[flow_default] Transcription: 003 Adding Sound to the Scene.json
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transcriptions/003 Adding Sound to the Scene.json
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{
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"audio_file": "003 Adding Sound to the Scene.wav",
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"text": "Okay, so let's add the sound cues to the scene and this is very easy You just drag it for example this ocean drag it into the scene and now you can see you have added a sound cue so now if you play the scene See here now the ocean sound is actually playing That's pretty cool and The same thing you can do with the seagull. You can drag it in. You can drag in the breeze and you can also drag in the Robin sounds. So if you click play So you can hear all of them and I think we removed the delay this is playing all the time, so I'm going to put the delay at 10 and this one 25 and I'm actually also reducing the sound I think it was too loud so if you click on the output and reduce the volume multiplier to 0.5 I think the same thing with the seagulls now we have this delay I'm trying to play it without the delay. This might be too loud, so 0.5. Yeah, it's sounding great. So I'm going to hook up the looping to the delay again and let's save everything. I think the breeze is too high, so let's reduce. This is just a slight breeze to give the environment a bit of a bit of life. Maybe 0.4. Actually lower than that 0.3. Yeah, I think 0.3 is perfect and the ocean not this close so we want to reduce the sound we're not this close to the ocean so maybe 0.5 now maybe lower actually 0.3 might be a good fit. So let's change it back to 10 to This is sounding a lot better and I think the volume of the ocean is cool and the wind as well. Okay, the seagulls might be too loud so let's reduce it a little bit more to 0.3. And I think this is great. And also maybe the robins to 0.4. And now this is how you add sounds to your scene. And now it's coming more to life that the lighting is finished, the models are finished, and the scene is finished overall, the sounds are added to the project. So the last thing we can do for the project is actually work on the presentation. So I think we can adjust the camera and the vignette and so on and get it ready for a full screenshot or a video. So let's jump over to the next section.",
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"language": "en",
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"confidence": null,
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"duration": 283.12
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}
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