[flow_default] Transcription: 01_image-based_lighting_01.json
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transcriptions/01_image-based_lighting_01.json
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"audio_file": "01_image-based_lighting_01.wav",
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"text": "Hello, it's me, Gleb Alexandrov. Welcome to the Cinematic Light and Extension Pack. Its central theme is urban night and how to create an inspiring night city lighting. It is supposed to be one of the most challenging lighting conditions, but it doesn't have to be. In this tutorial, we're gonna try a special blended technique which works wonders for that subject matter. Actually, it's so effective so it feels like a cheat code and I mean, after watching this video you'll learn how to use images or image textures for illumination, aka image-based lighting. So in the next hour or so I'll walk you through the complete process of setting up lighting for this nighttime city scene. By the end of this video you'll learn how to use pixels of a regular JPEG or PNG or any other format for lighting and turn them into high dynamic range images right inside Blender. How to use multiple screens technique like in Mandalorian to light the scene in a cinematic and yet extremely realistic way. How and where to add practicals. And finally, how to update this setup in one click by swapping just one source image. Before we begin, could us to William Lundgren for giving away one of his amazing androids so we could have a decent central character in our demo. Thank you so much, William. As usual, the blend file for this scene is available in downloads, so feel free to locate the blend file used for this tutorial if you want to follow along. Once you open it, you'll see something like that. Here is our character by William Landgren, some storefronts to create a playground for lighting whereabouts to set up. The camera, of course. Currently we are filming through this camera in the bottom window, but we cannot see anything because there are no light sources yet. Actually, you can find all of these things in the Scene Collection if you wish. The camera as well. In case you lose track of it somehow. It's all there. That's it for the Scene content. As for Render Engine, we're gonna be rendering it using Cycles Rated Racing Render Engine. Hopefully with GPU rather than CPU. But obviously it depends on what is available to you at the moment. the This is it for the setup. The most important thing is to download and open this blend file. Okay, ready to rock? The blend file opened.",
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"language": "en",
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"confidence": null,
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"duration": 179.99
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}
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