[flow_default] Transcription: 001 Introduction.json
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transcriptions/001 Introduction.json
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{
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"audio_file": "001 Introduction.wav",
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"text": "Hello everyone, my name is Mustafa and I'm the director and one of the developers of Fountail, which is released on this team platform and also the creator of Boardcraft. In this course, I will be showing you how to set up this realistic beach scene which is fully optimized for games. If you have never used Unreal Engine previously or if you want a brush up of how to use the engine, this course is perfect for you. We will go through all of the basic aspects of the engine by creating the scene. And you will be introduced to the Unreal Engine and the interface. Then I will be talking about Quixel Megascans and how to use it. We will understand the basics of materials and textures. And then we will design our beach scene from scratch. You will be introduced to lighting in Unreal Engine and how to light the scene. We will then optimize the scene so that we can use it for games with maximum FPS. You will learn how to add sound effects and at the end you'll learn how to present your finished work to be posted in your portfolio or to show to friends and family. I hope you'll join me in this course which will teach you everything you need to know in order to make a great and optimized game scene. Thank you so much for watching and I hope to start this course together with you.",
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"language": "en",
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"confidence": null,
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"duration": 84.69
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}
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