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[flow_default] Transcription: 01_what_is_shading.json

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transcriptions/01_what_is_shading.json ADDED
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+ {
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+ "audio_file": "01_what_is_shading.wav",
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+ "text": "In the real world everything is made out of a certain material like wood, concrete, metal and so on. Each of those materials comes with different properties like color, glossiness, transparency, refraction and so on. But in Blender we are working with 3D mesh data which don't consist out of these real materials. And that's why we need to imitate these different materials in order that our 3D objects look like if they were made out of these different materials. And this we do with so called shader in the shading process or in other words by using materials. These shaders can include different properties like color, glossiness, transparency, emission and other things. To add more details to a shader we can add textures which either can be computer generated patterns or simply photographs of different materials. And this helps a lot to make a metal material really look like a metal material or a concrete material really look like a concrete material because then we have all this fine details. Texturing is a more advanced topic and since I don't want to confuse you and want to concentrate on the fundamental basic things here, I won't cover texturing and everything which is related to this in this chapter, but I'm thinking about adding a bonus chapter later on to the course which will cover the basics of texturing. So keep an eye out for that. But for now, let's focus on the most important stuff here, which is still enough to create simple yet beautiful looking materials for our low poly scene.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 101.97
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+ }