[flow_default] Transcription: 005 Post Process Volume.json
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transcriptions/005 Post Process Volume.json
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{
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"audio_file": "005 Post Process Volume.wav",
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"text": "Create a Post Process Volume, go inside of the Create and Visual Effects and Post Process Volume. You can also find it inside of the volumes. So what a Post Process Volume is, it's a volume that you can use to edit colors inside of your level and the exposure of the camera too. So for example, if you have Photoshop, you want to edit colors of the picture you took from your camera, you go inside of the Photoshop and you edit the colors, you color grade the image that you have. This is the same principle inside of the engine. So the post process volume is used to edit the colors inside of the level and you can give it a different feel. So when you created a post process volume, this is what you get. This is the square that you have, this is the volume and to make this volume affect all of the world you have to go down here at the bottom and click the infinite extent, this will then affect all of the world. Now nothing is happening currently because we haven't set any settings but if you haven't ticked this, if you want to affect only a specific area of the map, for example, you want to make the world blue as soon as you enter this box. So now I am affected by this post-process volume and if I go outside of it, I am not affected by it anymore. So for example, you have a map and you want the player to have a blue screen as soon as they enter this box. You can do this. That's a cool effect. And to make it wider, you can either click the R tool, the scale tool, and then just scale it and make it bigger to the area you want to cover. Or if you want this to cover the whole map, you can just go down here again and press the infinite extent. So this is what we're going to do. So it doesn't matter how wide this box is. So I can just place this in the middle, zero zero zero. Now it's in the middle of the world. It doesn't really matter where it is, but I usually do this. And inside of the post-process volume, you can edit different settings such as the bloom, the exposure, the lens flare, if you have any lens flares, image effects, for example, the vignette, you can see here you can add a vignette in the corners. And I'm going to press this arrow, this will go back to default and I will disable the vignette. And you can see here you can edit different colors, for example, the white balance, you can edit the color so it becomes more blue or more hot and you can give it a tint. You can see here now we have a different peel of the game. I'm going to click on the arrows to go to default values and we will work with this more later when we light our level. It doesn't really make sense to change the colors right now and what I want to do here is actually change the exposure of the camera. So let's go over to the next lesson and I'll explain the exposure.",
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"language": "en",
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"confidence": null,
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"duration": 202.07
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}
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