[flow_default] Transcription: 02. Architectural Modeling.json
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transcriptions/02. Architectural Modeling.json
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"audio_file": "02. Architectural Modeling.wav",
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"text": "Before we jump into Blender, I would like to talk for a moment about the way I'm going to be approaching the 3D scene. So as you can see, the drawings, the architectural drawings that I'm going to be using are merged into the JPEG files and then imported to Blender. I'm also going to be using the pictures of the actual building as a references for materials and illumination and this approach might not be exactly what you're gonna face when working with the actual architectural projects but it's gonna be pretty similar anyway since you files into a JPEG image and there are a number of reasons for that. The main one is that I'm using this technique for many many years now and it turned out to be bulletproof in the actual projects, in the actual jobs I was doing professionally. When you're working on architectural visualizations, there will be probably two most common scenarios you're gonna face. The first one, you'll just receive the DWG files from your client and you will have to do something with them in order to create the I'm doing in my course, which is getting the architectural drawings plus some sketches and trying to create an interior scene out of them. One of the common approaches when working with the DWG files, and by the way, that stands for drawing basically, DWG is a closed file format created by Autodesk. And I think it's the most commonly used file format for creating technical documentation for buildings for architectural projects. And the most common approach I think is converting the DWG files into DXF files, which can be then imported into Blender directly. What I find most problematic when working with DWG or DXF files is these files are a direct representation of what the architect or designer is working on at the moment, meaning the files are quite often sloppy and messy because, well, the job of an architect is not to prepare a file for a 3D artist so he has a easier job, but to create a drawing of his idea and present it to the client. Meaning, very often if we import the files directly to Blender or to any other 3D application, it's not possible to receive a very clean 3D mesh out of the drawings directly. So as you can see in my example the files are actually nicely made and we are able to extrude the wall layout directly from the file but again it's not that easy to create let's say the window openings and as you can see we have all of the drawings laid in a single file meaning the building section is also here and we would have to separate it from the entire file, rotate it in order to see what's happening. In general, I think the only benefit we're getting by importing the future is simply receiving a 3D model of a building from your client. And the reason for that is the BIM system becoming more popular. BIM stands for Building Information Modeling and it's a documentation technique which I think it's already mandatory in the United States, meaning that the buildings and the things that architects are creating are not only the flat to the drawings as you've seen in the first example, but these are the actual virtual spaces and buildings created by them. So what I mean by that is let's say when you draw a wall in a CAD application like ArchiCAD for example, the system is automatically calculating the cubic meters of let's say a concrete needed to create those walls. Long story short, that means more and more companies will be actually able to deliver a 3D model of a building they've created in the CAD application and thus at least theoretically speeding up the process of creating the visualizations. And I'm saying theoretically because well the story is basically the same as with 2D drawings, meaning the architects and designers are focusing mainly on creating a nice documentation for their clients and not for making a precise 3D model so the guys like me and you will have an easier job. In the end all of that results in a 3d model which is basically perfect when it comes to the dimensions but very ugly when it comes to the 3d geometry quality. At least that's my experience. The reason for that is the BIM applications do not quote think unquote the way we do as 3D artists and modelers. Because when creating 3D model, we very often need to think of many details ahead when creating the basic shape of, let's say, a building, a wall, a ceiling, et cetera. And the BIM application, the main purpose of this kind of application is to simply deliver technical papers and details to the customer. All in all, it's very often much quicker and easier to actually recreate the building from the technical drawings, the flat technical drawings, and use a 3D model as a reference, rather to fixing the 3D model itself. All of that leads us to the third approach, which I already introduced in the beginning of this video. And that approach is combining the flat 2D drawings together with the additional information and details on the building we're working on. So in our case this will be the photographs but in reality this could be a 3D model. Let's say you could also use as a reference. This could be a sketch, a mood board, everything basically that the designer and architect decides to provide you in order to create the architectural visualization, the precise representation of his idea.",
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"language": "en",
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"confidence": null,
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"duration": 500.85
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}
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