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[flow_default] Transcription: 01_assembling_all_assets_into_one_file.json

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transcriptions/01_assembling_all_assets_into_one_file.json ADDED
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+ {
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+ "audio_file": "01_assembling_all_assets_into_one_file.wav",
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+ "text": "In this video we will create the fundamental blend file which we will use for all future exercise lessons for the animated car scene and this we do by adding all the previous created assets into one file and organize them into different collections. Alright, in order to put our whole scene together we need to combine the car with all those rocks and environment objects. So one way to do it is to simply select everything with a control C to copy everything. And then let's open the car scene with our car and simply let's select the scene collection here and control V to paste everything. This is nice and works pretty cool. But as you can see, it doesn't copy all the collections we have created. So let's undo this. There's another way which you can use to import the collections plus all the included objects. Let's go to file, append, and let's take a look into the final work blend file. And now we can look inside of the blend file and see all the libraries, including the collections. So let's select this one here. And then with shift, I select both both and then let's click on append from library. As you can see it now appended both collections here but the ground is missing so let's go to file, append. Let's go to the objects we are still in this rock 10 blend file. So let's go to object, let's select the ground and click on append from library and then we have the ground as well. So now let's deselect everything. Then let's go up here and right click on the car collection and select objects. And let's simply move it up. Now, in order to use the particle systems in the next video, we have to group the different objects here so we can use them in different particle systems. So first of all, let's go to the vegetation and create two new collections, call them grass and trees. And now let's shift select the grass, move it to the grass and the trees, move it to the trees. And let's do a similar thing with the rocks. Let's call this rocks small and rocks mid to big. That means here we will put all the big rocks inside which we will use for the large scale rocks in the background but also for the mid scale rocks in the foreground. And then let's select all the small rocks which we will put into the rocks small collection. Then as you can see we still have the helpers here which we used for creating the car but we don't need them anymore. So let's make them selectable, select them all and then delete them. And let's also delete the collection. So one last thing here, let's select the ground. The ground should be a little bit bigger. So let's press N and I tested this and let's set the scale to be 200 by 200 meters and let's control A and apply the scale here. Alright, now save this under a new blend file and then we're ready to go.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 207.0
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+ }