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[flow_default] Transcription: 004 Foliage tool - Adding vegetation to the terrain.json

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+ {
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+ "audio_file": "004 Foliage tool - Adding vegetation to the terrain.wav",
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+ "text": "Hi everyone, in this tutorial we're going to go over the foliage tool. And this tool will allow us to play to place plants, trees, or any other foliage mesh in the map. So what we're going to do right now is we're going to press shift three, or we're going to go all the way up top here to the top bar and activate the foliage editing mode. By doing that, it's going to show up the panel on your left with all your foliage tools and settings here. So to get started, we actually need to import our foliage. Right now, as the starter content, there's nothing interesting that I would want to import. So what we're going to do is we're going to go to content here, and we're going to press Quixel Bridge. And on Bridge, you have thousands of assets that you can play around with, and it's great. So if your bridge open, what are you going to do is you're going go to search and you're gonna search for Fern. So let's search for Fern here and you see this leather Fern. That's the one that I have selected right here. You're gonna download that. So you're gonna press the download button. If you want to change the quality feel free to you also can change the settings but there's no need to it right now for this tutorial. So just go ahead press download. Once it's downloaded, there's gonna be the add button which is going to add to your project. So I'm going to click add. And I should see successfully exported one assets. By the time I'm recording this video, I know that there's a known bug that bridge won't actually add or download anything into your project. To fix that, you can go to Quixel Bridge and download their third party software. And it works the same way. You just download bridge. And it's basically the same window but it's not built in an unreal. But by the time you're watching this video, all these problems should be fixed. So you should be able to use bridge out of unreal. But if not, just go to quicksail.com slash break. Cool. Once we have added to the project, we can go ahead and close bridge for now because we're going to be only using that tool. Let's go back to our editing mode. Let's press control, Space for a drawer. And if you go all the way to Content, Megascans, 3D Plants, you can see our Fern, Foliage and Texture all the way here. And here are the static meshes that we're going to be using. So what we're going to do now is we're going to go back to our Foliage editing mode. And as you can see, Unreal is smart enough to detect the foliage that we have, all the foliage meshes, and it should be all in here. But if it's not, you can always select all the foliage matches and it should be all in here but if it's not you can always select all of them pressing shift and drag them to the foliage tool or just simply clicking the add button. Perfect. So the full issue has a lot of tools here but we're gonna be focusing on the paint for this tutorial. So the paint is basically what you already guessed is to paint the foliage on the scenario. So the first thing that we need to do is select the ones that we want to paint. So right now, whenever you import, they're all this elected. But if you start selecting them here, you can actually see your tool, it's going to pop up on the map, and you can actually start painting if you want. So I'm going to do this, I'm going to select them all. You can also like press shift on the first one and shift on the last one and select or just select them all. And if I paint right here, as you can see, all the foreign has been painted in my scenario but but it's a little bit too dense as you can see so we can change that so we're gonna go to brush options and we have the paint density and here basically controls how much footage is gonna be painted per area so let's decrease our density for which I have to take a look so if I decrease my density to 0.1 as you can see it's way much little footage was painted in the area compared to a higher density one and You can always change the brush shading too. So if my brush is too big and you're gonna paint with this paint density as you can see there's a little bit of fern Let's decrease this even further to point oh five as you can see is just a couple ferns laying around Yeah, there is a known there's a known bug too on this version of Unreal 5 is that your vegetation or your foliage might be glitching a little bit with the shadow or with the wind. They're hoping to fix that as soon as possible. So you're probably not even going to experience that when you're watching this tutorial. So but please keep in mind that Unreal is still in alpha phase when I'm recording here. So it might have some bugs. Everything that they change, we're going to be adding other bonus videos so we can account for that. Cool. All right. So another important property of the foliage tool is that you can change each of the foliage densities individually. So if I want to paint more about more of this litter fern, we can actually click on it and scroll down. You can see density here is a hundred. If I want to paint more, I'll just do a 500 here. It's going to paint way more of this foliage only. You can also change the radius and the scale. So the scale is actually pretty important. So let's select all our foliage and let's change the scale. So let's start with a point one and then go to a five. And if I paint this right now, as you can see, there's huge ferns and there's also pretty small ones. And this just changes to variate the scenario to look more realistic because not all the foliage is just are the same size. So normally here I would go for like a point five and you can go for like a one.5 depending on the size. Let's decrease the brush and increase a little bit the density and as we paint right now you see various the size of it by a little bit. Sometimes it's not noticeable so you can change these values and master around with the way you feel like it. And yeah you'll have you also have a bunch of other tools to master around with the vegetation here for example if you don't want to cast shadows, if you wanted the wind to move and any other things, we're not going to go into much detail right now because this is a beginner course and I don't want to overwhelm you, but feel free to mess around with this with this parameter so you can change to best suit your needs. And the same way I'm painting foliage here like leaves and like plants, etc. You can paint trees too. You can paint trees. You can paint any other foliage, static mesh that you want. Just simply import your asset and just drag into the foliage. Cool. Another interesting tool that you need to learn is how to delete foliage. And I'm going to show you a very easy way is that you're still in paint mode, right? What you can do is you can press Shift and holding down Shift and if you drag, you can paint only that area. And as you can see, my screen glitched a lot right now. And this is because of an Rios Alpha. It's a known bug so they're still they're gonna fix that. But as you can see it only erase that section that I was with my paint tool still. So I actually just hold down shift and I erase only that section. And that's good whenever you're refining your terrain so you can get rid of the stuff that you don't you don't like it or if it's a lot of that you can just erase it pretty easily. I know it's glitching a lot, but hopefully they have it fixed by the time you are watching this tutorial. But yeah, but that's it for the paint and the foliage tool. I hope you enjoyed this tutorial. This is the two tools that you're going to be using is the paint and just removing foliage and messing around with the density, the brush size, and the scale of it for now, which is great. And you can do that with trees, any foliage that you want. So thank you for watching and I'll see you on the next tutorial.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 440.09
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+ }