's just continue making this more interesting. So just select this cloner and duplicate it with hold CTRL and just place it here. Right now let's create a sphere here. It will be, for example, this size. Yes. Put it into the cloner and let's also group it. So just select sphere and this cube. and somewhere here like on the top of these cubes and also let's make the spheres a bit smaller like this and that's it we can delete the cube and that's it so right now we have this interesting animation and right now we can go to the next step it's to create a different light and textures for these cubes. Let's render our composition and right now we have everything white but let's fix that with textures and light. So let's just create the new texture Octane Material and let's apply it to the cube inside. Now let's apply it to this extrude and let's make it black like this and also let's make this glossy. So right now we have reflections on the side walls and maybe we can change the roughness a bit like this or we can use different textures, different roughness textures. And to use that I usually use Bridge from Wixel. Yeah, it's Wixel Bridge and it's free to use for everyone who will sign up with the Epic Games account and it's really powerful. For example, here a lot of different plans you can download. Also have this, by the way, we will talk about plans later, but right now let's talk about textures. So here we can choose imperfections and here you can see a lot of different imperfections, textures. And for this tutorial, I don't know what to use because there's a lot of them. So I already have downloaded some of them and I will use for example this one. I already downloaded it. So don't be shy and go to download this Quixel Bridge. It's really nice stuff. And in materials and roughness, I just need to put the roughness textures. By the way, all the textures almost all the textures are in 8k resolution and it's just mind blow. So yeah, let's just go here and we will come back to this later because we need to understand how it works right now. Right now let's create the new material, Octane, and let's put it on our cube. And also let's make the same stuff with this texture. Let's make it glossy. Also let's add some roughness. And let's make it not so black maybe like this, yeah let's just apply on the spheres our same texture as we used it before on the cubes and let's make the light from the bottom let's just create a new plane let's scale it, move it down like this. Yeah. And right now let's create a new textures, Octane Material, then go to emission, click here to texture emission, go to texture emission and let's apply it to our plan. Let's see if we have any results here. Yeah, right now we have a glowing plant, but it's not enough. So we need to increase the parameter. Yep, like this. Also, we can colorize this as we want. So we, in the texture, we need to add Cinema 4D Octane RGB spectrum. And here you just can select the color that you want. For example, I will use this pink color. Let's go back to our camera and let's see if we have some good results. Yep, right now it looks not bad, but let's change the color so we can create a keyframe for the color here. So on the zero frame, it will be pink. On the frame 100, it will be, for example, this color. Also, let's create a keyframe. And on the frame 200, it will be purple like this. And then again, pink. Oops, I forgot to create a keyframe. Boom. Now we have different, different colors. Yeah, I love it. Also, we can create different colors for our cubes. So here it is. Right now we have only one cube. But if we will duplicate this and apply the new textures that we will create right now. Now you see that half of the cubes are white, half of them are black. And this is really not bad. We can just use this white I Really love the colors and also you can make the glossy for this and make it really really white and Right now we can see how the reflection works on our background plate We see that We see that our texture are scaled, so we need to change the projection to the cubic. Now we have this perfect reflection. Also we can make this roughness less than it is. So in the textures go inside of this filter and let's just reduce the lightness here like this let's go back to our camera I don't see anything yeah I love their reflections here it's really nice and this is almost finished for this kind effect. Also we can duplicate some more cubes and make the textures here as they're black and just duplicate more black colors. Yes, I love this. Right now let's create the HGRI environment. And right now the image is too dark. That's because we don't have any HGRI inside. And for HGRIs I usually use HGRI Heaven. It's free to use. You can see it here. Go to HGRIs and to make the light similar to the light in our scene we just need to select some of the HGRIs that we see see here because usually we don't have like 360 camera on the set where we will record some videos but and here we can just and here we can just find some similar HDR eyes that looks like your environment from the video. don't need to put this hdri into image texture. You can't do this because the hdri will be too bright and you can see how it will crash our so yeah we just did it but you know what let's just duplicate the emission material and apply this on the spheres and also let's reduce the amount of power in the emission material so yeah and right now we're ready to prepare our scene for the render. And it's fifth set. And it's fifth. And this is step number fifth. And this is step number five. And this is the five step of all our work. So let's just think how we can render it out.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 1773.84
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+ }