[flow_default] Transcription: 009 Adding the Vegetation.json
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transcriptions/009 Adding the Vegetation.json
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{
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"audio_file": "009 Adding the Vegetation.wav",
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"text": "Alright, so now it's time to add some foliage to our level and before we do this I actually saw that the low quality foliage that I added previously was too low quality to actually bugged out. So what we want to do is go back to the Quixel Bridge and find the Beach Evening Primroses and set it to medium quality and download this instead and then click on Add. And the thing with the wild grass choose the medium quality and click on add and once you've added them again to the engine you can then find them again and if you have the old assets you can just mark them and click on delete to delete them. So these are the fixed ones so the low quality bugged out for some reason. To paint this foliage, you have to go inside of the foliage tool and you can see it automatically adds the foliage inside of the tool. Actually, this is because you have this setting applied inside of the bridge. You have applied the OuttoPopulateFolugeTypes for 3D plants. Back in the editor, I'm going to disable everything. I can see here everything is disabled so I don't paint anything. The first thing I want to paint is the grass. So you can select all of the grass and enable them. Now you can paint. You can see now we're painting the grass. This is too large so I'm going to reduce the size of it. The way you do this is you select them, all of them, select all of them and down here you find something called scale X. So in the scale X you want to reduce the size let's try 0.3 and 0.3 and let's go back to the camera and see what it actually looks like so I'm going back to the select mode and let's actually open the second viewport so we don't have to go out of it all the time. To open the second viewport and inside of here I'm going to click on the camera here and pilot the camera. Now we have a good view of it and in the other viewport I can try to try to make a good look of this. So let's see the height of the grass if it's something realistic and something we're going for. So I'm going back in the painting tool and I'm trying to compare the size of the grass to the sandbags and to the stone and maybe this is a bit too large. So I'm going to press shift and paint. This will delete all of the grass that I have painted. I will decrease the size of the grass. Let's again go in here. It's easier to work when I have two monitors because the size is too small here. So mark all of the grass again and in here you can decrease the size to 0.2 and see what it looks like. We can compare it to the bag. And I think this is fine. So we can use it as this or we can decrease it again to something like 0.18. So now that I have the correct size of the grass that I want to paint, I'm going to decrease the brush to something smaller and maybe increase the density. Now try to paint and make it look good on this camera. So the thing we can do, I'm going to go to Unlit mode so I can view better what I'm doing here. So I'm going to click once or twice sometimes and try to add some grass detail around the sandbags for now. Okay now I have grass around the sandbags, now I'm going to add grass detail around the level, and maybe I want to add a bit more here so it's more visible, and once I have enough grass detail I'm going to go to the other foliage that I have, the primroses, so I'm going to disable the grass and I'm going to enable the primroses. And I'll try to paint and see how large it is. So this is what it's looking like. I'm going to go to the lit mode. So this is the primroses. And if you click once, you can see how large it is going to decrease the density of it. And this is what it's looking like. So I don't want to go crazy with this. This is just a small detail I want and this is too large currently. So I want to decrease the size of it to maybe 0.3 and see what it looks like. I can try to paint and this is looking a lot better. So 0.3es over here as the last detail. So adding one or two. I don't want to go too crazy with this. You can see sometimes I'm deleting them because I'm adding too many and I the foliage, just enable them and I'm going to the camera and then just like the rocks I want to delete anything that is too much right here so let me decrease the press size to maybe 15 so it's very small and I want to delete anything that is that is too much of here in the scene maybe this grass over here and I think there's too much here. Maybe we can add something here. Some grass like this. I'm going to looking a lot better than before. You can just try to delete anything that is too much off. We don't want too much detail. I think this is looking a lot better. This is how you paint the foliage and this is what it's looking like so far. There's something, again, you can spend a lot more time just to finalizing the detail, download more foliage, add another foliage type to the level and try to minimize wherever there's too much foliage and so on.",
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"language": "en",
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"confidence": null,
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"duration": 473.6
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}
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