samfred2 commited on
Commit
6605f83
·
verified ·
1 Parent(s): b9bd41d

Update transcription processing state: next_index=100, count=0

Browse files
processing_state_transcriptions.json CHANGED
@@ -1,5 +1,5 @@
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  {
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- "next_download_index": 80,
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  "file_states": {
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  " 3. What Is Concept Art.wav": "processed",
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  "0.1 Course Introduction.wav": "processed",
@@ -80,7 +80,27 @@
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  "004 Creating a Blend Material.wav": "processed",
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  "004 Creating a New Level.wav": "processed",
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  "004 Creating the Project.wav": "processed",
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- "004 Creating the platforms.wav": "processed"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  },
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  "transcription_count": 0
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  }
 
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  {
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+ "next_download_index": 100,
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  "file_states": {
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  " 3. What Is Concept Art.wav": "processed",
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  "0.1 Course Introduction.wav": "processed",
 
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  "004 Creating a Blend Material.wav": "processed",
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  "004 Creating a New Level.wav": "processed",
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  "004 Creating the Project.wav": "processed",
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+ "004 Creating the platforms.wav": "processed",
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+ "004 Finalizing the Scene.wav": "processed",
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+ "004 Finishing the cutscene.wav": "processed",
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+ "004 Foliage tool - Adding vegetation to the terrain.wav": "processed",
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+ "004 Introduction to static meshes.wav": "processed",
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+ "004 Lightmap Density.wav": "processed",
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+ "004 Making the Camera Work on Play.wav": "processed",
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+ "004_-_Editing_In_The_Cut_Page.wav": "processed",
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+ "005 Blend Material Properties.wav": "processed",
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+ "005 Bonus - Roads.wav": "processed",
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+ "005 Connecting game mechanics.wav": "processed",
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+ "005 Do a barrel roll_ controlling movement the x, y, and roll axes.wav": "processed",
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+ "005 Limiting the FPS Usage.wav": "processed",
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+ "005 Lumen and the basics of lighting.wav": "processed",
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+ "005 Post Process Volume.wav": "processed",
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+ "005 What Now_.wav": "processed",
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+ "005_-_Basic_Effects_And_Titles.wav": "processed",
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+ "006 Adding simple sounds.wav": "processed",
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+ "006 Camera Exposure.wav": "processed",
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+ "006 Finishing the game.wav": "processed",
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+ "006 Introduction to blueprints.wav": "processed"
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  },
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  "transcription_count": 0
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  }