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[flow_default] Transcription: 020_-_Deliver.json

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+ {
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+ "audio_file": "020_-_Deliver.wav",
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+ "text": "So now the moment we've all been waiting for actually rendering the project. This part is a little bit technical, but it's really, really important that you get right. We're going to try and go over the basics and then dive in a little bit more to the details. I'm going to open up Yo76A Delivery and click on the Deliver page. Now the Deliver page is pretty much where you're always going to render your project. That said, if you don't want to go through all of this and you just want to export it out really quick, just to look at it. best. They're just quick and easy to play back. If you do want to upload directly to YouTube, you need to sign into your YouTube account. You can do that by going up to preferences under internet accounts. You can sign in by clicking the sign in button. You can use YouTube, Vimeo or frame IO. But we're talking about, you know, the more pro side of rendering. Everything happens here in the deliver page and you'll see a lot of familiar stuff. Down here, we have the clips and we also have our timeline. I don't feel like it's really that necessary most of the time to even have these up. So I'll just turn off clips. have and render queue is going to be the stack of jobs that we want to render. A lot of the time it will just be one job or sometimes you might want to queue several different versions of your timeline, several different timelines, even several different projects and let it render while you go get lunch or whatever. But in the upper left hand corner of our render settings, this is pretty much where we're going to spend almost all of our time. Along the top, we have a bunch of different presets and a lot like the quick export. We have our YouTube preset, Fimeo presets, H.264, H.265. We also have some more complicated ones like IMF. We have workflows to go in between Final Cut and Premiere, Avid, Pro Tools, as well as an audio only option. A lot of these are really going to depend on what your workflow is. If you are making things completely inside of Resolve, odds are you're just going to want to render a video, which is going to be some of these first few options. A lot of these other ones are just presets that are going to work well with other apps. So if you're exporting to Premiere, you can select this and it's not really going to do what it says. It's just going to make videos that work well in Premiere. And then you have to export an XML in a certain way, which is really kind of outside of the scope of this training. I do have some training on that on my YouTube channel. If you want to check that out. But for now, we're just going to look at how to render this project. A lot of the time, if you're rendering to YouTube, you'd be tempted to hit this YouTube preset and it will work, but it doesn't give you much control over any of the options. It pretty much just gives you kind of some really basic stuff as well as if you're uploading directly to YouTube, you can tell it the description, the visibility, all that stuff. What I like to do if I'm going to render for YouTube is click on this YouTube preset just because it kind of gets me started. It selects QuickTime, selects H264, which is what you generally want to upload to YouTube. And then I just like to click Custom because Custom lets you have control over everything, but it just kind of sets a lot of these. So I don't have to set them. It's just a lot quicker to just go boop, boop, then to set them myself. So this first little section is video and you can set all of your formats. So I'm not going to go through the details of every single part of every single format. I'm going to give you my basic settings for exporting for a couple of different situations. So for YouTube, what I like to do is just leave everything as default after clicking to the YouTube preset and back. Make sure you set your resolution for what you want, same with frame rate. Frame rate will probably be set to your project settings and you can select your resolution. One thing that you really have to be careful about is it would just make a ton of sense for this resolution for it to scale your movie to this resolution, but it doesn't do that by default. So what you have to do is go down to the lower right hand corner to the settings cog and open this up to image scaling. And here under output scaling, when it says mismatched resolution files, you want to make sure that this is set to whatever the input scaling is set to or else some of your shots might look different in the timeline. So this is set to scale entire image to fit. I want to set this to scale entire image to fit. If you have those set to be the same, everything will work how you would expect it to. This is especially annoying if you have like a 1080 timeline and you want to export a 720, it will export it cropped if you don't do it this way. So I'm gonna hit save, just make sure that's set. And now it actually sets this resolution back to 720p, which I think is interesting. But that's where you set your resolution frame rate. And really for this quality, a lot of the time, if I'm going to export a YouTube 1080p, again, I'll just click on this and click back so that it sets those settings. If it's a 1080p YouTube render, what I like to do is where it says restrict to 10,000 kilobits, I like to set that to more like 30. What this is is how much data is going in to the file every second. And the short story is the more data that you have in your image, the better it's going to look to a certain point. And for H.264 at 1080p at 24 frames a second, about 30 kilobits a second is a really good high quality render for something like YouTube. It's going to look a lot nicer than if you render it at 10,000. So that's really the only change that I make. Everything else you can kind of leave as default. It's default is linear PCM bit depth of 16, same sample rate as project. And now over here on file, you can adjust your file names and stuff. What I'll often do is click on timeline name and it will name this whatever the timeline is. just see is that you can make multiple versions. Let's say I want to make a version of this, that's a 720p YouTube. I can do the same thing, click over to 1080p. I could also just hit this drop down and select 720p and then go back to custom. And now we have it set with our 720p settings. 720p is more reasonable to set at like 10 kilobits. Looks good. I'll hit add to render queue. Same thing under file. Let's hit timeline. This time maybe I'll call it, you know, Yosemite 1a 720p just so I can tell the difference. Hit add to render queue. And now I have two jobs here that are ready to render whenever I want So that's like YouTube export settings. I'll get rid of my 720p Just keep my 1080 but now let's say I want to make a version that's just a really high quality archive that I can go back to later that isn't as compressed that looks super nice I'll set those settings myself So I'm gonna go back over to my render settings under video again There's a bunch of different ways that you could do this the format that I I like is QuickTime under codec. A lot of people like DNxHR. I really like GoPro Cineform. That's just a really high quality codec. Looks really nice. Doesn't take up a ton of space, although it will take up a lot more space than H.264 type. YUV 10 bit is fine resolution 1080 and something like that is like a high quality QuickTime render that isn't as huge as like an uncompressed. It's still compressed, but it's a much, much better quality than H.264. Again, I can leave my audio the same and I'll call this dash CF for Cineform and I'll hit add to render queue. And then it'll ask me, are you sure you want to render it at this resolution? You really only have a 720p timeline and you're rendering at 1080, which doesn't really make a lot of sense. I'll say yes for now. Normally I wouldn't necessarily do that, but I'm showing you kind of my main settings for like a 1080p project, which just happened to be working on 720p because it's a little easier for the file sizes and downloads and stuff like that. So now we have our high quality render and our web render. Maybe we want to export some audio. I could go over to audio only, but really all that's going to do is just turn off my video settings and I'll go over to audio and under format I'm going to click wave instead of quick time. All that stuff sounds good and I'll go down to add to render queue and that'll just be my audio. So now when I'm ready to export this, all I have to do is select all of my jobs in my render queue, make sure they're white and hit start render. Then it's going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm going to go to render queue and I'm my jobs in my render queue, make sure they're white and hit start render. Then it's going to go through my whole project and render it out. So it's a video that we can actually see.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 513.78
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+ }