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[flow_default] Transcription: 02_02_head time-lapse.json

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transcriptions/02_02_head time-lapse.json ADDED
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+ {
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+ "audio_file": "02_02_head time-lapse.wav",
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+ "text": "This is a quick time lapse to show you the process so far. I started sculpting on a base mesh as I told you. Clearly it was very different from the role I'm willing to make. I began modifying the eyes, the nose, the lips, the cheeks and so on and so forth. I kept moving among the subdivision levels I gave to the smash for changing the overall look and shape of the head or modifying smaller areas. Where your references can't give enough information, you need to compensate with more generic anatomical ones. I worked a lot on the eyes but also the forehead and cheeks. Don't be afraid to make big changes. Sometimes they are helpful also to understand that maybe the direction is wrong. The structure of the skull in an oriental person is a bit different from a western one. I needed to go over the eye socket forehead but also the back of the skull. Other than changing subdivision levels, also masking parts is really useful. I've found a really decent number of photos of this model. In fact, I cover a 90 degree angle head turn. So, I have a lot of information also to scout the years. Okay, we are almost at the end of this quick timelapse. Anyway, as you can see, the head is already very different from the starting point. Now we can absolutely go to Maya and take a look to the likeness we got so far. Therefore, once you're happy with the progress of your project, join me in the next video.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 215.68
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+ }