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[flow_default] Transcription: 01_intro.json

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transcriptions/01_intro.json ADDED
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+ {
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+ "audio_file": "01_intro.wav",
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+ "text": "Hi everyone and welcome to week 2. In this week the main focus is going to be on the rendering and compositing side of things. So we will start by setting up the renders for the environment. We'll be adding some AOVs and just start building our final frame in Nuke. After that we'll set up the renders for the effects. We'll make some final adjustments to the look of the fire, and we'll also set up the lighting passes. So once we have all the elements rendered out, we will go back into Nuke and build our final comp. Try to get your effects into the comp as soon as possible. This way you can actually view them together with the environment and also inside of the comp with all its different elements. And once you view everything together, it just makes it easier to spot what works and what element might need some further adjustments. And also because everything is rendered in separate layers, it's very easy to go back into Houdini, work on that specific element and improve it, and then bring it back into the comp and review it again. So that is all for this section. Let's start the week and I'll see you in the next video. Just a small note before we start. For this stage, your Sims don't need to be final or in a very high resolution. Just make sure that you have something ready so we can actually render it and view it inside of Nuke.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 99.58
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+ }